The death of [56 Air Magus] Krey Arcane Hooligans (Grey Elf)

in The Ogre's Foot Inn

from the perspective of [55 Death Magus] Zloe (Lich)

<worn as a badge>    a badge of promise (glowing)
<worn on head>       the helm of the dragonlords (magic)
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        the earring of a MaDMaN (magic)
<worn in ear>        the earring of the Dragon Lords
<worn on face>       a stone mask (magic)
<worn around neck>   an amulet of the forsaken
<worn around neck>   a pentagram necklace (magic)
<worn on body>       a mysterious hooded white robe emitting black smoke (magic)
<worn about body>    the will of the waves (glowing) (humming)
<worn on back>       a large leather backpack
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist>   the threads of astral projection (glowing)
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing)
<worn on arms>       some stitched sleeves of the Knights of the Raven (magic)
<held as shield>     a shield of negative energy (magic)
<worn around wrist>  a bracelet of finger bones
<worn around wrist>  a wisp of total and utter blackness (magic) (glowing)
<worn on hands>      a virulent case of herpes simplex
<worn on finger>     the ring of a MaDMaN (magic)
<worn on finger>     an ancient ring of spellweaving (magic)
<held>               the weathered shard of Insanity (magic)
<worn on legs>       some leggings of red flames (magic)
<worn on feet>       the slippers of rot and decay


   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
*A small tornado buzzling with life spins around here. (minion) 
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A Grey Elf (large) Senior of Arcane Hooligans stands in mid-air here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A tharnadian illusionist stands here watching for intruders. (casting) 
A small tornado buzzling with life spins around here. (minion) 
A tharnadian thief-hunter watches over the town streets intently.
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 859h/859H 155v/173V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 859h/859H 155v/173V Pos: standing >
An elite guard suddenly attacks YOU!
An elite guard's feeble punch grazes you.
You complete your spell...
A Grey Elf snaps into visibility.
[Damage: 91 ] A huge shower of arcing electricity engulfs a Grey Elf.

< 859h/859H 157v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: elite sta EP: excellent >
 A tharnadian thief-hunter recognizes you, and charges to attack!
You dodge a bash from a tharnadian thief-hunter, who loses his balance and falls.

< 859h/859H 157v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: elite sta EP: excellent >
 You snap into visibility.
[Damage: 22 ] Electrical arcs continue to blacken and pincushion a Grey Elf.
A Grey Elf gives an order to his followers.
An air sylph suddenly attacks YOU!
An air sylph snaps into visibility.
An air sylph's fine pierce grazes you.
The globe around an air sylph's body flares as it bears the brunt of your assault!
A LARGE air elemental suddenly attacks YOU!
A LARGE air elemental snaps into visibility.
A LARGE air elemental's weak crush grazes you.
An air sylph suddenly attacks YOU!
An air sylph's crude pierce grazes you.
The globe around an air sylph's body flares as it bears the brunt of your assault!

< 852h/859H 157v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: elite sta EP: excellent >
 A Grey Elf misses you.
A Grey Elf misses you.

< 852h/859H 157v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: elite sta EP: excellent >
 You start chanting...
You snap into visibility.

< 852h/859H 157v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: elite sta EP: excellent >
 A militia guard assists a tharnadian thief-hunter heroically.
A militia guard suddenly attacks YOU!
A militia guard misses you.

< 852h/859H 157v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: elite sta EP: excellent >
 A Grey Elf snaps into visibility.
[Damage: 28 ] Electrical arcs continue to blacken and pincushion a Grey Elf.
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'yrl'
A tharnadian thief-hunter flies through the air, free as a bird!

< 859h/859H 157v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: elite sta EP: excellent >
 You complete your spell...
[Damage: 90 ] A huge shower of arcing electricity engulfs a Grey Elf.

< 859h/859H 157v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: elite sta EP: excellent >
 You snap into visibility.
[Damage: 58 ] Electrical arcs continue to blacken and pincushion a Grey Elf.
A Grey Elf's mask of stone form is filled with electrical energy!

< 859h/859H 157v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: elite sta EP: excellent >
 You start chanting...

< 859h/859H 157v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: elite sta EP: excellent >
 A Grey Elf snaps into visibility.
[Damage: 14 ] Electrical arcs continue to blacken and pincushion a Grey Elf.

< 859h/859H 157v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: elite sta EP: excellent >
 You complete your spell...
Your spell flows around a Grey Elf, leaving him unharmed!

< 859h/859H 157v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: elite sta EP: excellent >
 A militia guard assists a militia guard heroically.
You dodge a bash from a militia guard, who loses his balance and falls.
You dodge a militia guard's vicious attack.
You snap into visibility.
You miss an elite guard.
You miss an elite guard.

< 859h/859H 157v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: elite sta EP: excellent >
 A Grey Elf snaps into visibility.
[Damage: 19 ] Electrical arcs continue to blacken and pincushion a Grey Elf.

< 859h/859H 157v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: elite sta EP: excellent >
 [Damage: 60 ] Electrical arcs continue to blacken and pincushion a Grey Elf.
An air sylph's weak pierce grazes you.
You dodge an air sylph's vicious attack.
An air sylph's weak pierce grazes you.
An air sylph misses you.
You dodge an air sylph's vicious attack.
A LARGE air elemental's weak crush grazes you.
A LARGE air elemental's crush grazes you.
A LARGE air elemental misses you.
You dodge a LARGE air elemental's vicious attack.
A LARGE air elemental's weak crush grazes you.
A LARGE air elemental's weak crush grazes you.
A LARGE air elemental's weak crush grazes you.
You feel your skin soften and return to normal.
You snap into visibility.
An air sylph's fine pierce grazes you.
The globe around an air sylph's body flares as it bears the brunt of your assault!
An air sylph's weak crush grazes you.
An air sylph's weak pierce grazes you.
an air sylph's diamondine short spear called 'Mankiller' pierces your mind with a supernatural SCREAM, stunning you!
The world starts spinning, and your ears are ringing!
An air sylph's weak pierce grazes you.
An air sylph's decent pierce grazes you.
The globe around an air sylph's body flares as it bears the brunt of your assault!
An air sylph's weak pierce grazes you.
an air sylph's diamondine short spear called 'Mankiller' pierces your mind with a supernatural SCREAM, stunning you!
If you could get more stunned you would.
An air sylph's pierce grazes you.
An elite guard's feeble punch grazes you.
An elite guard's feeble punch grazes you.

< 838h/859H 157v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: sylph sta EP: excellent >
 A tharnadian thief-hunter misses you.
You snap into visibility.
A tharnadian thief-hunter's punch grazes you.
Your power reserves are not sufficient to cast that spell!

< 837h/859H 157v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: sylph sta EP: excellent >
 A stray dog leaves south.
Your power reserves are not sufficient to cast that spell!

< 837h/859H 157v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: sylph sta EP: excellent >
 Your spell flows around a Grey Elf, leaving him unharmed!
A Grey Elf misses you.
A Grey Elf misses you.
Impossible! You can't concentrate enough!

< 837h/859H 157v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: sylph sta EP: excellent >
 Impossible! You can't concentrate enough!

< 837h/859H 157v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: sylph sta EP: excellent >
 An elite guard recognizes you, and charges to attack!
An elite guard suddenly attacks YOU!
An elite guard's punch grazes you.
A Grey Elf snaps into visibility.
[Damage: 20 ] Electrical arcs continue to blacken and pincushion a Grey Elf.
A militia guard misses you.
You snap into visibility.

< 859h/859H 157v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: sylph sta EP: excellent >
 You dodge a bash from a tharnadian illusionist, who loses his balance and falls.
A Grey Elf attempts to flee.
A Grey Elf leaves south.

< 859h/859H 157v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: sylph sta EP: excellent >
 Your spell flows around a Grey Elf, leaving him unharmed!
A tharnadian illusionist misses you.
You snap into visibility.
A tharnadian illusionist's punch grazes you.

< 858h/859H 157v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: sylph sta EP: excellent >
 [Damage: 17 ] Electrical arcs continue to blacken and pincushion a Grey Elf.
Impossible! You can't concentrate enough!

< 859h/859H 157v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: sylph sta EP: excellent >
 Your spell flows around a Grey Elf, leaving him unharmed!
The world stops spinning.

< 859h/859H 157v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: sylph sta EP: excellent >
 You failed.

< 859h/859H 157v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: sylph sta EP: excellent >
 You attempt to flee...
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
You flee northward!

< 859h/859H 132v/173V Pos: standing >
Your spell flows around a Grey Elf, leaving him unharmed!
You failed.

< 859h/859H 132v/173V Pos: standing >
Your spell flows around a Grey Elf, leaving him unharmed!

< 859h/859H 133v/173V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
*A small tornado buzzling with life spins around here. (minion) 
A LARGE air elemental is here looking like a small living tornado. (minion) 
A militia guard is lying here.
A young man in leather armor seems to be patrolling the walls.
A tharnadian illusionist is lying in mid-air here.
A small tornado buzzling with life spins around here. (minion) 
A tharnadian thief-hunter is lying in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 859h/859H 133v/173V Pos: standing >
You snap into visibility.
[Damage: 25 ] Electrical arcs continue to blacken and pincushion a Grey Elf.
An air sylph suddenly attacks YOU!
An air sylph snaps into visibility.
An air sylph's weak pierce grazes you.
Sorry, you aren't allowed to do that in combat.

< 858h/859H 133v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: sylph sta EP: excellent >
 An air sylph suddenly attacks YOU!
An air sylph's pierce grazes you.
You failed.

< 857h/859H 134v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: sylph sta EP: excellent >
 The arcs of electricity surrounding a Grey Elf ground out!
You failed.

< 857h/859H 134v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: sylph sta EP: excellent >
 Your spell flows around a Grey Elf, leaving him unharmed!

< 857h/859H 134v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: sylph sta EP: excellent >
 You dodge a bash from an elite guard, who loses his balance and falls.
You dodge a bash from an elite guard, who loses his balance and falls.

< 857h/859H 134v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: sylph sta EP: excellent >
 You attempt to flee...
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
You flee northward!

< 857h/859H 108v/173V Pos: standing >
[Damage: 19 ] Electrical arcs continue to blacken and pincushion a Grey Elf.
You failed.

< 859h/859H 108v/173V Pos: standing >
Your spell flows around a Grey Elf, leaving him unharmed!

< 859h/859H 109v/173V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A small tornado buzzling with life spins around here. (minion) 
A LARGE air elemental is here looking like a small living tornado. (minion) 
A militia guard is lying here.
A young man in leather armor seems to be patrolling the walls.
A tharnadian illusionist is lying in mid-air here.
A small tornado buzzling with life spins around here. (minion) 
A tharnadian thief-hunter is lying in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard is lying here.
An elite guard is lying here.

< 859h/859H 109v/173V Pos: standing >
[Damage: 18 ] Electrical arcs continue to blacken and pincushion a Grey Elf.
An air sylph suddenly attacks YOU!
An air sylph's weak pierce grazes you.
Sorry, you aren't allowed to do that in combat.

< 858h/859H 109v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: sylph sta EP: excellent >
 An air sylph suddenly attacks YOU!
An air sylph's weak pierce grazes you.
You failed.

< 857h/859H 110v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: sylph sta EP: excellent >
 You failed.

< 857h/859H 110v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: sylph sta EP: excellent >
 Your spell flows around a Grey Elf, leaving him unharmed!

< 857h/859H 110v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: sylph sta EP: excellent >
 You attempt to flee...
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
You flee northward!

< 857h/859H 85v/173V Pos: standing >
You failed.

< 857h/859H 85v/173V Pos: standing >
Your spell flows around a Grey Elf, leaving him unharmed!

< 857h/859H 85v/173V Pos: standing >
The arcs of electricity surrounding a Grey Elf ground out!
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A small tornado buzzling with life spins around here. (minion) 
A LARGE air elemental is here looking like a small living tornado. (minion) 
A militia guard is lying here.
A young man in leather armor seems to be patrolling the walls.
A tharnadian illusionist is lying in mid-air here.
A small tornado buzzling with life spins around here. (minion) 
A tharnadian thief-hunter is lying in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard is lying here.
An elite guard is lying here.

< 857h/859H 86v/173V Pos: standing >
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
Puddles of fresh blood cover the ground.
A large wandering dog is here, growling at you.
A large wandering dog is here, growling at you.
A homeless peasant is here, looking lost and hungry.

< 857h/859H 85v/173V Pos: standing >
[Damage: 20 ] Electrical arcs continue to blacken and pincushion a Grey Elf.
You failed.

< 859h/859H 86v/173V Pos: standing >
A homeless peasant leaves south.

< 859h/859H 87v/173V Pos: standing >
Your spell flows around a Grey Elf, leaving him unharmed!
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
north and west.
Obvious exits: -North -West
Fresh blood splatters cover the area.
A homeless peasant is here, looking lost and hungry.
A shady looking youth is standing here, eyeing you with a devious glance.

< 859h/859H 87v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 859h/859H 88v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 859h/859H 88v/173V Pos: standing >
The arcs of electricity surrounding a Grey Elf ground out!

< 859h/859H 89v/173V Pos: standing >
The Southern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road to the west
turns south, while to the east it bends north.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.

< 859h/859H 89v/173V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the south it bends west.
Obvious exits: -East -South
Puddles of fresh blood cover the ground.

< 859h/859H 88v/173V Pos: standing >
You failed.

< 859h/859H 89v/173V Pos: standing >
Your spell flows around a Grey Elf, leaving him unharmed!

< 859h/859H 90v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 859h/859H 91v/173V Pos: standing >
The arcs of electricity surrounding a Grey Elf ground out!
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
west, while to the north it bends east.
Obvious exits: -North -West
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.

< 859h/859H 91v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 859h/859H 91v/173V Pos: standing >
Road Under the Southern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the eastern defense tower of the
Tharnadian southern gates.  To the north a large dwelling takes up most of the
street.  The road continues east, while the city gates lie to the west.
Obvious exits: -North# -East -West -Up
Puddles of fresh blood cover the ground.
A large wandering dog is here, growling at you.

< 859h/859H 92v/173V Pos: standing >
Inside the Southern City Gates
   Two huge ironbound gates guard the southern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Southern Wall leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the east and west.
Obvious exits: -East -South# -West
A few drops of fresh blood are scattered around the area.
A street sweeper is cleaning here, singing songs of labor.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 859h/859H 91v/173V Pos: standing >
The Southern Keats Intersection
   This enclosed intersection is where the southern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the southern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the western end of the southern gates.
Obvious exits: -North -East -South -Up
Fresh blood splatters cover the area.
A Grey Elf (large) Senior of Arcane Hooligans stands in mid-air here.

< 859h/859H 91v/173V Pos: standing >
A Grey Elf sneaks north.

< 859h/859H 92v/173V Pos: standing >
[Damage: 18 ] Electrical arcs continue to blacken and pincushion a Grey Elf.

< 859h/859H 92v/173V Pos: standing >
A tharnadian thief-hunter enters from the east.
You failed.

< 859h/859H 93v/173V Pos: standing >
A tharnadian thief-hunter suddenly attacks YOU!
A halo of white light descends upon a tharnadian thief-hunter burning your soul.
You feel your skin soften and return to normal.
You snap into visibility.
A tharnadian thief-hunter's feeble punch grazes you.

< 858h/859H 94v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: thief sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 858h/859H 94v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: thief sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 858h/859H 94v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: thief sta EP: excellent >
 You failed.

< 858h/859H 94v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: thief sta EP: excellent >
 You attempt to flee...
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
west, while to the north it intersects with Keats street.
Obvious exits: -North -West
A human merchant from another town stands here, perusing Tharnadia.
You flee southward!

< 858h/859H 71v/173V Pos: standing >
The Southern Keats Intersection
   This enclosed intersection is where the southern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the southern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the western end of the southern gates.
Obvious exits: -North -East -South -Up
Fresh blood splatters cover the area.
A tharnadian thief-hunter watches over the town streets intently.

< 858h/859H 70v/173V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues north, while to the south it
intersects with the southern wall road.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
A street sweeper is cleaning here, singing songs of labor.
A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.

< 858h/859H 69v/173V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection north of
here, while a tight and murky alley leads off to the west.  Keats street heads
off to the south.
Obvious exits: -North -South -West
Fresh blood splatters cover the area.

< 858h/859H 69v/173V Pos: standing >
The arcs of electricity surrounding a Grey Elf ground out!

< 858h/859H 70v/173V Pos: standing >
A Murky Alley
   This narrow ten foot wide alley is darkened and veiled in shadows from the
tall buildings on either side of it, rising up one to two stories each.
Robbers and thieves would find this the perfect place in which to relieve
those foolish rich nobles who wander here of their gold and jewels, not so
very far away from the wealthier northern sector.  Few piles of trash can be
seen here, indicating that this alley must be cleaned by someone, not quite
the darkest of places one can find in Tharnadia.  The alley continues to the
west, while opening east onto Keats street.
Obvious exits: -East -West

< 858h/859H 69v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 858h/859H 70v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 858h/859H 71v/173V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection north of
here, while a tight and murky alley leads off to the west.  Keats street heads
off to the south.
Obvious exits: -North -South -West
Fresh blood splatters cover the area.

< 858h/859H 71v/173V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.

< 858h/859H 71v/173V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
Fresh blood covers everything in the area.
[2] The corpse of a large rat is lying here.
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.

< 858h/859H 70v/173V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West

< 858h/859H 70v/173V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A street sweeper is cleaning here, singing songs of labor.
A tharnadian thief-hunter watches over the town streets intently.
A street sweeper is cleaning here, singing songs of labor.

< 858h/859H 70v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 858h/859H 70v/173V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West

< 858h/859H 71v/173V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
Fresh blood covers everything in the area.
[2] The corpse of a large rat is lying here.
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.

< 858h/859H 70v/173V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A stack of papers is strewn about haphazardly.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
A large rat is scurrying about here.
A tharnadian thief-hunter watches over the town streets intently.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 858h/859H 71v/173V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
Fresh blood splatters cover the area.
A scale from a dragon lies here.
The corpse of a stray dog is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 858h/859H 71v/173V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West# -Down
A few drops of fresh blood are scattered around the area.
A cudgel has been dropped here.
[2] A two-handed sword, nearly six feet in length, lies here.
The corpse of a Centaur is lying here.
[7] The corpse of a Human is lying here.
The corpse of a Halfling is lying here.
[9] The corpse of a Human is lying here.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
[4] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
*A Grey Elf (large) Senior of Arcane Hooligans stands in mid-air here.
The receptionist stands here behind the counter, waiting to help someone.
A Grey Elf (medium) ThE FuRY - The Resistance stands here.
A Human (medium) stands here.
A Human (medium) stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A Human (medium) stands here (Newbie).

< 859h/859H 71v/173V Pos: standing >
You start chanting...
You snap into visibility.

< 859h/859H 71v/173V Pos: standing >
You complete your spell...
Your fiery blast strikes a Grey Elf full on!
A Grey Elf snaps into visibility.
Your spell flows around a Grey Elf, leaving him unharmed!

< 859h/859H 74v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
 A Grey Elf attempts to flee.
A Grey Elf leaves down.

< 859h/859H 74v/173V Pos: standing >
You start chanting...
You snap into visibility.

< 859h/859H 74v/173V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw yufz'

< 859h/859H 74v/173V Pos: standing >
The thrill of the recent kill leaves your veins.
You snap into visibility.
You complete your spell...
Your fiery blast strikes a Grey Elf full on!
Your spell flows around a Grey Elf, leaving him unharmed!

< 859h/859H 74v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 A Grey Elf enters from below.

< 859h/859H 74v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 You start chanting...
You snap into visibility.

< 859h/859H 74v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 An elite guard frowns in boredom at the obviously one-sided struggle.
You snap into visibility.
You complete your spell...
Your fiery blast strikes a Grey Elf full on!
[Damage: 86 ] You miss a Grey Elf.
A Grey Elf dodges your futile attack.

< 859h/859H 74v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 A tharnadian thief-hunter enters from below.
A Grey Elf misses you.
A Grey Elf misses you.
You snap into visibility.

< 859h/859H 74v/173V Pos: standing >
< T: Zloe TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 A tharnadian thief-hunter suddenly attacks YOU!
A tharnadian thief-hunter's punch grazes you.

< 858h/859H 74v/173V Pos: standing >
< T: Zloe TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
 [Damage: 48 ] A Grey Elf screams in agony as the flames consume him completely.
A Grey Elf makes a magical gesture, sending a LARGE air elemental back to the nether plane.
A Grey Elf makes a magical gesture, sending an air sylph back to the nether plane.
A Grey Elf makes a magical gesture, sending an air sylph back to the nether plane.
A Grey Elf is dead! R.I.P.
You receive your share of experience.