The death of [56 Necrolyte] Orp Disciple of Lloth (Kobold)

in The Great Crossroad

from the perspective of [56 Guardian] Deathli The Empire (Dwarf)

<worn as a badge>    the atlantan badge of strength
<worn on head>       a crown of burning flames of cold protection [superior] made by Tolm [45%]             
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        a tiny endurium earring (magic)
<worn in ear>        an enchanted earring of agility
<worn on face>       a lifebane mask [48%]             
<worn around neck>   a black diamond necklace with glowing spheres (magic)
<worn around neck>   a necklace of dancing shadows (magic) [59%]             
<worn on body>       the platemail of the DragonLord (magic)[125h 35m 41s]
<worn about body>    the cloak of woven time (magic) (glowing)
<worn as quiver>     a faded dragonscale quiver (magic) [89%]             
<worn about waist>   the masters belt (glowing)
<worn on belt buckle>a small circular shield of blue flames [68%]             
<worn on arms>       some scintillating sleeves (invis) (magic)
<held as shield>     the spiked shield of a MaDMaN
<worn around wrist>  the bracer of Uz's alliance
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [58%]             
<worn on hands>      a pair of vampiric dragonscale gauntlets of precision (magic)
<worn on finger>     a ring of the giantkind of sight [superior] made by Kabo (magic)
<worn on finger>     the signet ring of Frenbar of damage (magic)
<primary weapon>     an ancient adamantium warhammer of dwarven kings (magic)
<worn on legs>       a pair of vapor leggings
<worn on feet>       a pair of dusty boots (glowing)


< 870h/870H 117v/117V Pos: standing >
You are using:
<worn as a badge>    the atlantan badge of strength
<worn on head>       a crown of burning flames of cold protection [superior] made by Tolm [45%]             
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        a tiny endurium earring (magic)
<worn in ear>        an enchanted earring of agility
<worn on face>       a lifebane mask [48%]             
<worn around neck>   a black diamond necklace with glowing spheres (magic)
<worn around neck>   a necklace of dancing shadows (magic) [59%]             
<worn on body>       the platemail of the DragonLord (magic)[125h 36m 24s]
<worn about body>    the cloak of woven time (magic) (glowing)
<worn as quiver>     a faded dragonscale quiver (magic) [89%]             
<worn about waist>   the masters belt (glowing)
<worn on belt buckle>a small circular shield of blue flames [68%]             
<worn on arms>       some scintillating sleeves (invis) (magic)
<held as shield>     the spiked shield of a MaDMaN
<worn around wrist>  the bracer of Uz's alliance
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [58%]             
<worn on hands>      a pair of vampiric dragonscale gauntlets of precision (magic)
<worn on finger>     a ring of the giantkind of sight [superior] made by Kabo (magic)
<worn on finger>     the signet ring of Frenbar of damage (magic)
<primary weapon>     an ancient adamantium warhammer of dwarven kings (magic)
<worn on legs>       a pair of vapor leggings
<worn on feet>       a pair of dusty boots (glowing)

< 870h/870H 117v/117V Pos: standing >
Bash who?

< 870h/870H 117v/117V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
The corpse of an elite guard is lying here.
The corpse of a Mountain Dwarf is lying here.
Syk (Githzerai)(medium) stands here.
Asden Legionary of The Empire (Halfling)(small) stands in mid-air here.
*Majk Grand Inquisitor - The Dark Horizon (Grey Elf)(medium) stands in mid-air here.
*Wrecks Legionary of The Empire (Githzerai)(medium) stands in mid-air here.
Ashyel Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.
*Iniz  The Empire (Grey Elf)(medium) stands in mid-air here.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian thief-hunter watches over the town streets intently.
A stray cat stands, apparently asleep.
An elite guard stands, apparently asleep.
An elite guard stands, apparently asleep.
A tharnadian thief-hunter stands, apparently asleep.

< 870h/870H 117v/117V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 870h/870H 117v/117V Pos: standing >
Bash who?

< 870h/870H 117v/117V Pos: standing >
Bash who?

< 870h/870H 117v/117V Pos: standing >
You quickly scan the area.
The shady youth who is close by to your north.
A mountaineer who is close by to your north.
A militia guard who is close by to your north.
A cavespider who is close by to your north.
A grounds keeper who is close by to your north.
A stray cat who is not far off to your north.
A tharnadian thief-hunter who is close by to your south.
The shady youth who is not far off to your south.
A human merchant who is rather far off to your west.
A militia guard who is rather far off to your west.

< 870h/870H 117v/117V Pos: standing >
You quickly scan the area.
The shady youth who is close by to your north.
A mountaineer who is close by to your north.
A militia guard who is close by to your north.
A cavespider who is close by to your north.
A grounds keeper who is close by to your north.
A stray cat who is not far off to your north.
A tharnadian thief-hunter who is close by to your south.
The shady youth who is not far off to your south.
A human merchant who is rather far off to your west.
A militia guard who is rather far off to your west.

< 870h/870H 117v/117V Pos: standing >
Bash who?

< 870h/870H 117v/117V Pos: standing >
Bash who?

< 870h/870H 117v/117V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Asden.
Bash who?

< 870h/870H 117v/117V Pos: standing >
Bash who?

< 870h/870H 117v/117V Pos: standing >
Bash who?

< 870h/870H 117v/117V Pos: standing >
Bash who?

< 870h/870H 117v/117V Pos: standing >
Bash who?

< 870h/870H 117v/117V Pos: standing >
Bash who?

< 870h/870H 117v/117V Pos: standing >
Bash who?

< 870h/870H 117v/117V Pos: standing >
Bash who?

< 870h/870H 117v/117V Pos: standing >
Bash who?

< 870h/870H 117v/117V Pos: standing >
Bash who?

< 870h/870H 117v/117V Pos: standing >
Bash who?

< 870h/870H 117v/117V Pos: standing >
Bash who?

< 870h/870H 117v/117V Pos: standing >
Bash who?

< 870h/870H 117v/117V Pos: standing >
Bash who?

< 870h/870H 117v/117V Pos: standing >
Bash who?

< 870h/870H 117v/117V Pos: standing >
Bash who?

< 870h/870H 117v/117V Pos: standing >
Bash who?

< 870h/870H 117v/117V Pos: standing >
Bash who?

< 870h/870H 117v/117V Pos: standing >
Bash who?

< 870h/870H 117v/117V Pos: standing >
Bash who?

< 870h/870H 117v/117V Pos: standing >
Bash who?

< 870h/870H 117v/117V Pos: standing >
Bash who?

< 870h/870H 117v/117V Pos: standing >
Bash who?

< 870h/870H 117v/117V Pos: standing >
Bash who?

< 870h/870H 117v/117V Pos: standing >
Bash who?

< 870h/870H 117v/117V Pos: standing >
Ok.

< 870h/870H 117v/117V Pos: standing >
You quickly scan the area.
The shady youth who is close by to your north.
A militia guard who is close by to your north.
A cavespider who is close by to your north.
A grounds keeper who is close by to your north.
A mountaineer who is not far off to your north.
A stray cat who is not far off to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An undead horse who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A homeless peasant who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A tharnadian thief-hunter who is close by to your south.
The shady youth who is not far off to your south.
A human merchant who is rather far off to your west.
A militia guard who is rather far off to your west.

< 870h/870H 117v/117V Pos: standing >
You quickly scan the area.
The shady youth who is close by to your north.
A militia guard who is close by to your north.
A cavespider who is close by to your north.
A grounds keeper who is close by to your north.
A mountaineer who is not far off to your north.
A stray cat who is not far off to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An undead horse who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A homeless peasant who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A tharnadian thief-hunter who is close by to your south.
The shady youth who is not far off to your south.
A human merchant who is rather far off to your west.
A militia guard who is rather far off to your west.

< 870h/870H 117v/117V Pos: standing >
You quickly scan the area.
The shady youth who is close by to your north.
A militia guard who is close by to your north.
A cavespider who is close by to your north.
A grounds keeper who is close by to your north.
A mountaineer who is not far off to your north.
A stray cat who is not far off to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An undead horse who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A homeless peasant who is a brief walk away to your east.
A tharnadian thief-hunter who is close by to your south.
The shady youth who is not far off to your south.
A human merchant who is rather far off to your west.
A militia guard who is rather far off to your west.

< 870h/870H 117v/117V Pos: standing >
Bash who?

< 870h/870H 117v/117V Pos: standing >
Bash who?

< 870h/870H 117v/117V Pos: standing >
You quickly scan the area.
The shady youth who is close by to your north.
A militia guard who is close by to your north.
A cavespider who is close by to your north.
A grounds keeper who is close by to your north.
A mountaineer who is not far off to your north.
A stray cat who is not far off to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An undead horse who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A homeless peasant who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A tharnadian thief-hunter who is close by to your south.
The shady youth who is not far off to your south.
A human merchant who is rather far off to your west.

< 870h/870H 117v/117V Pos: standing >
You quickly scan the area.
The shady youth who is close by to your north.
A militia guard who is close by to your north.
A cavespider who is close by to your north.
A grounds keeper who is close by to your north.
A mountaineer who is not far off to your north.
A stray cat who is not far off to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An undead horse who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A homeless peasant who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A tharnadian thief-hunter who is close by to your south.
The shady youth who is not far off to your south.
A human merchant who is rather far off to your west.

< 870h/870H 117v/117V Pos: standing >
You quickly scan the area.
The shady youth who is close by to your north.
A militia guard who is close by to your north.
A cavespider who is close by to your north.
A grounds keeper who is close by to your north.
A mountaineer who is not far off to your north.
A stray cat who is not far off to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An undead horse who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A homeless peasant who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A tharnadian thief-hunter who is close by to your south.
The shady youth who is not far off to your south.
A human merchant who is rather far off to your west.

< 870h/870H 117v/117V Pos: standing >
You quickly scan the area.
The shady youth who is close by to your north.
A militia guard who is close by to your north.
A cavespider who is close by to your north.
A grounds keeper who is close by to your north.
A mountaineer who is not far off to your north.
A stray cat who is not far off to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An undead horse who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A homeless peasant who is a brief walk away to your east.
A tharnadian thief-hunter who is close by to your south.
The shady youth who is not far off to your south.
A human merchant who is rather far off to your west.

< 870h/870H 117v/117V Pos: standing >
You quickly scan the area.
The shady youth who is close by to your north.
A militia guard who is close by to your north.
A cavespider who is close by to your north.
A grounds keeper who is close by to your north.
A mountaineer who is not far off to your north.
A stray cat who is not far off to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An undead horse who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A homeless peasant who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A tharnadian thief-hunter who is close by to your south.
The shady youth who is not far off to your south.
A street sweeper who is rather far off to your west.
A human merchant who is rather far off to your west.

< 870h/870H 117v/117V Pos: standing >
You quickly scan the area.
The shady youth who is close by to your north.
A militia guard who is close by to your north.
A cavespider who is close by to your north.
A grounds keeper who is close by to your north.
A mountaineer who is not far off to your north.
A stray cat who is not far off to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An undead horse who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A homeless peasant who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A tharnadian thief-hunter who is close by to your south.
The shady youth who is not far off to your south.
A street sweeper who is rather far off to your west.
A human merchant who is rather far off to your west.

< 870h/870H 117v/117V Pos: standing >
Bash who?

< 870h/870H 117v/117V Pos: standing >
Bash who?

< 870h/870H 117v/117V Pos: standing >
Bash who?

< 870h/870H 117v/117V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
The corpse of Khira is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
An undead horse stands, apparently asleep.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
Iniz sneaks in from the west.
Asden enters from the west.
Wrecks enters from the west.

< 870h/870H 116v/117V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
Ashyel sneaks in from the west.
Asden enters from the west.
Wrecks enters from the west.

< 870h/870H 114v/117V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A homeless peasant stands, apparently asleep.
Iniz sneaks in from the west.
Ashyel sneaks in from the west.
Asden enters from the west.
Wrecks enters from the west.

< 870h/870H 113v/117V Pos: standing >
Ashyel stops following Iniz.
Ashyel starts following you.

< 870h/870H 117v/117V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 870h/870H 117v/117V Pos: standing >
The lich of a wandering hill giant shouts in common 'they all left ;)  it's just meeee now'

< 870h/870H 117v/117V Pos: standing >
Bash who?

< 870h/870H 117v/117V Pos: standing >
Bash who?

< 870h/870H 117v/117V Pos: standing >
You are carrying: (3/13)
the cloak of the stalker (invis) (magic)
Doombringer, the sword of chaos (magic) (glowing)
a large sack of stitched nebree skin (glowing)

< 870h/870H 117v/117V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W
A young man in leather armor seems to be patrolling outside the gates.
Iniz sneaks in from the west.
Asden enters from the west.
Wrecks enters from the west.

< 870h/870H 115v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 870h/870H 115v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 870h/870H 115v/117V Pos: standing >
Bash who?

< 870h/870H 115v/117V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 870h/870H 115v/117V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
The corpse of a militia guard is lying here.
Asden enters from the south.
Wrecks enters from the south.

< 870h/870H 113v/117V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
The corpse of a Githzerai is lying here.
Ashyel sneaks in from the west.
Majk sneaks in from the west.
Asden enters from the west.
Wrecks enters from the west.

< 870h/870H 112v/117V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U
Asden enters from the west.
Wrecks enters from the west.

< 870h/870H 111v/117V Pos: standing >
Alas, you cannot go that way. . . .
Alarm bells sound, signalling an invasion!

< 870h/870H 112v/117V Pos: standing >
Bash who?

< 870h/870H 113v/117V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D
The lich of a wandering hill giant stands here. (minion) 
The lich of a tiny gnome stands here. (minion) 
The lich of a wealthy man stands here. (minion) 
*The lich of a spoiled elf stands here. (minion) 
A Kobold (tiny) Disciple of Lloth stands in mid-air here.
Asden enters from below.
Wrecks enters from below.
Majk suddenly attacks a Kobold!
Majk snaps into visibility.

< 870h/870H 113v/117V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A large rat is scurrying about here.
Iniz sneaks in from the west.
Asden enters from the west.
Wrecks enters from the west.

< 870h/870H 112v/117V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
Asden enters from the west.
Wrecks enters from the west.

< 870h/870H 111v/117V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
An elite guard stands, apparently asleep.
Ashyel enters from the west.
Asden enters from the west.
Wrecks enters from the west.

< 870h/870H 110v/117V Pos: standing >
Bash who?

< 870h/870H 112v/117V Pos: standing >
Bash who?
Alarm bells sound, signalling an invasion!

< 870h/870H 113v/117V Pos: standing >
Bash who?

< 870h/870H 114v/117V Pos: standing >
Bash who?

< 870h/870H 115v/117V Pos: standing >
Bash who?

< 870h/870H 116v/117V Pos: standing >
Bash who?

< 870h/870H 117v/117V Pos: standing >
Bash who?
Militia forces muster to bolster the town's defenses against the invaders!!!

< 870h/870H 117v/117V Pos: standing >
Bash who?

< 870h/870H 117v/117V Pos: standing >
Bash who?

< 870h/870H 117v/117V Pos: standing >
Bash who?
A Kobold enters from the west.
Alarm bells sound, signalling an invasion!
The lich of a spoiled elf enters from the west.
The lich of a wealthy man enters from the west.
The lich of a tiny gnome enters from the west.
The lich of a wandering hill giant enters from the west.
Iniz starts casting an offensive spell.
Iniz snaps into visibility.

< 870h/870H 117v/117V Pos: standing >
You snap into visibility.
[Damage:  1 ] Your skillful bash knocks a Kobold to the ground!

< 870h/870H 117v/117V Pos: standing >
< T: Deathli TP: sta TC:excellent E: A Kobold sit EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  1 ] You smash ancient adamantium warhammer of dwarven kings into the earth releasing a HUGE eruption of LiGhTNinG!!
A writhing bolt of lightning leaves your hands...
Your spell flows around the lich of a wandering hill giant, leaving it unharmed!
[Damage: 222 ] Then leaps and blasts into the lich of a tiny gnome!
Your spell flows around the lich of a wealthy man, leaving it unharmed!
Your spell flows around the lich of a spoiled elf, leaving it unharmed!
The lich of a spoiled elf snaps into visibility.
[Damage: 58 ] Then leaps and blasts into a Kobold!
[Damage: 48 ] Then leaps and blasts into an elite guard!
An elite guard has a RUDE awakening!
You feel a lot better!
[Damage:  1 ] [Damage:  1 ] You score a CRITICAL HIT!!!!!
[Damage:  3 ] [Damage:  1 ] [Damage:  1 ] You attack a Kobold. [6 hits]

< 870h/870H 117v/117V Pos: standing >
< T: Deathli TP: sta TC:excellent E: A Kobold sit EP: few scratches >
 Iniz completes his spell...
Iniz utters the words 'ofzahzf gajr eughjfbaiqz'
Iniz points at a Kobold.
A Kobold's entire body spasms uncontrollably as his soul is viciously attacked by Iniz.
You snap into visibility.
The lich of a spoiled elf attacks you. [0 hits]
The lich of a tiny gnome attacks you. [0 hits]

< 870h/870H 117v/117V Pos: standing >
< T: Deathli TP: sta TC:excellent E: A Kobold sit EP:  few wounds >
 The lich of a wealthy man attacks you. [0 hits]

< 870h/870H 117v/117V Pos: standing >
< T: Deathli TP: sta TC:excellent E: A Kobold sit EP:  few wounds >
 The lich of a wandering hill giant attacks you. [1 hits]
Iniz starts casting an offensive spell.
Iniz snaps into visibility.

< 869h/870H 117v/117V Pos: standing >
< T: Deathli TP: sta TC:few scratches E: A Kobold sit EP:  few wounds >
 Iniz completes his spell...
Iniz utters the words 'ofzahzf gajr eughjfbaiqz'
Iniz points at a Kobold.
A Kobold's entire body spasms uncontrollably as his soul is viciously attacked by Iniz.
You snap into visibility.
A Kobold attacks you. [0 hits]
Majk enters from the west.

< 869h/870H 117v/117V Pos: standing >
< T: Deathli TP: sta TC:few scratches E: A Kobold sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  1 ] You score a CRITICAL HIT!!!!!
[Damage:  5 ] [Damage:  1 ] [Damage:  1 ] [Damage:  1 ] [Damage:  1 ] You attack a Kobold. [6 hits]
Asden starts casting a spell.

< 869h/870H 117v/117V Pos: standing >
< T: Deathli TP: sta TC:few scratches E: A Kobold sit EP:  nasty wounds >
 Iniz starts casting an offensive spell.
Iniz snaps into visibility.

< 869h/870H 117v/117V Pos: standing >
< T: Deathli TP: sta TC:few scratches E: A Kobold sit EP:  nasty wounds >
 You snap into visibility.
The lich of a spoiled elf attacks you. [0 hits]
The lich of a tiny gnome attacks you. [1 hits]

< 868h/870H 117v/117V Pos: standing >
< T: Deathli TP: sta TC:few scratches E: A Kobold sit EP:  nasty wounds >
 Wrecks snaps into visibility.
Asden completes his spell...
Asden utters the words 'yjrr pzar'
The might of Asden's god is thrust upon a Kobold, causing massive damage!
Iniz completes his spell...
Iniz utters the words 'ofzahzf gajr eughjfbaiqz'
Iniz points at a Kobold.
A Kobold's entire body spasms uncontrollably as his soul is viciously attacked by Iniz.
You suddenly see an elite guard's foot in your chest.
An elite guard attacks you. [0 hits]
The lich of a wealthy man attacks you. [0 hits]

< 867h/870H 117v/117V Pos: standing >
< T: Deathli TP: sta TC:few scratches E: A Kobold sit EP:  awful >
 Majk starts casting a spell.

< 867h/870H 117v/117V Pos: standing >
< T: Deathli TP: sta TC:few scratches E: A Kobold sit EP:  awful >
 You snap into visibility.
The lich of a wandering hill giant attacks you. [1 hits]

< 866h/870H 117v/117V Pos: standing >
< T: Deathli TP: sta TC:few scratches E: A Kobold sit EP:  awful >
 Asden starts casting a spell.
Iniz starts casting an offensive spell.
Iniz snaps into visibility.

< 866h/870H 117v/117V Pos: standing >
< T: Deathli TP: sta TC:few scratches E: A Kobold sit EP:  awful >
 A Kobold suddenly clutches their head, as if trying to shrug off some unknown malady.
Blood seeps from a Kobold's ears as his mind is torn to pieces.
A Kobold's chimaera scale shattered in bits as the tortured body spasms and quivers!
A Kobold's boots of endurance shattered in bits as the tortured body spasms and quivers!
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!