<worn as a badge> an ashen badge of the Laduguer artisans (glowing)
<worn on head> an ancient crown of elven royalty (glowing) (humming) [89%]
<worn on eyes> a slimy aboleth eye [superior] (glowing) (humming)
<worn in ear> a polished scale of Tiamat (invis) (glowing)
<worn in ear> a polished scale of Tiamat (invis) (glowing)
<worn on face> the mask of stone form (humming)
<worn around neck> an oathstone pendant [superior] (humming)
<worn around neck> the fang of inhabitation [superior]
<worn on body> the Living Necroplasm[233h 47m 27s]
<worn about body> the robes of the maelstrom
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing)
<worn about waist> the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>the tome of Strahd (glowing)
<worn on arms> some blue dragonscale shoulder guards of regeneration
<held as shield> the shield of the earthwyrm [poor]
<worn around wrist> the bracelet of emeralds of regeneration
<worn around wrist> a bracelet of finger bones [superior]
<worn on hands> the cubes of protection [superior] (humming)
<worn on finger> a ring of elemental control [poor] (glowing) [73%]
<worn on finger> the ring of the Netherworld (glowing)
<primary weapon> the shadowy staff of damnation bearing the soul of Zloin (glowing)
<worn on legs> some stitched leggings of the Knights of the Raven [superior]
<worn on feet> a pair of clawed demon-hide moccasins
< 1261h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: awful >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards an elite guard!
[Damage: 98 ] -=[You smile happily as your disintegration ray hits an elite guard!]=-
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 139.
An elite guard's death cry reverberates in your head as he falls to the ground.
< 1260h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: awful >
You dodge a militia guard's vicious attack.
< 1260h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: awful >
You start chanting...
A militia guard suddenly attacks YOU!
A militia guard misses you.
< 1260h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: awful >
An elite guard's weak punch strikes a large xorn very hard.
An elite guard's feeble punch strikes a large xorn.
You dodge a militia guard's vicious attack.
< 1259h/860H 164v/182V Pos: standing >
<Casting: disintegrate *
< 1259h/860H 164v/182V Pos: standing >
<An elite guard's weak punch strikes a large xorn very hard.
An elite guard's weak punch seriously wounds a large xorn.
< 1259h/860H 164v/182V Pos: standing >
<A street sweeper leaves east.
< 1259h/860H 164v/182V Pos: standing >
<Casting: disintegrate
< 1258h/860H 164v/182V Pos: standing >
<You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards an elite guard!
[Damage: 124 ] -=[You smile happily as your disintegration ray hits an elite guard!]=-
[Damage: 8 ] A large xorn's decent crush wounds an elite guard.
[Damage: 7 ] A large xorn's decent crush wounds an elite guard.
< 1261h/860H 164v/182V Pos: standing >
<A militia guard suddenly attacks YOU!
A militia guard misses you.
< 1261h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: awful >
You start chanting...
< 1261h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: awful >
You dodge a militia guard's vicious attack.
< 1260h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: awful >
Casting: disintegrate *
< 1260h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: awful >
An elite guard's weak punch seriously wounds a large xorn.
An elite guard's fine punch hits a large xorn.
A large xorn is mortally wounded, and will die soon, if not aided.
An elite guard suddenly attacks YOU!
-=[An elite guard's feeble punch grazes you.]=-
< 1259h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: awful >
A street sweeper enters from the east.
< 1258h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: awful >
Casting: disintegrate
< 1258h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: awful >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards an elite guard!
[Damage: 195 ] -=[You smile happily as your disintegration ray hits an elite guard!]=-
< 1261h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: awful >
You dodge an elite guard's vicious attack.
You dodge an elite guard's vicious attack.
< 1261h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: awful >
Your shadowy staff of damnation bearing the soul of Zloin flares brilliantly as it intercepts a militia guard's attack and savagely strikes back!
A militia guard briefly reveals a red aura!
< 1261h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: awful >
You start chanting...
< 1260h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: awful >
Casting: disintegrate *
A militia guard suddenly attacks YOU!
A militia guard misses you.
< 1260h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: awful >
You dodge an elite guard's vicious attack.
You dodge an elite guard's vicious attack.
< 1259h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: awful >
Casting: disintegrate
< 1259h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: awful >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards an elite guard!
[Damage: 103 ] -=[You smile happily as your disintegration ray hits an elite guard!]=-
< 1261h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: awful >
It's hot out here.
You dodge an elite guard's vicious attack.
-=[An elite guard's feeble punch grazes you.]=-
< 1259h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: awful >
You start chanting...
< 1259h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: awful >
You dodge a militia guard's vicious attack.
< 1259h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: awful >
Casting: disintegrate
< 1259h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: awful >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards an elite guard!
[Damage: 97 ] -=[You smile happily as your disintegration ray hits an elite guard!]=-
You dodge a militia guard's vicious attack.
< 1261h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: awful >
You dodge an elite guard's vicious attack.
-=[An elite guard's feeble punch grazes you.]=-
[Damage: 6 ] -=[Your fine bludgeon grievously wounds a militia guard.]=-
A militia guard is mortally wounded, and will die soon, if not aided.
< 1261h/860H 164v/182V Pos: standing >
You start chanting...
< 1261h/860H 164v/182V Pos: standing >
Casting: disintegrate
An elite guard's attack glances off of your stone hide!
-=[An elite guard's feeble punch grazes you.]=-
You dodge an elite guard's vicious attack.
< 1259h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: pretty hurt >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards an elite guard!
[Damage: 104 ] -=[You smile happily as your disintegration ray hits an elite guard!]=-
< 1261h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: awful >
The town crier shouts 'We can use all the warriors and fighters there is!'
The town crier shouts 'Force those evils back into the Underdark where they belong.'
< 1261h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: awful >
< 1260h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: awful >
You dodge a militia guard's vicious attack.
You start chanting...
< 1260h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: awful >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
You dodge an elite guard's vicious attack.
-=[An elite guard's feeble punch grazes you.]=-
< 1239h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: awful >
Casting: earthen maul
< 1238h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: awful >
You complete your spell...
[Damage: 11 ] -=[You cause the earth to reach up and maul your opponent!]=-
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 139.
You feel the bloodlust in your heart as you hear the death cry of an elite guard.
< 1241h/860H 164v/182V Pos: standing >
You start chanting...
< 1241h/860H 164v/182V Pos: standing >
Casting: earthen maul *
< 1240h/860H 164v/182V Pos: standing >
Your shield of the earthwyrm [poor] blocks a militia guard's vicious attack.
< 1240h/860H 164v/182V Pos: standing >
Casting: earthen maul
< 1239h/860H 164v/182V Pos: standing >
Your shield of the earthwyrm [poor] blocks an elite guard's vicious attack.
You dodge an elite guard's vicious attack.
< 1239h/860H 164v/182V Pos: standing >
You complete your spell...
[Damage: 83 ] -=[You cause the earth to reach up and maul your opponent!]=-
< 1261h/860H 164v/182V Pos: standing >
You start chanting...
< 1261h/860H 164v/182V Pos: standing >
Casting: earthen maul *
< 1260h/860H 164v/182V Pos: standing >
A militia guard misses you.
< 1259h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: excellent >
Casting: earthen maul
< 1259h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: excellent >
You complete your spell...
[Damage: 83 ] -=[You cause the earth to reach up and maul your opponent!]=-
You dodge an elite guard's vicious attack.
You dodge an elite guard's vicious attack.
< 1261h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: excellent >
[Damage: 7 ] -=[Your fine bludgeon strikes a militia guard very hard.]=-
A militia guard dodges your futile attack.
[Damage: 5 ] -=[Your fine bludgeon strikes a militia guard very hard.]=-
< 1261h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: few wounds >
Even is no longer in your group.
< 1261h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: few wounds >
You start chanting...
< 1260h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: few wounds >
Casting: earthen maul *
< 1260h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: few wounds >
Casting: earthen maul
< 1259h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: few wounds >
You dodge a militia guard's vicious attack.
Your shadowy staff of damnation bearing the soul of Zloin flares brilliantly as it intercepts a militia guard's attack and savagely strikes back!
A militia guard briefly fades from sight, then reappears.
< 1259h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: few wounds >
You complete your spell...
[Damage: 90 ] -=[You cause the earth to reach up and maul your opponent!]=-
< 1261h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: few wounds >
-=[An elite guard's punch grazes you.]=-
You dodge an elite guard's vicious attack.
< 1260h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: guard sta EP: few wounds >
You score a CRITICAL HIT!!!!!
[Damage: 11 ] -=[Your bludgeon enshrouds a militia guard in a mist of blood.]=-
[Damage: 6 ] -=[Your bludgeon enshrouds a militia guard in a mist of blood.]=-
You score a CRITICAL HIT!!!!!
[Damage: 13 ] -=[Your impressive bludgeon hits a militia guard.]=-
A militia guard is mortally wounded, and will die soon, if not aided.
You start chanting...
< 1261h/860H 164v/182V Pos: standing >
Casting: earthen maul *
< 1261h/860H 164v/182V Pos: standing >
Casting: earthen maul
< 1260h/860H 164v/182V Pos: standing >
You complete your spell...
[Damage: 169 ] -=[You cause the earth to reach up and maul your opponent!]=-
< 1261h/860H 164v/182V Pos: standing >
Your shield of the earthwyrm [poor] blocks an elite guard's vicious attack.
-=[An elite guard's feeble punch grazes you.]=-
You start chanting...
< 1259h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: nasty wounds >
Casting: earthen maul
< 1259h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: nasty wounds >
You complete your spell...
[Damage: 92 ] -=[You cause the earth to reach up and maul your opponent!]=-
< 1260h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: pretty hurt >
A street sweeper leaves east.
< 1260h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: pretty hurt >
A commoner enters from the east.
< 1260h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: pretty hurt >
Your power reserves are not sufficient to cast that spell!
< 1260h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: pretty hurt >
< 1259h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: pretty hurt >
Sorry, you aren't allowed to do that in combat.
< 1259h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: pretty hurt >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 0 of 6 ( 6 seconds)
8th circle: 0 of 6 ( 6 seconds)
9th circle: 0 of 5 ( 5 seconds)
10th circle: 5 of 5
11th circle: 4 of 4
12th circle: 1 of 1
< 1259h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: pretty hurt >
Sorry, you aren't allowed to do that in combat.
< 1259h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: pretty hurt >
[Damage: 3 ] -=[Your decent bludgeon wounds an elite guard.]=-
An elite guard dodges your futile attack.
[Damage: 5 ] -=[Your fine bludgeon strikes an elite guard.]=-
You dodge an elite guard's vicious attack.
-=[An elite guard's feeble punch grazes you.]=-
< 1260h/860H 164v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: pretty hurt >
You attempt to flee...
<map>
Zone: Tharnadia - City of Humans.
Room: Road Under the Southern Tower
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Road Under the Southern Tower
</map>
Road Under the Southern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the eastern defense tower of the
Tharnadian southern gates. To the north a large dwelling takes up most of the
street. The road continues east, while the city gates lie to the west.
Obvious exits: -North# -East -West -Up
A street sweeper is cleaning here, singing songs of labor.
A LARGE earth elemental enters from the west.
Alarm bells sound, signalling an invasion!
You flee eastward!
< 1260h/860H 137v/182V Pos: standing >
You sit down and relax.
< 1259h/860H 137v/182V Pos: sitting >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 0 of 6 ( 6 seconds)
8th circle: 0 of 6 ( 6 seconds)
9th circle: 0 of 5 ( 5 seconds)
10th circle: 5 of 5
11th circle: 4 of 4
12th circle: 1 of 1
You begin to invoke evil and assimilate the powers of darkness.
< 1259h/860H 138v/182V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...
< 1259h/860H 141v/182V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 1259h/860H 146v/182V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 1259h/860H 152v/182V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 1258h/860H 158v/182V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 1258h/860H 165v/182V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 1258h/860H 171v/182V Pos: sitting >
You feel infused by 8th circle DARK powers!
< 1258h/860H 177v/182V Pos: sitting >
You feel infused by 8th circle DARK powers!
< 1257h/860H 182v/182V Pos: sitting >
You feel infused by 8th circle DARK powers!
< 1257h/860H 182v/182V Pos: sitting >
You feel infused by 8th circle DARK powers!
< 1257h/860H 182v/182V Pos: sitting >
You feel infused by 8th circle DARK powers!
< 1257h/860H 182v/182V Pos: sitting >
You feel infused by 8th circle DARK powers!
< 1256h/860H 182v/182V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 1256h/860H 182v/182V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 1256h/860H 182v/182V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 1255h/860H 182v/182V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 1255h/860H 182v/182V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 1255h/860H 182v/182V Pos: sitting >
You feel infused by 7th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 1255h/860H 182v/182V Pos: sitting >
You clamber to your feet.
< 1254h/860H 182v/182V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>
Inside the Southern City Gates
Two huge ironbound gates guard the southern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Southern Wall leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the east and west.
Obvious exits: -East -South -West
A few drops of fresh blood are scattered around the area.
[2] The corpse of an elite guard is lying here.
A commoner is standing here, minding his own business.
A militia guard is lying here, mortally wounded.
A large xorn stands at ease. (Minion)
A militia guard is lying here, mortally wounded.
A militia guard is lying here, incapacitated.
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A LARGE earth elemental enters from the east.
< 1254h/860H 181v/182V Pos: standing >
You start chanting...
You snap into visibility.
< 1254h/860H 181v/182V Pos: standing >
Casting: acidimmolate
< 1253h/860H 181v/182V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes an elite guard full on!
[Damage: 39 ]
< 1261h/860H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: awful >
You start chanting...
< 1260h/860H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: awful >
Casting: acidimmolate *
< 1260h/860H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: awful >
[Damage: 26 ] -=[Green slime eats away at an elite guard's skin!]=-
< 1261h/860H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: awful >
Casting: acidimmolate
An elite guard's attack glances off of your stone hide!
-=[An elite guard's feeble punch grazes you.]=-
You dodge an elite guard's vicious attack.
< 1259h/860H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: awful >
You complete your spell...
Your bubbling spray of goo strikes an elite guard full on!
[Damage: 42 ]
< 1261h/860H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: awful >
You start chanting...
< 1260h/860H 181v/182V Pos: standing >
< T: Zloin TP: sta TC:excellent E: elite sta EP: awful >
[Damage: 26 ] -=[Green slime eats away at an elite guard's skin!]=-
An elite guard is dead! R.I.P.
You receive your share of experience.
This being a hometown, you receive fewer exps...
Experience(KILL): Zloin by 139.
A look of horror and a silent scream are an elite guard's last actions in this world.
You abort your spell before it's done!
< 1261h/860H 181v/182V Pos: standing >
You failed.
< 1260h/860H 181v/182V Pos: standing >
You failed.
< 1259h/860H 181v/182V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Keats Intersection
</map>
The Southern Keats Intersection
This enclosed intersection is where the southern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the southern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the western end of the southern gates.
Obvious exits: -North -East -South -Up
A LARGE earth elemental enters from the east.
< 1259h/860H 180v/182V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A homeless child who is close by to your north.
A slutty whore who is close by to your north.
A commoner who is close by to your east.
A militia guard who is close by to your east.
A large xorn who is close by to your east.
A militia guard who is close by to your east.
A militia guard who is close by to your east.
A stray dog who is close by to your east.
A street sweeper who is not far off to your east.
A militia archer who is close by above you.
< 1259h/860H 180v/182V Pos: standing >
You sit down and relax.
< 1259h/860H 181v/182V Pos: sitting >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 6 of 6
8th circle: 6 of 6
9th circle: 3 of 5 ( 2 seconds)
10th circle: 5 of 5
11th circle: 4 of 4
12th circle: 1 of 1
You begin to invoke evil and assimilate the powers of darkness.
< 1259h/860H 182v/182V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...
< 1259h/860H 182v/182V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 1259h/860H 182v/182V Pos: sitting >
You feel infused by 9th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 1258h/860H 182v/182V Pos: sitting >
You clamber to your feet.
< 1258h/860H 182v/182V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues north, while to the south it
intersects with the southern wall road.
Obvious exits: -North -South
A street sweeper is cleaning here, singing songs of labor.
(Q)A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.
Alarm bells sound, signalling an invasion!
A LARGE earth elemental enters from the south.
< 1257h/860H 181v/182V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection north of
here, while a tight and murky alley leads off to the west. Keats street heads
off to the south.
Obvious exits: -North -South -West
A LARGE earth elemental enters from the south.
< 1257h/860H 180v/182V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
A LARGE earth elemental enters from the south.
< 1257h/860H 179v/182V Pos: standing >
< 1257h/860H 180v/182V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A human merchant who is close by to your east.
A militia guard who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
A militia guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A large rat who is rather far off to your south.
< 1257h/860H 182v/182V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West
Alarm bells sound, signalling an invasion!
A LARGE earth elemental enters from the south.
< 1256h/860H 181v/182V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A large rat who is in the distance to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A stray cat who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
A peasant farmer who is a brief walk away to your west.
The shady youth who is rather far off to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.
< 1256h/860H 181v/182V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
A LARGE earth elemental enters from the east.
< 1256h/860H 180v/182V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A stray cat who is close by to your west.
A tharnadian thief-hunter who is close by to your west.
A peasant farmer who is not far off to your west.
The shady youth who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 1256h/860H 180v/182V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A LARGE earth elemental enters from the north.
< 1256h/860H 180v/182V Pos: standing >
You quickly scan the area.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Human who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 1255h/860H 182v/182V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A Human (medium) stands here. (Non-Fraggable)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 1255h/860H 182v/182V Pos: standing >
You start chanting...
You snap into visibility.
< 1254h/860H 182v/182V Pos: standing >
You complete your spell...
[Damage: 11 ] -=[You watch with self-pride as the magic missile hits a Human.]=-
You snap into visibility.
[Damage: 11 ] -=[You watch with self-pride as the magic missile hits a Human.]=-
You snap into visibility.
[Damage: 11 ] -=[You watch with self-pride as the magic missile hits a Human.]=-
You snap into visibility.
[Damage: 11 ] -=[You watch with self-pride as the magic missile hits a Human.]=-
You snap into visibility.
[Damage: 10 ] -=[You watch with self-pride as the magic missile hits a Human.]=-
You receive your share of experience.