The death of [24 Cleric] Shonky (Human)

in A Corridor

from the perspective of [24 Cleric] Shonky (Human)



< 218h/218H 145v/145V Pos: standing >
You do not see that here.

< 218h/218H 145v/145V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a tharnadian illusionist is made of flesh and appears to be of average quality.
The corpse of a tharnadian illusionist has an item value of 1.
It appears to be the corpse of A tharnadian illusionist.
a few coins

< 218h/218H 145v/145V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Asvin is made of flesh and appears to be of average quality.
The corpse of Asvin has an item value of 1.
It appears to be the corpse of Asvin.
a sparkling golden hoop earring (illuminating)
the severed eyes of a demon
a severed eyestalk
a mysterious tome
a mysterious tome [84%]             
a mysterious tome [87%]             
a bracelet of wizardry (glowing)
a silver band with blue stones [83%]             
a shimmering transluscent cloak [82%]             
a jeweled platinum earring
a masterly-crafted marble mask from The Motte and Bailey of Duke Delwyn
a dwarven-made granite belt from Arcium, the Plagued Kingdom
some fanged obsidian gloves from The Savannah of Broken Trusts
some mysterious boots [79%]             
a magical pointy top hat (glowing)
some Alatorin apprentice robes
a choker with red, white and a blue gems
a polished oak ring (glowing)
a small pile of coins
a big big bag for a little person (illuminating)
a rugged adventurers satchel (illuminating)
a necklace of dangling drider fangs

< 218h/218H 145v/145V Pos: standing >
You get a sparkling golden hoop earring from the corpse of Asvin.
You get the severed eyes of a demon from the corpse of Asvin.
You get a severed eyestalk from the corpse of Asvin.
You get a mysterious tome from the corpse of Asvin.
You get a mysterious tome from the corpse of Asvin.
You get a mysterious tome from the corpse of Asvin.
You get a bracelet of wizardry from the corpse of Asvin.
You get a silver band with blue stones from the corpse of Asvin.
You get a shimmering transluscent cloak from the corpse of Asvin.
You get a jeweled platinum earring from the corpse of Asvin.
You can't carry any more.

< 218h/218H 145v/145V Pos: standing >
Into what?

< 218h/218H 145v/145V Pos: standing >
A large rat enters from the west.

< 218h/218H 145v/145V Pos: standing >
You do not have that item.

< 218h/218H 145v/145V Pos: standing >
You can't carry any more.

< 218h/218H 145v/145V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U

< 218h/218H 144v/145V Pos: standing >
You drop a silver band with blue stones.

< 218h/218H 144v/145V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
The corpse of A tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a Gnome is lying here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A large wooden torch has been discarded here.
A spellbook lies here, discarded.
[4] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A large rat is scurrying about here.

< 218h/218H 143v/145V Pos: standing >
You get a big big bag for a little person from the corpse of Asvin.

< 218h/218H 145v/145V Pos: standing >
You put 9 items into a big big bag for a little person.

< 218h/218H 145v/145V Pos: standing >
You get a masterly-crafted marble mask from the Motte and Bailey of Duke Delwyn from the corpse of Asvin.
You get a dwarven-made granite belt from Arcium, the Plagued Kingdom from the corpse of Asvin.
You get some fanged obsidian gloves from The Savannah of Broken Trusts from the corpse of Asvin.
You get some mysterious boots from the corpse of Asvin.
You get a magical pointy top hat from the corpse of Asvin.
You get some Alatorin apprentice robes from the corpse of Asvin.
You get a choker with red, white and a blue gems from the corpse of Asvin.
You get a polished oak ring from the corpse of Asvin.
You get a small pile of coins from the corpse of Asvin.
There were: 7 platinum coins, 90 gold coins. 
You get a rugged adventurers satchel from the corpse of Asvin.
You can't carry any more.

< 218h/218H 145v/145V Pos: standing >
A large rat leaves west.

< 218h/218H 145v/145V Pos: standing >
You put 9 items into a big big bag for a little person.

< 218h/218H 145v/145V Pos: standing >
You get a necklace of dangling drider fangs from the corpse of Asvin.

< 218h/218H 145v/145V Pos: standing >

< 218h/218H 145v/145V Pos: standing >

< 218h/218H 145v/145V Pos: standing >
the corpse of Asvin appears to be empty.

< 218h/218H 145v/145V Pos: standing >
Hint: Most commands have help files.  Type 'help (command)' to learn how to use game commands.

< 218h/218H 145v/145V Pos: standing >

< 218h/218H 145v/145V Pos: standing >
A BIG BIG sack for very small people!
 (illuminating)
A big big bag for a little person is made of leather and appears to be made by a skilled artisian.
A big big bag for a little person has an item value of 4.
a big big bag for a little person can hold around 164 pounds, and is about three-quarters full.
a big big bag for a little person currently contains:
some mysterious boots [79%]             
a magical pointy top hat (glowing)
some Alatorin apprentice robes
a choker with red, white and a blue gems
a polished oak ring (glowing)
a rugged adventurers satchel (illuminating)
a sparkling golden hoop earring (illuminating)
the severed eyes of a demon
a severed eyestalk
a mysterious tome
a mysterious tome [84%]             
a mysterious tome [87%]             
a bracelet of wizardry (glowing)
a shimmering transluscent cloak [82%]             
a suit of chainmail armor
some silver leg plates
a pair of mithril gauntlets
some vorhide armplates
a small round wooden shield
a masterly-crafted marble mask from The Motte and Bailey of Duke Delwyn
a dwarven-made granite belt from Arcium, the Plagued Kingdom
some fanged obsidian gloves from The Savannah of Broken Trusts
a jeweled platinum earring
some human-made obsidian cuirass
a skin-wrapped diamond skull from Vella's Bordello
a gleaming cured leather medallion [86%]             
a blood-stained ivory earring
an iron shovel
a massive broad-bladed claymore
[2] one of the Twin Swords of Drozilanan (illuminating)
a tribesman's spear

< 218h/218H 145v/145V Pos: standing >
You are carrying: (2/10)
a necklace of dangling drider fangs
a big big bag for a little person (illuminating)

< 218h/218H 145v/145V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
The corpse of A tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a Gnome is lying here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A large wooden torch has been discarded here.
A spellbook lies here, discarded.
[4] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.

< 218h/218H 145v/145V Pos: standing >
You are carrying: (2/10)
a necklace of dangling drider fangs
a big big bag for a little person (illuminating)

< 218h/218H 145v/145V Pos: standing >
You can't do that. Perhaps that item is cursed?

< 218h/218H 145v/145V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
A silver band with blue stones lies here. [83%]             
A large rat is scurrying about here.

< 218h/218H 144v/145V Pos: standing >
You get a silver band with blue stones.

< 218h/218H 144v/145V Pos: standing >
You are carrying: (3/10)
a silver band with blue stones [83%]             
a necklace of dangling drider fangs
a big big bag for a little person (illuminating)

< 218h/218H 144v/145V Pos: standing >

< 218h/218H 144v/145V Pos: standing >

< 218h/218H 144v/145V Pos: standing >
You are carrying: (3/10)
a silver band with blue stones [83%]             
a necklace of dangling drider fangs
a big big bag for a little person (illuminating)

< 218h/218H 144v/145V Pos: standing >
You put 1 items into a big big bag for a little person.

< 218h/218H 144v/145V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
The corpse of A tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a Gnome is lying here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A large wooden torch has been discarded here.
A spellbook lies here, discarded.
[4] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.

< 218h/218H 143v/145V Pos: standing >
You get a few coins from the corpse of a tharnadian illusionist.
There were: 5 platinum coins, 18 gold coins. 

< 218h/218H 145v/145V Pos: standing >
You get a beautiful adamantium badge from the corpse of an elite guard.
You get a few coins from the corpse of an elite guard.
There were: 2 platinum coins, 21 gold coins. 
You get a scrimshawwed ivory lyre from the corpse of an elite guard.

< 218h/218H 145v/145V Pos: standing >
You get a small pile of coins from the corpse of the receptionist.
There were: 5 platinum coins, 32 gold coins. 

< 218h/218H 145v/145V Pos: standing >
You get a rogue's coif from the corpse of an elite guard.
You get a few coins from the corpse of an elite guard.
There were: 2 platinum coins, 21 gold coins. 

< 218h/218H 145v/145V Pos: standing >
A large rat enters from the west.

< 218h/218H 145v/145V Pos: standing >
the corpse of Asvin appears to be empty.

< 218h/218H 145v/145V Pos: standing >
You do not see or have the 6.corpse.

< 218h/218H 145v/145V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
Oops, trying to juggle too many loose coins, you drop a few.
You drag the corpse of Asvin along behind you.

< 218h/218H 139v/145V Pos: standing >
You are not using it.

< 218h/218H 143v/145V Pos: standing >
Into what?

< 218h/218H 143v/145V Pos: standing >
You get a few coins.
There were: 22 gold coins. 

< 218h/218H 144v/145V Pos: standing >
You do not see a coins here.

< 218h/218H 145v/145V Pos: standing >
Ok.
You put 21 platinum, 182 gold, 0 silver, and 0 copper coins into a big big bag for a little person.

< 218h/218H 145v/145V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 218h/218H 144v/145V Pos: standing >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.

< 218h/218H 144v/145V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
The corpse of a Gnome is lying here.

< 218h/218H 144v/145V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 218h/218H 144v/145V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 218h/218H 144v/145V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
You drag the corpse of Asvin along behind you.

< 218h/218H 138v/145V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 218h/218H 138v/145V Pos: standing >
Alarm bells sound, signalling an invasion!

< 218h/218H 138v/145V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 218h/218H 141v/145V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
You drag the corpse of Asvin along behind you.

< 218h/218H 136v/145V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 218h/218H 137v/145V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 218h/218H 137v/145V Pos: standing >
Alarm bells sound, signalling an invasion!

< 218h/218H 140v/145V Pos: standing >
Alarm bells sound, signalling an invasion!

< 218h/218H 141v/145V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
You drag the corpse of Asvin along behind you.

< 218h/218H 135v/145V Pos: standing >
A Corridor
Obvious exits: -N -E -S
You drag the corpse of Asvin along behind you.

< 218h/218H 134v/145V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 218h/218H 134v/145V Pos: standing >
Alarm bells sound, signalling an invasion!

< 218h/218H 137v/145V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 218h/218H 138v/145V Pos: standing >
Alas, you cannot go that way. . . .
You can't drag it out of the room!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 218h/218H 134v/145V Pos: standing >
Alarm bells sound, signalling an invasion!

< 218h/218H 134v/145V Pos: standing >
Alas, you cannot go that way. . . .
You can't drag it out of the room!

< 218h/218H 134v/145V Pos: standing >
Alas, you cannot go that way. . . .
You can't drag it out of the room!

< 218h/218H 134v/145V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 218h/218H 139v/145V Pos: standing >
A Corridor
Obvious exits: -N -E -S
The corpse of a Gnome is lying here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 218h/218H 139v/145V Pos: standing >
A BIG BIG sack for very small people!
 (illuminating)
A big big bag for a little person is made of leather and appears to be made by a skilled artisian.
A big big bag for a little person has an item value of 4.
a big big bag for a little person can hold around 179 pounds, and is about three-quarters full.
a big big bag for a little person currently contains:
a small pile of coins
a silver band with blue stones [83%]             
some mysterious boots [79%]             
a magical pointy top hat (glowing)
some Alatorin apprentice robes
a choker with red, white and a blue gems
a polished oak ring (glowing)
a rugged adventurers satchel (illuminating)
a sparkling golden hoop earring (illuminating)
the severed eyes of a demon
a severed eyestalk
a mysterious tome
a mysterious tome [84%]             
a mysterious tome [87%]             
a bracelet of wizardry (glowing)
a shimmering transluscent cloak [82%]             
a suit of chainmail armor
some silver leg plates
a pair of mithril gauntlets
some vorhide armplates
a small round wooden shield
a masterly-crafted marble mask from The Motte and Bailey of Duke Delwyn
a dwarven-made granite belt from Arcium, the Plagued Kingdom
some fanged obsidian gloves from The Savannah of Broken Trusts
a jeweled platinum earring
some human-made obsidian cuirass
a skin-wrapped diamond skull from Vella's Bordello
a gleaming cured leather medallion [86%]             
a blood-stained ivory earring
an iron shovel
a massive broad-bladed claymore
[2] one of the Twin Swords of Drozilanan (illuminating)
a tribesman's spear

< 218h/218H 142v/145V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 218h/218H 144v/145V Pos: standing >
Alarm bells sound, signalling an invasion!

< 218h/218H 144v/145V Pos: standing >
Alarm bells sound, signalling an invasion!

< 218h/218H 145v/145V Pos: standing >
Room #10
Obvious exits: -S
(Q)A wild grey elf child jumps on the bed and cheers on her comrades.
(Q)An energetic human child runs in circles around the room chasing his friend.
(Q)A rambunctious halfling child runs wildly around the room.
You drag the corpse of Asvin along behind you.

< 218h/218H 139v/145V Pos: standing >
Alarm bells sound, signalling an invasion!

< 218h/218H 139v/145V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 218h/218H 141v/145V Pos: standing >
Alarm bells sound, signalling an invasion!

< 218h/218H 142v/145V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 218h/218H 142v/145V Pos: standing >
Alarm bells sound, signalling an invasion!

< 218h/218H 143v/145V Pos: standing >
Alarm bells sound, signalling an invasion!

< 218h/218H 143v/145V Pos: standing >
Alarm bells sound, signalling an invasion!

< 218h/218H 145v/145V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 218h/218H 145v/145V Pos: standing >
Alarm bells sound, signalling an invasion!

< 218h/218H 145v/145V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 218h/218H 145v/145V Pos: standing >
Room #10
Obvious exits: -S
The corpse of a Gnome is lying here.
(Q)A wild grey elf child jumps on the bed and cheers on her comrades.
(Q)An energetic human child runs in circles around the room chasing his friend.
(Q)A rambunctious halfling child runs wildly around the room.

< 218h/218H 145v/145V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 218h/218H 145v/145V Pos: standing >
You are briefly surrounded by a red aura!
You are knocked to the ground by a Minotaur's mighty bash!

< 211h/218H 145v/145V Pos: sitting >
< T: Shonky TP: sit TC:few scratches E: A Minotaur sta EP: excellent >
 -=[You attack a Minotaur.]=- [0 hits]

< 211h/218H 145v/145V Pos: sitting >
< T: Shonky TP: sit TC:few scratches E: A Minotaur sta EP: excellent >
 The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 211h/218H 145v/145V Pos: sitting >
< T: Shonky TP: sit TC:few scratches E: someone sta EP: excellent >
 YIKES!  Another hit like that, and you've had it!!
YIKES!  Another hit like that, and you've had it!!
-=[a Minotaur attacks you.]=- [3 hits]

< 27h/218H 145v/145V Pos: sitting >
< T: Shonky TP: sit TC: awful E: A Minotaur sta EP: excellent >
 -=[You attack a Minotaur.]=- [0 hits]

< 27h/218H 145v/145V Pos: sitting >
< T: Shonky TP: sit TC: awful E: A Minotaur sta EP: excellent >
 	Smaller, and seemingly younger than the other two children, this young elf
seems content to jump up and down on the bed lying in the middle of the room and
blowing random notes through her lyre.  Occasionally she stops her playing to laugh
and shout at her comrades, but the brevity of her music breaks serves only to make
your head ache even more when she begins again.
A wild grey elf child appears to be Grey Elf and is in excellent condition.
She's medium in size.


< 27h/218H 145v/145V Pos: sitting >
< T: Shonky TP: sit TC: awful E: someone sta EP: excellent >
 You clamber to your feet.

< 27h/218H 145v/145V Pos: standing >
< T: Shonky TP: sta TC: awful E: someone sta EP: excellent >
 You attempt to flee...
A Corridor
Obvious exits: -N -E -S
You flee southward!

< 27h/218H 117v/145V Pos: standing >
The red aura around you flashes blue and is gone.

< 27h/218H 118v/145V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 27h/218H 118v/145V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 27h/218H 118v/145V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.

< 27h/218H 117v/145V Pos: standing >
A Corridor
Obvious exits: -N -E# -S -W -U
Fresh blood splatters cover the area.
A large rat is scurrying about here.

< 27h/218H 116v/145V Pos: standing >
The door seems to be closed.

< 27h/218H 118v/145V Pos: standing >
The door seems to be closed.

< 27h/218H 118v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 27h/218H 119v/145V Pos: standing >
You are briefly surrounded by a red aura!
You wish that your wounds would stop BLEEDING so much!
You are knocked to the ground by a Minotaur's mighty bash!
A Minotaur grins as he skewers you with his Doombringer, sword of chaos.