The death of [34 Necrolyte] Tazz (Githzerai)

in The Road to Desolate

from the perspective of [56 Spiritualist] Swivel Brewed in Blood (Drow Elf)

<worn as a badge>    an ever-watching eye [superior] (glowing) (humming) [75%]
<worn on head>       the shadowy crown of damnation (magic)
<worn on eyes>       the eyes of a basilisk [superior] [47%]
<worn in ear>        a shimmering crystal dragon scale (magic) (glowing)
<worn in ear>        an earring of spinning ice crystals (magic) (humming)
<worn on face>       a splintered dragon scale [superior]
<worn around neck>   the holy symbol of sanctity [poor] (magic) (glowing) (humming) [85%]
<worn around neck>   the amulet named "Flow" (humming) [89%]
<worn on body>       the legendary platemail of defense [poor] (magic)
<worn about body>    a cloak of eternal fire [superior] (invis)
<worn as quiver>     the quiver of dragon hunters [superior] with a strange red stone
<worn about waist>   a waistband of rock and stone [superior] (magic) [43%]
<worn on belt buckle>a soul sceptre [poor] (magic) (glowing)
<attached to belt>   an intricate hourglass running in reverse [poor] (invis) (magic) [89%]
<worn on arms>       sleeves of gold dragonskin [superior] (magic) [76%]
<held as shield>     the dark heart of Dreggan Wood (magic) (glowing)[226h 40m 3s]
<worn around wrist>  the ancestral bracelet of Sevenoaks of health (magic) [69%]
<worn around wrist>  some polished endurium bracers (magic) [53%]
<worn on hands>      the gloves of placation of endurance
<worn on finger>     a ring called 'Soulcatcher' (invis) [79%]
<worn on finger>     a ring of twisted gray mist
<held>               the Totem of Mastery (magic) (glowing)[226h 22m 18s]
<worn on legs>       some slime-covered aboleth skin [superior] (magic) (glowing) [76%]
<worn on feet>       the slippers of rot and decay [62%]

You failed.

< 1096h/1154H 183v/193V Pos: standing >
< T: Swivel TP: sta TC:few scratches E: viper sta EP: excellent >
 You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 1096h/1154H 183v/193V Pos: standing >
< T: Swivel TP: sta TC:few scratches E: viper sta EP: excellent >
 Casting: arieks shattering iceball 

< 1096h/1154H 183v/193V Pos: standing >
< T: Swivel TP: sta TC:few scratches E: viper sta EP: excellent >
 You complete your spell...
You point at a sand viper.
[Damage: 21 ] -=[Your iceball shatters upon impacting a sand viper, rending flesh and sending blood flying.]=-
A sand viper is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Swivel by 0.
You feel a carnal satisfaction as a sand viper's gurgling and choking signals its demise.

< 1096h/1154H 183v/193V Pos: standing >
The corpse of a sand viper appears to be empty.

< 1096h/1154H 183v/193V Pos: standing >
The corpse of a sand viper appears to be empty.

< 1096h/1154H 183v/193V Pos: standing >
It appears to be the corpse of a sand viper.
Nothing.

< 1096h/1154H 183v/193V Pos: standing >
Experience till level: -189473471

< 1096h/1154H 184v/193V Pos: standing >
You failed.

< 1096h/1154H 184v/193V Pos: standing >
You failed.

< 1096h/1154H 185v/193V Pos: standing >
You failed.

< 1096h/1154H 185v/193V Pos: standing >
You failed.

< 1096h/1154H 186v/193V Pos: standing >
A jittery thri-kreen enters from the north.
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.

< 1096h/1154H 186v/193V Pos: standing >
[Damage: 11 ] -=[Your ancestors plague a jittery thri-kreen with anguish and pain...]=-
Your victim has saved against your malison spell!

< 1096h/1154H 188v/193V Pos: standing >
You complete your spell...
You point at a jittery thri-kreen.
The freezing cold causes a jittery thri-kreen intense pain!
[Damage: 232 ] -=[Your iceball shatters upon impacting a jittery thri-kreen, rending flesh and sending blood flying.]=-

< 1096h/1154H 189v/193V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 1096h/1154H 191v/193V Pos: standing >
You complete your spell...
You point at a jittery thri-kreen.
The freezing cold causes a jittery thri-kreen intense pain!
The intense cold causes a jittery thri-kreen's entire body to slooooow doooowwwnn!
[Damage: 176 ] -=[Your iceball shatters upon impacting a jittery thri-kreen, rending flesh and sending blood flying.]=-

< 1096h/1154H 193v/193V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 1097h/1154H 193v/193V Pos: standing >
You complete your spell...
You point at a jittery thri-kreen.
The freezing cold causes a jittery thri-kreen intense pain!
[Damage: 191 ] -=[Your iceball shatters upon impacting a jittery thri-kreen, rending flesh and sending blood flying.]=-

< 1097h/1154H 193v/193V Pos: standing >
You dodge a jittery thri-kreen's vicious attack.
You dodge a jittery thri-kreen's vicious attack.
-=[A jittery thri-kreen's kick hits you directly in the face.]=-
[Damage:  6 ] -=[A jittery thri-kreen is burned severely as it hits you!]=-

< 1089h/1154H 193v/193V Pos: standing >
< T: Swivel TP: sta TC:few scratches E: thri sta EP: pretty hurt >
 You miss a jittery thri-kreen.
A jittery thri-kreen dodges your futile attack.
You start chanting...

< 1089h/1154H 193v/193V Pos: standing >
< T: Swivel TP: sta TC:few scratches E: thri sta EP: pretty hurt >
 You complete your spell...
You point at a jittery thri-kreen.
The freezing cold causes a jittery thri-kreen intense pain!
[Damage: 237 ] -=[Your iceball shatters upon impacting a jittery thri-kreen, rending flesh and sending blood flying.]=-

< 1089h/1154H 193v/193V Pos: standing >
< T: Swivel TP: sta TC:few scratches E: thri sta EP:  awful >
 You don't have that spell memorized.

< 1089h/1154H 193v/193V Pos: standing >
< T: Swivel TP: sta TC:few scratches E: thri sta EP:  awful >
 [Damage: 16 ] -=[Your ancestors plague a jittery thri-kreen with anguish and pain...]=-
A jittery thri-kreen is mortally wounded, and will die soon, if not aided.
Your victim has saved against your malison spell!
You don't have that spell memorized.

< 1089h/1154H 193v/193V Pos: standing >
<You don't have that spell memorized.

< 1089h/1154H 193v/193V Pos: standing >
<You don't have that spell memorized.

< 1089h/1154H 193v/193V Pos: standing >
<You don't have that spell memorized.

< 1089h/1154H 193v/193V Pos: standing >
<You start chanting...

< 1089h/1154H 193v/193V Pos: standing >
<You complete your spell...
You point at a jittery thri-kreen.
Your victim's spirit is greatly protected causing your spell to do less damage.
[Damage:  5 ] -=[A jittery thri-kreen's entire body spasms uncontrollably as its soul is wracked with unbearable pain.]=-
A jittery thri-kreen is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Swivel by 12510.
The unmistakable scent of fresh blood can be smelled as a jittery thri-kreen dies in agony.
A jittery thri-kreen stops following a proud barbarian.

< 1089h/1154H 193v/193V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 1089h/1154H 193v/193V Pos: standing >
The corpse of a jittery thri-kreen appears to be empty.

< 1089h/1154H 193v/193V Pos: standing >
You get a small pile of coins from the corpse of a jittery thri-kreen.
There were: 38 gold coins. 

< 1089h/1154H 193v/193V Pos: standing >
A desert squirrel enters from the south.
It appears to be the corpse of a jittery thri-kreen.
an etched mithral bracer [superior] (magic) (humming)

< 1089h/1154H 193v/193V Pos: standing >
Experience till level: -189497656

< 1089h/1154H 193v/193V Pos: standing >
You get an etched mithral bracer [superior] from the corpse of a jittery thri-kreen.

< 1089h/1154H 193v/193V Pos: standing >
A dung beetle enters from the south.

< 1090h/1154H 193v/193V Pos: standing >
A desert squirrel leaves south.

< 1090h/1154H 193v/193V Pos: standing >
No one by that name around here.

< 1090h/1154H 193v/193V Pos: standing >

< 1091h/1154H 193v/193V Pos: standing >
You sit down and relax.

< 1091h/1154H 193v/193V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - greater spirit anguish
(11th circle)  1 - resurrect
               1 - greater spirit sight
               1 - greater earthen grasp
               1 - guardian spirits
(10th circle)  4 - restoration
               1 - etherportal
( 8th circle)  1 - corrosive blast
               4 - spirit jump
( 7th circle)  4 - greater soul disturbance
               1 - indomitability
( 6th circle)  5 - wellness
               2 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  1 - pantherspeed
               1 - hawkvision
               7 - mending
( 3rd circle)  6 - scalding blast
               2 - purify spirit
               2 - fire ward
( 2nd circle)  4 - flameburst
               7 - lesser mending
( 1st circle) 10 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    0 seconds:  ( 8th) tormenting spirits
    1 seconds:  ( 9th) arieks shattering iceball
    2 seconds:  ( 9th) arieks shattering iceball
    3 seconds:  ( 9th) arieks shattering iceball
    3 seconds:  ( 9th) arieks shattering iceball
    4 seconds:  ( 9th) arieks shattering iceball
    5 seconds:  ( 7th) greater soul disturbance

You can memorize no more spells.
You continue your study.

< 1091h/1154H 193v/193V Pos: sitting >
You start meditating...

< 1091h/1154H 193v/193V Pos: sitting >
You have finished memorizing tormenting spirits.

< 1091h/1154H 193v/193V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 1091h/1154H 193v/193V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 1091h/1154H 193v/193V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 1091h/1154H 193v/193V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 1092h/1154H 193v/193V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 1092h/1154H 193v/193V Pos: sitting >
You have finished memorizing greater soul disturbance.
You snap out of your meditative trance, memorization complete.

< 1092h/1154H 193v/193V Pos: sitting >
A desert squirrel enters from the north.

< 1092h/1154H 193v/193V Pos: sitting >
You clamber to your feet.

< 1092h/1154H 193v/193V Pos: standing >
Your group consists of ( 2/30):
( Head)  1092/1154  hit,  193/193  move Swivel
(Front)                                Irouli

< 1092h/1154H 193v/193V Pos: standing >
Autosaving...

< 1092h/1154H 193v/193V Pos: standing >

< 1092h/1154H 193v/193V Pos: standing >
On a Sandy Walkway
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
The corpse of a jittery thri-kreen is lying here.
The corpse of a sand viper is lying here.
A desert squirrel darts along the walkway.
A dung beetle trudges across the sands.
A dung beetle trudges across the sands.

< 1095h/1154H 193v/193V Pos: standing >
You start chanting...

< 1095h/1154H 193v/193V Pos: standing >
Casting: greater mending 

< 1095h/1154H 193v/193V Pos: standing >
A dung beetle leaves north.

< 1095h/1154H 193v/193V Pos: standing >
You complete your spell...
You shudders as an immense rush of life flows into his body!

< 1154h/1154H 193v/193V Pos: standing >

< 1154h/1154H 193v/193V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation you are carrying.

< 1154h/1154H 193v/193V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.

< 1154h/1154H 193v/193V Pos: standing >

< 1154h/1154H 193v/193V Pos: standing >
A desert squirrel leaves north.

< 1154h/1154H 193v/193V Pos: standing >
A dung beetle enters from the south.

< 1154h/1154H 193v/193V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation you are carrying.

< 1154h/1154H 193v/193V Pos: standing >

< 1154h/1154H 193v/193V Pos: standing >

< 1154h/1154H 193v/193V Pos: standing >
A desert squirrel enters from the north.

< 1154h/1154H 193v/193V Pos: standing >
On a Sandy Walkway
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
The corpse of a jittery thri-kreen is lying here.
The corpse of a sand viper is lying here.
A desert squirrel darts along the walkway.
A dung beetle trudges across the sands.
A dung beetle trudges across the sands.

< 1154h/1154H 193v/193V Pos: standing >

< 1154h/1154H 193v/193V Pos: standing >
A striped mongoose enters from the north.

< 1154h/1154H 193v/193V Pos: standing >

< 1154h/1154H 193v/193V Pos: standing >

< 1154h/1154H 193v/193V Pos: standing >
A desert squirrel enters from the south.

< 1154h/1154H 193v/193V Pos: standing >

< 1154h/1154H 193v/193V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.

< 1154h/1154H 193v/193V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.

< 1154h/1154H 193v/193V Pos: standing >
A desert squirrel leaves north.

< 1154h/1154H 193v/193V Pos: standing >

< 1154h/1154H 193v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 1154h/1154H 193v/193V Pos: standing >
You are carrying: (4/11)
an etched mithral bracer [superior] (magic) (humming)
a barbed dagger [poor] (glowing)
Tsunami, the trident of storms (magic)
a big big bag for a little person (illuminating)

< 1154h/1154H 193v/193V Pos: standing >
On a Sandy Walkway
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
The corpse of a jittery thri-kreen is lying here.
The corpse of a sand viper is lying here.
A desert squirrel darts along the walkway.
A striped mongoose runs through the sand.
A dung beetle trudges across the sands.
A dung beetle trudges across the sands.

< 1154h/1154H 193v/193V Pos: standing >
A dung beetle enters from the north.
You put 2 items into a big big bag for a little person.

< 1154h/1154H 193v/193V Pos: standing >

< 1154h/1154H 193v/193V Pos: standing >
A dung beetle leaves north.

< 1154h/1154H 193v/193V Pos: standing >

< 1154h/1154H 193v/193V Pos: standing >
On a Sandy Walkway
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
The corpse of a jittery thri-kreen is lying here.
The corpse of a sand viper is lying here.
A desert squirrel darts along the walkway.
A striped mongoose runs through the sand.
A dung beetle trudges across the sands.
A dung beetle trudges across the sands.

< 1154h/1154H 193v/193V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 1154h/1154H 193v/193V Pos: standing >
On a Sandy Walkway
   The walkway is made of sand that is the color of dried blood.  Tall plants
that look withered and dead have been cultivated to form a high ceiling which
blocks out the harsh sunlight.  Even on the sunniest of days, it remains dark
along this walkway.  In the distance, the high walls of the Dark Keep rise up
from the sands, but sight of it is lost when entering the vegetation tunnel.
Obvious exits: -North -South

< 1154h/1154H 191v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 1154h/1154H 191v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 1154h/1154H 191v/193V Pos: standing >
Pardon?

< 1154h/1154H 191v/193V Pos: standing >
 
   ........^^     
  ^.......^^      
 ^...^^..^^^      
 ......^^^^       
 .......@^^       
 ...^...^^^       
 ..^^....^^       
  ^^.....^^       
   .....^^        
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 1154h/1154H 189v/193V Pos: standing >
 
   ^........^^    
  ^^.......^^     
 ^^...^^..^^^     
 ^......^^^^      
 ^......@^^^      
 ....^...^^^      
 ...^^....^^      
  .^^.....^^      
   ^.....^^       
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 1154h/1154H 187v/193V Pos: standing >
 
   ^......^.^^    
  ^^........^^    
 M^^.......^^     
 ^^...^^..^^^     
 ^......@^^^      
 ^.......^^^      
 ....^...^^^      
  ..^^....^^      
   ^^.....^^      
Sand Dunes of the Calimshan Desert
Obvious exits: -North -South -West 

< 1154h/1154H 186v/193V Pos: standing >
 
   ^^...^.^..^    
  M^......^.^^    
 M^^........^^    
 M^^.......^^     
 ^^...^^@.^^^     
 ^......^^^^      
 ^.......^^^      
  ...^...^^^      
   .^^....^^      
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 1154h/1154H 185v/193V Pos: standing >
You start chanting...

< 1154h/1154H 188v/193V Pos: standing >
Casting: spirit jump *

< 1154h/1154H 190v/193V Pos: standing >
Casting: spirit jump 

< 1154h/1154H 193v/193V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
The Road to Desolate
   The road to Desolate continues here, though is just the begining
compared to the length of the journey.  The road increases in quality
the further one gets away from the Savannah, most likely due to the
lack of animals around that can trample a pathway.  There is a small
group of humans standing here, watching the skies intently, as if
waiting for something to come down and pick them up.  Looking up,
nothing can be seen other than the odd flock of birds and the still
serenity of the Savannah sky.
Obvious exits: -North -West 
A crewman from the Sunweaver stands here waiting for a ride.(Gold Aura)
A crewman from the Sunweaver stands here waiting for a ride.(Gold Aura)
Gregory, aid to the High Magistrate, watches the skies here.(holy)(Gold Aura)

< 1154h/1154H 193v/193V Pos: standing >

< 1154h/1154H 193v/193V Pos: standing >

< 1154h/1154H 193v/193V Pos: standing >
You sit down and relax.

< 1154h/1154H 193v/193V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - greater spirit anguish
(11th circle)  1 - resurrect
               1 - greater spirit sight
               1 - greater earthen grasp
               1 - guardian spirits
(10th circle)  4 - restoration
               1 - etherportal
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  1 - corrosive blast
               3 - spirit jump
               1 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - indomitability
( 6th circle)  5 - wellness
               1 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  1 - pantherspeed
               1 - hawkvision
               7 - mending
( 3rd circle)  6 - scalding blast
               2 - purify spirit
               2 - fire ward
( 2nd circle)  4 - flameburst
               7 - lesser mending
( 1st circle) 10 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    0 seconds:  ( 6th) greater mending
    1 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 1154h/1154H 193v/193V Pos: sitting >
You start meditating...

< 1154h/1154H 193v/193V Pos: sitting >
You have finished memorizing greater mending.

< 1154h/1154H 193v/193V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 1154h/1154H 193v/193V Pos: sitting >
You clamber to your feet.

< 1154h/1154H 193v/193V Pos: standing >
Your group consists of ( 2/30):
( Head)  1154/1154  hit,  193/193  move Swivel
(Front)                                Irouli

< 1154h/1154H 193v/193V Pos: standing >

< 1154h/1154H 193v/193V Pos: standing >

< 1154h/1154H 193v/193V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 1154h/1154H 193v/193V Pos: standing >
You start chanting...

< 1154h/1154H 193v/193V Pos: standing >
Casting: etherportal ****

< 1154h/1154H 193v/193V Pos: standing >
Casting: etherportal ***

< 1154h/1154H 193v/193V Pos: standing >
Casting: etherportal **

< 1154h/1154H 193v/193V Pos: standing >
Casting: etherportal *

< 1154h/1154H 193v/193V Pos: standing >
You complete your spell...
The portal opens for a brief second and then closes.


< 1154h/1154H 193v/193V Pos: standing >
The Road to Desolate
Obvious exits: -North -West 
A crewman from the Sunweaver stands here waiting for a ride.(Gold Aura)
A crewman from the Sunweaver stands here waiting for a ride.(Gold Aura)
Gregory, aid to the High Magistrate, watches the skies here.(holy)(Gold Aura)

< 1154h/1154H 193v/193V Pos: standing >

< 1154h/1154H 193v/193V Pos: standing >

< 1154h/1154H 193v/193V Pos: standing >
You sit down and relax.

< 1154h/1154H 193v/193V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - greater spirit anguish
(11th circle)  1 - resurrect
               1 - greater spirit sight
               1 - greater earthen grasp
               1 - guardian spirits
(10th circle)  4 - restoration
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  1 - corrosive blast
               4 - spirit jump
               1 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - indomitability
( 6th circle)  5 - wellness
               2 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  1 - pantherspeed
               1 - hawkvision
               7 - mending
( 3rd circle)  6 - scalding blast
               2 - purify spirit
               2 - fire ward
( 2nd circle)  4 - flameburst
               7 - lesser mending
( 1st circle) 10 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    1 seconds:  (10th) etherportal

You can memorize no more spells.
You continue your study.

< 1154h/1154H 193v/193V Pos: sitting >
You start meditating...

< 1154h/1154H 193v/193V Pos: sitting >
You have finished memorizing etherportal.
You snap out of your meditative trance, memorization complete.

< 1154h/1154H 193v/193V Pos: sitting >
You clamber to your feet.

< 1154h/1154H 193v/193V Pos: standing >
Your group consists of ( 2/30):
( Head)  1154/1154  hit,  193/193  move Swivel
(Front)                                Irouli

< 1154h/1154H 193v/193V Pos: standing >

< 1154h/1154H 193v/193V Pos: standing >

< 1154h/1154H 193v/193V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 1154h/1154H 193v/193V Pos: standing >

< 1154h/1154H 193v/193V Pos: standing >
The Road to Desolate
Obvious exits: -North -West 
A crewman from the Sunweaver stands here waiting for a ride.(Gold Aura)
A crewman from the Sunweaver stands here waiting for a ride.(Gold Aura)
Gregory, aid to the High Magistrate, watches the skies here.(holy)(Gold Aura)

< 1154h/1154H 193v/193V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.

< 1154h/1154H 193v/193V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.

< 1154h/1154H 193v/193V Pos: standing >

< 1154h/1154H 193v/193V Pos: standing >
You sit down and relax.

< 1154h/1154H 193v/193V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - greater spirit anguish
(11th circle)  1 - resurrect
               1 - greater spirit sight
               1 - greater earthen grasp
               1 - guardian spirits
(10th circle)  4 - restoration
               1 - etherportal
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  1 - corrosive blast
               4 - spirit jump
               1 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - indomitability
( 6th circle)  5 - wellness
               2 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  1 - pantherspeed
               1 - hawkvision
               7 - mending
( 3rd circle)  6 - scalding blast
               2 - purify spirit
               2 - fire ward
( 2nd circle)  4 - flameburst
               7 - lesser mending
( 1st circle) 10 - ice missile
               2 - spirit armor

You can memorize no more spells.

< 1154h/1154H 193v/193V Pos: sitting >
You start meditating...

< 1154h/1154H 193v/193V Pos: sitting >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 1154h/1154H 193v/193V Pos: sitting >
You stop meditating.
You clamber to your feet.

< 1154h/1154H 193v/193V Pos: standing >
Your group consists of ( 2/30):
( Head)  1154/1154  hit,  193/193  move Swivel
(Front)                                Irouli

< 1154h/1154H 193v/193V Pos: standing >
You start chanting...

< 1154h/1154H 193v/193V Pos: standing >
Casting: etherportal ****

< 1154h/1154H 193v/193V Pos: standing >
Casting: etherportal ***

< 1154h/1154H 193v/193V Pos: standing >
Casting: etherportal **

< 1154h/1154H 193v/193V Pos: standing >
Casting: etherportal *

< 1154h/1154H 193v/193V Pos: standing >
You complete your spell...
The portal opens for a brief second and then closes.


< 1154h/1154H 193v/193V Pos: standing >

< 1154h/1154H 193v/193V Pos: standing >

< 1154h/1154H 193v/193V Pos: standing >
You sit down and relax.

< 1154h/1154H 193v/193V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - greater spirit anguish
(11th circle)  1 - resurrect
               1 - greater spirit sight
               1 - greater earthen grasp
               1 - guardian spirits
(10th circle)  4 - restoration
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  1 - corrosive blast
               4 - spirit jump
               1 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - indomitability
( 6th circle)  5 - wellness
               2 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  1 - pantherspeed
               1 - hawkvision
               7 - mending
( 3rd circle)  6 - scalding blast
               2 - purify spirit
               2 - fire ward
( 2nd circle)  4 - flameburst
               7 - lesser mending
( 1st circle) 10 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    1 seconds:  (10th) etherportal

You can memorize no more spells.
You continue your study.

< 1154h/1154H 193v/193V Pos: sitting >
You start meditating...

< 1154h/1154H 193v/193V Pos: sitting >
You have finished memorizing etherportal.
You snap out of your meditative trance, memorization complete.

< 1154h/1154H 193v/193V Pos: sitting >
The taste of blood slowly fades from your body.

< 1154h/1154H 193v/193V Pos: sitting >
A faint hum can be heard from the Totem of Mastery you are carrying.

< 1154h/1154H 193v/193V Pos: sitting >
You clamber to your feet.

< 1154h/1154H 193v/193V Pos: standing >
Your group consists of ( 2/30):
( Head)  1154/1154  hit,  193/193  move Swivel
(Front)                                Irouli

< 1154h/1154H 193v/193V Pos: standing >

< 1154h/1154H 193v/193V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation you are carrying.

< 1154h/1154H 193v/193V Pos: standing >

< 1154h/1154H 193v/193V Pos: standing >

< 1154h/1154H 193v/193V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.

< 1154h/1154H 193v/193V Pos: standing >

< 1154h/1154H 193v/193V Pos: standing >
The Road to Desolate
Obvious exits: -North -West 
A crewman from the Sunweaver stands here waiting for a ride.(Gold Aura)
A crewman from the Sunweaver stands here waiting for a ride.(Gold Aura)
Gregory, aid to the High Magistrate, watches the skies here.(holy)(Gold Aura)

< 1154h/1154H 193v/193V Pos: standing >

< 1154h/1154H 193v/193V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.

< 1154h/1154H 193v/193V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 1154h/1154H 193v/193V Pos: standing >
You say 'stone'
Your legendary platemail of defense [poor] hums briefly.
You feel your skin harden to stone.

< 1154h/1154H 193v/193V Pos: standing >
The Road to Desolate
Obvious exits: -North -West 
A crewman from the Sunweaver stands here waiting for a ride.(Gold Aura)
A crewman from the Sunweaver stands here waiting for a ride.(Gold Aura)
Gregory, aid to the High Magistrate, watches the skies here.(holy)(Gold Aura)

< 1154h/1154H 193v/193V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 1154h/1154H 193v/193V Pos: standing >
Casting: etherportal **

< 1154h/1154H 193v/193V Pos: standing >
Casting: etherportal *

< 1154h/1154H 193v/193V Pos: standing >
Casting: etherportal 

< 1154h/1154H 193v/193V Pos: standing >
You complete your spell...
The portal opens for a brief second and then closes.


< 1154h/1154H 193v/193V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 1154h/1154H 193v/193V Pos: standing >

< 1154h/1154H 193v/193V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.

< 1154h/1154H 193v/193V Pos: standing >

< 1154h/1154H 193v/193V Pos: standing >

< 1154h/1154H 193v/193V Pos: standing >

< 1154h/1154H 193v/193V Pos: standing >

< 1154h/1154H 193v/193V Pos: standing >

< 1154h/1154H 193v/193V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 1154h/1154H 193v/193V Pos: standing >

< 1154h/1154H 193v/193V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 1154h/1154H 193v/193V Pos: standing >

< 1154h/1154H 193v/193V Pos: standing >
Autosaving...

< 1154h/1154H 193v/193V Pos: standing >
A Githzerai rides in on a young zebra from the west.

< 1154h/1154H 193v/193V Pos: standing >
The Road to Desolate
Obvious exits: -North -West 
*A Githzerai (medium), floating sits atop a young zebra. (Non-Fraggable)(Red Aura)
Irouli (Shade)(small) stands in mid-air here.(Red Aura)
A crewman from the Sunweaver stands here waiting for a ride.(Gold Aura)
A crewman from the Sunweaver stands here waiting for a ride.(Gold Aura)
Gregory, aid to the High Magistrate, watches the skies here.(holy)(Gold Aura)

< 1154h/1154H 193v/193V Pos: standing >
Irouli starts following you.

< 1154h/1154H 193v/193V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.

< 1154h/1154H 193v/193V Pos: standing >
You complete your spell...
You point at a Githzerai.
A Githzerai snaps into visibility.
[Damage: 163 ] -=[Your iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.]=-
A Githzerai quickly slides off a young zebra's back.
You dodge a Githzerai's vicious attack.
A Githzerai misses you.
You snap into visibility.

< 1154h/1154H 193v/193V Pos: standing >
< T: Swivel TP: sta TC:excellent E: A Githzerai sta EP:  nasty wounds >
 You start chanting...
You snap into visibility.

< 1154h/1154H 193v/193V Pos: standing >
< T: Swivel TP: sta TC:excellent E: A Githzerai sta EP:  nasty wounds >
 You complete your spell...
You point at a Githzerai.
You snap into visibility.
[Damage: 111 ] -=[Your iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.]=-
A Githzerai's Okhell's glorious cloak freezes and shatters into million pieces from the intense cold!
A Githzerai's choker with red, white and a blue gems freezes and shatters into million pieces from the intense cold!
A Githzerai's some sandy sleeves freezes and shatters into million pieces from the intense cold!
A Githzerai is dead! R.I.P.
You receive your share of experience.