The death of [51 Brigand] Atuocs -=<[ The Thunder ]>=- (Troll)

in A Plowed Field

from the perspective of [51 Brigand] Atuocs -=<[ The Thunder ]>=- (Troll)



Obvious exits: -N -E -S -W

< 2h/787H 163v/171V Pos: standing >

<map>
Zone: Nax.
Room: A Turning
</map>
A Turning
Obvious exits: -N -E -W

< 2h/787H 162v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 2h/787H 162v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 2h/787H 163v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 2h/787H 163v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 2h/787H 163v/171V Pos: standing >
It's already open!

< 2h/787H 164v/171V Pos: standing >

<map>
Zone: Nax.
Room: An Unholy Church
</map>
An Unholy Church
Obvious exits: -E -W

< 2h/787H 163v/171V Pos: standing >
Ok.

< 2h/787H 164v/171V Pos: standing >
Ok.

< 3h/787H 165v/171V Pos: standing >

<map>
Zone: Nax.
Room: A Turning
</map>
A Turning
Obvious exits: -N -E -W
A few drops of fresh blood are scattered around the area.

< 3h/787H 165v/171V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 3h/787H 164v/171V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
Kina, the tinkerer, scribbles something upon a pad.

< 3h/787H 163v/171V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 3h/787H 162v/171V Pos: standing >

<map>
Zone: Nax.
Room: An Intersection of Roads
</map>

<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
An commoner walks the road, intent on his destination.

< 3h/787H 162v/171V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 3h/787H 161v/171V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -S -W

< 3h/787H 160v/171V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S

< 3h/787H 160v/171V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E

< 3h/787H 159v/171V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 3h/787H 159v/171V Pos: standing >

<map>
Zone: Nax.
Room: A Path of Dirt
</map>
A Path of Dirt
Obvious exits: -E -W

< 3h/787H 158v/171V Pos: standing >

<map>
Zone: Nax.
Room: A Muddy Trail
</map>
A Muddy Trail
Obvious exits: -E -W

< 3h/787H 157v/171V Pos: standing >

<map>
Zone: Nax.
Room: In the Muck
</map>
In the Muck
Obvious exits: -N -S -W

< 3h/787H 156v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 3h/787H 157v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 3h/787H 157v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 3h/787H 157v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 3h/787H 157v/171V Pos: standing >

<map>
Zone: Nax.
Room: A Muddy Trail through the Swamp
</map>
A Muddy Trail through the Swamp
Obvious exits: -N -E -S

< 4h/787H 157v/171V Pos: standing >

<map>
Zone: Nax.
Room: Muddy Trail in a Swamp
</map>
Muddy Trail in a Swamp
Obvious exits: -N -S

< 4h/787H 156v/171V Pos: standing >

<map>
Zone: Nax.
Room: In the Heart of a Swamp
</map>
In the Heart of a Swamp
Obvious exits: -S -D

< 4h/787H 155v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 4h/787H 156v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 4h/787H 156v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 4h/787H 156v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 4h/787H 157v/171V Pos: standing >

<map>
Zone: Nax.
Room: A Muddy Clearing within the Swamp
</map>

<map>
Zone: Nax.
Room: A Muddy Clearing within the Swamp
</map>
A Muddy Clearing within the Swamp
Obvious exits: -N -U
A few drops of fresh blood are scattered around the area.
A baby crocodile snaps its jaws.

< 4h/787H 156v/171V Pos: standing >

<map>
Zone: Nax.
Room: In the Heart of a Swamp
</map>
In the Heart of a Swamp
Obvious exits: -S -D
Fresh blood covers everything in the area.

< 4h/787H 157v/171V Pos: standing >

<map>
Zone: Nax.
Room: Muddy Trail in a Swamp
</map>
Muddy Trail in a Swamp
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.

< 5h/787H 157v/171V Pos: standing >

<map>
Zone: Nax.
Room: A Muddy Trail through the Swamp
</map>
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
Fresh blood splatters cover the area.

< 5h/787H 156v/171V Pos: standing >

<map>
Zone: Nax.
Room: In the Muck
</map>
In the Muck
Obvious exits: -N -S -W
Fresh blood splatters cover the area.

< 5h/787H 156v/171V Pos: standing >

<map>
Zone: Nax.
Room: Inside a Patch of Tall Reeds
</map>
Inside a Patch of Tall Reeds
Obvious exits: -N
The corpse of a carnivorous plant is lying here.
[2] The corpse of a Minotaur is lying here.

< 5h/787H 155v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 5h/787H 155v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 5h/787H 155v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 5h/787H 156v/171V Pos: standing >

<map>
Zone: Nax.
Room: In the Muck
</map>
In the Muck
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.

< 5h/787H 155v/171V Pos: standing >

<map>
Zone: Nax.
Room: A Muddy Trail through the Swamp
</map>
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
Fresh blood splatters cover the area.

< 5h/787H 156v/171V Pos: standing >

<map>
Zone: Nax.
Room: An Old Trail
</map>

<map>
Zone: Nax.
Room: An Old Trail
</map>
An Old Trail
Obvious exits: -E -W
Fresh blood splatters cover the area.
A small snake swims in the swamp.
A small snake swims in the swamp.

< 5h/787H 155v/171V Pos: standing >

<map>
Zone: Nax.
Room: A Long Winding Trail of Mud
</map>
A Long Winding Trail of Mud
Obvious exits: -E -W

< 5h/787H 155v/171V Pos: standing >

<map>
Zone: Nax.
Room: Before a Wooden Bridge
</map>
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.

< 6h/787H 155v/171V Pos: standing >

<map>
Zone: Nax.
Room: A Bend in a Trail
</map>
A Bend in a Trail
Obvious exits: -N -S

< 6h/787H 155v/171V Pos: standing >

<map>
Zone: Nax.
Room: A Long Winding Trail of Mud
</map>
A Long Winding Trail of Mud
Obvious exits: -N -S

< 6h/787H 154v/171V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S

< 6h/787H 153v/171V Pos: standing >

<map>
Zone: Nax.
Room: Before a Forest
</map>

<map>
Zone: Nax.
Room: Before a Forest
</map>
Before a Forest
Obvious exits: -E -S -W#
Puddles of fresh blood cover the ground.
A commoner walks toward his destination.

< 6h/787H 153v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 6h/787H 153v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 6h/787H 153v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 6h/787H 154v/171V Pos: standing >
Ok.

< 6h/787H 155v/171V Pos: standing >

<map>
Zone: Nax.
Room: A Small Wooden Cottage
</map>

<map>
Zone: Nax.
Room: A Small Wooden Cottage
</map>
A Small Wooden Cottage
Obvious exits: -E -W#
Fresh blood splatters cover the area.
The head taskmaster silently cleans his whip.

< 6h/787H 154v/171V Pos: standing >
Ok.

< 7h/787H 155v/171V Pos: standing >
The door seems to be closed.

< 7h/787H 156v/171V Pos: standing >
Ok.

< 7h/787H 158v/171V Pos: standing >

<map>
Zone: Nax.
Room: A Plowed Field
</map>
A Plowed Field
Obvious exits: -N -E -S -W

< 7h/787H 158v/171V Pos: standing >
Ok.

< 7h/787H 158v/171V Pos: standing >

<map>
Zone: Nax.
Room: A Plowed Field
</map>

<map>
Zone: Nax.
Room: A Plowed Field
</map>
A Plowed Field
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.
A taskmaster cracks his whip on the back of the slaves.

< 8h/787H 158v/171V Pos: standing >
A Plowed Field
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.
A taskmaster cracks his whip on the back of the slaves.

< 8h/787H 159v/171V Pos: standing >

<map>
Zone: Nax.
Room: A Plowed Field
</map>
A Plowed Field
Obvious exits: -N -W

< 8h/787H 159v/171V Pos: standing >
Hint: Some magic works at a distance - try "cast 'spellname' <person> <direction>" to hit someone in the next room!

< 12h/787H 171v/171V Pos: standing >
You quickly scan the area.
A taskmaster who is close by to your north.
A human slave who is rather far off to your north.
A gnome slave who is close by to your west.
A human slave who is rather far off to your west.

< 12h/787H 171v/171V Pos: standing >
You quickly scan the area.
A taskmaster who is close by to your north.
A human slave who is rather far off to your north.
A gnome slave who is close by to your west.

< 13h/787H 171v/171V Pos: standing >
You quickly scan the area.
A taskmaster who is close by to your north.
A human slave who is rather far off to your north.
A gnome slave who is close by to your west.
A human slave who is rather far off to your west.

< 13h/787H 171v/171V Pos: standing >
You quickly scan the area.
A taskmaster who is close by to your north.
A gnome slave who is close by to your west.
A human slave who is rather far off to your west.

< 14h/787H 171v/171V Pos: standing >
You quickly scan the area.
A taskmaster who is close by to your north.
A human slave who is rather far off to your north.
A gnome slave who is close by to your west.
A human slave who is rather far off to your west.

< 14h/787H 171v/171V Pos: standing >
You quickly scan the area.
A taskmaster who is close by to your north.
A gnome slave who is close by to your west.
A human slave who is rather far off to your west.

< 14h/787H 171v/171V Pos: standing >
You quickly scan the area.
A taskmaster who is close by to your north.
A human slave who is rather far off to your north.
A gnome slave who is close by to your west.

< 14h/787H 171v/171V Pos: standing >
You quickly scan the area.
A taskmaster who is close by to your north.
A human slave who is rather far off to your north.
A gnome slave who is close by to your west.
A human slave who is rather far off to your west.

< 15h/787H 171v/171V Pos: standing >
You quickly scan the area.
A taskmaster who is close by to your north.
A human slave who is rather far off to your north.
A gnome slave who is close by to your west.
A human slave who is rather far off to your west.

< 15h/787H 171v/171V Pos: standing >
You quickly scan the area.
A taskmaster who is close by to your north.
A human slave who is rather far off to your north.
A gnome slave who is close by to your west.
A human slave who is rather far off to your west.

< 15h/787H 171v/171V Pos: standing >
You quickly scan the area.
A taskmaster who is close by to your north.
A human slave who is rather far off to your north.
A gnome slave who is close by to your west.
A human slave who is rather far off to your west.

< 15h/787H 171v/171V Pos: standing >
You quickly scan the area.
A taskmaster who is close by to your north.
A human slave who is rather far off to your north.
A hearty mule who is rather far off to your west.
A human slave who is rather far off to your west.

< 15h/787H 171v/171V Pos: standing >
You quickly scan the area.
A taskmaster who is close by to your north.
A human slave who is rather far off to your north.
A gnome slave who is close by to your west.
A hearty mule who is rather far off to your west.
A human slave who is rather far off to your west.

< 16h/787H 171v/171V Pos: standing >
You quickly scan the area.
A taskmaster who is close by to your north.
A gnome slave who is close by to your west.
A hearty mule who is rather far off to your west.
A human slave who is rather far off to your west.

< 16h/787H 171v/171V Pos: standing >
You quickly scan the area.
A human slave who is rather far off to your north.
A gnome slave who is close by to your west.
A hearty mule who is rather far off to your west.

< 16h/787H 171v/171V Pos: standing >
You quickly scan the area.
A human slave who is rather far off to your north.
A gnome slave who is close by to your west.
A hearty mule who is rather far off to your west.
A human slave who is rather far off to your west.

< 16h/787H 171v/171V Pos: standing >
You quickly scan the area.
A taskmaster who is close by to your north.
A human slave who is rather far off to your north.
A gnome slave who is close by to your west.
A human slave who is rather far off to your west.

< 17h/787H 171v/171V Pos: standing >
You quickly scan the area.
A taskmaster who is close by to your north.
A human slave who is rather far off to your north.
A gnome slave who is close by to your west.
A hearty mule who is rather far off to your west.
A human slave who is rather far off to your west.

< 17h/787H 171v/171V Pos: standing >
You quickly scan the area.
A taskmaster who is close by to your north.
A human slave who is rather far off to your north.
A gnome slave who is close by to your west.
A hearty mule who is rather far off to your west.

< 17h/787H 171v/171V Pos: standing >
You quickly scan the area.
A taskmaster who is close by to your north.
A human slave who is rather far off to your north.
A gnome slave who is close by to your west.
A hearty mule who is rather far off to your west.
A human slave who is rather far off to your west.

< 17h/787H 171v/171V Pos: standing >
You quickly scan the area.
A taskmaster who is close by to your north.
A human slave who is rather far off to your north.
A gnome slave who is close by to your west.
A hearty mule who is rather far off to your west.
A human slave who is rather far off to your west.

< 18h/787H 171v/171V Pos: standing >
You quickly scan the area.
A gnome slave who is close by to your west.
A hearty mule who is rather far off to your west.
A human slave who is rather far off to your west.

< 18h/787H 171v/171V Pos: standing >
You quickly scan the area.
A gnome slave who is close by to your west.
A hearty mule who is rather far off to your west.

< 18h/787H 171v/171V Pos: standing >
You quickly scan the area.
A taskmaster who is close by to your north.
A human slave who is rather far off to your north.
A gnome slave who is close by to your west.
A hearty mule who is rather far off to your west.
A human slave who is rather far off to your west.

< 18h/787H 171v/171V Pos: standing >
You quickly scan the area.
A taskmaster who is close by to your north.
A human slave who is rather far off to your north.
A gnome slave who is close by to your west.

< 18h/787H 171v/171V Pos: standing >
You quickly scan the area.
A taskmaster who is close by to your north.
A human slave who is rather far off to your north.
A human slave who is rather far off to your west.

< 19h/787H 171v/171V Pos: standing >
A taskmaster enters from the north.
You quickly scan the area.
A human slave who is rather far off to your north.
A gnome slave who is close by to your west.
A human slave who is rather far off to your west.

< 19h/787H 171v/171V Pos: standing >
You quickly scan the area.
A human slave who is rather far off to your north.
A gnome slave who is close by to your west.
A human slave who is rather far off to your west.

< 19h/787H 171v/171V Pos: standing >
You quickly scan the area.
A human slave who is rather far off to your north.
A gnome slave who is close by to your west.
A human slave who is rather far off to your west.

< 19h/787H 171v/171V Pos: standing >
You quickly scan the area.
A human slave who is rather far off to your north.
A human slave who is rather far off to your west.

< 20h/787H 171v/171V Pos: standing >
You quickly scan the area.
A gnome slave who is close by to your west.
A human slave who is rather far off to your west.

< 20h/787H 171v/171V Pos: standing >
You quickly scan the area.
A human slave who is rather far off to your north.
A gnome slave who is close by to your west.
A human slave who is rather far off to your west.

< 20h/787H 171v/171V Pos: standing >
You quickly scan the area.
A human slave who is rather far off to your north.
A gnome slave who is close by to your west.
A human slave who is rather far off to your west.

< 20h/787H 171v/171V Pos: standing >
You quickly scan the area.
A Centaur who is not far off to your north.
A human slave who is rather far off to your north.
A gnome slave who is close by to your west.

< 20h/787H 171v/171V Pos: standing >
You attempt to flee...

<map>
Zone: Nax.
Room: A Plowed Field
</map>
A Plowed Field
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
You flee northward!

< 21h/787H 145v/171V Pos: standing >

<map>
Zone: Nax.
Room: A Plowed Field
</map>

<map>
Zone: Nax.
Room: A Plowed Field
</map>
A Plowed Field
Obvious exits: -N -W
Fresh blood covers everything in the area.
A taskmaster cracks his whip on the back of the slaves.

< 21h/787H 145v/171V Pos: standing >
A Centaur trots in from the north.

< 21h/787H 145v/171V Pos: standing >
A Centaur suddenly attacks YOU!
-=[A Centaur's slash grievously wounds you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A Centaur's longsword called 'Flame of the North' burns you with a godly fire!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A Centaur's slash grievously wounds you.]=-
You feel your pulse begin to slow and you realize you are mortally
wounded...

< -9h/787H 145v/171V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -9h/787H 146v/171V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -9h/787H 146v/171V Pos: on your ass >