The death of [55 Necrolyte] Duna (Orc)

in A Cobblestone Road

from the perspective of [56 Spiritualist] Lurt The Resistance (Grey Elf)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik enchanted by Aceldama (magic) [48%]             
<worn on head>       the shadowy crown of damnation (magic)
<worn on eyes>       the eyepatch of immortality (magic) (glowing) [80%]             
<worn in ear>        the earring of a MaDMaN of agility (magic) [80%]             
<worn in ear>        an enchanted earring of agility [87%]             
<worn on face>       the mask of stone form of agility (humming) [79%]             
<worn around neck>   the fang of inhabitation [modified] (magic)
<worn around neck>   a spectral holy symbol of Berronar Truesilver enchanted by Ixy [68%]             
<worn on body>       an embroidered tunic of the Knights of the Raven (magic)
<worn about body>    the cloak of woven time (magic) (glowing)
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     a quiver smeared with blood
<worn about waist>   a segmented endurium belt (magic) (glowing) [61%]             
<worn on belt buckle>the black heart of Morklar [superior] (magic)
<attached to belt>   the wand of the Plane of Fire (magic) (glowing)
<worn on arms>       some slime-covered aboleth skin (magic) (glowing) [80%]             
<held as shield>     the shield of the earthwyrm [modified] (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks of wisdom (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks of wisdom (magic) [84%]             
<worn on hands>      the gloves of placation of constitution
<worn on finger>     a bone band (magic) (humming)
<worn on finger>     a ring of twisted gray mist
<held>               the Totem of Mastery (magic) (glowing)[63h 47m 53s]
<worn on legs>       a pair of aboleth leggings
<worn on feet>       a pair of clawed demon-hide moccasins enchanted by Lurt

 ^.MMMM^@******.  
 ^^MMM^^^***M*..  
 .^MMM^^.^**M...  
  MMM^^^.***..    
   MM^.^.^*..     
A Dark and Dismal Swamp Filled with Rotten Trees
Obvious exits: -N -E -S -W

< 945h/948H 204v/225V Pos: standing >
 
   .^MMM^.*M..    
  ^^MMMM^.**^^*   
 ..^MMMMM**.^***  
 ^.MMMM^*******.  
 ^^MMM^^@***M*..  
 .^MMM^^.^**M...  
 ^MMM^^^.***..    
  MMM^.^.^*..     
   MM^^^.**.      
Atop a Grassy Hill Near the Swamp
Obvious exits: -N -E -S -W

< 945h/948H 204v/225V Pos: standing >
 
   ^MMMM^.**^^    
  .^MMMMM**.^**   
 ^.MMMM^*******.  
 ^^MMM^^^***M*..  
 .^MMM^^@^**M...  
 ^MMM^^^.***..    
 ^MMM^.^.^*..     
  MMM^^^.**.      
   MM^^.....      
Barren Grasslands Surrounding a Swamp
Obvious exits: -N -E -S -W

< 945h/948H 203v/225V Pos: standing >
 
   ^MMMMM**.^*    
  .MMMM^*******   
 ^^MMM^^^***M*..  
 .^MMM^^.^**M...  
 ^MMM^^^@***..    
 ^MMM^.^.^*..     
 MMMM^^^.**.      
  MMM^^.....      
   MM^^^^..       
Barren Grasslands Surrounding a Swamp
Obvious exits: -N -E -S -W

< 945h/948H 202v/225V Pos: standing >
 
   MMMM^******    
  ^MMM^^^***M*.   
 .^MMM^^.^**M...  
 ^MMM^^^.***..    
 ^MMM^.^@^*..     
 MMMM^^^.**.      
 MMMM^^.....      
  MMM^^^^..       
   MM.....        
Barren Grasslands Surrounding a Swamp
Obvious exits: -N -E -S -W

< 945h/948H 202v/225V Pos: standing >
 
   MMM^^^***M*    
  ^MMM^^.^**M..   
 ^MMM^^^.***..    
 ^MMM^.^.^*..     
 MMMM^^^@**.      
 MMMM^^.....      
 MMMM^^^^..       
  MMM.....        
   MM.^^.         
Barren Grasslands Surrounding a Swamp
Obvious exits: -N -E -S -W

< 945h/948H 201v/225V Pos: standing >
 
   ^MMM^^^***M    
  .^MMM^^.^**M.   
 .^MMM^^^.***..   
 .^MMM^.^.^*..    
 ^MMMM^^@.**.     
 ^MMMM^^.....     
 MMMMM^^^^..      
  MMMM.....       
   MMM.^^.        
Atop a Grassy Hill Near the Swamp
Obvious exits: -N -E -S -W

< 945h/948H 200v/225V Pos: standing >
 
   ^MMM^^.^**M    
  ^MMM^^^.***..   
 .^MMM^.^.^*..    
 ^MMMM^^^.**.     
 ^MMMM^^@....     
 MMMMM^^^^..      
 MMMMM.....       
  MMMM.^^.        
   MMM.^..        
Barren Grasslands Surrounding a Swamp
Obvious exits: -N -E -S -W

< 945h/948H 200v/225V Pos: standing >
 
   .^MMM^^.^**    
  .^MMM^^^.***.   
 ..^MMM^.^.^*..   
 .^MMMM^^^.**.    
 ^^MMMM^@.....    
 ^MMMMM^^^^..     
 MMMMMM.....      
  MMMMM.^^.       
   MMMM.^..       
Atop a Grassy Hill Near the Swamp
Obvious exits: -N -E -S -W

< 945h/948H 199v/225V Pos: standing >
 
   ^MMM^^^.***    
  .^MMM^.^.^*..   
 .^MMMM^^^.**.    
 ^^MMMM^^.....    
 ^MMMMM^@^^..     
 MMMMMM.....      
 MMMMMM.^^.       
  MMMMM.^..       
   MMMM.^M.       
Atop a Grassy Hill Near the Swamp
Obvious exits: -N -E -S -W

< 945h/948H 199v/225V Pos: standing >
 
   .^MMM^^^.**    
  ..^MMM^.^.^*.   
 ^.^MMMM^^^.**.   
 ^^^MMMM^^.....   
 ^^MMMMM@^^^..    
 ^MMMMMM.....     
 MMMMMMM.^^.      
  MMMMMM.^..      
   MMMMM.^M.      
Atop a Grassy Hill Near the Swamp
Obvious exits: -N -E -S -W

< 945h/948H 198v/225V Pos: standing >
 
   .^MMM^.^.^*    
  .^MMMM^^^.**.   
 ^^^MMMM^^.....   
 ^^MMMMM^^^^..    
 ^MMMMMM@....     
 MMMMMMM.^^.      
 MMMMMMM.^..      
  MMMMMM.^M.      
   MMMMM^^MM.     
Barren Grasslands Surrounding a Swamp
Obvious exits: -N -E -S -W

< 945h/948H 197v/225V Pos: standing >
 
   ^MMMM^^^.**    
  ^^MMMM^^.....   
 ^^MMMMM^^^^..    
 ^MMMMMM.....     
 MMMMMMM@^^.      
 MMMMMMM.^..      
 ^MMMMMM.^M.      
  MMMMMM^^MM.     
   MMMMMM^^..     
Barren Grasslands Surrounding a Swamp
Obvious exits: -N -E -S -W

< 945h/948H 197v/225V Pos: standing >
 
   ^MMMM^^....    
  ^MMMMM^^^^..    
 ^MMMMMM.....     
 MMMMMMM.^^.      
 MMMMMMM@^..      
 ^MMMMMM.^M.      
 MMMMMMM^^MM.     
  MMMMMMM^^..     
   MMMMMMM^.      
Barren Grasslands Surrounding a Swamp
Obvious exits: -N -E -S -W
A hulking mound of rotten plants and foul vegetation lumbers forth.

< 946h/948H 197v/225V Pos: standing >
A shambling mound suddenly attacks YOU!
A shambling mound misses you.
You snap into visibility.

< 946h/948H 201v/225V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: shambling sta EP: excellent >
 You attempt to flee...
 
   ^MMMM^^^.**    
  ^^MMMM^^.....   
 ^^MMMMM^^^^..    
 ^MMMMMM.....     
 MMMMMMM@^^.      
 MMMMMMM.^..      
 ^MMMMMM.^M.      
  MMMMMM^^MM.     
   MMMMMM^^..     
Barren Grasslands Surrounding a Swamp
Obvious exits: -N -E -S -W
You flee northward!

< 946h/948H 174v/225V Pos: standing >
A shambling mound enters from the south.

< 946h/948H 178v/225V Pos: standing >
A shambling mound suddenly attacks YOU!
A shambling mound misses you.
You snap into visibility.

< 946h/948H 179v/225V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: shambling sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 946h/948H 179v/225V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: shambling sta EP: excellent >
 You start chanting...

< 946h/948H 179v/225V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: shambling sta EP: excellent >
 Casting: molten spray 

< 946h/948H 179v/225V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: shambling sta EP: excellent >
 You complete your spell...
You point at a shambling mound.
[Damage: 351 ] Your blast of molten spray slams into a shambling mound, burning holes into its flesh.

< 946h/948H 179v/225V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: shambling sta EP:  awful >
 You miss a shambling mound.
[Damage:  4 ] -=[Your punch seriously wounds a shambling mound.]=-
-=[A shambling mound's feeble claw grazes you.]=-

< 945h/948H 179v/225V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: shambling sta EP:  awful >
 You start chanting...

< 945h/948H 179v/225V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: shambling sta EP:  awful >
 Casting: molten spray 

< 945h/948H 179v/225V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: shambling sta EP:  awful >
 You complete your spell...
You point at a shambling mound.
[Damage: 270 ] Your molten spray melts what remains of a shambling mound into a puddle of liquid flesh.
A shambling mound is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a shambling mound's gurgling and choking signals its demise.

< 945h/948H 179v/225V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 945h/948H 179v/225V Pos: standing >
the corpse of a shambling mound appears to be empty.

< 945h/948H 179v/225V Pos: standing >
You don't have anything to put in it.

< 945h/948H 179v/225V Pos: standing >
You do not see a essence here.

< 945h/948H 180v/225V Pos: standing >

< 945h/948H 181v/225V Pos: standing >

< 945h/948H 183v/225V Pos: standing >
You start chanting...

< 945h/948H 184v/225V Pos: standing >
Casting: etherportal ***

< 945h/948H 191v/225V Pos: standing >
Casting: etherportal **

< 945h/948H 196v/225V Pos: standing >
Casting: etherportal *

< 945h/948H 201v/225V Pos: standing >
Casting: etherportal 

< 946h/948H 207v/225V Pos: standing >
You complete your spell...
The air explodes around you, revealing a glowing portal of energy!


< 946h/948H 210v/225V Pos: standing >
The sun starts to set in the south.

< 946h/948H 215v/225V Pos: standing >
a portable hole does not contain the ringlets.

< 947h/948H 225v/225V Pos: standing >
Itkovian steps out of the etherportal.

< 947h/948H 225v/225V Pos: standing >
You do not seem to have anything like that.

< 947h/948H 225v/225V Pos: standing >
Itkovian tips his hat at you!

< 948h/948H 225v/225V Pos: standing >
You get a ringlet of mutated flesh from a portable hole.

< 948h/948H 225v/225V Pos: standing >
Ok.

< 948h/948H 225v/225V Pos: standing >
You sit down.

< 948h/948H 225v/225V Pos: sitting >
You wiggle to find the most comfortable position.

< 948h/948H 225v/225V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - resurrect
               1 - guardian spirits
(10th circle)  3 - restoration
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  1 - corrosive blast
               1 - spirit jump
               2 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - elephantstrength
( 6th circle)  3 - wellness
               3 - greater mending
               1 - lionrage
( 5th circle)  1 - shrewtameness
               1 - malison
               4 - molten spray
( 4th circle)  1 - pantherspeed
               1 - mousestrength
               1 - summon beast
               1 - hawkvision
               3 - scorching touch
               2 - mending
( 3rd circle)  7 - scalding blast
               1 - molevision
               2 - purify spirit
( 2nd circle)  6 - flameburst
               5 - lesser mending
( 1st circle)  9 - ice missile
               3 - spirit armor

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) spirit jump
    2 seconds:  ( 5th) molten spray
    4 seconds:  ( 5th) molten spray
    5 seconds:  (10th) etherportal

You can memorize no more spells.
You continue your study.

< 948h/948H 225v/225V Pos: sitting >
You start meditating...

< 948h/948H 225v/225V Pos: sitting >
You have finished memorizing spirit jump.

< 948h/948H 225v/225V Pos: sitting >
You have finished memorizing molten spray.

< 948h/948H 225v/225V Pos: sitting >
You have finished memorizing molten spray.

< 948h/948H 225v/225V Pos: sitting >
You have finished memorizing etherportal.
You snap out of your meditative trance, memorization complete.

< 948h/948H 225v/225V Pos: sitting >
You clamber to your feet.

< 948h/948H 225v/225V Pos: standing >
Saving Lurt.

< 948h/948H 225v/225V Pos: standing >
 
   ^MMMM^^^.**    
  ^^MMMM^^.....   
 ^^MMMMM^^^^..    
 ^MMMMMM.....     
 MMMMMMM@^^.      
 MMMMMMM.^..      
 ^MMMMMM.^^M      
  MMMMMM^^M..     
   MMMMMM^^..     
Barren Grasslands Surrounding a Swamp
Obvious exits: -N -E -S -W
A glowing sphere of energy is here, slowly growing dimmer. (magic)
Puddles of fresh blood cover the ground.
The corpse of a shambling mound is lying here.
Itkovian - The Resistance (Minotaur)(huge) stands in mid-air here.(Gold Aura)

< 948h/948H 225v/225V Pos: standing >
You tip your hat at no one in particular.

< 948h/948H 225v/225V Pos: standing >
You start chanting...

< 948h/948H 225v/225V Pos: standing >
Casting: spirit jump *

< 948h/948H 225v/225V Pos: standing >
You complete your spell...
Hudak's Meats
Obvious exits: -S
A half-orc stands here, hacking into the leg of some animal.

< 948h/948H 225v/225V Pos: standing >
You feel like a potion could do you good once again.

< 948h/948H 225v/225V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S

< 948h/948H 224v/225V Pos: standing >
A Cobblestone Road
Obvious exits: -N -W

< 948h/948H 223v/225V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 948h/948H 222v/225V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 948h/948H 222v/225V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W

< 948h/948H 222v/225V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 948h/948H 223v/225V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
A male commoner stands here.

< 948h/948H 223v/225V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W#

< 948h/948H 223v/225V Pos: standing >
The door seems to be closed.

< 948h/948H 225v/225V Pos: standing >

		Score information for Lurt

Level: 52   Race: Grey Elf   Class: Shaman / Spiritualist Sex: Male
Hit points: 948(948)  Moves: 225(225)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 10995 platinum   238 gold     0 silver     0 copper
Playing time: 13 days / 20 hours/ 38 minutes
Received data: 1.2308 MB this session.
Send data:     0.0096 MB this session.
Compression ratio: none
Title: - The Resistance
Status:  Standing.
Epic points: 1810  Skill points: 0
Epic Bonus: Epic Points Bonus (4.23%)
Frags:   +3.97   Deaths:   13
Detecting:       Invisible Evil Good Magic Life Heat
Protected from:  Evil Fire Cold Lightning Gas Acid Living
Protected by:    Greater Spirit Ward Slow Poison
Enchantments:    Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Tower of Iron Will
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 6
Combat Pulse:   14 Spell Pulse:  0.76 
Leaderboard Points: 1637 

Active Spells:
--------------
stone skin (2 minutes)
vitality (6 minutes)
guardian spirits (19 minutes)
pantherspeed (54 minutes)
spirit armor (59 minutes)
detect invisibility (48 minutes)
hawkvision (23 minutes)
elephantstrength (33 minutes)


< 948h/948H 225v/225V Pos: standing >
The door seems to be closed.

< 948h/948H 225v/225V Pos: standing >
You quickly scan the area.
An officer of the regular guard who is close by to your north.
A sergeant of the regular guard who is not far off to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A commoner who is close by to your east.
A member of the regular guard who is a brief walk away to your south.

< 948h/948H 225v/225V Pos: standing >
Red Brick Road
Obvious exits: -N -S

< 948h/948H 224v/225V Pos: standing >
You quickly scan the area.
An officer of the regular guard who is not far off to your north.
A sergeant of the regular guard who is a brief walk away to your north.
A member of the regular guard who is not far off to your south.
A half-orc shaman who is in the distance to your south.

< 948h/948H 224v/225V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W

< 948h/948H 223v/225V Pos: standing >
You quickly scan the area.
An officer of the regular guard who is a brief walk away to your north.
A sergeant of the regular guard who is rather far off to your north.
A member of the regular guard who is close by to your south.
A half-orc shaman who is rather far off to your south.
A sergeant of the regular guard who is close by to your west.

< 948h/948H 223v/225V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
A member of the city's regular guard stands here.

< 948h/948H 223v/225V Pos: standing >
You quickly scan the area.
An officer of the regular guard who is rather far off to your north.
A sergeant of the regular guard who is in the distance to your north.
A member of the regular guard who is a brief walk away to your east.
A half-orc shaman who is a brief walk away to your south.

< 948h/948H 224v/225V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 948h/948H 224v/225V Pos: standing >
You quickly scan the area.
A member of the regular guard who is close by to your north.
An officer of the regular guard who is in the distance to your north.
A retired soldier who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
Aria who is a brief walk away to your east.
A retired soldier who is rather far off to your east.

< 948h/948H 224v/225V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 948h/948H 223v/225V Pos: standing >
You quickly scan the area.
A member of the regular guard who is not far off to your north.
An orcish adventurer who is close by to your east.
An orcish adventurer who is not far off to your east.
The Incarnate of Air who is in the distance to your east.
Tangwystl who is not far off to your west.

< 948h/948H 223v/225V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 948h/948H 223v/225V Pos: standing >
You quickly scan the area.
A member of the regular guard who is a brief walk away to your north.
A half-orc shaman who is close by to your east.
A member of the regular guard who is in the distance to your east.
A member of the regular guard who is close by to your west.

< 948h/948H 224v/225V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 948h/948H 224v/225V Pos: standing >
You quickly scan the area.
A member of the regular guard who is rather far off to your north.
A Sarmiz'Duul peacekeeper who is close by to your east.
A Sarmiz'Duul peacekeeper who is close by to your east.
A commoner who is a brief walk away to your east.
The spectre of a member of the regular guard who is close by to your west.
The spectre of a half-orc mercenary who is close by to your west.
The spectre of a half-orc mercenary who is close by to your west.
The spectre of a half-orc mercenary who is close by to your west.
The skeleton of a half-orc rogue who is close by to your west.
An Orc who is close by to your west.
A half-orc warrior who is rather far off to your west.
Learett who is rather far off to your west.

< 948h/948H 224v/225V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
The corpse of a war-hardened warrior is lying here.

< 948h/948H 223v/225V Pos: standing >
You quickly scan the area.
A member of the regular guard who is in the distance to your north.

< 948h/948H 223v/225V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S

< 948h/948H 224v/225V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
The corpse of a war-hardened warrior is lying here.

< 948h/948H 223v/225V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 948h/948H 222v/225V Pos: standing >
You quickly scan the area.
A member of the regular guard who is rather far off to your north.
A commoner who is a brief walk away to your east.
The spectre of a member of the regular guard who is close by to your west.
The spectre of a half-orc mercenary who is close by to your west.
The spectre of a half-orc mercenary who is close by to your west.
The spectre of a half-orc mercenary who is close by to your west.
The skeleton of a half-orc rogue who is close by to your west.
An Orc who is close by to your west.
A half-orc warrior who is rather far off to your west.
Learett who is rather far off to your west.

< 948h/948H 225v/225V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 948h/948H 224v/225V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 948h/948H 223v/225V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a retired soldier is lying here.
The spectre of a member of the regular guard stands here. (minion) (Red Aura)
The spectre of a half-orc mercenary stands here. (minion) (Red Aura)
The spectre of a half-orc mercenary stands here. (minion) (Red Aura)
The spectre of a half-orc mercenary stands here. (minion) (Red Aura)
The skeleton of a half-orc rogue stands here. (minion) (Red Aura)
An Orc (medium) sits resting.(Red Aura)

< 948h/948H 222v/225V Pos: standing >
You start chanting...
You snap into visibility.

< 948h/948H 224v/225V Pos: standing >
You complete your spell...
You point at an Orc.
[Damage: 167 ] Your iceball shatters upon impacting an Orc, rending flesh and sending blood flying.
An Orc, looking very frustrated, packs up her book.

< 948h/948H 225v/225V Pos: standing >
The spectre of a half-orc mercenary says 'I must assist my master!'
Your forefathers manifest themselves in an attempt to protect you!
The spectre of a half-orc mercenary misses you.
You snap into visibility.
-=[The spectre of a half-orc mercenary's weak pierce grazes you.]=-
You dodge the spectre of a half-orc mercenary's vicious attack.
You dodge the spectre of a half-orc mercenary's vicious attack.
You dodge the spectre of a half-orc mercenary's vicious attack.

< 947h/948H 225v/225V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: undead sta EP: excellent >
 An Orc misses you.

< 947h/948H 225v/225V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: undead sta EP: excellent >
 You start chanting...
You snap into visibility.

< 947h/948H 225v/225V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: undead sta EP: excellent >
 Your forefathers manifest themselves in an attempt to protect you!
You dodge a bash from the skeleton of a half-orc rogue, who loses its balance and falls.

< 947h/948H 225v/225V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: undead sta EP: excellent >
 You snap into visibility.
You complete your spell...
You point at an Orc.
[Damage: 168 ] Your iceball shatters any hopes an Orc had of living a long and happy life.
An Orc's bugbear-skin eyepatch [superior] freezes and shatters into million pieces from the intense cold!
An Orc is dead! R.I.P.
You receive your share of experience.