The death of [18 Mercenary] Thassa (Halfling)

in The Ogre's Foot Inn

from the perspective of [56 Spiritualist] Ghuleh Disciple of Lloth (Kobold)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       the shadowy crown of damnation (magic)
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        the earring of a MaDMaN (magic)
<worn in ear>        the earring of a MaDMaN (magic)
<worn on face>       a virulent case of herpes simplex [83%]             
<worn around neck>   the fang of inhabitation (magic)
<worn around neck>   the cloak of sacred speed (magic) (glowing)
<worn on body>       an embroidered tunic of the Knights of the Raven (magic)
<worn about body>    the cloak of woven time (magic) (glowing) [70%]             
<worn on back>       a double-buckled Alatorin backpack [74%]             
<worn on tail>       a fine woven braid of silver and gold (magic) [89%]             
<worn as quiver>     a sheath of stitched together skulls of constitution (magic)
<worn about waist>   a darkmail belt (magic) [73%]             
<worn on belt buckle>the dark heart of a githyanki (glowing) [80%]             
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<attached to belt>   a silver dragon egg (magic) [84%]             
<worn on arms>       some slime-covered aboleth skin (magic) (glowing) [85%]             
<held as shield>     a frost-rimed diamond tower shield from The Realm of Barovia Continued
<worn around wrist>  the ancestral bracelet of Sevenoaks of greater wisdom (magic) [63%]             
<worn around wrist>  the ancestral bracelet of Sevenoaks enchanted by Deathli (magic) [84%]             
<worn on hands>      the gloves of placation
<worn on finger>     a gleaming platinum ring (magic)
<worn on finger>     a band of parting prevented (magic) (glowing)
<held>               a fire-imbued totem of Kossuth of constitution (magic)
<worn on legs>       a pair of aboleth leggings (magic)
<worn on feet>       the slippers of rot and decay of constitution [64%]             

A tharnadian illusionist's punch grazes you.]=-
Sorry, you aren't allowed to do that in combat.

< 944h/946H 212v/212V Pos: standing >
< T: Ghuleh TP: sta TC:few scratches E: thief sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 944h/946H 212v/212V Pos: standing >
< T: Ghuleh TP: sta TC:few scratches E: thief sta EP: excellent >
 Pardon?

< 944h/946H 212v/212V Pos: standing >
< T: Ghuleh TP: sta TC:few scratches E: thief sta EP: excellent >
 Pardon?

< 944h/946H 212v/212V Pos: standing >
< T: Ghuleh TP: sta TC:few scratches E: thief sta EP: excellent >
 You miss a tharnadian thief-hunter.
A tharnadian thief-hunter dodges your futile attack.

< 944h/946H 212v/212V Pos: standing >
< T: Ghuleh TP: sta TC:few scratches E: thief sta EP: excellent >
 You start chanting...

< 944h/946H 212v/212V Pos: standing >
< T: Ghuleh TP: sta TC:few scratches E: thief sta EP: excellent >
 -=[A tharnadian thief-hunter's feeble punch grazes you.]=-
You feel your skin soften and return to normal.
You snap into visibility.
-=[A tharnadian thief-hunter's feeble punch grazes you.]=-
-=[A tharnadian thief-hunter's crude punch grazes you.]=-
A tharnadian thief-hunter's kick hits you directly in the face.
Your forefathers manifest themselves in an attempt to protect you!

< 932h/946H 212v/212V Pos: standing >
< T: Ghuleh TP: sta TC:few scratches E: thief sta EP: excellent >
 You feel your skin harden to stone.

< 932h/946H 212v/212V Pos: standing >
< T: Ghuleh TP: sta TC:few scratches E: thief sta EP: excellent >
 You snap into visibility.
You complete your spell...
You point at a tharnadian thief-hunter.
[Damage: 447 ] Your blast of molten spray slams into a tharnadian thief-hunter, burning holes into his flesh.

< 932h/946H 212v/212V Pos: standing >
< T: Ghuleh TP: sta TC:few scratches E: thief sta EP:  few wounds >
 -=[A tharnadian illusionist's punch grazes you.]=-
You dodge a tharnadian illusionist's vicious attack.
A tharnadian illusionist starts casting an offensive spell.

< 931h/946H 212v/212V Pos: standing >
< T: Ghuleh TP: sta TC:few scratches E: thief sta EP:  few wounds >
 You start chanting...

< 931h/946H 212v/212V Pos: standing >
< T: Ghuleh TP: sta TC:few scratches E: thief sta EP:  few wounds >
 A tharnadian thief-hunter dodges your futile attack.
A tharnadian thief-hunter dodges your futile attack.

< 931h/946H 212v/212V Pos: standing >
< T: Ghuleh TP: sta TC:few scratches E: thief sta EP:  few wounds >
 You complete your spell...
You point at a tharnadian thief-hunter.
[Damage: 447 ] Your blast of molten spray slams into a tharnadian thief-hunter, burning holes into his flesh.

< 931h/946H 212v/212V Pos: standing >
< T: Ghuleh TP: sta TC:few scratches E: thief sta EP: pretty hurt >
 A Burned-out Home
Obvious exits: -N -D#
A tharnadian illusionist stands in mid-air here, fighting YOU! (casting) 
A tharnadian thief-hunter stands here, fighting YOU!(Gold Aura)
A rogue in training is standing here, practicing his backstab.(Red Aura)

< 931h/946H 212v/212V Pos: standing >
< T: Ghuleh TP: sta TC:few scratches E: thief sta EP: pretty hurt >
 -=[A tharnadian thief-hunter's punch grazes you.]=-
You dodge a tharnadian thief-hunter's vicious attack.
You dodge a tharnadian thief-hunter's vicious attack.

< 930h/946H 212v/212V Pos: standing >
< T: Ghuleh TP: sta TC:few scratches E: thief sta EP: pretty hurt >
 You start chanting...

< 930h/946H 212v/212V Pos: standing >
< T: Ghuleh TP: sta TC:few scratches E: thief sta EP: pretty hurt >
 A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'pawwzf'
A tharnadian illusionist creates a hammer out of thin air that smashes into you!
OUCH!  That really did HURT!

< 813h/946H 212v/212V Pos: standing >
< T: Ghuleh TP: sta TC: small wounds E: thief sta EP: pretty hurt >
 -=[A tharnadian illusionist's punch grazes you.]=-
You dodge a tharnadian illusionist's vicious attack.
-=[A tharnadian illusionist's punch grazes you.]=-
You miss a tharnadian thief-hunter.
You miss a tharnadian thief-hunter.

< 811h/946H 212v/212V Pos: standing >
< T: Ghuleh TP: sta TC: small wounds E: thief sta EP: pretty hurt >
 You complete your spell...
You point at a tharnadian thief-hunter.
[Damage: 452 ] Your molten spray melts what remains of a tharnadian thief-hunter into a puddle of liquid flesh.
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a tharnadian thief-hunter dies in agony.

< 811h/946H 212v/212V Pos: standing >
You get a few coins from the corpse of a tharnadian thief-hunter.
There were: 3 platinum coins, 18 gold coins. 

< 811h/946H 212v/212V Pos: standing >
the corpse of a tharnadian thief-hunter does not contain the essence.

< 811h/946H 212v/212V Pos: standing >
You do not see a essence here.

< 811h/946H 212v/212V Pos: standing >
Ok.
You put 3 platinum, 18 gold, 0 silver, and 0 copper coins into a net of endless currents.

< 811h/946H 212v/212V Pos: standing >
A Burned-out Home
Obvious exits: -N -D#
Puddles of fresh blood cover the ground.
The corpse of a tharnadian thief-hunter is lying here.
A tharnadian illusionist stands in mid-air here, fighting YOU!
A rogue in training is standing here, practicing his backstab.(Red Aura)

< 812h/946H 212v/212V Pos: standing >
You start chanting...

< 812h/946H 212v/212V Pos: standing >
You dodge a tharnadian illusionist's vicious attack.
You snap into visibility.
-=[A tharnadian illusionist's punch grazes you.]=-
You dodge a tharnadian illusionist's vicious attack.
A tharnadian illusionist starts casting an offensive spell.

< 812h/946H 212v/212V Pos: standing >
< T: Ghuleh TP: sta TC: small wounds E: illusionist sta EP: excellent >
 You complete your spell...
Ghuleh shudders as an immense rush of life flows into his body!

< 946h/946H 212v/212V Pos: standing >
< T: Ghuleh TP: sta TC:excellent E: illusionist sta EP: excellent >
 You start chanting...

< 946h/946H 212v/212V Pos: standing >
< T: Ghuleh TP: sta TC:excellent E: illusionist sta EP: excellent >
 A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax waighzf'
A shadow monster appears from nowhere!
A shadow monster suddenly attacks YOU!
A shadow monster misses you.

< 946h/946H 212v/212V Pos: standing >
< T: Ghuleh TP: sta TC:excellent E: illusionist sta EP: excellent >
 You complete your spell...
You point at a tharnadian illusionist.
[Damage: 793 ] Your blast of molten spray slams into a tharnadian illusionist, burning holes into his flesh.

< 946h/946H 212v/212V Pos: standing >
< T: Ghuleh TP: sta TC:excellent E: illusionist sta EP:  awful >
 A tharnadian illusionist dodges your futile attack.
A tharnadian illusionist dodges your futile attack.

< 946h/946H 212v/212V Pos: standing >
< T: Ghuleh TP: sta TC:excellent E: illusionist sta EP:  awful >
 You start chanting...

< 946h/946H 212v/212V Pos: standing >
< T: Ghuleh TP: sta TC:excellent E: illusionist sta EP:  awful >
 You complete your spell...
You point at a tharnadian illusionist.
[Damage: 612 ] Your molten spray melts what remains of a tharnadian illusionist into a puddle of liquid flesh.
A tharnadian illusionist is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a tharnadian illusionist cause a sickening chill to run up your spine.

< 946h/946H 212v/212V Pos: standing >
You get a few coins from the corpse of a tharnadian illusionist.
There were: 5 platinum coins, 17 gold coins. 

< 946h/946H 212v/212V Pos: standing >
the corpse of A tharnadian illusionist does not contain the essence.

< 946h/946H 212v/212V Pos: standing >
You dodge a shadow monster's vicious attack.
You snap into visibility.
You do not see a essence here.

< 946h/946H 212v/212V Pos: standing >
Ok.
You put 5 platinum, 17 gold, 0 silver, and 0 copper coins into a net of endless currents.

< 946h/946H 212v/212V Pos: standing >
You sit down.

< 946h/946H 212v/212V Pos: sitting >
Resting now will most likely lead to your final rest!

< 946h/946H 212v/212V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - greater earthen grasp
               1 - guardian spirits
(10th circle)  2 - restoration
               1 - etherportal
               1 - gaseous cloud
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  1 - spirit jump
               3 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - elephantstrength
( 6th circle)  1 - wellness
               4 - greater mending
               1 - lionrage
( 5th circle)  1 - shrewtameness
               2 - molten spray
( 4th circle)  1 - pantherspeed
               1 - mousestrength
               1 - summon beast
               1 - hawkvision
               5 - mending
( 3rd circle)  6 - scalding blast
               1 - snailspeed
               1 - molevision
               2 - purify spirit
( 2nd circle) 11 - lesser mending
( 1st circle)  8 - ice missile
               4 - spirit armor

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) spirit jump
    3 seconds:  ( 5th) molten spray
    4 seconds:  ( 5th) molten spray
    6 seconds:  ( 5th) molten spray
    7 seconds:  ( 6th) greater mending
    9 seconds:  ( 5th) molten spray
   10 seconds:  ( 5th) molten spray

You can memorize no more spells.

< 946h/946H 212v/212V Pos: sitting >
You start meditating...

< 946h/946H 212v/212V Pos: sitting >
You snap into visibility.
-=[A shadow monster's feeble punch grazes you.]=-

< 945h/946H 212v/212V Pos: sitting >
< T: Ghuleh TP: sit TC:few scratches E: shadow sta EP: excellent >
 You feel less vitalized.

< 857h/858H 212v/212V Pos: sitting >
< T: Ghuleh TP: sit TC:few scratches E: shadow sta EP: excellent >
 You stop meditating.
You clamber to your feet.

< 857h/858H 212v/212V Pos: standing >
< T: Ghuleh TP: sta TC:few scratches E: shadow sta EP: excellent >
 You start chanting...
You snap into visibility.

< 857h/858H 212v/212V Pos: standing >
< T: Ghuleh TP: sta TC:few scratches E: shadow sta EP: excellent >
 A shadow monster dodges your futile attack.
You miss a shadow monster.

< 857h/858H 212v/212V Pos: standing >
< T: Ghuleh TP: sta TC:few scratches E: shadow sta EP: excellent >
 You complete your spell...
You point at a shadow monster.
[Damage: 1026 ] Your molten spray melts what remains of a shadow monster into a puddle of liquid flesh.
A shadow monster is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a shadow monster.
A shadow monster dissolves into thin air.

< 857h/858H 212v/212V Pos: standing >
the corpse of A tharnadian illusionist appears to be empty.

< 857h/858H 212v/212V Pos: standing >
the corpse of A tharnadian illusionist does not contain the essence.

< 857h/858H 212v/212V Pos: standing >
You do not see a essence here.

< 857h/858H 212v/212V Pos: standing >
You don't have anything to put in it.

< 857h/858H 212v/212V Pos: standing >
You sit down.

< 857h/858H 212v/212V Pos: sitting >
You wiggle to find the most comfortable position.

< 857h/858H 212v/212V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - greater earthen grasp
               1 - guardian spirits
(10th circle)  2 - restoration
               1 - etherportal
               1 - gaseous cloud
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  1 - spirit jump
               3 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - elephantstrength
( 6th circle)  1 - wellness
               4 - greater mending
               1 - lionrage
( 5th circle)  1 - shrewtameness
               1 - molten spray
( 4th circle)  1 - pantherspeed
               1 - mousestrength
               1 - summon beast
               1 - hawkvision
               5 - mending
( 3rd circle)  6 - scalding blast
               1 - snailspeed
               1 - molevision
               2 - purify spirit
( 2nd circle) 11 - lesser mending
( 1st circle)  8 - ice missile
               4 - spirit armor

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) spirit jump
    3 seconds:  ( 5th) molten spray
    4 seconds:  ( 5th) molten spray
    6 seconds:  ( 5th) molten spray
    7 seconds:  ( 6th) greater mending
    9 seconds:  ( 5th) molten spray
   10 seconds:  ( 5th) molten spray
   12 seconds:  ( 5th) molten spray

You can memorize no more spells.
You continue your study.

< 858h/858H 212v/212V Pos: sitting >
You start meditating...

< 858h/858H 212v/212V Pos: sitting >
You have finished memorizing spirit jump.

< 858h/858H 212v/212V Pos: sitting >
You have finished memorizing molten spray.

< 858h/858H 212v/212V Pos: sitting >
You have finished memorizing molten spray.

< 858h/858H 212v/212V Pos: sitting >
You have finished memorizing molten spray.

< 858h/858H 212v/212V Pos: sitting >
You have finished memorizing greater mending.

< 858h/858H 212v/212V Pos: sitting >
You have finished memorizing molten spray.

< 858h/858H 212v/212V Pos: sitting >
You have finished memorizing molten spray.

< 858h/858H 212v/212V Pos: sitting >
You have finished memorizing molten spray.
You snap out of your meditative trance, memorization complete.

< 858h/858H 212v/212V Pos: sitting >
You clamber to your feet.

< 858h/858H 212v/212V Pos: standing >
Ok.

< 858h/858H 212v/212V Pos: standing >
Entrance Hallway to the Guild of Rogues
Obvious exits: -S -U

< 858h/858H 211v/212V Pos: standing >
Saving Ghuleh.

< 858h/858H 211v/212V Pos: standing >
The Dark Halls of the Guild of Rogues
Obvious exits: -N -E -W
A rogue in training is standing here, practicing his backstab.(Red Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!

< 858h/858H 211v/212V Pos: standing >
The Dark Halls of the Guild of Rogues
Obvious exits: -E -D

< 858h/858H 210v/212V Pos: standing >
Lower Level of the Guild of Rogues
Obvious exits: -N# -U

< 858h/858H 211v/212V Pos: standing >
Ok.

< 858h/858H 211v/212V Pos: standing >
The Secret Training Chamber
Obvious exits: -S
The guildhall of The Empire is here.

< 858h/858H 210v/212V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -N -S

< 858h/858H 212v/212V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 858h/858H 211v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 858h/858H 211v/212V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -E -W

< 858h/858H 210v/212V Pos: standing >
Inside The Tall Wooden Gates
Obvious exits: -W -D

< 858h/858H 209v/212V Pos: standing >
Grassy Fields of The Empire
Obvious exits: -N -E -S -U

< 858h/858H 211v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 858h/858H 211v/212V Pos: standing >
Grassy Fields of The Empire
Obvious exits: -W

< 858h/858H 210v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 858h/858H 210v/212V Pos: standing >
Grassy Fields of The Empire
Obvious exits: -N -E -S -U

< 858h/858H 211v/212V Pos: standing >
A Room of Nautical Charts
Obvious exits: -S
A board with current cargo prices hangs on the wall here.

< 858h/858H 210v/212V Pos: standing >
Grassy Fields of The Empire
Obvious exits: -N -E -S -U

< 858h/858H 211v/212V Pos: standing >
Inside The Tall Wooden Gates
Obvious exits: -W -D

< 858h/858H 210v/212V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -E -W

< 858h/858H 211v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 858h/858H 211v/212V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 858h/858H 210v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 858h/858H 210v/212V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E -W
A bulletin board stands here.

< 858h/858H 211v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 858h/858H 211v/212V Pos: standing >
A Modest Alcove
Obvious exits: -E

< 858h/858H 210v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 858h/858H 212v/212V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E -W
A bulletin board stands here.

< 858h/858H 211v/212V Pos: standing >
Autosaving...
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 858h/858H 210v/212V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -N -S

< 858h/858H 209v/212V Pos: standing >
The Secret Training Chamber
Obvious exits: -S
The guildhall of The Empire is here.

< 858h/858H 211v/212V Pos: standing >
Lower Level of the Guild of Rogues
Obvious exits: -N -U

< 858h/858H 210v/212V Pos: standing >
The Dark Halls of the Guild of Rogues
Obvious exits: -E -D
Alarm bells sound, signalling an invasion!

< 858h/858H 211v/212V Pos: standing >
The Dark Halls of the Guild of Rogues
Obvious exits: -N -E -W
A rogue in training is standing here, practicing his backstab.(Red Aura)

< 858h/858H 210v/212V Pos: standing >
Entrance Hallway to the Guild of Rogues
Obvious exits: -S -U
A rogue in training is standing here, practicing his backstab.(Red Aura)

< 858h/858H 211v/212V Pos: standing >
A Burned-out Home
Obvious exits: -N -D
Fresh blood splatters cover the area.
The corpse of A tharnadian illusionist is lying here.
The corpse of a tharnadian thief-hunter is lying here.

< 858h/858H 210v/212V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S
A young man in leather armor seems to be patrolling the area.
Alarm bells sound, signalling an invasion!

< 858h/858H 209v/212V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
Militia forces muster to bolster the town's defenses against the invaders!!!

< 858h/858H 211v/212V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
Militia forces muster to bolster the town's defenses against the invaders!!!

< 858h/858H 210v/212V Pos: standing >
You quickly scan the area.
Sarn, the banker who is close by to your north.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A militia guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A stray cat who is rather far off to your south.
A militia guard who is not far off to your west.

< 858h/858H 210v/212V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A young man in leather armor seems to be patrolling the walls.

< 858h/858H 211v/212V Pos: standing >
A militia guard leaves north.
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 858h/858H 210v/212V Pos: standing >
Road beneath the Gate Tower
Obvious exits: -N -S -U
Alarm bells sound, signalling an invasion!

< 858h/858H 209v/212V Pos: standing >
Alas, you cannot go that way. . . .

< 858h/858H 212v/212V Pos: standing >
Alas, you cannot go that way. . . .

< 858h/858H 212v/212V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A militia guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A militia guard who is a brief walk away to your north.
A stray cat who is close by to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 858h/858H 212v/212V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 858h/858H 211v/212V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 858h/858H 210v/212V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 858h/858H 209v/212V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
Militia forces muster to bolster the town's defenses against the invaders!!!

< 858h/858H 211v/212V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
The commoner who is close by to your north.
A tharnadian thief-hunter who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
A religious zealot who is in the distance to your east.
A large rat who is in the distance to your east.
A human merchant who is close by to your south.
A street sweeper who is close by to your south.
A human alchemist who is close by to your south.

< 858h/858H 211v/212V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W

< 858h/858H 210v/212V Pos: standing >
Keats Street
Obvious exits: -N -E -S
Alarm bells sound, signalling an invasion!

< 858h/858H 209v/212V Pos: standing >
Alas, you cannot go that way. . . .

< 858h/858H 212v/212V Pos: standing >
Alas, you cannot go that way. . . .

< 858h/858H 212v/212V Pos: standing >
You quickly scan the area.
The shady youth who is not far off to your north.
A stray cat who is a brief walk away to your north.
A street sweeper who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A tharnadian thief-hunter who is in the distance to your east.
A militia guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A commoner who is rather far off to your south.

< 858h/858H 212v/212V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
Militia forces muster to bolster the town's defenses against the invaders!!!

< 858h/858H 211v/212V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
A young cleric is standing here, smiling at you warmly.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 858h/858H 210v/212V Pos: standing >
Ok.

< 858h/858H 212v/212V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 858h/858H 211v/212V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A young cleric who is close by to your north.
The town crier who is close by to your north.
A Halfling who is close by above you.
A tharnadian illusionist who is close by above you.
The receptionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.

< 858h/858H 211v/212V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A Halfling (small) stands here.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 858h/858H 210v/212V Pos: standing >
You start chanting...
You snap into visibility.

< 858h/858H 212v/212V Pos: standing >
A tharnadian illusionist suddenly attacks YOU!
-=[A tharnadian illusionist's punch grazes you.]=-

< 857h/858H 212v/212V Pos: standing >
< T: Ghuleh TP: sta TC:few scratches E: illusionist sta EP: excellent >
 You complete your spell...
You point at a Halfling.
[Damage: 158 ] Your iceball shatters any hopes a Halfling had of living a long and happy life.
A Halfling is dead! R.I.P.
You receive your share of experience.