The death of [31 Thief] Gillesderais (Halfling)

in The Road Leading From Tharnadia

from the perspective of [31 Thief] Gillesderais (Halfling)

<worn as a badge>    an Alatorin medal of honor (glowing)
<worn on head>       a derroskin admiral's hat [68%]             
<worn on eyes>       a black duergar eyepatch [86%]             
<worn in ear>        a tiny endurium earring
<worn on face>       a stylish dragonscale mask
<worn around neck>   a necklace of giant strength (glowing)
<worn around neck>   a necklace of halfling ears [83%]             
<worn on body>       the burnt full plate of a death knight
<worn about body>    the cloak of ripping
<worn about waist>   a thick belt of trollhide [80%]             
<worn on belt buckle>a platinum telescope studded with crystal shrimp (glowing) [78%]             
<attached to belt>   a rugged adventurers satchel (illuminating)
<worn on arms>       some drow-made dragonscale sleeves [89%]             
<worn around wrist>  a smooth bracelet of dwarven kind
<worn around wrist>  a blackened bluestone bracelet
<worn on hands>      the gauntlets of FuRy (glowing)
<worn on finger>     a ring of the Tentabeast (glowing)
<primary weapon>     a MaDMaNs stabber
<secondary weapon>   an otherworldly stiletto of soul-taking
<worn on legs>       the leggings of a MaDMaN
<worn on feet>       boots of thundering might (humming)

A Minotaur's slash strikes an elite guard.
A Minotaur's impressive slash wounds an elite guard.
A Minotaur's powerful slash strikes an elite guard.
A Minotaur's impressive slash wounds an elite guard.
A Minotaur's powerful slash strikes an elite guard.
A Minotaur's powerful slash strikes an elite guard.

< 304h/304H 88v/101V Pos: standing >
A Minotaur withstands a bash from an elite guard, who bounces back and falls.
Alas, you cannot go that way. . . .

< 304h/304H 89v/101V Pos: standing >
An elite guard recognizes a Minotaur, and charges to attack!
A Minotaur is knocked to the ground by an elite guard's skillful bash!
A militia guard enters from the north.
A Minotaur avoids being bashed by an elite guard, who loses his balance and falls.
An elite guard suddenly attacks a Minotaur!
An elite guard suddenly appears a bit confused!
An elite guard's feeble punch grazes a Minotaur.

< 304h/304H 89v/101V Pos: standing >
An elite guard suddenly attacks a Minotaur!
An elite guard's decent punch grazes a Minotaur.
A militia guard suddenly attacks a Minotaur!
A militia guard misses a Minotaur.

< 304h/304H 90v/101V Pos: standing >
An elite guard recognizes a Minotaur, and charges to attack!
An elite guard suddenly attacks a Minotaur!
As an elite guard strikes a Minotaur, the power of a Minotaur's ancestors fill them with RAGE!
An elite guard's fine slash grazes a Minotaur.
An elite guard suddenly appears a bit confused!
An elite guard's crude punch grazes a Minotaur.
As an elite guard strikes a Minotaur, the power of a Minotaur's ancestors fill them with RAGE!
An elite guard's crude punch grazes a Minotaur.

< 304h/304H 90v/101V Pos: standing >
Saving Gillesderais.

< 304h/304H 91v/101V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
The corpse of Sarn, the banker is lying here.
A large rat is scurrying about here.

< 304h/304H 91v/101V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 304h/304H 95v/101V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
The corpse of Sarn, the banker is lying here.
A large rat is scurrying about here.

< 304h/304H 97v/101V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 304h/304H 97v/101V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
The corpse of Sarn, the banker is lying here.
A large rat is scurrying about here.

< 304h/304H 98v/101V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 304h/304H 99v/101V Pos: standing >
You quickly scan the area.
A large rat who is close by to your south.
A militia guard who is not far off to your south.
A Minotaur who is not far off to your south.
A religious zealot who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A stray cat who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
A militia guard who is not far off to your west.

< 304h/304H 100v/101V Pos: standing >
Alarm bells sound, signalling an invasion!

< 304h/304H 101v/101V Pos: standing >
Alarm bells sound, signalling an invasion!

< 304h/304H 101v/101V Pos: standing >
Alarm bells sound, signalling an invasion!

< 304h/304H 101v/101V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
The corpse of Sarn, the banker is lying here.
A large rat is scurrying about here.

< 304h/304H 100v/101V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 304h/304H 99v/101V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A tharnadian thief-hunter who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A homeless peasant who is a brief walk away to your east.
A Minotaur who is rather far off to your east.
A militia guard who is rather far off to your west.

< 304h/304H 101v/101V Pos: standing >
Saving Gillesderais.

< 304h/304H 101v/101V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
A small round shield has been dropped here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
An elite guard is lying in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard is lying in mid-air here.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard is lying in mid-air here.

< 304h/304H 100v/101V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A tharnadian illusionist stands here watching for intruders.

< 304h/304H 98v/101V Pos: standing >
A tharnadian illusionist leaves east.

< 304h/304H 98v/101V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A tharnadian illusionist stands here watching for intruders.
A homeless peasant is here, looking lost and hungry.(Gold Aura)

< 304h/304H 96v/101V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A controller who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A stray cat who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A religious zealot who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.

< 304h/304H 97v/101V Pos: standing >
A tharnadian illusionist leaves east.

< 304h/304H 98v/101V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A tharnadian illusionist stands here watching for intruders.

< 304h/304H 98v/101V Pos: standing >
A tharnadian illusionist leaves north.

< 304h/304H 99v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 304h/304H 100v/101V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
A tharnadian illusionist stands here watching for intruders.
A young man in leather armor seems to be patrolling outside the gates.

< 304h/304H 99v/101V Pos: standing >
A tharnadian illusionist leaves east.
You quickly scan the area.
A tharnadian illusionist who is close by to your east.

< 304h/304H 99v/101V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A tharnadian illusionist stands here watching for intruders.

< 304h/304H 97v/101V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.

< 304h/304H 97v/101V Pos: standing >
A tharnadian illusionist leaves east.

< 304h/304H 97v/101V Pos: standing >
You get a slab of beef from a satchel of snatching.

< 304h/304H 100v/101V Pos: standing >
You feel sated already.

< 304h/304H 100v/101V Pos: standing >
Saving Gillesderais.

< 304h/304H 101v/101V Pos: standing >
Autosaving...
Alas, you cannot go that way. . . .

< 304h/304H 101v/101V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up

< 304h/304H 99v/101V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your west.

< 304h/304H 99v/101V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
An unnatural darkness fills this area.
Obvious exits: -East -Down
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
A tharnadian illusionist stands in mid-air here, fighting a Minotaur.
A Minotaur (large) DeMoN Disciple of Lloth stands in mid-air here, fighting a tharnadian illusionist.(Red Aura)

< 304h/304H 97v/101V Pos: standing >
A tharnadian illusionist is knocked to the ground by a Minotaur's mighty bash!

< 304h/304H 97v/101V Pos: standing >
You quickly scan the area.
A rabbit who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A Town Guardian who is rather far off to your east.
A tharnadian highway marshall who is in the distance to your east.

< 304h/304H 97v/101V Pos: standing >
Smirk. Backstabbing in a calf is not very effective.

< 304h/304H 99v/101V Pos: standing >
A Minotaur's fine slash wounds a tharnadian illusionist.
A Minotaur's crude slash grazes a tharnadian illusionist.
A Minotaur's fine slash wounds a tharnadian illusionist.
A Minotaur's the holy flamberge of the efreeti turns black and spews a torrent of pure foul evil at a tharnadian illusionist!
a tharnadian illusionist seems to be blinded!
A Minotaur's decent slash grazes a tharnadian illusionist.

< 304h/304H 100v/101V Pos: standing >
A Minotaur parries a tharnadian illusionist's lunge at him.
A Minotaur parries a tharnadian illusionist's lunge at him.

< 304h/304H 101v/101V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -Down
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
A tharnadian illusionist sits in mid-air here, fighting a Minotaur.
A Minotaur (large) DeMoN Disciple of Lloth stands in mid-air here, fighting a tharnadian illusionist.(Red Aura)

< 304h/304H 101v/101V Pos: standing >
A Minotaur's feeble slash grazes a tharnadian illusionist.
A Minotaur's decent slash grazes a tharnadian illusionist.
As a Minotaur strikes a tharnadian illusionist, the power of a Minotaur's ancestors fill them with RAGE!
A Minotaur's impressive slash wounds a tharnadian illusionist.
You snap into visibility.
You reach for the ground, quickly tossing a clump of dirt at a Minotaur's face!
A Minotaur seems to be blinded!

< 304h/304H 101v/101V Pos: standing >
A tharnadian illusionist is burned by magical fire as he strikes the spiked shield of a MaDMaN!
A tharnadian illusionist's weak punch grazes a Minotaur.

< 304h/304H 101v/101V Pos: standing >
A religious zealot starts casting a spell.

< 304h/304H 101v/101V Pos: standing >
A Minotaur starts casting an offensive spell.

< 304h/304H 101v/101V Pos: standing >
A Minotaur completes his spell...
A Minotaur utters the words 'jiparl xafe'
You are sent reeling by a Minotaur's unholy word.
OUCH!  That really did HURT!
A religious zealot hears a Minotaur's word of power, and nothing more.
A religious zealot is dead! R.I.P.
The last gasps of a religious zealot cause a sickening chill to run up your spine.
A religious zealot stops chanting abruptly!
A Minotaur sends a tharnadian illusionist reeling with an unholy word.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Minotaur's spiked shield of a MaDMaN flares up and burns you with magical fire.
You miss a Minotaur.
You miss a Minotaur.
A Minotaur dodges your futile attack.
A Minotaur's spiked shield of a MaDMaN flares up and burns you with magical fire.
Your pierce grazes a Minotaur.
Your fine pierce grazes a Minotaur.

< 208h/304H 101v/101V Pos: standing >
< T: illusionist TP: sit TC: small wounds E: A Minotaur sta EP: excellent >
 A tharnadian illusionist clambers to his feet.
A Minotaur's slash strikes a tharnadian illusionist.
A Minotaur's decent slash wounds a tharnadian illusionist.
A Minotaur's crude slash grazes a tharnadian illusionist.
A Minotaur's powerful slash strikes a tharnadian illusionist.

< 208h/304H 101v/101V Pos: standing >
< T: illusionist TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
 A tharnadian illusionist's weak punch grazes a Minotaur.
A tharnadian illusionist's crude punch grazes a Minotaur.
A tharnadian illusionist's punch grazes a Minotaur.
A tharnadian illusionist starts casting an offensive spell.

< 208h/304H 101v/101V Pos: standing >
< T: illusionist TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Minotaur's spiked shield of a MaDMaN flares up and burns you with magical fire.
You snap into visibility.
Your pierce grazes a Minotaur.
A Minotaur's spiked shield of a MaDMaN flares up and burns you with magical fire.
Your disguise falls apart!
Your fine pierce grazes a Minotaur.
Your MaDMaNs stabber goes mad...
You drain a Minotaur of some of his energy.
You miss a Minotaur.

< 236h/304H 101v/101V Pos: standing >
< T: illusionist TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
 A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'pawwzf'
A tharnadian illusionist creates a hammer out of thin air that smashes into a Minotaur, bits of flesh and bone fly everywhere!

< 236h/304H 101v/101V Pos: standing >
< T: illusionist TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
 A Minotaur's impressive slash wounds a tharnadian illusionist.
A Minotaur's slash wounds a tharnadian illusionist.
A Minotaur's slash strikes a tharnadian illusionist.
A Minotaur's impressive slash strikes a tharnadian illusionist.
Saving Gillesderais.

< 236h/304H 101v/101V Pos: standing >
< T: illusionist TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
 You attempt to flee...
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
You flee downward!

< 236h/304H 88v/101V Pos: standing >
Saving Gillesderais.

< 236h/304H 88v/101V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 241h/304H 89v/101V Pos: standing >
Saving Gillesderais.

< 244h/304H 91v/101V Pos: standing >
Alarm bells sound, signalling an invasion!

< 246h/304H 92v/101V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.

< 268h/304H 101v/101V Pos: standing >
Saving Gillesderais.

< 275h/304H 101v/101V Pos: standing >
A militia guard enters from the west.

< 276h/304H 101v/101V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South

< 280h/304H 99v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 281h/304H 99v/101V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West

< 285h/304H 97v/101V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A homeless peasant is here, looking lost and hungry.(Gold Aura)

< 286h/304H 95v/101V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West

< 286h/304H 93v/101V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
A small round shield has been dropped here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 287h/304H 92v/101V Pos: standing >
Saving Gillesderais.

< 304h/304H 101v/101V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is close by to your east.
A homeless peasant who is not far off to your east.
A militia guard who is close by to your west.
A stray cat who is close by to your west.
A religious zealot who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.

< 304h/304H 101v/101V Pos: standing >
A tharnadian illusionist enters from the east.

< 304h/304H 101v/101V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West

< 304h/304H 99v/101V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A homeless peasant is here, looking lost and hungry.(Gold Aura)

< 304h/304H 97v/101V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West

< 304h/304H 95v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 304h/304H 95v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 304h/304H 95v/101V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South

< 304h/304H 95v/101V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.

< 304h/304H 96v/101V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.

< 304h/304H 95v/101V Pos: standing >
You quickly scan the area.
You see nothing.

< 304h/304H 96v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 304h/304H 96v/101V Pos: standing >
Alarm bells sound, signalling an invasion!

< 304h/304H 97v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 304h/304H 98v/101V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up

< 304h/304H 96v/101V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.

< 304h/304H 98v/101V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
An unnatural darkness fills this area.
Obvious exits: -East -Down
Puddles of fresh blood cover the ground.
The corpse of a religious zealot is lying here.
A Minotaur (large) DeMoN Disciple of Lloth stands in mid-air here. (casting) (Red Aura)

< 304h/304H 98v/101V Pos: standing >
You quickly scan the area.
A rabbit who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A Town Guardian who is rather far off to your east.

< 304h/304H 99v/101V Pos: standing >
You snap into visibility.
You reach for the ground, quickly tossing a clump of dirt at a Minotaur's face!
A Minotaur seems to be blinded!

< 304h/304H 101v/101V Pos: standing >
A Minotaur completes his spell...
A Minotaur utters the words 'efzae braez'

< 304h/304H 101v/101V Pos: standing >
A Minotaur sneaks east.

< 304h/304H 101v/101V Pos: standing >
A tharnadian illusionist enters from below.

< 304h/304H 101v/101V Pos: standing >
Saving Gillesderais.

< 304h/304H 101v/101V Pos: standing >
You don't see that here.

< 304h/304H 101v/101V Pos: standing >
Saving Gillesderais.

< 304h/304H 101v/101V Pos: standing >
A tharnadian illusionist leaves east.

< 304h/304H 101v/101V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -Down
Puddles of fresh blood cover the ground.
The corpse of a religious zealot is lying here.

< 304h/304H 101v/101V Pos: standing >
A distant roar can be heard off in the distance...

You quickly scan the area.
A tharnadian illusionist who is close by to your east.
A Minotaur who is close by to your east.
A rabbit who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A Town Guardian who is rather far off to your east.

< 304h/304H 101v/101V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A tharnadian illusionist stands here watching for intruders.
A Minotaur (large) DeMoN Disciple of Lloth stands in mid-air here.(Red Aura)

< 304h/304H 99v/101V Pos: standing >
You quickly scan the area.
A rabbit who is not far off to your east.
An elite guard who is not far off to your east.
A Town Guardian who is a brief walk away to your east.

< 304h/304H 99v/101V Pos: standing >

< 304h/304H 99v/101V Pos: standing >
You snap into visibility.
You reach for the ground, quickly tossing a clump of dirt at a Minotaur's face!

< 304h/304H 99v/101V Pos: standing >
The Horseman of Death cackles and swings a massive deadly scythe at !
The room goes dark!
A Minotaur assumes a terrifying visage of death!
You scream in agony as a dark haze engulfs you!
OUCH!  That really did HURT!

< 225h/304H 99v/101V Pos: standing >
<Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your weak pierce grazes a Minotaur.
You are briefly surrounded by a red aura!
Your weak pierce grazes a Minotaur.
Your weak pierce grazes a Minotaur.
Your weak pierce grazes a Minotaur.
Your MaDMaNs stabber goes mad...
Your spell is absorbed by a Minotaur's hellfire!
Your weak pierce grazes a Minotaur.
Your weak pierce grazes a Minotaur.

< 295h/304H 99v/101V Pos: standing >
< T: Gillesderais TP: sta TC:few scratches E: A Minotaur sta EP: excellent >
 You parry a Minotaur's lunge at you.
You snap into visibility.
A Minotaur's fine slash strikes you.
A Minotaur's impressive slash strikes you.

< 262h/304H 99v/101V Pos: standing >
< T: Gillesderais TP: sta TC: small wounds E: A Minotaur sta EP: excellent >
 A faint hum can be heard from the holy flamberge of the efreeti carried by a Minotaur.
Your improved dexterity grants you an additional attack!
Sparks...  flashing lights...  you cannot concentrate!
You snap into visibility.
Your decent pierce grazes a Minotaur.
A Minotaur dodges your futile attack.
Your pierce grazes a Minotaur.
Your decent pierce grazes a Minotaur.

< 262h/304H 99v/101V Pos: standing >
< T: Gillesderais TP: sta TC: small wounds E: A Minotaur sta EP: excellent >
 A tharnadian illusionist is waving a platinum coin around wanting to make a bet on the outcome.
Billowing clouds of incendiary gases pour from a Minotaur's fingertips!
You snap into visibility.
You are enveloped in a cloud of incendiary gases sent by a Minotaur - OUCH!!
OUCH!  That really did HURT!
A Minotaur cackles as his incendiary cloud torches a tharnadian illusionist.

< 221h/304H 99v/101V Pos: standing >
< T: Gillesderais TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You miss a Minotaur.
You miss a Minotaur.
You miss a Minotaur.
You snap into visibility.
Your crude pierce grazes a Minotaur.
You miss a Minotaur.

< 221h/304H 99v/101V Pos: standing >
< T: Gillesderais TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
 You snap into visibility.
A Minotaur's slash strikes you.
A Minotaur's impressive slash strikes you hard.
A Minotaur's holy flamberge of the efreeti summons the power of fire and flames at you.
Billowing clouds of incendiary gases pour from a Minotaur's fingertips!
You are enveloped in a cloud of incendiary gases sent by a Minotaur - OUCH!!
OUCH!  That really did HURT!
A Minotaur cackles as his incendiary cloud torches a tharnadian illusionist.
The globe around your body flares as it bears the brunt of a Minotaur's assault!
You are enveloped in flames from a fireball sent by a Minotaur - OUCH!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your platinum telescope studded with crystal shrimp is burned from the blast!
A Minotaur's decent slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Minotaur's holy flamberge of the efreeti summons the power of fire and flames at you.
Billowing clouds of incendiary gases pour from a Minotaur's fingertips!
As the gases surround you, a Minotaur grins evilly -  then you burst into flames and die.
Your bone pick of intelligence melted from the intense heat!
Your sheath of stitched together skulls melted from the intense heat!