The death of [21 Conjurer] Elvira (Grey Elf)

in The Southern Wall Road

from the perspective of [21 Conjurer] Elvira (Grey Elf)

<worn in ear>        a legendary brass earring
<worn in ear>        a spiked glass earring from Vella's Bordello
<worn on face>       mask of the iron bloodhounds (glowing)
<worn around neck>   a wicked looking collar
<worn on body>       a silk white gown
<worn about body>    a studded leather cloak
<worn around wrist>  a well-used bone wristguard
<worn around wrist>  a bracelet of the earth (magic)
<worn on hands>      some glittering hardwood gauntlets
<worn on finger>     a ring of agility (magic)
<primary weapon>     a crystal dagger
<worn on legs>       some leather leggings

 ..........   ..  
  .........  ..   
   .......   .    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 141h/141H 109v/120V Pos: standing >
 
   .+......^..    
  .^+....^....    
 MM.+.^^......    
 ^..+.........    
 ...++++@+++++++  
 ^...........     
 ^..........   .  
  ..........  .   
   ........       
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 141h/141H 110v/120V Pos: standing >
 
   *.+......^.    
  ..^+....^....   
 ^MM.+.^^......   
 M^..+.........   
 M...+++@+++++++  
 ^^...........    
 .^..........     
  ...........     
   .........      
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 141h/141H 110v/120V Pos: standing >
 
   **.+......^    
  ...^+....^...   
 .^MM.+.^^......  
 ^M^..+.........  
 ^M...++@+++++++  
 M^^...........   
 M.^..........    
  ^...........    
   ..........     
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 141h/141H 110v/120V Pos: standing >
 
   ***.+......    
  ....^+....^..   
 ..^MM.+.^^.....  
 .^M^..+........  
 .^M...+@+++++++  
 ^M^^...........  
 ^M.^..........   
  M^...........   
   ...........    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 141h/141H 110v/120V Pos: standing >
 
   ****.+.....    
  *....^+....^.   
 ^..^MM.+.^^....  
 ..^M^..+.......  
 ..^M...@+++++++  
 .^M^^..........  
 M^M.^..........  
  ^M^..........   
   M..........    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 141h/141H 111v/120V Pos: standing >
 
   ++++++.....    
  .****.+......   
 **....^+....^..  
 ^..^MM.+.^^....  
 ..^M^..@.......  
 ..^M...++++++++  
 .^M^^..........  
  ^M.^.........   
   M^.........    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 141h/141H 111v/120V Pos: standing >
 
   *.^.^+..^..    
  +++++++.....^   
 *.****.+......^  
 **....^+....^..  
 ^..^MM.@.^^....  
 ..^M^..+.......  
 ..^M...++++++++  
  ^M^^.........   
   M.^........    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 141h/141H 111v/120V Pos: standing >
 
   ...M.+..^..    
  **.^.^+..^...   
 ++++++++.....^.  
 *.****.+......^  
 **....^@....^..  
 ^..^MM.+.^^....  
 ..^M^..+.......  
  .^M...+++++++   
   M^^........    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 141h/141H 112v/120V Pos: standing >
 
   .M^..+.....    
  ....M.+..^...   
 ^**.^.^+..^....  
 ++++++++.....^.  
 *.****.@......^  
 **....^+....^..  
 ^..^MM.+.^^....  
  .^M^..+......   
   ^M...++++++    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 141h/141H 112v/120V Pos: standing >
 
   M^.M.+...      
  ^.M^..+......   
 *....M.+..^...^  
 ^**.^.^+..^....  
 +++++++@.....^.  
 *.****.+......^  
 **....^+....^..  
  ..^MM.+.^^...   
   ^M^..+.....    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 141h/141H 112v/120V Pos: standing >
 
   ^M^.M.+...     
  ^^.M^..+.....   
 **....M.+..^...  
 *^**.^.^+..^...  
 +++++++@+.....^  
 ^*.****.+......  
 ***....^+....^.  
  ^..^MM.+.^^..   
   .^M^..+....    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 141h/141H 112v/120V Pos: standing >
 
   .^M^.M.+...    
  .^^.M^..+....   
 ***....M.+..^..  
 **^**.^.^+..^..  
 +++++++@++.....  
 *^*.****.+.....  
 ****....^+....^  
  *^..^MM.+.^^.   
   ..^M^..+...    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 141h/141H 113v/120V Pos: standing >
 
   ..^M^.M.+..    
  *.^^.M^..+...   
 ****....M.+..^.  
 +**^**.^.^+..^.  
 +++++++@+++....  
 +*^*.****.+....  
 *****....^+....  
  **^..^MM.+.^^   
   *..^M^..+..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 141h/141H 113v/120V Pos: standing >
 
   *..^M^.M.+.    
  ^*.^^.M^..+..   
 *****....M.+..^  
 M+**^**.^.^+..^  
 ^++++++@++++...  
 M+*^*.****.+...  
 ******....^+...  
  ***^..^MM.+.^   
   ^*..^M^..+.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 141h/141H 113v/120V Pos: standing >
 
   **..^M^.M.+    
  *^*.^^.M^..+.   
 ******....M.+..  
 *M+**^**.^.^+..  
  ^+++++@+++++..  
 *M+*^*.****.+..  
 ^******....^+..  
  ^***^..^MM.+.   
   *^*..^M^..+    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 141h/141H 113v/120V Pos: standing >
 
   ***..^M^.M.    
  **^*.^^.M^..+   
 *******....M.+.  
  *M+**^**.^.^+.  
   ^++++@++++++.  
  *M+*^*.****.+.  
 M^******....^+.  
  M^***^..^MM.+   
   M*^*..^M^..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 141h/141H 114v/120V Pos: standing >
 
   ^***..^M^.M    
  ^**^*.^^.M^..   
  *******....M.+  
   *M+**^**.^.^+  
    ^+++@+++++++  
   *M+*^*.****.+  
  M^******....^+  
  MM^***^..^MM.   
   MM*^*..^M^.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 141h/141H 114v/120V Pos: standing >
 
   M^***..^M^.    
  M^**^*.^^.M^.   
   *******....M.  
    *M+**^**.^.^  
     ^++@+++++++  
    *M+*^*.****.  
   M^******....^  
  MMM^***^..^MM   
   MMM*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 141h/141H 114v/120V Pos: standing >
 
   MM^***..^M^    
   M^**^*.^^.M^   
    *******....M  
     *M+**^**.^.  
      ^+@+++++++  
     *M+*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 141h/141H 114v/120V Pos: standing >
 
   MMM^***..^M    
    M^**^*.^^.M   
     *******....  
      *M+**^**.^  
       ^@+++++++  
      *M+*^*.***  
     M^******...  
   MMMM^***^..^   
   MMMMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 141h/141H 115v/120V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
An unnatural darkness fills this area.
Obvious exits: -East -West
The corpse of an elite guard is lying here.
A tough looking warrior is scanning the landscape beyond the walls.

< 141h/141H 115v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 141h/141H 115v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.

< 141h/141H 116v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down

< 141h/141H 116v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
A young man in leather armor seems to be patrolling outside the gates.

< 141h/141H 116v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 141h/141H 116v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South

< 141h/141H 117v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West

< 141h/141H 117v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A homeless peasant is here, looking lost and hungry.

< 141h/141H 117v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West

< 141h/141H 117v/120V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West#
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 141h/141H 118v/120V Pos: standing >
Ok.

< 141h/141H 118v/120V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 141h/141H 118v/120V Pos: standing >
Ok.

< 141h/141H 118v/120V Pos: standing >
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
A homeless peasant is here, looking lost and hungry.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
A young cleric is standing here, smiling at you warmly.

< 141h/141H 119v/120V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
north and west.
Obvious exits: -North -West
A large rat is scurrying about here.

< 141h/141H 119v/120V Pos: standing >
The Southern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road to the west
turns south, while to the east it bends north.
Obvious exits: -East -South# -West
A stray tomcat is darting after rodents, here.
A human merchant from another town stands here, perusing Tharnadia.
A tharnadian thief-hunter watches over the town streets intently.

< 141h/141H 119v/120V Pos: standing >
Ok.

< 141h/141H 120v/120V Pos: standing >
The Bloodmoon Rising Tavern
   The ceiling of this huge tavern is painted with the image of a blood-red
moon, and actually glows with a soft magical vermillion light.  A huge bar
runs along the west wall, and a colossal oak stage takes up the southern
portion of the tavern.  A tiny chair rests upon the stage, where the
performers can sit if their art allows.  Dozens upon dozens of large wooden
tables fill the room, each pitted and scarred from the many brawls that must
frequent this place.  Against the eastern wall, a small stone staircase leads
up to the second floor.  The southern wall road can be seen through the door
to the north.
Obvious exits: -North -Up
A tavern patron is singing here, drunk out of his mind.
An off-duty peacekeeper is relaxing here, drunk and singing merrily.
(Q)The bartender is standing here, serving drinks to his customers.
A waiter dressed in white stands here, ready to serve the patrons.

< 141h/141H 120v/120V Pos: standing >
Ok.

< 141h/141H 120v/120V Pos: standing >
You get a small pile of coins from your rugged adventurers satchel.
There were: 35 platinum coins, 6 gold coins, 5 silver coins, 6 copper coins. 

< 141h/141H 120v/120V Pos: standing >
The bartender says in common 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 4 gold.'
You hand over the money.
The the bartender gave you the following quest:
Go ask Dimbled, a lost fisherman in Fishermans Wharf about the Month of Storms.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
The bartender says in common 'Remember, you can always type 'quest' to see your current quest.'

< 141h/141H 120v/120V Pos: standing >
You are three quarters the way to your next level.

< 141h/141H 120v/120V Pos: standing >
The bartender says in common 'OH NO, you've cost me alot of time and money, but toss me 1 platinum, 9 gold, and 8 silver and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 141h/141H 120v/120V Pos: standing >
The bartender says in common 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 4 gold.'
You hand over the money.
The the bartender gave you the following quest:
Go kill 8 a nasty shark (8 left) in Shadowclave!
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
The bartender says in common 'Remember, you can always type 'quest' to see your current quest.'

< 141h/141H 120v/120V Pos: standing >
Ok.
You put 32 platinum, 8 gold, 7 silver, and 6 copper coins into a rugged adventurers satchel.

< 141h/141H 120v/120V Pos: standing >
You are three quarters the way to your next level.

< 141h/141H 120v/120V Pos: standing >
The glass seems to be closed.

< 141h/141H 120v/120V Pos: standing >
Ok.

< 141h/141H 120v/120V Pos: standing >
The Southern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road to the west
turns south, while to the east it bends north.
Obvious exits: -East -South -West
A large rat is scurrying about here.
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.

< 141h/141H 120v/120V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
north and west.
Obvious exits: -North -West
A human merchant from another town stands here, perusing Tharnadia.
A homeless peasant is here, looking lost and hungry.
A young man in leather armor seems to be patrolling the walls.

< 141h/141H 120v/120V Pos: standing >
A human merchant scans around the city.
A human merchant says in common 'I never realized how big this is.'

< 141h/141H 120v/120V Pos: standing >
The Southern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road to the west
turns south, while to the east it bends north.
Obvious exits: -East -South -West
A large rat is scurrying about here.
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.

< 141h/141H 120v/120V Pos: standing >
The Bloodmoon Rising Tavern
   The ceiling of this huge tavern is painted with the image of a blood-red
moon, and actually glows with a soft magical vermillion light.  A huge bar
runs along the west wall, and a colossal oak stage takes up the southern
portion of the tavern.  A tiny chair rests upon the stage, where the
performers can sit if their art allows.  Dozens upon dozens of large wooden
tables fill the room, each pitted and scarred from the many brawls that must
frequent this place.  Against the eastern wall, a small stone staircase leads
up to the second floor.  The southern wall road can be seen through the door
to the north.
Obvious exits: -North -Up
A tavern patron is singing here, drunk out of his mind.
An off-duty peacekeeper is relaxing here, drunk and singing merrily.
(Q)The bartender is standing here, serving drinks to his customers.
A waiter dressed in white stands here, ready to serve the patrons.

< 141h/141H 120v/120V Pos: standing >
Ok.

< 141h/141H 120v/120V Pos: standing >
You sit down and relax.

< 141h/141H 120v/120V Pos: sitting >
You have memorized the following spells:
( 4th circle)  5 - lightning bolt
( 3rd circle)  3 - shocking grasp
( 2nd circle)  4 - burning hands
               1 - chill touch
( 1st circle)  1 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
   13 seconds:  ( 2nd) burning hands
   27 seconds:  ( 2nd) burning hands
   43 seconds:  ( 3rd) shocking grasp
   60 seconds:  ( 3rd) shocking grasp
   77 seconds:  ( 3rd) shocking grasp

You can memorize no more spells.
You continue your study.

< 141h/141H 120v/120V Pos: sitting >
You start meditating...

< 141h/141H 120v/120V Pos: sitting >
You are three quarters the way to your next level.

< 141h/141H 120v/120V Pos: sitting >
You have finished memorizing burning hands.

< 141h/141H 120v/120V Pos: sitting >
You have finished memorizing burning hands.

< 141h/141H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 141h/141H 120v/120V Pos: sitting >
You feel your skill in meditate improving.
You have finished memorizing shocking grasp.

< 141h/141H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.
Your studies are complete.

< 141h/141H 120v/120V Pos: sitting >
A honor guard starts casting a spell.
A honor guard completes his spell...
A magnificent heavy warhorse starts to move with uncanny speed!

< 141h/141H 120v/120V Pos: sitting >
Autosaving...

< 141h/141H 120v/120V Pos: sitting >

< 141h/141H 120v/120V Pos: sitting >

< 141h/141H 120v/120V Pos: sitting >

< 141h/141H 120v/120V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 141h/141H 120v/120V Pos: sitting >

< 141h/141H 120v/120V Pos: sitting >

< 141h/141H 120v/120V Pos: sitting >

< 141h/141H 120v/120V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 141h/141H 120v/120V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 141h/141H 120v/120V Pos: sitting >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 141h/141H 120v/120V Pos: sitting >
You clamber to your feet.

< 141h/141H 120v/120V Pos: standing >
Ok.

< 141h/141H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 141h/141H 120v/120V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 141h/141H 120v/120V Pos: standing >

< 141h/141H 120v/120V Pos: standing >
The glass seems to be closed.

< 141h/141H 120v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 141h/141H 120v/120V Pos: standing >
The Southern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road to the west
turns south, while to the east it bends north.
Obvious exits: -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
A Drow Elf (medium) Disciple of Lloth stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A devious looking cat burglar is standing here, ready to cut your throat out.

< 141h/141H 120v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 141h/141H 120v/120V Pos: standing >
That's impossible, I'm afraid.
An Ogre suddenly looks a bit dumb, and madly slams _YOU_!
I'm afraid you aren't quite up to mounted combat.
You stop riding a magnificent heavy warhorse.

< 138h/141H 120v/120V Pos: on your ass >
< T: Elvira TP: ass TC:few scratches E: An Ogre sta EP: excellent >
 A Drow Elf leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 138h/141H 120v/120V Pos: on your ass >
< T: Elvira TP: ass TC:few scratches E: An Ogre sta EP: excellent >
 Sparks...  flashing lights...  you cannot concentrate!
You miss an Ogre.

< 138h/141H 120v/120V Pos: on your ass >
< T: Elvira TP: ass TC:few scratches E: An Ogre sta EP: excellent >
 
< 138h/141H 120v/120V Pos: on your ass >
< T: Elvira TP: ass TC:few scratches E: someone sta EP: excellent >
 A Drow Elf enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 138h/141H 120v/120V Pos: on your ass >
< T: Elvira TP: ass TC:few scratches E: someone sta EP: excellent >
 A Drow Elf starts casting a spell.

< 138h/141H 120v/120V Pos: on your ass >
< T: Elvira TP: ass TC:few scratches E: An Ogre sta EP: excellent >
 An Ogre winces in pain, as the flames surrounding his sword are too much for him to handle!

< 138h/141H 120v/120V Pos: on your ass >
< T: Elvira TP: ass TC:few scratches E: An Ogre sta EP: excellent >
 An Ogre parries your futile lunge at him.
An Ogre's slash seriously wounds you.
OUCH!  That really did HURT!
An Ogre's unholy avenger named 'Bloodlust' burns you with a godly fire!
An Ogre's unholy avenger named 'Bloodlust' turns blood red as it slashes into you!
You feel yourself becoming weak as the blood is sucked out of you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your legendary brass earring is blasted by the negative energy!
Your upper body is disconnected from your legs as an Ogre slashes you.