The death of [26 Conjurer] Xanan < The Commonwealth > (Grey Elf)

in Tharnadian Bank

from the perspective of [26 Conjurer] Xanan < The Commonwealth > (Grey Elf)


The Ogre's Foot Inn
Obvious exits: -W -D
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A long steel sword is here in the dirt.
[3] A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
[3] A spellbook has been tossed aside here.
[17] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A large sign hangs from the front of the counter here.
Garfon (Human)(medium) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 132h/132H 121v/121V Pos: standing >
Your Terminal mode is now: MSP .

< 132h/132H 121v/121V Pos: standing >
You have not yet earned the right to use that ability.

< 132h/132H 121v/121V Pos: standing >
Owner               Artifact

Ras                 tendrils of shadowy mist
Beltorin            the Totem of Mastery
Gelcro              the globe of shadows
Gelcro              the blackened staff of Netheril
Kuin                Illesarus, the Sword of Sharpness
Gulz                a gladius called 'Backstabber'
Colc                the rod of Dispator
Aikc                a cloak of Elvenkind
Bryken              the holy flamberge of the efreeti
Zurag               Avernus the life stealer
Zurag               Doombringer, the sword of chaos
Semat               Tiamat's poison tail stinger
Aikc                the platemail of the DragonLord
Evenn               a mystical warhammer
Aikc                the holy mace of the efreeti
Ras                 the ketoh of the Serpentine chindi
Broc                the mace of light and darkness
Orclife             the sword of fire and flame
Ayla                the mystical longsword of Volo the Traveler
Zloin               the Living Necroplasm
Even                the sphere of wind
Ayla                sunblade, longsword of Justice

       ------Summary------
         Goodies:      6
         Evils:        16
         Total:        22

< 132h/132H 121v/121V Pos: standing >
Owner               Unique

Naj                 the orb of the sea
Bis                 the staff of blue flames
Broc                the stone mace 'Godsfury'
Bis                 the Crown of Aktosh
Skellen             the totem of Mox
Ras                 the platemail of the Dragon Horde
Sgan                the three-pronged totem of the Naga Queen
Jook                the orb of elemental fire
Gulz                the robe of Lost Souls
Broc                a large gold-rimmed church door
Ojoo                Utgard-Loki's crystal ball
Vren                the band of emerald flames
Ojo                 a gilded Songbird charm
Sadash              the instrument of lyrical mastery
Jaiu                the glittering cloak of the sprite queen, Faelarae
Jerk                the wondrous mace of the Sea
Boogar              a sword of the whirlwinds
Beltorin            the mask of wildmagic
Bones               some platinum linked sleeves of life
Daii                the wailing face of a pygmie banshee
Orclife             a haze of swirling green vapor
Zurag               the wicked-looking scimitar of Demogorgon
Even                Tsunami, the trident of storms
Ayla                the eyes of the mindflayer
Schlam              a death ring of Tezcatlipoca
Schlam              an obsidian buckle named "Rage"
Vren                a swirling staff of air conjuration
Semat               the unholy avenger named 'Bloodlust'
Schlam              the terrifying visage of the great wraith Dranum
Ayla                the cloak of the stalker
Aikc                a belt of iron solidarity
Aikc                the dark heart of Dreggan Wood
Even                the mace of mentality
Sadash              the granite dagger 'BloodFeast'

       ------Summary------
         Goodies:      11
         Evils:        23
         Total:        34

< 132h/132H 121v/121V Pos: standing >
Owner               Ioun

Spinach             a bright purple ioun stone
Skellen             a dark purple ioun stone
Ayla                a LARGE green ioun stone
Semat               a dark ioun stone
Schlam              a dark yellow ioun stone
Aikc                a mirrored ioun stone
Orclife             a LARGE blue ioun stone
Even                a bright green ioun stone

       ------Summary------
         Goodies:      2
         Evils:        6
         Total:        8

< 132h/132H 121v/121V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
  *Clan Stoutdorf Settlement                     (slightly evil) 
  *Kobold Settlement                             (pure evil)     
   The High Moor Forest                          (good)          
  *The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (extremely evil)
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (slightly evil) 
   Pharr Valley Swamp                            (slightly good) 
  *Village of Werrun                             (slightly good) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (evil)          
  *The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
  *The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
  *The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (very good)     
  *The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (neutral)       
  *The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
  *The Lair of the Swamp Troll King              (very good)     
  *Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (evil)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
  *Quintaragon Castle                            (slightly good) 
  *The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (slightly good) 
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (very evil)     
   Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
  *Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (very evil)     
  *The Forest City of Aravne                     (slightly good) 
  *Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly evil) 
  *Jotunheim                                     (slightly good) 
   The Transparent Tower                         (extremely evil)
  *Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (evil)          
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly evil) 
  *Domain of Lost Souls                          (evil)          
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (evil)          
  *Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (evil)          
  *The Royal Mausoleum of Castle IceCrag         (evil)          
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (evil)          
   The Fortress of Dreams                        (evil)          
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
  *The Charcoal Palace                           (very evil)     
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (very evil)     
   The Bronze Citadel                            (neutral)       
  *Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 132h/132H 121v/121V Pos: standing >

		Score information for Xanan

Level: 26   Race: Grey Elf   Class: Conjurer Sex: Male
Hit points: 132(132)  Moves: 121(121)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 70%
Status:  Standing.
Frags:   +0.00   Deaths:   12
Detecting:      Heat
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  257 

Active Spells:
--------------
well-rested bonus (150 minutes)


< 132h/132H 121v/121V Pos: standing >
Sizinn has returned from the dead.

< 132h/132H 121v/121V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A long steel sword is here in the dirt.
[3] A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
[3] A spellbook has been tossed aside here.
[17] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A large sign hangs from the front of the counter here.
Sizinn (Githzerai)(medium) stands here.
Garfon (Human)(medium) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 132h/132H 120v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
The corpse of a militia guard is lying here.
The corpse of the town crier is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
An odd little man, with a shaved head and an orange robe, hums something.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 132h/132H 119v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
The corpse of a militia guard is lying here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A commoner is standing here, minding his own business.

< 132h/132H 118v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S

< 132h/132H 117v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W
The corpse of a militia guard is lying here.

< 132h/132H 116v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.

< 132h/132H 116v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 132h/132H 115v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W

< 132h/132H 115v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
The corpse of a stray dog is lying here.
The corpse of an elite guard is lying here.
A human merchant from another town stands here, perusing Tharnadia.
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 132h/132H 114v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
The corpse of sarn, the banker is lying here.
A young man in leather armor seems to be patrolling the walls.

< 132h/132H 115v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N# -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a Githzerai is lying here.
A few coins lie scattered here.
[10] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.

< 132h/132H 115v/121V Pos: standing >
The door seems to be closed.

< 132h/132H 115v/121V Pos: standing >
It appears to be the corpse of Sizinn.
Nothing.

< 132h/132H 119v/121V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.

< 132h/132H 120v/121V Pos: standing >
Ok.

< 132h/132H 121v/121V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>
Tharnadian Bank
Obvious exits: -S
A blue potion lies here.
The flask contains a thin, dark green liquid with odd black chunks.
The corpse of a Halfling is lying here.
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.

< 132h/132H 120v/121V Pos: standing >
Someone closes the door.

< 132h/132H 120v/121V Pos: standing >
It appears to be the corpse of Zkr.
Nothing.

< 132h/132H 120v/121V Pos: standing >
A naked boy snaps into visibility.

< 132h/132H 120v/121V Pos: standing >
A naked boy snaps into visibility.

< 132h/132H 120v/121V Pos: standing >
A naked boy completes his spell...
A naked boy utters the word 'grzzs'
You feel very sleepy ..... Zzzzzz!

< 132h/132H 120v/121V Pos: standing >
In your dreams, or what?

< 132h/132H 120v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >

< 132h/132H 121v/121V Pos: standing >
-=[YIKES!  Another hit like that, and you've had it!!

< 23h/132H 121v/121V Pos: standing >
< T: Xanan TP: sta TC:pretty hurt E: An Orc sta EP: excellent >
 You miss someone.
An Orc snaps into visibility.
You look into the sky and fall into a dream.
A naked boy clambers to his feet.

< 23h/132H 121v/121V Pos: standing >
< T: Xanan TP: sta TC:pretty hurt E: An Orc sta EP: excellent >
 You are already awake...
Zzzzzzzzz.

< 23h/132H 121v/121V Pos: standing >
< T: Xanan TP: sta TC:pretty hurt E: someone sta EP: excellent >
 You look into the sky and fall into a dream.

< 23h/132H 121v/121V Pos: standing >
< T: Xanan TP: sta TC:pretty hurt E: someone sta EP: excellent >
 Zzzzzzzzz.

< 23h/132H 121v/121V Pos: standing >
< T: Xanan TP: sta TC:pretty hurt E: someone sta EP: excellent >
 You look into the sky and fall into a dream.

< 23h/132H 121v/121V Pos: standing >
< T: Xanan TP: sta TC:pretty hurt E: someone sta EP: excellent >
 Zzzzzzzzz.

< 23h/132H 121v/121V Pos: standing >
< T: Xanan TP: sta TC:pretty hurt E: someone sta EP: excellent >
 You look into the sky and fall into a dream.

< 23h/132H 121v/121V Pos: standing >
< T: Xanan TP: sta TC:pretty hurt E: someone sta EP: excellent >
 Zzzzzzzzz.

< 23h/132H 121v/121V Pos: standing >
< T: Xanan TP: sta TC:pretty hurt E: someone sta EP: excellent >
 You look into the sky and fall into a dream.

< 23h/132H 121v/121V Pos: standing >
< T: Xanan TP: sta TC:pretty hurt E: someone sta EP: excellent >
 Zzzzzzzzz.

< 23h/132H 121v/121V Pos: standing >
< T: Xanan TP: sta TC:pretty hurt E: someone sta EP: excellent >
 You look into the sky and fall into a dream.

< 23h/132H 121v/121V Pos: standing >
< T: Xanan TP: sta TC:pretty hurt E: someone sta EP: excellent >
 Zzzzzzzzz.
An Orc snaps into visibility.
-=[Everything is blurry after an Orc's head came crashing into your skull.]=-