The death of [51 Scourge] Zloin The Empire of Lloth (Goblin)

in Shaiennar Road

from the perspective of [56 Wildmage] Nib The Resistance (Gnome)

<floating about head>a dark purple ioun stone[134h 25m 53s]
<worn as a badge>    an Alatorin medal of honor of damage enchanted by Ixy (magic) (glowing) [86%]             
<worn on head>       a crown of burning flames (invis)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a golden scale dangling from a platinum chain of dexterity enchanted by Nib (magic)
<worn in ear>        an enchanted earring of intelligence [poor] made by Rukkus [65%]             
<worn on face>       the beak of the Queen of Chaos [superior] enchanted by Nib (magic)
<worn around neck>   a gory string of cyclops eyes [poor] (magic) [83%]             
<worn around neck>   a necklace of dangling bones and relics [superior] (magic) (humming)
<worn on body>       a suit of wickedly-barbed devil hide bearing the soul of Nib (magic) (humming)
<worn about body>    a long, flowing cape of hellfire of precision enchanted by Nib (magic) (glowing)
<worn on back>       a double-buckled Alatorin backpack [70%]             
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies of constitution enchanted by Nib (magic) (glowing)
<worn about waist>   the spiked circles of bloodletting (humming)
<worn on belt buckle>a platinum telescope studded with crystal shrimp [superior] (magic) (glowing)
<attached to belt>   an obsidian buckle named "Rage" (magic) (glowing) (humming)[15h 26m 21s]
<worn on arms>       some sleeves of stretched drow-skin of constitution enchanted by Nib
<worn around wrist>  the power infused bracelet of dark-mithril of intelligence [88%]             
<worn around wrist>  a fine dragonscale bracer from Tribal Oasis
<worn on hands>      a pair of pale, misty gloves[148h 11m 36s]
<worn on finger>     an enchanted ring of balor bone of agility enchanted by Nib
<worn on finger>     a ring of the Neogi Lords [superior] enchanted by Ixy (glowing) [76%]             
<primary weapon>     a gladius called 'Backstabber' (magic) (glowing)[113h 44m 36s]
<secondary weapon>   Tiamat's poison tail stinger (magic)[148h 11m 33s]
<worn on legs>       the leggings of a MaDMaN of constitution (magic)
<worn on feet>       boots of thundering might of constitution (magic) (humming)

You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 610h/610H 109v/111V Pos: standing >
The Market
Obvious exits: -N -E -S -W

< 610h/610H 110v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 610h/610H 110v/111V Pos: standing >
The Market Square
Obvious exits: -N -E -S -W
A huge finely crafted fountain stands here.
A young girl runs around here carelessly.

< 610h/610H 109v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 610h/610H 109v/111V Pos: standing >
You quickly scan the area.
A young guard who is close by to your north.
The Incarnate of Air who is a brief walk away to your north.
A retired sailor who is rather far off to your north.
A young guard who is rather far off to your north.
A retired sailor who is rather far off to your north.
A young girl who is not far off to your east.
An elite guard who is not far off to your east.
Elemak, captain of the guards who is not far off to your east.
An elite guard who is not far off to your east.
A retired sailor who is a brief walk away to your east.
An elven woman who is close by to your south.
A young guard who is a brief walk away to your south.
A deer who is not far off to your west.
A young guard who is not far off to your west.
The Incarnate of Fire who is a brief walk away to your west.
A retired sailor who is a brief walk away to your west.
A young guard who is a brief walk away to your west.

< 610h/610H 111v/111V Pos: standing >
A young guard enters from the north.
The Market
Obvious exits: -N -E -S -W

< 610h/610H 110v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 610h/610H 110v/111V Pos: standing >
You quickly scan the area.
A dwarven merchant who is close by to your north.
A young guard who is close by to your east.
A young girl who is close by to your east.
A young girl who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
Elemak, captain of the guards who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A retired sailor who is rather far off to your east.
A deer who is close by to your west.
A young guard who is close by to your west.
The Incarnate of Fire who is not far off to your west.
A retired sailor who is not far off to your west.
A young guard who is not far off to your west.
An elven woman who is in the distance to your west.

< 610h/610H 110v/111V Pos: standing >
You quickly scan the area.
A dwarven merchant who is close by to your north.
A young guard who is close by to your east.
A young girl who is close by to your east.
A young girl who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
Elemak, captain of the guards who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A deer who is close by to your west.
A young guard who is close by to your west.
The Incarnate of Fire who is not far off to your west.
A young guard who is not far off to your west.
A retired sailor who is a brief walk away to your west.
An elven woman who is in the distance to your west.

< 610h/610H 110v/111V Pos: standing >
The Market
Obvious exits: -N -E -S -W

< 610h/610H 110v/111V Pos: standing >
The Market
Obvious exits: -N -E

< 610h/610H 109v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 610h/610H 109v/111V Pos: standing >
You quickly scan the area.
A dwarven merchant who is not far off to your north.
An elven woman who is close by to your east.
A young girl who is not far off to your east.
A gloomy looking human who is not far off to your east.

< 610h/610H 111v/111V Pos: standing >
The Market
Obvious exits: -N -E -S -W
An elven woman shops around town here.(Gold Aura)

< 610h/610H 110v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 610h/610H 110v/111V Pos: standing >
You quickly scan the area.
A young guard who is close by to your north.
A young girl who is not far off to your north.
The Incarnate of Air who is a brief walk away to your north.
A retired sailor who is in the distance to your north.
A young guard who is in the distance to your north.
A young girl who is close by to your east.
A gloomy looking human who is close by to your east.
A young guard who is not far off to your south.

< 610h/610H 110v/111V Pos: standing >
The Market Square
Obvious exits: -N -E -S -W
A huge finely crafted fountain stands here.
A young member of the city guard strolls by here.

< 610h/610H 109v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 610h/610H 109v/111V Pos: standing >
The Market
Obvious exits: -N -E -S -W

< 610h/610H 110v/111V Pos: standing >
The Market
Obvious exits: -E -S
A dwarven merchant waits here, selling his wares.(holy)(Gold Aura)

< 610h/610H 109v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 610h/610H 109v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 610h/610H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 610h/610H 111v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 610h/610H 111v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 610h/610H 111v/111V Pos: standing >
You quickly scan the area.
A young girl who is close by to your east.
A smiling halfling who is not far off to your east.

< 610h/610H 111v/111V Pos: standing >
The Market
Obvious exits: -N -E -S -W

< 610h/610H 110v/111V Pos: standing >
Shaiennar Road
Obvious exits: -E -W
A deer stands here, grazing on some grass.
A young member of the city guard strolls by here.

< 610h/610H 109v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 610h/610H 109v/111V Pos: standing >
Shaiennar Road
Obvious exits: -N -E -W
An old sailor looks uneasy on land here.
A man composed entirely of fire burns before you.
A young member of the city guard strolls by here.

< 610h/610H 110v/111V Pos: standing >
Shaiennar Road
Obvious exits: -E -S -W

< 610h/610H 109v/111V Pos: standing >
Shaiennar Road
Obvious exits: -E -W

< 610h/610H 108v/111V Pos: standing >
Shaiennar Road
Obvious exits: -N# -E -W
An elven woman shops around town here.(Gold Aura)

< 610h/610H 109v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 610h/610H 111v/111V Pos: standing >
You quickly scan the area.
A retired sailor who is a brief walk away to your east.
The Incarnate of Fire who is a brief walk away to your east.
A young guard who is a brief walk away to your east.
A deer who is rather far off to your east.
A young guard who is rather far off to your east.
A young sailor who is in the distance to your west.
An old seaman who is in the distance to your west.

< 610h/610H 111v/111V Pos: standing >
Shaiennar Road
Obvious exits: -E -S -W

< 610h/610H 110v/111V Pos: standing >
Before The Docks
Obvious exits: -N -E -W

< 610h/610H 109v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 610h/610H 109v/111V Pos: standing >
You quickly scan the area.
An elven woman who is not far off to your east.
A retired sailor who is in the distance to your east.
The Incarnate of Fire who is in the distance to your east.
A young guard who is in the distance to your east.
A young sailor who is a brief walk away to your west.
An old seaman who is a brief walk away to your west.
An old seaman who is rather far off to your west.
A young sailor who is in the distance to your west.

< 610h/610H 111v/111V Pos: standing >
The Center Docks
Obvious exits: -N -E -W

< 610h/610H 110v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 610h/610H 110v/111V Pos: standing >
You quickly scan the area.
A fish merchant who is close by to your north.
An elven woman who is a brief walk away to your east.
A young sailor who is not far off to your west.
An old seaman who is not far off to your west.
A young sailor who is a brief walk away to your west.
An old seaman who is a brief walk away to your west.
A young sailor who is rather far off to your west.
A young sailor who is rather far off to your west.

< 610h/610H 110v/111V Pos: standing >
The Center Docks
Obvious exits: -E -W

< 610h/610H 109v/111V Pos: standing >
The Center of The Docks
Obvious exits: -N -E -S -W
A young sailor moves about doing his duties.
A burly seaman walks by here, enjoying some time off.

< 610h/610H 108v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 610h/610H 110v/111V Pos: standing >
You quickly scan the area.
A boat inspector who is a brief walk away to your north.
A young sailor who is in the distance to your north.
An elven woman who is in the distance to your east.
A young sailor who is not far off to your south.
An old seaman who is not far off to your south.
A boat inspector who is in the distance to your south.
A young sailor who is close by to your west.
An old seaman who is close by to your west.
A young sailor who is not far off to your west.
A young sailor who is not far off to your west.
A young sailor who is rather far off to your west.

< 610h/610H 111v/111V Pos: standing >
You quickly scan the area.
A boat inspector who is a brief walk away to your north.
A young sailor who is in the distance to your north.
An elven woman who is in the distance to your east.
An old seaman who is not far off to your south.
A young sailor who is not far off to your south.
An old seaman who is not far off to your south.
A young sailor who is close by to your west.
An old seaman who is close by to your west.
A young sailor who is not far off to your west.
A young sailor who is not far off to your west.
A young sailor who is rather far off to your west.

< 610h/610H 111v/111V Pos: standing >
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.
A burly seaman walks by here, enjoying some time off.

< 610h/610H 110v/111V Pos: standing >
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.
A young sailor moves about doing his duties.

< 610h/610H 109v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 610h/610H 109v/111V Pos: standing >
You quickly scan the area.
A young sailor who is close by to your east.
An old seaman who is close by to your east.
A young sailor who is not far off to your east.
An old seaman who is not far off to your east.
A young sailor who is not far off to your west.
A young sailor who is rather far off to your west.

< 610h/610H 111v/111V Pos: standing >
The Center Docks
Obvious exits: -E -W

< 610h/610H 110v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 610h/610H 110v/111V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Western Docks
Obvious exits: -N -E -S -W

< 610h/610H 110v/111V Pos: standing >
The Western Docks
Obvious exits: -N -E -S -W

< 610h/610H 109v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 610h/610H 109v/111V Pos: standing >
The Center Docks
Obvious exits: -E -W

< 610h/610H 110v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 610h/610H 110v/111V Pos: standing >
You quickly scan the area.
A young sailor who is a brief walk away to your east.
A young sailor who is a brief walk away to your east.
A young sailor who is in the distance to your east.
An old seaman who is in the distance to your east.
A young sailor who is close by to your west.
An old seaman who is a brief walk away to your west.
A boat inspector who is a brief walk away to your west.
A young sailor who is a brief walk away to your west.
A young sailor who is a brief walk away to your west.
A rabbit who is rather far off to your west.

< 610h/610H 110v/111V Pos: standing >
You quickly scan the area.
A young sailor who is a brief walk away to your east.
A young sailor who is a brief walk away to your east.
An old seaman who is rather far off to your east.
A young sailor who is in the distance to your east.
An old seaman who is in the distance to your east.
A young sailor who is close by to your west.
An old seaman who is a brief walk away to your west.
A boat inspector who is a brief walk away to your west.
A young sailor who is a brief walk away to your west.
A boat inspector who is a brief walk away to your west.
A rabbit who is rather far off to your west.
A boat merchant who is rather far off to your west.

< 610h/610H 110v/111V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.

< 610h/610H 110v/111V Pos: standing >
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.

< 610h/610H 109v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 610h/610H 109v/111V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Center Docks
Obvious exits: -E -W

< 610h/610H 111v/111V Pos: standing >
The Center Docks
Obvious exits: -E -W

< 610h/610H 110v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 610h/610H 110v/111V Pos: standing >
You quickly scan the area.
A young sailor who is close by to your east.
A young sailor who is in the distance to your east.
A young sailor who is in the distance to your east.
An old seaman who is close by to your west.
A young sailor who is close by to your west.
A young sailor who is close by to your west.
A boat inspector who is close by to your west.
A rabbit who is not far off to your west.
A boat merchant who is not far off to your west.

< 610h/610H 110v/111V Pos: standing >
You quickly scan the area.
A young sailor who is close by to your east.
A young sailor who is in the distance to your east.
A young sailor who is in the distance to your east.
An old seaman who is close by to your west.
A boat inspector who is close by to your west.
A young sailor who is close by to your west.
A young sailor who is close by to your west.
A boat inspector who is close by to your west.
A rabbit who is not far off to your west.
A boat merchant who is not far off to your west.

< 610h/610H 110v/111V Pos: standing >
A young sailor enters from the west.
The Center Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
A burly seaman walks by here, enjoying some time off.
Hurrying along, a boat inspector makes sure things are in order.
A young sailor moves about doing his duties.
Hurrying along, a boat inspector makes sure things are in order.

< 610h/610H 109v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 610h/610H 109v/111V Pos: standing >
Autosaving...

< 610h/610H 111v/111V Pos: standing >
Looks like an exit.
You extend your sights westward.
End of The Docks
Obvious exits: -N -E -W
The Sloop Protect Ya Neck floats here.
The Galleon DK floats here.
The Sloop The throbbing saint floats here.
The Sloop CorpseRaft floats here.
The Sloop ... floats here.
The Sloop Dingo floats here.
The Corvette DeMoN floats here.
The Yacht -=Reaper=- floats here.
The Sloop Iwillfuckinendyou floats here.
The Sloop Hi! floats here.
The Sloop Sea Plague floats here.
The Sloop EffinJew floats here.
The Sloop  OH NO floats here.
A small rabbit is here, hopping through the grass.
The boat merchant enjoys the ocean sounds here.

< 610h/610H 111v/111V Pos: standing >
A boat inspector leaves west.

< 610h/610H 111v/111V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.

< 610h/610H 110v/111V Pos: standing >
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.

< 610h/610H 109v/111V Pos: standing >
The Center Docks
Obvious exits: -E -W

< 610h/610H 108v/111V Pos: standing >
The Western Docks
Obvious exits: -N -E -S -W

< 610h/610H 109v/111V Pos: standing >
The Center Docks
Obvious exits: -E -W

< 610h/610H 110v/111V Pos: standing >
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.
A young sailor moves about doing his duties.

< 610h/610H 109v/111V Pos: standing >
The Center Docks
Obvious exits: -E -W
A burly seaman walks by here, enjoying some time off.

< 610h/610H 108v/111V Pos: standing >
The Center of The Docks
Obvious exits: -N -E -S -W
A young sailor moves about doing his duties.
A burly seaman walks by here, enjoying some time off.

< 610h/610H 109v/111V Pos: standing >
The Center Docks
Obvious exits: -E -W

< 610h/610H 110v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 610h/610H 110v/111V Pos: standing >
You quickly scan the area.
A Kobold who is rather far off to your east.
An elven woman who is rather far off to your east.
A young sailor who is close by to your west.
An old seaman who is close by to your west.
An old seaman who is not far off to your west.
A young sailor who is a brief walk away to your west.
A young sailor who is a brief walk away to your west.

< 610h/610H 110v/111V Pos: standing >
The Center Docks
Obvious exits: -N -E -W

< 610h/610H 109v/111V Pos: standing >
Before The Docks
Obvious exits: -N -E -W

< 610h/610H 108v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 610h/610H 110v/111V Pos: standing >
Shaiennar Road
Obvious exits: -E -S -W

< 610h/610H 110v/111V Pos: standing >
Shaiennar Road
Obvious exits: -N# -E -W
A tiny spring bubbles here from the ground.
A Kobold (small) Legionnaire of The Empire stands here.
An elven woman shops around town here.(Gold Aura)

< 610h/610H 109v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 610h/610H 109v/111V Pos: standing >
You quickly scan the area.
A retired sailor who is a brief walk away to your east.
The Incarnate of Fire who is a brief walk away to your east.
A young guard who is a brief walk away to your east.
A deer who is rather far off to your east.
A young guard who is rather far off to your east.
An old seaman who is in the distance to your west.

< 610h/610H 111v/111V Pos: standing >
You snap into visibility.
You do an amazing maneuver, tripping a Kobold.

< 610h/610H 111v/111V Pos: standing >
< T: a half-elf guard TP: sta TC:excellent E: A Kobold ass EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 47 ] Your mighty pierce strikes a Kobold.
You score a CRITICAL HIT!!!!!
[Damage: 48 ] Your mighty pierce strikes a Kobold hard.
You score a CRITICAL HIT!!!!!
[Damage: 47 ] Your pierce strikes a Kobold hard.
[Damage:  6 ] Your pierce wounds a Kobold.
[Damage: 15 ] Your pierce strikes a Kobold.

< 610h/610H 111v/111V Pos: standing >
< T: a half-elf guard TP: sta TC:excellent E: A Kobold ass EP:  few wounds >
 A faint hum can be heard from Tiamat's poison tail stinger you are carrying.

< 610h/610H 111v/111V Pos: standing >
< T: a half-elf guard TP: sta TC:excellent E: A Kobold ass EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 16 ] Your pierce strikes a Kobold.
[Damage: 10 ] Your fine pierce wounds a Kobold.
You score a CRITICAL HIT!!!!!
[Damage: 47 ] Your mighty pierce strikes a Kobold hard.
[Damage: 14 ] Your impressive pierce strikes a Kobold.
You score a CRITICAL HIT!!!!!
[Damage: 48 ] Your mighty pierce strikes a Kobold very hard.

< 610h/610H 111v/111V Pos: standing >
< T: a half-elf guard TP: sta TC:excellent E: A Kobold ass EP:  nasty wounds >
 With superb grace and ease, you intercept a Kobold's attack with gladius called 'Backstabber' and counter-attack!
You snap into visibility.
[Damage: 11 ] Your impressive pierce strikes a Kobold.
A gladius called 'Backstabber' slices through the air with incredible ease!
[Damage: 19 ] Your impressive pierce strikes a Kobold.

< 610h/610H 111v/111V Pos: standing >
< T: a half-elf guard TP: sta TC:excellent E: A Kobold ass EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 11 ] Your impressive pierce strikes a Kobold.
Your gladius called 'Backstabber' begins to hum.
You quickly vanish and reappear behind a Kobold!
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 114 ] A Kobold makes a strange sound as you place a gladius called 'Backstabber' in his back.
[Damage: 17 ] Your impressive pierce strikes a Kobold hard.
[Damage: 12 ] Your pierce strikes a Kobold.
You score a CRITICAL HIT!!!!!
[Damage: 48 ] Your mighty pierce enshrouds a Kobold in a mist of blood.
[Damage: 16 ] Your impressive pierce seriously wounds a Kobold.

< 610h/610H 111v/111V Pos: standing >
< T: a half-elf guard TP: sta TC:excellent E: A Kobold ass EP:  awful >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  7 ] Your pierce strikes a Kobold hard.
Your gladius called 'Backstabber' begins to hum.
You quickly vanish and reappear behind a Kobold!
[Damage: 188 ] A Kobold makes a strange sound but is suddenly very silent as you place a gladius called 'Backstabber' in his back.
A Kobold's belt bearing the symbol of Baphomet was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!