The death of [1 Warrior] Kyse (Human)

in The Great Fountain of Tharnadia

from the perspective of [1 Warrior] Kyse (Human)



< 29h/29H 120v/120V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'

< 29h/29H 120v/120V Pos: standing >
The receptionist starts to chant in a deep voice.

< 29h/29H 120v/120V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
Autosaving...

< 29h/29H 120v/120V Pos: standing >
You tell your racewar 'A tank is good for torgs.'

< 29h/29H 120v/120V Pos: standing >
You tell your racewar 'Though I was never good with pets, I'm sure you can handle it with 3 wraiths.'

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
The receptionist starts to chant in a deep voice.

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 29h/29H 120v/120V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

         *  OVERLORDS  *

        Torgal the Subversive
        Kvark the God of MetaGrunking
        Zion
        Kitsero the PallBearer

                                     *  FORGERS  *

                                     Aliera
                                     Odorf
                                     Venthix

         *  GREATER GODS  *

         Alver
         Kevald
         Jexni

                                    *  LESSER GODS  *

                                     Seif the God of Funk
                                     Keja the Goddess of Ice

            =-HONORARY OVERLORDS-=

 Cython the Darklord God of Evil and the Night
 Fafhrd
 Tripod

 DURIS WEBSITE: http://www.durismud.com
~

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
The receptionist starts to chant in a deep voice.

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
Abrarr wears a thin batwing cloak about his body.
Abrarr clasps a thick leather belt around his waist.
Abrarr wears a brass nose ring on his nose.
Abrarr has entered the game.

< 29h/29H 120v/120V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 29h/29H 120v/120V Pos: standing >
Abrarr tips his hat.

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
Autosaving...

< 29h/29H 120v/120V Pos: standing >
Vanek has entered the game.

< 29h/29H 120v/120V Pos: standing >
Abrarr tips his hat.

< 29h/29H 120v/120V Pos: standing >
The innkeeper stores Vanek's stuff in the safe and shows him to his room.

< 29h/29H 120v/120V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 29h/29H 120v/120V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
Abrarr (Minotaur)(huge) stands, floating here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 29h/29H 120v/120V Pos: standing >
Abrarr leaves west.

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
The receptionist starts to chant in a deep voice.

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'

< 29h/29H 120v/120V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 29h/29H 120v/120V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'spaihaw abrazak'

< 29h/29H 120v/120V Pos: standing >
Autosaving...

< 29h/29H 120v/120V Pos: standing >
The receptionist starts to chant in a deep voice.

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
Abrarr enters from the west.

< 29h/29H 120v/120V Pos: standing >
Abrarr floats down.

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 29h/29H 120v/120V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
Saving Kyse.

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
The receptionist starts to chant in a deep voice.

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
Draz has entered the game.

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
Draz Magister Equitum of The Empire (Barbarian)(large) stands in mid-air here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 29h/29H 120v/120V Pos: standing >
The innkeeper stores Draz's stuff in the safe and shows him to his room.
You can't poke someone who's not here!

< 29h/29H 120v/120V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
Gellz shrugs into the cloak of woven time.
Gellz dons the shadowy crown of damnation on his head.
Gellz slides his legs into the elven chainmail leggings of speed.
Gellz places the winged boots of angelic movement on his feet.
Gellz wears the terrifying shroud of undead power about his body.
Gellz clasps a waistband of rock and stone around his waist.
Gellz slides something over his eyes.
Gellz covers his face with a virulent case of herpes simplex.
Gellz straps a faded dragonscale quiver of intelligence to his back.
Gellz dons a spherical chunk of the swamp fane runestone.

< 29h/29H 120v/120V Pos: standing >
You can't poke someone who's not here!

< 29h/29H 120v/120V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 29h/29H 120v/120V Pos: standing >
You say in common 'punk'

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
No-one by that name here...

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
Autosaving...

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
Pardon?

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
You tell your racewar 'Draz'

< 29h/29H 120v/120V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 29h/29H 120v/120V Pos: standing >
You tell your racewar 'You live in Hawaii?'

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
The receptionist looks vitalized.

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
You tell your racewar 'Was trying to figure out if you were dramin.  You always give your chars to him lol.'

< 29h/29H 120v/120V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw zzur'

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 29h/29H 120v/120V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 29h/29H 120v/120V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 29h/29H 120v/120V Pos: standing >
You tell your racewar 'Damn, havne't seen him in a while'

< 29h/29H 120v/120V Pos: standing >
Pardon?

< 29h/29H 120v/120V Pos: standing >
You tell your racewar '?'

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
The receptionist starts to chant in a deep voice.

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
You tell your racewar 'Charge!'

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
Autosaving...

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
You tell your racewar 'Kiddin, dont go charging with a spy like me online.'

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
You tell your racewar 'Who runs evils now?'

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!

< 29h/29H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 29h/29H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!

< 29h/29H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!

< 29h/29H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 29h/29H 120v/120V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 29h/29H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!

< 29h/29H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 29h/29H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!

< 29h/29H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 29h/29H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 29h/29H 120v/120V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 29h/29H 120v/120V Pos: standing >
The receptionist starts to chant in a deep voice.

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 29h/29H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 29h/29H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!

< 29h/29H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!

< 29h/29H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 29h/29H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!

< 29h/29H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!

< 29h/29H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 29h/29H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!

< 29h/29H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 29h/29H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 29h/29H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 29h/29H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 29h/29H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!

< 29h/29H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!

< 29h/29H 120v/120V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'yrl'
An elite guard flies through the air, free as a bird!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!

< 29h/29H 120v/120V Pos: standing >

< 29h/29H 120v/120V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 29h/29H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!

< 29h/29H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!

< 29h/29H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 29h/29H 120v/120V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'yrl'
An elite guard flies through the air, free as a bird!

< 29h/29H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 29h/29H 120v/120V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 29h/29H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!

< 29h/29H 120v/120V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 29h/29H 120v/120V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 29h/29H 119v/120V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young cleric is standing here, smiling at you warmly.
A large rat is scurrying about here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 29h/29H 118v/120V Pos: standing >
A young cleric starts casting a spell.

< 29h/29H 120v/120V Pos: standing >
A young cleric completes her spell...
A young cleric utters the word 'abrazak'

< 29h/29H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 29h/29H 120v/120V Pos: standing >
You tell your racewar 'Is there any code that prevents me from looting? :P'

< 29h/29H 120v/120V Pos: standing >
A young cleric starts casting a spell.

< 29h/29H 120v/120V Pos: standing >
A young cleric completes her spell...
A young cleric utters the word 'fido'

< 29h/29H 120v/120V Pos: standing >
You tell your racewar 'this IS my prime after all. *halo*'

< 29h/29H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 29h/29H 120v/120V Pos: standing >
Someone charges into you, knocking you to the ground! You hear a crunching noise as bones break!
You are briefly surrounded by a red aura!
A Minotaur charges you to death!