The death of [55 Necrolyte] Amqa (Kobold)

in a Well Traveled Path

from the perspective of [56 Healer] Gellz The Empire (Dwarf)

<floating about head>a bright green ioun stone[227h 14m 30s]
<worn as a badge>    a badge of promise of the Ranger [superior] made by Gellz (glowing) [16%]             
<worn on head>       the shadowy crown of damnation (magic) [89%]             
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        the earring of a MaDMaN (magic)
<worn in ear>        a sapphire earring [36%]             
<worn on face>       the mask of stone form (humming)
<worn around neck>   the collar of Perpetual Frost (magic) (glowing)
<worn around neck>   an oathstone pendant (magic) (humming) [87%]             
<worn on body>       the cloak of woven time (magic) (glowing) [87%]             
<worn about body>    a cloak of Elvenkind (glowing) (humming)[227h 14m 30s]
<worn as quiver>     a faded dragonscale quiver (magic) [75%]             
<worn about waist>   a belt of fresh blood
<worn on belt buckle>a silver belt-buckle of dragon teeth of good protection [superior] made by Gellz (glowing) [14%]             
<attached to belt>   a potion of bubbling goo (magic) (glowing) [40%]             
<attached to belt>   the wand of the The Astral Plane (magic) (glowing) [32%]             
<worn on arms>       some slime-covered aboleth skin of agility (magic) (glowing)
<held as shield>     'Einjar' the titan shield of purity (magic) (glowing)[227h 14m 30s]
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks of health (magic) [84%]             
<worn on hands>      Tempest, the swirling gauntlets of storms (magic)
<worn on finger>     ring of the past (magic) (glowing)
<worn on finger>     the pitch black ring of bloodlust (magic) (glowing)
<primary weapon>     the holy mace of the efreeti (magic) (glowing)[227h 14m 30s]
<worn on legs>       some leggings of red flames (magic)
<worn on feet>       the slippers of rot and decay (illuminating)

  ******.MMMMMM   
 .******..MMMMM.  
 ...****..^..^.^  
 ..^^^^^@^..^.^.  
 .^^MMMMM^^.^^M^  
 MMMMMMMMM^^^^^^  
  MMMMMMMMMMMMM   
   MMM^MMMMMMM    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 1327h/1327H 218v/232V Pos: standing >
 
   ***.MMMMMM     
  *****.MMMMMMM   
 ******..MMMMM.^  
 ..****..^..^.^^  
 .^^^^^^@..^.^..  
 ^^MMMMM^^.^^M^^  
 MMMMMMMM^^^^^^^  
  MMMMMMMMMMMM^   
   MM^MMMMMMMM    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 1327h/1327H 218v/232V Pos: standing >
 
   **.MMMMMM      
  ****.MMMMMMMM   
 *****..MMMMM.^.  
 .****..^..^.^^M  
 ^^^^^^^@.^.^..M  
 ^MMMMM^^.^^M^^^  
 MMMMMMM^^^^^^^*  
  MMMMMMMMMMM^^   
   M^MMMMMMMMM    
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W

< 1327h/1327H 218v/232V Pos: standing >
 
   *.MMMMMM       
  ***.MMMMMMMMM   
 ****..MMMMM.^.^  
 ****..^..^.^^M^  
 ^^^^^^.@^.^..M*  
 MMMMM^^.^^M^^^*  
 MMMMMM^^^^^^^**  
  MMMMMMMMMM^^^   
   ^MMMMMMMMM^    
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W

< 1327h/1327H 217v/232V Pos: standing >
 
   .MMMMMM   M    
  **.MMMMMMMMM.   
 ***..MMMMM.^.^M  
 ***..^..^.^^M^*  
 ^^^^^..@.^..M*^  
 MMMM^^.^^M^^^*   
 MMMMM^^^^^^^**   
  MMMMMMMMM^^^^   
   MMMMMMMMM^^    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 1327h/1327H 217v/232V Pos: standing >
 
   MMMMMM   MM    
  *.MMMMMMMMM..   
 **..MMMMM.^.^M^  
 **..^..^.^^M^**  
 ^^^^..^@^..M*^.  
 MMM^^.^^M^^^*    
 MMMM^^^^^^^**    
  MMMMMMMM^^^^*   
   MMMMMMMM^^^    
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W

< 1327h/1327H 217v/232V Pos: standing >
 
   MMMMM   MMM    
  .MMMMMMMMM..^   
 *..MMMMM.^.^M^*  
 *..^..^.^^M^***  
 ^^^..^.@..M*^..  
 MM^^.^^M^^^*  *  
 MMM^^^^^^^**     
  MMMMMMM^^^^*    
   MMMMMMM^^^.    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 1327h/1327H 216v/232V Pos: standing >
 
   MMMM   MMM.    
  MMMMMMMMM..^^   
 ..MMMMM.^.^M^**  
 ..^..^.^^M^****  
 ^^..^.^@.M*^...  
 M^^.^^M^^^*  **  
 MM^^^^^^^**   *  
  MMMMMM^^^^*     
   MMMMMM^^^.*    
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W

< 1327h/1327H 216v/232V Pos: standing >
 
   MMM   MMM.^    
  MMMMMMMM..^^^   
 .MMMMM.^.^M^***  
 .^..^.^^M^*****  
 ^..^.^.@M*^....  
 ^^.^^M^^^*  ***  
 M^^^^^^^**   **  
  MMMMM^^^^*  *   
   MMMMM^^^.**    
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W

< 1327h/1327H 216v/232V Pos: standing >
 
   MM   MMM.^^    
  MMMMMMM..^^^^   
 MMMMM.^.^M^****  
 ^..^.^^M^******  
 ..^.^..@*^.....  
 ^.^^M^^^*  ****  
 ^^^^^^^**   ***  
  MMMM^^^^*  **   
   MMMM^^^.***    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
An abnormal looking angel ranger from Drifting Realm.

< 1327h/1327H 215v/232V Pos: standing >
 
 ^M^**  
 .M@^.  
 ^^*    
Within the Light and Spacious Smokeveil Forest
Obvious exits: -N -S -W

< 1327h/1327H 215v/232V Pos: standing >
 
         MMMMM    
  MM   MMM.^^M^   
 MMMMMMM..^^^^M*  
 MMMM.^.^M^*****  
 ..^.^^M@*******  
 .^.^..M*^......  
 .^^M^^^*  *****  
  ^^^^^**   ***   
   MM^^^^*  **    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 1327h/1327H 216v/232V Pos: standing >
 
 .^M^*  
 M^@**  
 M*^..  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -N -E -W

< 1327h/1327H 216v/232V Pos: standing >
 
 ^M^**  
 ^*@**  
 *^...  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -N -E -S -W

< 1327h/1327H 216v/232V Pos: standing >
 
     MMM.^^M^*    
  MMMM..^^^^M**   
 MM.^.^M^*******  
 ^.^^M^*******..  
 .^..M*^@......*  
 ^M^^^*  *******  
 ^^^^**   ******  
  M^^^^*  *****   
   M^^^.******    
Along a Small Path in the Smokeveil Forest
Obvious exits: -N -E -S -W

< 1327h/1327H 217v/232V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S -W
A doe moves about here looking for her mother.
A humming bird is here flying from flower to flower.
A swift walks around here looking for food.

< 1327h/1327H 217v/232V Pos: standing >
You quickly scan the area.
A majestic bluejay who is close by to your north.
A deadly looking wolf who is close by to your south.
A doe who is close by to your south.
A majestic bluejay who is close by to your south.
A mistgrave hare who is not far off to your south.
A mistgrave hare who is not far off to your south.
A swallow who is not far off to your south.
A small sparrow who is close by to your west.
A deadly looking wolf who is close by to your west.
A swift who is close by to your west.
A robin who is not far off to your west.
A mother deer who is not far off to your west.
A warthog who is not far off to your west.
A cute fuzzy squirrel who is not far off to your west.
A weevil who is a brief walk away to your west.
A rather buff looking deer who is a brief walk away to your west.
A doe who is a brief walk away to your west.
A doe who is a brief walk away to your west.
A cute fuzzy squirrel who is rather far off to your west.
A humming bird who is rather far off to your west.
A weevil who is rather far off to your west.
A weevil who is in the distance to your west.
A rather buff looking deer who is in the distance to your west.
A small sparrow who is in the distance to your west.

< 1327h/1327H 220v/232V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S -W
[68] A tiny green plant is on the ground here.
A small sparrow flaps his wings frantically.
A deadly looking wolf stands here eyes glowing fire.
A swift walks around here looking for food.

< 1327h/1327H 221v/232V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S -W
A charred plant lays on the ground here.
A robin circles here looking for her lost child.
A mother deer is looking for her wayward child.
A dangerous looking warthog roams about here.

< 1327h/1327H 221v/232V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S -W
[68] A tiny green plant is on the ground here.
A weevil walks on the ground here looking for food.
A rather buff looking deer moves about here.
A doe moves about here looking for her mother.
A doe moves about here looking for her mother.

< 1327h/1327H 221v/232V Pos: standing >
Within Smokeveil Forest
Obvious exits: -E -S -W
A cute and fuzzy squirrel moves around the forest here.
A humming bird is here flying from flower to flower.
A weevil walks on the ground here looking for food.

< 1327h/1327H 220v/232V Pos: standing >
Within Smokeveil Forest
Obvious exits: -E -S
A weevil walks on the ground here looking for food.
A rather buff looking deer moves about here.
A small sparrow flaps his wings frantically.

< 1327h/1327H 220v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 1327h/1327H 225v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 1327h/1327H 227v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 1327h/1327H 228v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 1327h/1327H 230v/232V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S
The corpse of a female leucrotta is lying here.
The corpse of a dew faerie is lying here.
The corpse of a mother deer is lying here.
A mistgrave hare hops around here looking for food.
A cute and fuzzy squirrel moves around the forest here.
A majestic bluejay circles here looking for food.

< 1327h/1327H 230v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 1327h/1327H 230v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 1327h/1327H 230v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 1327h/1327H 230v/232V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 0 hours.
The corpse of a female leucrotta is made of flesh and appears to be of slightly below average quality.
The corpse of a female leucrotta has an item value of 1.
It appears to be the corpse of a female leucrotta.
Nothing.

< 1327h/1327H 230v/232V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S
The corpse of a female leucrotta is lying here.
The corpse of a dew faerie is lying here.
The corpse of a mother deer is lying here.
A mistgrave hare hops around here looking for food.
A cute and fuzzy squirrel moves around the forest here.
A majestic bluejay circles here looking for food.

< 1327h/1327H 230v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 1327h/1327H 230v/232V Pos: standing >

< 1327h/1327H 230v/232V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S -W

< 1327h/1327H 228v/232V Pos: standing >
You quickly scan the area.
A green hydralisk who is close by to your north.
A mistgrave hare who is close by to your north.
A majestic bluejay who is close by to your north.
A cute fuzzy squirrel who is not far off to your north.
A weevil who is not far off to your north.
A rather buff looking deer who is not far off to your north.
A small sparrow who is not far off to your north.
A peasant commoner who is close by to your south.
A young villager who is not far off to your south.
A muscular villager who is not far off to your south.
A muscular villager who is not far off to your south.
A small villager who is a brief walk away to your south.
A village commoner who is a brief walk away to your south.
A young villager who is close by to your west.
A pudgy commoner who is not far off to your west.
A small child who is not far off to your west.
A muscular villager who is not far off to your west.
The wraith of a press-gang member who is not far off to your west.
The wraith of a press-gang leader who is not far off to your west.
The wraith of a goblin scout who is not far off to your west.
A Kobold who is not far off to your west.
A peasant commoner who is a brief walk away to your west.
A village warrior who is a brief walk away to your west.
A village commoner who is a brief walk away to your west.
A young villager who is a brief walk away to your west.
A traveling adventurer who is a brief walk away to your west.
A wandering merchant who is rather far off to your west.

< 1327h/1327H 229v/232V Pos: standing >
The well traveled path continues on.
You extend your sights westward.
a Well Traveled Path
Obvious exits: -E -W
A young villager wanders here, singing songs of joy.

< 1327h/1327H 232v/232V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S
The corpse of a female leucrotta is lying here.
The corpse of a dew faerie is lying here.
The corpse of a mother deer is lying here.
A green hydralisk roars as it stomps through the area.
A mistgrave hare hops around here looking for food.

< 1327h/1327H 230v/232V Pos: standing >
Within Smokeveil Forest
Obvious exits: -E -S
A cute and fuzzy squirrel moves around the forest here.
A weevil walks on the ground here looking for food.
A rather buff looking deer moves about here.
A small sparrow flaps his wings frantically.

< 1327h/1327H 228v/232V Pos: standing >

< 1327h/1327H 232v/232V Pos: standing >
You don't have that spell memorized.

< 1327h/1327H 232v/232V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 1327h/1327H 232v/232V Pos: standing >

< 1327h/1327H 232v/232V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S
The corpse of a female leucrotta is lying here.
The corpse of a dew faerie is lying here.
The corpse of a mother deer is lying here.
A green hydralisk roars as it stomps through the area.

< 1327h/1327H 230v/232V Pos: standing >
You dodge a bash from a green hydralisk, who loses its balance and falls.
You snap into visibility.

< 1327h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:excellent E: green kne EP: excellent >
 [Damage:  7 ] Your decent bludgeon wounds a green hydralisk.
[Damage: 15 ] Your fine bludgeon wounds a green hydralisk.

< 1327h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:excellent E: green kne EP: few scratches >
 
< 1327h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:excellent E: green kne EP: few scratches >
 You start chanting...

< 1327h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:excellent E: green kne EP: few scratches >
 Casting: full heal 

< 1327h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:excellent E: green kne EP: few scratches >
 You complete your spell...
[Damage: 234 ] You call upon the might of your god to destroy the body of a green hydralisk, who stumbles from the impact!

< 1327h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:excellent E: green kne EP:  few wounds >
 [Damage:  9 ] Your bludgeon strikes a green hydralisk.
[Damage:  4 ] Your crude bludgeon wounds a green hydralisk.

< 1327h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:excellent E: green kne EP:  nasty wounds >
 Within Smokeveil Forest
Obvious exits: -N -E -S
The corpse of a female leucrotta is lying here.
The corpse of a dew faerie is lying here.
The corpse of a mother deer is lying here.
A green hydralisk crouches here, fighting YOU!

< 1327h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:excellent E: green kne EP:  nasty wounds >
 You start chanting...

< 1327h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:excellent E: green kne EP:  nasty wounds >
 A green hydralisk rises to its feet.
Casting: full heal *

< 1327h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:excellent E: green sta EP:  nasty wounds >
 Casting: full heal 
A green hydralisk misses you.
You barely block a green hydralisk's lunge at you.
You block a green hydralisk's vicious attack.

< 1327h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:excellent E: green sta EP:  nasty wounds >
 You complete your spell...
[Damage: 215 ] You call upon the might of your god to destroy the body of a green hydralisk, who stumbles from the impact!

< 1327h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:excellent E: green sta EP:  awful >
 An evil looking crow enters from the east.

< 1327h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:excellent E: green sta EP:  awful >
 An evil looking crow suddenly attacks YOU!
An evil looking crow misses you.

< 1327h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:excellent E: green sta EP:  awful >
 [Damage:  9 ] Your fine bludgeon strikes a green hydralisk very hard.
[Damage:  6 ] Your decent bludgeon strikes a green hydralisk very hard.
Within Smokeveil Forest
Obvious exits: -N -E -S
The corpse of a female leucrotta is lying here.
The corpse of a dew faerie is lying here.
The corpse of a mother deer is lying here.
An evil looking crow stands in mid-air here, fighting YOU!
A green hydralisk stands here, fighting YOU!

< 1327h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:excellent E: green sta EP:  awful >
 Within Smokeveil Forest
Obvious exits: -N -E -S
The corpse of a female leucrotta is lying here.
The corpse of a dew faerie is lying here.
The corpse of a mother deer is lying here.
An evil looking crow stands in mid-air here, fighting YOU!
A green hydralisk stands here, fighting YOU!

< 1327h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:excellent E: green sta EP:  awful >
 You start chanting...

< 1327h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:excellent E: green sta EP:  awful >
 A faint hum can be heard from the holy mace of the efreeti you are carrying.

< 1327h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:excellent E: green sta EP:  awful >
 Casting: full heal *

< 1327h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:excellent E: green sta EP:  awful >
 You block a green hydralisk's vicious attack.
You barely block a green hydralisk's lunge at you.
You suddenly see a green hydralisk's foot in your chest.

< 1326h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: green sta EP:  awful >
 Casting: full heal 

< 1326h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: green sta EP:  awful >
 
< 1326h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: green sta EP:  awful >
 You dodge an evil looking crow's vicious attack.
You suddenly see an evil looking crow's foot in your chest.

< 1325h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: green sta EP:  awful >
 You complete your spell...
[Damage: 113 ] You destroy what little there is left of a green hydralisk's body, leaving only a pool of blood and sinew!
A green hydralisk is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a green hydralisk's gurgling and choking signals its demise.

< 1325h/1327H 230v/232V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
The corpse of a green hydralisk is lying here.
The corpse of a female leucrotta is lying here.
The corpse of a dew faerie is lying here.
The corpse of a mother deer is lying here.
An evil looking crow stands in mid-air here, fighting YOU!

< 1325h/1327H 230v/232V Pos: standing >
You attempt to flee...
Within Smokeveil Forest
Obvious exits: -N -E -W
A weevil walks on the ground here looking for food.
A mistgrave hare hops around here looking for food.
A majestic bluejay circles here looking for food.
A weevil walks on the ground here looking for food.
A small sparrow flaps his wings frantically.
A mistgrave hare hops around here looking for food.
A majestic bluejay circles here looking for food.
You flee eastward!

< 1325h/1327H 199v/232V Pos: standing >
Saving Gellz.

< 1325h/1327H 199v/232V Pos: standing >
You do not see or have the corpse.

< 1325h/1327H 200v/232V Pos: standing >
You do not see a essence here.

< 1325h/1327H 202v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 1325h/1327H 203v/232V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
The corpse of a green hydralisk is lying here.
The corpse of a female leucrotta is lying here.
The corpse of a dew faerie is lying here.
The corpse of a mother deer is lying here.
An evil looking crow circles here looking for a victim.

< 1326h/1327H 206v/232V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S -W

< 1327h/1327H 206v/232V Pos: standing >
You quickly scan the area.
An evil looking crow who is close by to your north.
A cute fuzzy squirrel who is not far off to your north.
A rather buff looking deer who is not far off to your north.
A peasant commoner who is not far off to your south.
A muscular villager who is not far off to your south.
A village commoner who is a brief walk away to your south.
A muscular villager who is close by to your west.
A young villager who is close by to your west.
A traveling adventurer who is not far off to your west.
A young villager who is not far off to your west.
A pudgy commoner who is not far off to your west.
A small child who is not far off to your west.
The wraith of a press-gang member who is not far off to your west.
The wraith of a press-gang leader who is not far off to your west.
The wraith of a goblin scout who is not far off to your west.
A Kobold who is not far off to your west.
A village warrior who is a brief walk away to your west.
A village commoner who is a brief walk away to your west.
A small child who is rather far off to your west.
A peasant commoner who is rather far off to your west.
A small villager who is rather far off to your west.
A wandering merchant who is rather far off to your west.
A traveling adventurer who is rather far off to your west.

< 1327h/1327H 211v/232V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.

< 1327h/1327H 224v/232V Pos: standing >
You failed.

< 1327h/1327H 228v/232V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A small child wanders here in search of his mother.
A muscular villager wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.

< 1327h/1327H 227v/232V Pos: standing >
You failed.

< 1327h/1327H 229v/232V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
Fresh blood splatters cover the area.
[2] The corpse of a wandering merchant is lying here.
A young villager wanders here, singing songs of joy.
A pudgy commoner wanders here looking for something to eat.
*The wraith of a press-gang member stands here. (minion) 
*The wraith of a press-gang leader stands here. (minion) 
*The wraith of a goblin scout stands here. (minion) 
*A Kobold (tiny) stands here (Newbie).

< 1327h/1327H 230v/232V Pos: standing >
You start chanting...

< 1327h/1327H 230v/232V Pos: standing >
A Kobold starts casting a spell.

< 1327h/1327H 230v/232V Pos: standing >
Casting: full heal 

< 1327h/1327H 230v/232V Pos: standing >
You complete your spell...
You snap into visibility.
A Kobold snaps into visibility.
[Damage: 238 ] You call upon the might of your god to destroy the body of a Kobold, who stumbles from the impact!
A Kobold is mortally wounded, and will die soon, if not aided.

< 1327h/1327H 230v/232V Pos: standing >
A Kobold stops invoking abruptly!

< 1327h/1327H 231v/232V Pos: standing >
You start chanting...

< 1327h/1327H 232v/232V Pos: standing >
Casting: full heal *

< 1327h/1327H 232v/232V Pos: standing >
A small child enters from the east.

< 1327h/1327H 232v/232V Pos: standing >
Casting: full heal 

< 1327h/1327H 232v/232V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 116 ] You destroy what little there is left of a Kobold's body, leaving only a pool of blood and sinew!
A Kobold's well-used diamond pants was completely destroyed by the massive blow!
A Kobold's patched adamantium stud was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.