The death of [1 Warrior] Kyse (Human)

in The Great Fountain of Tharnadia

from the perspective of [56 Dark Knight] Aceldama Disciple of Lloth (Minotaur)

<worn as a badge>    a badge of promise of the Ranger [superior] made by Gellz (glowing)
<worn on horns>      a blue ring shooting sparks
<worn on eyes>       devil eyes of the ghargatula
<worn in ear>        a multi-phased fish bone earring enchanted by Deathli (humming) [53%]             
<worn in ear>        a tiny lightning enshrouded black earring [88%]             
<worn on face>       an ornate mask with a single dragon horn
<worn in nose>       an emerald nose ring [72%]             
<worn around neck>   a holy symbol of the Ravenkind (glowing)
<worn around neck>   a necklace of dangling dwarven skulls [39%]             
<worn on body>       some bandedmail bearing a cloak and dagger crest
<worn about body>    a long, flowing cape of hellfire (glowing)
<worn on tail>       a small brass bell dangling on a golden chain [85%]             
<worn as quiver>     the frost giant's axe
<worn about waist>   the woven entrails of an unfortunate soul of precision [73%]             
<worn on belt buckle>a sword of pure ice (glowing) (humming) [28%]             
<attached to belt>   a glowing azure potion (glowing)
<attached to belt>   lucky alchemist sack [88%]             
<worn on arms>       some vambraces depicting a stylized hurricane [77%]             
<held as shield>     the spiked shield of a MaDMaN [83%]             
<worn around wrist>  a shimmering pyrohydra scaled bracer (glowing)
<worn around wrist>  a bracelet of dracolich hide (humming) [36%]             
<worn on hands>      a pair of stone gauntlets (glowing)
<worn on finger>     the red ring of perfection of constitution [51%]             
<primary weapon>     a MaDMaNs mangler
<worn on legs>       some barbed leggings oozing slime [87%]             

Alas, you cannot go that way. . . .

< 1461h/1342H 276v/280V Pos: standing >
You find a secret entrance!

< 1460h/1342H 278v/280V Pos: standing >
Ok.

< 1460h/1342H 280v/280V Pos: standing >
Entrance Hallway to the Guild of Rogues
Obvious exits: -S -U

< 1460h/1342H 279v/280V Pos: standing >
The Dark Halls of the Guild of Rogues
Obvious exits: -N -E -W
A rogue in training is standing here, practicing his backstab.(Red Aura)

< 1460h/1342H 278v/280V Pos: standing >
The Dark Halls of the Guild of Rogues
Obvious exits: -E -D

< 1460h/1342H 277v/280V Pos: standing >
Alas, you cannot go that way. . . .

< 1459h/1342H 277v/280V Pos: standing >
Alas, you cannot go that way. . . .

< 1459h/1342H 277v/280V Pos: standing >
You quickly scan the area.
A rogue in training who is close by to your east.
The shopkeeper who is not far off to your east.

< 1459h/1342H 278v/280V Pos: standing >
Lower Level of the Guild of Rogues
Obvious exits: -N# -U
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1459h/1342H 277v/280V Pos: standing >
Pardon?

< 1459h/1342H 278v/280V Pos: standing >
Alas, you cannot go that way. . . .

< 1459h/1342H 280v/280V Pos: standing >
Ok.

< 1459h/1342H 280v/280V Pos: standing >
The Secret Training Chamber
Obvious exits: -S
The guildhall of The Empire is here.

< 1459h/1342H 279v/280V Pos: standing >
Lower Level of the Guild of Rogues
Obvious exits: -N -U

< 1459h/1342H 278v/280V Pos: standing >
The Secret Training Chamber
Obvious exits: -S
The guildhall of The Empire is here.
Alarm bells sound, signalling an invasion!

< 1459h/1342H 277v/280V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -N -S
The ears of a Minotaur are lying here.
The bowels of a Minotaur are lying here.
The legs of a Minotaur are lying here.

< 1459h/1342H 278v/280V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A large, spacious vortex displays views of Ice Crag here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 1459h/1342H 277v/280V Pos: standing >
Alas, you cannot go that way. . . .

< 1459h/1342H 278v/280V Pos: standing >
You quickly scan the area.
You see nothing.

< 1459h/1342H 279v/280V Pos: standing >
You quickly scan the area.
You see nothing.

< 1458h/1342H 280v/280V Pos: standing >
You quickly scan the area.
You see nothing.

< 1458h/1342H 280v/280V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A large, spacious vortex displays views of Ice Crag here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 1458h/1342H 280v/280V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E -W
A bulletin board stands here.

< 1458h/1342H 279v/280V Pos: standing >
A Modest Alcove
Obvious exits: -E

< 1458h/1342H 278v/280V Pos: standing >
You quickly scan the area.
You see nothing.

< 1458h/1342H 278v/280V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E -W
A bulletin board stands here.

< 1458h/1342H 277v/280V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A large, spacious vortex displays views of Ice Crag here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 1458h/1342H 277v/280V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -E -W

< 1458h/1342H 276v/280V Pos: standing >
Alas, you cannot go that way. . . .

< 1458h/1342H 277v/280V Pos: standing >
You quickly scan the area.
You see nothing.

< 1458h/1342H 277v/280V Pos: standing >
Inside The Tall Wooden Gates
Obvious exits: -W -D

< 1458h/1342H 277v/280V Pos: standing >
You quickly scan the area.
You see nothing.

< 1458h/1342H 278v/280V Pos: standing >
Grassy Fields of The Empire
Obvious exits: -N -E -S -U

< 1458h/1342H 278v/280V Pos: standing >
Alas, you cannot go that way. . . .

< 1458h/1342H 278v/280V Pos: standing >
You quickly scan the area.
You see nothing.

< 1458h/1342H 279v/280V Pos: standing >
Grassy Fields of The Empire
Obvious exits: -W

< 1458h/1342H 279v/280V Pos: standing >
Alas, you cannot go that way. . . .

< 1457h/1342H 279v/280V Pos: standing >
Grassy Fields of The Empire
Obvious exits: -N -E -S -U

< 1457h/1342H 278v/280V Pos: standing >
Inside The Tall Wooden Gates
Obvious exits: -W -D

< 1457h/1342H 277v/280V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -E -W

< 1457h/1342H 277v/280V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A large, spacious vortex displays views of Ice Crag here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 1457h/1342H 276v/280V Pos: standing >
Inside an Outpost Tower
Obvious exits: -D
A large, spacious vortex displays views of The Empire here. (glowing)

< 1457h/1342H 277v/280V Pos: standing >
 
      .^^^.^^+.^^... MM..       
    ^...^...^+..^^..M   ..^     
   ***....^^.+..^^^.^.    .M    
   ****.^^^^^+.M.....^^    .^   
    .**....^^+^^.^.***^.^   .   
 .   ***..^.^+..^.*****.^^  .*  
 ^    ***.^..+^^^*******.^      
 ^.    ***^^^+###***..***.^     
 ...   ****..+#@#**.^.****^^    
 .^*    ***..+#^#*...^.****..   
 .**     ****+++++++++++++++++  
 .***   M *****  +M     ..***.  
  .*****   ***   +       ^.**   
  .******   *   .+..     ..^.   
   ..*****     **+*^.    M..    
    *******   ***+**..          
      ***********+***^^         
Flying high above A Partially Frozen Forest
Obvious exits: -N -E -S -W
A small outpost tower stands here.(below you) 

< 1457h/1342H 278v/280V Pos: standing >
You quickly scan the area.
An outpost tower who is close by below you.

< 1457h/1342H 280v/280V Pos: standing >
 
      .^^^.^^+.^^... MM..       
    ^...^...^+..^^..M   ..^     
   ***....^^.+..^^^.^.    .M    
   ****.^^^^^+.M.....^^    .^   
    .**....^^+^^.^.***^.^   .   
 .   ***..^.^+..^.*****.^^  .*  
 ^    ***.^..+^^^*******.^      
 ^.    ***^^^+###***..***.^     
 ...   ****..+#@#**.^.****^^    
 .^*    ***..+#^#*...^.****..   
 .**     ****+++++++++++++++++  
 .***   M *****  +M     ..***.  
  .*****   ***   +       ^.**   
  .******   *   .+..     ..^.   
   ..*****     **+*^.    M..    
    *******   ***+**..          
      ***********+***^^         
Flying high above A Partially Frozen Forest
Obvious exits: -N -E -S -W
A small outpost tower stands here.(below you) 

< 1457h/1342H 280v/280V Pos: standing >
 
      .^^^.^^+.^^... MM..       
    ^...^...^+..^^..M   ..^     
   ***....^^.+..^^^.^.    .M    
   ****.^^^^^+.M.....^^    .^   
    .**....^^+^^.^.***^.^   .   
 .   ***..^.^+..^.*****.^^  .*  
 ^    ***.^..+^^^*******.^      
 ^.    ***^^^+###***..***.^     
 ...   ****..+#@#**.^.****^^    
 .^*    ***..+#^#*...^.****..   
 .**     ****+++++++++++++++++  
 .***   M *****  +M     ..***.  
  .*****   ***   +       ^.**   
  .******   *   .+..     ..^.   
   ..*****     **+*^.    M..    
    *******   ***+**..          
      ***********+***^^         
Flying high above A Partially Frozen Forest
Obvious exits: -N -E -S -W
A small outpost tower stands here.(below you) 

< 1457h/1342H 280v/280V Pos: standing >

< 1457h/1342H 280v/280V Pos: standing >
You quickly scan the area.
An outpost tower who is close by below you.

< 1456h/1342H 280v/280V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A large, spacious vortex displays views of Ice Crag here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 1456h/1342H 280v/280V Pos: standing >
You quickly scan the area.
You see nothing.

< 1456h/1342H 280v/280V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -N -S
The ears of a Minotaur are lying here.
The bowels of a Minotaur are lying here.
The legs of a Minotaur are lying here.

< 1456h/1342H 279v/280V Pos: standing >
The Secret Training Chamber
Obvious exits: -S
The guildhall of The Empire is here.

< 1456h/1342H 278v/280V Pos: standing >
Lower Level of the Guild of Rogues
Obvious exits: -N -U

< 1456h/1342H 277v/280V Pos: standing >
The Dark Halls of the Guild of Rogues
Obvious exits: -E -D

< 1456h/1342H 278v/280V Pos: standing >
A rogue in training enters from the east.

< 1456h/1342H 280v/280V Pos: standing >

< 1456h/1342H 280v/280V Pos: standing >
Alas, you cannot go that way. . . .

< 1456h/1342H 280v/280V Pos: standing >
The Dark Halls of the Guild of Rogues
Obvious exits: -N -E -W
Alarm bells sound, signalling an invasion!

< 1456h/1342H 279v/280V Pos: standing >
Alas, you cannot go that way. . . .

< 1455h/1342H 279v/280V Pos: standing >

< 1455h/1342H 279v/280V Pos: standing >
The Shop of Rogues
Obvious exits: -W
The shopkeeper of killers is here behind the counter, ready to serve.(Red Aura)

< 1455h/1342H 278v/280V Pos: standing >
The Dark Halls of the Guild of Rogues
Obvious exits: -N -E -W
Alarm bells sound, signalling an invasion!

< 1455h/1342H 277v/280V Pos: standing >
Entrance Hallway to the Guild of Rogues
Obvious exits: -S -U
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1455h/1342H 276v/280V Pos: standing >
Alas, you cannot go that way. . . .

< 1455h/1342H 277v/280V Pos: standing >
A Burned-out Home
Obvious exits: -N -D
A rogue in training is standing here, practicing his backstab.(Red Aura)

< 1455h/1342H 277v/280V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A militia guard who is close by to your north.
A large rat who is close by to your north.
A stray dog who is close by to your north.
A militia guard who is not far off to your north.
A stray dog who is not far off to your north.

< 1455h/1342H 278v/280V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A large rat is scurrying about here.

< 1455h/1342H 278v/280V Pos: standing >
A tharnadian thief-hunter starts casting a spell called 'armor'.
Alas, you cannot go that way. . . .

< 1455h/1342H 279v/280V Pos: standing >
Alas, you cannot go that way. . . .

< 1455h/1342H 280v/280V Pos: standing >
Alas, you cannot go that way. . . .

< 1455h/1342H 280v/280V Pos: standing >
A Bend in the Wall Road
Obvious exits: -S -W
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
Alarm bells sound, signalling an invasion!

< 1455h/1342H 279v/280V Pos: standing >
The Northern Wall Road
Obvious exits: -N -E -W
A large wandering dog is here, growling at you.

< 1455h/1342H 278v/280V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W
A human merchant from another town stands here, perusing Tharnadia.

< 1455h/1342H 277v/280V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U

< 1455h/1342H 276v/280V Pos: standing >
Keats Street
Obvious exits: -N -S -W
Alarm bells sound, signalling an invasion!

< 1454h/1342H 276v/280V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A stray tomcat is darting after rodents, here.
Alarm bells sound, signalling an invasion!

< 1454h/1342H 276v/280V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1454h/1342H 276v/280V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
A young cleric is standing here, smiling at you warmly.(Gold Aura)

< 1454h/1342H 275v/280V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1454h/1342H 277v/280V Pos: standing >
The door seems to be closed.

< 1454h/1342H 278v/280V Pos: standing >
The door seems to be closed.

< 1454h/1342H 278v/280V Pos: standing >
Ok.

< 1454h/1342H 280v/280V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Alarm bells sound, signalling an invasion!

< 1454h/1342H 279v/280V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
The town crier who is close by to your north.
A Human who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.

< 1454h/1342H 279v/280V Pos: standing >
You quickly scan the area.
The town crier who is close by to your north.
A Human who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 1454h/1342H 279v/280V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
The town crier who is close by to your north.
A Human who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 1454h/1342H 279v/280V Pos: standing >
A Human enters from above.

< 1453h/1342H 279v/280V Pos: standing >

< 1453h/1342H 279v/280V Pos: standing >
A Human leaves north.

< 1453h/1342H 279v/280V Pos: standing >
I see no human here.

< 1453h/1342H 279v/280V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A Human (medium) stands here.(Gold Aura)
A young cleric is standing here, smiling at you warmly.(Gold Aura)
A large rat is scurrying about here.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 1453h/1342H 278v/280V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A stray tomcat is darting after rodents, here.

< 1453h/1342H 277v/280V Pos: standing >

< 1453h/1342H 280v/280V Pos: standing >
You don't see them here.

< 1453h/1342H 280v/280V Pos: standing >
You don't see them here.

< 1452h/1342H 280v/280V Pos: standing >
You don't see them here.

< 1452h/1342H 280v/280V Pos: standing >
You don't see them here.

< 1452h/1342H 280v/280V Pos: standing >
You don't see them here.

< 1452h/1342H 280v/280V Pos: standing >
You don't see them here.

< 1452h/1342H 280v/280V Pos: standing >
You don't see them here.

< 1452h/1342H 280v/280V Pos: standing >
You don't see them here.

< 1452h/1342H 280v/280V Pos: standing >
You don't see them here.

< 1452h/1342H 280v/280V Pos: standing >
You don't see them here.

< 1452h/1342H 280v/280V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A stray tomcat is darting after rodents, here.

< 1452h/1342H 280v/280V Pos: standing >
You quickly scan the area.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A young cleric who is close by to your west.
A large rat who is close by to your west.
The town crier who is close by to your west.
A stray dog who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.

< 1452h/1342H 280v/280V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 1452h/1342H 280v/280V Pos: standing >
You quickly scan the area.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
The shady youth who is in the distance to your south.
A Human who is close by to your west.
A young cleric who is close by to your west.
A large rat who is close by to your west.
The town crier who is close by to your west.
A stray dog who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.

< 1452h/1342H 280v/280V Pos: standing >
You quickly scan the area.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
The shady youth who is in the distance to your south.
A Human who is close by to your west.
A young cleric who is close by to your west.
A large rat who is close by to your west.
The town crier who is close by to your west.
A stray dog who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.

< 1452h/1342H 280v/280V Pos: standing >
You quickly scan the area.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
The shady youth who is in the distance to your south.
A Human who is close by to your west.
A young cleric who is close by to your west.
The town crier who is close by to your west.
A stray dog who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.

< 1452h/1342H 280v/280V Pos: standing >
A stray cat leaves north.

< 1451h/1342H 280v/280V Pos: standing >
You don't see them here.

< 1451h/1342H 280v/280V Pos: standing >
You don't see them here.

< 1451h/1342H 280v/280V Pos: standing >
You don't see them here.

< 1451h/1342H 280v/280V Pos: standing >
You don't see them here.

< 1451h/1342H 280v/280V Pos: standing >
You don't see them here.

< 1451h/1342H 280v/280V Pos: standing >
You don't see them here.

< 1451h/1342H 280v/280V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A Human (medium) stands here.(Gold Aura)
A young cleric is standing here, smiling at you warmly.(Gold Aura)
A large rat is scurrying about here.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1451h/1342H 279v/280V Pos: standing >
You charge wildly into a Human knocking him to the ground!
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage: 81 ] You charge a Human, goring them beyond recognition.
A Human is dead! R.I.P.
You receive your share of experience.