The death of [51 Scourge] Zloin The Empire of Lloth (Goblin)

in Shaiennar Road

from the perspective of [51 Scourge] Zloin The Empire of Lloth (Goblin)

<worn on head>       the shell of the shadowy crown of damnation
<worn around neck>   an unholy amulet of Drull [superior]
<worn on body>       the platemail of life [modified]
<worn about body>    a cape of shadows [poor]
<worn on back>       a large leather backpack
<worn on tail>       a ring of sandstone [poor]
<worn on hands>      the gloves of randomness
<worn on finger>     a bright platinum wedding band [superior]
<primary weapon>     a fiery red scepter [modified]
<held>               a glowing crystal sphere [modified] (illuminating)
<worn on feet>       a pair of red suede boots [superior]

A Long Hallway
   This long hallway is well lit and somewhat narrow, torches
lining the massive stone walls.  Wooden doors can be found
on either side of the hall, some for guests, those who live
in the castle, or public use.  A grand staircase lies to the
east, while the hallway continues west.
Obvious exits: -East -West

< 681h/706H 149v/150V Pos: standing >
A Long Hallway
   This long hallway is well lit and somewhat narrow, torches
lining the massive stone walls.  Wooden doors can be found
on either side of the hall, some for guests, those who live
in the castle, or public use.  A grand staircase lies to the
east, while the hallway continues west.
Obvious exits: -East -South# -West

< 681h/706H 148v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 681h/706H 148v/150V Pos: standing >
It's already closed!

< 682h/706H 148v/150V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
Your communion with nature is now complete...
A Long Hallway
   This long hallway is well lit and somewhat narrow, torches
lining the massive stone walls.  Wooden doors can be found
on either side of the hall, some for guests, those who live
in the castle, or public use.  A grand staircase lies to the
east, while the hallway continues west.
Obvious exits: -North -East -West
An elite patrolling guard wanders by here.

< 684h/706H 148v/150V Pos: standing >
An Extravagant Guest Room
    This room is even more extravagant than the other guest
rooms, if that's possible.  Huge tapestries cover the thick
stone walls, while the rest of the room is covered in a variety
of rich colors - reds, blues, greens, and purples.  A huge
canopy bed takes up much of the room, why someone would need
such a huge bed is a mystery.  A wooden door leads out into
the hallway.
Obvious exits: -South
A decorated ambassador relaxes here.

< 684h/706H 147v/150V Pos: standing >
Ok.

< 685h/706H 147v/150V Pos: standing >
   The word "decorated" fits this ambassador quite well, bracelets and
necklaces dangling from his body.  Colorful jewels adorn every inch of
his extravagant clothing.  It goes beyond tasteful, this man flaunting
his wealth about.  He rests quietly here after just arriving, awaiting
his audience with the king.
A decorated ambassador appears to be Human and is in excellent condition.
He's medium in size.
He seems to be moving much faster than normal..

<worn on finger>     a bright platinum wedding band [superior]

< 692h/706H 150v/150V Pos: standing >
You start chanting...

< 696h/706H 150v/150V Pos: standing >
Casting: sunray 

< 699h/706H 150v/150V Pos: standing >
You complete your spell...
[Damage: 415 ] You unleash light in a focused, searing ray at a decorated ambassador!
You dodge a decorated ambassador's vicious attack.
A decorated ambassador's punch grazes you.
A decorated ambassador starts casting an offensive spell.
A decorated ambassador completes his spell...
A decorated ambassador utters the words 'yjrr pabraw'
a decorated ambassador calls down a holy blast of might at you, ouch!

< 639h/706H 150v/150V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: decorated sta EP:  small wounds >
 You miss a decorated ambassador.
A decorated ambassador dodges your futile attack.

< 639h/706H 150v/150V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: decorated sta EP:  small wounds >
 You start chanting...

< 639h/706H 150v/150V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: decorated sta EP:  small wounds >
 Casting: sunray 

< 639h/706H 150v/150V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: decorated sta EP:  small wounds >
 You complete your spell...
[Damage: 405 ] You unleash light in a focused, searing ray at a decorated ambassador!

< 639h/706H 150v/150V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: decorated sta EP:  few wounds >
 You miss a decorated ambassador.
You miss a decorated ambassador.
A decorated ambassador's weak punch grazes you.
A decorated ambassador's fine punch strikes you.
A decorated ambassador starts casting an offensive spell.
A decorated ambassador completes his spell...
A decorated ambassador utters the words 'yjrr pabraw'
a decorated ambassador calls down a holy blast of might at you, ouch!

< 557h/706H 150v/150V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: decorated sta EP:  few wounds >
 You start chanting...

< 557h/706H 150v/150V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: decorated sta EP:  few wounds >
 Casting: sunray 

< 557h/706H 150v/150V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: decorated sta EP:  few wounds >
 You complete your spell...
[Damage: 423 ] You unleash light in a focused, searing ray at a decorated ambassador!

< 557h/706H 150v/150V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: decorated sta EP: pretty hurt >
 You miss a decorated ambassador.
You start chanting...

< 557h/706H 150v/150V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: decorated sta EP: pretty hurt >
 You dodge a decorated ambassador's vicious attack.
A decorated ambassador's punch wounds you.
A decorated ambassador starts casting a spell.
A decorated ambassador completes his spell...
A decorated ambassador utters the words 'yjrr pabraw'
a decorated ambassador calls down a holy blast of might at you, ouch!

< 488h/706H 150v/150V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: decorated sta EP: pretty hurt >
 Casting: sunray 

< 488h/706H 150v/150V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: decorated sta EP: pretty hurt >
 You complete your spell...
[Damage: 422 ] You unleash light in a focused, searing ray at a decorated ambassador!

< 488h/706H 150v/150V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: decorated sta EP:  awful >
 You start chanting...

< 488h/706H 150v/150V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: decorated sta EP:  awful >
 Casting: sunray 

< 488h/706H 150v/150V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: decorated sta EP:  awful >
 You complete your spell...
[Damage: 385 ] A decorated ambassador is struck by your ray of sunlight, and is destroyed instantly!
A decorated ambassador is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a decorated ambassador dies in agony.

< 488h/706H 150v/150V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 488h/706H 150v/150V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 488h/706H 150v/150V Pos: standing >
You get a bright platinum wedding band [superior] from the corpse of a decorated ambassador.
You get a few coins from the corpse of a decorated ambassador.
There were: 6 platinum coins, 22 gold coins. 

< 488h/706H 150v/150V Pos: standing >
You place a bright platinum wedding band [superior] on your left ring finger.

< 488h/706H 150v/150V Pos: standing >

< 488h/706H 150v/150V Pos: standing >
You are carrying: (4/9)
the diamond crown of Winduin (glowing)
some fists of steel
an unholy necklace of Baal [superior]
a hat of witchcraft [superior]

< 490h/706H 150v/150V Pos: standing >
Ok.

< 491h/706H 150v/150V Pos: standing >
A Long Hallway
   This long hallway is well lit and somewhat narrow, torches
lining the massive stone walls.  Wooden doors can be found
on either side of the hall, some for guests, those who live
in the castle, or public use.  A grand staircase lies to the
east, while the hallway continues west.
Obvious exits: -North -East -West
An elite patrolling guard wanders by here.

< 492h/706H 149v/150V Pos: standing >
A Long Hallway
   This long hallway is well lit and somewhat narrow, torches
lining the massive stone walls.  Wooden doors can be found
on either side of the hall, some for guests, those who live
in the castle, or public use.  A grand staircase lies to the
east, while the hallway continues west.
Obvious exits: -East -South# -West

< 493h/706H 148v/150V Pos: standing >
A Long Hallway
   This long hallway is well lit and somewhat narrow, torches
lining the massive stone walls.  Wooden doors can be found
on either side of the hall, some for guests, those who live
in the castle, or public use.  A grand staircase lies to the
east, while the hallway continues west.
Obvious exits: -East -West

< 493h/706H 147v/150V Pos: standing >
A Long Hallway
   This long hallway is well lit and somewhat narrow, torches
lining the massive stone walls.  Wooden doors can be found
on either side of the hall, some for guests, those who live
in the castle, or public use.  A grand staircase lies to the
east, while the hallway continues west.
Obvious exits: -East -West
A tiny spring bubbles here from the ground.
An elite patrolling guard wanders by here.
A guardian enchantress wanders about the halls.

< 495h/706H 147v/150V Pos: standing >
A Grand Staircase
   The staircase spirals around in no set pattern, shining
marble steps leading up another level of the palace.  The
walls are lined in glowing torches, lighting your way.
Obvious exits: -West -Down

< 496h/706H 146v/150V Pos: standing >
A Grand Staircase
   The staircase spirals around in no set pattern, shining
marble steps leading up another level of the palace.  The
walls are lined in glowing torches, lighting your way.
Obvious exits: -South -Up

< 497h/706H 145v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 498h/706H 146v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 499h/706H 146v/150V Pos: standing >
A Grand Staircase
   The staircase spirals around in no set pattern, shining
marble steps leading up another level of the palace.  The
walls are lined in glowing torches, lighting your way.
Obvious exits: -North -Down

< 499h/706H 145v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 500h/706H 146v/150V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Alas, you cannot go that way. . . .

< 500h/706H 146v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 501h/706H 146v/150V Pos: standing >
End of A Wide Hallway
   This hall is slightly more narrow than the main one
to the west, but still allows many to pass at once. Torches
line the walls, illuminating your passage.  A grand stair
case stands just before you here, leading up to the second
level of the palace.
Obvious exits: -West -Up

< 501h/706H 146v/150V Pos: standing >
A Wide Hallway
   This hall is slightly more narrow than the main one
to the west, but still allows many to pass at once. Torches
line the walls, illuminating your passage.  A grand stair
case lies to the east, leading up to the second level of
the palace.
Obvious exits: -East -West
An elite patrolling guard wanders by here.

< 502h/706H 145v/150V Pos: standing >
Main Hall Through The Palace
   The main hall through the palace is very wide with a
high ceiling, allowing many to pass through at once.  Torches
line the thick stone walls, illunimating the area with a faint
glow.  The palace gates are just to the south, while corridors
stretch out in a few directions and the throne room lies north.
Obvious exits: -North -East -South
An elite patrolling guard wanders by here.

< 503h/706H 144v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 503h/706H 144v/150V Pos: standing >
Main Hall Through The Palace
   The main hall through the palace is very wide with a
high ceiling, allowing many to pass through at once.  Torches
line the thick stone walls, illunimating the area with a faint
glow.  The palace gates are just to the south, while corridors
stretch out in a few directions and the throne room lies north.
Obvious exits: -North -South -West

< 504h/706H 144v/150V Pos: standing >
A Dark Corridor
   The only light here comes from the main hall just east,
casting shadows in every corner.  The walls are made of
thick grey stone, the ceiling low here.  Back east the
main hall of the palace lies.  The corridor continues west.
Obvious exits: -East -West

< 505h/706H 143v/150V Pos: standing >
A Dark Corridor
   The only light here comes from the main hall just to the east,
casting shadows into every corner.  The walls are made of a thick
grey stone and the ceiling is very low here.  The corridor continues
both east and west from here.
Obvious exits: -East -West

< 506h/706H 143v/150V Pos: standing >
A Dark Corridor
   The only light here comes from the main hall just east, casting
shadows in every corner of this hall.  The walls are made of a thick
grey stone and the ceiling is very low.  Back east the main hall of
the palace lies, while a large door stands just to the north of here.
A slight draft can be felt coming up from below.
Obvious exits: -North -East -Down

< 507h/706H 142v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 508h/706H 143v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 509h/706H 143v/150V Pos: standing >
A Large Cavern
   The echoes of the ocean are loud here and many footsteps can
be heard from just above.  This cavern is old, the damp
walls adorn carvings and markings in an ancient language.
A strong strench fills the whole cavern, caused by a dragon
who has most likely lived here for a very long time.  A narrow
tunnel leads south.
Obvious exits: -South -Up

< 509h/706H 142v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 510h/706H 143v/150V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 510h/706H 143v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 511h/706H 143v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 512h/706H 143v/150V Pos: standing >
An Extremely Narrow Tunnel
    The tunnel becomes much more narrow here, only allowing one
person to pass at a time.  It is impossible to see here without
some kind of light, even too dark for shadows to emerge.  The
walls of this tunnel are slightly damp, and a shallow pool of
water covers the ground. Echoes fill the area, caused by the ocean
being so close as well as the bustle of the city above.  The
tunnel leads back south while a large cavern is just to the
north, the stench of a dragon quite evident.
This area seems to be exceptionally narrow!
Obvious exits: -North -South

< 512h/706H 143v/150V Pos: standing >
An Extremely Narrow Tunnel
    The tunnel becomes much more narrow here, only allowing one
person to pass at a time.  It is impossible to see here without
some kind of light, even too dark for shadows to emerge.  The
walls of this tunnel are slightly damp, and a shallow pool of
water covers the ground. Echoes fill the area, caused by the ocean
being so close as well as the bustle of the city above.  The
tunnel broadens to the west and continues north.
This area seems to be exceptionally narrow!
Obvious exits: -North -West

< 513h/706H 142v/150V Pos: standing >
A Narrow Tunnel
    It is impossible to see here without some kind of light,
even too dark for shadows to emerge.  The walls of this tunnel
are slightly damp, and a shallow pool of water covers the ground.
Echoes fill the area, caused by the ocean being so close
as well as the bustle of the city above.  The tunnel continues
west and east.
Obvious exits: -East -West

< 513h/706H 141v/150V Pos: standing >
A Narrow Tunnel
    It is impossible to see here without some kind of light,
even too dark for shadows to emerge.  The walls of this tunnel
are slightly damp, and a shallow pool of water covers the ground.
Echoes fill the area, caused by the ocean being so close
as well as the bustle of the city above.  The tunnel continues
west and east.
Obvious exits: -East -West

< 514h/706H 140v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 514h/706H 141v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/706H 141v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/706H 141v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 516h/706H 141v/150V Pos: standing >
A Narrow Tunnel
    It is impossible to see here without some kind of light,
even too dark for shadows to emerge.  The walls of this tunnel
are slightly damp, and a shallow pool of water covers the ground.
Echoes fill the area, caused by the ocean being so close
as well as the bustle of the city above.  The tunnel continues
north and east.
Obvious exits: -East -South
A large brown rat scurries through the tunnels.

< 517h/706H 141v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 517h/706H 141v/150V Pos: standing >
A Narrow Tunnel
    It is impossible to see here without some kind of light,
even too dark for shadows to emerge.  The walls of this tunnel
are slightly damp, and a shallow pool of water covers the ground.
Echoes fill the area, caused by the ocean being so close
as well as the bustle of the city above.  The tunnel continues
north and south.
Obvious exits: -North -South

< 518h/706H 140v/150V Pos: standing >
A Narrow Tunnel
    It is impossible to see here without some kind of light,
even too dark for shadows to emerge.  The walls of this tunnel
are slightly damp, and a shallow pool of water covers the ground.
Echoes fill the area, caused by the ocean being so close
as well as the bustle of the city above.  The tunnel continues
north and west.
Obvious exits: -North -West

< 518h/706H 140v/150V Pos: standing >
A Narrow Tunnel
    It is impossible to see here without some kind of light,
even too dark for shadows to emerge.  The walls of this tunnel
are slightly damp, and a shallow pool of water covers the ground.
Echoes fill the area, caused by the ocean being so close
as well as the bustle of the city above.  The tunnel continues
north, south, and east.
Obvious exits: -North -East -South
A large brown rat scurries through the tunnels.
A large brown rat scurries through the tunnels.
A large brown rat scurries through the tunnels.

< 519h/706H 139v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 520h/706H 139v/150V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Alas, you cannot go that way. . . .

< 521h/706H 140v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 521h/706H 140v/150V Pos: standing >
A Narrow Tunnel
    It is impossible to see here without some kind of light,
even too dark for shadows to emerge.  The walls of this tunnel
are slightly damp, and a shallow pool of water covers the ground.
Echoes fill the area, caused by the ocean being so close
as well as the bustle of the city above.  The tunnel continues
north and south.
Obvious exits: -North -South

< 522h/706H 139v/150V Pos: standing >
A Narrow Tunnel
    It is impossible to see here without some kind of light,
even too dark for shadows to emerge.  The walls of this tunnel
are slightly damp, and a shallow pool of water covers the ground.
Echoes fill the area, caused by the ocean being so close
as well as the bustle of the city above.  The tunnel curves
southwest and leads back north.
Obvious exits: -North -Southwest

< 522h/706H 138v/150V Pos: standing >
You are using:
<worn on head>       the shell of the shadowy crown of damnation
<worn around neck>   an unholy amulet of Drull [superior]
<worn on body>       the platemail of life [modified]
<worn about body>    a cape of shadows [poor]
<worn on back>       a large leather backpack
<worn on tail>       a ring of sandstone [poor]
<worn about waist>   a belt bearing the symbol of Baphomet
<worn on hands>      the gloves of randomness
<worn on finger>     a bright platinum wedding band [superior]
<primary weapon>     a fiery red scepter [modified]
<held>               a glowing crystal sphere [modified] (illuminating)
<worn on feet>       a pair of red suede boots [superior]

< 523h/706H 139v/150V Pos: standing >
A Narrow Tunnel
    It is impossible to see here without some kind of light,
even too dark for shadows to emerge.  The walls of this tunnel
are slightly damp, and a shallow pool of water covers the ground.
Echoes fill the area, caused by the ocean being so close
as well as the bustle of the city above.  The tunnel curves
northeast and leads back south.
Obvious exits: -South -Northeast

< 525h/706H 139v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 526h/706H 139v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 526h/706H 139v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/706H 140v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/706H 140v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 529h/706H 141v/150V Pos: standing >
A Narrow Tunnel
    It is impossible to see here without some kind of light,
even too dark for shadows to emerge.  The walls of this tunnel
are slightly damp, and a shallow pool of water covers the ground.
Echoes fill the area, caused by the ocean being so close
as well as the bustle of the city above.  The tunnel continues
west and north.
Obvious exits: -North -West
A tiny spring bubbles here from the ground.

< 529h/706H 140v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 530h/706H 140v/150V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Your communion with nature is now complete...
A Narrow Tunnel
    It is impossible to see here without some kind of light,
even too dark for shadows to emerge.  The walls of this tunnel
are slightly damp, and a shallow pool of water covers the ground.
Echoes fill the area, caused by the ocean being so close
as well as the bustle of the city above.  A ladder leads up
out of here, while the darkness continues on east.
Obvious exits: -East -West

< 531h/706H 139v/150V Pos: standing >
A Dark Tunnel
    It is impossible to see here without some kind of light,
even too dark for shadows to emerge.  The walls of this tunnel
are slightly damp, and a shallow pool of water covers the ground.
Echoes fill the area, caused by the ocean being so close
as well as the bustle of the city above.  A ladder leads up
out of here, while the darkness continues on east.
Obvious exits: -East -Up

< 531h/706H 139v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 532h/706H 139v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 532h/706H 139v/150V Pos: standing >

		Character attributes for Zloin

Level: 51   Race: Kobold   Class: Druid / Forest Druid 
Age: 22 yrs / 6 mths  Height: 42 inches Weight: 55 lbs  Size: small

  Actual (Base)     Actual (Base)
Str: 135 (158)    Pow:  56 ( 80)
Dex:  66 ( 55)    Int: 109 ( 83)   
Agi:  72 ( 60)    Wis: 108 (102)
Con: 166 (174)    Cha:  57 ( 81)   Luc:  72 ( 80)
Equipped Items:  12     Carried weight:   46

Armor Points: -192  Reduces melee damage taken by 19.2% 
Melee Critical Percentage(int): 21%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 21% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 110% 
Bloodlust Damage Bonus(vs mob only): 200% 
Hitroll: 4   Damroll: 29
Alignment: -2  (-1000 to 1000)

Saving Throws: PAR[9]  FEA[9]
               BRE[21]  SPE[11]

Load carried: Not a problem

< 533h/706H 140v/150V Pos: standing >
A Narrow Passageway
   An ogre would have trouble fitting its bulk through this
narrow hole.  This appears to have been an old sewage line, the
smell still faintly present.  A damp tunnel leads down into the
unknown darkness.
Obvious exits: -Up -Down

< 535h/706H 139v/150V Pos: standing >
A Narrow Passageway
   An ogre would have trouble fitting its bulk through this
narrow hole.  This appears to have been an old sewage line, the
smell still faintly present.  A damp tunnel leads down into the
unknown darkness.
Obvious exits: -Up -Down

< 536h/706H 139v/150V Pos: standing >
A Narrow Passageway
   An ogre would have trouble fitting its bulk through this
narrow hole.  This appears to have been an old sewage line, the
smell still faintly present.  A damp tunnel leads down into the
unknown darkness.
Obvious exits: -West -Down

< 537h/706H 138v/150V Pos: standing >
You rediscover the law of gravity...
...the hard way!

< 537h/706H 139v/150V Pos: standing >
A Narrow Passageway
   An ogre would have trouble fitting its bulk through this
narrow hole.  This appears to have been an old sewage line, the
smell still faintly present.  A damp tunnel leads down into the
unknown darkness.
Obvious exits: -Up -Down
Alas, you cannot go that way. . . .

< 538h/706H 139v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 538h/706H 139v/150V Pos: standing >
You are already standing.

< 540h/706H 140v/150V Pos: standing >
A Narrow Passageway
   An ogre would have trouble fitting its bulk through this
narrow hole.  This appears to have been an old sewage line, the
smell still faintly present.  A damp tunnel leads down into the
unknown darkness.
Obvious exits: -Up -Down
A Narrow Passageway
   An ogre would have trouble fitting its bulk through this
narrow hole.  This appears to have been an old sewage line, the
smell still faintly present.  A damp tunnel leads down into the
unknown darkness.
Obvious exits: -Up -Down

< 540h/706H 139v/150V Pos: standing >
A Narrow Passageway
   An ogre would have trouble fitting its bulk through this
narrow hole.  This appears to have been an old sewage line, the
smell still faintly present.  A damp tunnel leads down into the
unknown darkness.
Obvious exits: -West -Down

< 541h/706H 138v/150V Pos: standing >
A Narrow Passageway
Obvious exits: -U -D
A Narrow Passageway
   An ogre would have trouble fitting its bulk through this
narrow hole.  This appears to have been an old sewage line, the
smell still faintly present.  A damp tunnel leads down into the
unknown darkness.
Obvious exits: -West -Down

< 541h/706H 137v/150V Pos: standing >
A Narrow Passageway
Obvious exits: -U -D
Alas, you cannot go that way. . . .

< 542h/706H 138v/150V Pos: standing >
A Narrow Passageway
Obvious exits: -U -D
Alas, you cannot go that way. . . .

< 542h/706H 138v/150V Pos: standing >
You land with stunning force!
[Damage: 62 ] The world starts spinning, and your ears are ringing!

< 481h/706H 138v/150V Pos: sitting >
Perhaps you should get on your feet first?

< 482h/706H 138v/150V Pos: sitting >
Perhaps you should get on your feet first?

< 483h/706H 138v/150V Pos: sitting >
Alas, you cannot go that way. . . .

< 483h/706H 138v/150V Pos: sitting >
Perhaps you should get on your feet first?

< 484h/706H 138v/150V Pos: sitting >
Alas, you cannot go that way. . . .

< 484h/706H 138v/150V Pos: sitting >
You stagger about, then fall to your knees!

< 485h/706H 138v/150V Pos: on your ass >
A Narrow Passageway
   An ogre would have trouble fitting its bulk through this
narrow hole.  This appears to have been an old sewage line, the
smell still faintly present.  A damp tunnel leads down into the
unknown darkness.
Obvious exits: -Up -Down

< 485h/706H 131v/150V Pos: on your ass >
A Narrow Passageway
   An ogre would have trouble fitting its bulk through this
narrow hole.  This appears to have been an old sewage line, the
smell still faintly present.  A damp tunnel leads down into the
unknown darkness.
Obvious exits: -Up -Down

< 486h/706H 124v/150V Pos: on your ass >
A Narrow Passageway
   An ogre would have trouble fitting its bulk through this
narrow hole.  This appears to have been an old sewage line, the
smell still faintly present.  A damp tunnel leads down into the
unknown darkness.
Obvious exits: -West -Down

< 487h/706H 117v/150V Pos: on your ass >
A Rocky Beach
   The scent of salt is strong here, mingled with the smell of freshly
caught fish drying in the sun.  Lazy waves wash up against the rocky
shore, bringing in broken seashells, gravel, crabs, and other small
creatures of the sea.  The beach continues northwards towards the pier
which extends out over the water, while the street leading to the docks
lies south.  A pile of loose rocks are in a pile here.
Obvious exits: -North -East -South

< 487h/706H 108v/150V Pos: on your ass >
Alas, you cannot go that way. . . .

< 488h/706H 108v/150V Pos: on your ass >
Alas, you cannot go that way. . . .

< 488h/706H 108v/150V Pos: on your ass >
Alas, you cannot go that way. . . .

< 489h/706H 108v/150V Pos: on your ass >
A Rocky Beach
   The sand is hot against bare feet when the sun is high in the sky,
comforted only by the cool breeze that drifts by here.  A rocky wall
begins to extend upwards on the east side of the beach, allowing for
only a few dozen feet of sand to extend from the water.  The sand isn't
quite as smooth and soft as one might expect, though, cluttered with
broken seashells and gravel washed up by the slow waves.  A long pier
reaches out over the waters to the north of here, fishermen lining it
in hopes of a good catch.  Towards the south a sloping path leads
upwards onto the street.
Obvious exits: -North -South
A seagull flies down low over the beach here.
A seagull flies down low over the beach here.

< 490h/706H 97v/150V Pos: on your ass >
A Rocky Path
   The steep incline ends abruptly here, the land flattened by years
of high tides and weather.  Seashells, gravel, crabs, and other small
creatures have found their way onto the beach, causing one to watch
closely where they step.  When the sun shines high in the sky it warms
the sand, burning bare feet, while a cool breeze blows in from the sea.
The beach continues northwards towards the pier which extends out over
the water, while a sloping path leads back up to the street.
Obvious exits: -North -Up

< 491h/706H 86v/150V Pos: on your ass >
Alas, you cannot go that way. . . .

< 491h/706H 86v/150V Pos: on your ass >
You stagger about, then fall to your knees!

< 492h/706H 86v/150V Pos: on your ass >
You stagger about, then fall to your knees!

< 492h/706H 86v/150V Pos: on your ass >
A Rocky Path
   This path is well used, marking the travel of several villagers
and travellers to and from the beach and streets.  A steep incline
leads downwards towards the beach, cluttered by loose rocks and gravel,
making the trip down slightly difficult.  From here, the ocean is
visible, stretching out westwards towards the horizon, while a long
pier reaches across the waters not too far north.  The path continues
both up and down.
Obvious exits: -South -Down

< 493h/706H 76v/150V Pos: on your ass >
Alas, you cannot go that way. . . .

< 494h/706H 76v/150V Pos: on your ass >
Before The Docks
   Two thick iron gates stand open before the docks, creaking when
strong winds hit the small city.  The salty scent of the air is heavy
here, seagulls swoop down hoping for a free meal.  Shaiennar Road
leads east from here and the docks are west.  To the north is a small
path leading towards the beach.
Obvious exits: -North -East -West

< 495h/706H 69v/150V Pos: on your ass >
The Center Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The center of the docks can be seen to the
west and back east leads Shaiennar Road.
Obvious exits: -North -East -West

< 495h/706H 62v/150V Pos: on your ass >
Before The Docks
   Two thick iron gates stand open before the docks, creaking when
strong winds hit the small city.  The salty scent of the air is heavy
here, seagulls swoop down hoping for a free meal.  Shaiennar Road
leads east from here and the docks are west.  To the north is a small
path leading towards the beach.
Obvious exits: -North -East -West

< 497h/706H 55v/150V Pos: on your ass >
Shaiennar Road
   The bustle throughout the city can be heard from all directions,
from the shops lining the street and the market further east to the
docks that lie westward.  The shouts and yells of sailors and merchants,
vendors selling their goods, and children running down the streets
assaults the ears.  A somewhat large building to the south houses a
shop that receives much activity of people moving in and out.
Obvious exits: -East -South -West

< 497h/706H 48v/150V Pos: on your ass >
You stagger about, then fall to your knees!

< 498h/706H 48v/150V Pos: on your ass >
You stagger about, then fall to your knees!

< 499h/706H 48v/150V Pos: on your ass >
Shaiennar Road
   Many people make their way through here from the market to the
docks or vice versa, as well as towards the various buildings that
line this street.  The activity here is constant throughout the day
and night, and yet the whole appearance of the city gives one the
feeling it has seen better years, as many buildings have long since
been abandoned and not as many ships can be seen in the harbor.  To
the north side of the street here lies a shop that looks totally
empty, the windows closed shut with wooden boards.  The street
itself continues both east and west.
Obvious exits: -North# -East -West
An elven woman shops around town here.

< 499h/706H 41v/150V Pos: on your ass >
Sorry, you can't do that while laying around.

< 500h/706H 41v/150V Pos: on your ass >
Sorry, you can't do that while laying around.

< 500h/706H 41v/150V Pos: on your ass >
The world stops spinning.
You clamber to your feet.

< 501h/706H 41v/150V Pos: standing >
You are already standing.

< 501h/706H 41v/150V Pos: standing >
You are already standing.

< 502h/706H 41v/150V Pos: standing >
You start chanting...

< 503h/706H 41v/150V Pos: standing >
Casting: create spring 

< 505h/706H 42v/150V Pos: standing >
You complete your spell...

< 506h/706H 43v/150V Pos: standing >
An elven woman starts casting a spell.

< 508h/706H 44v/150V Pos: standing >
You start chanting...

< 509h/706H 44v/150V Pos: standing >
You complete your spell...
You feel energy begin to surge through your limbs.

< 512h/706H 46v/150V Pos: standing >
An elven woman completes her spell...
An elven woman utters the words 'sfahzqhuai yfaw zzur'

< 515h/706H 48v/150V Pos: standing >
You drink from a tiny bubbling spring.
You can't possibly heal any faster.
You feel the power of nature course through your veins.
The warmth of nature fills your body.
You invigorate Zloin with renewed energy.

< 515h/706H 81v/150V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 516h/706H 82v/150V Pos: standing >
A half-elf guard snaps into visibility.
A half-elf guard dances an amazing maneuver in battle, tripping you.

< 613h/706H 90v/150V Pos: on your ass >
< T: Zloin TP: ass TC: small wounds E: a half-elf guard sta EP: excellent >
 A half-elf guard snaps into visibility.
A half-elf guard's mighty pierce strikes you.
A half-elf guard's mighty pierce strikes you hard.
A half-elf guard's pierce strikes you hard.
A half-elf guard's pierce wounds you.
A half-elf guard's pierce strikes you.

< 451h/706H 91v/150V Pos: on your ass >
< T: Zloin TP: ass TC: few wounds E: a half-elf guard sta EP: excellent >
 A faint hum can be heard from Tiamat's poison tail stinger carried by a half-elf guard.

< 451h/706H 91v/150V Pos: on your ass >
< T: Zloin TP: ass TC: few wounds E: a half-elf guard sta EP: excellent >
 A half-elf guard snaps into visibility.
A half-elf guard's pierce strikes you.
A half-elf guard's fine pierce wounds you.
A half-elf guard's mighty pierce strikes you hard.
A half-elf guard's impressive pierce strikes you.
A half-elf guard's mighty pierce strikes you very hard.

< 316h/706H 91v/150V Pos: on your ass >
< T: Zloin TP: ass TC: nasty wounds E: a half-elf guard sta EP: excellent >
 With unbelievable speed, a half-elf guard's gladius called 'Backstabber' intercepts your attack, and then a half-elf guard steps wide to deliver a graceful counter-attack!
A half-elf guard snaps into visibility.
A half-elf guard's impressive pierce strikes you.
A gladius called 'Backstabber' slices through the air with incredible ease!
A half-elf guard's impressive pierce strikes you.

< 286h/706H 91v/150V Pos: on your ass >
< T: Zloin TP: ass TC: nasty wounds E: a half-elf guard sta EP: excellent >
 A half-elf guard snaps into visibility.
A half-elf guard's impressive pierce strikes you.
A half-elf guard's gladius called 'Backstabber' begins to hum.
A half-elf guard quickly vanishes and reappears behind you!
Out of nowhere, a half-elf guard stabs you in the back.
OUCH!  That really did HURT!
A half-elf guard's impressive pierce strikes you hard.
A half-elf guard's pierce strikes you.
A half-elf guard's mighty pierce enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A half-elf guard's impressive pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!

< 68h/706H 91v/150V Pos: on your ass >
< T: Zloin TP: ass TC: awful E: a half-elf guard sta EP: excellent >
 A half-elf guard snaps into visibility.
A half-elf guard's pierce strikes you hard.
You wish that your wounds would stop BLEEDING so much!
A half-elf guard's gladius called 'Backstabber' begins to hum.
A half-elf guard quickly vanishes and reappears behind you!
Out of nowhere, a half-elf guard stabs you in the back, RIP...
Your belt bearing the symbol of Baphomet was completely destroyed by the massive blow!