The death of [56 Shock Reaver] Draz The Empire (Barbarian)

in The Secret Training Chamber

from the perspective of [56 Shock Reaver] Draz The Empire (Barbarian)

<worn on eyes>       a pair of golden spectacles [89%]             

A large rat is lying here, mortally wounded.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 602h/602H 135v/160V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
A few coins lie scattered here.

< 602h/602H 135v/160V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.

< 602h/602H 136v/160V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W

< 602h/602H 136v/160V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A street sweeper is cleaning here, singing songs of labor.

< 602h/602H 137v/160V Pos: standing >
Keats Street
Obvious exits: -N -E -S
A small pile of coins lies here.

< 602h/602H 137v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 602h/602H 137v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 602h/602H 137v/160V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A stray tomcat is darting after rodents, here.
A large rat is scurrying about here.

< 602h/602H 138v/160V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A shady looking youth is standing here, eyeing you with a devious glance.
The town crier is standing here, eagerly awaiting to perform his duties.

< 602h/602H 138v/160V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 602h/602H 138v/160V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 602h/602H 139v/160V Pos: standing >

< 602h/602H 144v/160V Pos: standing >

< 602h/602H 145v/160V Pos: standing >
You dismount a deadly nightmare.

< 602h/602H 146v/160V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A deadly nightmare stands here, red eyes glowing hotly.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 602h/602H 147v/160V Pos: standing >

< 602h/602H 159v/160V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
A deadly nightmare looks vitalized.

< 602h/602H 160v/160V Pos: standing >
Alarm bells sound, signalling an invasion!

< 602h/602H 160v/160V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 602h/602H 160v/160V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A deadly nightmare stands here, red eyes glowing hotly.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 602h/602H 160v/160V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 602h/602H 159v/160V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A shady looking mercenary stands here, eyeing you with open contempt.
A large rat is scurrying about here.
A shady looking youth is standing here, eyeing you with a devious glance.
The town crier is standing here, eagerly awaiting to perform his duties.

< 602h/602H 158v/160V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A stray tomcat is darting after rodents, here.

< 602h/602H 157v/160V Pos: standing >
You quickly scan the area.
The shady youth who is close by to your north.
A street sweeper who is close by to your north.
A stray cat who is close by to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A shady mercenary who is close by to your west.
A large rat who is close by to your west.
The shady youth who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A large rat who is not far off to your west.
A militia guard who is rather far off to your west.
A street sweeper who is rather far off to your west.
The doctor who is in the distance to your west.

< 602h/602H 157v/160V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
You quickly scan the area.
The shady youth who is close by to your north.
A stray cat who is close by to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A shady mercenary who is close by to your west.
The shady youth who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A large rat who is not far off to your west.
A militia guard who is rather far off to your west.
A street sweeper who is rather far off to your west.
The doctor who is in the distance to your west.

< 602h/602H 157v/160V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
You quickly scan the area.
The shady youth who is close by to your north.
A street sweeper who is close by to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A shady mercenary who is close by to your west.
A large rat who is close by to your west.
The shady youth who is close by to your west.
A large rat who is not far off to your west.
A militia guard who is rather far off to your west.
A street sweeper who is rather far off to your west.
The doctor who is in the distance to your west.

< 602h/602H 158v/160V Pos: standing >
You quickly scan the area.
The shady youth who is close by to your north.
A street sweeper who is close by to your north.
A stray cat who is close by to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A shady mercenary who is close by to your west.
A large rat who is close by to your west.
The shady youth who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A large rat who is not far off to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.

< 602h/602H 158v/160V Pos: standing >
The door seems to be closed.

< 602h/602H 158v/160V Pos: standing >
The door seems to be closed.

< 602h/602H 158v/160V Pos: standing >
The door seems to be closed.

< 602h/602H 159v/160V Pos: standing >
The door seems to be closed.

< 602h/602H 159v/160V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A stray tomcat is darting after rodents, here.

< 602h/602H 160v/160V Pos: standing >
Keats Street
Obvious exits: -N -E -S
A small pile of coins lies here.

< 602h/602H 159v/160V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W

< 602h/602H 158v/160V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A street sweeper is cleaning here, singing songs of labor.

< 602h/602H 157v/160V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 602h/602H 156v/160V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 602h/602H 156v/160V Pos: standing >
You quickly scan the area.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A tharnadian illusionist who is a brief walk away to your east.
A controller who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An old lady who is close by to your south.

< 602h/602H 156v/160V Pos: standing >
You quickly scan the area.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A controller who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An old lady who is close by to your south.
A street sweeper who is close by to your west.

< 602h/602H 157v/160V Pos: standing >
You quickly scan the area.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A tharnadian illusionist who is a brief walk away to your east.
A controller who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An old lady who is close by to your south.
A street sweeper who is close by to your west.

< 602h/602H 157v/160V Pos: standing >
Alarm bells sound, signalling an invasion!

< 602h/602H 157v/160V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
A few coins lie scattered here.

< 602h/602H 156v/160V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a large rat is lying here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
[3] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 602h/602H 156v/160V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 602h/602H 155v/160V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
The corpse of a militia guard is lying here.

< 602h/602H 153v/160V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 602h/602H 151v/160V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your east.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A tharnadian illusionist who is not far off to your west.
A controller who is not far off to your west.
An elite guard who is not far off to your west.

< 602h/602H 152v/160V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
The corpse of a militia guard is lying here.

< 602h/602H 151v/160V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 602h/602H 149v/160V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
The corpse of a militia guard is lying here.

< 602h/602H 148v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 602h/602H 149v/160V Pos: standing >
A Path Through a Verdant Forest
Obvious exits: -N -W

< 602h/602H 147v/160V Pos: standing >
You quickly scan the area.
A parrot who is close by to your west.

< 602h/602H 148v/160V Pos: standing >
You quickly scan the area.
A parrot who is close by to your west.

< 602h/602H 148v/160V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
The corpse of a militia guard is lying here.

< 602h/602H 147v/160V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 602h/602H 145v/160V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a large rat is lying here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
[3] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 602h/602H 145v/160V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A religious zealot who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A homeless peasant who is rather far off to your east.
A stray cat who is not far off to your south.
A street sweeper who is not far off to your south.
A street sweeper who is a brief walk away to your west.

< 602h/602H 146v/160V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a large rat is lying here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
[3] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 602h/602H 148v/160V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U

< 602h/602H 148v/160V Pos: standing >
An Eastern Gate Guard Tower
Obvious exits: -D
A heavy Scorpion ballista is here.
A militia archer is posted here, keeping watch of the gates below.
A militia archer is posted here, keeping watch of the gates below.
A militia archer is posted here, keeping watch of the gates below.

< 602h/602H 148v/160V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U

< 602h/602H 147v/160V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
A young man in leather armor seems to be patrolling the area.
An odd little man, with a shaved head and an orange robe, hums something.

< 602h/602H 146v/160V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
A street sweeper is cleaning here, singing songs of labor.

< 602h/602H 146v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 602h/602H 146v/160V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S

< 602h/602H 146v/160V Pos: standing >
A Burned-out Home
Obvious exits: -N -D

< 602h/602H 145v/160V Pos: standing >
Entrance Hallway to the Guild of Rogues
Obvious exits: -S -U
A rogue in training is standing here, practicing his backstab.

< 602h/602H 145v/160V Pos: standing >
Alarm bells sound, signalling an invasion!
The Dark Halls of the Guild of Rogues
Obvious exits: -N -E -W

< 602h/602H 144v/160V Pos: standing >
The Dark Halls of the Guild of Rogues
Obvious exits: -E -D

< 602h/602H 144v/160V Pos: standing >
Lower Level of the Guild of Rogues
Obvious exits: -N# -U
A rogue in training is standing here, practicing his backstab.

< 602h/602H 143v/160V Pos: standing >
Ok.

< 602h/602H 143v/160V Pos: standing >
The Secret Training Chamber
Obvious exits: -S
The guildhall of The Empire is here.

< 602h/602H 142v/160V Pos: standing >
Ok.

< 602h/602H 143v/160V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -N -S

< 602h/602H 144v/160V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
*A Minotaur (large) DeMoN Disciple of Lloth stands in mid-air here.
An impenetrable globe of darkness floats near a Minotaur's head.

< 602h/602H 143v/160V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E -W
A small piece of copper has been left here.
Some vein-covered organs lay here in a bloody heap.
A chunk of torn flesh lays here in a bloody heap.
Lying here is a key to an invisible prison. (invis)
A bulletin board stands here.

< 602h/602H 143v/160V Pos: standing >
You quickly scan the area.
A Minotaur who is close by to your east.

< 602h/602H 143v/160V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
*A Minotaur (large) DeMoN Disciple of Lloth stands in mid-air here.
An impenetrable globe of darkness floats near a Minotaur's head.

< 602h/602H 143v/160V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -N -S

< 602h/602H 142v/160V Pos: standing >
The Secret Training Chamber
Obvious exits: -S#
The guildhall of The Empire is here.

< 602h/602H 141v/160V Pos: standing >
A Minotaur snaps into visibility.
You are briefly surrounded by a red aura!
You are knocked to the ground by a Minotaur's mighty bash!
A Minotaur grins as he skewers you with his Doombringer, sword of chaos.
OUCH!  That really did HURT!

< 523h/602H 144v/160V Pos: sitting >
< T: Draz TP: sit TC: small wounds E: A Minotaur sta EP: excellent >
 A Minotaur snaps into visibility.
You attack a Minotaur. [0 hits]

< 523h/602H 144v/160V Pos: sitting >
< T: Draz TP: sit TC: small wounds E: A Minotaur sta EP: excellent >
 A faint hum can be heard from the mace of the earth carried by a Minotaur.

< 523h/602H 144v/160V Pos: sitting >
< T: Draz TP: sit TC: small wounds E: A Minotaur sta EP: excellent >
 A Minotaur snaps into visibility.
A Minotaur's Doombringer, sword of chaos blurs as it strikes you with lightning, fire, and ICE!
Foul black LIGHTNING surges forth from Doombringer, sword of chaos...
The blade of Doombringer, sword of chaos continues to grow with a putrid power, and unleashes FIRE...
OUCH!  That really did HURT!
Suddenly, the air surrounding Doombringer, sword of chaos grows eerily cold, and ICE pours forth!
A Minotaur's Doombringer, sword of chaos blurs as it strikes you.
A Minotaur attacks you. [4 hits]

< 184h/602H 144v/160V Pos: sitting >
< T: Draz TP: sit TC: nasty wounds E: A Minotaur sta EP: excellent >
 A Minotaur deflects your blow and strikes back at YOU!
A Minotaur snaps into visibility.
You attack a Minotaur. [0 hits]

< 142h/602H 144v/160V Pos: sitting >
< T: Draz TP: sit TC:pretty hurt E: A Minotaur sta EP: excellent >
 A faint hum can be heard from the holy flamberge of the efreeti carried by a Minotaur.

< 142h/602H 144v/160V Pos: sitting >
< T: Draz TP: sit TC:pretty hurt E: A Minotaur sta EP: excellent >
 A Minotaur snaps into visibility.
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
A Minotaur attacks you. [4 hits]

< 26h/602H 144v/160V Pos: sitting >
< T: Draz TP: sit TC: awful E: A Minotaur sta EP: excellent >
 A Minotaur snaps into visibility.
You attack a Minotaur. [0 hits]
A Minotaur says in god 'suq'
Sorry, you aren't allowed to do that in combat.

< 26h/602H 144v/160V Pos: sitting >
< T: Draz TP: sit TC: awful E: A Minotaur sta EP: excellent >
 You clamber to your feet.

< 26h/602H 144v/160V Pos: standing >
< T: Draz TP: sta TC: awful E: A Minotaur sta EP: excellent >
 You agree wholeheartedly.

< 26h/602H 144v/160V Pos: standing >
< T: Draz TP: sta TC: awful E: A Minotaur sta EP: excellent >
 The Secret Training Chamber
Obvious exits: -S#
The guildhall of The Empire is here.
A Minotaur (large) DeMoN Disciple of Lloth stands in mid-air here, fighting YOU!
An impenetrable globe of darkness floats near a Minotaur's head.

< 26h/602H 144v/160V Pos: standing >
< T: Draz TP: sta TC: awful E: A Minotaur sta EP: excellent >
 You are already standing.

< 26h/602H 144v/160V Pos: standing >
< T: Draz TP: sta TC: awful E: A Minotaur sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 26h/602H 144v/160V Pos: standing >
< T: Draz TP: sta TC: awful E: A Minotaur sta EP: excellent >
 A Minotaur snaps into visibility.
You wish that your wounds would stop BLEEDING so much!
You are knocked to the ground by a Minotaur's mighty bash!

< 20h/602H 144v/160V Pos: sitting >
< T: Draz TP: sit TC: awful E: A Minotaur sta EP: excellent >
 A Minotaur snaps into visibility.
Your upper body is disconnected from your legs as a Minotaur slashes you.