The death of [56 Necrolyte] Orp Disciple of Lloth (Kobold)

in The Great Crossroad

from the perspective of [56 Crusader] Orthyn Harbingers of Justice (Dwarf)

<worn as a badge>    a royal badge of Arcium (illuminating)
<worn on head>       the crown of might (magic)
<worn on eyes>       the eye of gorgimera Xiizhaha (magic) (glowing)
<worn in ear>        an anti-matter earring
<worn in ear>        a lightning earring
<worn on face>       the mask of hatred
<worn around neck>   a holy silver medallion
<worn around neck>   a golden collar of the lion (illuminating)
<worn on body>       a shining golden breast plate (magic)
<worn about body>    the wings of the shadow dragon (glowing) [71%]             
<worn as quiver>     the masters quiver (magic) (glowing) [83%]             
<worn about waist>   a belt of fresh blood
<worn on arms>       the pauldrons of the tide (glowing)
<worn around wrist>  an adamantium bracer of Tarkorsh of strength [74%]             
<worn around wrist>  a bracelet of purple mist
<worn on hands>      the gauntlets of the war giant Torg (magic) (humming) [86%]             
<worn on finger>     the glorious titanium ring of physical resistance of constitution (magic)
<worn on finger>     a death ring of Tezcatlipoca (magic)[70h 52m 48s]
<wielding twohanded> a huge hammer named 'SkullSplitter' (magic) (glowing)
<worn on legs>       a pair of spiked dragonscale leggings (magic)
<worn on feet>       some enchanted boots (magic)

A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 689h/689H 164v/186V Pos: standing >

< 679h/679H 173v/186V Pos: standing >

< 671h/671H 183v/186V Pos: standing >

< 653h/653H 186v/186V Pos: standing >
You have memorized the following spells:
( 9th circle)  1 - holy word
( 8th circle)  2 - heal
( 7th circle)  2 - destroy undead
               1 - soulshield
( 6th circle)  3 - cure critic
( 5th circle)  4 - invigorate
( 4th circle)  1 - cure blind
( 3rd circle)  3 - armor
               1 - protection from evil
( 2nd circle)  3 - bless

You can pray 6 1st, 2 2nd, 1 3rd and 3 4th circle spell(s).

< 649h/649H 186v/186V Pos: standing >
You are already standing.

< 647h/647H 186v/186V Pos: standing >

< 647h/647H 186v/186V Pos: standing >
Experience till level: 4058170

< 645h/645H 186v/186V Pos: standing >
Alarm bells sound, signalling an invasion!

< 623h/623H 186v/186V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 623h/623H 186v/186V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 623h/623H 186v/186V Pos: standing >
Alarm bells sound, signalling an invasion!

< 623h/623H 186v/186V Pos: standing >
Alarm bells sound, signalling an invasion!

< 621h/621H 186v/186V Pos: standing >
Alarm bells sound, signalling an invasion!

< 619h/619H 186v/186V Pos: standing >
You quickly scan the area.
The wraith of an elite palace guard who is a brief walk away to your east.
The lich of Aberla who is a brief walk away to your east.
The lich of the diminutive dark dreamer, Maelia who is a brief walk away to your east.
A muskrat who is a brief walk away to your east.
A Kobold who is a brief walk away to your east.
A stray cat who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is a brief walk away to your west.

< 619h/619H 186v/186V Pos: standing >
Alarm bells sound, signalling an invasion!

< 619h/619H 186v/186V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 617h/617H 186v/186V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 617h/617H 186v/186V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 617h/617H 186v/186V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 615h/615H 186v/186V Pos: standing >

< 613h/613H 186v/186V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is rather far off to your west.

< 611h/611H 186v/186V Pos: standing >

< 611h/611H 186v/186V Pos: standing >
Autosaving...

< 609h/609H 186v/186V Pos: standing >
Daeros enters from the east.

< 607h/607H 186v/186V Pos: standing >
Daeros leaves west.

< 607h/607H 186v/186V Pos: standing >

< 605h/605H 186v/186V Pos: standing >
Daeros enters from the west.

< 605h/605H 186v/186V Pos: standing >

< 605h/605H 186v/186V Pos: standing >
Your divine power fades.

< 603h/603H 186v/186V Pos: standing >
Daeros leaves east.

< 603h/603H 186v/186V Pos: standing >

< 603h/603H 186v/186V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A street sweeper who is in the distance to your west.

< 603h/603H 186v/186V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A street sweeper who is in the distance to your west.

< 603h/603H 186v/186V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A street sweeper who is in the distance to your west.

< 603h/603H 186v/186V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A street sweeper who is in the distance to your west.

< 603h/603H 186v/186V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A street sweeper who is in the distance to your west.

< 603h/603H 186v/186V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A street sweeper who is in the distance to your west.

< 603h/603H 186v/186V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A street sweeper who is in the distance to your west.

< 603h/603H 186v/186V Pos: standing >

< 603h/603H 186v/186V Pos: standing >

< 603h/603H 186v/186V Pos: standing >

< 603h/603H 186v/186V Pos: standing >

< 603h/603H 186v/186V Pos: standing >

< 603h/603H 186v/186V Pos: standing >

< 603h/603H 186v/186V Pos: standing >

< 603h/603H 186v/186V Pos: standing >

< 603h/603H 186v/186V Pos: standing >

< 603h/603H 186v/186V Pos: standing >

< 603h/603H 186v/186V Pos: standing >
The sun starts to set in the south.

< 603h/603H 186v/186V Pos: standing >

< 603h/603H 186v/186V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 603h/603H 186v/186V Pos: standing >
You quickly scan the area.
Daeros who is close by to your east.
A stray cat who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A street sweeper who is a brief walk away to your west.
A human merchant who is in the distance to your west.
A human merchant who is in the distance to your west.
A street sweeper who is in the distance to your west.

< 603h/603H 186v/186V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 603h/603H 186v/186V Pos: standing >
Alarm bells sound, signalling an invasion!

< 603h/603H 186v/186V Pos: standing >

< 603h/603H 186v/186V Pos: standing >

< 603h/603H 186v/186V Pos: standing >
Daeros enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 603h/603H 186v/186V Pos: standing >

< 603h/603H 186v/186V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 603h/603H 186v/186V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 603h/603H 186v/186V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A street sweeper who is a brief walk away to your west.
A human merchant who is in the distance to your west.
A human merchant who is in the distance to your west.
A street sweeper who is in the distance to your west.

< 603h/603H 186v/186V Pos: standing >

< 603h/603H 186v/186V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 603h/603H 186v/186V Pos: standing >

< 603h/603H 186v/186V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is rather far off to your west.
A street sweeper who is rather far off to your west.
A human merchant who is in the distance to your west.
A human merchant who is in the distance to your west.

< 603h/603H 186v/186V Pos: standing >
Daeros is now a member of Iniz's group.

< 603h/603H 186v/186V Pos: standing >
Daeros leaves east.

< 603h/603H 186v/186V Pos: standing >
Bash who?

< 603h/603H 186v/186V Pos: standing >

< 603h/603H 186v/186V Pos: standing >
Bash who?

< 603h/603H 186v/186V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
A homeless peasant who is close by to your west.
A militia guard who is close by to your west.
A stray cat who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is rather far off to your west.
A street sweeper who is rather far off to your west.
A human merchant who is in the distance to your west.
A human merchant who is in the distance to your west.
A street sweeper who is in the distance to your west.

< 603h/603H 186v/186V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
A homeless peasant who is close by to your west.
A militia guard who is close by to your west.
A stray cat who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is rather far off to your west.
A street sweeper who is rather far off to your west.
A human merchant who is in the distance to your west.
A human merchant who is in the distance to your west.
A street sweeper who is in the distance to your west.

< 603h/603H 186v/186V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
A homeless peasant who is close by to your west.
A militia guard who is close by to your west.
A stray cat who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is rather far off to your west.
A street sweeper who is rather far off to your west.
A human merchant who is in the distance to your west.
A human merchant who is in the distance to your west.
A street sweeper who is in the distance to your west.

< 603h/603H 186v/186V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
A homeless peasant who is close by to your west.
A militia guard who is close by to your west.
A stray cat who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A human merchant who is in the distance to your west.
A human merchant who is in the distance to your west.
A street sweeper who is in the distance to your west.

< 603h/603H 186v/186V Pos: standing >
You feel your skin soften and return to normal.

< 603h/603H 186v/186V Pos: standing >
Pardon?

< 603h/603H 186v/186V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
A homeless peasant who is close by to your west.
A militia guard who is close by to your west.
A stray cat who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A human merchant who is in the distance to your west.
A human merchant who is in the distance to your west.
A street sweeper who is in the distance to your west.

< 603h/603H 186v/186V Pos: standing >
Alarm bells sound, signalling an invasion!

< 603h/603H 186v/186V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
A homeless peasant who is close by to your west.
A militia guard who is close by to your west.
A stray cat who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A human merchant who is in the distance to your west.
A human merchant who is in the distance to your west.
A street sweeper who is in the distance to your west.

< 603h/603H 186v/186V Pos: standing >
Iniz's skin seems to turn to stone.

< 603h/603H 186v/186V Pos: standing >
You feel your skin harden to stone.

< 603h/603H 186v/186V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
A homeless peasant who is close by to your west.
A militia guard who is close by to your west.
A stray cat who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A human merchant who is in the distance to your west.
A human merchant who is in the distance to your west.
A street sweeper who is in the distance to your west.

< 603h/603H 186v/186V Pos: standing >
Iniz eats a slab of beef.

< 603h/603H 186v/186V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
A homeless peasant who is close by to your west.
A stray cat who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is in the distance to your west.
A human merchant who is in the distance to your west.
A street sweeper who is in the distance to your west.

< 603h/603H 186v/186V Pos: standing >
Alarm bells sound, signalling an invasion!

< 603h/603H 186v/186V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
A homeless peasant who is close by to your west.
A stray cat who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A human merchant who is in the distance to your west.
A human merchant who is in the distance to your west.

< 603h/603H 186v/186V Pos: standing >

< 603h/603H 186v/186V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 603h/603H 186v/186V Pos: standing >
Daeros enters from the east.

< 603h/603H 186v/186V Pos: standing >
Alarm bells sound, signalling an invasion!

< 603h/603H 186v/186V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 603h/603H 186v/186V Pos: standing >
Alarm bells sound, signalling an invasion!

< 603h/603H 186v/186V Pos: standing >
Daeros leaves west.

< 603h/603H 186v/186V Pos: standing >

< 603h/603H 186v/186V Pos: standing >

< 603h/603H 186v/186V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your west.
A stray cat who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A street sweeper who is rather far off to your west.
A human merchant who is in the distance to your west.
A street sweeper who is in the distance to your west.

< 603h/603H 186v/186V Pos: standing >
Alarm bells sound, signalling an invasion!

< 603h/603H 186v/186V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 603h/603H 186v/186V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 603h/603H 186v/186V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 603h/603H 186v/186V Pos: standing >
Alarm bells sound, signalling an invasion!

< 603h/603H 186v/186V Pos: standing >
Daeros enters from the west.

< 603h/603H 186v/186V Pos: standing >
You dismount a magnificent heavy warhorse.

< 603h/603H 186v/186V Pos: standing >
Alarm bells sound, signalling an invasion!

< 603h/603H 186v/186V Pos: standing >
Alarm bells sound, signalling an invasion!

< 603h/603H 186v/186V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 603h/603H 186v/186V Pos: standing >
Bash who?

< 603h/603H 186v/186V Pos: standing >
Alarm bells sound, signalling an invasion!

< 603h/603H 186v/186V Pos: standing >
Bash who?

< 603h/603H 186v/186V Pos: standing >
Bash who?

< 603h/603H 186v/186V Pos: standing >
You follow Iniz.

The Road Leading From Tharnadia
Obvious exits: -E -S -W
The corpse of a militia guard is lying here.
Iniz  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A magnificent heavy warhorse trots in from the west.

< 603h/603H 184v/186V Pos: standing >
Bash who?

< 603h/603H 184v/186V Pos: standing >
You follow Iniz.

The Road Leading From Tharnadia
Obvious exits: -E -W
Iniz  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A magnificent heavy warhorse trots in from the west.

< 603h/603H 182v/186V Pos: standing >
You follow Iniz.

The Road Leading From Tharnadia
Obvious exits: -N -W
Iniz  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A magnificent heavy warhorse trots in from the west.

< 603h/603H 180v/186V Pos: standing >
Bash who?

< 603h/603H 180v/186V Pos: standing >
Bash who?

< 603h/603H 180v/186V Pos: standing >
Bash who?
You follow Iniz.

The Road Leading From Tharnadia
Obvious exits: -E -S
Iniz  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A magnificent heavy warhorse trots in from the south.

< 603h/603H 179v/186V Pos: standing >
Bash who?
You follow Iniz.

The Road Leading From Tharnadia
Obvious exits: -E -W
Iniz  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A magnificent heavy warhorse trots in from the west.

< 603h/603H 177v/186V Pos: standing >
Bash who?

< 603h/603H 177v/186V Pos: standing >
Bash who?
You follow Iniz.

The Road Leading From Tharnadia
Obvious exits: -W -U
Iniz  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A magnificent heavy warhorse trots in from the west.

< 603h/603H 176v/186V Pos: standing >
Bash who?

< 603h/603H 176v/186V Pos: standing >
Bash who?

< 603h/603H 176v/186V Pos: standing >
Bash who?

< 603h/603H 176v/186V Pos: standing >
Bash who?

< 603h/603H 177v/186V Pos: standing >
Bash who?
You follow Iniz.

The Road Leading From Tharnadia
Obvious exits: -E -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
Iniz  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A magnificent heavy warhorse trots in from below.

< 603h/603H 175v/186V Pos: standing >
Bash who?

< 603h/603H 176v/186V Pos: standing >
Iniz sneaks east.
You follow Iniz.

The Road Leading From Tharnadia
Obvious exits: -E -W
A suit of spiked leather armor lies here.
The corpse of a religious zealot is lying here.
Iniz  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A magnificent heavy warhorse trots in from the west.

< 603h/603H 174v/186V Pos: standing >
Bash who?
You follow Iniz.

The Road Leading From Tharnadia
Obvious exits: -E -W
Iniz  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A magnificent heavy warhorse trots in from the west.

< 603h/603H 172v/186V Pos: standing >
Bash who?

< 603h/603H 172v/186V Pos: standing >
Bash who?

< 603h/603H 173v/186V Pos: standing >
Bash who?
You follow Iniz.

The Great Crossroad
Obvious exits: -E -W
A soft leather jacket has been discarded here.
A pair of vorhide fingers are lying on the ground.
A small sword was abandoned here.
A suit of spiked leather armor lies here.
The corpse of an elite guard is lying here.
Iniz  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*The wraith of an elite palace guard stands here. (minion) (Red Aura)
The lich of Aberla stands here. (minion) (Red Aura)
The lich of the diminutive dark dreamer, Maelia stands here. (minion) (Red Aura)
The lich of a mountaineer stands here. (minion) (Red Aura)
A Kobold (tiny) in mid-air sits atop a muskrat.(Red Aura)
A magnificent heavy warhorse trots in from the west.

< 603h/603H 171v/186V Pos: standing >
Divine power encases you as you turn to battle evil.
[Damage:  1 ] A Kobold quickly slides off a muskrat's back.
Your bash knocks a Kobold to the ground!

< 603h/603H 171v/186V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Kobold sit EP: few scratches >
 Daeros enters from the west.

< 703h/703H 172v/186V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Kobold sit EP: few scratches >
 The wraith of an elite palace guard recognizes you, and charges to attack!
The wraith of an elite palace guard suddenly attacks YOU!
The wraith of an elite palace guard snaps into visibility.
The wraith of an elite palace guard misses you.

< 703h/703H 172v/186V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Kobold sit EP: few scratches >
 Iniz starts casting an offensive spell.

< 703h/703H 172v/186V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Kobold sit EP: few scratches >
 Daeros starts casting an offensive spell.
Daeros snaps into visibility.

< 703h/703H 172v/186V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Kobold sit EP: few scratches >
 Iniz completes his spell...
Iniz utters the words 'abrauztg gpahhzfuio uqzbarr'
Iniz points at a Kobold.
Iniz's iceball shatters upon impacting a Kobold, rending flesh and sending blood flying.
The lich of a mountaineer suddenly attacks YOU!
The lich of a mountaineer's feeble punch grazes you.

< 702h/703H 172v/186V Pos: standing >
< T: Orthyn TP: sta TC:few scratches E: A Kobold sit EP:  few wounds >
 A magnificent heavy warhorse growls at a Kobold.
A magnificent heavy warhorse suddenly attacks a Kobold!
A magnificent heavy warhorse's feeble thrash grazes a Kobold.

< 702h/703H 172v/186V Pos: standing >
< T: Orthyn TP: sta TC:few scratches E: A Kobold sit EP:  few wounds >
 Daeros snaps into visibility.

< 702h/703H 172v/186V Pos: standing >
< T: Orthyn TP: sta TC:few scratches E: A Kobold sit EP:  few wounds >
 Daeros completes his spell...
Daeros utters the word 'gjifal'
Daeros unleashes light in a focused, searing ray at a Kobold!

< 702h/703H 172v/186V Pos: standing >
< T: Orthyn TP: sta TC:few scratches E: A Kobold sit EP: pretty hurt >
 You parry a Kobold's lunge at you.
[Damage:  4 ] Your decent crush strikes a Kobold.
[Damage:  1 ] Your weak crush grazes a Kobold.
You score a CRITICAL HIT!!!!!
[Damage: 20 ] Your powerful crush seriously wounds a Kobold.
Iniz starts casting an offensive spell.

< 702h/703H 172v/186V Pos: standing >
< T: Orthyn TP: sta TC:few scratches E: A Kobold sit EP: pretty hurt >
 Your huge hammer named 'SkullSplitter' moves with a blinding speed and successfully repels the wraith of an elite palace guard's attack!

< 702h/703H 172v/186V Pos: standing >
< T: Orthyn TP: sta TC:few scratches E: A Kobold sit EP: pretty hurt >
 Iniz completes his spell...
Iniz utters the words 'abrauztg gpahhzfuio uqzbarr'
Iniz points at a Kobold.
The force of Iniz's iceball shatters any hopes a Kobold had of living a long and happy life.
A Kobold's sun halo freezes and shatters into million pieces from the intense cold!
A Kobold's enchanted elven eyepatch 'Opticlude' freezes and shatters into million pieces from the intense cold!
A Kobold's magical maple leaf freezes and shatters into million pieces from the intense cold!
A Kobold is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!