The death of [18 Mercenary] Thassa (Halfling)

in The Ogre's Foot Inn

from the perspective of [18 Mercenary] Thassa (Halfling)

<worn on head>       an angelic brass cap
<worn on face>       an unique limestone mask
<worn on body>       obsidian platemail embossed with a silver crest
<worn about body>    a deerskin cloak
<worn about waist>   a deerskin belt
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a green Cimmerian bracelet
<worn around wrist>  a green Cimmerian bracelet
<worn on hands>      a pair of vorhide fingers
<primary weapon>     a crimson stained epee
<secondary weapon>   a flaming sword of the valkyrie
<worn on legs>       some sandy leggings
<worn on feet>       a pair of blacksteel boots


< 109h/109H 101v/101V Pos: standing >

< 109h/109H 101v/101V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 109h/109H 101v/101V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
A tharnadian illusionist looks vitalized.

< 109h/109H 101v/101V Pos: standing >
Hint: Type "forget (spell name)" to free up a spell slot.  Alternately, you can "forget all" to free all your spell slots.

< 109h/109H 101v/101V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 109h/109H 101v/101V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 109h/109H 101v/101V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'

< 109h/109H 101v/101V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 109h/109H 101v/101V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.

< 109h/109H 101v/101V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 109h/109H 101v/101V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 109h/109H 101v/101V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 109h/109H 101v/101V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type "trophy" to look at which areas you have spent time in, and how much you can still stand to learn from them.

< 109h/109H 101v/101V Pos: standing >
Hint: Watch out when range attacking mobs, as you will aggro all the mobs in the room you are ranging into. 

< 109h/109H 101v/101V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 109h/109H 101v/101V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 109h/109H 101v/101V Pos: standing >
Autosaving...

< 109h/109H 101v/101V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution!  Beware of your victims' allies.

< 109h/109H 101v/101V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.

< 109h/109H 101v/101V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'

< 109h/109H 101v/101V Pos: standing >

< 109h/109H 101v/101V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.

< 109h/109H 101v/101V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.

< 109h/109H 101v/101V Pos: standing >
Autosaving...

< 109h/109H 101v/101V Pos: standing >
Alarm bells sound, signalling an invasion!

< 109h/109H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 109h/109H 101v/101V Pos: standing >
Alarm bells sound, signalling an invasion!

< 109h/109H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 109h/109H 101v/101V Pos: standing >
Alarm bells sound, signalling an invasion!

< 109h/109H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 109h/109H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 109h/109H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 109h/109H 101v/101V Pos: standing >
Alarm bells sound, signalling an invasion!

< 109h/109H 101v/101V Pos: standing >
Alarm bells sound, signalling an invasion!

< 109h/109H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 109h/109H 101v/101V Pos: standing >
Alarm bells sound, signalling an invasion!

< 109h/109H 101v/101V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 109h/109H 101v/101V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.

< 109h/109H 101v/101V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 109h/109H 101v/101V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 109h/109H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 109h/109H 101v/101V Pos: standing >
The receptionist starts to chant in a deep voice.

< 109h/109H 101v/101V Pos: standing >
Alarm bells sound, signalling an invasion!

< 109h/109H 101v/101V Pos: standing >
Alarm bells sound, signalling an invasion!

< 109h/109H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 109h/109H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 109h/109H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 109h/109H 101v/101V Pos: standing >
Alarm bells sound, signalling an invasion!

< 109h/109H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 109h/109H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 109h/109H 101v/101V Pos: standing >
Alarm bells sound, signalling an invasion!

< 109h/109H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 109h/109H 101v/101V Pos: standing >
A tharnadian illusionist suddenly attacks a Kobold!
A tharnadian illusionist's punch grazes a Kobold.

< 109h/109H 101v/101V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
As a Kobold's iceball shatters in your face, you swear you hear taps..