The death of [56 Shock Reaver] Draz The Empire (Barbarian)

in The Secret Training Chamber

from the perspective of [56 Dark Knight] Aceldama Disciple of Lloth (Minotaur)

<floating about head>a LARGE blue ioun stone[48h 20m 59s]
<worn as a badge>    an emblem of the dragonslayer [poor] made by Aktosh (magic) [70%]             
<worn on horns>      a pair of spiked horncaps (magic) [80%]             
<worn on eyes>       a lens of the negative material plane (magic) [66%]             
<worn in ear>        a tiny orb of obsidian made by Kabo of superior craftsmanship (magic) [81%]             
<worn in ear>        a multi-phased fish bone earring enchanted by Deathli (magic) (humming) [82%]             
<worn on face>       Bahamut's mask of vigor (magic) (glowing)[453h 29m 43s]
<worn in nose>       a bloodstained spiked nose ring of precision [78%]             
<worn around neck>   a necklace of dangling bones and relics (magic) (humming)
<worn around neck>   a slaadi necklace of Chaos (glowing)
<worn on body>       the shadowy platemail of damnation enchanted by Deathli (magic) (glowing) [66%]             
<worn about body>    Daganar's cloak of stealth (magic) (glowing) [84%]             
<worn on tail>       Zorobabi's circular stone ring [55%]             
<worn as quiver>     a decaying quiver made from cracked leather [86%]             
<worn about waist>   a strip of studded black pudding [70%]             
<worn on belt buckle>a magical royal dagger (magic) [69%]             
<attached to belt>   an obsidian buckle named "Rage" (magic) (glowing) (humming)[102h 44m 10s]
<attached to belt>   a potion of bubbling goo (magic) (glowing) [58%]             
<worn on arms>       a pair of frost-rimed cold iron vambraces enchanted by Daeros (magic)
<held as shield>     a large, frozen slab of dust (magic) [82%]             
<worn around wrist>  a dracolich-bone bracelet (magic) (humming) [63%]             
<worn around wrist>  the writhing serpent of miracles [88%]             
<worn on hands>      a pair of stone gauntlets bearing the soul of Aceldama (glowing)
<worn on finger>     a ring of fire protection (magic)
<worn on finger>     the ring of the masters (glowing)
<primary weapon>     Doombringer, the sword of chaos (magic) (glowing)[225h 14m 57s]
<worn on legs>       some slime-covered aboleth skin (magic) (glowing) [72%]             

-=[An elite guard's impressive punch wounds you.]=-
-=[An elite guard's impressive punch wounds you.]=-
You parry an elite guard's lunge at you.
An elite guard's kick hits you directly in the face.

< 1321h/1287H 143v/220V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: elite sit EP: pretty hurt >
 The iron is open.
The gates are heavily fortified and made from iron.
You extend your sights southward.
Outside the Southern City Gates
Obvious exits: -N -S
A beautiful rose has been lain at Lady Tharnadia's feet.
A small pile of coins lies here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 1321h/1287H 143v/220V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: elite sit EP: pretty hurt >
 An elite guard clambers to his feet.

< 1321h/1287H 143v/220V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: elite sta EP: pretty hurt >
 You snap into visibility.
[Damage: 29 ] -=[Your slash strikes an elite guard hard.]=-
[Damage:  8 ] -=[Your decent slash strikes an elite guard.]=-
[Damage: 26 ] -=[Your impressive slash strikes an elite guard very hard.]=-
Your Doombringer, sword of chaos blurs as it calls upon the elements of lightning, fire, and ice to strike an elite guard.
Doombringer continues to grow with a putrid power, and unleashes LIGHTNING...
[Damage: 65 ] Doombringer continues to grow with a putrid power, and unleashes FIRE...
[Damage: 44 ] Doombringer continues to grow with a putrid power, and unleashes ICE...
[Damage: 45 ] Your Doombringer, sword of chaos blurs as it strikes an elite guard.
[Damage: 19 ] -=[Your slash enshrouds an elite guard in a mist of blood.]=-
[Damage: 23 ] -=[Your slash critically injures an elite guard.]=-
An elite guard is incapacitated and will slowly die, if not aided.
You score a CRITICAL HIT!!!!!
[Damage: 78 ] Your final slash sends an elite guard's head bouncing along the ground.
An elite guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of an elite guard.
Pardon?

< 1415h/1287H 143v/220V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Road Under the Southern Tower
Obvious exits: -N# -E -W -U

< 1415h/1287H 143v/220V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Southern Keats Intersection
Obvious exits: -N -E -S -U

< 1415h/1287H 143v/220V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your east.
A controller who is not far off to your south.
An elite guard who is not far off to your south.

< 1415h/1287H 144v/220V Pos: standing >
You snap into visibility.
-=[An elite guard's punch grazes you.]=-
You feel unholy power coursing through your limbs!
-=[An elite guard's decent punch wounds you.]=-
-=[An elite guard's impressive punch wounds you.]=-
Inside the Southern City Gates
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
[2] The corpse of an elite guard is lying here.
An elite guard stands here, fighting YOU!

< 1351h/1287H 146v/220V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: elite sta EP: excellent >
 A faint hum can be heard from the mace of the earth you are carrying.
[Damage:  5 ] Your bash knocks an elite guard to the ground!

< 1353h/1287H 147v/220V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: elite sit EP: few scratches >
 You snap into visibility.
[Damage: 18 ] -=[Your fine slash wounds an elite guard.]=-
[Damage: 35 ] -=[Your impressive slash strikes an elite guard.]=-
[Damage: 25 ] -=[Your impressive slash wounds an elite guard.]=-
As you strike an elite guard, the power of your ancestors fill you with RAGE!
[Damage: 19 ] -=[Your fine slash wounds an elite guard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 81 ] -=[Your mighty slash strikes an elite guard.]=-

< 1415h/1287H 147v/220V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: elite sit EP:  small wounds >
 You parry an elite guard's lunge at you.
You parry an elite guard's lunge at you.
You snap into visibility.

< 1415h/1287H 147v/220V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: elite sit EP:  small wounds >
 You snap into visibility.
[Damage: 19 ] -=[Your slash wounds an elite guard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 80 ] -=[Your mighty slash strikes an elite guard hard.]=-
[Damage: 15 ] -=[Your fine slash wounds an elite guard.]=-
[Damage: 34 ] -=[Your impressive slash strikes an elite guard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 75 ] -=[Your mighty slash strikes an elite guard hard.]=-
[Damage: 15 ] -=[Your fine slash wounds an elite guard.]=-

< 1415h/1287H 147v/220V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: elite sit EP:  few wounds >
 You parry an elite guard's lunge at you.
An elite guard suddenly appears a bit confused!
You watch in glee as an elite guard looks dazzled.
-=[An elite guard's weak punch grazes you.]=-

< 1410h/1287H 147v/220V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: elite sit EP:  few wounds >
 You recite a chant and a blue glow radiates from your finger tips.
You are surrounded by a blue glow.

< 1410h/1287H 147v/220V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: elite sit EP:  few wounds >
 An elite guard clambers to his feet.

< 1410h/1287H 147v/220V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: elite sta EP:  few wounds >
 
< 1410h/1287H 147v/220V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: elite sta EP:  few wounds >
 You snap into visibility.
[Damage: 15 ] -=[Your fine slash wounds an elite guard.]=-
[Damage: 12 ] -=[Your slash wounds an elite guard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 70 ] -=[Your powerful slash strikes an elite guard hard.]=-
[Damage: 30 ] -=[Your slash strikes an elite guard.]=-
[Damage: 22 ] -=[Your impressive slash strikes an elite guard.]=-
[Damage: 27 ] -=[Your slash strikes an elite guard.]=-

< 1415h/1287H 147v/220V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: elite sta EP:  nasty wounds >
 You snap into visibility.
-=[An elite guard's impressive punch wounds you.]=-
-=[An elite guard's punch grazes you.]=-
-=[An elite guard's decent punch grazes you.]=-
An elite guard's sweep catches you in the side and you almost stumble.

< 1354h/1287H 147v/220V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: elite sta EP:  nasty wounds >
 
< 1354h/1287H 147v/220V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: elite sta EP:  nasty wounds >
 [Damage: 27 ] -=[Your impressive slash strikes an elite guard.]=-
[Damage: 15 ] -=[Your fine slash wounds an elite guard.]=-
[Damage: 30 ] -=[Your slash strikes an elite guard.]=-
[Damage: 20 ] -=[Your fine slash strikes an elite guard.]=-
[Damage: 31 ] -=[Your slash strikes an elite guard.]=-
As you strike an elite guard, the power of your ancestors fill you with RAGE!
[Damage: 29 ] -=[Your impressive slash strikes an elite guard.]=-

< 1415h/1287H 147v/220V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: elite sta EP:  nasty wounds >
 Inside the Southern City Gates
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
[2] The corpse of an elite guard is lying here.
An elite guard stands here, fighting YOU!

< 1414h/1287H 147v/220V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: elite sta EP:  nasty wounds >
 You parry an elite guard's lunge at you.
You parry an elite guard's lunge at you.
You snap into visibility.
-=[An elite guard's weak punch grazes you.]=-
Sorry, you aren't allowed to do that in combat.

< 1409h/1287H 147v/220V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: elite sta EP:  nasty wounds >
 [Damage: 24 ] -=[Your impressive slash strikes an elite guard.]=-
[Damage: 27 ] -=[Your impressive slash strikes an elite guard.]=-
[Damage: 24 ] -=[Your impressive slash strikes an elite guard.]=-
[Damage: 23 ] -=[Your impressive slash strikes an elite guard.]=-
[Damage: 20 ] -=[Your fine slash strikes an elite guard.]=-
[Damage: 25 ] -=[Your impressive slash strikes an elite guard hard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 70 ] -=[Your powerful slash enshrouds an elite guard in a mist of blood.]=-

< 1415h/1287H 147v/220V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: elite sta EP:  awful >
 Inside the Southern City Gates
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
[2] The corpse of an elite guard is lying here.
An elite guard stands here, fighting YOU!

< 1415h/1287H 147v/220V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: elite sta EP:  awful >
 -=[An elite guard's decent punch grazes you.]=-
You parry an elite guard's lunge at you.
An elite guard suddenly appears a bit confused!
You watch in glee as an elite guard looks dazzled.
-=[An elite guard's fine punch wounds you.]=-
You withstand a bash from an elite guard, who bounces back and falls.

< 1388h/1287H 147v/220V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: elite ass EP:  awful >
 You feel your skin harden to stone.

< 1387h/1287H 147v/220V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: elite ass EP:  awful >
 You snap into visibility.
[Damage: 43 ] -=[Your slash enshrouds an elite guard in a mist of blood.]=-
You miss an elite guard.
You score a CRITICAL HIT!!!!!
[Damage: 106 ] -=[Your mighty slash hits an elite guard.]=-
[Damage: 29 ] Your final slash sends an elite guard's head bouncing along the ground.
An elite guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of an elite guard.

< 1415h/1287H 147v/220V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.
A controller who is not far off to your south.
An elite guard who is not far off to your south.

< 1415h/1287H 147v/220V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.
A stray cat who is not far off to your east.
A controller who is not far off to your south.
An elite guard who is not far off to your south.

< 1415h/1287H 147v/220V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos you are carrying.

< 1415h/1287H 147v/220V Pos: standing >
Saving Aceldama.

< 1415h/1287H 147v/220V Pos: standing >
Road Under the Southern Tower
Obvious exits: -N# -E -W -U
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)

< 1415h/1287H 146v/220V Pos: standing >
The night has begun.
A Bend in the Wall Road
Obvious exits: -N -W
A stray tomcat is darting after rodents, here.
Alarm bells sound, signalling an invasion!

< 1415h/1287H 145v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 1415h/1287H 146v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 1415h/1287H 146v/220V Pos: standing >
A Bend in the Wall Road
Obvious exits: -E -S

< 1415h/1287H 146v/220V Pos: standing >
The Southern Wall Road
Obvious exits: -E -S# -W

< 1415h/1287H 147v/220V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1415h/1287H 146v/220V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A religious zealot who is rather far off to your north.
A stray cat who is not far off to your west.

< 1415h/1287H 147v/220V Pos: standing >
Road beneath the Gate Tower
Obvious exits: -N -S -U
A stray tomcat is darting after rodents, here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1414h/1287H 148v/220V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a large rat is lying here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
[3] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 1414h/1287H 148v/220V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U

< 1414h/1287H 147v/220V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
An odd little man, with a shaved head and an orange robe, hums something.(holy)(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1414h/1287H 146v/220V Pos: standing >
Tharnadian Bank
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1414h/1287H 146v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 1414h/1287H 146v/220V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
An odd little man, with a shaved head and an orange robe, hums something.(holy)(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1414h/1287H 150v/220V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
A young man in leather armor seems to be patrolling the area.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1414h/1287H 150v/220V Pos: standing >
A militia guard leaves east.

< 1414h/1287H 151v/220V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S

< 1414h/1287H 150v/220V Pos: standing >
A Burned-out Home
Obvious exits: -N
Alarm bells sound, signalling an invasion!

< 1414h/1287H 150v/220V Pos: standing >
You don't find anything you didn't see before.

< 1413h/1287H 152v/220V Pos: standing >
You find a secret entrance!

< 1413h/1287H 159v/220V Pos: standing >

< 1412h/1287H 161v/220V Pos: standing >
Ok.

< 1412h/1287H 167v/220V Pos: standing >
Entrance Hallway to the Guild of Rogues
Obvious exits: -S -U
A rogue in training is standing here, practicing his backstab.(Red Aura)

< 1412h/1287H 167v/220V Pos: standing >
You quickly scan the area.
You see nothing.

< 1412h/1287H 167v/220V Pos: standing >
The Dark Halls of the Guild of Rogues
Obvious exits: -N -E -W

< 1412h/1287H 166v/220V Pos: standing >
The Dark Halls of the Guild of Rogues
Obvious exits: -E -D

< 1412h/1287H 166v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 1412h/1287H 166v/220V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti you are carrying.

< 1412h/1287H 167v/220V Pos: standing >
Lower Level of the Guild of Rogues
Obvious exits: -N# -U
A rogue in training is standing here, practicing his backstab.(Red Aura)

< 1412h/1287H 167v/220V Pos: standing >
You see nothing special...

< 1412h/1287H 168v/220V Pos: standing >
Ok.

< 1411h/1287H 169v/220V Pos: standing >
The door is open.
The door is black, with a small bronze handle.
You extend your sights northward.
The Secret Training Chamber
Obvious exits: -S
The guildhall of The Empire is here.

< 1411h/1287H 170v/220V Pos: standing >
The Secret Training Chamber
Obvious exits: -S
The guildhall of The Empire is here.
Alarm bells sound, signalling an invasion!

< 1411h/1287H 172v/220V Pos: standing >
Ok.

< 1411h/1287H 173v/220V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -N -S

< 1411h/1287H 173v/220V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 1411h/1287H 173v/220V Pos: standing >
You quickly scan the area.
A Barbarian who is not far off to your south.
A rogue in training who is a brief walk away to your south.

< 1411h/1287H 174v/220V Pos: standing >
A Barbarian enters from the south.

< 1411h/1287H 176v/220V Pos: standing >
A Barbarian leaves west.

< 1411h/1287H 176v/220V Pos: standing >
A Barbarian enters from the west.

< 1410h/1287H 178v/220V Pos: standing >
A Barbarian leaves south.

< 1410h/1287H 179v/220V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E -W
A small piece of copper has been left here.
Some vein-covered organs lay here in a bloody heap.
A chunk of torn flesh lays here in a bloody heap.
Lying here is a key to an invisible prison. (invis)
A bulletin board stands here.

< 1410h/1287H 178v/220V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 1410h/1287H 178v/220V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos you are carrying.

< 1410h/1287H 179v/220V Pos: standing >
You quickly scan the area.
You see nothing.

< 1410h/1287H 180v/220V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -N -S

< 1410h/1287H 180v/220V Pos: standing >
The Secret Training Chamber
Obvious exits: -S#
The guildhall of The Empire is here.
A Barbarian (large) Magister Equitum of The Empire stands here.(Red Aura)

< 1410h/1287H 179v/220V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage:  6 ] Your bash knocks a Barbarian to the ground!
You dive at a Barbarian skewering him with your Doombringer, sword of chaos.
[Damage: 73 ] 
< 1415h/1287H 180v/220V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Barbarian sit EP:  small wounds >
 You dodge a Barbarian's vicious attack.
You snap into visibility.

< 1415h/1287H 180v/220V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Barbarian sit EP:  small wounds >
 A faint hum can be heard from the mace of the earth you are carrying.

< 1415h/1287H 180v/220V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Barbarian sit EP:  small wounds >
 You snap into visibility.
[Damage: 46 ] -=[Your powerful slash strikes a Barbarian hard.]=-
[Damage: 22 ] -=[Your impressive slash strikes a Barbarian.]=-
[Damage: 26 ] -=[Your impressive slash strikes a Barbarian.]=-
As you strike a Barbarian, the power of your ancestors fill you with RAGE!
[Damage: 42 ] -=[Your powerful slash strikes a Barbarian hard.]=-
Your Doombringer, sword of chaos blurs as it calls upon the elements of lightning, fire, and ice to strike a Barbarian.
Doombringer continues to grow with a putrid power, and unleashes LIGHTNING...
[Damage: 42 ] Doombringer continues to grow with a putrid power, and unleashes FIRE...
[Damage: 63 ] Doombringer continues to grow with a putrid power, and unleashes ICE...
[Damage: 16 ] Your Doombringer, sword of chaos blurs as it strikes a Barbarian.
[Damage: 25 ] -=[Your slash strikes a Barbarian hard.]=-
[Damage: 45 ] -=[Your powerful slash seriously wounds a Barbarian.]=-
[Damage: 12 ] -=[Your fine slash strikes a Barbarian.]=-

< 1415h/1287H 180v/220V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Barbarian sit EP:  nasty wounds >
 You deflect a Barbarian's blow and strike back at him!
You snap into visibility.
[Damage: 42 ] -=[Your powerful slash seriously wounds a Barbarian.]=-

< 1415h/1287H 180v/220V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Barbarian sit EP: pretty hurt >
 A faint hum can be heard from the holy flamberge of the efreeti you are carrying.

< 1415h/1287H 180v/220V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Barbarian sit EP: pretty hurt >
 You snap into visibility.
[Damage: 22 ] -=[Your impressive slash strikes a Barbarian very hard.]=-
[Damage: 41 ] -=[Your powerful slash enshrouds a Barbarian in a mist of blood.]=-
[Damage: 36 ] -=[Your impressive slash enshrouds a Barbarian in a mist of blood.]=-
[Damage: 17 ] -=[Your fine slash enshrouds a Barbarian in a mist of blood.]=-

< 1415h/1287H 180v/220V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Barbarian sit EP:  awful >
 You parry a Barbarian's lunge at you.
You snap into visibility.
You say in god 'sup'

< 1415h/1287H 180v/220V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Barbarian sit EP:  awful >
 A Barbarian clambers to his feet.

< 1415h/1287H 180v/220V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Barbarian sta EP:  awful >
 You haven't reoriented yourself yet enough for another bash!
A Barbarian agrees wholeheartedly.

< 1415h/1287H 180v/220V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Barbarian sta EP:  awful >
 You haven't reoriented yourself yet enough for another bash!
A Barbarian attempts to flee.
A Barbarian tries to flee, but can't make it out of here!

< 1414h/1287H 180v/220V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Barbarian sta EP:  awful >
 You haven't reoriented yourself yet enough for another bash!

< 1414h/1287H 180v/220V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Barbarian sta EP:  awful >
 You snap into visibility.
[Damage:  6 ] Your bash knocks a Barbarian to the ground!

< 1415h/1287H 180v/220V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Barbarian sit EP:  awful >
 You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 87 ] You beautifully slash a Barbarian into two parts - both dead.
A Barbarian is dead! R.I.P.
You receive your share of experience.