The death of [56 Necrolyte] Orp Disciple of Lloth (Kobold)

in The Great Crossroad

from the perspective of [56 Spiritualist] Daeros The Empire (Gnome)

<worn as a badge>    a blood-stained steel badge from The Church of the Eternal Dusk [62%]             
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes>       the eyes of the mindflayer (magic) (glowing)[198h 32m 50s]
<worn in ear>        a shimmering crystal dragon scale (magic) (glowing) [62%]             
<worn in ear>        a tiny spider earring (glowing)
<worn on face>       a white hot mask of living flame of constitution (glowing) [74%]             
<worn around neck>   a breeze of floating clouds and drifting motes (glowing)
<worn around neck>   a well-crafted ruby amulet from Verspin [87%]             
<worn on body>       a blazing suit of devil platemail (magic) (glowing) [81%]             
<worn about body>    the living oceanic cloak (magic) (glowing)
<worn as quiver>     a knight's crystal quiver [43%]             
<worn about waist>   a sheepskin belt [43%]             
<worn on belt buckle>an embroidered illithid-hide backsheath (magic) [5%]             
<worn on arms>       some stitched sleeves of the Knights of the Raven (magic)
<worn around wrist>  a black and white zebra-hide wristband
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn on hands>      the gloves of warding (magic)
<worn on finger>     ring of the past (magic) (glowing)
<worn on finger>     a wispy astral-twined mindstone ring[198h 32m 50s]
<primary weapon>     a lightning rod composed of pure magic (magic) (glowing)[198h 32m 50s]
<held>               the orb of elemental fire (magic) (glowing)[198h 32m 50s]
<worn on legs>       a pair of brimstone leggings (magic)
<worn on feet>       the boots of the rose glacier

Protected from:  Evil Good Fire Lightning Gas Acid All but High Circle Spells
Protected by:    Greater Spirit Ward
Enchantments:    Farsee Fly Aware Haste Levitation Waterbreathing
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 6
Combat Pulse:   17 Spell Pulse:  0.71 
Leaderboard Points: 1262 

Active Spells:
--------------
endurance (10 minutes)
regeneration (3 minutes)
natures blessing (62 minutes)
mielikki vitality (10 minutes)
aid (8 minutes)
barkskin (20 minutes)


< 1092h/1092H 192v/194V Pos: standing >

< 1092h/1092H 192v/194V Pos: standing >

< 1092h/1092H 192v/194V Pos: standing >

< 1092h/1092H 192v/194V Pos: standing >
You start chanting...

< 1092h/1092H 192v/194V Pos: standing >

< 1092h/1092H 192v/194V Pos: standing >
You complete your spell...
You feel your barkskin harden to iron.

< 1092h/1092H 192v/194V Pos: standing >
The sun starts to set in the south.

< 1092h/1092H 194v/194V Pos: standing >

< 1092h/1092H 194v/194V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.
Your communion with nature is now complete...

< 1092h/1092H 194v/194V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1092h/1092H 194v/194V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1092h/1092H 194v/194V Pos: standing >
Alarm bells sound, signalling an invasion!

< 1092h/1092H 194v/194V Pos: standing >

< 1092h/1092H 194v/194V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 1092h/1092H 192v/194V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West

< 1092h/1092H 190v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 1092h/1092H 190v/194V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 1092h/1092H 189v/194V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
The corpse of a militia guard is lying here.

< 1092h/1092H 188v/194V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Orthyn Inquisitor Harbingers of Justice (Dwarf)(medium) in mid-air sits atop a magnificent heavy warhorse.(holy)(Gold Aura)
Iniz  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1092h/1092H 187v/194V Pos: standing >

< 1092h/1092H 193v/194V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 1092h/1092H 194v/194V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1092h/1092H 194v/194V Pos: standing >

< 1092h/1092H 194v/194V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1092h/1092H 194v/194V Pos: standing >

< 1092h/1092H 194v/194V Pos: standing >
You attempt to give consent...

< 1092h/1092H 194v/194V Pos: standing >
You are now a member of Iniz's group.

< 1092h/1092H 194v/194V Pos: standing >
You are surrounded by a blue glow.

< 1092h/1092H 194v/194V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
The corpse of a militia guard is lying here.

< 1092h/1092H 192v/194V Pos: standing >
The blue glow surrounding you fades away.
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 1092h/1092H 190v/194V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
There is a slight disturbance in nature.

< 1092h/1092H 188v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 1092h/1092H 188v/194V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South

< 1092h/1092H 189v/194V Pos: standing >
You quickly scan the area.
You see nothing.

< 1092h/1092H 194v/194V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 1092h/1092H 192v/194V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up

< 1092h/1092H 190v/194V Pos: standing >
Looks like an exit.
You extend your sights upward.
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.

< 1092h/1092H 191v/194V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.

< 1092h/1092H 192v/194V Pos: standing >
You quickly scan the area.
You see nothing.

< 1092h/1092H 192v/194V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up

< 1092h/1092H 190v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 1092h/1092H 194v/194V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.

< 1092h/1092H 192v/194V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
5 coins are scattered about here.
A suit of spiked leather armor lies here.
The corpse of a religious zealot is lying here.
Alarm bells sound, signalling an invasion!

< 1092h/1092H 190v/194V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 1092h/1092H 188v/194V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A soft leather jacket has been discarded here.
A pair of vorhide fingers are lying on the ground.
A small sword was abandoned here.
A suit of spiked leather armor lies here.
The corpse of an elite guard is lying here.
*The wraith of an elite palace guard stands here. (minion) (Red Aura)
The lich of Aberla stands here. (minion) (Red Aura)
The lich of the diminutive dark dreamer, Maelia stands here. (minion) (Red Aura)
*The lich of a mountaineer stands here. (minion) (Red Aura)
A Kobold (tiny) in mid-air sits atop a muskrat.(Red Aura)

< 1092h/1092H 186v/194V Pos: standing >
A Kobold leaves east riding on a muskrat.
The lich of a mountaineer leaves east.
The lich of the diminutive dark dreamer, Maelia leaves east.
The lich of Aberla leaves east.
The wraith of an elite palace guard leaves east.

< 1092h/1092H 187v/194V Pos: standing >
A Kobold rides in on a muskrat from the east.
Alarm bells sound, signalling an invasion!
The lich of a mountaineer enters from the east.
The lich of the diminutive dark dreamer, Maelia enters from the east.
The lich of Aberla enters from the east.
The wraith of an elite palace guard enters from the east.

< 1092h/1092H 194v/194V Pos: standing >
A Kobold gives an order to his followers.
The wraith of an elite palace guard starts casting an offensive spell.
The wraith of an elite palace guard snaps into visibility.
The lich of Aberla starts casting an offensive spell.
The lich of the diminutive dark dreamer, Maelia starts casting an offensive spell.
The lich of a mountaineer starts casting an offensive spell.
The lich of a mountaineer snaps into visibility.

< 1092h/1092H 194v/194V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 1092h/1092H 193v/194V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
5 coins are scattered about here.
A suit of spiked leather armor lies here.
The corpse of a religious zealot is lying here.
There is a slight disturbance in nature.

< 1092h/1092H 191v/194V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.

< 1092h/1092H 189v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 1092h/1092H 189v/194V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up

< 1092h/1092H 189v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 1092h/1092H 190v/194V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 1092h/1092H 191v/194V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South

< 1092h/1092H 190v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 1092h/1092H 191v/194V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West

< 1092h/1092H 190v/194V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 1092h/1092H 189v/194V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
The corpse of a militia guard is lying here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1092h/1092H 188v/194V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Orthyn Inquisitor Harbingers of Justice (Dwarf)(medium) in mid-air sits atop a magnificent heavy warhorse.(holy)(Gold Aura)
Iniz  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 1092h/1092H 187v/194V Pos: standing >
You are surrounded by a blue glow.

< 1092h/1092H 191v/194V Pos: standing >
Alarm bells sound, signalling an invasion!

< 1092h/1092H 194v/194V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1092h/1092H 194v/194V Pos: standing >
Alarm bells sound, signalling an invasion!

< 1092h/1092H 194v/194V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the area.
A homeless peasant is here, looking lost and hungry.(Gold Aura)
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 1092h/1092H 192v/194V Pos: standing >
The blue glow surrounding you fades away.
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 1092h/1092H 191v/194V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A homeless peasant is here, looking lost and hungry.(Gold Aura)
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 1092h/1092H 191v/194V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up

< 1092h/1092H 191v/194V Pos: standing >

< 1092h/1092H 194v/194V Pos: standing >
Alarm bells sound, signalling an invasion!

< 1092h/1092H 194v/194V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1092h/1092H 194v/194V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 1092h/1092H 194v/194V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1092h/1092H 194v/194V Pos: standing >
Alarm bells sound, signalling an invasion!

< 1092h/1092H 194v/194V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A homeless peasant is here, looking lost and hungry.(Gold Aura)
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 1092h/1092H 193v/194V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Orthyn Inquisitor Harbingers of Justice (Dwarf)(medium) in mid-air sits atop a magnificent heavy warhorse.(holy)(Gold Aura)
Iniz  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 1092h/1092H 192v/194V Pos: standing >
You quickly scan the area.
The wraith of an elite palace guard who is not far off to your east.
The lich of Aberla who is not far off to your east.
The lich of the diminutive dark dreamer, Maelia who is not far off to your east.
The lich of a mountaineer who is not far off to your east.
A muskrat who is not far off to your east.
A Kobold who is not far off to your east.
A homeless peasant who is close by to your west.
A stray cat who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is in the distance to your west.
A street sweeper who is in the distance to your west.

< 1092h/1092H 194v/194V Pos: standing >
Orthyn dismounts a magnificent heavy warhorse.

< 1092h/1092H 194v/194V Pos: standing >

< 1092h/1092H 194v/194V Pos: standing >
Alarm bells sound, signalling an invasion!

< 1092h/1092H 194v/194V Pos: standing >
Alarm bells sound, signalling an invasion!

< 1092h/1092H 194v/194V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1092h/1092H 194v/194V Pos: standing >
You are surrounded by a blue glow.

< 1092h/1092H 194v/194V Pos: standing >
Alarm bells sound, signalling an invasion!

< 1092h/1092H 194v/194V Pos: standing >

< 1092h/1092H 194v/194V Pos: standing >
Orthyn leaves east.
A magnificent heavy warhorse leaves east.

< 1092h/1092H 194v/194V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 1092h/1092H 194v/194V Pos: standing >
The blue glow surrounding you fades away.

< 1092h/1092H 194v/194V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
The corpse of a militia guard is lying here.

< 1092h/1092H 192v/194V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 1092h/1092H 190v/194V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West

< 1092h/1092H 188v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 1092h/1092H 188v/194V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South

< 1092h/1092H 189v/194V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 1092h/1092H 189v/194V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up

< 1092h/1092H 188v/194V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.

< 1092h/1092H 187v/194V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A suit of spiked leather armor lies here.
The corpse of a religious zealot is lying here.

< 1092h/1092H 188v/194V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 1092h/1092H 186v/194V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A soft leather jacket has been discarded here.
A pair of vorhide fingers are lying on the ground.
A small sword was abandoned here.
A suit of spiked leather armor lies here.
The corpse of an elite guard is lying here.
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)
Orthyn Inquisitor Harbingers of Justice (Dwarf)(medium) stands in mid-air here, fighting a Kobold.(holy)(Gold Aura)
Iniz  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*The wraith of an elite palace guard stands here. (minion) (Red Aura)
The lich of Aberla stands here. (minion) (Red Aura)
The lich of the diminutive dark dreamer, Maelia stands here. (minion) (Red Aura)
The lich of a mountaineer stands here. (minion) (Red Aura)
A stinky little muskrat swims along in the stream.
A Kobold (tiny) sits in mid-air here, fighting Orthyn.(Red Aura)

< 1092h/1092H 185v/194V Pos: standing >
The wraith of an elite palace guard recognizes Orthyn, and charges to attack!
The wraith of an elite palace guard suddenly attacks Orthyn!
The wraith of an elite palace guard snaps into visibility.

< 1092h/1092H 188v/194V Pos: standing >
Iniz starts casting an offensive spell.

< 1092h/1092H 189v/194V Pos: standing >
You are surrounded by a blue glow.
You start chanting...
You snap into visibility.

< 1092h/1092H 191v/194V Pos: standing >
Iniz completes his spell...
Iniz utters the words 'abrauztg gpahhzfuio uqzbarr'
Iniz points at a Kobold.
Iniz's iceball shatters upon impacting a Kobold, rending flesh and sending blood flying.
The lich of a mountaineer suddenly attacks Orthyn!

< 1092h/1092H 194v/194V Pos: standing >
A magnificent heavy warhorse growls at a Kobold.
A magnificent heavy warhorse suddenly attacks a Kobold!

< 1092h/1092H 194v/194V Pos: standing >
You snap into visibility.
Casting: sunray 

< 1092h/1092H 194v/194V Pos: standing >
You complete your spell...
[Damage: 184 ] You unleash light in a focused, searing ray at a Kobold!

< 1092h/1092H 194v/194V Pos: standing >
A Kobold attacks Orthyn. [0 hits]
Orthyn attacks a Kobold. [3 hits]
Iniz starts casting an offensive spell.

< 1092h/1092H 194v/194V Pos: standing >
Orthyn's huge hammer named 'SkullSplitter' moves with a blinding speed and successfully repels the wraith of an elite palace guard's attack!
The wraith of an elite palace guard attacks Orthyn. [0 hits]

< 1092h/1092H 194v/194V Pos: standing >
Iniz completes his spell...
Iniz utters the words 'abrauztg gpahhzfuio uqzbarr'
Iniz points at a Kobold.
The force of Iniz's iceball shatters any hopes a Kobold had of living a long and happy life.
A Kobold's sun halo freezes and shatters into million pieces from the intense cold!
A Kobold's enchanted elven eyepatch 'Opticlude' freezes and shatters into million pieces from the intense cold!
A Kobold's magical maple leaf freezes and shatters into million pieces from the intense cold!
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!