The death of [55 Necrolyte] Amqa (Kobold)

in a Well Traveled Path

from the perspective of [55 Necrolyte] Amqa (Kobold)

<worn as a badge>    badge of the Darvanu of power
<worn on head>       a decent crystal skullcap
<worn on eyes>       a battle visor made of adamantium
<worn in ear>        an unearthly obsidian stud from The Forest City of Aravne
<worn on face>       a mask of leaves and bark
<worn around neck>   a pitted leather necklace from Strathor Valley of the Storm Giants
<worn on body>       the robe of lazarium
<worn about body>    a royal robe garb lined with gold
<worn on tail>       a large emerald
<worn about waist>   a frost-rimed steel belt
<worn on belt buckle>a quill
<worn on arms>       some sparkling granite vambraces
<held as shield>     a human-made emerald shield
<worn around wrist>  a spiked silver bracer
<worn around wrist>  iron cuffs
<worn on hands>      some spiked ruby mitts
<worn on finger>     a ring of fortune
<primary weapon>     a short steel dagger
<worn on feet>       some burnt brass shoes


< 232h/232H 105v/105V Pos: standing >
The wraith of a goblin scout attacks a wandering adventurer. [1 hits]
The wraith of a press-gang leader attacks a wandering adventurer. [1 hits]
The wraith of a press-gang member attacks a wandering adventurer. [1 hits]
Ok.

< 232h/232H 105v/105V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 232h/232H 105v/105V Pos: standing >
A wandering adventurer attacks the wraith of a goblin scout. [2 hits]

< 232h/232H 105v/105V Pos: standing >
The wraith of a goblin scout attacks a wandering adventurer. [1 hits]
The wraith of a press-gang leader attacks a wandering adventurer. [1 hits]
The wraith of a press-gang member attacks a wandering adventurer. [0 hits]

< 232h/232H 105v/105V Pos: standing >
Ok.

< 232h/232H 105v/105V Pos: standing >
Ok.
The wraith of a press-gang member starts casting an offensive spell called 'cone of cold'.
The wraith of a press-gang leader starts casting an offensive spell.
The wraith of a goblin scout starts casting an offensive spell.

< 232h/232H 105v/105V Pos: standing >
A village commoner enters from the west.
A wandering adventurer attacks the wraith of a goblin scout. [1 hits]

< 232h/232H 105v/105V Pos: standing >
The wraith of a press-gang leader completes its spell...
The wraith of a press-gang leader utters the words 'qaiz ay qare'
The wraith of a press-gang leader fires a blast of cold at a wandering adventurer, who screams out in pain!
A wandering adventurer is incapacitated and will slowly die, if not aided.
A wandering adventurer slumps to the ground.
The wraith of a goblin scout completes its spell...
The wraith of a goblin scout utters the words 'cone of cold'
The wraith of a goblin scout fires a blast of cold at a wandering adventurer, who freezes solid and dies instantly!
A wandering adventurer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a wandering adventurer.
The wraith of a press-gang member stops invoking abruptly!

< 232h/232H 105v/105V Pos: standing >
You get some soft leather boots from the corpse of a wandering adventurer.
You get a few coins from the corpse of a wandering adventurer.
There were: 2 platinum coins, 11 gold coins. 

< 232h/232H 105v/105V Pos: standing >
Into what?

< 232h/232H 105v/105V Pos: standing >
You do not see or have the backpack.

< 232h/232H 105v/105V Pos: standing >
You are already standing.

< 232h/232H 105v/105V Pos: standing >
A small villager leaves north.
You are at the half-way point towards this next level!

< 232h/232H 105v/105V Pos: standing >
You start chanting...

< 232h/232H 105v/105V Pos: standing >
The wraith of a press-gang member fades from your mortal viewing...
The wraith of a press-gang leader fades from your mortal viewing...

< 232h/232H 105v/105V Pos: standing >
You complete your spell...
You reach out at the wraith of a goblin scout and touch it.
The wraith of a goblin scout appears to gain power from the sudden deadly chill around it.

< 232h/232H 105v/105V Pos: standing >
The wraith of a goblin scout fades from your mortal viewing...

< 232h/232H 105v/105V Pos: standing >
You sit down and relax.

< 232h/232H 105v/105V Pos: sitting >
You have memorized the following spells:
( 7th circle)  3 - protect undead
( 6th circle)  2 - cone of cold
               1 - vitalize undead
               1 - enervation
( 5th circle)  1 - levitate
               4 - heal undead
( 4th circle)  1 - strength
               6 - life leech
( 3rd circle)  2 - animate dead
               1 - dispel magic
               4 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
               1 - sleep
( 1st circle)  2 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
   12 seconds:  ( 5th) heal undead

You can memorize no more spells.
You continue your study.

< 232h/232H 105v/105V Pos: sitting >
You start meditating...

< 232h/232H 105v/105V Pos: sitting >
A wandering merchant enters from the north.

< 232h/232H 105v/105V Pos: sitting >
You have finished memorizing heal undead.
Your studies are complete.

< 232h/232H 105v/105V Pos: sitting >
You clamber to your feet.

< 232h/232H 105v/105V Pos: standing >
Ok.
The wraith of a press-gang member suddenly attacks a wandering merchant!
The wraith of a press-gang member snaps into visibility.
The wraith of a press-gang leader suddenly attacks a wandering merchant!
The wraith of a press-gang leader snaps into visibility.
The wraith of a goblin scout suddenly attacks a wandering merchant!
The wraith of a goblin scout snaps into visibility.

< 232h/232H 105v/105V Pos: standing >
The wraith of a goblin scout attacks a wandering merchant. [1 hits]
The wraith of a press-gang leader attacks a wandering merchant. [1 hits]
The wraith of a press-gang member attacks a wandering merchant. [1 hits]

< 232h/232H 105v/105V Pos: standing >
A small villager enters from the north.

< 232h/232H 105v/105V Pos: standing >
A young villager enters from the north.

< 232h/232H 105v/105V Pos: standing >
A wandering merchant attacks the wraith of a press-gang member. [2 hits]

< 232h/232H 105v/105V Pos: standing >
Ok.
The wraith of a press-gang member starts casting an offensive spell.
The wraith of a press-gang leader starts casting an offensive spell.
The wraith of a goblin scout starts casting an offensive spell.

< 232h/232H 105v/105V Pos: standing >
The wraith of a press-gang leader stops invoking abruptly!

< 232h/232H 105v/105V Pos: standing >
The wraith of a goblin scout stops invoking abruptly!

< 232h/232H 105v/105V Pos: standing >
A wandering merchant attacks the wraith of a press-gang member. [1 hits]

< 232h/232H 105v/105V Pos: standing >
The wraith of a press-gang member completes its spell...
The wraith of a press-gang member utters the words 'bigbys clenched fist'
The wraith of a press-gang member's fist beats the life out of a wandering merchant, blood pours from his body!

< 232h/232H 105v/105V Pos: standing >
The wraith of a goblin scout attacks a wandering merchant. [1 hits]
The wraith of a press-gang leader attacks a wandering merchant. [1 hits]
The wraith of a press-gang member attacks a wandering merchant. [1 hits]

< 232h/232H 105v/105V Pos: standing >
Ok.
The wraith of a press-gang member starts casting an offensive spell.
The wraith of a press-gang leader starts casting an offensive spell called 'cone of cold'.
The wraith of a goblin scout starts casting an offensive spell called 'cone of cold'.

< 232h/232H 105v/105V Pos: standing >
A wandering merchant attacks the wraith of a press-gang member. [2 hits]

< 232h/232H 105v/105V Pos: standing >
The wraith of a press-gang leader completes its spell...
The wraith of a press-gang leader utters the words 'qaiz ay qare'
The wraith of a press-gang leader fires a blast of cold at a wandering merchant, who screams out in pain!
The wraith of a press-gang leader attacks a wandering merchant. [1 hits]

< 232h/232H 105v/105V Pos: standing >
The wraith of a press-gang member completes its spell...
The wraith of a press-gang member utters the words 'cone of cold'
The wraith of a press-gang member fires a blast of cold at a wandering merchant, who screams out in pain!
The wraith of a goblin scout completes its spell...
The wraith of a goblin scout utters the words 'qaiz ay qare'
The wraith of a goblin scout fires a blast of cold at a wandering merchant, who screams out in pain!

< 232h/232H 105v/105V Pos: standing >
Your group consists of ( 4/30):
( Head)   232/232   hit,  105/105  move Amqa
(Front)   316/300   hit,  150/152  move the wraith of a press-gang member
(Front)   335/305   hit,  150/152  move the wraith of a press-gang leader
(Front)   314/309   hit,  153/155  move the wraith of a goblin scout

< 232h/232H 105v/105V Pos: standing >
The wraith of a goblin scout attacks a wandering merchant. [1 hits]
The wraith of a press-gang leader attacks a wandering merchant. [1 hits]
The wraith of a press-gang member attacks a wandering merchant. [0 hits]

< 232h/232H 105v/105V Pos: standing >
A wandering merchant attacks the wraith of a press-gang member. [2 hits]

< 232h/232H 105v/105V Pos: standing >
Ok.
The wraith of a press-gang leader starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a goblin scout starts casting an offensive spell called 'bigbys clenched fist'.

< 232h/232H 105v/105V Pos: standing >
The wraith of a goblin scout stops invoking abruptly!
The wraith of a press-gang leader completes its spell...
The wraith of a press-gang leader utters the words 'bigbys clenched fist'
The wraith of a press-gang leader's fist beats the life out of a wandering merchant, blood pours from his body!
The wraith of a goblin scout attacks a wandering merchant. [1 hits]
The wraith of a press-gang leader attacks a wandering merchant. [1 hits]
The wraith of a press-gang member attacks a wandering merchant. [1 hits]

< 232h/232H 105v/105V Pos: standing >
A wandering merchant attacks the wraith of a press-gang member. [1 hits]

< 232h/232H 105v/105V Pos: standing >
The wraith of a goblin scout attacks a wandering merchant. [1 hits]
The wraith of a press-gang leader attacks a wandering merchant. [1 hits]
The wraith of a press-gang member attacks a wandering merchant. [1 hits]

< 232h/232H 105v/105V Pos: standing >
Ok.
The wraith of a press-gang leader starts casting an offensive spell.
The wraith of a goblin scout starts casting an offensive spell.

< 232h/232H 105v/105V Pos: standing >
The wraith of a press-gang leader completes its spell...
The wraith of a press-gang leader utters the words 'qaiz ay qare'
The wraith of a press-gang leader fires a blast of cold at a wandering merchant, who screams out in pain!

< 232h/232H 105v/105V Pos: standing >
A wandering merchant attacks the wraith of a press-gang member. [2 hits]

< 232h/232H 105v/105V Pos: standing >
The wraith of a press-gang leader attacks a wandering merchant. [1 hits]
The wraith of a press-gang member attacks a wandering merchant. [1 hits]

< 232h/232H 105v/105V Pos: standing >
The wraith of a goblin scout completes its spell...
The wraith of a goblin scout utters the words 'qaiz ay qare'
The wraith of a goblin scout fires a blast of cold at a wandering merchant, who freezes solid and dies instantly!
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a wandering merchant cause a sickening chill to run up your spine.

< 232h/232H 105v/105V Pos: standing >
You get a handful of coins from the corpse of a wandering merchant.
There were: 1 platinum coin, 8 gold coins. 

< 232h/232H 105v/105V Pos: standing >
Into what?

< 232h/232H 105v/105V Pos: standing >
You do not see or have the backpack.

< 232h/232H 105v/105V Pos: standing >
You are already standing.

< 232h/232H 105v/105V Pos: standing >
You are at the half-way point towards this next level!

< 232h/232H 105v/105V Pos: standing >
Your group consists of ( 4/30):
( Head)   232/232   hit,  105/105  move Amqa
(Front)   258/300   hit,  150/152  move the wraith of a press-gang member
(Front)   335/305   hit,  150/152  move the wraith of a press-gang leader
(Front)   322/309   hit,  153/155  move the wraith of a goblin scout

< 232h/232H 105v/105V Pos: standing >
The wraith of a goblin scout fades from your mortal viewing...

< 232h/232H 105v/105V Pos: standing >
The wraith of a press-gang leader fades from your mortal viewing...

< 232h/232H 105v/105V Pos: standing >
a Well Traveled Path
Obvious exits: -North -West
Fresh blood covers everything in the area.
The corpse of a wandering merchant is lying here.
The corpse of a wandering adventurer is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a wandering adventurer is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a wandering merchant is lying here.
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.
A village commoner wanders here in search of something to do.
The wraith of a press-gang member stands here. (minion) (Red Aura)
*The wraith of a press-gang leader stands here. (minion) (Red Aura)
*The wraith of a goblin scout stands here. (minion) (Red Aura)

< 232h/232H 105v/105V Pos: standing >
A village commoner leaves west.

< 232h/232H 105v/105V Pos: standing >
The wraith of a press-gang member fades from your mortal viewing...

< 232h/232H 105v/105V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
The corpse of a peasant commoner is lying here.
The corpse of a muscular villager is lying here.
The corpse of a traveling merchant is lying here.
A small villager wanders here looking for something to do.
A young villager wanders here, singing songs of joy.
A muscular villager wanders here looking to start a fight.
The wraith of a goblin scout enters from the south.
The wraith of a press-gang leader enters from the south.
The wraith of a press-gang member enters from the south.

< 232h/232H 103v/105V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
The corpse of a wandering merchant is lying here.
The corpse of a wandering adventurer is lying here.
A peasant commoner wanders here with his head held low.
A muscular villager wanders here looking to start a fight.
The wraith of a goblin scout enters from the south.
The wraith of a press-gang leader enters from the south.
The wraith of a press-gang member enters from the south.

< 232h/232H 101v/105V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West
The wraith of a goblin scout enters from the south.
The wraith of a press-gang leader enters from the south.
The wraith of a press-gang member enters from the south.

< 232h/232H 101v/105V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path is rather well traveled.  The songs of birds fill this
place with majestic peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -East -West
A hand axe is on the ground here collecting dust.
A pudgy commoner wanders here looking for something to eat.
A young villager wanders here, singing songs of joy.
The wraith of a goblin scout enters from the east.
The wraith of a press-gang leader enters from the east.
The wraith of a press-gang member enters from the east.

< 232h/232H 102v/105V Pos: standing >
You get a hand axe.

< 232h/232H 105v/105V Pos: standing >
a Well Traveled Path
   The feel of life is great and grand here.  The majesticly beautiful songs of
birds are carried by the swirling wind.  The sounds of villagers moving around
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -East -West
A pair of simple looking boots is on the ground here.
A spiked suit of splint mail is on the ground here.
A spiked mace is on the ground abandoned by its previous master.
A hand axe is on the ground here collecting dust.
A wandering merchant wanders here looking to buy some wares.
A small child wanders here in search of his mother.
The wraith of a goblin scout enters from the east.
The wraith of a press-gang leader enters from the east.
The wraith of a press-gang member enters from the east.

< 232h/232H 103v/105V Pos: standing >
You get some soft leather boots.
You get some spiked splint mail.
You get a spiked mace.
You get a hand axe.
You got 4 items.

< 232h/232H 103v/105V Pos: standing >
You put 8 items into a handwoven grass bag.

< 232h/232H 105v/105V Pos: standing >
A small child leaves east.

< 232h/232H 105v/105V Pos: standing >
Ok.
You put 6 platinum, 46 gold, 19 silver, and 25 copper coins into a handwoven grass bag.

< 232h/232H 105v/105V Pos: standing >
A muscular villager enters from the west.

< 232h/232H 105v/105V Pos: standing >
You get a spellbook from a handwoven grass bag.
You get a spellbook from a handwoven grass bag.

< 232h/232H 105v/105V Pos: standing >
Ok.
The wraith of a press-gang member suddenly attacks a wandering merchant!
The wraith of a press-gang member snaps into visibility.
The wraith of a press-gang leader suddenly attacks a wandering merchant!
The wraith of a press-gang leader snaps into visibility.
The wraith of a goblin scout suddenly attacks a wandering merchant!
The wraith of a goblin scout snaps into visibility.

< 232h/232H 105v/105V Pos: standing >
The wraith of a goblin scout attacks a wandering merchant. [1 hits]
The wraith of a press-gang leader attacks a wandering merchant. [1 hits]
The wraith of a press-gang member attacks a wandering merchant. [1 hits]

< 232h/232H 105v/105V Pos: standing >
A wandering merchant attacks the wraith of a press-gang member. [1 hits]

< 232h/232H 105v/105V Pos: standing >
Ok.
The wraith of a press-gang member starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a press-gang leader starts casting an offensive spell.
The wraith of a goblin scout starts casting an offensive spell.

< 232h/232H 105v/105V Pos: standing >
The wraith of a goblin scout completes its spell...
The wraith of a goblin scout utters the words 'buoblg qrunsoqpze yugh'
The wraith of a goblin scout's fist beats the life out of a wandering merchant, blood pours from his body!
The wraith of a goblin scout attacks a wandering merchant. [1 hits]

< 232h/232H 105v/105V Pos: standing >
A small child enters from the east.
The wraith of a press-gang member completes its spell...
The wraith of a press-gang member utters the words 'buoblg qrunsoqpze yugh'
The wraith of a press-gang member's fist beats the life out of a wandering merchant, blood pours from his body!
The wraith of a press-gang leader completes its spell...
The wraith of a press-gang leader utters the words 'bigbys clenched fist'
The wraith of a press-gang leader's fist beats the life out of a wandering merchant, blood pours from his body!

< 232h/232H 105v/105V Pos: standing >
A village commoner enters from the west.
A wandering merchant attacks the wraith of a press-gang member. [2 hits]

< 232h/232H 105v/105V Pos: standing >
A wandering merchant is incapacitated and will slowly die, if not aided.
A wandering merchant slumps to the ground.
The wraith of a goblin scout attacks a wandering merchant. [1 hits]

< 232h/232H 105v/105V Pos: standing >
The wraith of a goblin scout fades from your mortal viewing...

< 232h/232H 105v/105V Pos: standing >
Ok.

< 232h/232H 105v/105V Pos: standing >
The wraith of a press-gang leader fades from your mortal viewing...

< 232h/232H 105v/105V Pos: standing >
The wraith of a press-gang member fades from your mortal viewing...

< 232h/232H 105v/105V Pos: standing >
You snap into visibility.
[Damage: 40 ] Your kick caves a wandering merchant's chest in, killing him.
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a wandering merchant cause a sickening chill to run up your spine.

< 232h/232H 105v/105V Pos: standing >
Autosaving...

< 232h/232H 105v/105V Pos: standing >
A young villager enters from the west.

< 232h/232H 105v/105V Pos: standing >
You get some padded leather armor from the corpse of a wandering merchant.
You get a few coins from the corpse of a wandering merchant.
There were: 1 platinum coin, 11 gold coins. 

< 232h/232H 105v/105V Pos: standing >
Into what?

< 232h/232H 105v/105V Pos: standing >
You do not see or have the backpack.

< 232h/232H 105v/105V Pos: standing >
You are already standing.

< 232h/232H 105v/105V Pos: standing >
You are at the half-way point towards this next level!

< 232h/232H 105v/105V Pos: standing >
Ok.
The wraith of a press-gang member starts casting a spell called 'improved invisibility'.
The wraith of a press-gang leader starts casting a spell.
The wraith of a goblin scout starts casting a spell.

< 232h/232H 105v/105V Pos: standing >
The wraith of a press-gang leader completes its spell...
The wraith of a press-gang leader utters the words 'uwsfazze uizuguburuhl'
You vanish.

< 232h/232H 105v/105V Pos: standing >
The wraith of a press-gang member completes its spell...
The wraith of a press-gang member utters the words 'improved invisibility'
The wraith of a goblin scout completes its spell...
The wraith of a goblin scout utters the words 'improved invisibility'

< 232h/232H 105v/105V Pos: standing >
A young villager leaves west.

< 232h/232H 105v/105V Pos: standing >
You sit down and relax.

< 232h/232H 105v/105V Pos: sitting >
You have memorized the following spells:
( 7th circle)  3 - protect undead
( 6th circle)  2 - cone of cold
               1 - vitalize undead
               1 - enervation
( 5th circle)  1 - levitate
               5 - heal undead
( 4th circle)  1 - strength
               6 - life leech
( 3rd circle)  2 - animate dead
               1 - dispel magic
               4 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
               1 - sleep
( 1st circle)  2 - minor creation
               8 - slashing darkness

You can memorize no more spells.

< 232h/232H 105v/105V Pos: sitting >
You start meditating...

< 232h/232H 105v/105V Pos: sitting >
A wandering merchant enters from the west.

< 232h/232H 105v/105V Pos: sitting >
You stop meditating.
Your group consists of ( 4/30):
( Head)   232/232   hit,  105/105  move Amqa
(Front)   263/300   hit,  150/152  move the wraith of a press-gang member
(Front)   334/305   hit,  150/152  move the wraith of a press-gang leader
(Front)   338/309   hit,  153/155  move the wraith of a goblin scout

< 232h/232H 105v/105V Pos: sitting >
You start meditating...

< 232h/232H 105v/105V Pos: sitting >
A village commoner leaves west.

< 232h/232H 105v/105V Pos: sitting >
You stop meditating.
Ok.
The wraith of a press-gang member starts casting an offensive spell.
The wraith of a press-gang member snaps into visibility.
A wandering merchant suddenly attacks the wraith of a press-gang member!
The wraith of a press-gang leader starts casting an offensive spell.
The wraith of a press-gang leader snaps into visibility.
The wraith of a goblin scout starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a goblin scout snaps into visibility.

< 232h/232H 105v/105V Pos: sitting >
The wraith of a press-gang leader completes its spell...
The wraith of a press-gang leader's fist beats the life out of a wandering merchant, blood pours from his body!

< 232h/232H 105v/105V Pos: sitting >
The wraith of a press-gang member completes its spell...
The wraith of a press-gang member's fist beats the life out of a wandering merchant, blood pours from his body!
The wraith of a goblin scout completes its spell...
The wraith of a goblin scout's fist beats the life out of a wandering merchant, blood pours from his body!
The wraith of a press-gang member attacks a wandering merchant. [1 hits]
You clamber to your feet.

< 232h/232H 105v/105V Pos: standing >
A wandering merchant attacks the wraith of a press-gang member. [2 hits]

< 232h/232H 105v/105V Pos: standing >
The wraith of a goblin scout fades from your mortal viewing...

< 232h/232H 105v/105V Pos: standing >
The wraith of a press-gang leader fades from your mortal viewing...

< 232h/232H 105v/105V Pos: standing >
The wraith of a press-gang member attacks a wandering merchant. [1 hits]

< 232h/232H 105v/105V Pos: standing >
A wandering merchant attacks the wraith of a press-gang member. [2 hits]

< 232h/232H 105v/105V Pos: standing >
Ok.
The wraith of a press-gang member starts casting an offensive spell called 'cone of cold'.
The wraith of a press-gang leader starts casting an offensive spell.
The wraith of a press-gang leader snaps into visibility.
The wraith of a goblin scout starts casting an offensive spell.
The wraith of a goblin scout snaps into visibility.

< 232h/232H 105v/105V Pos: standing >
The wraith of a press-gang leader completes its spell...
The wraith of a press-gang leader utters the words 'cone of cold'
The wraith of a press-gang leader fires a blast of cold at a wandering merchant, who screams out in pain!
The wraith of a goblin scout completes its spell...
The wraith of a goblin scout utters the words 'qaiz ay qare'
The wraith of a goblin scout fires a blast of cold at a wandering merchant, who screams out in pain!

< 232h/232H 105v/105V Pos: standing >
The wraith of a press-gang member completes its spell...
The wraith of a press-gang member utters the words 'cone of cold'
The wraith of a press-gang member fires a blast of cold at a wandering merchant, who screams out in pain!

< 232h/232H 105v/105V Pos: standing >
The wraith of a goblin scout fades from your mortal viewing...
Your group consists of ( 4/30):
( Head)   232/232   hit,  105/105  move Amqa
(Front)   182/300   hit,  150/152  move the wraith of a press-gang member
(Front)   335/305   hit,  150/152  move the wraith of a press-gang leader
(Front)   339/309   hit,  153/155  move the wraith of a goblin scout

< 232h/232H 105v/105V Pos: standing >
A small child leaves east.

< 232h/232H 105v/105V Pos: standing >
The wraith of a press-gang leader fades from your mortal viewing...

< 232h/232H 105v/105V Pos: standing >
A wandering merchant attacks the wraith of a press-gang member. [2 hits]

< 232h/232H 105v/105V Pos: standing >
The wraith of a press-gang member attacks a wandering merchant. [1 hits]

< 232h/232H 105v/105V Pos: standing >
The wraith of a press-gang member attacks a wandering merchant. [1 hits]

< 232h/232H 105v/105V Pos: standing >
A wandering merchant attacks the wraith of a press-gang member. [2 hits]
Ok.
The wraith of a press-gang member starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a press-gang leader starts casting an offensive spell.
The wraith of a press-gang leader snaps into visibility.
The wraith of a goblin scout starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a goblin scout snaps into visibility.

< 232h/232H 105v/105V Pos: standing >
The wraith of a press-gang leader completes its spell...
The wraith of a press-gang leader utters the words 'bigbys clenched fist'
The wraith of a press-gang leader's magic fist punches a wandering merchant into so much pulp!
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a wandering merchant's last actions in this world.
The wraith of a goblin scout stops invoking abruptly!
The wraith of a press-gang member stops invoking abruptly!

< 232h/232H 105v/105V Pos: standing >
You start chanting...

< 232h/232H 105v/105V Pos: standing >
The wraith of a press-gang leader fades from your mortal viewing...

< 232h/232H 105v/105V Pos: standing >
The wraith of a press-gang member fades from your mortal viewing...

< 232h/232H 105v/105V Pos: standing >
The wraith of a goblin scout fades from your mortal viewing...
You complete your spell...
You reach out at the wraith of a press-gang member and touch it.
The wraith of a press-gang member appears to gain power from the sudden deadly chill around it.

< 232h/232H 105v/105V Pos: standing >
You get some padded leather armor from the corpse of a wandering merchant.
You get a few coins from the corpse of a wandering merchant.
There were: 1 platinum coin, 9 gold coins. 

< 232h/232H 105v/105V Pos: standing >
Into what?

< 232h/232H 105v/105V Pos: standing >
You do not see or have the backpack.

< 232h/232H 105v/105V Pos: standing >
You are already standing.

< 232h/232H 105v/105V Pos: standing >
You are at the half-way point towards this next level!

< 232h/232H 105v/105V Pos: standing >
Your group consists of ( 4/30):
( Head)   232/232   hit,  105/105  move Amqa
(Front)   284/300   hit,  150/152  move the wraith of a press-gang member
(Front)   335/305   hit,  150/152  move the wraith of a press-gang leader
(Front)   339/309   hit,  153/155  move the wraith of a goblin scout

< 232h/232H 105v/105V Pos: standing >

1st CIRCLE:
detect magic                [in spellbook]
minor creation              [in spellbook]
preserve                    [in spellbook]
protection from undead      [in spellbook]
slashing darkness           [in spellbook]

2nd CIRCLE:
chill touch                 [in spellbook]
protection from cold        [in spellbook]
protection from living      [in spellbook]
sleep                       [in spellbook]
vampiric touch              [in spellbook]

3rd CIRCLE:
animate dead                [in spellbook]
dispel magic                [in spellbook]
embalm                      [in spellbook]
sense follower              [in spellbook]

4th CIRCLE:
life leech                  [in spellbook]
rejuvenate minor            [in spellbook]
strength                    [in spellbook]
wither                      [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
concealment                 [in spellbook]
feeblemind                  [in spellbook]
fireshield                  [in spellbook]
heal undead                 [in spellbook]
levitate                    [in spellbook]
raise spectre               [in spellbook]
teleport                    [in spellbook]

6th CIRCLE:
cone of cold                [in spellbook]
enervation                  [in spellbook]
minor globe of invulnerability   [in spellbook]
rejuvenate major            [in spellbook]
vitalize undead             [in spellbook]

7th CIRCLE:
knock                       [in spellbook]
protect undead              [in spellbook]
raise wraith                [in spellbook]
reveal true name            [in spellbook]

8th CIRCLE:
detect invisibility        
dispel invisible           
haste                      
improved invisibility      
negative concussion blast  

9th CIRCLE:
age                        
dimension door             
energy drain               
globe of darkness          
raise vampire              
taint                      
undeath to death           

10th CIRCLE:
blackmantle                
cloak of fear              
fly                        
mass embalm                
raise lich                 

11th CIRCLE:
corpseform                 
create dracolich           
power word kill            
summon ghasts              

12th CIRCLE:
create greater dracolich   


< 232h/232H 105v/105V Pos: standing >
A small child enters from the east.

< 232h/232H 105v/105V Pos: standing >
A pudgy commoner enters from the east.

< 232h/232H 105v/105V Pos: standing >
You purge 'enervation' from your thoughts.

< 232h/232H 105v/105V Pos: standing >
You purge 'cone of cold' from your thoughts.

< 232h/232H 105v/105V Pos: standing >
You sit down and relax.

< 232h/232H 105v/105V Pos: sitting >
You have memorized the following spells:
( 7th circle)  3 - protect undead
( 6th circle)  1 - cone of cold
               1 - vitalize undead
( 5th circle)  1 - levitate
               4 - heal undead
( 4th circle)  1 - strength
               6 - life leech
( 3rd circle)  2 - animate dead
               1 - dispel magic
               4 - embalm
               1 - sense follower
( 2nd circle)  8 - chill touch
               1 - sleep
( 1st circle)  2 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
   12 seconds:  ( 5th) heal undead

You can memorize 2 6th circle spell(s).
You continue your study.

< 232h/232H 105v/105V Pos: sitting >
You start meditating...

< 232h/232H 105v/105V Pos: sitting >
You are memorizing vitalize undead, which will take about 13 seconds.

< 232h/232H 105v/105V Pos: sitting >
You are memorizing vitalize undead, which will take about 13 seconds.

< 232h/232H 105v/105V Pos: sitting >
You have finished memorizing heal undead.

< 232h/232H 105v/105V Pos: sitting >
A muscular villager leaves east.

< 232h/232H 105v/105V Pos: sitting >
A young villager enters from the west.

< 232h/232H 105v/105V Pos: sitting >
You have finished memorizing vitalize undead.

< 232h/232H 105v/105V Pos: sitting >
A traveling adventurer enters from the west.

< 232h/232H 105v/105V Pos: sitting >
You have finished memorizing vitalize undead.
Your studies are complete.

< 232h/232H 105v/105V Pos: sitting >
You clamber to your feet.

< 232h/232H 105v/105V Pos: standing >
You start chanting...

< 232h/232H 105v/105V Pos: standing >
Casting: vitalize undead 

< 232h/232H 105v/105V Pos: standing >
You complete your spell...
Darkness seems to encompass the wraith of a press-gang member, and begins to permeate its rotting flesh!

< 232h/232H 105v/105V Pos: standing >
A small child leaves east.
You start chanting...

< 232h/232H 105v/105V Pos: standing >
A traveling adventurer leaves west.

< 232h/232H 105v/105V Pos: standing >
Casting: vitalize undead *

< 232h/232H 105v/105V Pos: standing >
Casting: vitalize undead 

< 232h/232H 105v/105V Pos: standing >
You complete your spell...
Darkness seems to encompass the wraith of a press-gang leader, and begins to permeate its rotting flesh!
A Dwarf sneaks in from the east.

< 232h/232H 105v/105V Pos: standing >
A Dwarf starts casting a spell.

< 232h/232H 105v/105V Pos: standing >
You start chanting...

< 232h/232H 105v/105V Pos: standing >
A Dwarf completes his spell...
A Dwarf utters the words 'yjrr pzar'
A Dwarf snaps into visibility.
You snap into visibility.
The might of a Dwarf's god is thrust upon your body, causing massive damage!
You feel your pulse begin to slow and you realize you are mortally
wounded...

< -6h/232H 105v/105V Pos: standing >
You are too busy bleeding to death at the moment.
You abort your spell before it's done!

< -6h/232H 105v/105V Pos: standing >
You are in pretty bad shape, unable to do anything!
Sorry, you can't do that while laying around.

< -6h/232H 105v/105V Pos: on your ass >