<worn as a badge> the symbol of chaos (magic) [85%]
<worn on head> the shadowy crown of damnation (magic)
<worn on eyes> the bloody battle goggles [37%]
<worn in ear> a pulsating gemstone earring [83%]
<worn in ear> an earring of hope and enlightenment (magic) (glowing) [80%]
<worn on face> the petrified visage of Lord Nymav K'haar [superior]
<worn around neck> an amulet of wisdom (magic) [49%]
<worn around neck> the medallion of kossuth (magic)
<worn on body> an embroidered tunic of the Knights of the Raven (magic) [52%]
<worn about body> the globe of righteous harmony (magic) [79%]
<worn on back> a large leather backpack
<worn on tail> a transparent sheen of slime
<worn as quiver> a glowing stone [superior] (glowing)
<worn about waist> a waistband of rock and stone (magic) [86%]
<worn on belt buckle>a wand of black obsidian
<worn on arms> some vambraces of holy might (magic) [83%]
<held as shield> a shield of Kvasir (magic)
<worn around wrist> the ancestral bracelet of Sevenoaks (magic) [79%]
<worn around wrist> the ancestral bracelet of Sevenoaks (magic)
<worn on hands> the hands of justice [superior] (magic) (glowing)
<worn on finger> a ring of angel feathers
<worn on finger> the ring of illusions (magic) [85%]
<primary weapon> a gem-studded mace (magic)
<worn on legs> some leggings of red flames (magic) [75%]
<worn on feet> boots of the xaren [85%]
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
< 770h/770H 51v/187V Pos: standing >
.********
^..**++++..
^^^..*.******
MM^^^*.******
M^^^^*@******
MM^^^*+*****
MM^^^*+***
MM^^^+**
MM^++^^ ^
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 770h/770H 50v/187V Pos: standing >
..**++++.
^^..*.*****
MM^^^*.******
M^^^^*+******
MM^^^*@*****
MM^^^*+***
^MM^^^+**
MMM^++^^ ^M
MMM^^^^^^
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 770h/770H 49v/187V Pos: standing >
^..*.****
M^^^*.*****
M^^^^*+******
MM^^^*+*****
MM^^^*@***
^MM^^^+**
^MMM^++^^ ^M^
^MMM^^^^^^^
MMMM^^^MM
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 770h/770H 49v/187V Pos: standing >
^^^*.****
^^^^*+*****
MM^^^*+*****
MM^^^*+***
^MM^^^@**
^MMM^++^^ ^M^
+^MMM^^^^^^^^
MMMMM^^^MMM
^^MMMMMMM
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 770h/770H 48v/187V Pos: standing >
^^^*+****
M^^^*+*****
MM^^^*+***
^MM^^^+**
^MMM^+@^^ ^M^
+^MMM^^^^^^^^
+MMMMM^^^MMMM
*^^MMMMMMMM
.^MMMMMMM
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 770h/770H 47v/187V Pos: standing >
^^^*+****
M^^^*+***
^MM^^^+**
^MMM^++^^ ^M^
+^MMM^@^^^^^^
+MMMMM^^^MMMM
+*^^MMMMMMMMM
*.^MMMMMMMM
..MMMMMMM
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 770h/770H 47v/187V Pos: standing >
^^^*+***
MM^^^+**
^MMM^++^^ ^M^
+^MMM^^^^^^^^
+MMMMM@^^MMMM
+*^^MMMMMMMMM
+*.^MMMMMMMMM
...MMMMMMMM
^MMMMMMM^
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 770h/770H 46v/187V Pos: standing >
You start chanting...
< 770h/770H 50v/187V Pos: standing >
You complete your spell...
Sior's Fine Mounts
Obvious exits: -N
A tanned half-orc stands here, tending to his mounts.(Gold Aura)
< 770h/770H 52v/187V Pos: standing >
< 770h/770H 56v/187V Pos: standing >
< 770h/770H 64v/187V Pos: standing >
You start chanting...
< 770h/770H 67v/187V Pos: standing >
You complete your spell...
A Winding, Rocky, Mountain Trail
Obvious exits: -N -E
A refugee from Longhollow meanders through the trail here.
A refugee from Longhollow meanders through the trail here.
A forlorn and solemn refugee leads his group here.(Gold Aura)
< 770h/770H 68v/187V Pos: standing >
< 770h/770H 72v/187V Pos: standing >
< 770h/770H 77v/187V Pos: standing >
A Winding, Rocky, Mountain Trail
Obvious exits: -S -W
A mountain goat wanders the hills here.
A stout Dwarf stands here, eyeing the rock.(Gold Aura)
< 770h/770H 81v/187V Pos: standing >
A Winding, Rocky, Mountain Trail
Obvious exits: -N -E -S
< 770h/770H 78v/187V Pos: standing >
M^MMMMMMM
MMMMMMMMMMM
^MMMMMMMMMMMM
^^^^MM^^MMMMM
^^^^^^@^^M^^^
.^..^.^^....M
^.^.M********
.^*********
*********
A Gradual Incline Covered with Grass and Shrubs
Obvious exits: -N -E -S -W
< 770h/770H 75v/187V Pos: standing >
MMMMMMMMM
MMMMMMMMMMM
^^^^MM^^MMMMM
^^^^^^^^^M^^^
.^..^.@^....M
^.^.M********
..^**********
***********
*********
A Gradual Incline Covered with Grass and Shrubs
Obvious exits: -N -E -S -W
< 770h/770H 74v/187V Pos: standing >
But you aren't fighting anything!
< 770h/770H 75v/187V Pos: standing >
You sit down and relax.
< 770h/770H 76v/187V Pos: sitting >
You currently have the following spell slots available:
1st circle: 11 of 12 ( 0 seconds)
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 7 of 8 ( 0 seconds)
6th circle: 7 of 7
7th circle: 4 of 6 ( 1 seconds)
8th circle: 5 of 5
9th circle: 5 of 5
10th circle: 4 of 4
11th circle: 3 of 3
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 770h/770H 76v/187V Pos: sitting >
You start meditating...
< 770h/770H 77v/187V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
< 770h/770H 79v/187V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
< 770h/770H 80v/187V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!
< 770h/770H 81v/187V Pos: sitting >
Ethereal essences flow into you, restoring your 1st circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.
< 770h/770H 82v/187V Pos: sitting >
< 770h/770H 96v/187V Pos: sitting >
You clamber to your feet.
< 770h/770H 98v/187V Pos: standing >
^.^^.
M*@**
*****
The Great Forest of Aravne
Obvious exits: -N -E -S -W
< 770h/770H 97v/187V Pos: standing >
M****
**@**
*****
The Great Forest of Aravne
Obvious exits: -N -E -S -W
< 770h/770H 96v/187V Pos: standing >
*****
**@**
*****
The Great Forest of Aravne
Obvious exits: -N -E -S -W
< 770h/770H 96v/187V Pos: standing >
*****
**@**
*****
The Great Forest of Aravne
Obvious exits: -N -E -S -W
< 770h/770H 94v/187V Pos: standing >
< 770h/770H 95v/187V Pos: standing >
*****
**@**
*****
The Great Forest of Aravne
Obvious exits: -N -E -S -W
< 770h/770H 94v/187V Pos: standing >
< 770h/770H 95v/187V Pos: standing >
*****
**@**
*****
The Great Forest of Aravne
Obvious exits: -N -E -S -W
< 770h/770H 96v/187V Pos: standing >
*****
**@**
****.
The Great Forest of Aravne
Obvious exits: -N -E -S -W
< 770h/770H 94v/187V Pos: standing >
< 770h/770H 95v/187V Pos: standing >
*****
**@*.
****.
The Great Forest of Aravne
Obvious exits: -N -E -S -W
< 770h/770H 94v/187V Pos: standing >
****.
**@..
***..
The Great Forest of Aravne
Obvious exits: -N -E -S -W
< 770h/770H 93v/187V Pos: standing >
< 770h/770H 94v/187V Pos: standing >
*********
^*******...
********...^M
*******..^.MM
******@....MM
^*****....MMM
^****.^^^MMMM
***....MMMM
**^.^MMMM
The Tropical Grasslands of Aravne
Obvious exits: -N -E -S -W
< 770h/770H 94v/187V Pos: standing >
****.
**@..
**...
The Great Forest of Aravne
Obvious exits: -N -E -S -W
< 770h/770H 94v/187V Pos: standing >
*****
**@*.
***..
The Great Forest of Aravne
Obvious exits: -N -E -S -W
< 770h/770H 92v/187V Pos: standing >
*****
**@**
****.
The Great Forest of Aravne
Obvious exits: -N -E -S -W
< 770h/770H 91v/187V Pos: standing >
*****
**@**
*****
The Great Forest of Aravne
Obvious exits: -N -E -S -W
< 770h/770H 89v/187V Pos: standing >
^****
**@**
*****
The Great Forest of Aravne
Obvious exits: -N -E -S -W
< 770h/770H 87v/187V Pos: standing >
*^***
**@**
*****
The Great Forest of Aravne
Obvious exits: -N -E -S -W
< 770h/770H 86v/187V Pos: standing >
You quickly scan the area.
You see nothing.
< 770h/770H 87v/187V Pos: standing >
**^**
**@**
*****
The Great Forest of Aravne
Obvious exits: -N -E -S -W
< 770h/770H 86v/187V Pos: standing >
You quickly scan the area.
A rotund merchant who is rather far off to your north.
A caravan guard who is rather far off to your north.
A caravan guard who is rather far off to your north.
A caravan guard who is rather far off to your north.
A caravan guard who is rather far off to your north.
A treejumper who is almost out of sight to your north.
A treant who is almost out of sight to your north.
A treejumper who is almost out of sight to your north.
< 770h/770H 86v/187V Pos: standing >
Beginning of Aravne Forest
Obvious exits: -N -S
< 770h/770H 85v/187V Pos: standing >
Path Along the Forest Floor
Obvious exits: -N -S
< 770h/770H 83v/187V Pos: standing >
Path Approaching a Small Clearing
Obvious exits: -N -S
< 770h/770H 82v/187V Pos: standing >
A Clearing in the Forest
Obvious exits: -N -S -U
A fat, lazy looking merchant barks orders.(Red Aura)
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
< 770h/770H 82v/187V Pos: standing >
You quickly scan the area.
A treejumper who is not far off to your north.
A treant who is a brief walk away to your north.
A treejumper who is a brief walk away to your north.
A treejumper who is close by above you.
A forest Tor who is close by above you.
A Dwarf who is not far off above you.
A bandit archer who is not far off above you.
A bandit archer who is not far off above you.
< 770h/770H 83v/187V Pos: standing >
Hidden Ladder on a Giant Tree
Obvious exits: -U -D
A treejumper searches the area for food.
A forest Tor saunters along the forest floor.(Gold Aura)
< 770h/770H 82v/187V Pos: standing >
< 770h/770H 83v/187V Pos: standing >
A Clearing in the Forest
Obvious exits: -N -S -U
A fat, lazy looking merchant barks orders.(Red Aura)
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
< 770h/770H 81v/187V Pos: standing >
A Pathway Further into Aravne Forest
Obvious exits: -N -S
A treejumper searches the area for food.
< 770h/770H 82v/187V Pos: standing >
< 770h/770H 82v/187V Pos: standing >
Autosaving...
You start chanting...
< 770h/770H 85v/187V Pos: standing >
< 770h/770H 86v/187V Pos: standing >
Casting: conjure void
< 770h/770H 87v/187V Pos: standing >
You complete your spell...
Negative energies coalesce and form a Void Elemental!
A void elemental sulkily says 'Your wish is my command, master!'
A void elemental starts following you.
< 770h/770H 88v/187V Pos: standing >
< 770h/770H 89v/187V Pos: standing >
A void elemental is now a member of your group.
< 770h/770H 91v/187V Pos: standing >
You get an obsidian and steel round shield [superior] from a bottomless bag of the illithids.
< 770h/770H 92v/187V Pos: standing >
Ok.
< 770h/770H 92v/187V Pos: standing >
Ok.
A void elemental straps an obsidian and steel round shield [superior] to its arm.
< 770h/770H 92v/187V Pos: standing >
You quickly scan the area.
A treant who is not far off to your north.
A treejumper who is not far off to your north.
A rotund merchant who is close by to your south.
A caravan guard who is close by to your south.
A caravan guard who is close by to your south.
A caravan guard who is close by to your south.
A caravan guard who is close by to your south.
< 770h/770H 94v/187V Pos: standing >
But you aren't fighting anything!
< 770h/770H 95v/187V Pos: standing >
You sit down and relax.
< 770h/770H 95v/187V Pos: sitting >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 5 of 6 ( 0 seconds)
8th circle: 5 of 5
9th circle: 5 of 5
10th circle: 4 of 4
11th circle: 3 of 3
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 770h/770H 96v/187V Pos: sitting >
You start meditating...
< 770h/770H 97v/187V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.
< 770h/770H 99v/187V Pos: sitting >
< 770h/770H 115v/187V Pos: sitting >
You clamber to your feet.
< 770h/770H 118v/187V Pos: standing >
A Clearing in the Forest
Obvious exits: -N -S -U
A fat, lazy looking merchant barks orders.(Red Aura)
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
< 770h/770H 117v/187V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A treant who is a brief walk away to your north.
A treejumper who is a brief walk away to your north.
A treejumper who is close by above you.
A forest Tor who is close by above you.
A Dwarf who is not far off above you.
A bandit archer who is not far off above you.
< 770h/770H 117v/187V Pos: standing >
Hidden Ladder on a Giant Tree
Obvious exits: -U -D
A treejumper searches the area for food.
A forest Tor saunters along the forest floor.(Gold Aura)
< 770h/770H 124v/187V Pos: standing >
You start chanting...
< 770h/770H 125v/187V Pos: standing >
Casting: wall of iron *
< 770h/770H 129v/187V Pos: standing >
< 770h/770H 130v/187V Pos: standing >
Casting: wall of iron
< 770h/770H 130v/187V Pos: standing >
You complete your spell...
< 770h/770H 132v/187V Pos: standing >
You quickly scan the area.
A Dwarf who is close by above you.
A bandit archer who is close by above you.
A rotund merchant who is close by below you.
A caravan guard who is close by below you.
A caravan guard who is close by below you.
A caravan guard who is close by below you.
A caravan guard who is close by below you.
< 770h/770H 138v/187V Pos: standing >
Looks like an exit.
You extend your sights upward.
A Hidden Loft
Obvious exits: -W -D
A few drops of fresh blood are scattered around the area.
The corpse of a bandit archer is lying here.
A bundle of finely-cut timber has been left here.
A strong looking vine hangs here
A Dwarf (medium) stands, floating here, fighting a bandit archer.
A bandit archer stands here, fighting a Dwarf.(Gold Aura)
< 770h/770H 138v/187V Pos: standing >
But you aren't fighting anything!
< 770h/770H 139v/187V Pos: standing >
You sit down and relax.
< 770h/770H 139v/187V Pos: sitting >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 6 of 6
8th circle: 5 of 5
9th circle: 5 of 5
10th circle: 3 of 4 ( 0 seconds)
11th circle: 3 of 3
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 770h/770H 139v/187V Pos: sitting >
You start meditating...
< 770h/770H 140v/187V Pos: sitting >
Ethereal essences flow into you, restoring your 10th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.
< 770h/770H 141v/187V Pos: sitting >
< 770h/770H 151v/187V Pos: sitting >
You clamber to your feet.
< 770h/770H 162v/187V Pos: standing >
A Hidden Loft
Obvious exits: -W -D
A few drops of fresh blood are scattered around the area.
The corpse of a bandit archer is lying here.
A bundle of finely-cut timber has been left here.
A strong looking vine hangs here
A Dwarf (medium) stands, floating here, fighting a bandit archer.
A bandit archer stands here, fighting a Dwarf.(Gold Aura)
< 770h/770H 161v/187V Pos: standing >
Ok.
A void elemental's mass slams into a Dwarf, knocking him to the ground!
< 770h/770H 161v/187V Pos: standing >
A void elemental misses a Dwarf.
A void elemental's crude punch wounds a Dwarf.
< 770h/770H 161v/187V Pos: standing >
A Dwarf's skin seems to turn to stone.
A Dwarf's powerful pierce strikes a bandit archer.
A Dwarf's powerful pierce strikes a bandit archer.
< 770h/770H 163v/187V Pos: standing >
A bandit archer's feeble punch grazes a Dwarf.
A bandit archer's feeble punch grazes a Dwarf.
< 770h/770H 163v/187V Pos: standing >
A void elemental's feeble punch grazes a Dwarf.
A void elemental's feeble punch grazes a Dwarf.
< 770h/770H 168v/187V Pos: standing >
You start chanting...
< 770h/770H 170v/187V Pos: standing >
A Dwarf's impressive pierce strikes a bandit archer.
A Dwarf's powerful pierce strikes a bandit archer hard.
< 770h/770H 170v/187V Pos: standing >
A bandit archer's weak punch wounds a Dwarf.
A bandit archer misses a Dwarf.
< 770h/770H 171v/187V Pos: standing >
Casting: wall of iron **
< 770h/770H 172v/187V Pos: standing >
Casting: wall of iron *
< 770h/770H 174v/187V Pos: standing >
A void elemental misses a Dwarf.
A void elemental's punch grazes a Dwarf.
< 770h/770H 175v/187V Pos: standing >
Casting: wall of iron
< 770h/770H 175v/187V Pos: standing >
You complete your spell...
< 770h/770H 176v/187V Pos: standing >
A Dwarf's pierce strikes a bandit archer hard.
A Dwarf's mighty pierce strikes a bandit archer very hard.
< 770h/770H 178v/187V Pos: standing >
A bandit archer's feeble punch grazes a Dwarf.
A bandit archer's feeble punch grazes a Dwarf.
< 770h/770H 178v/187V Pos: standing >
A void elemental's feeble punch grazes a Dwarf.
A void elemental's impressive punch strikes a Dwarf hard.
< 770h/770H 181v/187V Pos: standing >
You start chanting...
You snap into visibility.
< 770h/770H 183v/187V Pos: standing >
You complete your spell...
[Damage: 33 ] You unleash a powerful blast of forked lightning directed at a Dwarf.
[Damage: 33 ] You unleash a powerful blast of forked lightning directed at a Dwarf.
[Damage: 33 ] You unleash a powerful blast of forked lightning directed at a Dwarf.
[Damage: 33 ] You unleash a powerful blast of forked lightning directed at a Dwarf.
< 770h/770H 185v/187V Pos: standing >
A Dwarf's pierce strikes a bandit archer very hard.
A Dwarf's fine pierce strikes a bandit archer.
< 770h/770H 185v/187V Pos: standing >
A bandit archer's crude punch strikes a Dwarf.
A bandit archer's fine punch strikes a Dwarf hard.
< 770h/770H 186v/187V Pos: standing >
You start chanting...
You snap into visibility.
< 770h/770H 186v/187V Pos: standing >
A void elemental's punch strikes a Dwarf hard.
< 770h/770H 187v/187V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 68 ] You unleash a powerful blast of forked lightning directed at a Dwarf.
[Damage: 68 ] Your deadly blast of forked lightning ends a Dwarf's life abruptly.
A Dwarf's dwarven-made emerald stud from The Savannah of Broken Trusts exploded spreading charges of electrical energy!
A Dwarf's stylish bronze quiver from Rift Valley Jungle exploded spreading charges of electrical energy!
A Dwarf is dead! R.I.P.
You receive your share of experience.