The death of [24 Cleric] Shonky (Human)

in A Corridor

from the perspective of [56 Dark Knight] Aceldama Disciple of Lloth (Minotaur)

<floating about head>a LARGE blue ioun stone[209h 1m 7s]
<worn as a badge>    an emblem of the dragonslayer of strength (magic) [71%]             
<worn on horns>      a pair of horns embossed with a red dragon (magic) (glowing) [51%]             
<worn on eyes>       the eyes of the mindflayer (magic) (glowing)[203h 20m 45s]
<worn in ear>        a tiny lightning enshrouded black earring of dexterity (magic) [70%]             
<worn in ear>        an emerald nose ring (magic) [89%]             
<worn on face>       Bahamut's mask of vigor (magic) (glowing)[209h 1m 7s]
<worn in nose>       a bloodstained spiked nose ring of precision [88%]             
<worn around neck>   a pentagram necklace of power (magic)
<worn around neck>   the amulet of lordly protection enchanted by Deathli (magic) [42%]             
<worn on body>       a ghostly suit of armor (invis) (glowing) [78%]             
<worn about body>    the cloak of the stalker (invis) (magic)[208h 59m 59s]
<worn on tail>       a small brass bell dangling on a golden chain (magic) [80%]             
<worn as quiver>     a faded dragonscale quiver of intelligence (magic) [75%]             
<worn about waist>   a belt of linked bones (magic)
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing) [69%]             
<attached to belt>   an obsidian buckle named "Rage" (magic) (glowing) (humming)[87h 46m 5s]
<attached to belt>   a glowing azure potion (magic) (glowing) [65%]             
<worn on arms>       some scintillating sleeves (invis) (magic) [83%]             
<held as shield>     a large, frozen slab of dust (magic)
<worn around wrist>  a bracelet of dracolich hide enchanted by Deathli (magic) (humming) [80%]             
<worn around wrist>  the power infused bracelet of dark-mithril enchanted by Deathli [70%]             
<worn on hands>      a pair of stone gauntlets (glowing) [86%]             
<worn on finger>     the glorious titanium ring of physical resistance (magic) [62%]             
<worn on finger>     the red ring of perfection of constitution (magic) [51%]             
<primary weapon>     Doombringer, the sword of chaos (magic) (glowing)[150h 50m 17s]
<worn on legs>       some slime-covered aboleth skin of agility (magic) (glowing) [48%]             



< 1612h/1510H 73v/182V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1612h/1510H 71v/182V Pos: standing >
The great city gates of Tharnadia lie to the west.
You extend your sights westward.
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 1612h/1510H 72v/182V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
Alarm bells sound, signalling an invasion!

< 1612h/1510H 72v/182V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
The corpse of a young cleric is lying here.
The corpse of a homeless peasant is lying here.
The corpse of a militia guard is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
Alarm bells sound, signalling an invasion!

< 1612h/1510H 70v/182V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)

< 1612h/1510H 70v/182V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W

< 1612h/1510H 69v/182V Pos: standing >
You quickly scan the area.
Sarn, the banker who is close by to your north.
A tharnadian thief-hunter who is close by to your south.
A large rat who is a brief walk away to your south.
A militia guard who is close by to your west.

< 1612h/1510H 71v/182V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
A young man in leather armor seems to be patrolling the walls.

< 1612h/1510H 70v/182V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S
A gnoby piece of wood, perhaps a small mace, lies here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A large wooden torch has been discarded here.
A steel long sword has been left here.
A stout cudgel carved from oak wood lies here.

< 1612h/1510H 69v/182V Pos: standing >
A Burned-out Home
Obvious exits: -N -D

< 1611h/1510H 70v/182V Pos: standing >
Entrance Hallway to the Guild of Rogues
Obvious exits: -S -U
A rogue in training is standing here, practicing his backstab.(Red Aura)
A rogue in training is standing here, practicing his backstab.(Red Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1611h/1510H 70v/182V Pos: standing >
The Dark Halls of the Guild of Rogues
Obvious exits: -N -E -W
Alarm bells sound, signalling an invasion!

< 1611h/1510H 72v/182V Pos: standing >
The Dark Halls of the Guild of Rogues
Obvious exits: -E -D
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1611h/1510H 71v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 1611h/1510H 72v/182V Pos: standing >
Lower Level of the Guild of Rogues
Obvious exits: -N -U
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1611h/1510H 72v/182V Pos: standing >
The Secret Training Chamber
Obvious exits: -S
The guildhall of The Empire is here.
Alarm bells sound, signalling an invasion!

< 1611h/1510H 71v/182V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -N -S

< 1611h/1510H 72v/182V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A large, spacious vortex displays views of Ice Crag here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 1611h/1510H 72v/182V Pos: standing >
You quickly scan the area.
You see nothing.

< 1611h/1510H 72v/182V Pos: standing >
You quickly scan the area.
You see nothing.

< 1611h/1510H 73v/182V Pos: standing >
You quickly scan the area.
You see nothing.

< 1611h/1510H 73v/182V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -E -W

< 1611h/1510H 73v/182V Pos: standing >
Inside The Tall Wooden Gates
Obvious exits: -W -D

< 1611h/1510H 72v/182V Pos: standing >
You quickly scan the area.
You see nothing.

< 1610h/1510H 73v/182V Pos: standing >
Grassy Fields of The Empire
Obvious exits: -N -E -S -U

< 1610h/1510H 73v/182V Pos: standing >
You quickly scan the area.
You see nothing.

< 1610h/1510H 73v/182V Pos: standing >
Inside The Tall Wooden Gates
Obvious exits: -W -D

< 1610h/1510H 73v/182V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -E -W

< 1610h/1510H 72v/182V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A large, spacious vortex displays views of Ice Crag here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 1610h/1510H 71v/182V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E -W
A bulletin board stands here.

< 1610h/1510H 71v/182V Pos: standing >
You quickly scan the area.
You see nothing.

< 1610h/1510H 72v/182V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A large, spacious vortex displays views of Ice Crag here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 1610h/1510H 71v/182V Pos: standing >
Inside an Outpost Tower
Obvious exits: -D
A large, spacious vortex displays views of The Empire here. (glowing)

< 1610h/1510H 72v/182V Pos: standing >
 
      .^^^.^^+.^^...   ..       
    ^...^...^+..^^..^   ..M     
   ***....^^.+..^^^.M.    .^    
   ****.^^^^^+.^.....^^    M^   
    .**....^^M^^.^.***^.^   .   
 .   ***..^.^+..^.*****.^^  .*  
 ^    ***.^..+^^^*******.^      
 ^.    ***^^^+###***..***.^     
 ...   ****..+#@#**.^.****^^ M  
 .^*    ***..+#^#*...^.****..   
 .**     ****++++++++M++++++++  
 .***     *****  +      ..***M  
  .*****   ***   +       ^.**   
  .******   *   .+..     ..^.   
   ..*****     **+*^.     ..    
    *******   ***+**..          
      ***********+***^^         
Flying high above A Partially Frozen Forest
Obvious exits: -N -E -S -W
A small outpost tower stands here.(below you) 

< 1610h/1510H 73v/182V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A large, spacious vortex displays views of Ice Crag here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 1610h/1510H 74v/182V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -N -S

< 1610h/1510H 75v/182V Pos: standing >
The Secret Training Chamber
Obvious exits: -S
The guildhall of The Empire is here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1610h/1510H 74v/182V Pos: standing >
Lower Level of the Guild of Rogues
Obvious exits: -N -U
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1610h/1510H 74v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 1610h/1510H 74v/182V Pos: standing >
The Dark Halls of the Guild of Rogues
Obvious exits: -E -D

< 1609h/1510H 75v/182V Pos: standing >
The Dark Halls of the Guild of Rogues
Obvious exits: -N -E -W

< 1609h/1510H 74v/182V Pos: standing >
The Shop of Rogues
Obvious exits: -W
The shopkeeper of killers is here behind the counter, ready to serve.(Red Aura)

< 1609h/1510H 73v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 1609h/1510H 74v/182V Pos: standing >
The Dark Halls of the Guild of Rogues
Obvious exits: -N -E -W
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1609h/1510H 74v/182V Pos: standing >
Entrance Hallway to the Guild of Rogues
Obvious exits: -S -U
A rogue in training is standing here, practicing his backstab.(Red Aura)
A rogue in training is standing here, practicing his backstab.(Red Aura)
Alarm bells sound, signalling an invasion!

< 1609h/1510H 74v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 1609h/1510H 74v/182V Pos: standing >
A Burned-out Home
Obvious exits: -N -D
Alarm bells sound, signalling an invasion!

< 1609h/1510H 73v/182V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S
A gnoby piece of wood, perhaps a small mace, lies here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A large wooden torch has been discarded here.
A steel long sword has been left here.
A stout cudgel carved from oak wood lies here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 1609h/1510H 75v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 1609h/1510H 75v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 1609h/1510H 76v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 1609h/1510H 76v/182V Pos: standing >
A Bend in the Wall Road
Obvious exits: -S -W

< 1609h/1510H 76v/182V Pos: standing >
The Northern Wall Road
Obvious exits: -N -E -W
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.

< 1609h/1510H 75v/182V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W
A young man in leather armor seems to be patrolling the area.

< 1609h/1510H 75v/182V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
Alarm bells sound, signalling an invasion!

< 1609h/1510H 74v/182V Pos: standing >
Keats Street
Obvious exits: -N -S -W
A young man in leather armor seems to be patrolling the walls.

< 1609h/1510H 74v/182V Pos: standing >
Brinn's Weaponry
Obvious exits: -E
A cute and furry raccoon stands here.
The shop's weapon smith stands here, polishing his sword.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1609h/1510H 75v/182V Pos: standing >
Keats Street
Obvious exits: -N -S -W
A young man in leather armor seems to be patrolling the walls.
Alarm bells sound, signalling an invasion!

< 1608h/1510H 74v/182V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1608h/1510H 74v/182V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
Alarm bells sound, signalling an invasion!

< 1608h/1510H 73v/182V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Alarm bells sound, signalling an invasion!

< 1608h/1510H 73v/182V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
The corpse of A tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
The corpse of an elite guard is lying here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A large wooden torch has been discarded here.
A spellbook lies here, discarded.
[4] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.

< 1608h/1510H 74v/182V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
The corpse of A tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
The corpse of an elite guard is lying here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A large wooden torch has been discarded here.
A spellbook lies here, discarded.
[4] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.

< 1608h/1510H 77v/182V Pos: standing >
You quickly scan the area.
A large rat who is close by to your west.
The mailman who is not far off below you.

< 1608h/1510H 77v/182V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
A large rat is scurrying about here.
Alarm bells sound, signalling an invasion!

< 1608h/1510H 77v/182V Pos: standing >
Ok.

< 1608h/1510H 78v/182V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
Ithilin, the travelling bard. who is close by to your south.

< 1608h/1510H 78v/182V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
Ithilin, the travelling bard. who is close by to your south.

< 1608h/1510H 82v/182V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
Ithilin, the travelling bard. who is close by to your south.

< 1607h/1510H 82v/182V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1607h/1510H 81v/182V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
Rhed, the elven ranger who is close by to your south.

< 1607h/1510H 82v/182V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Alarm bells sound, signalling an invasion!

< 1607h/1510H 81v/182V Pos: standing >
You quickly scan the area.
An energetic gnome who is close by to your north.
A large rat who is not far off to your east.

< 1607h/1510H 82v/182V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 1607h/1510H 81v/182V Pos: standing >
You quickly scan the area.
A large rat who is a brief walk away to your east.
Leodra, the pudgy gnome conjurer who is close by to your south.

< 1607h/1510H 82v/182V Pos: standing >
A Corridor
Obvious exits: -N -E -S
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1607h/1510H 82v/182V Pos: standing >
You quickly scan the area.
A Human who is close by to your north.
A wild grey elf child who is close by to your north.
An energetic human child who is close by to your north.
A rambunctious halfling child who is close by to your north.
A large rat who is rather far off to your east.
A muscular human who is close by to your south.

< 1607h/1510H 83v/182V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 1607h/1510H 82v/182V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 1607h/1510H 82v/182V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 1607h/1510H 81v/182V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 1607h/1510H 83v/182V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1607h/1510H 82v/182V Pos: standing >
A Corridor
Obvious exits: -N -E -S

< 1607h/1510H 82v/182V Pos: standing >
Looks like an exit.
You extend your sights northward.
Room #10
Obvious exits: -S
The corpse of a Gnome is lying here.
A Human (medium) stands here.(holy)(Gold Aura)
(Q)A wild grey elf child jumps on the bed and cheers on her comrades.
(Q)An energetic human child runs in circles around the room chasing his friend.
(Q)A rambunctious halfling child runs wildly around the room.

< 1607h/1510H 82v/182V Pos: standing >
Room #10
Obvious exits: -S
The corpse of a Gnome is lying here.
A Human (medium) stands here.(holy)(Gold Aura)
(Q)A wild grey elf child jumps on the bed and cheers on her comrades.
(Q)An energetic human child runs in circles around the room chasing his friend.
(Q)A rambunctious halfling child runs wildly around the room.

< 1606h/1510H 84v/182V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage:  7 ] Your bash knocks a Human to the ground!

< 1610h/1510H 84v/182V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Human sit EP: few scratches >
 You parry a Human's lunge at you.
You snap into visibility.

< 1610h/1510H 85v/182V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Human sit EP: few scratches >
 The town crier shouts 'We can use all the warriors and fighters there is!'
The town crier shouts 'Force those evils back into the Underdark where they belong.'

< 1610h/1510H 85v/182V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Human sit EP: few scratches >
 You snap into visibility.
[Damage: 19 ] -=[Your fine slash strikes a Human hard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 134 ] -=[Your mighty slash grievously wounds a Human.]=-
[Damage: 31 ] -=[Your impressive slash causes a Human to grimace in pain.]=-

< 1661h/1510H 85v/182V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Human sit EP:  awful >
 You parry a Human's lunge at you.
You snap into visibility.

< 1661h/1510H 85v/182V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Human sit EP:  awful >
 A Human looks at a wild grey elf child.

< 1660h/1510H 85v/182V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Human sit EP:  awful >
 A Human clambers to his feet.

< 1660h/1510H 85v/182V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Human sta EP:  awful >
 A Human attempts to flee.
A Human leaves south.

< 1660h/1510H 85v/182V Pos: standing >
A Corridor
Obvious exits: -N -E -S
A Human (medium) stands here.(holy)(Gold Aura)

< 1660h/1510H 84v/182V Pos: standing >
You haven't reoriented yourself yet enough for another bash!

< 1660h/1510H 84v/182V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 1660h/1510H 83v/182V Pos: standing >
A Human enters from the west.
A Corridor
Obvious exits: -N -E -S -W
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1660h/1510H 83v/182V Pos: standing >
A Human enters from the west.
A Corridor
Obvious exits: -N -E -S -W
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1660h/1510H 82v/182V Pos: standing >
A Human enters from the west.

< 1660h/1510H 83v/182V Pos: standing >
A Human leaves east.
Bash who?

< 1660h/1510H 83v/182V Pos: standing >
A Corridor
Obvious exits: -N -E# -S -W -U
Fresh blood splatters cover the area.
A Human (medium) stands here.(holy)(Gold Aura)
A large rat is scurrying about here.

< 1660h/1510H 83v/182V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage:  6 ] Your bash knocks a Human to the ground!
You dive at a Human skewering him with your Doombringer, sword of chaos.
[Damage: 83 ] A Human is dead! R.I.P.
You receive your share of experience.