The death of [51 Archmagi] Griz -=<[ The Thunder ]>=- (Orc)

in A Grimney Sleeping Chamber

from the perspective of [56 MaUleR] Tiu The Resistance (Minotaur)

<worn as a badge>    the atlantan badge of strength of endurance [73%]             
<worn on eyes>       a platinum-encrusted sapphire eye [superior] (invis) [83%]             
<worn in ear>        a tiny orb of obsidian of constitution (magic) [83%]             
<worn in ear>        a brightly flaming earring
<worn on face>       an expression of pure madness [superior] (magic) (glowing) [76%]             
<worn around neck>   the bloody eyeballs on a sinew [modified] enchanted by Laz [62%]             
<worn around neck>   the bloody eyeballs on a sinew [modified] enchanted by Laz [69%]             
<worn on body>       a suit of granite platemail [modified] (invis) [43%]             
<worn on horse body> a plush saddle embroided with lightning bolts [poor] (magic) (glowing)
<worn about body>    a mithril breastplate with a golden cross of precision enchanted by Nib (magic) (glowing) [74%]             
<worn on back>       a large leather backpack [20%]             
<worn on tail>       an illithid skull on a chain
<worn as quiver>     a silken backsheath of flight (magic) [47%]             
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing) [72%]             
<worn on belt buckle>A swirling mass of black smoke and hot ash [superior] (magic) (humming) [71%]             
<worn on arms>       some barbed sleeves oozing slime [modified] (magic)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn around wrist>  the bangle of the Dreamer of regeneration (magic) [88%]             
<worn on hands>      a pair of gauntlets formed of dust [modified] enchanted by Laz
<worn on finger>     the ring of the berserker lord [superior] (magic) [88%]             
<worn on finger>     the ring of the masters [poor] (glowing)
<primary weapon>     the sword of fire and flame (magic) (glowing)[93h 1m 29s]
<secondary weapon>   the unholy avenger named 'Bloodlust' (magic) (glowing)[379h 39m 25s]
<worn on legs>       some misty green leg plates [superior] [74%]             

*an elf archer is standing here, busy with his own matters.(Gold Aura)
An agitated commoner walks the road.

< 1323h/1323H 262v/264V Pos: standing >
Nib sneaks west.
You follow an elf archer.

An Intersection of Roads
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry. The road continues
to the east and west. The northern street, along either side, has nearly
collapsed buildings just ready to succumb to the weight of gravity.
Obvious exits: -North -East -West
*Nib - The Resistance (Grey Elf)(medium) stands in mid-air here.(Red Aura)
*an elf archer is standing here, busy with his own matters.(Gold Aura)

< 1323h/1323H 263v/264V Pos: standing >
You follow an elf archer.

Bloody Brick Way
   Huge buildings are on either side of the road. The paved cobblestone road
almost seems like someone dragged a few tons of bricks upon it, it's very
smooth. The buildings are crumbling slightly, however, little piles of brick
and mortar inhabit the road. Broken swords and piles of clothes and furniture
can be seen. From the walls to the buildings the road stretches about fifteen
feet, allowing access to be easy on an otherwise narrow road.  Huge city
structures can be seen above the roof tops, while city life can be heard.
Obvious exits: -North -East -South -West
*Nib - The Resistance (Grey Elf)(medium) stands in mid-air here.(Red Aura)
*an elf archer is standing here, busy with his own matters.(Gold Aura)

< 1323h/1323H 262v/264V Pos: standing >
You follow an elf archer.

Bloody Brick Way
   Huge buildings are on either side of the road. The paved cobblestone road
almost seems like someone dragged a few tons of bricks upon it, it's very
smooth. The buildings are crumbling slightly, however, little piles of brick
and mortar inhabit the road. Broken swords and piles of clothes and furniture
can be seen. From the walls to the buildings the road stretches about fifteen
feet, allowing access to be easy on an otherwise narrow road.  Huge city
structures can be seen above the roof tops, while city life can be heard.
Obvious exits: -North -East -South -West
*Nib - The Resistance (Grey Elf)(medium) stands in mid-air here.(Red Aura)
*an elf archer is standing here, busy with his own matters.(Gold Aura)

< 1323h/1323H 261v/264V Pos: standing >
You follow an elf archer.

Bloody Brick Way
   Huge buildings are on either side of the road. The paved cobblestone road
almost seems like someone dragged a few tons of bricks upon it, it's very
smooth. The buildings are crumbling slightly, however, little piles of brick
and mortar inhabit the road. Broken swords and piles of clothes and furniture
can be seen. From the walls to the buildings the road stretches about fifteen
feet, allowing access to be easy on an otherwise narrow road.  Huge city
structures can be seen above the roof tops, while city life can be heard.
Obvious exits: -North -East -South -West
*Nib - The Resistance (Grey Elf)(medium) stands in mid-air here.(Red Aura)
*an elf archer is standing here, busy with his own matters.(Gold Aura)

< 1323h/1323H 263v/264V Pos: standing >
Nib sneaks north.
You follow an elf archer.

Before the Warrior Brigade
   Huge buildings surround the wide cobblestone road. With a width of about
fifteen feet and with nothing but air standing in-between the houses and walls,
the road is easily navigable as opposed to the poverty stricken majority
slum holes. The buildings on either side of the road are unique to the other
buildings of the city for they were constructed in earnest, with careful
precision not seen in the other parts of the city. Signs hang from each of
their doorways, some more legible than others. The roof tops touch the sky,
while off to the north and south the road continues.
Obvious exits: -North -East# -South -West
*Nib - The Resistance (Grey Elf)(medium) stands in mid-air here.(Red Aura)
*an elf archer is standing here, busy with his own matters.(Gold Aura)

< 1323h/1323H 262v/264V Pos: standing >
You follow an elf archer.

Bloody Brick Way
   Huge buildings are on either side of the road. The paved cobblestone road
almost seems like someone dragged a few tons of bricks upon it, it's very
smooth. The buildings are crumbling slightly, however, little piles of brick
and mortar inhabit the road. Broken swords and piles of clothes and furniture
can be seen. From the walls to the buildings the road stretches about fifteen
feet, allowing access to be easy on an otherwise narrow road.  Huge city
structures can be seen above the roof tops, while city life can be heard.
Obvious exits: -North -South
*Nib - The Resistance (Grey Elf)(medium) stands in mid-air here.(Red Aura)
*an elf archer is standing here, busy with his own matters.(Gold Aura)

< 1323h/1323H 261v/264V Pos: standing >
Nib sneaks north.
You follow an elf archer.

Before a Large Building
   The building to the north is huge. It could belong to a rich merchant of
some type if minotaurs were known to be merchants. More plausible however is
that it belongs to a rich mercenary. Minotaurs are the best mercenaries within
the known world, and make a great deal of money from their clients. There are
no windows within this building and their is only one door, which is bolted
closed. The road continues to the south and east. Towards the east a large dome
building is visible.
Obvious exits: -North# -East -South
*Nib - The Resistance (Grey Elf)(medium) stands in mid-air here.(Red Aura)
*an elf archer is standing here, busy with his own matters.(Gold Aura)
An commoner walks the road, intent on his destination.

< 1323h/1323H 263v/264V Pos: standing >
You follow an elf archer.

Bloody Brick Way
   Huge buildings are on either side of the road. The paved cobblestone road
almost seems like someone dragged a few tons of bricks upon it, it's very
smooth. The buildings are crumbling slightly, however, little piles of brick
and mortar inhabit the road. Broken swords and piles of clothes and furniture
can be seen. From the walls to the buildings the road stretches about fifteen
feet, allowing access to be easy on an otherwise narrow road.  Huge city
structures can be seen above the roof tops, while city life can be heard.
Obvious exits: -North -South
*Nib - The Resistance (Grey Elf)(medium) stands in mid-air here.(Red Aura)
*an elf archer is standing here, busy with his own matters.(Gold Aura)

< 1323h/1323H 262v/264V Pos: standing >
An elf archer sneaks south.
Nib sneaks south.
You follow an elf archer.

Before the Warrior Brigade
   Huge buildings surround the wide cobblestone road. With a width of about
fifteen feet and with nothing but air standing in-between the houses and walls,
the road is easily navigable as opposed to the poverty stricken majority
slum holes. The buildings on either side of the road are unique to the other
buildings of the city for they were constructed in earnest, with careful
precision not seen in the other parts of the city. Signs hang from each of
their doorways, some more legible than others. The roof tops touch the sky,
while off to the north and south the road continues.
Obvious exits: -North -East# -South -West
*Nib - The Resistance (Grey Elf)(medium) stands in mid-air here.(Red Aura)
*an elf archer is standing here, busy with his own matters.(Gold Aura)

< 1323h/1323H 263v/264V Pos: standing >
Nib sneaks west.
You follow an elf archer.

Street of the Lost Warrior
   The cows that traverse this road avoid confronting one another, the ones
that do stop and talk compare battlescars with one another and talk of battles,
glory, fortune, and fame. Most of the cows have multiple battlescars on their
face and arms alike, displaying them as they would medals. The street has been
made of stone blocks suitable for travelling. A building or two lay off towards
the east while a forest of sorts looms over the few buildings toward the east.
Grass overruns much of the ground off the road, and within the forest the
sounds of animal life are present, as well as raised cow voices shouting.
Obvious exits: -North -East -West
*Nib - The Resistance (Grey Elf)(medium) stands in mid-air here.(Red Aura)
*an elf archer is standing here, busy with his own matters.(Gold Aura)

< 1323h/1323H 262v/264V Pos: standing >
That person is not fighting anyone.

< 1323h/1323H 264v/264V Pos: standing >
That person is not fighting anyone.
An elf archer sneaks north.
Nib sneaks north.
You follow an elf archer.

Ghugarn's Armor Shop
   Displays are set up about the place, alongside the shelves full of all sorts
of armor for all over the body. The room is a large one, it is expected to
hold a great number of exotic armor items, such as the ones listed on the
inventory list, which is on the counter next to a few primitive writing
utensils and paper. the paper must be used to add subtract, for business
purposes obviously. there are no windows in the armory, limiting the chances
of thieves breaking in during the night and stealing anything they wish. The
counter is about four feet in height. Patiently, Ghugarn stands behind a desk.
Obvious exits: -South
A small, red-hot forging furnace has been set up here. (humming)
*Nib - The Resistance (Grey Elf)(medium) stands in mid-air here.(Red Aura)
*an elf archer is standing here, busy with his own matters.(Gold Aura)
An agitated commoner walks the road.
Ghugarn, the armorer, sells his gear here.

< 1323h/1323H 263v/264V Pos: standing >
That person is not fighting anyone.

< 1323h/1323H 263v/264V Pos: standing >
You follow an elf archer.

Street of the Lost Warrior
   The cows that traverse this road avoid confronting one another, the ones
that do stop and talk compare battlescars with one another and talk of battles,
glory, fortune, and fame. Most of the cows have multiple battlescars on their
face and arms alike, displaying them as they would medals. The street has been
made of stone blocks suitable for travelling. A building or two lay off towards
the east while a forest of sorts looms over the few buildings toward the east.
Grass overruns much of the ground off the road, and within the forest the
sounds of animal life are present, as well as raised cow voices shouting.
Obvious exits: -North -East -West
*Nib - The Resistance (Grey Elf)(medium) stands in mid-air here.(Red Aura)
*an elf archer is standing here, busy with his own matters.(Gold Aura)

< 1323h/1323H 262v/264V Pos: standing >
That person is not fighting anyone.
You follow an elf archer.

Street of the Lost Warrior
   The cows that traverse this road avoid confronting one another, the ones
that do stop and talk compare battlescars with one another and talk of battles,
glory, fortune, and fame. Most of the cows have multiple battlescars on their
face and arms alike, displaying them as they would medals. The street has been
made of stone blocks suitable for travelling. A building or two lay off towards
the east while a forest of sorts looms over the few buildings toward the east.
Grass overruns much of the ground off the road, and within the forest the
sounds of animal life are present, as well as raised cow voices shouting.
Obvious exits: -East -South -West
*Nib - The Resistance (Grey Elf)(medium) stands in mid-air here.(Red Aura)
*an elf archer is standing here, busy with his own matters.(Gold Aura)

< 1323h/1323H 261v/264V Pos: standing >
That person is not fighting anyone.

< 1323h/1323H 264v/264V Pos: standing >
That person is not fighting anyone.
Nib sneaks west.
You follow an elf archer.

Street of the Lost Warrior
   The cows that traverse this road avoid confronting one another, the ones
that do stop and talk compare battlescars with one another and talk of battles,
glory, fortune, and fame. Most of the cows have multiple battlescars on their
face and arms alike, displaying them as they would medals. The street has been
made of stone blocks suitable for travelling. A building or two lay off towards
the east while a forest of sorts looms over the few buildings toward the east.
Grass overruns much of the ground off the road, and within the forest the
sounds of animal life are present, as well as raised cow voices shouting.
Obvious exits: -East -West
*Nib - The Resistance (Grey Elf)(medium) stands in mid-air here.(Red Aura)
*an elf archer is standing here, busy with his own matters.(Gold Aura)
An agitated commoner walks the road.

< 1323h/1323H 263v/264V Pos: standing >
That person is not fighting anyone.

< 1323h/1323H 263v/264V Pos: standing >
Nib sneaks west.
You follow an elf archer.

A Town Center
   This is the point where small roads intersect and go their separate
ways. Either of the roads were not finely made, but rather loosely put
together. The cobblestones that were used to construe them are evenly
paved and provide an smooth surface adequate for transporting caravans
and other various machines of war. Some lightly packed dirt on either
side of the trail and in-between the cobblestones look to have been
walked and trampled upon for many ages, hinting at the age of this
encampment. One would think that after such a time a town would prosper
into a city, that is not the cow's way however. Although they are not
the most savage and brutal race on Duris, they are by no means gentle, nor
are they stupid. In fact, most minotaurs possess a very intelligent mind,
if not sinister in nature. It is perfectly natural for these people to
live within small towns and seek refuge only within their own tribe.
Obvious exits: -North -East -South -West
A small stream provides fresh water for all.
*Nib - The Resistance (Grey Elf)(medium) stands in mid-air here.(Red Aura)
*an elf archer is standing here, busy with his own matters.(Gold Aura)
A drunk minotaur staggers about.

< 1323h/1323H 262v/264V Pos: standing >
You follow an elf archer.

Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South -West
*Nib - The Resistance (Grey Elf)(medium) stands in mid-air here.(Red Aura)
*an elf archer is standing here, busy with his own matters.(Gold Aura)

< 1323h/1323H 261v/264V Pos: standing >
That person is not fighting anyone.

< 1323h/1323H 264v/264V Pos: standing >
That person is not fighting anyone.

< 1323h/1323H 264v/264V Pos: standing >
You follow an elf archer.

Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East# -South -West
*Nib - The Resistance (Grey Elf)(medium) stands in mid-air here.(Red Aura)
*an elf archer is standing here, busy with his own matters.(Gold Aura)

< 1323h/1323H 263v/264V Pos: standing >
That person is not fighting anyone.

< 1323h/1323H 263v/264V Pos: standing >
Nib sneaks north.
You follow an elf archer.

A Discreet Herbal Sanctuary
  Entering this small shop, shoppers are greeted by the scent of pungent
herbs and flowers, which seem to fill every shelf and cupboard
as well as hanging from rafters and hooks on the walls.  It appears that
the owner of this establishment has taken the time to gather up every
known type of plant for sale in his shop, and given his appearance, he's
not shy about partaking of them himself!
This area seems to be devoid of magic!
Obvious exits: -South
*Nib - The Resistance (Grey Elf)(medium) stands in mid-air here.(Red Aura)
*an elf archer is standing here, busy with his own matters.(Gold Aura)
A shaman minotaur meditates quietly in the corner.
A minotaur puffs on his pipe as he blinks curiously at you.

< 1323h/1323H 262v/264V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by an elf archer.
That person is not fighting anyone.

< 1323h/1323H 264v/264V Pos: standing >
That person is not fighting anyone.

< 1323h/1323H 264v/264V Pos: standing >
An elf archer sneaks south.
Nib sneaks south.
You follow an elf archer.

Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East# -South -West
*Nib - The Resistance (Grey Elf)(medium) stands in mid-air here.(Red Aura)
*an elf archer is standing here, busy with his own matters.(Gold Aura)

< 1323h/1323H 263v/264V Pos: standing >
You follow an elf archer.

A Meat Shop
   Shelves and shelves of rotting meat lay a stench to the room. Most of the
food is obviously not good to eat, it is however of no consequence to Brukish.
These shelves are built in three layers on either side of the room, with a
variety of flies and insects buzzing about them The few pieces of worthy
eatting here would be Brukish himself. There are no windows in this meat shop,
there is only the entrance way to the east, through a door. Despite the many
drawbacks of eating here, the cow's really don't mind eating bad meat,
because they're usually drunk from drinking too much from the tavern to the
east. This meat shop is very profitable, for it is the only meat shop in town.
Obvious exits: -East
*Nib - The Resistance (Grey Elf)(medium) stands in mid-air here.(Red Aura)
*an elf archer is standing here, busy with his own matters.(Gold Aura)
An agitated commoner walks the road.
Brukish, the meat grinder, chops some meat.

< 1323h/1323H 262v/264V Pos: standing >
That person is not fighting anyone.

< 1323h/1323H 262v/264V Pos: standing >
That person is not fighting anyone.

< 1323h/1323H 264v/264V Pos: standing >
That person is not fighting anyone.

< 1323h/1323H 264v/264V Pos: standing >
That person is not fighting anyone.

< 1323h/1323H 264v/264V Pos: standing >
That person is not fighting anyone.

< 1323h/1323H 264v/264V Pos: standing >
An elf archer sneaks east.
Nib sneaks east.
You follow an elf archer.

Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East# -South -West
*Nib - The Resistance (Grey Elf)(medium) stands in mid-air here.(Red Aura)
*an elf archer is standing here, busy with his own matters.(Gold Aura)

< 1323h/1323H 263v/264V Pos: standing >
The sun starts to set in the south.
That person is not fighting anyone.
Nib sneaks north.
You follow an elf archer.

A Discreet Herbal Sanctuary
  Entering this small shop, shoppers are greeted by the scent of pungent
herbs and flowers, which seem to fill every shelf and cupboard
as well as hanging from rafters and hooks on the walls.  It appears that
the owner of this establishment has taken the time to gather up every
known type of plant for sale in his shop, and given his appearance, he's
not shy about partaking of them himself!
This area seems to be devoid of magic!
Obvious exits: -South
*Nib - The Resistance (Grey Elf)(medium) stands in mid-air here.(Red Aura)
*an elf archer is standing here, busy with his own matters.(Gold Aura)
A shaman minotaur meditates quietly in the corner.
A minotaur puffs on his pipe as he blinks curiously at you.

< 1323h/1323H 262v/264V Pos: standing >
That person is not fighting anyone.

< 1323h/1323H 264v/264V Pos: standing >
You follow an elf archer.

Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East# -South -West
*Nib - The Resistance (Grey Elf)(medium) stands in mid-air here.(Red Aura)
*an elf archer is standing here, busy with his own matters.(Gold Aura)

< 1323h/1323H 263v/264V Pos: standing >
That person is not fighting anyone.

< 1323h/1323H 263v/264V Pos: standing >
That person is not fighting anyone.

< 1323h/1323H 263v/264V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by an elf archer.
That person is not fighting anyone.

< 1323h/1323H 263v/264V Pos: standing >
That person is not fighting anyone.

< 1323h/1323H 263v/264V Pos: standing >

< 1323h/1323H 263v/264V Pos: standing >
That person is not fighting anyone.
An elf archer opens the door.

< 1323h/1323H 263v/264V Pos: standing >
That person is not fighting anyone.

< 1323h/1323H 263v/264V Pos: standing >
That person is not fighting anyone.
You follow an elf archer.

The Brawling Foot Inn
   A few chairs are missing their legs. Some minotaurs have belt the need to
bash another more annoying cow with them, more than one table is splintered
along its edges also, with a few broken in two. The tavern was constructed in
a square shape with the business counter and meat room on the western wing. On
the southern section, a gigantic, elevated, flat, tap floor was constructed.
Dried pools of blood are visible atop of it. Its purpose, to provide ample
entertainment so the customers don't get too rowdy. Many war prisoners come
here to be named guest of honor and then they have the luxury of being beaten
to death by the members of the audience.
Obvious exits: -East -West -Up
*Nib - The Resistance (Grey Elf)(medium) stands in mid-air here.(Red Aura)
*an elf archer is standing here, busy with his own matters.(Gold Aura)

< 1323h/1323H 262v/264V Pos: standing >
That person is not fighting anyone.

< 1323h/1323H 264v/264V Pos: standing >
That person is not fighting anyone.

< 1323h/1323H 264v/264V Pos: standing >
An elf archer sneaks west.
You follow an elf archer.

Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East -South -West
*Nib - The Resistance (Grey Elf)(medium) stands in mid-air here.(Red Aura)
*an elf archer is standing here, busy with his own matters.(Gold Aura)

< 1323h/1323H 263v/264V Pos: standing >
That person is not fighting anyone.

< 1323h/1323H 263v/264V Pos: standing >
That person is not fighting anyone.

< 1323h/1323H 263v/264V Pos: standing >

< 1323h/1323H 263v/264V Pos: standing >
That person is not fighting anyone.

< 1323h/1323H 263v/264V Pos: standing >
That person is not fighting anyone.

< 1323h/1323H 263v/264V Pos: standing >
That person is not fighting anyone.

< 1323h/1323H 263v/264V Pos: standing >
That person is not fighting anyone.

< 1323h/1323H 263v/264V Pos: standing >
That person is not fighting anyone.

< 1323h/1323H 263v/264V Pos: standing >
That person is not fighting anyone.

< 1323h/1323H 263v/264V Pos: standing >
That person is not fighting anyone.

< 1323h/1323H 263v/264V Pos: standing >
That person is not fighting anyone.

< 1323h/1323H 263v/264V Pos: standing >
That person is not fighting anyone.

< 1323h/1323H 263v/264V Pos: standing >

< 1323h/1323H 263v/264V Pos: standing >
That person is not fighting anyone.

< 1323h/1323H 263v/264V Pos: standing >
A faint hum can be heard from the sword of fire and flame you are carrying.

< 1323h/1323H 263v/264V Pos: standing >
That person is not fighting anyone.

< 1323h/1323H 263v/264V Pos: standing >
That person is not fighting anyone.

< 1323h/1323H 263v/264V Pos: standing >
That person is not fighting anyone.

< 1323h/1323H 263v/264V Pos: standing >
That person is not fighting anyone.

< 1323h/1323H 263v/264V Pos: standing >
That person is not fighting anyone.

< 1323h/1323H 263v/264V Pos: standing >

< 1323h/1323H 263v/264V Pos: standing >
That person is not fighting anyone.

< 1323h/1323H 263v/264V Pos: standing >
An elf archer sneaks east.
Nib sneaks east.
You follow an elf archer.

The Brawling Foot Inn
   A few chairs are missing their legs. Some minotaurs have belt the need to
bash another more annoying cow with them, more than one table is splintered
along its edges also, with a few broken in two. The tavern was constructed in
a square shape with the business counter and meat room on the western wing. On
the southern section, a gigantic, elevated, flat, tap floor was constructed.
Dried pools of blood are visible atop of it. Its purpose, to provide ample
entertainment so the customers don't get too rowdy. Many war prisoners come
here to be named guest of honor and then they have the luxury of being beaten
to death by the members of the audience.
Obvious exits: -East -West -Up
*Nib - The Resistance (Grey Elf)(medium) stands in mid-air here.(Red Aura)
*an elf archer is standing here, busy with his own matters.(Gold Aura)

< 1323h/1323H 262v/264V Pos: standing >
That person is not fighting anyone.

< 1323h/1323H 262v/264V Pos: standing >
That person is not fighting anyone.
An elf archer sneaks up.
You follow an elf archer.

A Grimney Sleeping Chamber
   Much of the furniture is covered in slime and vegetation. The few pieces of
furniture that have remained untouched by the slime are broken in two. Cow's
are infamous for the massive size, and weight. However, it stands to suit most
cow's just fine to sleep anywhere, even on the sharpened spike, impaled. The
ramp that leads below adjoins with the lobby room, which suffers from lack of
maintenance, rotting away with the passage of time. Piles of refuse and rubble,
namely brick and raw sewage, are used as prompters for a sleepy cow to sleep
on. Cow's sure do have a sweet time within this facility.
Obvious exits: -Down
*Nib - The Resistance (Grey Elf)(medium) stands in mid-air here.(Red Aura)
*an elf archer is standing here, busy with his own matters.(Gold Aura)
A Duergar (large) <3 Taylor Swift The Empire stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Duergar's head.
*An Orc (medium) Fists of -=<[ The Thunder ]>=- stands in mid-air here.(Red Aura)
A Troll (large) Lightning of -=<[ The Thunder ]>=- stands in mid-air here.(Red Aura)
Grym, the innkeeper, sits on his stool.

< 1323h/1323H 263v/264V Pos: standing >
An elf archer snaps into visibility.
An elf archer tackles an Orc square in the chest knocking the wind out of her!

< 1323h/1323H 263v/264V Pos: standing >
You assist an elf archer heroically.
You snap into visibility.
An Orc snaps into visibility.
[Damage: 11 ] -=[Your fine slash wounds an Orc.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
The globe around your body flares as it bears the brunt of an Orc's assault!

< 1323h/1323H 263v/264V Pos: standing >
< T: Tiu TP: sta TC:excellent E: An Orc sit EP: few scratches >
 An Orc misses you.
[Damage: 23 ] -=[Your impressive slash strikes an Orc.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
The globe around your body flares as it bears the brunt of an Orc's assault!
You miss an Orc.
[Damage: 20 ] -=[Your impressive slash strikes an Orc.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
The globe around your body flares as it bears the brunt of an Orc's assault!
[Damage: 20 ] -=[Your impressive slash strikes an Orc.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
The globe around your body flares as it bears the brunt of an Orc's assault!
[Damage: 22 ] -=[Your impressive slash strikes an Orc.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
The globe around your body flares as it bears the brunt of an Orc's assault!
[Damage: 25 ] -=[Your impressive slash strikes an Orc.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
The globe around your body flares as it bears the brunt of an Orc's assault!
[Damage: 27 ] -=[Your impressive slash strikes an Orc.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
The globe around your body flares as it bears the brunt of an Orc's assault!
[Damage: 25 ] -=[Your impressive slash strikes an Orc.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
The globe around your body flares as it bears the brunt of an Orc's assault!
[Damage: 11 ] -=[Your fine slash wounds an Orc.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
The globe around your body flares as it bears the brunt of an Orc's assault!

< 1323h/1323H 263v/264V Pos: standing >
< T: Tiu TP: sta TC:excellent E: An Orc sit EP:  few wounds >
 Nib suddenly attacks an Orc!
Nib snaps into visibility.
Nib's decent punch wounds an Orc.
An Orc's spell flows around Nib, leaving him unharmed!

< 1323h/1323H 263v/264V Pos: standing >
< T: Tiu TP: sta TC:excellent E: An Orc sit EP:  few wounds >
 Your pair of gauntlets formed of dust [modified] enchanted by Laz drive into the ground causing the earth to buckle and break!
You cause the earth to shake, crack and buckle!
As the ceiling begins to cave in on you, you realize this may not have been a good idea!
Nib staggers slightly but manages to keep his balance.
An elf archer staggers slightly but manages to keep his balance.
A Duergar staggers and almost falls!
You snap into visibility.
[Damage: 20 ] A Troll staggers and almost falls!
[Damage: 24 ] Grym staggers and almost falls!
[Damage: 24 ] You deflect Grym's blow and strike back at it!
[Damage: 22 ] -=[Your slash grazes Grym.]=-
You parry Grym's lunge at you.
Grym suddenly appears a bit confused!
You watch in glee as Grym looks dazzled.
-=[Grym's weak punch grazes you.]=-
[Damage:  1 ] Grym is burned severely as it hits you!
Grym's kick crashes into your chest.
[Damage:  1 ] Grym is burned severely as it hits you!
-=[A Duergar's impressive crush wounds you.]=-
The globe around a Duergar's body flares as it bears the brunt of your assault!
You deflect a Duergar's blow and strike back at him!
[Damage:  1 ] -=[Your feeble slash grazes a Duergar.]=-
-=[A Duergar's decent crush grazes you.]=-
The globe around a Duergar's body flares as it bears the brunt of your assault!
-=[A Duergar's crush wounds you.]=-
The globe around a Duergar's body flares as it bears the brunt of your assault!
-=[A Duergar's weak crush grazes you.]=-
The globe around a Duergar's body flares as it bears the brunt of your assault!
A Troll heroically rescues an Orc.

< 1269h/1323H 263v/264V Pos: standing >
< T: Tiu TP: sta TC:few scratches E: A Troll sta EP: few scratches >
 Your mind goes blank and the world slows down as you become one with the fight.

< 1269h/1323H 263v/264V Pos: standing >
< T: Tiu TP: sta TC:few scratches E: A Troll sta EP: few scratches >
 You parry a Troll's lunge at you.
You dodge a Troll's vicious attack.
You dodge a Troll's vicious attack.
You dodge a Troll's vicious attack.
You snap into visibility.

< 1269h/1323H 263v/264V Pos: standing >
< T: Tiu TP: sta TC:few scratches E: A Troll sta EP: few scratches >
 Nib's decent punch strikes an Orc.
Nib is burned severely as he hits an Orc!
Nib's punch strikes an Orc.
Nib is burned severely as he hits an Orc!
Nib's decent punch strikes an Orc.
Nib is burned severely as he hits an Orc!
Nib's punch strikes an Orc.
Nib is burned severely as he hits an Orc!
Nib's crude punch wounds an Orc.
Nib is burned severely as he hits an Orc!
Nib's decent punch wounds an Orc.
An Orc's spell flows around Nib, leaving him unharmed!
Nib's weak punch wounds an Orc.
Nib is burned severely as he hits an Orc!
Nib's decent punch strikes an Orc.
Nib is burned severely as he hits an Orc!
An Orc begins to sllooowwww down.
Nib's impressive punch strikes an Orc hard.
Nib is burned severely as he hits an Orc!

< 1269h/1323H 263v/264V Pos: standing >
< T: Tiu TP: sta TC:few scratches E: A Troll sta EP: few scratches >
 An elf archer snaps into visibility.
An elf archer's impressive slash strikes an Orc.
An elf archer's powerful slash strikes an Orc very hard.
An elf archer pulses with the power of dragons...
an elf archer ROARS, filling your heart with sheer terror!
You attempt to flee...
The Brawling Foot Inn
   A few chairs are missing their legs. Some minotaurs have belt the need to
bash another more annoying cow with them, more than one table is splintered
along its edges also, with a few broken in two. The tavern was constructed in
a square shape with the business counter and meat room on the western wing. On
the southern section, a gigantic, elevated, flat, tap floor was constructed.
Dried pools of blood are visible atop of it. Its purpose, to provide ample
entertainment so the customers don't get too rowdy. Many war prisoners come
here to be named guest of honor and then they have the luxury of being beaten
to death by the members of the audience.
Obvious exits: -East -West -Up
You flee downward!

< 1270h/1323H 239v/264V Pos: standing >
You slow down unable to stay fully focused on melee.
A Grimney Sleeping Chamber
   Much of the furniture is covered in slime and vegetation. The few pieces of
furniture that have remained untouched by the slime are broken in two. Cow's
are infamous for the massive size, and weight. However, it stands to suit most
cow's just fine to sleep anywhere, even on the sharpened spike, impaled. The
ramp that leads below adjoins with the lobby room, which suffers from lack of
maintenance, rotting away with the passage of time. Piles of refuse and rubble,
namely brick and raw sewage, are used as prompters for a sleepy cow to sleep
on. Cow's sure do have a sweet time within this facility.
Obvious exits: -Down
*Nib - The Resistance (Grey Elf)(medium) stands in mid-air here, fighting an Orc.(Red Aura)
*an elf archer is standing here, busy with his own matters.(Gold Aura)
A Duergar (large) <3 Taylor Swift The Empire stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Duergar's head.
An Orc (medium) Fists of -=<[ The Thunder ]>=- sits in mid-air here, fighting Nib.(Red Aura)
A Troll (large) Lightning of -=<[ The Thunder ]>=- stands in mid-air here.(Red Aura)
Grym, the innkeeper, sits on his stool.

< 1270h/1323H 240v/264V Pos: standing >
Grym suddenly attacks YOU!
You snap into visibility.
-=[Grym's impressive punch strikes you.]=-
Your misty green leg plates [superior] was damaged from the massive blow!
This being a hometown, you receive fewer exps...
[Damage:  6 ] Grym is burned severely as it hits you!

< 1227h/1323H 241v/264V Pos: standing >
< T: Tiu TP: sta TC:few scratches E: grym sta EP: few scratches >
 A Duergar leaves down.
You switch opponents!

< 1227h/1323H 245v/264V Pos: standing >
< T: Nib TP: sta TC:excellent E: An Orc sit EP:  nasty wounds >
 Nib's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 1228h/1323H 245v/264V Pos: standing >
< T: Nib TP: sta TC:excellent E: An Orc sit EP:  nasty wounds >
 Nib snaps into visibility.
Nib's punch strikes an Orc.
Nib is burned severely as he hits an Orc!
Nib's punch strikes an Orc.
Nib is burned severely as he hits an Orc!
Nib's crude punch strikes an Orc.
An Orc's spell flows around Nib, leaving him unharmed!
Nib's fine punch strikes an Orc hard.
An Orc's spell flows around Nib, leaving him unharmed!
Nib's weak punch wounds an Orc.
Nib is burned severely as he hits an Orc!
An Orc seems to be blinded!
Nib's decent punch strikes an Orc hard.
An Orc's spell flows around Nib, leaving him unharmed!
Nib's weak punch strikes an Orc.
An Orc's spell flows around Nib, leaving him unharmed!
Nib's crude punch strikes an Orc.
Nib is burned severely as he hits an Orc!
Nib deals a crippling blow to the side of an Orc's neck.
Nib's impressive punch seriously wounds an Orc.
Nib is burned severely as he hits an Orc!
Nib's crude punch strikes an Orc.
Nib is burned severely as he hits an Orc!

< 1263h/1358H 245v/264V Pos: standing >
< T: Nib TP: sta TC:excellent E: An Orc sit EP:  awful >
 Nib begins moving into position for a combination...

< 1263h/1358H 245v/264V Pos: standing >
< T: Nib TP: sta TC:excellent E: An Orc sit EP:  awful >
 A Troll futilely tries to rescue an Orc!

< 1263h/1358H 245v/264V Pos: standing >
< T: Nib TP: sta TC:excellent E: An Orc sit EP:  awful >
 A Duergar enters from below.

< 1263h/1358H 245v/264V Pos: standing >
< T: Nib TP: sta TC:excellent E: An Orc sit EP:  awful >
 An Orc misses Nib.
Nib snaps into visibility.
A Duergar makes a futile attempt to bash you, but you are simply immovable.

< 1263h/1358H 245v/264V Pos: standing >
< T: Nib TP: sta TC:excellent E: An Orc sit EP:  awful >
 An elf archer snaps into visibility.
An elf archer's powerful slash enshrouds an Orc in a mist of blood.
An elf archer's powerful slash causes an Orc to grimace in pain.
An elf archer's powerful slash hits an Orc.
An Orc is mortally wounded, and will die soon, if not aided.
An Orc is slashed into two by a master stroke performed by an elf archer.
An Orc is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!