The death of [56 Holyman] Praxel The Empire (Dwarf)

in Inside the Eastern City Gates

from the perspective of [56 Holyman] Praxel The Empire (Dwarf)

<worn as a badge>    a royal badge of Arcium (illuminating)
<worn on head>       a twisted emerald helm
<worn on face>       a legendary stone mask from Verspin
<worn around neck>   a well-used clay medallion
<worn on body>       a suit of onyx platemail
<worn about waist>   a duergar skin belt
<worn on arms>       a pair of worn leather sleeves
<held as shield>     a tower shield emblazoned with an elven skull of constitution
<worn around wrist>  a well-crafted gold bracer
<worn on hands>      some human-made steel talons
<worn on finger>     a twisted obsidian ring
<worn on finger>     a magical granite band from Arcium, the Plagued Kingdom
<worn on legs>       a pair of thin cloth pants


< 407h/407H 63v/106V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S

< 407h/407H 61v/106V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W

< 407h/407H 60v/106V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A homeless peasant stands, apparently asleep.

< 407h/407H 58v/106V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W

< 407h/407H 57v/106V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
An undead horse stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 407h/407H 55v/106V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A stray tomcat is darting after rodents, here.
A militia guard stands, apparently asleep.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 407h/407H 55v/106V Pos: standing >
A stray cat leaves south.

< 407h/407H 62v/106V Pos: standing >
You tell your racewar 'a little east of tharn, playing with mobs'

< 407h/407H 63v/106V Pos: standing >
A stray cat enters from the south.

< 407h/407H 74v/106V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A stray tomcat is darting after rodents, here.
A militia guard stands, apparently asleep.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 407h/407H 78v/106V Pos: standing >

		Score information for Praxel

Level: 31   Race: Dwarf   Class: Cleric / Holyman Sex: Male
Hit points: 407(407)  Moves: 84(106)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 10 hours/ 42 minutes
Received data: 0.2496 MB this session.
Send data:     0.0062 MB this session.
Compression ratio: 86%
86%
Status:  Standing.
Epic points: 3  Skill points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   1
Detecting:       Life Heat
Bartender Quests Remaining: 6
Combat Pulse:   17 Spell Pulse:  0.85 
Leaderboard Points:  309 


< 407h/407H 84v/106V Pos: standing >
You sit down and relax.

< 407h/407H 86v/106V Pos: sitting >
You purge 'destroy undead' from your thoughts.

< 407h/407H 90v/106V Pos: sitting >
You purge 'destroy undead' from your thoughts.

< 407h/407H 92v/106V Pos: sitting >
You purge 'destroy undead' from your thoughts.

< 407h/407H 93v/106V Pos: sitting >
You purge 'destroy undead' from your thoughts.

< 407h/407H 93v/106V Pos: sitting >
You don't have that spell in your memory!

< 407h/407H 94v/106V Pos: sitting >
You are praying for vitality, which will take about 10 seconds.

< 407h/407H 98v/106V Pos: sitting >
You are praying for heal, which will take about 10 seconds.

< 407h/407H 101v/106V Pos: sitting >
You are praying for heal, which will take about 10 seconds.

< 407h/407H 102v/106V Pos: sitting >
You are praying for heal, which will take about 10 seconds.

< 407h/407H 103v/106V Pos: sitting >
You can't hold any more spells in your thought.

< 407h/407H 103v/106V Pos: sitting >
You can't hold any more spells in your thought.

< 407h/407H 104v/106V Pos: sitting >
You start meditating...

< 407h/407H 106v/106V Pos: sitting >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 407h/407H 106v/106V Pos: sitting >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 407h/407H 106v/106V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 407h/407H 106v/106V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 407h/407H 106v/106V Pos: sitting >
You have finished praying for invigorate.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 407h/407H 106v/106V Pos: sitting >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 407h/407H 106v/106V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your praying.

< 407h/407H 106v/106V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 407h/407H 105v/106V Pos: standing >
You tell your racewar 'alamrs in tharn'

< 407h/407H 105v/106V Pos: standing >
You tell your racewar 'lots'

< 407h/407H 105v/106V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A stray tomcat is darting after rodents, here.
A militia guard stands, apparently asleep.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 407h/407H 104v/106V Pos: standing >
You quickly scan the area.
A red shape who is close by to your north.
A red shape who is close by to your north.
The shady youth who is not far off to your north.
A mountaineer who is a brief walk away to your north.
Sarn, the banker who is a brief walk away to your north.
An undead horse who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A homeless peasant who is a brief walk away to your east.
A red shape who is close by to your south.
A militia guard who is not far off to your west.

< 407h/407H 104v/106V Pos: standing >
Alarm bells sound, signalling an invasion!

< 407h/407H 104v/106V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 407h/407H 105v/106V Pos: standing >
You quickly scan the area.
A red shape who is close by to your north.
A red shape who is close by to your north.
The shady youth who is not far off to your north.
A mountaineer who is a brief walk away to your north.
Sarn, the banker who is a brief walk away to your north.
An undead horse who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A homeless peasant who is a brief walk away to your east.
A red shape who is close by to your south.
A militia guard who is not far off to your west.

< 407h/407H 106v/106V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 407h/407H 106v/106V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 407h/407H 106v/106V Pos: standing >
You quickly scan the area.
A red shape who is close by to your north.
A red shape who is close by to your north.
The shady youth who is not far off to your north.
A mountaineer who is a brief walk away to your north.
Sarn, the banker who is a brief walk away to your north.
An undead horse who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A homeless peasant who is a brief walk away to your east.
A red shape who is close by to your south.
Asden who is not far off to your south.
A militia guard who is not far off to your west.

< 407h/407H 106v/106V Pos: standing >
You quickly scan the area.
A red shape who is close by to your north.
A red shape who is close by to your north.
The shady youth who is not far off to your north.
A mountaineer who is a brief walk away to your north.
Sarn, the banker who is a brief walk away to your north.
An undead horse who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A homeless peasant who is a brief walk away to your east.
A red shape who is close by to your south.
Asden who is not far off to your south.
A militia guard who is not far off to your west.

< 407h/407H 106v/106V Pos: standing >
Alarm bells sound, signalling an invasion!

< 407h/407H 106v/106V Pos: standing >
You sit down and relax.

< 407h/407H 106v/106V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - full heal
( 6th circle)  4 - flame strike
( 5th circle)  1 - heal
               1 - soulshield
( 4th circle)  1 - remove curse
               1 - cure disease
               5 - invigorate
( 3rd circle)  6 - cause critical
( 2nd circle)  4 - blindness
               1 - preserve
               4 - cause serious
( 1st circle)  7 - armor
               1 - bless
               1 - detect magic

And you are currently praying for the following spells:
    8 seconds:  ( 3rd) cause critical
   16 seconds:  ( 3rd) cause critical
   26 seconds:  ( 5th) vitality
   37 seconds:  ( 5th) heal
   47 seconds:  ( 5th) heal
   58 seconds:  ( 5th) heal

You can pray no more spells.
You continue your praying.

< 407h/407H 106v/106V Pos: sitting >
Alarm bells sound, signalling an invasion!

< 407h/407H 106v/106V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 407h/407H 106v/106V Pos: sitting >
You start meditating...

< 407h/407H 106v/106V Pos: sitting >
Asden enters from the south.

< 407h/407H 106v/106V Pos: sitting >
You have finished praying for cause critical.

< 407h/407H 106v/106V Pos: sitting >
Colorful rays of light streak throughout the sky!

< 407h/407H 106v/106V Pos: sitting >
Alarm bells sound, signalling an invasion!

< 407h/407H 106v/106V Pos: sitting >
Alarm bells sound, signalling an invasion!

< 407h/407H 106v/106V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 407h/407H 106v/106V Pos: sitting >
Asden leaves west.

< 407h/407H 106v/106V Pos: sitting >
You have finished praying for cause critical.

< 407h/407H 106v/106V Pos: sitting >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 407h/407H 106v/106V Pos: sitting >
You have finished praying for vitality.

< 407h/407H 106v/106V Pos: sitting >
A stray cat leaves south.

< 407h/407H 106v/106V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - full heal
( 6th circle)  4 - flame strike
( 5th circle)  1 - heal
               1 - vitality
               1 - soulshield
( 4th circle)  1 - remove curse
               1 - cure disease
               5 - invigorate
( 3rd circle)  8 - cause critical
( 2nd circle)  4 - blindness
               1 - preserve
               4 - cause serious
( 1st circle)  7 - armor
               1 - bless
               1 - detect magic

And you are currently praying for the following spells:
    6 seconds:  ( 5th) heal
   16 seconds:  ( 5th) heal
   27 seconds:  ( 5th) heal

You can pray no more spells.

< 407h/407H 106v/106V Pos: sitting >
Wrecks enters from the south.

< 407h/407H 106v/106V Pos: sitting >
You have finished praying for heal.

< 407h/407H 106v/106V Pos: sitting >
Someone suddenly attacks YOU!
You abandon your praying.
A githzerai psionicist's powerful pierce strikes you.

< 383h/407H 106v/106V Pos: sitting >
< T: Praxel TP: sit TC:few scratches E: a githzerai psionicist sta EP: excellent >
 Wrecks leaves north.

< 383h/407H 106v/106V Pos: sitting >
< T: Praxel TP: sit TC:few scratches E: a githzerai psionicist sta EP: excellent >
 You clamber to your feet.

< 383h/407H 106v/106V Pos: standing >
< T: Praxel TP: sta TC:few scratches E: a githzerai psionicist sta EP: excellent >
 An elite guard watches the area, making sure the battle does not get out of hand.

< 383h/407H 106v/106V Pos: standing >
< T: Praxel TP: sta TC:few scratches E: a githzerai psionicist sta EP: excellent >
 You attempt to flee...
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
An undead horse stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
You flee eastward!

< 383h/407H 80v/106V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 383h/407H 80v/106V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A githzerai psionicist is standing here, busy with his own matters.
A militia guard stands, apparently asleep.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 383h/407H 80v/106V Pos: standing >
A githzerai psionicist leaves north.
The Grand Tharnadian Way
Obvious exits: -E -W

< 383h/407H 80v/106V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 383h/407H 79v/106V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 384h/407H 82v/106V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 384h/407H 82v/106V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 384h/407H 83v/106V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 384h/407H 84v/106V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 384h/407H 85v/106V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W

< 384h/407H 84v/106V Pos: standing >
Alarm bells sound, signalling an invasion!

< 384h/407H 86v/106V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
The commoner who is close by to your north.
A militia guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An undead horse who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
A human alchemist who is close by to your south.

< 385h/407H 86v/106V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 385h/407H 86v/106V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 385h/407H 87v/106V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 385h/407H 87v/106V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 385h/407H 88v/106V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 385h/407H 88v/106V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 385h/407H 88v/106V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'
Alarm bells sound, signalling an invasion!

< 385h/407H 89v/106V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 385h/407H 89v/106V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 385h/407H 89v/106V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 385h/407H 89v/106V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
You quickly scan the area.
Wrecks who is not far off to your east.
A militia guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An undead horse who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A controller who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A homeless peasant who is in the distance to your east.
An old lady who is close by to your south.

< 385h/407H 90v/106V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 385h/407H 90v/106V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 386h/407H 92v/106V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A deadly nightmare stands in mid-air here, fighting an elite guard. (minion) 
A Troll (large) Disciple of Lloth crouches in mid-air here, fighting an elite guard.
You sense a lifeform nearby.
A Minotaur (huge) Disciple of Lloth stands in mid-air here, fighting an elite guard.
You sense a lifeform nearby.
A militia guard stands, apparently asleep.
An elite guard stands here, fighting a Troll.
An elite guard stands here, fighting a Troll.
An elite guard stands here, fighting a Minotaur.

< 386h/407H 91v/106V Pos: standing >
An elite guard's punch grazes a Troll.
An elite guard's feeble punch grazes a Troll.
An elite guard's feeble punch grazes a Troll.
An elite guard turns to focus his attack on a deadly nightmare!

< 386h/407H 93v/106V Pos: standing >
A deadly nightmare misses an elite guard.
An elite guard's feeble punch grazes a Troll.
An elite guard's feeble punch grazes a Troll.
A Troll's eyes roll as an elite guard plants a foot in his face.

< 386h/407H 93v/106V Pos: standing >
An elite guard's decent punch grazes a Troll.
An elite guard ignites into black flames as he hits a Troll!
An elite guard's punch grazes a Troll.
An elite guard ignites into black flames as he hits a Troll!
A Troll easily dodges an elite guard's feeble leg sweep.
Khira enters from the north.

< 386h/407H 93v/106V Pos: standing >
Khira leaves south.

< 386h/407H 93v/106V Pos: standing >
A Minotaur's skin seems to turn to stone.

< 387h/407H 94v/106V Pos: standing >
A Minotaur sings a song to protect her from the world.
A Troll's skin seems to turn to stone.
Khira enters from the south.

< 387h/407H 95v/106V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
Khira gives an order to his followers.

< 387h/407H 95v/106V Pos: standing >
Looking panicked, a Troll scrambles madly to his feet!

< 387h/407H 96v/106V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'yaftze diesilla'
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
OUCH!  That really did HURT!
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
OUCH!  That really did HURT!
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
OUCH!  That really did HURT!
You start chanting...
Khira closes the iron.

< 193h/407H 96v/106V Pos: standing >
A deadly nightmare's decent thrash grazes an elite guard.

< 193h/407H 97v/106V Pos: standing >
An elite guard's fine punch strikes a deadly nightmare.
An elite guard's punch wounds a deadly nightmare.
An elite guard's fine punch strikes a deadly nightmare.

< 193h/407H 97v/106V Pos: standing >
Khira sings a song to protect him from the world.
Khira begins to shimmer.
An elite guard's feeble punch grazes a Troll.
An elite guard's crude punch grazes a Troll.
An elite guard ignites into black flames as he hits a Troll!
A Minotaur suddenly breaks out a quick verse from their repitiore of songs...
A Minotaur sings a song that disorients you and boggles your senses.
A Minotaur busts out in dance!
YOU'RE HIT!  A lightning bolt from a Minotaur has reached its goal.
OUCH!  That really did HURT!
A militia guard wavers under the impact of the lightning bolt sent by a Minotaur.
A militia guard has a RUDE awakening!

< 103h/407H 97v/106V Pos: standing >
You complete your spell...
The intense flames cause a Troll's skin to smolder and burn!
You call down a roaring flamestrike which hits a Troll dead on!
A Minotaur misses you.
A Minotaur misses you.
A Minotaur misses you.
A Troll parries an elite guard's lunge at him.
A Troll parries an elite guard's lunge at him.
An elite guard dodges a Troll's attack.
An elite guard dodges a Troll's attack.

< 103h/407H 98v/106V Pos: standing >
< T: Praxel TP: sta TC:pretty hurt E: A Minotaur sta EP: excellent >
 You are knocked to the ground by a Troll's mighty bash!

< 102h/407H 98v/106V Pos: sitting >
< T: Praxel TP: sit TC:pretty hurt E: A Minotaur sta EP: excellent >
 Khira gives an order to his followers.

< 102h/407H 98v/106V Pos: sitting >
< T: Praxel TP: sit TC:pretty hurt E: A Minotaur sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'yaftze diesilla'
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
You wish that your wounds would stop BLEEDING so much!
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 5h/407H 98v/106V Pos: sitting >
< T: Praxel TP: sit TC: awful E: A Minotaur sta EP: excellent >
 You miss a Minotaur.

< 5h/407H 98v/106V Pos: sitting >
< T: Praxel TP: sit TC: awful E: A Minotaur sta EP: excellent >
 A Minotaur parries a militia guard's lunge at her.
A militia guard's feeble punch grazes a Minotaur.
A militia guard turns to focus his attack on a Troll!
A deadly nightmare misses an elite guard.

< 5h/407H 98v/106V Pos: sitting >
< T: Praxel TP: sit TC: awful E: A Minotaur sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the words 'yaftze diesilla'
Your body goes numb as a bolt of lightning ends your life.
Your twisted gem whip exploded spreading charges of electrical energy!
Your boar skin cloak exploded spreading charges of electrical energy!
Your superior mithril collar from Arcium, the Plagued Kingdom exploded spreading charges of electrical energy!
Your fine bone moccasins from Newhaven exploded spreading charges of electrical energy!