The death of [55 Minstrel] Ko (Gnome)

in A Corridor

from the perspective of [55 Minstrel] Ko (Gnome)

<worn as a badge>    a royal badge of Arcium (illuminating)
<worn on eyes>       the monocle of damnation (glowing)
<worn in ear>        an aboleth's shrunken head (magic) [66%]             
<worn in ear>        an orb of metorite (glowing)
<worn on face>       the fanged mask of the Sixth Legion
<worn around neck>   a spiked sunstone collar
<worn around neck>   the service tags of the squad (glowing) [83%]             
<worn on body>       a long robe of starbursts (magic) (glowing)
<worn about body>    a dark-green bodycloak (magic)
<worn about waist>   a belt of sapphires (magic) (glowing)
<worn on belt buckle>the epic drums of chaos and heroism (magic)
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   an enchanted tome (illuminating)
<worn on arms>       some gazelle-skin sleeves of acid defense [superior] made by Luki
<worn around wrist>  a spiked mithril wristguard (magic) [85%]             
<worn around wrist>  a set of opal prayer beads [67%]             
<worn on hands>      some spiked gauntlets of the Sixth Legion
<worn on finger>     the ring of the overfiend [80%]             
<primary weapon>     a betrayers blade (magic) [82%]             
<held>               a plain wooden lyre
<worn on legs>       leggings woven of frozen icy threads
<worn on feet>       a pair of spiked winged boots (magic)

a betrayers blade (magic) [82%]             
<held>               a plain wooden lyre
<worn on legs>       leggings woven of frozen icy threads
<worn on feet>       a pair of spiked winged boots (magic)
Ko appears to be Gnome and is in excellent condition.
He's tiny in size.
He is in the front rank.
He seems to be moving much faster than normal..
He is encased in killing ice!
He's encased in a shimmering globe!
He is surrounded by a fluxing blue energy field.

<worn as a badge>    a royal badge of Arcium (illuminating)
<worn on head>       the helm of armageddon
<worn on eyes>       the monocle of damnation (glowing)
<worn in ear>        an aboleth's shrunken head (magic) [66%]             
<worn in ear>        an orb of metorite (glowing)
<worn on face>       the fanged mask of the Sixth Legion
<worn around neck>   a spiked sunstone collar
<worn around neck>   the service tags of the squad (glowing) [83%]             
<worn on body>       a long robe of starbursts (magic) (glowing)
<worn about body>    a dark-green bodycloak (magic)
<worn about waist>   a belt of sapphires (magic) (glowing)
<worn on belt buckle>the epic drums of chaos and heroism (magic)
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   an enchanted tome (illuminating)
<worn on arms>       some gazelle-skin sleeves of acid defense [superior] made by Luki
<worn around wrist>  a spiked mithril wristguard (magic) [85%]             
<worn around wrist>  a set of opal prayer beads [67%]             
<worn on hands>      some spiked gauntlets of the Sixth Legion
<worn on finger>     the ring of the overfiend [72%]             
<worn on finger>     the ring of the overfiend [80%]             
<primary weapon>     a betrayers blade (magic) [82%]             
<held>               a plain wooden lyre
<worn on legs>       leggings woven of frozen icy threads
<worn on feet>       a pair of spiked winged boots (magic)

< 177h/177H 100v/100V Pos: standing >
You have memorized the following spells:
( 7th circle)  4 - fireball
( 6th circle)  4 - lightning bolt
( 5th circle)  6 - concealment
( 4th circle)  7 - burning hands
( 3rd circle)  8 - magic missile

You can memorize 10 1st, 9 2nd and 2 6th circle spell(s).

< 177h/177H 100v/100V Pos: standing >

< 177h/177H 100v/100V Pos: standing >

2nd CIRCLE:
mirror image                [in spellbook]

3rd CIRCLE:
magic missile               [in spellbook]

4th CIRCLE:
burning hands               [in spellbook]
minor creation              [in spellbook]

5th CIRCLE:
concealment                 [in spellbook]

6th CIRCLE:
dispel magic                [in spellbook]
infravision                
lightning bolt              [in spellbook]
ray of enfeeblement        

7th CIRCLE:
dimension door              [in spellbook]
fireball                    [in spellbook]
slowness                   

8th CIRCLE:
bigbys clenched fist       

9th CIRCLE:
feeblemind                 

10th CIRCLE:
detect invisibility        

11th CIRCLE:
rope trick                 

12th CIRCLE:
enlarge                    
sirens song                


2nd CIRCLE:
mirror image                [in spellbook]

3rd CIRCLE:
magic missile               [in spellbook]

4th CIRCLE:
burning hands               [in spellbook]
minor creation              [in spellbook]

5th CIRCLE:
concealment                 [in spellbook]

6th CIRCLE:
dispel magic                [in spellbook]
infravision                
lightning bolt              [in spellbook]
ray of enfeeblement        

7th CIRCLE:
dimension door              [in spellbook]
fireball                    [in spellbook]
slowness                   

8th CIRCLE:
bigbys clenched fist       

9th CIRCLE:
feeblemind                 

10th CIRCLE:
detect invisibility        

11th CIRCLE:
rope trick                 

12th CIRCLE:
enlarge                    
sirens song                


< 177h/177H 100v/100V Pos: standing >

< 177h/177H 100v/100V Pos: standing >

< 177h/177H 100v/100V Pos: standing >
Necromancer skills
=========================================
The following is a list of all skills and spells available to the
Necromancer class:

==Skills==
; 1st level: 1h bludgeon, 1h piercing, 2h bludgeon,
             Carve, Climb, Dodge, Feign Death, First Aid,
             Fishing, Meditate, Mine, Mount, Quick Chant,
             Retreat, Scribe, Sorcerous Spell Knowledge, Swim
; 20th level: Age Corpse

==Spells==
; 1st circle:  Detect Magic, Magic Missile, Minor Creation, Preserve,
               Protection from Undead 
; 2nd circle:  Chill Touch, Protection from Cold, Protection from Living,
               Sleep, Vampiric Touch
; 3rd circle:  Animate Dead, Dispel Magic, Embalm, Sense Follower 
; 4th circle:  Rejuvenate Minor, Strength, Wither 
; 5th circle:  Coldshield, Concealment, Feeblemind, Fireshield,
               Heal Undead, Levitate, Raise Spectre, Teleport 
; 6th circle:  Cone of Cold, Minor Globe of Invulnerability,
               Rejuvenate Major, Vitalize Undead, Enervation
; 7th circle:  Protect Undead, Raise Wraith, Reveal True Name, Knock
; 8th circle:  Detect Invisibility, Dispel Invisible, Haste,
               Improved Invisibility, Negative Concussion Blast 
; 9th circle:  Age, Dimension Door, Raise Vampire, Undeath to Death,
               Energy Drain
; 10th circle: Cloak of Fear, Fly, Mass Embalm, Raise Lich,
               Vampiric Trance, Wall of Bones
; 11th circle: Corpseform, Create Dracolich, Power Word Kill, Blackmantle
               Summon Ghasts 
; 12th circle: Create Greater Dracolich

==See also==
* Diabolis
* Memorize
* Necromancer
* Necrolyte
* Reaper


Necromancer skills
=========================================
The following is a list of all skills and spells available to the
Necromancer class:

==Skills==
; 1st level: 1h bludgeon, 1h piercing, 2h bludgeon,
             Carve, Climb, Dodge, Feign Death, First Aid,
             Fishing, Meditate, Mine, Mount, Quick Chant,
             Retreat, Scribe, Sorcerous Spell Knowledge, Swim
; 20th level: Age Corpse

==Spells==
; 1st circle:  Detect Magic, Magic Missile, Minor Creation, Preserve,
               Protection from Undead 
; 2nd circle:  Chill Touch, Protection from Cold, Protection from Living,
               Sleep, Vampiric Touch
; 3rd circle:  Animate Dead, Dispel Magic, Embalm, Sense Follower 
; 4th circle:  Rejuvenate Minor, Strength, Wither 
; 5th circle:  Coldshield, Concealment, Feeblemind, Fireshield,
               Heal Undead, Levitate, Raise Spectre, Teleport 
; 6th circle:  Cone of Cold, Minor Globe of Invulnerability,
               Rejuvenate Major, Vitalize Undead, Enervation
; 7th circle:  Protect Undead, Raise Wraith, Reveal True Name, Knock
; 8th circle:  Detect Invisibility, Dispel Invisible, Haste,
               Improved Invisibility, Negative Concussion Blast 
; 9th circle:  Age, Dimension Door, Raise Vampire, Undeath to Death,
               Energy Drain
; 10th circle: Cloak of Fear, Fly, Mass Embalm, Raise Lich,
               Vampiric Trance, Wall of Bones
; 11th circle: Corpseform, Create Dracolich, Power Word Kill, Blackmantle
               Summon Ghasts 
; 12th circle: Create Greater Dracolich

==See also==
* Diabolis
* Memorize
* Necromancer
* Necrolyte
* Reaper

< 177h/177H 100v/100V Pos: standing >
Raise Lich
=========================================
* Area of effect: <corpse>
* Aggressive:     No
* Cumulative:     No
* Duration:       Animation lasts until undead follower dies (again)
* Type of spell:  Summoning

If the Necromancer has a suitable corpse at his feet, "Raise Lich"
re-animates the corpse with the formidable power of a Lich. Liches by 
nature are powerful Sorcerers, but their undead prowess allows them to 
cause considerable damage with their bare hands as well.

==See also==
Mass Embalm, Sense Follower, order, pets, preserve, Embalm, Sorcerer Skills

< 177h/177H 100v/100V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.

< 177h/177H 100v/100V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 177h/177H 100v/100V Pos: standing >
You have memorized the following spells:
( 7th circle)  4 - fireball
( 6th circle)  4 - lightning bolt
( 5th circle)  6 - concealment
( 4th circle)  7 - burning hands
( 3rd circle)  8 - magic missile

You can memorize 10 1st, 9 2nd and 2 6th circle spell(s).

< 177h/177H 100v/100V Pos: standing >

< 177h/177H 100v/100V Pos: standing >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
<None>

There are 0 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[25 Mercenary       ] Bolka  (Barbarian)[Commoner]
[31 Thief           ] Knik  (Halfling)[Commoner]
[23 Rogue           ] Akt  (inv) (Dwarf) (HardCore)[Commoner]
[ 7 Paladin         ] Dizsi  (Human)[Serf]
[33 Reaver          ] Senka Legionary of The Empire (Human)[Commoner]
[18 Paladin         ] Llore  (Centaur)[Serf]
[37 Shock Reaver    ] Draz Magister Equitum of The Empire (Barbarian) (AFK)[Commoner]
[40 Spiritualist    ] Gimran Legionary of The Empire (Halfling)[Commoner]
[32 Controller      ] Frappi  (Grey Elf)[Commoner]
[35 Minstrel        ] Ko Legionary of The Empire (Gnome)[Commoner]
[54 Shadowmage      ] Cora Pontifex Maximus of The Empire (Gnome)[Noble]
[38 Minstrel        ] Irk Legionary of The Empire (Minotaur)[Commoner]
[26 Psionicist      ] Wrecks  (Githzerai)[Commoner]

There are 13 mortal(s) on.

Total visible players: 13.
Total connections: 27.

Record number of connections this boot: 31.

< 177h/177H 100v/100V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 177h/177H 100v/100V Pos: standing >
Healer
=========================================
A Healer is a specialized Cleric with the most healing spells of any Cleric.
They have the ability to call upon their own God to improve the healing within
their entire group. And they can apply a "Healing Salve" to a victim to save
their life. As their skill in healing and bond with their deity grows stronger
all healing spells will gain potency truly making them masters of the healing
arts. 

==Innate Abilities==
; 30th level:     godcall


==Casting Abilities==
; 6th circle:    Healing Salve
; 7th circle:    Endurance
; 8th circle:    Regeneration
; 11th circle:   Group Heal
; 12th circle:   Aura of Rebirth

==See also==
* Cleric 
Healer
=========================================
A Healer is a specialized Cleric with the most healing spells of any Cleric.
They have the ability to call upon their own God to improve the healing within
their entire group. And they can apply a "Healing Salve" to a victim to save
their life. As their skill in healing and bond with their deity grows stronger
all healing spells will gain potency truly making them masters of the healing
arts. 

==Innate Abilities==
; 30th level:     godcall


==Casting Abilities==
; 6th circle:    Healing Salve
; 7th circle:    Endurance
; 8th circle:    Regeneration
; 11th circle:   Group Heal
; 12th circle:   Aura of Rebirth

==See also==
* Cleric 

< 177h/177H 100v/100V Pos: standing >
You have memorized the following spells:
( 7th circle)  4 - fireball
( 6th circle)  4 - lightning bolt
( 5th circle)  6 - concealment
( 4th circle)  7 - burning hands
( 3rd circle)  8 - magic missile

You can memorize 10 1st, 9 2nd and 2 6th circle spell(s).

< 177h/177H 100v/100V Pos: standing >

< 177h/177H 100v/100V Pos: standing >

< 177h/177H 100v/100V Pos: standing >
You are not comfortable enough to study. (try sitting/resting)

< 177h/177H 100v/100V Pos: standing >
You are not comfortable enough to study. (try sitting/resting)

< 177h/177H 100v/100V Pos: standing >

2nd CIRCLE:
mirror image                [in spellbook]

3rd CIRCLE:
magic missile               [in spellbook]

4th CIRCLE:
burning hands               [in spellbook]
minor creation              [in spellbook]

5th CIRCLE:
concealment                 [in spellbook]

6th CIRCLE:
dispel magic                [in spellbook]
infravision                
lightning bolt              [in spellbook]
ray of enfeeblement        

7th CIRCLE:
dimension door              [in spellbook]
fireball                    [in spellbook]
slowness                   

8th CIRCLE:
bigbys clenched fist       

9th CIRCLE:
feeblemind                 

10th CIRCLE:
detect invisibility        

11th CIRCLE:
rope trick                 

12th CIRCLE:
enlarge                    
sirens song                


2nd CIRCLE:
mirror image                [in spellbook]

3rd CIRCLE:
magic missile               [in spellbook]

4th CIRCLE:
burning hands               [in spellbook]
minor creation              [in spellbook]

5th CIRCLE:
concealment                 [in spellbook]

6th CIRCLE:
dispel magic                [in spellbook]
infravision                
lightning bolt              [in spellbook]
ray of enfeeblement        

7th CIRCLE:
dimension door              [in spellbook]
fireball                    [in spellbook]
slowness                   

8th CIRCLE:
bigbys clenched fist       

9th CIRCLE:
feeblemind                 

10th CIRCLE:
detect invisibility        

11th CIRCLE:
rope trick                 

12th CIRCLE:
enlarge                    
sirens song                

< 177h/177H 100v/100V Pos: standing >
Skill
1h piercing                  100
appraise                      40
awareness                     40
backstab                      44
bandage                       40
carve                         40
climb                         40
concentration                 40
double attack                 80
drums                         40
fishing                       40
fix                           70
flute                         40
harp                          40
hide                          58
horn                          46
kick                          40
legend lore               (obtained at level 36)
listen                        40
lore                          40
lyre                         100
mandolin                      40
meditate                      75
mount                         42
parry                         95
quick chant                   90
retreat                       40
riff                          97
salvage                       40
scribe                        40
shield block                  60
sneak                         70
sneaky strike                 45
song of calming               40
song of chaos             (obtained at level 46)
song of charming          (obtained at level 36)
song of cowardice             40
song of discord               40
song of dissonance            40
song of dragons           (obtained at level 36)
song of drifting          (obtained at level 46)
song of flight                47
song of forgetfulness         40
song of harming           (obtained at level 36)
song of harmony               40
song of healing              100
song of heroism           (obtained at level 41)
song of peace                 40
song of protection            40
song of revelation        (obtained at level 46)
song of sleep                 40
song of storms            (obtained at level 41)
sorcerous spell knowledge     46
swim                          40
Skill
1h piercing                  100
appraise                      40
awareness                     40
backstab                      44
bandage                       40
carve                         40
climb                         40
concentration                 40
double attack                 80
drums                         40
fishing                       40
fix                           70
flute                         40
harp                          40
hide                          58
horn                          46
kick                          40
legend lore               (obtained at level 36)
listen                        40
lore                          40
lyre                         100
mandolin                      40
meditate                      75
mount                         42
parry                         95
quick chant                   90
retreat                       40
riff                          97
salvage                       40
scribe                        40
shield block                  60
sneak                         70
sneaky strike                 45
song of calming               40
song of chaos             (obtained at level 46)
song of charming          (obtained at level 36)
song of cowardice             40
song of discord               40
song of dissonance            40
song of dragons           (obtained at level 36)
song of drifting          (obtained at level 46)
song of flight                47
song of forgetfulness         40
song of harming           (obtained at level 36)
song of harmony               40
song of healing              100
song of heroism           (obtained at level 41)
song of peace                 40
song of protection            40
song of revelation        (obtained at level 46)
song of sleep                 40
song of storms            (obtained at level 41)
sorcerous spell knowledge     46
swim                          40

< 177h/177H 100v/100V Pos: standing >

< 177h/177H 100v/100V Pos: standing >
Song of heroism
=========================================

* Area of effect:	Group
* Aggressive:	No
* Cumulative:	No
* Duration:	Dependent on proficiency of singer 
* Type of song:	Generic

"Song of heroism" elevates the amount of adrenaline produced by those in
the group, increasing their combat abilities. As the bard becomes more
skillful in this song, it can also cause those in his/her group to move
much quicker in combat and casting spells.

==See Also:
* Bard
* Bard Skills

< 177h/177H 100v/100V Pos: standing >

< 177h/177H 100v/100V Pos: standing >

< 177h/177H 100v/100V Pos: standing >

		Score information for Ko

Level: 35   Race: Gnome   Class: Bard / Minstrel Sex: Male
Hit points: 177(177)  Moves: 100(100)
Coins carried:    9 platinum     6 gold     8 silver     0 copper
Coins in bank:   46 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 17 hours/ 1 minutes
Received data: 3.3045 MB this session.
Send data:     0.0143 MB this session.
Compression ratio: none
Title: Legionary of The Empire
Group Leader: Cora
Status:  Standing.
         Coldshielded
Epic points: 589  Skill points: 5
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Detecting:       Invisible Magic Heat
Protected from:  Fire Cold Acid Living Low Circle spells
Enchantments:    Ultravision Farsee Fly Haste Listen Sneaking
Bartender Quests Remaining: 6
Combat Pulse:    8 Spell Pulse:  0.60 
Leaderboard Points:  352 

Active Spells:
--------------
minor globe of invulnerability (less than a minute remaining)
deflect (no expiration timer)
fly (92 minutes)
detect invisibility (23 minutes)


		Score information for Ko

Level: 35   Race: Gnome   Class: Bard / Minstrel Sex: Male
Hit points: 177(177)  Moves: 100(100)
Coins carried:    9 platinum     6 gold     8 silver     0 copper
Coins in bank:   46 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 17 hours/ 1 minutes
Received data: 3.3045 MB this session.
Send data:     0.0143 MB this session.
Compression ratio: none
Title: Legionary of The Empire
Group Leader: Cora
Status:  Standing.
         Coldshielded
Epic points: 589  Skill points: 5
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Detecting:       Invisible Magic Heat
Protected from:  Fire Cold Acid Living Low Circle spells
Enchantments:    Ultravision Farsee Fly Haste Listen Sneaking
Bartender Quests Remaining: 6
Combat Pulse:    8 Spell Pulse:  0.60 
Leaderboard Points:  352 

Active Spells:
--------------
minor globe of invulnerability (less than a minute remaining)
deflect (no expiration timer)
fly (92 minutes)
detect invisibility (23 minutes)


< 177h/177H 100v/100V Pos: standing >
You are already standing.

< 177h/177H 100v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 177h/177H 100v/100V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 177h/177H 99v/100V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[2] A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A shady looking youth is standing here, eyeing you with a devious glance.
The town crier is standing here, eagerly awaiting to perform his duties.

< 177h/177H 98v/100V Pos: standing >
The town crier says softly, 'If you want to see beautiful sights go west to the docks and head to moonshae.'
The town crier smiles gaily, doing a pirouette.

< 177h/177H 98v/100V Pos: standing >
Your minor globe shimmers and fades into thin air.
The Grand Tharnadian Way
Obvious exits: -N -E -W
A young man in leather armor seems to be patrolling the walls.
A large wandering dog is here, growling at you.

< 177h/177H 97v/100V Pos: standing >
Hint: Been to the website yet?  Point your browser to http://www.durismud.com.

< 177h/177H 98v/100V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[2] A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A shady looking youth is standing here, eyeing you with a devious glance.
The town crier is standing here, eagerly awaiting to perform his duties.

< 177h/177H 97v/100V Pos: standing >
The 'Mighty Anvil'
Obvious exits: -S -W -U
Jodnan, the blacksmith stands here working his metals.

< 177h/177H 96v/100V Pos: standing >
Kannard's Secret Shop of Intrigue
Obvious exits: -U -D
a wooden item information sign is here.
Kannard, the traveller of Realms hovers here.

< 177h/177H 95v/100V Pos: standing >
Kannard slowly lifts his hood and smiles.'
Kannard says 'Welcome adventurer. I offer exotic items from the far reaches beyond our own realm in exchange for epic points.'
Kannard says 'Please refer to my sign&-l for an explanation of each of these items and their affects.'
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|		Item Name					           Epic Cost            |
| 1) a Magical Green Mushroom from the Sylvan Woods                           125		|
| 2) a tightly wrapped vellum scroll named 'Fix'                               85		|
| 3) a mystcal Faerie bag of stolen loot                                       50               |
| 4) a robe of a Netheril Battle Mage                                        5000               |
| 5) a bottle of ToRMeNTeD Souls                                              500               |
| 6) a brilliant set of Lantan Scientific Tools                               150               |
| 7) the eyes of the High Forest                                             2500               |
| 8) a bottle of Past Experiences                                             100               |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Kannard slowly lifts his hood and smiles.'
Kannard says 'Welcome adventurer. I offer exotic items from the far reaches beyond our own realm in exchange for epic points.'
Kannard says 'Please refer to my sign&-l for an explanation of each of these items and their affects.'
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|		Item Name					           Epic Cost            |
| 1) a Magical Green Mushroom from the Sylvan Woods                           125		|
| 2) a tightly wrapped vellum scroll named 'Fix'                               85		|
| 3) a mystcal Faerie bag of stolen loot                                       50               |
| 4) a robe of a Netheril Battle Mage                                        5000               |
| 5) a bottle of ToRMeNTeD Souls                                              500               |
| 6) a brilliant set of Lantan Scientific Tools                               150               |

< 177h/177H 98v/100V Pos: standing >
You sit down and relax.

< 177h/177H 99v/100V Pos: sitting >

		Score information for Ko

Level: 35   Race: Gnome   Class: Bard / Minstrel Sex: Male
Hit points: 177(177)  Moves: 100(100)
Coins carried:    9 platinum     6 gold     8 silver     0 copper
Coins in bank:   46 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 17 hours/ 1 minutes
Received data: 3.3139 MB this session.
Send data:     0.0143 MB this session.
Compression ratio: none
Title: Legionary of The Empire
Group Leader: Cora
Status:  Sitting around, resting.
         Coldshielded
Epic points: 589  Skill points: 5
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Detecting:       Invisible Magic Heat
Protected from:  Fire Cold Acid Living
Enchantments:    Ultravision Farsee Fly Haste Listen Sneaking
Bartender Quests Remaining: 6
Combat Pulse:    8 Spell Pulse:  0.60 
Leaderboard Points:  352 

Active Spells:
--------------
deflect (no expiration timer)
fly (91 minutes)
detect invisibility (22 minutes)


		Score information for Ko

Level: 35   Race: Gnome   Class: Bard / Minstrel Sex: Male
Hit points: 177(177)  Moves: 100(100)
Coins carried:    9 platinum     6 gold     8 silver     0 copper
Coins in bank:   46 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 17 hours/ 1 minutes
Received data: 3.3139 MB this session.
Send data:     0.0143 MB this session.
Compression ratio: none
Title: Legionary of The Empire
Group Leader: Cora
Status:  Sitting around, resting.
         Coldshielded
Epic points: 589  Skill points: 5
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Detecting:       Invisible Magic Heat
Protected from:  Fire Cold Acid Living
Enchantments:    Ultravision Farsee Fly Haste Listen Sneaking
Bartender Quests Remaining: 6
Combat Pulse:    8 Spell Pulse:  0.60 
Leaderboard Points:  352 

Active Spells:
--------------
deflect (no expiration timer)
fly (91 minutes)
detect invisibility (22 minutes)


< 177h/177H 100v/100V Pos: sitting >
Kannard, the traveller vibrates for a second, then is still.

< 177h/177H 100v/100V Pos: sitting >

< 177h/177H 100v/100V Pos: sitting >
You have memorized the following spells:
( 7th circle)  4 - fireball
( 6th circle)  4 - lightning bolt
( 5th circle)  6 - concealment
( 4th circle)  7 - burning hands
( 3rd circle)  8 - magic missile

You can memorize 10 1st, 9 2nd and 2 6th circle spell(s).

< 177h/177H 100v/100V Pos: sitting >

< 177h/177H 100v/100V Pos: sitting >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
<None>

There are 0 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[52 Blademaster     ] Sxt Pontifex Maximus of The Empire (Centaur)[Noble]
[25 Mercenary       ] Bolka  (Barbarian)[Commoner]
[31 Thief           ] Knik  (Halfling)[Commoner]
[23 Rogue           ] Akt  (inv) (Dwarf) (HardCore)[Commoner]
[ 8 Paladin         ] Dizsi  (Human)[Serf]
[33 Reaver          ] Senka Legionary of The Empire (Human)[Commoner]
[19 Paladin         ] Llore  (Centaur)[Serf]
[37 Shock Reaver    ] Draz Magister Equitum of The Empire (Barbarian)[Commoner]
[40 Spiritualist    ] Gimran Legionary of The Empire (Halfling)[Commoner]
[32 Controller      ] Frappi  (Grey Elf)[Commoner]
[35 Minstrel        ] Ko Legionary of The Empire (Gnome)[Commoner]
[54 Shadowmage      ] Cora Pontifex Maximus of The Empire (Gnome)[Noble]
[38 Minstrel        ] Irk Legionary of The Empire (Minotaur)[Commoner]
[26 Psionicist      ] Wrecks  (Githzerai)[Commoner]

There are 14 mortal(s) on.

Total visible players: 14.
Total connections: 27.

Record number of connections this boot: 31.

< 177h/177H 100v/100V Pos: sitting >
Healer
=========================================
A Healer is a specialized Cleric with the most healing spells of any Cleric.
They have the ability to call upon their own God to improve the healing within
their entire group. And they can apply a "Healing Salve" to a victim to save
their life. As their skill in healing and bond with their deity grows stronger
all healing spells will gain potency truly making them masters of the healing
arts. 

==Innate Abilities==
; 30th level:     godcall


==Casting Abilities==
; 6th circle:    Healing Salve
; 7th circle:    Endurance
; 8th circle:    Regeneration
; 11th circle:   Group Heal
; 12th circle:   Aura of Rebirth

==See also==
* Cleric 
Healer
=========================================
A Healer is a specialized Cleric with the most healing spells of any Cleric.
They have the ability to call upon their own God to improve the healing within
their entire group. And they can apply a "Healing Salve" to a victim to save
their life. As their skill in healing and bond with their deity grows stronger
all healing spells will gain potency truly making them masters of the healing
arts. 

==Innate Abilities==
; 30th level:     godcall


==Casting Abilities==
; 6th circle:    Healing Salve
; 7th circle:    Endurance
; 8th circle:    Regeneration
; 11th circle:   Group Heal
; 12th circle:   Aura of Rebirth

==See also==
* Cleric 

< 177h/177H 100v/100V Pos: sitting >

< 177h/177H 100v/100V Pos: sitting >
Sorcerer skills
=========================================
The following is a list of all skills and spells available to the Sorcerer 
class:

==Skills==
; 1st level:   1h bludgeon, 1h piercing, 2h bludgeon, Bandage,
               Carve, Climb, Dodge, Fishing, Meditate,
               Mine, Mount, Quick Chant, Retreat, Scribe,
               Sorcerous Spell Knowledge, Swim

==Spells==
; 1st circle:  Detect Magic, Magic Missile, Minor Creation
; 2nd circle:  Burning Hands, Chill Touch, Sleep, Strength
; 3rd circle:  Acid Blast, Concealment, Agility, Shocking Grasp
; 4th circle:  Dispel Magic, Farsee, Infravision, Levitate,
               Lightning Bolt, Minor Paralysis, Ray of Enfeeblement,
               Wizard Eye
; 5th circle:  Coldshield, Cone of Cold, Dimension Door,
               Minor Globe of Invulnerability, Slowness
; 6th circle:  Color Spray, Feeblemind, Fireball, Fireshield,
               Ice Storm, Teleport
; 7th circle:  Bigbys Clenched Fist, Haste, Improved Invisibility,
               Power Word Blind, Power Word Stun, Reveal True Name,
               Detect Invisibility
; 8th circle:  Dispel Invisible, Fly, Immolate, Power Word Kill,
               Shadow Shield
; 9th circle:  Acid Immolate, Incendiary Cloud,
               Mass Invisibility, Prismatic Ray, Relocate
; 10th circle: Chain Lightning, Meteorswarm, Bigbys Crushing Hand
; 11th circle: solbeeps missile barrage, Enlarge, Reduce
; 12th circle: Deflect, Globe of Invulnerability

==Sorcerer Specializations==
* Shadowmage
* Wildmage
* Wizard

==See also==
* Magic User
* Memorize
* Sorcerer
Sorcerer skills
=========================================
The following is a list of all skills and spells available to the Sorcerer 
class:

==Skills==
; 1st level:   1h bludgeon, 1h piercing, 2h bludgeon, Bandage,
               Carve, Climb, Dodge, Fishing, Meditate,
               Mine, Mount, Quick Chant, Retreat, Scribe,
               Sorcerous Spell Knowledge, Swim

==Spells==
; 1st circle:  Detect Magic, Magic Missile, Minor Creation
; 2nd circle:  Burning Hands, Chill Touch, Sleep, Strength
; 3rd circle:  Acid Blast, Concealment, Agility, Shocking Grasp
; 4th circle:  Dispel Magic, Farsee, Infravision, Levitate,
               Lightning Bolt, Minor Paralysis, Ray of Enfeeblement,
               Wizard Eye
; 5th circle:  Coldshield, Cone of Cold, Dimension Door,
               Minor Globe of Invulnerability, Slowness
; 6th circle:  Color Spray, Feeblemind, Fireball, Fireshield,
               Ice Storm, Teleport
; 7th circle:  Bigbys Clenched Fist, Haste, Improved Invisibility,
               Power Word Blind, Power Word Stun, Reveal True Name,
               Detect Invisibility
; 8th circle:  Dispel Invisible, Fly, Immolate, Power Word Kill,
               Shadow Shield
; 9th circle:  Acid Immolate, Incendiary Cloud,
               Mass Invisibility, Prismatic Ray, Relocate
; 10th circle: Chain Lightning, Meteorswarm, Bigbys Crushing Hand
; 11th circle: solbeeps missile barrage, Enlarge, Reduce
; 12th circle: Deflect, Globe of Invulnerability

==Sorcerer Specializations==
* Shadowmage
* Wildmage
* Wizard

==See also==
* Magic User
* Memorize
* Sorcerer

< 177h/177H 100v/100V Pos: sitting >

< 177h/177H 100v/100V Pos: sitting >
Ko appears to be Gnome and is in excellent condition.
He's tiny in size.
He is in the front rank.
He seems to be moving much faster than normal..
He is encased in killing ice!
He is surrounded by a fluxing blue energy field.

<worn as a badge>    a royal badge of Arcium (illuminating)
<worn on head>       the helm of armageddon
<worn on eyes>       the monocle of damnation (glowing)
<worn in ear>        an aboleth's shrunken head (magic) [66%]             
<worn in ear>        an orb of metorite (glowing)
<worn on face>       the fanged mask of the Sixth Legion
<worn around neck>   a spiked sunstone collar
<worn around neck>   the service tags of the squad (glowing) [83%]             
<worn on body>       a long robe of starbursts (magic) (glowing)
<worn about body>    a dark-green bodycloak (magic)
<worn about waist>   a belt of sapphires (magic) (glowing)
<worn on belt buckle>the epic drums of chaos and heroism (magic)
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   an enchanted tome (illuminating)
<worn on arms>       some gazelle-skin sleeves of acid defense [superior] made by Luki
<worn around wrist>  a spiked mithril wristguard (magic) [85%]             
<worn around wrist>  a set of opal prayer beads [67%]             
<worn on hands>      some spiked gauntlets of the Sixth Legion
<worn on finger>     the ring of the overfiend [72%]             
<worn on finger>     the ring of the overfiend [80%]             
<primary weapon>     a betrayers blade (magic) [82%]             
<held>               a plain wooden lyre
<worn on legs>       leggings woven of frozen icy threads
<worn on feet>       a pair of spiked winged boots (magic)
Ko appears to be Gnome and is in excellent condition.
He's tiny in size.
He is in the front rank.
He seems to be moving much faster than normal..
He is encased in killing ice!
He is surrounded by a fluxing blue energy field.

<worn as a badge>    a royal badge of Arcium (illuminating)
<worn on head>       the helm of armageddon
<worn on eyes>       the monocle of damnation (glowing)
<worn in ear>        an aboleth's shrunken head (magic) [66%]             
<worn in ear>        an orb of metorite (glowing)
<worn on face>       the fanged mask of the Sixth Legion
<worn around neck>   a spiked sunstone collar
<worn around neck>   the service tags of the squad (glowing) [83%]             
<worn on body>       a long robe of starbursts (magic) (glowing)
<worn about body>    a dark-green bodycloak (magic)
<worn about waist>   a belt of sapphires (magic) (glowing)
<worn on belt buckle>the epic drums of chaos and heroism (magic)
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   an enchanted tome (illuminating)
<worn on arms>       some gazelle-skin sleeves of acid defense [superior] made by Luki
<worn around wrist>  a spiked mithril wristguard (magic) [85%]             
<worn around wrist>  a set of opal prayer beads [67%]             
<worn on hands>      some spiked gauntlets of the Sixth Legion
<worn on finger>     the ring of the overfiend [72%]             
<worn on finger>     the ring of the overfiend [80%]             
<primary weapon>     a betrayers blade (magic) [82%]             
<held>               a plain wooden lyre
<worn on legs>       leggings woven of frozen icy threads
<worn on feet>       a pair of spiked winged boots (magic)

< 177h/177H 100v/100V Pos: sitting >

		Character attributes for Ko

Level: 35   Race: Gnome   Class: Bard / Minstrel 
Age: 95 yrs / 4 mths  Height: 42 inches Weight: 53 lbs  Size: tiny

  Actual (Base)     Actual (Base)
Str:  85 ( 89)    Pow:  64 ( 80)
Dex: 110 ( 88)    Int: 122 (101)   
Agi: 112 ( 80)    Wis:  76 ( 80)
Con:  73 ( 81)    Cha:  66 ( 82)   Luc:  74
Equipped Items:  82     Carried weight:   24

Armor Points: -58  Reduces melee damage taken by 5.8% 
Melee Critical Percentage(int): 24%
Max Spell Damage Reduction Percent(wis): 0% 
Calming Chance(cha): 24% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 38   Damroll: 39
Alignment: 998  (-1000 to 1000)

Saving Throws: PAR[15]  FEA[45]
               BRE[47]  SPE[27]

Load carried: Paltry

		Character attributes for Ko

Level: 35   Race: Gnome   Class: Bard / Minstrel 
Age: 95 yrs / 4 mths  Height: 42 inches Weight: 53 lbs  Size: tiny

  Actual (Base)     Actual (Base)
Str:  85 ( 89)    Pow:  64 ( 80)
Dex: 110 ( 88)    Int: 122 (101)   
Agi: 112 ( 80)    Wis:  76 ( 80)
Con:  73 ( 81)    Cha:  66 ( 82)   Luc:  74
Equipped Items:  82     Carried weight:   24

Armor Points: -58  Reduces melee damage taken by 5.8% 
Melee Critical Percentage(int): 24%
Max Spell Damage Reduction Percent(wis): 0% 
Calming Chance(cha): 24% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 38   Damroll: 39
Alignment: 998  (-1000 to 1000)

Saving Throws: PAR[15]  FEA[45]
               BRE[47]  SPE[27]

Load carried: Paltry

< 177h/177H 100v/100V Pos: sitting >

< 177h/177H 100v/100V Pos: sitting >
Ko appears to be Gnome and is in excellent condition.
He's tiny in size.
He is in the front rank.
He seems to be moving much faster than normal..
He is encased in killing ice!
He is surrounded by a fluxing blue energy field.

<worn as a badge>    a royal badge of Arcium (illuminating)
<worn on head>       the helm of armageddon
<worn on eyes>       the monocle of damnation (glowing)
<worn in ear>        an aboleth's shrunken head (magic) [66%]             
<worn in ear>        an orb of metorite (glowing)
<worn on face>       the fanged mask of the Sixth Legion
<worn around neck>   a spiked sunstone collar
<worn around neck>   the service tags of the squad (glowing) [83%]             
<worn on body>       a long robe of starbursts (magic) (glowing)
<worn about body>    a dark-green bodycloak (magic)
<worn about waist>   a belt of sapphires (magic) (glowing)
<worn on belt buckle>the epic drums of chaos and heroism (magic)
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   an enchanted tome (illuminating)
<worn on arms>       some gazelle-skin sleeves of acid defense [superior] made by Luki
<worn around wrist>  a spiked mithril wristguard (magic) [85%]             
<worn around wrist>  a set of opal prayer beads [67%]             
<worn on hands>      some spiked gauntlets of the Sixth Legion
<worn on finger>     the ring of the overfiend [72%]             
<worn on finger>     the ring of the overfiend [80%]             
<primary weapon>     a betrayers blade (magic) [82%]             
<held>               a plain wooden lyre
<worn on legs>       leggings woven of frozen icy threads
<worn on feet>       a pair of spiked winged boots (magic)
Ko appears to be Gnome and is in excellent condition.
He's tiny in size.
He is in the front rank.
He seems to be moving much faster than normal..
He is encased in killing ice!
He is surrounded by a fluxing blue energy field.

<worn as a badge>    a royal badge of Arcium (illuminating)
<worn on head>       the helm of armageddon
<worn on eyes>       the monocle of damnation (glowing)
<worn in ear>        an aboleth's shrunken head (magic) [66%]             
<worn in ear>        an orb of metorite (glowing)
<worn on face>       the fanged mask of the Sixth Legion
<worn around neck>   a spiked sunstone collar
<worn around neck>   the service tags of the squad (glowing) [83%]             
<worn on body>       a long robe of starbursts (magic) (glowing)
<worn about body>    a dark-green bodycloak (magic)
<worn about waist>   a belt of sapphires (magic) (glowing)
<worn on belt buckle>the epic drums of chaos and heroism (magic)
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   an enchanted tome (illuminating)
<worn on arms>       some gazelle-skin sleeves of acid defense [superior] made by Luki
<worn around wrist>  a spiked mithril wristguard (magic) [85%]             
<worn around wrist>  a set of opal prayer beads [67%]             
<worn on hands>      some spiked gauntlets of the Sixth Legion
<worn on finger>     the ring of the overfiend [72%]             
<worn on finger>     the ring of the overfiend [80%]             
<primary weapon>     a betrayers blade (magic) [82%]             
<held>               a plain wooden lyre
<worn on legs>       leggings woven of frozen icy threads
<worn on feet>       a pair of spiked winged boots (magic)

< 177h/177H 100v/100V Pos: sitting >
Zealot
=========================================
The Zealot Cleric focuses on damage, with the Fighter skill "Offense" and
the ability to call upon the God of Tempus to infuse them with power. Their
offensive nature allows them to be extremely adept at fighting, particularly
raiding. Their God also has the ability to empower the cleric as he is fighting
his foes, restoring his spells in combat.

==Skills==
; 31st level: 	1h bludgeon (enhanced) 2h bludgeon (enhanced)
                Dodge (enhanced)       1h flaying
; 51st level:   Double Attack

==Innate Abilities==
; 30th level:     Godcall

==Spells==
;  3rd circle:    Disease
;  4th circle:    Poison
;  6th circle:    Wither, Virtue
;  7th circle:    Protection from undead
;  8th circle:    Banish
; 11th circle:    Plague
; 12th circle:    Battletide

==See also==
* Cleric
Zealot
=========================================
The Zealot Cleric focuses on damage, with the Fighter skill "Offense" and
the ability to call upon the God of Tempus to infuse them with power. Their
offensive nature allows them to be extremely adept at fighting, particularly
raiding. Their God also has the ability to empower the cleric as he is fighting
his foes, restoring his spells in combat.

==Skills==
; 31st level: 	1h bludgeon (enhanced) 2h bludgeon (enhanced)
                Dodge (enhanced)       1h flaying
; 51st level:   Double Attack

==Innate Abilities==
; 30th level:     Godcall

==Spells==
;  3rd circle:    Disease
;  4th circle:    Poison
;  6th circle:    Wither, Virtue
;  7th circle:    Protection from undead
;  8th circle:    Banish
; 11th circle:    Plague
; 12th circle:    Battletide

==See also==
* Cleric

< 177h/177H 100v/100V Pos: sitting >
Autosaving...

< 177h/177H 100v/100V Pos: sitting >
You are already awake...

< 177h/177H 100v/100V Pos: sitting >
Wither
=========================================
* Area of effect: <victim>
* Aggressive:     Yes
* Cumulative:     No
* Duration:       Dependent on proficiency of caster
* Type of spell:  Enchantment

This spell increases the victim's effective armor class and drops their movement
for a period of time, making it easier to hit the victim and harder for the victim
to flee.

Versus undead, the wither spell causes bodily harm!

==See also==
Armor Class

The following help topics also matched your search:
 Potion of Wither

Wither
=========================================
* Area of effect: <victim>
* Aggressive:     Yes
* Cumulative:     No
* Duration:       Dependent on proficiency of caster
* Type of spell:  Enchantment

This spell increases the victim's effective armor class and drops their movement
for a period of time, making it easier to hit the victim and harder for the victim
to flee.

Versus undead, the wither spell causes bodily harm!

==See also==
Armor Class

The following help topics also matched your search:
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.
 Potion of Wither


< 177h/177H 100v/100V Pos: sitting >
You clamber to your feet.

< 177h/177H 100v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 177h/177H 100v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 177h/177H 100v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 177h/177H 100v/100V Pos: standing >
Kannard's Secret Shop of Intrigue
Obvious exits: -U -D
a wooden item information sign is here.
Kannard, the traveller of Realms hovers here.

< 177h/177H 100v/100V Pos: standing >
The 'Mighty Anvil'
Obvious exits: -S -W -U
Jodnan, the blacksmith stands here working his metals.

< 177h/177H 99v/100V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[2] A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 177h/177H 98v/100V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 177h/177H 97v/100V Pos: standing >

< 177h/177H 98v/100V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 177h/177H 97v/100V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U

< 177h/177H 98v/100V Pos: standing >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
<None>

There are 0 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[52 Blademaster     ] Sxt Pontifex Maximus of The Empire (Centaur)[Noble]
[25 Mercenary       ] Bolka  (Barbarian)[Commoner]
[31 Thief           ] Knik  (Halfling)[Commoner]
[23 Rogue           ] Akt  (inv) (Dwarf) (HardCore)[Commoner]
[ 9 Paladin         ] Dizsi  (Human)[Serf]
[33 Reaver          ] Senka Legionary of The Empire (Human)[Commoner]
[19 Paladin         ] Llore  (Centaur)[Serf]
[37 Shock Reaver    ] Draz Magister Equitum of The Empire (Barbarian)[Commoner]
[40 Spiritualist    ] Gimran Legionary of The Empire (Halfling)[Commoner]
[32 Controller      ] Frappi  (Grey Elf)[Commoner]
[35 Minstrel        ] Ko Legionary of The Empire (Gnome)[Commoner]
[54 Shadowmage      ] Cora Pontifex Maximus of The Empire (Gnome)[Noble]
[38 Minstrel        ] Irk Legionary of The Empire (Minotaur)[Commoner]
[26 Psionicist      ] Wrecks  (Githzerai)[Commoner]

There are 14 mortal(s) on.

Total visible players: 14.
Total connections: 27.

Record number of connections this boot: 31.

< 177h/177H 99v/100V Pos: standing >

< 177h/177H 99v/100V Pos: standing >
Swordsman
=========================================
Master of offense, the Swordsman may sometimes strike special critical
hits with their attacks and have gained the "Sweeping Thrust" ability. They
are also able to hit a bash on their opponent without a shield. But note,
a successful shieldless bash does not keep the victim on the ground for
long.

==Skills==
; 31st level:     Sweeping Thrust
; 36th level:     Shieldless Bash
; 41st level:     Critical Attack
; 51st level:     Triple Attack
; 56th level:     Quadruple Attack

==See also==
* Guardian
* Warrior

< 177h/177H 100v/100V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 177h/177H 100v/100V Pos: standing >

< 177h/177H 100v/100V Pos: standing >

< 177h/177H 100v/100V Pos: standing >

< 177h/177H 100v/100V Pos: standing >

< 177h/177H 100v/100V Pos: standing >

< 177h/177H 100v/100V Pos: standing >

< 177h/177H 100v/100V Pos: standing >

< 177h/177H 100v/100V Pos: standing >

< 177h/177H 100v/100V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.

< 177h/177H 100v/100V Pos: standing >

< 177h/1