<worn as a badge> an emblem of Shanatar royalty (magic) [89%]
<worn on head> a troll brewer's fez of clarity
<worn on eyes> a slimy aboleth eye [poor] (magic) (glowing) (humming)
<worn in ear> an enchanted earring of strength
<worn in ear> a glowing jade earring (glowing) [53%]
<worn on face> a white hot mask of living flame (glowing)
<worn around neck> a smooth torque of dwarven kind (magic) [89%]
<worn around neck> a necklace of giant strength [superior] (magic) (glowing) [78%]
<worn on body> the armor of a MaDMaN of greater power (magic) [76%]
<worn about body> a shroud of ethereal winds (magic)
<worn on back> a large leather backpack
<worn as quiver> a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist> a belt of skulls [superior] with a strange blue stone (magic) [89%]
<worn on belt buckle>a large tome engulfed in blue flames (magic) (humming)
<attached to belt> a cloth-bound tome of magical study (magic)
<attached to belt> the scalp of Zloin
<worn on arms> the pauldrons of the tide of endurance (glowing) [86%]
<held as shield> the shield of the battle dragon (magic)
<worn around wrist> the bracelet of emeralds
<worn around wrist> a bracelet of woven willow leaves (magic) (illuminating)
<worn on hands> some mithril gloves of the explorer (glowing) [80%]
<worn on finger> a ring of the Neogi Lords of intelligence (glowing)
<worn on finger> an enchanted ring of balor bone
<primary weapon> a dagger called 'Stealth' [superior] (magic)
<worn on legs> some slime-covered aboleth skin (magic) (glowing) [67%]
<worn on feet> a pair of clawed demon-hide moccasins
*The Astral Plane (evil)
Jotunheim (neutral)
*The Transparent Tower (extremely evil)
*Krethik Keep (evil)
Temple of the Earth (slightly good)
Sea Kingdom (slightly good)
Plane of Earth (neutral)
*Sevenoaks (slightly evil)
*The Keep of Evil (evil)
The Forgotten Mansion (slightly evil)
*Domain of Lost Souls (neutral)
The Hall of Knighthood (very evil)
The Depths of Duris (slightly evil)
Arachdrathos Guilds (neutral)
*Valley of the Snow Ogres (extremely evil)
*The Great Shaboath (evil)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (extremely evil)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (evil)
The Realm of Barovia (very evil)
*The Royal Mausoleum of Castle IceCrag (extremely evil)
*Plane of Fire, Brass (slightly evil)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (slightly evil)
The Fortress of Dreams (slightly good)
*Bahamut's Palace (slightly evil)
Dragonnia (neutral)
The Charcoal Palace (pure evil)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (evil)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (slightly evil)
The Hall of the Ancients (pure evil)
The Bronze Citadel (slightly evil)
Ny'Neth's Stronghold Continued (slightly evil)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (very evil)
Castle Ravenloft (neutral)
* = already completed this boot.
< 909h/909H 170v/170V Pos: standing >
Score information for Gibbs
Level: 56 Race: Shade Class: Sorcerer / Wildmage Sex: Male
Hit points: 909(909) Moves: 170(170)
Coins carried: 0 platinum 2 gold 3 silver 8 copper
Compression ratio: 79%
Status: Standing.
HardCore pts: +924.20
Frags: +3.50 Deaths: 0
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Acid Living
Protected by: Slow Poison
Enchantments: Ultravision Farsee Fly Aware Haste Invisibility Levitation Waterbreathing Reduced Size Sneaking
Combat Pulse: 19 Spell Pulse: 0.70
Leaderboard Points: 924
Active Spells:
--------------
agility (54 minutes)
strength (54 minutes)
roar of heroes (2 minutes)
chaos shield (7 minutes)
deflect (no expiration timer)
fly (44 minutes)
reduce (23 minutes)
vitality (3 minutes)
elephantstrength (12 minutes)
< 909h/909H 170v/170V Pos: standing >
< 909h/909H 170v/170V Pos: standing >
Looks like an exit.
You extend your sights southward.
Carricks's Supplies
Obvious exits: -N
*A Duergar (medium) Caskling Brewed in Blood stands in mid-air here. (Non-Fraggable)(Red Aura)
Carrick, the supply shop owner, stands here.(Gold Aura)
< 909h/909H 170v/170V Pos: standing >
Score information for Gibbs
Level: 56 Race: Shade Class: Sorcerer / Wildmage Sex: Male
Hit points: 909(909) Moves: 170(170)
Coins carried: 0 platinum 2 gold 3 silver 8 copper
Compression ratio: 79%
Status: Standing.
HardCore pts: +924.20
Frags: +3.50 Deaths: 0
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Acid Living
Protected by: Slow Poison
Enchantments: Ultravision Farsee Fly Aware Haste Invisibility Levitation Waterbreathing Reduced Size Sneaking
Combat Pulse: 19 Spell Pulse: 0.70
Leaderboard Points: 924
Active Spells:
--------------
agility (53 minutes)
strength (53 minutes)
roar of heroes (1 minute)
chaos shield (6 minutes)
deflect (no expiration timer)
fly (43 minutes)
reduce (22 minutes)
vitality (2 minutes)
elephantstrength (11 minutes)
< 909h/909H 170v/170V Pos: standing >
Autosaving...
< 909h/909H 170v/170V Pos: standing >
Score information for Gibbs
Level: 56 Race: Shade Class: Sorcerer / Wildmage Sex: Male
Hit points: 909(909) Moves: 170(170)
Coins carried: 0 platinum 2 gold 3 silver 8 copper
Compression ratio: 80%
Status: Standing.
HardCore pts: +924.20
Frags: +3.50 Deaths: 0
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Acid Living
Protected by: Slow Poison
Enchantments: Ultravision Farsee Fly Aware Haste Invisibility Levitation Waterbreathing Reduced Size Sneaking
Combat Pulse: 19 Spell Pulse: 0.70
Leaderboard Points: 924
Active Spells:
--------------
agility (53 minutes)
strength (53 minutes)
roar of heroes (1 minute)
chaos shield (6 minutes)
deflect (no expiration timer)
fly (43 minutes)
reduce (22 minutes)
vitality (2 minutes)
elephantstrength (11 minutes)
< 909h/909H 170v/170V Pos: standing >
You quickly scan the area.
A Duergar who is close by to your south.
Carrick who is close by to your south.
Learett who is not far off to your west.
< 909h/909H 170v/170V Pos: standing >
Try becoming part of a guild first! DUH!
< 909h/909H 170v/170V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -W
< 909h/909H 169v/170V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is in the distance to your east.
Learett who is a brief walk away to your west.
< 909h/909H 169v/170V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
< 909h/909H 168v/170V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
< 909h/909H 167v/170V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.
< 909h/909H 168v/170V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
< 909h/909H 169v/170V Pos: standing >
You start chanting...
You snap into visibility.
< 909h/909H 169v/170V Pos: standing >
You complete your spell...
[Damage: 14 ] -=[You watch with self-pride as the magic missile hits a half-orc mercenary.]=-
[Damage: 14 ] -=[You watch with self-pride as the magic missile hits a half-orc mercenary.]=-
[Damage: 13 ] -=[You watch with self-pride as the magic missile hits a half-orc mercenary.]=-
[Damage: 14 ] -=[You watch with self-pride as the magic missile hits a half-orc mercenary.]=-
[Damage: 14 ] -=[You watch with self-pride as the magic missile hits a half-orc mercenary.]=-
< 909h/909H 169v/170V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is not far off to your east.
< 909h/909H 169v/170V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
< 909h/909H 168v/170V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
< 909h/909H 167v/170V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -W
< 909h/909H 167v/170V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is rather far off to your east.
Learett who is a brief walk away to your west.
< 909h/909H 168v/170V Pos: standing >
You sit down and relax.
< 909h/909H 169v/170V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - chaotic ripple
(11th circle) 3 - solbeeps missile barrage
1 - chaos shield
(10th circle) 2 - chain lightning
3 - bigbys crushing hand
( 9th circle) 5 - chaos volley
( 8th circle) 1 - fly
4 - immolate
1 - shadow shield
( 7th circle) 6 - bigbys clenched fist
( 6th circle) 2 - teleport
5 - fireball
( 5th circle) 8 - dimension door
( 4th circle) 6 - lightning bolt
1 - wizard eye
1 - dispel magic
1 - infravision
( 3rd circle) 10 - agility
( 2nd circle) 10 - sleep
1 - strength
( 1st circle) 2 - minor creation
8 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
0 seconds: ( 1st) magic missile
You can memorize no more spells.
You continue your study.
< 909h/909H 170v/170V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.
< 909h/909H 170v/170V Pos: sitting >
You clamber to your feet.
< 909h/909H 170v/170V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -S -W
< 909h/909H 169v/170V Pos: standing >
Looks like an exit.
You extend your sights southward.
Carricks's Supplies
Obvious exits: -N
*A Duergar (medium) Caskling Brewed in Blood stands in mid-air here. (Non-Fraggable)(Red Aura)
Carrick, the supply shop owner, stands here.(Gold Aura)
< 909h/909H 169v/170V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is a brief walk away to your east.
A Duergar who is close by to your south.
Carrick who is close by to your south.
Learett who is not far off to your west.
< 909h/909H 169v/170V Pos: standing >
Try becoming part of a guild first! DUH!
< 909h/909H 169v/170V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is not far off to your east.
A Duergar who is close by to your south.
Carrick who is close by to your south.
Learett who is not far off to your west.
< 909h/909H 169v/170V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is not far off to your east.
A Duergar who is close by to your south.
Carrick who is close by to your south.
Learett who is not far off to your west.
< 909h/909H 169v/170V Pos: standing >
Try becoming part of a guild first! DUH!
< 909h/909H 169v/170V Pos: standing >
Try becoming part of a guild first! DUH!
< 909h/909H 169v/170V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is close by to your east.
A Duergar who is close by to your south.
Carrick who is close by to your south.
Learett who is not far off to your west.
< 909h/909H 169v/170V Pos: standing >
A half-orc mercenary enters from the east.
<map>
Zone: Sarmiz'Duul.
Room: Carricks's Supplies
</map>
<map>
Zone: Sarmiz'Duul.
Room: Carricks's Supplies
</map>
Carricks's Supplies
Obvious exits: -N
*A Duergar (medium) Caskling Brewed in Blood stands in mid-air here. (Non-Fraggable)(Red Aura)
Carrick, the supply shop owner, stands here.(Gold Aura)
< 909h/909H 168v/170V Pos: standing >
Try becoming part of a guild first! DUH!
< 909h/909H 168v/170V Pos: standing >
A half-orc mercenary enters from the north.
< 909h/909H 170v/170V Pos: standing >
A half-orc mercenary suddenly attacks YOU!
A half-orc mercenary misses you.
< 909h/909H 170v/170V Pos: standing >
< T: Gibbs TP: sta TC:excellent E: male sta EP: nasty wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 909h/909H 170v/170V Pos: standing >
< T: Gibbs TP: sta TC:excellent E: male sta EP: nasty wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 909h/909H 170v/170V Pos: standing >
< T: Gibbs TP: sta TC:excellent E: male sta EP: nasty wounds >
You attempt to flee...
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -S -W
You flee northward!
< 909h/909H 142v/170V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
< 909h/909H 145v/170V Pos: standing >
You complete your spell...
[Damage: 19 ] -=[You watch with self-pride as the magic missile hits a half-orc mercenary.]=-
[Damage: 18 ] -=[You watch with self-pride as the magic missile hits a half-orc mercenary.]=-
[Damage: 19 ] -=[You watch with self-pride as the magic missile hits a half-orc mercenary.]=-
[Damage: 13 ] -=[You watch with self-pride as the magic missile hits a half-orc mercenary.]=-
You receive your share of experience.
< 909h/909H 149v/170V Pos: standing >
You do not see that here.
< 909h/909H 154v/170V Pos: standing >
Carrick enters from the south.
< 909h/909H 156v/170V Pos: standing >
Carrick suddenly attacks YOU!
-=[Carrick's decent punch wounds you.]=-
-=[Carrick's decent punch wounds you.]=-
< 876h/909H 157v/170V Pos: standing >
< T: Gibbs TP: sta TC:few scratches E: carrick sta EP: excellent >
A Cobblestone Road
Obvious exits: -E -S -W
Carrick stands here, fighting YOU!(Gold Aura)
< 876h/909H 157v/170V Pos: standing >
< T: Gibbs TP: sta TC:few scratches E: carrick sta EP: excellent >
Score information for Gibbs
Level: 56 Race: Shade Class: Sorcerer / Wildmage Sex: Male
Hit points: 876(909) Moves: 157(170)
Coins carried: 0 platinum 2 gold 3 silver 8 copper
Compression ratio: 80%
Status: Standing, fighting Carrick.
HardCore pts: +924.20
Frags: +3.50 Deaths: 0
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Acid Living
Protected by: Slow Poison
Enchantments: Ultravision Farsee Fly Aware Haste Levitation Waterbreathing Reduced Size
Combat Pulse: 19 Spell Pulse: 0.70
Leaderboard Points: 924
Active Spells:
--------------
agility (52 minutes)
strength (52 minutes)
roar of heroes (less than a minute remaining)
chaos shield (5 minutes)
deflect (no expiration timer)
fly (42 minutes)
reduce (21 minutes)
vitality (1 minute)
elephantstrength (10 minutes)
< 876h/909H 157v/170V Pos: standing >
< T: Gibbs TP: sta TC:few scratches E: carrick sta EP: excellent >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 876h/909H 157v/170V Pos: standing >
< T: Gibbs TP: sta TC:few scratches E: carrick sta EP: excellent >
Carrick misses you.
-=[Carrick's decent punch wounds you.]=-
-=[Carrick's decent punch wounds you.]=-
You dodge Carrick's vicious attack.
You dodge Carrick's vicious attack.
< 847h/909H 157v/170V Pos: standing >
< T: Gibbs TP: sta TC:few scratches E: carrick sta EP: excellent >
You complete your spell...
[Damage: 177 ] -=[You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into Carrick.]=-
Darkness flows from the rift encasing Carrick in an impenetrable shell.
Carrick seems to be blinded!
Ice crystals form around Carrick as intense cold causes his body to freeze.
[Damage: 69 ] -=[You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into Carrick.]=-
Clutching his head Carrick tries to escape the
maddening images circling him.
Carrick is stunned!
< 847h/909H 157v/170V Pos: standing >
<Carrick leaves south.
< 847h/909H 157v/170V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 847h/909H 157v/170V Pos: standing >
You sit down and relax.
< 847h/909H 157v/170V Pos: sitting >
You have memorized the following spells:
(11th circle) 3 - solbeeps missile barrage
1 - chaos shield
(10th circle) 2 - chain lightning
3 - bigbys crushing hand
( 9th circle) 5 - chaos volley
( 8th circle) 1 - fly
4 - immolate
1 - shadow shield
( 7th circle) 6 - bigbys clenched fist
( 6th circle) 2 - teleport
5 - fireball
( 5th circle) 8 - dimension door
( 4th circle) 6 - lightning bolt
1 - wizard eye
1 - dispel magic
1 - infravision
( 3rd circle) 10 - agility
( 2nd circle) 10 - sleep
1 - strength
( 1st circle) 2 - minor creation
8 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
0 seconds: ( 1st) magic missile
1 seconds: (12th) chaotic ripple
You can memorize no more spells.
You continue your study.
< 847h/909H 157v/170V Pos: sitting >
You have finished memorizing magic missile.
< 847h/909H 161v/170V Pos: sitting >
You have finished memorizing chaotic ripple.
Your studies are complete.
< 847h/909H 170v/170V Pos: sitting >
You clamber to your feet.
< 847h/909H 170v/170V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Carricks's Supplies
</map>
<map>
Zone: Sarmiz'Duul.
Room: Carricks's Supplies
</map>
Carricks's Supplies
Obvious exits: -N
Fresh blood splatters cover the area.
The corpse of a half-orc mercenary is lying here.
Carrick, the supply shop owner, stands here.(Gold Aura)
*A Duergar (medium) Caskling Brewed in Blood stands in mid-air here. (Non-Fraggable)(Red Aura)
< 847h/909H 169v/170V Pos: standing >
Carrick tells you 'No magic in here!'.
< 847h/909H 169v/170V Pos: standing >
Carrick suddenly attacks YOU!
Carrick misses you.
-=[Carrick's punch wounds you.]=-
< 833h/909H 169v/170V Pos: standing >
< T: Gibbs TP: sta TC:few scratches E: carrick sta EP: few wounds >
Carrick tells you 'No magic in here!'.
< 833h/909H 169v/170V Pos: standing >
< T: Gibbs TP: sta TC:few scratches E: carrick sta EP: few wounds >
You attempt to flee...
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -S -W
You flee northward!
< 833h/909H 146v/170V Pos: standing >
You sit down and relax.
< 833h/909H 148v/170V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - chaotic ripple
(11th circle) 3 - solbeeps missile barrage
1 - chaos shield
(10th circle) 2 - chain lightning
3 - bigbys crushing hand
( 9th circle) 5 - chaos volley
( 8th circle) 1 - fly
4 - immolate
1 - shadow shield
( 7th circle) 6 - bigbys clenched fist
( 6th circle) 2 - teleport
5 - fireball
( 5th circle) 8 - dimension door
( 4th circle) 6 - lightning bolt
1 - wizard eye
1 - dispel magic
1 - infravision
( 3rd circle) 10 - agility
( 2nd circle) 10 - sleep
1 - strength
( 1st circle) 2 - minor creation
9 - magic missile
1 - detect magic
You can memorize no more spells.
< 833h/909H 149v/170V Pos: sitting >
You clamber to your feet.
< 833h/909H 170v/170V Pos: standing >
You start chanting...
< 833h/909H 170v/170V Pos: standing >
You complete your spell...
[Damage: 21 ] -=[You watch with self-pride as the magic missile hits Carrick.]=-
[Damage: 22 ] -=[You watch with self-pride as the magic missile hits Carrick.]=-
[Damage: 20 ] -=[You watch with self-pride as the magic missile hits Carrick.]=-
[Damage: 20 ] -=[You watch with self-pride as the magic missile hits Carrick.]=-
[Damage: 20 ] -=[You watch with self-pride as the magic missile hits Carrick.]=-
< 833h/909H 170v/170V Pos: standing >
Carrick enters from the south.
< 834h/909H 170v/170V Pos: standing >
Carrick suddenly attacks YOU!
-=[Carrick's decent punch wounds you.]=-
-=[Carrick's punch wounds you.]=-
< 803h/909H 170v/170V Pos: standing >
< T: Gibbs TP: sta TC: small wounds E: carrick sta EP: nasty wounds >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 803h/909H 170v/170V Pos: standing >
< T: Gibbs TP: sta TC: small wounds E: carrick sta EP: nasty wounds >
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality, alas the forces are too strong and the magic scatters beyond control!
[Damage: 95 ] -=[You throw a fireball at Carrick and have the satisfaction of seeing him enveloped in flames.]=-
You barely control the magic. Energies flow into you!
[Damage: 155 ] -=[Crackling magical bolts erupt from your palms and slam into Carrick!]=-
[Damage: 39 ] -=[Crackling magical bolts erupt from your palms and slam into Carrick!]=-
Carrick is stunned!
< 802h/909H 170v/170V Pos: standing >
< T: Gibbs TP: sta TC: small wounds E: carrick sta EP: awful >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 802h/909H 170v/170V Pos: standing >
< T: Gibbs TP: sta TC: small wounds E: carrick sta EP: awful >
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality.
[Damage: 12 ] -=[You get a good hold of Carrick and shock him.]=-
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
< 802h/909H 170v/170V Pos: standing >
You sit down and relax.
< 802h/909H 170v/170V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - chaotic ripple
(11th circle) 3 - solbeeps missile barrage
1 - chaos shield
(10th circle) 2 - chain lightning
3 - bigbys crushing hand
( 9th circle) 3 - chaos volley
( 8th circle) 1 - fly
4 - immolate
1 - shadow shield
( 7th circle) 6 - bigbys clenched fist
( 6th circle) 2 - teleport
5 - fireball
( 5th circle) 8 - dimension door
( 4th circle) 6 - lightning bolt
1 - wizard eye
1 - dispel magic
1 - infravision
( 3rd circle) 10 - agility
( 2nd circle) 10 - sleep
1 - strength
( 1st circle) 2 - minor creation
8 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
0 seconds: ( 1st) magic missile
1 seconds: ( 9th) chaos volley
2 seconds: ( 9th) chaos volley
You can memorize no more spells.
You continue your study.
< 802h/909H 170v/170V Pos: sitting >
The first hint of daylight can be seen on the northern horizon.
You do not see that here.
< 802h/909H 170v/170V Pos: sitting >
You have finished memorizing magic missile.
< 802h/909H 170v/170V Pos: sitting >
You have finished memorizing chaos volley.
< 802h/909H 170v/170V Pos: sitting >
You have finished memorizing chaos volley.
Your studies are complete.
< 802h/909H 170v/170V Pos: sitting >
You clamber to your feet.
< 803h/909H 170v/170V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Carricks's Supplies
</map>
<map>
Zone: Sarmiz'Duul.
Room: Carricks's Supplies
</map>
Carricks's Supplies
Obvious exits: -N
Fresh blood splatters cover the area.
The corpse of a half-orc mercenary is lying here.
*A Duergar (medium) Caskling Brewed in Blood stands in mid-air here. (Non-Fraggable)(Red Aura)
< 803h/909H 169v/170V Pos: standing >
You start chanting...
You snap into visibility.
< 803h/909H 169v/170V Pos: standing >
Casting: chaotic ripple *
< 803h/909H 169v/170V Pos: standing >
You complete your spell...
A Duergar snaps into visibility.
[Damage: 150 ] -=[You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a Duergar.]=-
You snap into visibility.
A Duergar snaps into visibility.
[Damage: 97 ] -=[BOOOOOOOOOM!
a Duergar explodes in flames as a GIGANTIC fireball engulfs him.]=-
You snap into visibility.
A Duergar snaps into visibility.
[Damage: 50 ] -=[Twin bolts of writhing power slam into a Duergar's chest.]=-
< 803h/909H 169v/170V Pos: standing >
You start chanting...
You snap into visibility.
< 803h/909H 170v/170V Pos: standing >
You complete your spell...
You snap into visibility.
A Duergar snaps into visibility.
[Damage: 200 ] -=[Crackling magical bolts erupt from your palms and slam into a Duergar!]=-
< 787h/909H 170v/170V Pos: standing >
You start chanting...
You snap into visibility.
< 787h/909H 170v/170V Pos: standing >
You complete your spell...
You snap into visibility.
A Duergar snaps into visibility.
[Damage: 84 ] -=[Crackling magical bolts erupt from your palms and slam into a Duergar!]=-
A Duergar's silken backsheath of flight with a strange dark bloodstone was damaged from the massive blow!
You snap into visibility.
A Duergar snaps into visibility.
[Damage: 23 ] -=[Crackling magical bolts erupt from your palms and slam into a Duergar!]=-
A Duergar's astral metal hammer named 'Frozen Star' was disintegrated by the negative energy!
A Duergar's jewel of the Spider Queen [poor] was disintegrated by the negative energy!
A Duergar's necklace of halfling ears of strength was disintegrated by the negative energy!
A Duergar's some boots of werewolf fur [superior] was disintegrated by the negative energy!
A Duergar is dead! R.I.P.
You receive your share of experience.