The death of [55 Minstrel] Ko (Gnome)

in A Corridor

from the perspective of [56 Trickster] Xzyobis Disciple of Lloth (Orc)

<worn as a badge>    Ihsahn, the drow swashbuckler's legacy braid
<worn on head>       an illithid's circlet (invis) (magic)
<worn on eyes>       an eyepatch made from an entrapped lightning (magic)
<worn in ear>        a flaming pentagram (magic) (glowing)
<worn in ear>        an illithid skull on a chain
<worn on face>       a mask of kraken scales
<worn around neck>   the necklace of resilience (magic)
<worn around neck>   the pendant of the aboleth (magic)
<worn on body>       the robe of the mind (invis) (magic)
<worn about body>    the saving cloak (magic) (glowing)
<worn as quiver>     a quiver smeared with blood
<worn about waist>   a fine dragonscale belt
<worn on belt buckle>a soul sceptre (magic) (glowing)
<worn on arms>       a finely woven pair of spidersilk sleeves (magic)
<worn around wrist>  a bracer of might (magic)
<worn around wrist>  a gnomish lifegiving wristband
<worn on hands>      a pair of pitch-black gloves (magic) (glowing)
<worn on finger>     an exquisite garnet ring
<worn on finger>     a blackrock ring of the dark iron dwarves (magic)
<primary weapon>     the bamboo handled blade named "Swift" (magic) (humming) (illuminating)
<held>               a singer's lyre
<worn on legs>       some mirrored leggings (illuminating)
<worn on feet>       a pair of dusty boots

A Bend in the Eidolon Road
Obvious exits: -N -W
A homeless peasant is here, looking lost and hungry.(Gold Aura)
A stray tomcat is darting after rodents, here.
A huge rat is here, eyeing you with a vicious hunger.

< 716h/716H 230v/233V Pos: standing >
Alas, you cannot go that way. . . .

< 716h/716H 230v/233V Pos: standing >
You sing a song to protect you from the world.
Alas, you cannot go that way. . . .

< 716h/716H 231v/233V Pos: standing >
A huge rat leaves west.
A Bend in the Eidolon Road
Obvious exits: -E -S -W
A huge rat is here, eyeing you with a vicious hunger.
A dangerous looking rogue mercenary is here, looking extremely alarmed.(Red Aura)

< 716h/716H 231v/233V Pos: standing >
A Bend in the Eidolon Road
Obvious exits: -N -E# -S -W
A homeless child is here, scrounging around for some food.
A huge rat is here, eyeing you with a vicious hunger.
A working-class whore is standing here, catwalking around.

< 716h/716H 232v/233V Pos: standing >
A Large, Ancient Looking Dwelling
Obvious exits: -N -U
An old man rests here, absently staring at something and daydreaming.(Gold Aura)
A female commoner is relaxing here, looking very tired and worn out.(Gold Aura)

< 716h/716H 231v/233V Pos: standing >
Alas, you cannot go that way. . . .

< 716h/716H 231v/233V Pos: standing >
A Bend in the Eidolon Road
Obvious exits: -N -E# -S -W
A homeless child is here, scrounging around for some food.
A huge rat is here, eyeing you with a vicious hunger.
A working-class whore is standing here, catwalking around.

< 716h/716H 232v/233V Pos: standing >
The wooden is closed.
A heavy wooden door hangs in the doorway to the east.
The closed wooden blocks your farsight.

< 716h/716H 232v/233V Pos: standing >
A slutty whore leaves west.

< 716h/716H 232v/233V Pos: standing >
Eidolon road to the west, turns south.
You extend your sights westward.
A Bend in the Eidolon Road
Obvious exits: -E -S
A working-class whore is standing here, catwalking around.
A battle scarred mercenary is standing here, eyeing you with scrutiny.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
A homeless peasant is here, looking lost and hungry.(Gold Aura)

< 716h/716H 232v/233V Pos: standing >
You sing a song to protect you from the world.

< 716h/716H 232v/233V Pos: standing >
A Bend in the Eidolon Road
Obvious exits: -E -S
A working-class whore is standing here, catwalking around.
A battle scarred mercenary is standing here, eyeing you with scrutiny.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
A homeless peasant is here, looking lost and hungry.(Gold Aura)

< 716h/716H 231v/233V Pos: standing >
A Murky Alley
Obvious exits: -N -S -W

< 716h/716H 230v/233V Pos: standing >
A Murky Alley
Obvious exits: -N -S
A large wandering dog is here, growling at you.

< 716h/716H 229v/233V Pos: standing >
The Southern Wall Road
Obvious exits: -N -E -W
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A human merchant from another town stands here, perusing Tharnadia.

< 716h/716H 231v/233V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A battle scarred mercenary who is a brief walk away to your north.
A shady mercenary who is a brief walk away to your north.
A homeless peasant who is a brief walk away to your north.
A stray dog who is not far off to your east.
A large rat who is not far off to your east.
A street sweeper who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is a brief walk away to your west.
A stray cat who is a brief walk away to your west.

< 716h/716H 233v/233V Pos: standing >
The road continues east.
You extend your sights eastward.
The Southern Wall Road
Obvious exits: -N -E -W

< 716h/716H 233v/233V Pos: standing >
You sing a song to protect you from the world.
The Southern Wall Road
Obvious exits: -N -E -W

< 716h/716H 232v/233V Pos: standing >
The road east turns north.
You extend your sights eastward.
A Bend in the Wall Road
Obvious exits: -N -W
A large wandering dog is here, growling at you.
A large rat is scurrying about here.

< 716h/716H 232v/233V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W
A large wandering dog is here, growling at you.
A large rat is scurrying about here.

< 716h/716H 231v/233V Pos: standing >
You see nothing special...

< 716h/716H 231v/233V Pos: standing >
The road to the north turns east.
You extend your sights northward.
A Bend in the Wall Road
Obvious exits: -N -E -S

< 716h/716H 232v/233V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S

< 716h/716H 232v/233V Pos: standing >
The road continues east.
You extend your sights eastward.
The Southern Wall Road
Obvious exits: -E -W
A peasant farmer is here from his farmstead, probably on business.(Gold Aura)
A large wandering dog is here, growling at you.

< 716h/716H 232v/233V Pos: standing >
The Southern Wall Road
Obvious exits: -E -W
A large wandering dog is here, growling at you.

< 716h/716H 231v/233V Pos: standing >
The road to the east turns north.
You extend your sights eastward.
A Bend in the Wall Road
Obvious exits: -N -W
A peasant farmer is here from his farmstead, probably on business.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A shady looking youth is standing here, eyeing you with a devious glance.

< 716h/716H 231v/233V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W
A peasant farmer is here from his farmstead, probably on business.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A shady looking youth is standing here, eyeing you with a devious glance.

< 716h/716H 232v/233V Pos: standing >
You sing a song to protect you from the world.

< 716h/716H 232v/233V Pos: standing >
A militia guard leaves north.

< 716h/716H 232v/233V Pos: standing >
The road continues north.
You extend your sights northward.
The Southern Wall Road
Obvious exits: -N -S -W#
A young man in leather armor seems to be patrolling the walls.

< 716h/716H 232v/233V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.

< 716h/716H 232v/233V Pos: standing >
The shady youth leaves north.

< 716h/716H 232v/233V Pos: standing >
The Southern Wall Road
Obvious exits: -N -S -W#
A shady looking youth is standing here, eyeing you with a devious glance.
A young man in leather armor seems to be patrolling the walls.

< 716h/716H 231v/233V Pos: standing >
You see nothing special...

< 716h/716H 231v/233V Pos: standing >
Excuse me?

< 716h/716H 232v/233V Pos: standing >
To the north, the road turns east.
You extend your sights northward.
A Bend in the Road Wall
Obvious exits: -N# -E -S

< 716h/716H 233v/233V Pos: standing >
Pardon?

< 716h/716H 233v/233V Pos: standing >
You sing a song to protect you from the world.

< 716h/716H 233v/233V Pos: standing >
A Bend in the Road Wall
Obvious exits: -N# -E -S

< 716h/716H 232v/233V Pos: standing >
The road continues east.
You extend your sights eastward.
The Southern Wall Road
Obvious exits: -E -W
A stray tomcat is darting after rodents, here.

< 716h/716H 232v/233V Pos: standing >
The Southern Wall Road
Obvious exits: -E -W
A stray tomcat is darting after rodents, here.

< 716h/716H 231v/233V Pos: standing >
To the east, the road turns north.
You extend your sights eastward.
A Bend in the Wall Road
Obvious exits: -N -W
A large wandering dog is here, growling at you.

< 716h/716H 231v/233V Pos: standing >
The Southern Wall Road
Obvious exits: -E -W
A stray tomcat is darting after rodents, here.

< 716h/716H 233v/233V Pos: standing >
You start chanting...

< 716h/716H 233v/233V Pos: standing >
You sing a song to protect you from the world.

< 716h/716H 233v/233V Pos: standing >
Casting: clone form 

< 716h/716H 233v/233V Pos: standing >
You complete your spell...
You blur and take on the form of a stray cat!

< 716h/716H 233v/233V Pos: standing >
You sing a song to protect you from the world.

< 716h/716H 233v/233V Pos: standing >
The Southern Wall Road
Obvious exits: -E -W
A stray tomcat is darting after rodents, here.

< 716h/716H 233v/233V Pos: standing >
A stray dog enters from the east.
You sit down and relax.

< 716h/716H 233v/233V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - mass invisibility
               1 - detect illusion
               2 - dream travel
( 9th circle)  2 - mask
               1 - shadow shield
               2 - vanish
( 8th circle)  5 - hammer
( 7th circle)  1 - dimension door
               2 - stunning visions
               3 - reflection
( 6th circle)  2 - ray of enfeeblement
               3 - dispel magic
               1 - illusionary wall
               1 - boulder
( 5th circle)  3 - sleep
               1 - farsee
               4 - insects
( 4th circle)  3 - blindness
               3 - minor creation
               3 - shadow monster
( 3rd circle)  8 - magic missile
               2 - darkness
( 2nd circle)  2 - detect magic
               6 - mirror image
               1 - phantom armor

And you are currently memorizing the following spells:
    2 seconds:  ( 2nd) phantom armor
    9 seconds:  (11th) clone form

You can memorize 11 1st circle spell(s).
You continue your study.

< 716h/716H 233v/233V Pos: sitting >
You start meditating...

< 716h/716H 233v/233V Pos: sitting >
You have finished memorizing phantom armor.

< 716h/716H 233v/233V Pos: sitting >
You stop meditating.
To the east, the road turns north.
You extend your sights eastward.
A Bend in the Wall Road
Obvious exits: -N -W

< 716h/716H 233v/233V Pos: sitting >
You sing a song to protect you from the world.

< 716h/716H 233v/233V Pos: sitting >
To the east, the road turns north.
You extend your sights eastward.
A Bend in the Wall Road
Obvious exits: -N -W

< 716h/716H 233v/233V Pos: sitting >
The Southern Wall Road
Obvious exits: -E -W
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.

< 716h/716H 233v/233V Pos: sitting >
To the east, the road turns north.
You extend your sights eastward.
A Bend in the Wall Road
Obvious exits: -N -W

< 716h/716H 233v/233V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - mass invisibility
               1 - detect illusion
               2 - dream travel
( 9th circle)  2 - mask
               1 - shadow shield
               2 - vanish
( 8th circle)  5 - hammer
( 7th circle)  1 - dimension door
               2 - stunning visions
               3 - reflection
( 6th circle)  2 - ray of enfeeblement
               3 - dispel magic
               1 - illusionary wall
               1 - boulder
( 5th circle)  3 - sleep
               1 - farsee
               4 - insects
( 4th circle)  3 - blindness
               3 - minor creation
               3 - shadow monster
( 3rd circle)  8 - magic missile
               2 - darkness
( 2nd circle)  2 - detect magic
               6 - mirror image
               2 - phantom armor

And you are currently memorizing the following spells:
    0 seconds:  (11th) clone form

You can memorize 11 1st circle spell(s).

< 716h/716H 233v/233V Pos: sitting >
You have finished memorizing clone form.
Your studies are complete.

< 716h/716H 233v/233V Pos: sitting >
You clamber to your feet.

< 716h/716H 233v/233V Pos: standing >
A stray cat appears to be Animal and is in excellent condition.
He's medium in size.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He's encased in a shimmering globe!
He has little gills in his neck!


< 716h/716H 233v/233V Pos: standing >
To the east, the road turns north.
You extend your sights eastward.
A Bend in the Wall Road
Obvious exits: -N -W

< 716h/716H 233v/233V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W

< 716h/716H 232v/233V Pos: standing >
You sing a song to protect you from the world.
The Southern Keats intersection lies to the north.
You extend your sights northward.
The Southern Keats Intersection
Obvious exits: -N -E -S -U

< 716h/716H 232v/233V Pos: standing >
The Southern Keats Intersection
Obvious exits: -N -E -S -U

< 716h/716H 231v/233V Pos: standing >
The southern gates lie to the east.
You extend your sights eastward.
Inside the Southern City Gates
Obvious exits: -E -S# -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 716h/716H 231v/233V Pos: standing >
Keats street continues north.
You extend your sights northward.
Keats Street
Obvious exits: -N -S
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.

< 716h/716H 233v/233V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A homeless child who is close by to your north.
A slutty whore who is close by to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian thief-hunter who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 716h/716H 233v/233V Pos: standing >
Keats Street
Obvious exits: -N -S
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.

< 716h/716H 232v/233V Pos: standing >
Keats street lies to the north.
You extend your sights northward.
Keats Street
Obvious exits: -N -S -W

< 716h/716H 232v/233V Pos: standing >
You sing a song to protect you from the world.

< 716h/716H 232v/233V Pos: standing >
Keats Street
Obvious exits: -N -S -W

< 716h/716H 231v/233V Pos: standing >
The road continues north.
You extend your sights northward.
Keats Street
Obvious exits: -N -E -S

< 716h/716H 231v/233V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 716h/716H 232v/233V Pos: standing >
The Tharnadia-Keats intersection lies to the north.
You extend your sights northward.
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W

< 716h/716H 232v/233V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your north.
A human merchant who is a brief walk away to your north.
A militia guard who is close by to your east.
A street sweeper who is close by to your east.
A human merchant who is not far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 716h/716H 232v/233V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your north.
A human merchant who is a brief walk away to your north.
A militia guard who is close by to your east.
A street sweeper who is close by to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.

< 716h/716H 232v/233V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W

< 716h/716H 231v/233V Pos: standing >
The great fountain of Tharnadia lies west.
You extend your sights westward.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[2] A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 716h/716H 231v/233V Pos: standing >
You sing a song to protect you from the world.

< 716h/716H 233v/233V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[2] A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 716h/716H 232v/233V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 716h/716H 231v/233V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 716h/716H 231v/233V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 716h/716H 232v/233V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
A Gnome (tiny) Legionary of The Empire stands in mid-air here.(Gold Aura)

< 716h/716H 231v/233V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.

< 716h/716H 231v/233V Pos: standing >
You sing a song to protect you from the world.

< 716h/716H 233v/233V Pos: standing >
You feel your skin soften and return to normal.
Ok.

< 716h/716H 233v/233V Pos: standing >
Pardon?

< 716h/716H 233v/233V Pos: standing >
You stop using an elven-bone songhorn.

< 716h/716H 225v/225V Pos: standing >
You do not see or have the hole.

< 716h/716H 225v/225V Pos: standing >
You hold a singer's lyre.

< 716h/716H 225v/225V Pos: standing >
You start playing your singer's lyre and singing aloud.

< 716h/716H 225v/225V Pos: standing >
Autosaving...

< 716h/716H 225v/225V Pos: standing >
You start playing your singer's lyre, but this instrument won't work for this song.

< 716h/716H 225v/225V Pos: standing >
You start playing your singer's lyre and singing aloud.

< 716h/716H 225v/225V Pos: standing >
You snap into visibility.
You miss a Gnome.

< 716h/716H 225v/225V Pos: standing >
< T: a stray cat TP: sta TC:excellent E: A Gnome sta EP: excellent >
 You play a discordant song, one so bad it actually hurts people to listen to it.
[Damage: 42 ] 
< 716h/716H 225v/225V Pos: standing >
< T: a stray cat TP: sta TC:excellent E: A Gnome sta EP:  small wounds >
 You parry a Gnome's lunge at you.
You parry a Gnome's lunge at you.
You parry a Gnome's lunge at you.

< 716h/716H 225v/225V Pos: standing >
< T: a stray cat TP: sta TC:excellent E: A Gnome sta EP:  small wounds >
 [Damage:  5 ] -=[Your pierce strikes a Gnome.]=-
The globe around your body flares as it bears the brunt of a Gnome's assault!
A Gnome parries your futile lunge at him.
A Gnome parries your futile lunge at him.
You think you noticed an opening in your victim defenses...

< 716h/716H 225v/225V Pos: standing >
< T: a stray cat TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 You start chanting...

< 716h/716H 225v/225V Pos: standing >
< T: a stray cat TP: sta TC:excellent E: A Gnome sta EP:  few wounds >
 -=[A Gnome's pierce grazes you.]=-
You play with a Gnome before lunging into an offensive routine!
[Damage:  5 ] -=[Your fine pierce strikes a Gnome.]=-
The globe around your body flares as it bears the brunt of a Gnome's assault!
The bamboo handled blade named "Swift" slices through the air with incredible ease!
[Damage:  9 ] -=[Your pierce strikes a Gnome.]=-
The globe around your body flares as it bears the brunt of a Gnome's assault!
You miss a Gnome.
You parry a Gnome's lunge at you.

< 709h/716H 225v/225V Pos: standing >
< T: a stray cat TP: sta TC:few scratches E: A Gnome sta EP:  few wounds >
 You complete your spell...
A translucent field flashes around a Gnome's body upon contact with your assault, deflecting it back at YOU!
[Damage: 81 ] Your massive hammer causes a stray cat to double over in pain!

< 628h/716H 225v/225V Pos: standing >
< T: a stray cat TP: sta TC: small wounds E: A Gnome sta EP:  few wounds >
 You parry a Gnome's lunge at you.
-=[A Gnome's impressive pierce wounds you.]=-
You parry a Gnome's lunge at you.

< 617h/716H 225v/225V Pos: standing >
< T: a stray cat TP: sta TC: small wounds E: A Gnome sta EP:  few wounds >
 [Damage: 24 ] You find weakness in a Gnome's defenses and land a sneaky surprise attack!
The globe around your body flares as it bears the brunt of a Gnome's assault!

< 617h/716H 225v/225V Pos: standing >
< T: a stray cat TP: sta TC: small wounds E: A Gnome sta EP:  few wounds >
 A Gnome dodges your futile attack.
[Damage:  8 ] -=[Your impressive pierce strikes a Gnome.]=-
The globe around your body flares as it bears the brunt of a Gnome's assault!
A Gnome dodges your futile attack.

< 617h/716H 225v/225V Pos: standing >
< T: a stray cat TP: sta TC: small wounds E: A Gnome sta EP:  nasty wounds >
 You play a discordant song, one so bad it actually hurts people to listen to it.
[Damage: 40 ] 
< 617h/716H 225v/225V Pos: standing >
< T: a stray cat TP: sta TC: small wounds E: A Gnome sta EP: pretty hurt >
 A Gnome misses you.
-=[A Gnome's crude pierce grazes you.]=-
The illusion surrounding you fades away!

< 614h/716H 225v/225V Pos: standing >
< T: Xzyobis TP: sta TC: small wounds E: A Gnome sta EP: pretty hurt >
 -=[A Gnome's fine pierce grazes you.]=-
You parry a Gnome's lunge at you.
-=[A Gnome's pierce strikes you.]=-
You score a CRITICAL HIT!!!!!
[Damage: 19 ] -=[Your powerful pierce enshrouds a Gnome in a mist of blood.]=-
The globe around your body flares as it bears the brunt of a Gnome's assault!
A Gnome dodges your futile attack.
A Gnome parries your futile lunge at him.

< 587h/716H 225v/225V Pos: standing >
< T: Xzyobis TP: sta TC: small wounds E: A Gnome sta EP:  awful >
 You start chanting...

< 587h/716H 225v/225V Pos: standing >
< T: Xzyobis TP: sta TC: small wounds E: A Gnome sta EP:  awful >
 You dodge a Gnome's vicious attack.
You parry a Gnome's lunge at you.
A Gnome misses you.

< 587h/716H 225v/225V Pos: standing >
< T: Xzyobis TP: sta TC: small wounds E: A Gnome sta EP:  awful >
 You play a discordant song, one so bad it actually hurts people to listen to it.
[Damage: 41 ] A Gnome's helm of armageddon shattered into a million pieces as the sound wave hit it!
A Gnome's ring of the overfiend shattered into a million pieces as the sound wave hit it!
A Gnome is dead! R.I.P.
You receive your share of experience.