The death of [ 1 Dreadlord] Erouli (Vampire)

in In the Heart of a Swamp

from the perspective of [ 1 Dreadlord] Erouli (Vampire)

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<wielding twohanded> a large two-handed sword
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots

Mock Combat Chamber
   A huge ring is erected in the center of the chamber. On either side of it
benches are ready to give a tired warrior a rest. The ring has a diameter of
ten feet. Inside the ring, warriors fight in mock combat. Many of them are
breathing heavily. the ring of steel fills the area as they battle. A huge rack
of mock combat weapons remains dormant along the northern wall of the chamber.
Obvious exits: -West 
[4] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A great flail has been carelessly left here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
You shrug into a suit of spiked leather armor.
You slide your legs into a pair of studded leather leggings.
You cover your arms with a pair of studded leather sleeves.
You clasp a belt of sewn ratskins around your waist.
You pull some thick leather gloves onto your hands.
You place a pair of studded leather boots on your feet.
You don a bronze skull cap on your head.
You strap a small round wooden shield to your arm.
You place a thick spiked leather bracer around your left wrist.
You place a thick spiked leather bracer around your right wrist.
You wear a reptile skin cloak about your body.
You need two free hands to wield that.
You need two free hands to wield that.
You need two free hands to wield that.
You need two free hands to wield that.
You hold a large moth-eaten leather sack.
You will no longer automatically 'wear all' when you enter the game once you reach level 3.

< 21h/21H 120v/120V Pos: standing >

		Character attributes for Erouli

Level: 1   Race: Vampire   Class: Dreadlord 
Age: 305 yrs / 0 mths  Height: 65 inches Weight: 137 lbs  Size: medium

STR: excellent        AGI: excellent         DEX: excellent
POW: very good        INT: excellent         WIS: good
CON: excellent        CHA: good             LUCK: very good

Armor Points: -86  Reduces melee damage taken by 8.6% 
Melee Critical Percentage(int): 10%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 14% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: average	Damroll: good
Alignment: extremely evil

Saving Throws: PAR[slightly better than bad]  FEA[slightly better than bad]
               BRE[far worse than average]  SPE[far worse than average]

Load carried: No Sweat

		Character attributes for Erouli

Level: 1   Race: Vampire   Class: Dreadlord 
Age: 305 yrs / 0 mths  Height: 65 inches Weight: 137 lbs  Size: medium

STR: excellent        AGI: excellent         DEX: excellent
POW: very good        INT: excellent         WIS: good
CON: excellent        CHA: good             LUCK: very good

Armor Points: -86  Reduces melee damage taken by 8.6% 
Melee Critical Percentage(int): 10%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 14% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: average	Damroll: good
Alignment: extremely evil


< 21h/21H 120v/120V Pos: standing >

< 21h/21H 120v/120V Pos: standing >
You have now turned Paging mode off.

< 21h/21H 120v/120V Pos: standing >
Mock Combat Chamber
Obvious exits: -West 
[4] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A great flail has been carelessly left here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.

< 21h/21H 120v/120V Pos: standing >
You are carrying: (3/11)
a large two-handed sword
a large two-handed sword
a steel warhammer

< 21h/21H 120v/120V Pos: standing >
You are using:
<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<held>               a large moth-eaten leather sack
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots

< 21h/21H 120v/120V Pos: standing >
You stop using a small round wooden shield.

< 21h/21H 120v/120V Pos: standing >
You stop using a large moth-eaten leather sack.

< 21h/21H 120v/120V Pos: standing >
You are carrying: (5/11)
a large moth-eaten leather sack
a small round wooden shield
a large two-handed sword
a large two-handed sword
a steel warhammer

< 21h/21H 120v/120V Pos: standing >
Skill
2h bludgeon                   15
2h slashing                   20
bandage                        7
battle orders             (obtained at level 51)
battle senses             (obtained at level 11)
call of the grave         (obtained at level 21)
carve                         12
circle                         5
climb                         13
double attack                 18
dread wrath               (obtained at level 56)
fishing                       12
gaze                      (obtained at level 21)
hitall                        10
kick                           7
mount                         17
parry                         12
quadruple attack          (obtained at level 56)
retreat                        9
riposte                       20
salvage                        9
swim                          11
switch opponents          (obtained at level 26)
tainted blade             (obtained at level 26)
triple attack             (obtained at level 46)
unarmed damage                13

< 21h/21H 120v/120V Pos: standing >

< 21h/21H 120v/120V Pos: standing >
You are carrying: (5/11)
a large moth-eaten leather sack
a small round wooden shield
a large two-handed sword
a large two-handed sword
a steel warhammer

< 21h/21H 120v/120V Pos: standing >

< 21h/21H 120v/120V Pos: standing >
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding.  It will also increase your ability to hit your foes.

< 21h/21H 120v/120V Pos: standing >
You wield a large two-handed sword.

< 21h/21H 120v/120V Pos: standing >
Your hands are full.
You can't use a large two-handed sword.
You can't use a large two-handed sword.
You can't use a large two-handed sword.
Your hands are full.

< 21h/21H 120v/120V Pos: standing >
You are carrying: (4/11)
a large moth-eaten leather sack
a small round wooden shield
a large two-handed sword
a steel warhammer

< 21h/21H 120v/120V Pos: standing >
You drop a small round wooden shield.

< 21h/21H 120v/120V Pos: standing >
A small round wooden shield crumbles to dust and blows away.

< 21h/21H 120v/120V Pos: standing >
You drop a large two-handed sword.

< 21h/21H 120v/120V Pos: standing >
You drop a steel warhammer.

< 21h/21H 120v/120V Pos: standing >

		Score information for Erouli

Level: 1   Race: Vampire   Class: Dreadlord Sex: Male
Hit points: 21(21)  Moves: 120(120)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 76%
Status:  Standing.
Frags:   +0.00   Deaths:   0
Enchantments:   Ultravision
Combat Pulse:   14 Spell Pulse:  0.82 
Leaderboard Points:   10 

Active Spells:
--------------
well-rested bonus (149 minutes)


< 21h/21H 120v/120V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
  *ultravision
   bite
  *regeneration
  *vulnerable to fire
  *eyeless
  *acid blood
  *magic resistance
  *vulnerable to sun
  *command aura (obtained at level 36)
  *sacrilegious power (obtained at level 46)

< 21h/21H 120v/120V Pos: standing >

< 21h/21H 120v/120V Pos: standing >
Sorry, but there are no help topics that match your search.

< 21h/21H 120v/120V Pos: standing >
The following help topics matched your search:
 Eyebrow
 Wizard Eye


< 21h/21H 120v/120V Pos: standing >
Acid Blood - Last Edited: 2017-09-19 00:38:53 by lohrr
======================================================
Sacrifice and rituals preformed to create the Dreadlords have so imbued
their undead bodies with unholy malice that even their blood drips with the
curse of it. Beware of fighting the Dreadlord for even the splatter of it's
blood upon you in battle will burn through your armor and melt the flesh of
your bones.

==See also==
Dreadlord, Dreadlord Skills


< 21h/21H 120v/120V Pos: standing >
Dreadlord - Last Edited: 2022-10-08 21:10:36 by ashyel
======================================================
Dreadlords, also knows as the Eyeless, are the warlords of the undead. They
are the result of a dark and terrible ritual performed on a person. The end
of the ritual is marked by the person sacrificing his eyes by clawing them
out and then giving his life to the Dark Lords. If he is deemed worthy he
will once again rise, this time as an undead, a Dreadlord. If he is not
deemed worthy he has an eternity in the pits of hell to ponder his
arrogance. The loss of their eyes does not, as many believe, encumber the
Eyeless in any way. Instead they are giving a seventh sense by which they
can perceive their surroundings. This also makes them immune against
blindness and other things that would normally affect eyesight, such as
daylight and darkness, yet sensitive to extremes of heat. A Dreadlord is a
feared fighter, a master in the use of two-handed weapons, spreading the
taint of the dead as they fight. Even their blood can kill. They are also
trained in the art of leading and are deadly while commanding a force.  
     
==Equipment usage==
Like all classes on Duris, Dreadlords have their own item restrictions.
They can use most heavy armor and weapons but are more limited in using
magical items.
     
==See also==
* Acid Blood
* Dreadlord Skills
     

==Allowed races==
* Vampire

==Innate abilities==
*eyeless
*acid blood
*command aura (obtained at level 36)
'*' Designates passive ability.

==Specializations==
* Deathlord
* Shadowlord


The following help topics also matched your search:
 Dreadlord Skills


< 21h/21H 120v/120V Pos: standing >
Command aura - Last Edited: 2007-10-30 17:53:25 by zion
=======================================================
Command Aura is a passive skill given to Avengers and Dreadlords that grants
benefits to the entire group.  For this to be applied the player must be the
leader of the group.  By joining the group, Command Aura will become active
immediately. Command aura grants the group a hitroll/damroll increase dependent
on the Avenger or Dreadlord's level, but also grants several other abilities,
depending on the class/spec of the character. They are outlined below.

Avenger
Regeneration

Avenger Specs:
Lightbringer
Higher AC
Inquisitor
Higher CON

Dreadlord
Additional Save Fear

Dreadlord Specs:
Deathlord
Higher STR
Shadowlord
Higher AGI

==See also==
avenger, dreadlord, innate, aura

< 21h/21H 120v/120V Pos: standing >

< 21h/21H 120v/120V Pos: standing >
Pardon?

< 21h/21H 120v/120V Pos: standing >
Mock Combat Chamber
Obvious exits: -West 
A large two-handed sword has been left here.
[4] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
[2] A warhammer with a sturdy-looking steel head lies here.
A great flail has been carelessly left here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.

< 21h/21H 120v/120V Pos: standing >

< 21h/21H 120v/120V Pos: standing >
Zone Name: Nax                           
Average mob level in zone: 24
 Warning, some mobs in this zone may be very hazardous for you! Travel with care!

< 21h/21H 120v/120V Pos: standing >

		Score information for Erouli

Level: 1   Race: Vampire   Class: Dreadlord Sex: Male
Hit points: 21(21)  Moves: 120(120)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 75%
Status:  Standing.
Frags:   +0.00   Deaths:   0
Enchantments:   Ultravision
Combat Pulse:   14 Spell Pulse:  0.82 
Leaderboard Points:   10 

Active Spells:
--------------
well-rested bonus (149 minutes)


< 21h/21H 120v/120V Pos: standing >
A War Room
   The room is majestically clean, however, a few blood stains are visible
on the mock combat mat in the center of the room. Obviously, Ackum, the
master warrior, knows about hygiene. The stench that was once overwhelming is
now none existent. The cleanliness of this mock combat chamber also attests to
his hygiene a proficiency. Huge racks of weapons, mock combat weapons, are
leaning up against the norther wall. Mock combat armor hangs next to that. The
area is filled with sounds of clashing. The clashing sound is coming from the
east, while the weapon's shop lays to the west.
Obvious exits: -East  -South# -West 
Ackum, the master warrior, is here.

< 21h/21H 119v/120V Pos: standing >

< 21h/21H 119v/120V Pos: standing >
Brief mode on.

< 21h/21H 119v/120V Pos: standing >
The door seems to be closed.

< 21h/21H 119v/120V Pos: standing >

< 21h/21H 119v/120V Pos: standing >
A Large Armory
Obvious exits: -E
A small, red-hot forging furnace has been set up here. (humming)
Micheral inspects one of his blades.

< 21h/21H 118v/120V Pos: standing >

< 21h/21H 119v/120V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.

< 21h/21H 120v/120V Pos: standing >
You can buy:
 1) A thick blue-hued steel longsword             for 4 platinum, 3 g, 8 s, and 9 c.
 2) A large two-handed longsword                  for 5 platinum, 2 g, 2 s, and 5 c.
 3) A hard oak warhammer                          for 4 platinum, 6 g, and 5 s.
 4) An iron warhammer                             for 3 platinum, 2 g, 9 s, and 1 c.
 5) A steel dagger                                for 28 platinum, 7 g, 3 s, and 7 c.

< 21h/21H 120v/120V Pos: standing >
A War Room
Obvious exits: -E -S# -W
Ackum, the master warrior, is here.

< 21h/21H 119v/120V Pos: standing >

< 21h/21H 119v/120V Pos: standing >
The door seems to be closed.

< 21h/21H 119v/120V Pos: standing >
Ok.

< 21h/21H 120v/120V Pos: standing >
A Narrow Corridor
Obvious exits: -N -S

< 21h/21H 119v/120V Pos: standing >
Ok.

< 21h/21H 119v/120V Pos: standing >
Before a Narrow Staircase
Obvious exits: -N -U
An agitated commoner walks the road.

< 21h/21H 118v/120V Pos: standing >
A Narrow Staircase
Obvious exits: -W# -D

< 21h/21H 118v/120V Pos: standing >

< 21h/21H 118v/120V Pos: standing >
Ok.

< 21h/21H 120v/120V Pos: standing >
Before the Warrior Brigade
Obvious exits: -N -E -S -W

< 21h/21H 119v/120V Pos: standing >
Ok.

< 21h/21H 119v/120V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
An commoner walks the road, intent on his destination.

< 21h/21H 118v/120V Pos: standing >

< 21h/21H 118v/120V Pos: standing >
Private Dwelling
Obvious exits: -W
A rugged minotaur drinks obsessively.

< 21h/21H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/21H 118v/120V Pos: standing >

< 21h/21H 119v/120V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
An commoner walks the road, intent on his destination.

< 21h/21H 119v/120V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W

< 21h/21H 118v/120V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
A drunk minotaur staggers about.

< 21h/21H 117v/120V Pos: standing >

< 21h/21H 117v/120V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W

< 21h/21H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/21H 118v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 21h/21H 118v/120V Pos: standing >

< 21h/21H 118v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -S -W

< 21h/21H 117v/120V Pos: standing >

< 21h/21H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/21H 118v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S

< 21h/21H 118v/120V Pos: standing >

< 21h/21H 118v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E

< 21h/21H 118v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 21h/21H 118v/120V Pos: standing >

< 21h/21H 119v/120V Pos: standing >
A Path of Dirt
Obvious exits: -E -W

< 21h/21H 118v/120V Pos: standing >

< 21h/21H 118v/120V Pos: standing >
A Muddy Trail
Obvious exits: -E -W

< 21h/21H 118v/120V Pos: standing >
In the Muck
Obvious exits: -N -S -W
A small snake swims in the swamp.

< 21h/21H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 21h/21H 119v/120V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -N -E -S

< 21h/21H 119v/120V Pos: standing >
Muddy Trail in a Swamp
Obvious exits: -N -S

< 21h/21H 118v/120V Pos: standing >

< 21h/21H 118v/120V Pos: standing >
In the Heart of a Swamp
Obvious exits: -S -D

< 21h/21H 118v/120V Pos: standing >
Skill
2h bludgeon                   15
2h slashing                   20
bandage                        7
battle orders             (obtained at level 51)
battle senses             (obtained at level 11)
call of the grave         (obtained at level 21)
carve                         12
circle                         5
climb                         13
double attack                 18
dread wrath               (obtained at level 56)
fishing                       12
gaze                      (obtained at level 21)
hitall                        10
kick                           7
mount                         17
parry                         12
quadruple attack          (obtained at level 56)
retreat                        9
riposte                       20
salvage                        9
swim                          11
switch opponents          (obtained at level 26)
tainted blade             (obtained at level 26)
triple attack             (obtained at level 46)
unarmed damage                13

< 21h/21H 120v/120V Pos: standing >
Battle senses - Last Edited: 2009-04-11 00:49:59 by Blaize
==========================================================
The eyeless senses of a Dreadlord are most keen when the lust of battle is
upon them. They receive a heightened awareness of their foe which grants the
dreadlord a rush of speed to evade incoming blows.

==See also==
* Dreadlord
* Dreadlord skills

< 21h/21H 120v/120V Pos: standing >
A Minotaur enters from the south.

< 21h/21H 120v/120V Pos: standing >
A Minotaur starts casting an offensive spell.

< 21h/21H 120v/120V Pos: standing >
A Minotaur completes his spell...
A Minotaur utters the words 'waouq wuggurz'
-=[You stagger as a magic missile from a Minotaur hits you.]=-
OUCH!  That really did HURT!
-=[You stagger as a magic missile from a Minotaur hits you.]=-
YIKES!  Another hit like that, and you've had it!!
-=[You stagger as a magic missile from a Minotaur hits you.]=-
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.
-=[