The death of [56 Necrolyte] Orp Disciple of Lloth (Kobold)

in The Great Crossroad

from the perspective of [56 Forest Druid] Ashyel The Empire (Grey Elf)

<worn on head>       a headband of snake fangs
<worn on eyes>       the bloody battle goggles
<worn in ear>        a skin-wrapped dragonscale earring
<worn around neck>   an amulet of scratched silver
<worn about body>    a patched dragonscale mantle from Plane of Fire, Brass
<worn on back>       a large leather backpack
<worn about waist>   a magical glowing sphere (glowing)
<worn around wrist>  a twisted dragonscale bracer
<worn on hands>      the gloves of warding
<worn on finger>     a gleaming gold ring
<worn on legs>       some sparkling mithril leggings
<worn on feet>       a pair of spiked winged boots [80%]             


< 484h/484H 264v/265V Pos: standing >
Majk completes his spell...
Majk utters the word 'babratgtui'

< 484h/484H 264v/265V Pos: standing >
Asden sits down in a comfortable spot.

< 484h/484H 264v/265V Pos: standing >
Asden takes out his holy symbol and begins praying intently.

< 484h/484H 264v/265V Pos: standing >

< 484h/484H 264v/265V Pos: standing >
Asden raises his holy symbol and smiles broadly.

< 484h/484H 264v/265V Pos: standing >
Asden clambers to his feet.

< 484h/484H 264v/265V Pos: standing >
Asden starts casting a spell called 'armor'.

< 484h/484H 264v/265V Pos: standing >
Asden completes his spell...
Asden utters the word 'armor'

< 484h/484H 264v/265V Pos: standing >
Asden starts casting a spell.

< 484h/484H 264v/265V Pos: standing >
Asden completes his spell...
Asden utters the word 'armor'
Bands of magic armor wrap around you!

< 484h/484H 264v/265V Pos: standing >
Asden sits down in a comfortable spot.

< 484h/484H 265v/265V Pos: standing >
Asden takes out his holy symbol and begins praying intently.

< 484h/484H 265v/265V Pos: standing >
Asden raises his holy symbol and smiles broadly.

< 484h/484H 265v/265V Pos: standing >
Asden clambers to his feet.
Iniz stops using the totem of Mox.

< 484h/484H 265v/265V Pos: standing >
Iniz stops using the Totem of Mastery.

< 484h/484H 265v/265V Pos: standing >
Iniz grabs the Totem of Mastery.

< 484h/484H 265v/265V Pos: standing >
Iniz whispers 'spirit' to Totem of Mastery
A spirit fog streams out of Iniz's Totem of Mastery.
Iniz points at you.
Iniz points at Majk.
Iniz points at Asden.
Iniz points at Wrecks.

< 484h/484H 265v/265V Pos: standing >
Iniz whispers 'hawk' to Totem of Mastery.
A vaporous hawk appears briefly from Iniz's Totem of Mastery.
Iniz points at you.
Iniz points at Majk.
Iniz points at Asden.
Iniz points at Wrecks.

< 484h/484H 265v/265V Pos: standing >
Iniz whispers 'raven' to the Totem of Mastery.
Smoke billows from Iniz's Totem of Mastery in the form of Raven.

< 484h/484H 265v/265V Pos: standing >
Iniz whispers 'sense' to Totem of Mastery.
A rush of air from Iniz's Totem of Mastery.
Iniz points at you.
Your sense of the spirit realm improves.
Iniz points at Majk.
Iniz points at Asden.
Iniz points at Wrecks.

< 484h/484H 265v/265V Pos: standing >
Iniz whispers 'panther' to Totem of Mastery.
The spirit of a jet black panther flows from Iniz's Totem of Mastery.
Iniz points at you.
Your panther-like speed is renewed.
Iniz points at Majk.
Iniz points at Asden.
Iniz points at Wrecks.

< 484h/484H 265v/265V Pos: standing >
Iniz stops using the Totem of Mastery.

< 484h/484H 265v/265V Pos: standing >
Iniz grabs the totem of Mox.

< 484h/484H 265v/265V Pos: standing >
Iniz grabs the Totem of Mastery.

< 484h/484H 265v/265V Pos: standing >

< 484h/484H 265v/265V Pos: standing >

< 484h/484H 265v/265V Pos: standing >
Iniz opens the door.

< 484h/484H 265v/265V Pos: standing >
The Secret Training Chamber
Obvious exits: -South
The guildhall of The Empire is here.
*Majk Grand Inquisitor - The Dark Horizon (Grey Elf)(medium) stands in mid-air here.
Asden Legionary of The Empire (Halfling)(small) stands in mid-air here.
*Wrecks Legionary of The Empire (Githzerai)(medium) stands in mid-air here.
*Iniz  The Empire (Grey Elf)(medium) stands in mid-air here.

< 484h/484H 265v/265V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

< 484h/484H 265v/265V Pos: standing >
Asden now follows Iniz.

< 484h/484H 265v/265V Pos: standing >
Majk now follows Iniz.

< 484h/484H 265v/265V Pos: standing >
Wrecks stops following Iniz.
Wrecks now follows Iniz.

< 484h/484H 265v/265V Pos: standing >
You now follow Iniz.

< 484h/484H 265v/265V Pos: standing >
You follow Iniz.

Lower Level of the Guild of Rogues
   This dark and unlit chamber is only about ten feet in diameter, with a
thin metal ladder leading upwards to the hallway above.  A metal door is
set into the stone wall here, leading north, with no apparent keyhole
evident.
Obvious exits: -North -Up
*Iniz  The Empire (Grey Elf)(medium) stands in mid-air here.
Wrecks enters from the north.
Asden enters from the north.

< 484h/484H 264v/265V Pos: standing >
Iniz sneaks up.
You follow Iniz.

The Dark Halls of the Guild of Rogues
   This long, narrow hallway is constructed of black wood that appears to be
both seamless and very very solid.  A small torch mounted on the wall here
serves as the corridor's only illumination, causing the shadows to twist and
writhe in a macabre and unsettling dance.  The hall continues to the east of
here, while a small ladder leads down through a circular opening in the floor
to a lower level of the guild.
Obvious exits: -East -Down
*Iniz  The Empire (Grey Elf)(medium) stands in mid-air here.
A rogue in training is standing here, practicing his backstab.(Red Aura)
Wrecks enters from below.
Majk sneaks in from below.
Asden enters from below.

< 484h/484H 263v/265V Pos: standing >
You follow Iniz.

The Dark Halls of the Guild of Rogues
   This long, narrow hallway is constructed of black wood that appears to be
both seamless and very very solid.  A small torch mounted on the wall here
serves as the corridor's only illumination, making the many shadows long and
unsettling.  A small chamber opens up to the east, while the hall continues
north and west.
Obvious exits: -North -East -West
*Iniz  The Empire (Grey Elf)(medium) stands in mid-air here.
Wrecks enters from the west.
Asden enters from the west.

< 484h/484H 262v/265V Pos: standing >
You follow Iniz.

Entrance Hallway to the Guild of Rogues
   This dark and shadowy hallway is lit but a single torch, which burns
with a very dim flame.  The walls of this hall are covered with literally
hundreds of names, all carved into the wood by daggers or other sharp tools,
probably the names of all those rouges who learned their dark skills here in
this guild.  A trapdoor in the ceiling leads to street level, and the hallway
continues on to the south.
Obvious exits: -South -Up#
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
*Iniz  The Empire (Grey Elf)(medium) stands in mid-air here.
Wrecks enters from the south.
Asden enters from the south.

< 484h/484H 261v/265V Pos: standing >
Iniz opens the trap.

< 484h/484H 265v/265V Pos: standing >
You follow Iniz.

A Burned-out Home
   This house was destroyed by a large fire from the looks of it, and has yet
to be repaired or renovated.  There isn't anything left inside, just the
cracked and charred floors and walls, with the faint smell of burnt wood
permeating the air.  The northern wall road can be seen through the destroyed
doorway.
Obvious exits: -North -Down
*Iniz  The Empire (Grey Elf)(medium) stands in mid-air here.
Wrecks enters from below.
Majk sneaks in from below.
Asden enters from below.

< 484h/484H 264v/265V Pos: standing >
You follow Iniz.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East -South
*Iniz  The Empire (Grey Elf)(medium) stands in mid-air here.
Wrecks enters from the south.
Majk sneaks in from the south.
Asden enters from the south.

< 484h/484H 263v/265V Pos: standing >
Iniz sneaks east.
You follow Iniz.

The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East -West
*Iniz  The Empire (Grey Elf)(medium) stands in mid-air here.
A stray tomcat is darting after rodents, here.
Wrecks enters from the west.
Asden enters from the west.

< 484h/484H 262v/265V Pos: standing >
You follow Iniz.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West
*Iniz  The Empire (Grey Elf)(medium) stands in mid-air here.
A shady looking youth is standing here, eyeing you with a devious glance.
Wrecks enters from the west.
Asden enters from the west.

< 484h/484H 261v/265V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Majk.

< 484h/484H 262v/265V Pos: standing >
Iniz sneaks south.
You follow a red shape.

Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
*Iniz  The Empire (Grey Elf)(medium) stands in mid-air here.
A mountaineer walks through here, poised for combat.
A young man in leather armor seems to be patrolling the walls.
A cavespider stands, apparently asleep.
A grounds keeper stands, apparently asleep.
A red shape enters from the north.
Asden enters from the north.

< 484h/484H 262v/265V Pos: standing >
You follow Iniz.

Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
The corpse of an elite guard is lying here.
The corpse of a Mountain Dwarf is lying here.
*Iniz  The Empire (Grey Elf)(medium) stands in mid-air here.
*Deathli Magister Militum of The Empire (Halfling)(small) stands in mid-air here.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian thief-hunter watches over the town streets intently.
A stray cat stands, apparently asleep.
An elite guard stands, apparently asleep.
An elite guard stands, apparently asleep.
A tharnadian thief-hunter stands, apparently asleep.
Wrecks enters from the north.
Asden enters from the north.

< 484h/484H 261v/265V Pos: standing >
Asden starts casting a spell called 'continual light'.

< 484h/484H 265v/265V Pos: standing >
Wrecks stops following Iniz.
Wrecks now follows Deathli.

< 484h/484H 265v/265V Pos: standing >
Iniz now follows Deathli.

< 484h/484H 265v/265V Pos: standing >
Asden completes his spell...
Asden utters the words 'continual light'
The room lights up!

< 484h/484H 265v/265V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Majk.

< 484h/484H 265v/265V Pos: standing >
Asden stops following Iniz.
Asden now follows Deathli.

< 484h/484H 265v/265V Pos: standing >
Asden sits down in a comfortable spot.

< 484h/484H 265v/265V Pos: standing >
Asden takes out his holy symbol and begins praying intently.

< 484h/484H 265v/265V Pos: standing >
Asden raises his holy symbol and smiles broadly.

< 484h/484H 265v/265V Pos: standing >
Deathli's eyes roll back in his head and he crumples to the ground in a dead faint.

< 484h/484H 265v/265V Pos: standing >
Asden clambers to his feet.

< 484h/484H 265v/265V Pos: standing >

< 484h/484H 265v/265V Pos: standing >
Deathli is now a member of Iniz's group.

< 484h/484H 265v/265V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Majk.
Asden stops following Deathli.
Asden now follows Deathli.

< 484h/484H 265v/265V Pos: standing >
A tharnadian thief-hunter starts casting a spell.
Majk looks at Deathli.

< 484h/484H 265v/265V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'abrazak'

< 484h/484H 265v/265V Pos: standing >
Deathli gets the spiked shield of a MaDMaN from his large sack of stitched nebree skin.

< 484h/484H 265v/265V Pos: standing >
Majk starts casting a spell.

< 484h/484H 265v/265V Pos: standing >
Majk completes his spell...
Majk utters the word 'babratgtui'
Deathli's skin gains the texture and toughness of bark.

< 484h/484H 265v/265V Pos: standing >
A tharnadian thief-hunter starts casting a spell.

< 484h/484H 265v/265V Pos: standing >
Deathli stops using a gold tablet entitled "the Holy Code of Honor".

< 484h/484H 265v/265V Pos: standing >
Deathli straps the spiked shield of a MaDMaN to his arm.

< 484h/484H 265v/265V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'fido'

< 484h/484H 265v/265V Pos: standing >
Deathli puts a gold tablet entitled "the Holy Code of Honor" into a large sack of stitched nebree skin.

< 484h/484H 265v/265V Pos: standing >
Syk enters from the west.

< 484h/484H 265v/265V Pos: standing >
Iniz stops following Deathli.
Iniz now follows Deathli.

< 484h/484H 265v/265V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 484h/484H 265v/265V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Asden.

< 484h/484H 265v/265V Pos: standing >
Deathli opens the iron.

< 484h/484H 265v/265V Pos: standing >

< 484h/484H 265v/265V Pos: standing >

< 484h/484H 265v/265V Pos: standing >
Deathli leaves east.
You follow Iniz.

Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
The corpse of Khira is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*Iniz  The Empire (Grey Elf)(medium) stands in mid-air here.
*Deathli Magister Militum of The Empire (Halfling)(small) stands in mid-air here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
An undead horse stands, apparently asleep.(Red Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
Asden enters from the west.
Wrecks enters from the west.

< 484h/484H 264v/265V Pos: standing >
Deathli leaves east.
Iniz sneaks east.
You follow Iniz.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
*Iniz  The Empire (Grey Elf)(medium) stands in mid-air here.
*Deathli Magister Militum of The Empire (Halfling)(small) stands in mid-air here.
Asden enters from the west.
Wrecks enters from the west.

< 484h/484H 262v/265V Pos: standing >
Deathli leaves east.
Iniz sneaks east.
You follow Iniz.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
*Iniz  The Empire (Grey Elf)(medium) stands in mid-air here.
*Deathli Magister Militum of The Empire (Halfling)(small) stands in mid-air here.
A homeless peasant stands, apparently asleep.
Majk sneaks in from the west.
Asden enters from the west.
Wrecks enters from the west.

< 484h/484H 260v/265V Pos: standing >
You stop following Iniz.
You now follow Deathli.

< 484h/484H 265v/265V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 484h/484H 265v/265V Pos: standing >
The lich of a wandering hill giant shouts in common 'they all left ;)  it's just meeee now'

< 484h/484H 265v/265V Pos: standing >
Deathli leaves east.
You follow Deathli.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
*Deathli Magister Militum of The Empire (Halfling)(small) stands in mid-air here.
A young man in leather armor seems to be patrolling outside the gates.
Asden enters from the west.
Wrecks enters from the west.

< 484h/484H 263v/265V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 484h/484H 263v/265V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.
Deathli leaves north.
You follow Deathli.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
The corpse of a militia guard is lying here.
*Deathli Magister Militum of The Empire (Halfling)(small) stands in mid-air here.
Iniz sneaks in from the south.
Asden enters from the south.
Wrecks enters from the south.

< 484h/484H 261v/265V Pos: standing >
Deathli leaves east.
You follow Deathli.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a Githzerai is lying here.
*Deathli Magister Militum of The Empire (Halfling)(small) stands in mid-air here.
Majk sneaks in from the west.
Asden enters from the west.
Wrecks enters from the west.

< 484h/484H 259v/265V Pos: standing >
Deathli leaves east.
You follow Deathli.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
*Deathli Magister Militum of The Empire (Halfling)(small) stands in mid-air here.
Asden enters from the west.
Wrecks enters from the west.

< 484h/484H 258v/265V Pos: standing >
Alarm bells sound, signalling an invasion!

< 484h/484H 259v/265V Pos: standing >
Deathli leaves up.
You follow Deathli.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
*Deathli Magister Militum of The Empire (Halfling)(small) stands in mid-air here.
The lich of a wandering hill giant stands here. (minion) (Red Aura)
The lich of a tiny gnome stands here. (minion) (Red Aura)
The lich of a wealthy man stands here. (minion) (Red Aura)
*The lich of a spoiled elf stands here. (minion) (Red Aura)
A Kobold (tiny) Disciple of Lloth stands in mid-air here.(Red Aura)
Asden enters from below.
Wrecks enters from below.
Majk suddenly attacks a Kobold!
Majk snaps into visibility.
Majk misses a Kobold.

< 484h/484H 258v/265V Pos: standing >
Deathli leaves east.
You follow Deathli.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
*Deathli Magister Militum of The Empire (Halfling)(small) stands in mid-air here.
A large rat is scurrying about here.
Asden enters from the west.
Wrecks enters from the west.

< 484h/484H 257v/265V Pos: standing >
Deathli leaves east.
You follow Deathli.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
*Deathli Magister Militum of The Empire (Halfling)(small) stands in mid-air here.
There is a slight disturbance in nature.
Asden enters from the west.
Wrecks enters from the west.

< 484h/484H 256v/265V Pos: standing >
Deathli leaves east.
You follow Deathli.

The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
*Deathli Magister Militum of The Empire (Halfling)(small) stands in mid-air here.
An elite guard stands, apparently asleep.
Iniz sneaks in from the west.
Asden enters from the west.
Wrecks enters from the west.

< 484h/484H 254v/265V Pos: standing >
Alarm bells sound, signalling an invasion!

< 484h/484H 256v/265V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 484h/484H 259v/265V Pos: standing >
A Kobold enters from the west.
Alarm bells sound, signalling an invasion!
The lich of a spoiled elf enters from the west.
The lich of a wealthy man enters from the west.
The lich of a tiny gnome enters from the west.
The lich of a wandering hill giant enters from the west.
Iniz starts casting an offensive spell.
Iniz snaps into visibility.

< 484h/484H 262v/265V Pos: standing >
Deathli snaps into visibility.
A Kobold is knocked to the ground by Deathli's skillful bash!

< 484h/484H 262v/265V Pos: standing >
Deathli snaps into visibility.
Deathli's crush grazes a Kobold.
Deathli smashes ancient adamantium warhammer of dwarven kings into the earth causing a HUGE eruption of LiGhTnInG!!
A writhing bolt of lightning leaves Deathli's hands...
Deathli's spell flows around the lich of a wandering hill giant, leaving it unharmed!
Then leaps and blasts into the lich of a tiny gnome!
Deathli's spell flows around the lich of a wealthy man, leaving it unharmed!
Deathli's spell flows around the lich of a spoiled elf, leaving it unharmed!
The lich of a spoiled elf snaps into visibility.
Then leaps and blasts into a Kobold!
Then leaps and blasts into an elite guard!
An elite guard has a RUDE awakening!
Deathli's weak crush grazes a Kobold.
Deathli's weak crush grazes a Kobold.
Deathli's crude crush grazes a Kobold.
Deathli's crush grazes a Kobold.
Deathli's weak crush grazes a Kobold.

< 484h/484H 263v/265V Pos: standing >
Iniz completes his spell...
Iniz utters the words 'ofzahzf gajr eughjfbaiqz'
Iniz points at a Kobold.
A Kobold's entire body spasms uncontrollably as his soul is viciously attacked by Iniz.
Deathli anticipates the lich of a spoiled elf's attack and masterfully parries the incoming blow.
Deathli parries the lich of a spoiled elf's lunge at him.
Deathli snaps into visibility.
Deathli parries the lich of a tiny gnome's lunge at him.
Deathli anticipates the lich of a tiny gnome's attack and masterfully parries the incoming blow.

< 484h/484H 264v/265V Pos: standing >
Deathli anticipates the lich of a wealthy man's attack and masterfully parries the incoming blow.
Deathli parries the lich of a wealthy man's lunge at him.

< 484h/484H 264v/265V Pos: standing >
The lich of a wandering hill giant's feeble punch grazes Deathli.
Deathli anticipates the lich of a wandering hill giant's attack and masterfully parries the incoming blow.
Iniz starts casting an offensive spell.
Iniz snaps into visibility.

< 484h/484H 265v/265V Pos: standing >
Iniz completes his spell...
Iniz utters the words 'ofzahzf gajr eughjfbaiqz'
Iniz points at a Kobold.
A Kobold's entire body spasms uncontrollably as his soul is viciously attacked by Iniz.
Deathli parries a Kobold's lunge at him.
Deathli snaps into visibility.
Majk enters from the west.

< 484h/484H 265v/265V Pos: standing >
Deathli snaps into visibility.
Deathli's weak crush grazes a Kobold.
Deathli's fine crush wounds a Kobold.
Deathli's weak crush grazes a Kobold.
Deathli's weak crush grazes a Kobold.
Deathli's weak crush grazes a Kobold.
Deathli's weak crush grazes a Kobold.
Asden starts casting a spell.

< 484h/484H 265v/265V Pos: standing >
Iniz starts casting an offensive spell.
Iniz snaps into visibility.

< 484h/484H 265v/265V Pos: standing >
Deathli anticipates the lich of a spoiled elf's attack and masterfully parries the incoming blow.
Deathli dodges the lich of a spoiled elf's attack.
Deathli snaps into visibility.
Deathli parries the lich of a tiny gnome's lunge at him.
The lich of a tiny gnome's punch grazes Deathli.

< 484h/484H 265v/265V Pos: standing >
Wrecks snaps into visibility.
Asden completes his spell...
Asden utters the words 'yjrr pzar'
The might of Asden's god is thrust upon a Kobold, causing massive damage!
Iniz completes his spell...
Iniz utters the words 'ofzahzf gajr eughjfbaiqz'
Iniz points at a Kobold.
A Kobold's entire body spasms uncontrollably as his soul is viciously attacked by Iniz.
Deathli parries an elite guard's lunge at him.
Deathli parries an elite guard's lunge at him.
An elite guard kicks Deathli in the stomach, rendering him breathless.
Deathli anticipates the lich of a wealthy man's attack and masterfully parries the incoming blow.
Deathli parries the lich of a wealthy man's lunge at him.

< 484h/484H 265v/265V Pos: standing >
Majk starts casting an offensive spell.

< 484h/484H 265v/265V Pos: standing >
Deathli anticipates the lich of a wandering hill giant's attack and masterfully parries the incoming blow.
Deathli snaps into visibility.
The lich of a wandering hill giant's feeble punch grazes Deathli.

< 484h/484H 265v/265V Pos: standing >
Asden starts casting a spell.
Iniz starts casting a spell.
Iniz snaps into visibility.

< 484h/484H 265v/265V Pos: standing >
A Kobold suddenly clutches their head, as if trying to shrug off some unknown malady.
Blood seeps from a Kobold's ears as his mind is torn to pieces.
A Kobold's chimaera scale shattered in bits as the tortured body spasms and quivers!
A Kobold's boots of endurance shattered in bits as the tortured body spasms and quivers!
A Kobold is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!