<worn as a badge> a elven rune of restoration of endurance (magic) (glowing)
<worn on head> the shadowy crown of damnation bearing the soul of Beltorin (magic)
<worn on eyes> a foggy visor [superior]
<worn in ear> a shimmering crystal dragon scale (magic) (glowing)
<worn in ear> a brightly flaming earring
<worn on face> the mask of wildmagic[119h 49m 22s]
<worn around neck> the amulet named "Flow" of health (humming)
<worn around neck> the amulet named "Flow" (humming)
<worn on body> the legendary platemail of defense [poor] (magic)
<worn about body> the cloak of woven time of endurance (magic) (glowing)
<worn as quiver> a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist> a waistband of rock and stone [superior] with a strange dark bloodstone (magic) [74%]
<worn on belt buckle>a glowing white pearl (glowing)
<worn on arms> a magical pair of remorhaz hide vambraces (magic)
<held as shield> a shield lined with silver fangs [superior] (magic)
<worn around wrist> a silver charm bracelet (magic) (glowing)
<worn around wrist> a bracelet of dracolich hide of endurance (magic) (humming) [87%]
<worn on hands> the gloves of placation
<worn on finger> a ring called 'Soulcatcher' [88%]
<worn on finger> a ring of the Neogi Lords [superior] (glowing) [75%]
<held> the Totem of Mastery (magic) (glowing)[119h 49m 22s]
<worn on legs> some leggings of red flames [poor] (magic)
<worn on feet> the slippers of rot and decay
*.@**
**...
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 941h/941H 193v/193V Pos: standing >
Looks like an exit.
You extend your sights northward.
**..^M^.P.+
*^*.^^.M^..+.
*M****....M.+..
*M+**^**.^.^+..
^M++++++++M+..
*M+*^*.@***.+..
^******....^+..
^***^..^MM.+.
*^*..^M^..+
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 941h/941H 193v/193V Pos: standing >
**..^M^P..+
*^*.^^.M^..+.
******....M.+..
*M+**^**.^.^+..
^M++++@+++M+..
*M+*^*.****.+..
^******....^+..
^***^..^MM.+.
*^*..^M^..+
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 941h/941H 191v/193V Pos: standing >
*....
^*@.^
+++++
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 941h/941H 190v/193V Pos: standing >
Looks like an exit.
You extend your sights northward.
*..M^.....+
**^.^MM....+.
^***..^M^P..+..
**^*.^^.M^..+..
*M****....M.+..
*M+**^*@.^.^+..
^M++++++++M+..
M+*^*.****.+.
*****....^+
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 941h/941H 193v/193V Pos: standing >
Looks like an exit.
You extend your sights northward.
*..M^.....+
**^.^MM....+.
^***..^MP...+..
**^*.^^.M^..+..
*M****....M.+..
*M+**^*@.^.^+..
^M++++++++M+..
M+*^*.****.+.
*****....^+
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 941h/941H 193v/193V Pos: standing >
Looks like an exit.
You extend your sights northward.
*..M^.....+
**^.^MM....+.
^***..^MP...+..
**^*.^^.M^..+..
*M****....M.+..
*M+**^*@.^.^+..
^M++++++++M+..
M+*^*.****.+.
*****....^+
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 941h/941H 193v/193V Pos: standing >
Looks like an exit.
You extend your sights northward.
*..M^.....+
**^.^MM....+.
^***..^MP...+..
**^*.^^.M^..+..
*M****....M.+..
*M+**^*@.^.^+..
^M++++++++M+..
M+*^*.****.+.
*****....^+
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 941h/941H 193v/193V Pos: standing >
Looks like an exit.
You extend your sights northward.
*..M^.....+
**^.^MM....+.
^***..^MP...+..
**^*.^^.M^..+..
*M****....M.+..
*M+**^*@.^.^+..
^M++++++++M+..
M+*^*.****.+.
*****....^+
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 941h/941H 193v/193V Pos: standing >
Looks like an exit.
You extend your sights northward.
*..M^.....+
**^.^MM....+.
^***..^MP...+..
**^*.^^.M^..+..
*M****....M.+..
*M+**^*@.^.^+..
^M++++++++M+..
M+*^*.****.+.
*****....^+
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 941h/941H 193v/193V Pos: standing >
Looks like an exit.
You extend your sights northward.
*..M^.....+
**^.^MM....+.
^***..^MP...+..
**^*.^^.M^..+..
*M****....M.+..
*M+**^*@.^.^+..
^M++++++++M+..
M+*^*.****.+.
*****....^+
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 941h/941H 193v/193V Pos: standing >
Looks like an exit.
You extend your sights northward.
*..M^.....+
**^.^MM....+.
^***..^MP...+..
**^*.^^.M^..+..
*M****....M.+..
*M+**^*@.^.^+..
^M++++++++M+..
M+*^*.****.+.
*****....^+
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 941h/941H 193v/193V Pos: standing >
Looks like an exit.
You extend your sights northward.
*..M^.....+
**^.^MM....+.
^***..^MP...+..
**^*.^^.M^..+..
*M****....M.+..
*M+**^*@.^.^+..
^M++++++++++..
M+*^*.****M+.
*****....^+
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 941h/941H 193v/193V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (neutral)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
*Clan Stoutdorf Settlement (slightly evil)
*Kobold Settlement (pure evil)
The High Moor Forest (good)
*The Stone Tomb of Kelek (slightly evil)
Orrak (extremely evil)
Pits of Cerberus (neutral)
Myrloch Vale (slightly evil)
Pharr Valley Swamp (slightly good)
*Village of Werrun (slightly good)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (neutral)
*Tower of High Sorcery (pure good)
Bloodstone Keep (evil)
*The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (slightly evil)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (slightly good)
*The Outcasts Tower (extremely good)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
*The Prisons of Carthapia (neutral)
*Faerie Realm (pure good)
The Ruins of Tharnadia's Old Quarter (slightly good)
The Fields Between (very good)
*The Githyanki Fortress (slightly good)
Labyrinth of No Return (neutral)
*The Desert City of Venan'Trut (slightly evil)
Rogue Plains (neutral)
City of Torrhan (neutral)
*The Lair of the Swamp Troll King (very good)
*Zalkapfaan, City of the Headless Horde (slightly evil)
New Cave city (neutral)
Ice Tower (evil)
Desolate Under Fire (neutral)
The Citadel (slightly evil)
The Twin Keeps of Devastated Tharnadia (slightly good)
IceCrag Castle (slightly evil)
Prison of Fort Boyard (slightly evil)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (slightly good)
Mazzolin (neutral)
Forest of Mir (neutral)
*Quintaragon Castle (slightly good)
*The Sky City of Ultarium (slightly good)
Lair of the Gibberling King (slightly good)
Plane of Air (neutral)
The Kingdom of Torg (very evil)
Tribal Oasis (evil)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
*Shadamehr Keep (slightly evil)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (slightly evil)
The Ethereal Plane (slightly evil)
The Caverns of Armageddon (very evil)
*The Forest City of Aravne (slightly good)
*Plane of Fire (slightly evil)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (slightly evil)
*Jotunheim (slightly good)
The Transparent Tower (extremely evil)
*Krethik Keep (slightly evil)
Temple of the Earth (slightly good)
Sea Kingdom (slightly good)
Plane of Earth (evil)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (slightly evil)
*Domain of Lost Souls (evil)
The Hall of Knighthood (evil)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (slightly evil)
The Tempest Court (neutral)
*Pit of Dragons (slightly evil)
Ny'Neth (evil)
*Lost Temple of Tikitzopl (evil)
The Scorched Valley (neutral)
The Realm of Barovia (evil)
*The Royal Mausoleum of Castle IceCrag (evil)
Plane of Fire, Brass (slightly good)
Githzerai Stronghold (neutral)
Ceothia (slightly good)
Tiamat (evil)
The Fortress of Dreams (evil)
Bahamut's Palace (neutral)
Dragonnia (neutral)
*The Charcoal Palace (very evil)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (slightly evil)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (very evil)
The Bronze Citadel (neutral)
*Ny'Neth's Stronghold Continued (slightly evil)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 941h/941H 193v/193V Pos: standing >
Score information for Beltorin
Level: 56 Race: Shade Class: Shaman / Elementalist Sex: Male
Hit points: 941(941) Moves: 193(193)
Coins carried: 0 platinum 5 gold 0 silver 5 copper
Compression ratio: 86%
Status: Standing.
Frags: +29.64 Deaths: 100
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Fearless
Combat Pulse: 18 Spell Pulse: 0.68
Leaderboard Points: 7589
Active Spells:
--------------
stone skin (2 minutes)
roar of heroes (3 minutes)
vitality (6 minutes)
bless (2 minutes)
virtue (5 minutes)
spirit armor (37 minutes)
ravenflight (37 minutes)
pantherspeed (38 minutes)
sense spirit (42 minutes)
hawkvision (7 minutes)
lionrage (18 minutes)
elephantstrength (19 minutes)
detect invisibility (47 minutes)
well-rested bonus (138 minutes)
< 941h/941H 193v/193V Pos: standing >
Looks like an exit.
You extend your sights northward.
*..M^.....+
**^.^MM....+.
^***..^MP...+..
**^*.^^.M^..+..
*M****....M.+..
*M+**^*@.^.^+..
^M++++++++++..
M+*^*.****M+.
*****....^+
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 941h/941H 193v/193V Pos: standing >
Your eyes seem to be playing tricks on you as you see strange ripples in reality.
Looks like an exit.
You extend your sights northward.
*..M^.....+
**^.^MM....+.
^***..^MP...+..
**^*.^^.M^..+..
*M****....M.+..
*M+**^*@.^.^+..
^M++++++++++..
M+*^*.****M+.
*****....^+
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 941h/941H 193v/193V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
Looks like an exit.
You extend your sights northward.
..M^.....*+
^*..M^.....+.
^**^.^MM....+..
M^***..^MP...+...
^**^*.^^.M^..+...
**M****....M.+..^
*M+**^*@.^.^+..^
^M++++++++++...
*M+*^*.****M+..
******....^+.
***^..^MM.+
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 941h/941H 193v/193V Pos: standing >
Looks like an exit.
You extend your sights northward.
..M^.....*+
^*..M^.....+.
^**^.^MM....+..
M^***..^MP...+...
^**^*.^^.M^..+...
**M****....M.+..^
*M+**^*@.^.^+..^
^M++++++++++...
*M+*^*.****M+..
******....^+.
***^..^MM.+
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 941h/941H 193v/193V Pos: standing >
Looks like an exit.
You extend your sights northward.
..M^.....*+
^*..M^.....+.
^**^.^MM....+..
M^***..^MP...+...
^**^*.^^.M^..+...
**M****....M.+..^
*M+**^*@.^.^+..^
^M++++++++++...
*M+*^*.****M+..
******....^+.
***^..^MM.+
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 941h/941H 193v/193V Pos: standing >
Looks like an exit.
You extend your sights northward.
..M^.....*+
^*..M^.....+.
^**^.^MM....+..
M^***..^MP...+...
^**^*.^^.M^..+...
**M****....M.+..^
*M+**^*@.^.^+..^
^M++++++++++...
*M+*^*.****M+..
******....^+.
***^..^MM.+
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 941h/941H 193v/193V Pos: standing >
Looks like an exit.
You extend your sights northward.
..M^.....*+
^*..M^.....+.
^**^.^MM....+..
M^***..^MP...+...
^**^*.^^.M^..+...
**M****....M.+..^
*M+**^*@.^.^+..^
^M++++++++++...
*M+*^*.****M+..
******....^+.
***^..^MM.+
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 941h/941H 193v/193V Pos: standing >
Looks like an exit.
You extend your sights northward.
..M^.....*+
^*..M^.....+.
^**^.^MM....+..
M^***..^MP...+...
^**^*.^^.M^..+...
**M****....M.+..^
*M+**^*@.^.^+..^
^M++++++++++...
*M+*^*.****M+..
******....^+.
***^..^MM.+
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 941h/941H 193v/193V Pos: standing >
..M^.....*+
^*..M^.....+.
^**^.^MM....+..
M^***..^MP...+...
^**^*.^^.M^..+...
*******.@..M.+..^
*M+**^**.^.^+..^
^M++++++++++...
*M+*^*.****M+..
******....^+.
***^..^MM.+
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 941h/941H 191v/193V Pos: standing >
.M^.....*+.
*..M^.....+..
**^.^MM....+...
^***..^MP...+...
**^*.^^.M^..+....
******..@.M.+..^.
*M+**^**.^.^+..^.
^M++++++++++....
M+*^*.****M+...
*****....^+..
**^..^MM.+.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 941h/941H 189v/193V Pos: standing >
M^.....*+..
..M^.....+...
*^.^MM....+...
***..^MP...+...
*^*.^^.M^..+.....
*****...@M.+..^..
M+**^**.^.^+..^..
^M++++++++++.....
+*^*.****M+....
****....^+...
*^..^MM.+.^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 941h/941H 187v/193V Pos: standing >
....^..*+.*
.M^.....*+...
*..M^.....+...
**^.^MM....+... M
***..^MP...+...
*^*.^^.M@..+.....
*****....M.+..^..
M+**^**.^.^+..^..
M++++++++++....
*^*.****M+...
***....^+..
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 941h/941H 187v/193V Pos: standing >
^.^...**+**
.....^..*+.*.
..M^.....*+....
^*..M^.....+...
**^.^MM....+... M
***..^MP@..+...
*^*.^^.M^..+.....
*****....M.+..^..
+**^**.^.^+..^.
++++++++++...
^*.****M+..
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 941h/941H 187v/193V Pos: standing >
.^.^...**+*
......^..*+.*
^..M^.....*+...
M^*..M^.....+...
^**^.^MM....+...
^***..^M@...+...
**^*.^^.M^..+....
******....M.+..^.
M+**^**.^.^+..^
M++++++++++..
*^*.****M+.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
The corpse of a Githzerai is lying here.
A Githzerai (medium) stands in mid-air here. (Non-Fraggable)(Gold Aura)
< 941h/941H 187v/193V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.
< 941h/941H 189v/193V Pos: standing >
You complete your spell...
You point at a Githzerai.
[Damage: 203 ] -=[Your iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.]=-
< 941h/941H 193v/193V Pos: standing >
A Githzerai tries to drag the corpse of Thaners out of the room.
A Githzerai leaves east.
You failed.
< 941h/941H 193v/193V Pos: standing >
.^.^...**+*
......^..*+.*
^..M^.....*+...
M^*..M^.....+...
^**^.^MM....+...
^***..^M@P..+...
**^*.^^.M^..+....
******....M.+..^.
M+**^**.^.^+..^
M++++++++++..
*^*.****M+.
< 941h/941H 193v/193V Pos: standing >
^.^...**+**
.....^..*+.*.
..M^.....*+....
^*..M^.....+...
**^.^MM....+... M
***..^M^@..+...
*^*.^^.M^..+.....
*****....M.+..^..
+**^**.^.^+..^.
++++++++++...
^*.****M+..
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
The corpse of a Githzerai is lying here.
A Githzerai (medium) stands in mid-air here. (Non-Fraggable)(Gold Aura)
< 941h/941H 191v/193V Pos: standing >
You start chanting...
You snap into visibility.
< 941h/941H 191v/193V Pos: standing >
You complete your spell...
You point at a Githzerai.
You snap into visibility.
[Damage: 170 ] -=[Your iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.]=-
A Githzerai's some gorilla-skin armor freezes and shatters into million pieces from the intense cold!
A Githzerai's well-crafted gem skullcap freezes and shatters into million pieces from the intense cold!
A Githzerai's some human-made dragonscale greaves freezes and shatters into million pieces from the intense cold!
A Githzerai's some masterly-crafted obsidian boots freezes and shatters into million pieces from the intense cold!
A Githzerai's beacon of courage freezes and shatters into million pieces from the intense cold!
A Githzerai is dead! R.I.P.
You receive your share of experience.