The death of [55 Necrolyte] Duna (Orc)

in A Cobblestone Road

from the perspective of [55 Necrolyte] Duna (Orc)

<worn as a badge>    a black and silver badge of the Sarmiz'Duul Peacekeepers
<worn in ear>        a spiked mithril earring
<worn on face>       a mask of sewn flesh [superior]
<worn around neck>   an exquisite gold choker
<worn about body>    a knight's copper bodycloak
<worn about waist>   an angelic stone belt
<worn on arms>       a pair of dwarf-hide sleeves
<held as shield>     a jeweled bone buckler from Sarmiz'Duul
<primary weapon>     a plain black dagger
<worn on legs>       some pants of evergreen bark
<worn on feet>       some bone-reinforced boots of diorite


< 167h/202H 146v/146V Pos: standing >
Casting: heal undead 

< 167h/202H 146v/146V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!

< 202h/202H 146v/146V Pos: standing >
An Underground Hideout
   This smallish cave appears to have been constructed in haste.  Plank
supports dot the walls, but have obviously not been restructured since they
were erected.  Several smoky lanterns dot the walls, giving a gloomy
atmosphere to this area.
Obvious exits: -East -South -West
The spectre of a half-orc mercenary enters from the west.
You drag the corpse of a half-orc rogue along behind you.

< 202h/202H 140v/146V Pos: standing >

< 202h/202H 142v/146V Pos: standing >
Entrance to an Underground Hideout
   The tunnel widens slightly here, allowing for an average sized humanoid
to stand upright.  It looks to have been created hastily, as the walls are
rough, and crumbling in some places due to insufficient support.  The tunnel
leads into a smokily lit area.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of a half-orc rogue is lying here.
The spectre of a half-orc mercenary stands here. (minion) (Red Aura)
The spectre of a member of the regular guard stands here. (minion) (Red Aura)
The spectre of a half-orc mercenary enters from the east.

< 202h/202H 145v/146V Pos: standing >
Oof!  It seems that the spectre of a half-orc mercenary is in your way.
You can't leave that way.
You can't drag it out of the room!

< 202h/202H 140v/146V Pos: standing >
Ok.
The spectre of a half-orc mercenary leaves east.
Oof!  the spectre of a half-orc mercenary bumps into you.
The spectre of a member of the regular guard bumps into the spectre of a half-orc mercenary.

< 202h/202H 146v/146V Pos: standing >
An Underground Hideout
   This smallish cave appears to have been constructed in haste.  Plank
supports dot the walls, but have obviously not been restructured since they
were erected.  Several smoky lanterns dot the walls, giving a gloomy
atmosphere to this area.
Obvious exits: -East -South -West
The corpse of a half-orc rogue is lying here.
*The spectre of a half-orc mercenary stands here. (minion) (Red Aura)
The spectre of a half-orc mercenary stands here. (minion) (Red Aura)
The spectre of a half-orc mercenary enters from the west.
The spectre of a member of the regular guard enters from the west.
You drag the corpse of a half-orc rogue along behind you.

< 202h/202H 140v/146V Pos: standing >
An Underground Hideout
Obvious exits: -East -South -West
[2] The corpse of a half-orc rogue is lying here.
The spectre of a member of the regular guard stands here. (minion) (Red Aura)
The spectre of a half-orc mercenary stands here. (minion) (Red Aura)
*The spectre of a half-orc mercenary stands here. (minion) (Red Aura)
The spectre of a half-orc mercenary stands here. (minion) (Red Aura)

< 202h/202H 146v/146V Pos: standing >

< 202h/202H 146v/146V Pos: standing >
You start chanting...

< 202h/202H 146v/146V Pos: standing >
Casting: embalm **

< 202h/202H 146v/146V Pos: standing >
Casting: embalm *

< 202h/202H 146v/146V Pos: standing >
Casting: embalm 

< 202h/202H 146v/146V Pos: standing >
You complete your spell...
The corpse of a half-orc rogue is preserved for an additional 60 hours.

< 202h/202H 146v/146V Pos: standing >

< 202h/202H 146v/146V Pos: standing >
You start chanting...

< 202h/202H 146v/146V Pos: standing >
Casting: embalm *

< 202h/202H 146v/146V Pos: standing >
Casting: embalm 

< 202h/202H 146v/146V Pos: standing >
You complete your spell...
The corpse of a half-orc rogue is preserved for an additional 60 hours.

< 202h/202H 146v/146V Pos: standing >

< 202h/202H 146v/146V Pos: standing >
You start chanting...

< 202h/202H 146v/146V Pos: standing >
Casting: animate dead **

< 202h/202H 146v/146V Pos: standing >

< 202h/202H 146v/146V Pos: standing >
Casting: animate dead *

< 202h/202H 146v/146V Pos: standing >
Casting: animate dead 

< 202h/202H 146v/146V Pos: standing >
You complete your spell...
You breathe life into the corpse of a half-orc rogue with the awesome power of your art.
The skeleton of a half-orc rogue starts following you.

< 202h/202H 146v/146V Pos: standing >
An Underground Hideout
Obvious exits: -East -South -West
The corpse of a half-orc rogue is lying here.
The skeleton of a half-orc rogue stands here. (minion) (Red Aura)
The spectre of a member of the regular guard stands here. (minion) (Red Aura)
The spectre of a half-orc mercenary stands here. (minion) (Red Aura)
*The spectre of a half-orc mercenary stands here. (minion) (Red Aura)
The spectre of a half-orc mercenary stands here. (minion) (Red Aura)

< 202h/202H 146v/146V Pos: standing >

< 202h/202H 146v/146V Pos: standing >
You start chanting...

< 202h/202H 146v/146V Pos: standing >
Casting: minor creation 

< 202h/202H 146v/146V Pos: standing >
You complete your spell...
A small round wooden shield suddenly appears.

< 202h/202H 146v/146V Pos: standing >
Ok.
The skeleton of a half-orc rogue gets a small round wooden shield.

< 202h/202H 146v/146V Pos: standing >
Ok.

< 202h/202H 146v/146V Pos: standing >
The skeleton of a half-orc rogue is now a member of your group.

< 202h/202H 146v/146V Pos: standing >
Ok.
The skeleton of a half-orc rogue straps a small round wooden shield to its arm.
The skeleton of a half-orc rogue wields a stout dagger.

< 202h/202H 146v/146V Pos: standing >
An Underground Hideout
Obvious exits: -East -South -West
The corpse of a half-orc rogue is lying here.
The skeleton of a half-orc rogue stands here. (minion) (Red Aura)
The spectre of a member of the regular guard stands here. (minion) (Red Aura)
The spectre of a half-orc mercenary stands here. (minion) (Red Aura)
*The spectre of a half-orc mercenary stands here. (minion) (Red Aura)
The spectre of a half-orc mercenary stands here. (minion) (Red Aura)

< 202h/202H 146v/146V Pos: standing >
An Underground Hideout
   This smallish cave appears to have been constructed in haste.  Plank
supports dot the walls, but have obviously not been restructured since they
were erected.  Several smoky lanterns dot the walls, giving a gloomy
atmosphere to this area.
Obvious exits: -North -East
The skeleton of a half-orc rogue enters from the north.
The spectre of a half-orc mercenary enters from the north.
The spectre of a half-orc mercenary enters from the north.
The spectre of a member of the regular guard enters from the north.

< 202h/202H 145v/146V Pos: standing >
An Underground Hideout
   This smallish cave appears to have been constructed in haste.  Plank
supports dot the walls, but have obviously not been restructured since they
were erected.  Several smoky lanterns dot the walls, giving a gloomy
atmosphere to this area.
Obvious exits: -North -West
The skeleton of a half-orc rogue enters from the west.
The spectre of a half-orc mercenary enters from the west.
The spectre of a half-orc mercenary enters from the west.
The spectre of a member of the regular guard enters from the west.

< 202h/202H 144v/146V Pos: standing >
An Underground Hideout
   This smallish cave appears to have been constructed in haste.  Plank
supports dot the walls, but have obviously not been restructured since they
were erected.  Several smoky lanterns dot the walls, giving a gloomy
atmosphere to this area.
Obvious exits: -East -South -West
The skeleton of a half-orc rogue enters from the south.
The spectre of a half-orc mercenary enters from the south.
The spectre of a half-orc mercenary enters from the south.
The spectre of a member of the regular guard enters from the south.

< 202h/202H 145v/146V Pos: standing >
An Underground Hideout
   This smallish cave appears to have been constructed in haste.  Plank
supports dot the walls, but have obviously not been restructured since they
were erected.  Several smoky lanterns dot the walls, giving a gloomy
atmosphere to this area.
Obvious exits: -West
The skeleton of a half-orc rogue enters from the west.
The spectre of a half-orc mercenary enters from the west.
The spectre of a half-orc mercenary enters from the west.
The spectre of a member of the regular guard enters from the west.

< 202h/202H 145v/146V Pos: standing >
An Underground Hideout
   This smallish cave appears to have been constructed in haste.  Plank
supports dot the walls, but have obviously not been restructured since they
were erected.  Several smoky lanterns dot the walls, giving a gloomy
atmosphere to this area.
Obvious exits: -East -South -West
The skeleton of a half-orc rogue enters from the east.
The spectre of a half-orc mercenary enters from the east.
The spectre of a half-orc mercenary enters from the east.
The spectre of a member of the regular guard enters from the east.

< 202h/202H 144v/146V Pos: standing >
An Underground Hideout
   This smallish cave appears to have been constructed in haste.  Plank
supports dot the walls, but have obviously not been restructured since they
were erected.  Several smoky lanterns dot the walls, giving a gloomy
atmosphere to this area.
Obvious exits: -East -South -West
The corpse of a half-orc rogue is lying here.
The skeleton of a half-orc rogue enters from the east.
The spectre of a half-orc mercenary enters from the east.
The spectre of a half-orc mercenary enters from the east.
The spectre of a member of the regular guard enters from the east.

< 202h/202H 144v/146V Pos: standing >
You start chanting...

< 202h/202H 146v/146V Pos: standing >
Casting: embalm ******

< 202h/202H 146v/146V Pos: standing >
Casting: embalm ***

< 202h/202H 146v/146V Pos: standing >
Casting: embalm **

< 202h/202H 146v/146V Pos: standing >
Casting: embalm *

< 202h/202H 146v/146V Pos: standing >
You complete your spell...
The corpse of a half-orc rogue is preserved for an additional 60 hours.

< 202h/202H 146v/146V Pos: standing >
You start chanting...

< 202h/202H 146v/146V Pos: standing >
Casting: embalm ******

< 202h/202H 146v/146V Pos: standing >
Casting: embalm ****

< 202h/202H 146v/146V Pos: standing >
Casting: embalm ***

< 202h/202H 146v/146V Pos: standing >
Casting: embalm **

< 202h/202H 146v/146V Pos: standing >
Casting: embalm *

< 202h/202H 146v/146V Pos: standing >
You complete your spell...
The corpse of a half-orc rogue is preserved for an additional 60 hours.

< 202h/202H 146v/146V Pos: standing >
You are at the half-way point towards this next level!

< 202h/202H 146v/146V Pos: standing >
Pardon?

< 202h/202H 146v/146V Pos: standing >
An Underground Hideout
Obvious exits: -East -South -West
The corpse of a half-orc rogue is lying here.
The spectre of a member of the regular guard stands here. (minion) (Red Aura)
The spectre of a half-orc mercenary stands here. (minion) (Red Aura)
The spectre of a half-orc mercenary stands here. (minion) (Red Aura)
*The spectre of a half-orc mercenary stands here. (minion) (Red Aura)
The skeleton of a half-orc rogue stands here. (minion) (Red Aura)

< 202h/202H 146v/146V Pos: standing >
Entrance to an Underground Hideout
   The tunnel widens slightly here, allowing for an average sized humanoid
to stand upright.  It looks to have been created hastily, as the walls are
rough, and crumbling in some places due to insufficient support.  The tunnel
leads into a smokily lit area.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
The skeleton of a half-orc rogue enters from the east.
The spectre of a half-orc mercenary enters from the east.
The spectre of a half-orc mercenary enters from the east.
The spectre of a member of the regular guard enters from the east.

< 202h/202H 145v/146V Pos: standing >
Underground tunnel
   This is a narrow underground tunnel.  It looks to have been created
hastily, as the walls are rough, and crumbling in some places due to
insufficient support.  There are handholds inbedded in the wall, allowing
rapid access up and down.
This area seems to be exceptionally narrow!
Obvious exits: -East -Up
The skeleton of a half-orc rogue enters from the east.
The spectre of a half-orc mercenary enters from the east.
The spectre of a half-orc mercenary enters from the east.
The spectre of a member of the regular guard enters from the east.

< 202h/202H 144v/146V Pos: standing >
Underground tunnel
   This is a narrow underground tunnel.  It looks to have been created
hastily, as the walls are rough, and crumbling in some places due to
insufficient support.  There are handholds inbedded in the wall, allowing
rapid access up and down.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down
The skeleton of a half-orc rogue enters from below.
The spectre of a half-orc mercenary enters from below.
The spectre of a half-orc mercenary enters from below.
The spectre of a member of the regular guard enters from below.

< 202h/202H 145v/146V Pos: standing >
Underground tunnel
   This is a narrow underground tunnel under the pawn shop.  It looks to have
been created hastily, as the walls are rough, and crumbling in some places
due to insufficient support.  There are handholds inbedded in the wall,
allowing rapid access up and down.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down
The corpse of a commoner is lying here.
The skeleton of a half-orc rogue enters from below.
The spectre of a half-orc mercenary enters from below.
The spectre of a half-orc mercenary enters from below.
The spectre of a member of the regular guard enters from below.

< 202h/202H 144v/146V Pos: standing >
Learett's Fast Deals
   This building is more of a hovel than a shop.  It's obvious that Learett
lives here as well as keep shop.  There is a cornucopia of items here, with
no rhyme or reason as to what he is willing to buy or sell.  There is a long
counter divding the room, and a heavy curtain behind it.  On the counter are
various items for sale.
Obvious exits: -East -Down
Learett, the fast-deals man, stands here.
The skeleton of a half-orc rogue enters from below.
The spectre of a half-orc mercenary enters from below.
The spectre of a half-orc mercenary enters from below.
The spectre of a member of the regular guard enters from below.

< 202h/202H 145v/146V Pos: standing >
[2] an obsidian and steel round shield [superior]
a two-handed polished steel war hammer
a tightly rolled vellum recipe for a set of obsidian and steel greaves
some frozen gem cuirass
a skin-wrapped gold skull
a magical essence of Move Regen
a durethium mace
a black leather cloak with a spun silver lining [modified]
a dark gem flail
a blessed shield of defense

< 202h/202H 145v/146V Pos: standing >
A half-orc warrior enters from the east.

< 202h/202H 145v/146V Pos: standing >
Ok.

< 202h/202H 145v/146V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West
The skeleton of a half-orc rogue enters from the west.
The spectre of a half-orc mercenary enters from the west.
The spectre of a half-orc mercenary enters from the west.
The spectre of a member of the regular guard enters from the west.

< 202h/202H 144v/146V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -South -West
The skeleton of a half-orc rogue enters from the west.
The spectre of a half-orc mercenary enters from the west.
The spectre of a half-orc mercenary enters from the west.
The spectre of a member of the regular guard enters from the west.

< 202h/202H 145v/146V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your east.
A Sarmiz'Duul peacekeeper who is a brief walk away to your east.
A Sarmiz'Duul peacekeeper who is a brief walk away to your east.
Carrick who is close by to your south.
A half-orc warrior who is not far off to your west.
Learett who is not far off to your west.

< 202h/202H 145v/146V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -West
An aging but brawny half-orc stands here enjoying life.
The skeleton of a half-orc rogue enters from the west.
The spectre of a half-orc mercenary enters from the west.
The spectre of a half-orc mercenary enters from the west.
The spectre of a member of the regular guard enters from the west.

< 202h/202H 144v/146V Pos: standing >
You quickly scan the area.
A member of the regular guard who is a brief walk away to your north.
A Sarmiz'Duul peacekeeper who is not far off to your east.
A Sarmiz'Duul peacekeeper who is not far off to your east.
A half-orc warrior who is a brief walk away to your west.
Learett who is a brief walk away to your west.

< 202h/202H 146v/146V Pos: standing >

< 202h/202H 146v/146V Pos: standing >
Your fine pierce grazes a retired soldier.

< 202h/202H 146v/146V Pos: standing >
< T: Duna TP: sta TC:excellent E: male sta EP: few scratches >
 The skeleton of a half-orc rogue says in orc 'Today is a good day to die!'
The skeleton of a half-orc rogue suddenly attacks a retired soldier!
The skeleton of a half-orc rogue misses a retired soldier.

< 202h/202H 146v/146V Pos: standing >
< T: Duna TP: sta TC:excellent E: male sta EP: few scratches >
 The spectre of a half-orc mercenary says in orc 'For glory!'
The spectre of a half-orc mercenary's pierce grazes a retired soldier.
The spectre of a half-orc mercenary's fine pierce grazes a retired soldier.

< 202h/202H 146v/146V Pos: standing >
< T: Duna TP: sta TC:excellent E: male sta EP: few scratches >
 The spectre of a half-orc mercenary says in orc 'Prepare to fight me, too!'
The spectre of a half-orc mercenary misses a retired soldier.
The spectre of a half-orc mercenary misses a retired soldier.

< 202h/202H 146v/146V Pos: standing >
< T: Duna TP: sta TC:excellent E: male sta EP: few scratches >
 The spectre of a half-orc mercenary's pierce grazes a retired soldier.

< 202h/202H 146v/146V Pos: standing >
< T: Duna TP: sta TC:excellent E: male sta EP: few scratches >
 The spectre of a half-orc mercenary's pierce grazes a retired soldier.

< 202h/202H 146v/146V Pos: standing >
< T: Duna TP: sta TC:excellent E: male sta EP: few scratches >
 A retired soldier's weak punch wounds you.
A retired soldier's weak punch wounds you.
A retired soldier's kick parts your hair but does little else.

< 193h/202H 146v/146V Pos: standing >
< T: Duna TP: sta TC:few scratches E: male sta EP: few scratches >
 A retired soldier dodges the skeleton of a half-orc rogue's attack.
A retired soldier dodges the skeleton of a half-orc rogue's attack.

< 193h/202H 146v/146V Pos: standing >
< T: Duna TP: sta TC:few scratches E: male sta EP: few scratches >
 Your pierce wounds a retired soldier.
You don't have that spell memorized.

< 193h/202H 146v/146V Pos: standing >
< T: Duna TP: sta TC:few scratches E: male sta EP: few scratches >
 The spectre of a half-orc mercenary says in orc 'Today is a good day to die!'
The spectre of a half-orc mercenary snaps into visibility.
The spectre of a half-orc mercenary's weak pierce grazes a retired soldier.
The spectre of a half-orc mercenary places a steel dagger in the back of a retired soldier, resulting in some strange noises and some blood.

< 193h/202H 146v/146V Pos: standing >
< T: undead TP: sta TC:excellent E: male sta EP:  small wounds >
 A retired soldier dodges the spectre of a half-orc mercenary's attack.
The spectre of a half-orc mercenary's decent pierce grazes a retired soldier.
The spectre of a half-orc mercenary misses a retired soldier.

< 193h/202H 146v/146V Pos: standing >
< T: undead TP: sta TC:excellent E: male sta EP:  small wounds >
 The spectre of a member of the regular guard says in orc 'I must assist my master!'
The spectre of a member of the regular guard's fine pierce grazes a retired soldier.
The spectre of a member of the regular guard places a stout dagger [superior] in the back of a retired soldier, resulting in some strange noises and some blood.

< 193h/202H 146v/146V Pos: standing >
< T: undead TP: sta TC:excellent E: male sta EP:  small wounds >
 The spectre of a half-orc mercenary's decent pierce grazes a retired soldier.
A retired soldier dodges the spectre of a half-orc mercenary's attack.

< 193h/202H 146v/146V Pos: standing >
< T: undead TP: sta TC:excellent E: male sta EP:  small wounds >
 A retired soldier's decent punch strikes the spectre of a member of the regular guard.
A retired soldier's decent punch strikes the spectre of a member of the regular guard.

< 193h/202H 146v/146V Pos: standing >
< T: undead TP: sta TC:few scratches E: male sta EP:  small wounds >
 A retired soldier dodges the skeleton of a half-orc rogue's attack.
The skeleton of a half-orc rogue's weak pierce grazes a retired soldier.
A retired soldier dodges the skeleton of a half-orc rogue's attack.
Two eerie points of red light flare in the skeleton of a half-orc rogue's hollow eye sockets.
You start chanting...

< 193h/202H 146v/146V Pos: standing >
< T: undead TP: sta TC:few scratches E: male sta EP:  small wounds >
 The spectre of a half-orc mercenary misses a retired soldier.
The spectre of a half-orc mercenary misses a retired soldier.

< 193h/202H 146v/146V Pos: standing >
< T: undead TP: sta TC:few scratches E: male sta EP:  small wounds >
 Casting: life leech 

< 193h/202H 146v/146V Pos: standing >
< T: undead TP: sta TC:few scratches E: male sta EP:  small wounds >
 The spectre of a member of the regular guard's weak pierce grazes a retired soldier.
The spectre of a member of the regular guard misses a retired soldier.
The spectre of a member of the regular guard's decent pierce grazes a retired soldier.
A retired soldier dodges the spectre of a half-orc mercenary's attack.
The spectre of a half-orc mercenary's pierce grazes a retired soldier.

< 193h/202H 146v/146V Pos: standing >
< T: undead TP: sta TC:few scratches E: male sta EP:  small wounds >
 You complete your spell...
You reach out and touch a retired soldier, leeching some of his's lifeforce.
Your impressive pierce wounds a retired soldier.

< 202h/202H 146v/146V Pos: standing >
< T: undead TP: sta TC:few scratches E: male sta EP:  few wounds >
 A retired soldier dodges the spectre of a half-orc mercenary's attack.

< 202h/202H 146v/146V Pos: standing >
< T: undead TP: sta TC:few scratches E: male sta EP:  few wounds >
 A retired soldier's impressive punch strikes the spectre of a member of the regular guard very hard.
A retired soldier's crude punch strikes the spectre of a member of the regular guard.
You start chanting...

< 202h/202H 146v/146V Pos: standing >
< T: undead TP: sta TC: small wounds E: male sta EP:  few wounds >
 The spectre of a half-orc mercenary misses a retired soldier.
The spectre of a half-orc mercenary misses a retired soldier.
A retired soldier dodges the spectre of a half-orc mercenary's attack.
A retired soldier dodges the skeleton of a half-orc rogue's attack.
The skeleton of a half-orc rogue misses a retired soldier.
The skeleton of a half-orc rogue starts moaning.
A retired soldier's critical hit dislodged one of the skeleton of a half-orc rogue's bones, sending it tearing into a retired soldier's flesh.

< 202h/202H 146v/146V Pos: standing >
< T: undead TP: sta TC: small wounds E: male sta EP:  few wounds >
 Casting: life leech **
The spectre of a member of the regular guard's weak pierce grazes a retired soldier.
A retired soldier dodges the spectre of a half-orc mercenary's attack.

< 202h/202H 146v/146V Pos: standing >
< T: undead TP: sta TC: small wounds E: male sta EP:  few wounds >
 The spectre of a half-orc mercenary's weak pierce grazes a retired soldier.
The spectre of a half-orc mercenary's fine pierce grazes a retired soldier.
A retired soldier dodges the spectre of a half-orc mercenary's attack.

< 202h/202H 146v/146V Pos: standing >
< T: undead TP: sta TC: small wounds E: male sta EP:  few wounds >
 Casting: life leech *

< 202h/202H 146v/146V Pos: standing >
< T: undead TP: sta TC: small wounds E: male sta EP:  few wounds >
 Casting: life leech 

< 202h/202H 146v/146V Pos: standing >
< T: undead TP: sta TC: small wounds E: male sta EP:  few wounds >
 You complete your spell...
You reach out and touch a retired soldier, leeching some of his's lifeforce.
A retired soldier dodges the spectre of a half-orc mercenary's attack.

< 202h/202H 146v/146V Pos: standing >
< T: undead TP: sta TC: small wounds E: male sta EP:  nasty wounds >
 A retired soldier's weak punch wounds the spectre of a member of the regular guard.
A retired soldier's punch wounds the spectre of a member of the regular guard.

< 202h/202H 146v/146V Pos: standing >
< T: undead TP: sta TC: small wounds E: male sta EP:  nasty wounds >
 The skeleton of a half-orc rogue's pierce grazes a retired soldier.
The skeleton of a half-orc rogue misses a retired soldier.
The skeleton of a half-orc rogue groans loudly.

< 202h/202H 146v/146V Pos: standing >
< T: undead TP: sta TC: small wounds E: male sta EP:  nasty wounds >
 A retired soldier dodges the spectre of a member of the regular guard's attack.
A retired soldier dodges the spectre of a member of the regular guard's attack.
The spectre of a half-orc mercenary's decent pierce grazes a retired soldier.

< 202h/202H 146v/146V Pos: standing >
< T: undead TP: sta TC: small wounds E: male sta EP:  nasty wounds >
 You start chanting...

< 202h/202H 146v/146V Pos: standing >
< T: undead TP: sta TC: small wounds E: male sta EP:  nasty wounds >
 The spectre of a half-orc mercenary misses a retired soldier.

< 202h/202H 146v/146V Pos: standing >
< T: undead TP: sta TC: small wounds E: male sta EP:  nasty wounds >
 Casting: life leech 

< 202h/202H 146v/146V Pos: standing >
< T: undead TP: sta TC: small wounds E: male sta EP:  nasty wounds >
 You complete your spell...
You reach out and touch a retired soldier, leeching some of his's lifeforce.

< 202h/202H 146v/146V Pos: standing >
< T: undead TP: sta TC: small wounds E: male sta EP:  nasty wounds >
 A retired soldier dodges the spectre of a half-orc mercenary's attack.
The spectre of a half-orc mercenary's weak pierce grazes a retired soldier.

< 202h/202H 146v/146V Pos: standing >
< T: undead TP: sta TC: small wounds E: male sta EP:  nasty wounds >
 A retired soldier's impressive punch strikes the spectre of a member of the regular guard very hard.
A retired soldier's crude punch strikes the spectre of a member of the regular guard.

< 202h/202H 146v/146V Pos: standing >
< T: undead TP: sta TC: few wounds E: male sta EP:  nasty wounds >
 A retired soldier dodges the spectre of a member of the regular guard's attack.
The spectre of a half-orc mercenary's weak pierce grazes a retired soldier.
A retired soldier dodges the skeleton of a half-orc rogue's attack.
The skeleton of a half-orc rogue misses a retired soldier.
A retired soldier dodges the skeleton of a half-orc rogue's attack.
You score a CRITICAL HIT!!!!!
Your powerful pierce strikes a retired soldier.

< 202h/202H 146v/146V Pos: standing >
< T: undead TP: sta TC: few wounds E: male sta EP:  nasty wounds >
 You start chanting...

< 202h/202H 146v/146V Pos: standing >
< T: undead TP: sta TC: few wounds E: male sta EP:  nasty wounds >
 The spectre of a half-orc mercenary misses a retired soldier.
The spectre of a half-orc mercenary misses a retired soldier.

< 202h/202H 146v/146V Pos: standing >
< T: undead TP: sta TC: few wounds E: male sta EP:  nasty wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a retired soldier!
The shadowy hand slashes a retired soldier viciously.

< 202h/202H 146v/146V Pos: standing >
< T: undead TP: sta TC: few wounds E: male sta EP: pretty hurt >
 The spectre of a half-orc mercenary's fine pierce wounds a retired soldier.
The spectre of a half-orc mercenary's pierce grazes a retired soldier.

< 202h/202H 146v/146V Pos: standing >
< T: undead TP: sta TC: few wounds E: male sta EP: pretty hurt >
 You start chanting...

< 202h/202H 146v/146V Pos: standing >
< T: undead TP: sta TC: few wounds E: male sta EP: pretty hurt >
 The spectre of a member of the regular guard misses a retired soldier.
A retired soldier dodges the spectre of a member of the regular guard's attack.
A retired soldier dodges the spectre of a half-orc mercenary's attack.
The spectre of a half-orc mercenary's fine pierce wounds a retired soldier.

< 202h/202H 146v/146V Pos: standing >
< T: undead TP: sta TC: few wounds E: male sta EP: pretty hurt >
 The spectre of a member of the regular guard dodges a retired soldier's attack.
A retired soldier's crude punch strikes the spectre of a member of the regular guard.

< 202h/202H 146v/146V Pos: standing >
< T: undead TP: sta TC: few wounds E: male sta EP: pretty hurt >
 A retired soldier dodges the skeleton of a half-orc rogue's attack.
A retired soldier dodges the skeleton of a half-orc rogue's attack.

< 202h/202H 146v/146V Pos: standing >
< T: undead TP: sta TC: few wounds E: male sta EP: pretty hurt >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a retired soldier!
The shadowy hand tears away the remaining life of a retired soldier.
A retired soldier is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a retired soldier's last actions in this world.

< 202h/202H 146v/146V Pos: standing >
You get a few coins from the corpse of a retired soldier.
There were: 2 platinum coins, 18 gold coins. 

< 202h/202H 146v/146V Pos: standing >
Ok.
You put 2 platinum, 18 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 202h/202H 146v/146V Pos: standing >
Into what?

< 202h/202H 146v/146V Pos: standing >
It appears to be the corpse of a retired soldier.
Nothing.

< 202h/202H 146v/146V Pos: standing >
You sit down and relax.

< 202h/202H 146v/146V Pos: sitting >
You get a mystic book of spells from a large leather backpack.

< 202h/202H 146v/146V Pos: sitting >
You have memorized the following spells:
( 5th circle)  3 - heal undead
               1 - raise spectre
( 4th circle)  4 - life leech
( 3rd circle)  1 - animate dead
               1 - dispel magic
               1 - sense follower
( 2nd circle)  7 - chill touch
( 1st circle)  6 - slashing darkness

And you are currently memorizing the following spells:
   14 seconds:  ( 5th) levitate
   24 seconds:  ( 2nd) protection from living
   40 seconds:  ( 6th) cone of cold
   56 seconds:  ( 6th) cone of cold
   72 seconds:  ( 6th) cone of cold
   88 seconds:  ( 6th) cone of cold
  102 seconds:  ( 5th) heal undead
  114 seconds:  ( 3rd) embalm
  125 seconds:  ( 3rd) embalm
  136 seconds:  ( 3rd) animate dead
  143 seconds:  ( 1st) minor creation
  154 seconds:  ( 3rd) embalm
  165 seconds:  ( 3rd) embalm
  178 seconds:  ( 4th) life leech
  191 seconds:  ( 4th) life leech
  204 seconds:  ( 4th) life leech
  211 seconds:  ( 1st) slashing darkness
  217 seconds:  ( 1st) slashing darkness

You can memorize no more spells.
You continue your study.
You have memorized the following spells:
( 5th circle)  3 - heal undead
               1 - raise spectre
( 4th circle)  4 - life leech
( 3rd circle)  1 - animate dead
               1 - dispel magic
               1 - sense follower
( 2nd circle)  7 - chill touch
( 1st circle)  6 - slashing darkness

And you are currently memorizing the following spells:
   14 seconds:  ( 5th) levitate
   24 seconds:  ( 2nd) protection from living
   40 seconds:  ( 6th) cone of cold
   56 seconds:  ( 6th) cone of cold
   72 seconds:  ( 6th) cone of cold
   88 seconds:  ( 6th) cone of cold
  102 seconds:  ( 5th) heal undead
  114 seconds:  ( 3rd) embalm
  125 seconds:  ( 3rd) embalm

< 202h/202H 146v/146V Pos: sitting >
You start meditating...

< 202h/202H 146v/146V Pos: sitting >
Pardon?

< 202h/202H 146v/146V Pos: sitting >
You have finished memorizing levitate.

< 202h/202H 146v/146V Pos: sitting >
You are at the half-way point towards this next level!

< 202h/202H 146v/146V Pos: sitting >
You have finished memorizing protection from living.

< 202h/202H 146v/146V Pos: sitting >
The sun starts to set in the south.

< 202h/202H 146v/146V Pos: sitting >
You are already meditating.

< 202h/202H 146v/146V Pos: sitting >
You have finished memorizing cone of cold.

< 202h/202H 146v/146V Pos: sitting >
A member of the regular guard enters from the north.

< 202h/202H 146v/146V Pos: sitting >
Duris News

Duris News

April 25th, 2014
* Greater ethereal recharge now works on PCs when in ethereal form.

April 22nd, 2014
* There is a first draft of a reimplemented PVP Viewer available at http://www.durismud.com/pvp. Logs are
  available after a 2 hour delay to avoid giving away any tasty tactical details.

April 20th, 2014
* Addicted to Blood is no longer an achievement, but still works the same and
  you can see your current status with the 'blood' command.

 April 6th, 2014
* A bug with experience at low levels has been fixed, and
  experience should also be easier now for everyone.

 March 31, 2014

< 202h/202H 146v/146V Pos: sitting >
You have finished memorizing cone of cold.

< 202h/202H 146v/146V Pos: sitting >
You stop meditating.
A Cobblestone Road
Obvious exits: -North -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a retired soldier is lying here.
A member of the city's regular guard stands here.
The spectre of a member of the regular guard stands here. (minion) (Red Aura)
The spectre of a half-orc mercenary stands here. (minion) (Red Aura)
The spectre of a half-orc mercenary stands here. (minion) (Red Aura)
The spectre of a half-orc mercenary stands here. (minion) (Red Aura)
The skeleton of a half-orc rogue stands here. (minion) (Red Aura)

< 202h/202H 146v/146V Pos: sitting >
You start meditating...

< 202h/202H 146v/146V Pos: sitting >

< 202h/202H 146v/146V Pos: sitting >
You have finished memorizing cone of cold.

< 202h/202H 146v/146V Pos: sitting >
A member of the regular guard leaves north.

< 202h/202H 146v/146V Pos: sitting >
You have finished memorizing cone of cold.

< 202h/202H 146v/146V Pos: sitting >
You have finished memorizing heal undead.

< 202h/202H 146v/146V Pos: sitting >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
[ Greater God ] Rukkus  (AFK)
[  Overlord   ] Torgal  (AFK)

There are 2 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[25 Necromancer     ] Klaatu  (Troll)[Commoner]
[46 Controller      ] Limn Storm of -=<[ The Thunder ]>=- (Minotaur)[Commoner]
[23 Necromancer     ] Cru  (Goblin)[Commoner]
[30 Necromancer     ] Duna  (Orc)[Commoner]
[ 1 Druid           ] Mugla  (Orc)[Serf]
[51 Guardian        ] Deathli Magister Militum of The Empire (Duergar) (AFK)[Commoner]
[53 Forest Druid    ] Ashyel Princess of the Empire (Duergar)[Knight]
[25 Mercenary       ] Jixam  (Minotaur)[Commoner]
[51 Cenobite        ] Iruz Lightning of -=<[ The Thunder ]>=- (Orc)[Knight]
[23 Monk            ] Nazan  (Kobold)[Serf]
Autosaving...
A Grey Elf completes his spell...
A Grey Elf points at you.
You reel in pain as a Grey Elf's iceball shatters upon impacting you.
YIKES!  Another hit like that, and you've had it!!
You abandon your studies.

There are 10 mortal(s) on.

Total visible players: 12.
Total connections: 23.

Record number of connections this boot: 42.

< 35h/202H 146v/146V Pos: sitting >
<The spectre of a half-orc mercenary says in orc 'I must assist my master!'
A spectre of something long gone rises over someone in a foreboding mist.
The spectre of a half-orc mercenary misses someone.
The spectre of a half-orc mercenary's weak pierce grazes a Grey Elf.
A Grey Elf dodges the spectre of a half-orc mercenary's attack.
A Grey Elf dodges the spectre of a half-orc mercenary's attack.
A Grey Elf dodges the spectre of a half-orc mercenary's attack.

< 35h/202H 146v/146V Pos: sitting >
< T: undead TP: sta TC:excellent E: A Grey Elf sta EP: few scratches >
 You miss a Grey Elf.

< 35h/202H 146v/146V Pos: sitting >
< T: undead TP: sta TC:excellent E: A Grey Elf sta EP: few scratches >
 A spectre of something long gone rises over a Grey Elf in a foreboding mist.
A Grey Elf avoids being bashed by the skeleton of a half-orc rogue, who loses its balance and falls.

< 35h/202H 146v/146V Pos: sitting >
< T: undead TP: sta TC:excellent E: A Grey Elf sta EP: few scratches >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Grey Elf points at you.
As a Grey Elf's iceball shatters in your face, you swear you hear taps..
Your bugbear-skin eyepatch [superior] freezes and shatters into million pieces from the intense cold!