<worn as a badge> a necromantic death shroud
<worn on head> the vapor crown of Limbo (magic) (humming)
<worn on eyes> an all-seeing demonic eye (magic)
<worn in ear> a marvelous eagle-feather earring
<worn in ear> a pair of silver earrings with red rubies [76%]
<worn on face> mask of battles past [poor]
<worn around neck> a diamond necklace (magic)
<worn around neck> an iron locket (glowing)
<worn on body> the cloak of styx [poor] (magic) (glowing)
<worn about body> some black patherskin robes [poor]
<worn on back> a large leather backpack [89%]
<worn as quiver> a glowing bard sack [superior] (glowing) [11%]
<worn about waist> a belt of woven dreams [superior] (magic) (humming)
<worn on belt buckle>a serpentine seal of Bozk
<attached to belt> the lost book of 'Magic'
<attached to belt> a quill
<worn on arms> a pair of studded leather sleeves
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> a bracelet of finger bones [superior] with a strange dark bloodstone [68%]
<worn around wrist> a bracelet of finger bones [poor] [84%]
<worn on hands> some ancient Tukluk spellshield gloves [superior]
<worn on finger> an enchanted ring of balor bone
<worn on finger> a tiny silver ring [superior] (glowing)
<held> the writhing soul of a demon lord [superior] (humming)
<worn on legs> some shin-guards of subterfuge [poor] [78%]
<worn on feet> a garish pair of shoes (magic) (glowing) (illuminating) [49%]
Ok.
A water elemental enters something.
A water elemental enters something.
< 453h/453H 215v/215V Pos: standing >
There is no rpool here.
< 453h/453H 215v/215V Pos: standing >
You enter something.
Underwater in the Clean Pool
The cool waters could knock the breath out of the strongest creature.
The muddy banks of the pool are slick and covered with a thick layer of slime.
The nature of the water causes any light that enters the pool to twirl and
shimmer like some kind of ethereal pulse of energy. The water is rather clear
and clean, unlike many of the rivers near the larger cities of the realms. A
pool this large without any fish or other aquatic life is odd, but that's the
truth of this place. One may travel to the north or up from this point.
Obvious exits: -North -Up
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
< 453h/453H 215v/215V Pos: standing >
In an Underwater Passage
The water here turns very cold. There appears to be a stone passage here
heading to the north. The water is very dark as no light reaches this region.
There appears to be a large doorway to the north, more than likely to some kind
of subterranean city. The watery cave has an odd and out of place feeling.
The stone walls have been magically sealed together and no mortar has been used
in the construction of this hallway. There is a thick layer of silt formed on
the floor of this passageway. One may travel back to the south to leave this
passageway or north through the gate and into the darkness.
Obvious exits: -North -South
A water elemental swims in from the south.
A water elemental swims in from the south.
< 453h/453H 213v/215V Pos: standing >
Inside the Dark Passageway
The cold watery passage ends here abruptly. The well crafted walls end
here underneath a medium sized opening above. It is difficult to tell what is
located above, it could just be a continuation of this tunnel. The water is
very dirty here as if someone had deficated here in the water. It seems that
this area is not naturally formed. There is deffinetly signs that the masonry
was done by skilled craftsman, but it seems unlikely that this area underneath
the Black Dog Mountains is inhabited by any 'civilized' group or race. The
feeling of dread grows and grows. There are small rocks and pebbles lying all
over on the ground, as if part of some large object. A thin layer of slime has
formed on the northern wall. One may return to the south or travel up into the
further darkness.
Obvious exits: -South -Up
A troglodyte female prowls through the caves here.(Red Aura)
A HUGE stone golem stands here protecting the passageway.(Red Aura)
A water elemental swims in from the south.
A water elemental swims in from the south.
< 453h/453H 211v/215V Pos: standing >
Alas, you cannot go that way. . . .
< 453h/453H 211v/215V Pos: standing >
The Entrance to the Troglodyte Caves
This small and highly defendable room is the entrance to the troglodyte
cave system. This clan of lizard-like humanoids was thought to be some kind of
old myth that parents told their children to scare them. It is, in fact, very
real and very dangerous to anyone foolish enough to intrude. The cave is dark
and filled with many of the vile troglodyte warriors. The troglodytes are a
savage people who crave human flesh and often will raid the surrounding areas
for food and other valuables. This cave is well hidden beneath the Black Dog
Mountains. The entire clan of creatures lives off of the success of their
raiding abillity. The cave smells very bad as the creatures themselves give
off a repelant odor. The gloom that hangs over this place is hard to see very
far into. This is the entrance to the troglodyte caves. One may travel east
or down back into the water.
Obvious exits: -East -Down
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A water elemental enters from below.
A water elemental enters from below.
< 453h/453H 209v/215V Pos: standing >
You take a deep breath of fresh air.
You quickly scan the area.
A troglodyte sentinel who is close by to your east.
A troglodyte sentinel who is close by to your east.
A troglodyte sentinel who is close by to your east.
A troglodyte sentinel who is close by to your east.
A troglodyte sentinel who is close by to your east.
< 453h/453H 210v/215V Pos: standing >
In the Dark Troglodyte Caves
This dark and scary cave is inhabited by a race of highly effective and
deadly fighters. The troglodyte race is savage and can easily overcome an
unready opponent. The warriors of the clan are trained from an early age how
to fully use all of their weapons including their long tail. This cave is the
perfect lair for such a race. Because the darkness is so complete, ambushes
can and will happen as one goes further into this place. The advanced eyes of
the troglodyte race has developed a superior form of infravision which allows
them to best take advantage of these surroundings. The smell is horrible,
emitted from their glands and pores as yet another deterrent from this place.
The stone would look very black in the light of day, but here everything looks
like darkness. One may travel west or north in the troglodyte cave system.
Obvious exits: -North -West
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A water elemental enters from the west.
A water elemental enters from the west.
< 453h/453H 209v/215V Pos: standing >
You quickly scan the area.
A troglodyte female who is rather far off to your north.
A troglodyte sentinel who is close by to your west.
A troglodyte sentinel who is close by to your west.
A troglodyte sentinel who is close by to your west.
A troglodyte sentinel who is close by to your west.
A troglodyte sentinel who is close by to your west.
< 453h/453H 210v/215V Pos: standing >
The Entrance to the Troglodyte Caves
This small and highly defendable room is the entrance to the troglodyte
cave system. This clan of lizard-like humanoids was thought to be some kind of
old myth that parents told their children to scare them. It is, in fact, very
real and very dangerous to anyone foolish enough to intrude. The cave is dark
and filled with many of the vile troglodyte warriors. The troglodytes are a
savage people who crave human flesh and often will raid the surrounding areas
for food and other valuables. This cave is well hidden beneath the Black Dog
Mountains. The entire clan of creatures lives off of the success of their
raiding abillity. The cave smells very bad as the creatures themselves give
off a repelant odor. The gloom that hangs over this place is hard to see very
far into. This is the entrance to the troglodyte caves. One may travel east
or down back into the water.
Obvious exits: -East -Down
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A water elemental enters from the east.
A water elemental enters from the east.
< 453h/453H 209v/215V Pos: standing >
In the Dark Troglodyte Caves
This dark and scary cave is inhabited by a race of highly effective and
deadly fighters. The troglodyte race is savage and can easily overcome an
unready opponent. The warriors of the clan are trained from an early age how
to fully use all of their weapons including their long tail. This cave is the
perfect lair for such a race. Because the darkness is so complete, ambushes
can and will happen as one goes further into this place. The advanced eyes of
the troglodyte race has developed a superior form of infravision which allows
them to best take advantage of these surroundings. The smell is horrible,
emitted from their glands and pores as yet another deterrent from this place.
The stone would look very black in the light of day, but here everything looks
like darkness. One may travel west or north in the troglodyte cave system.
Obvious exits: -North -West
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A water elemental enters from the west.
A water elemental enters from the west.
< 453h/453H 208v/215V Pos: standing >
In the Dark Troglodyte Caves
The further into the troglodyte caves the more disorienting it becomes.
Even creatures with phenomenal infravision find this place to be a complex and
confusing cave system. The darkness, combined with the horrible smells that
the troglodytes release from their glands, makes the air seem to be thick like
water. The rocks are cold and wet and sound does not seem to carry very well
this far down. Normally there would be an echo, but here there is none. It
is as if a shadow of darkness has stolen all the light and sound from this
place. Even with a torch one cannot see very far ahead. Shadows seem to dance
and merge into the stone. Or perhaps the troglodyte warriors are preparing to
attack. The troglodytes posses an innate ability to change the color and tone
of their flesh to fit in with their surroundings. It is safe to assume that an
adult troglodyte could blend in with the black rock and stand there invisible
to someone who walked by. One may walk north, south or west. The darkness
makes it hard to determine which is the main path.
Obvious exits: -North -South -West
A water elemental enters from the south.
A water elemental enters from the south.
< 453h/453H 207v/215V Pos: standing >
You quickly scan the area.
A troglodyte female who is a brief walk away to your north.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte female who is close by to your west.
A troglodyte mother who is close by to your west.
A troglodyte child who is close by to your west.
A troglodyte child who is close by to your west.
< 453h/453H 208v/215V Pos: standing >
In the Dark Troglodyte Caves
These dark caves are filled with the entire troglodyte settlement. The
nature of the troglodytes makes living in these caves essential as it is their
only possible habitat. The night is the only time these creatures can come out
of hiding and when they do they search for human flesh. The cave itself is a
natural formation, the stone still in its crude natural state. There may have
been some mining or rock work done, but it was minimal as the troglodytes can
live withouth the luxury of smooth stone. The air is very musty, a smell only
found with large colonies of lizards or troglodytes. The temperature is always
warm, how the caves are kept this warm is a mystery to the outside world. The
caves twist and turn as they travel through this underground labrynth. One may
travel to the north or south from this point in the troglodyte caves.
Obvious exits: -North -South
A water elemental enters from the south.
A water elemental enters from the south.
< 453h/453H 208v/215V Pos: standing >
You quickly scan the area.
A troglodyte female who is not far off to your north.
A troglodyte sentinel who is not far off to your south.
A troglodyte sentinel who is not far off to your south.
A troglodyte sentinel who is not far off to your south.
A troglodyte sentinel who is not far off to your south.
A troglodyte sentinel who is not far off to your south.
< 453h/453H 209v/215V Pos: standing >
In the Dark Troglodyte Caves
The pitch black nature of the troglodyte cave system makes it impossible
to keep ones bearings. The cave system is a random, twisting monster that
makes navigation nearly impossible. The cave is a natural occurrence and thus
is bound to no city plan or layout. The black stone seems to absorb any light
that it comes in contact with making torches and even magical light almost
useless. In many places the ceiling hangs down very low, only the masters of
this cave can safely navigate through such perils. The air is very musty and
warm feeling, an oddity for this far below the surface. There are no markings
or indications as to the correct path to choose. Perhaps the safest bet would
be to come back the way one came, if of course that is even possible anymore.
One may travel to the north, south or east from this point in the troglodyte
cave system.
Obvious exits: -North -East -South
A water elemental enters from the south.
A water elemental enters from the south.
< 453h/453H 208v/215V Pos: standing >
You quickly scan the area.
A troglodyte female who is close by to your north.
A troglodyte berserker who is close by to your east.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
< 453h/453H 209v/215V Pos: standing >
In the Dark Troglodyte Caves
The troglodyte caves continue to wind through the hard stone that lies
far below the surface. The stone is very rough and sharp in places, not by
design, but the original state as when this cavern was formed. The tunnels of
the troglodyte caves twist and turn in many directions, sometimes seemingly
doubling back or going in circles. Making navigation even more difficult is
the fact that both echoes and light seem to reflect differently here than in
normal cave conditions. The air is thick and musky making it sometimes quite
hard to breathe. The ground is a very unforgiving monster, the sharp stones
and pebbles acting as a dangerous hazard. One wrong step could seriously
injure even the thickest skinned creature. The cave system here is at least
twenty feet above the tunnel that is located down from this point. One may
travel down or west from this point.
Obvious exits: -West -Down
A troglodyte berserker charges through the tunnels here.(Red Aura)
A water elemental enters from the west.
A water elemental enters from the west.
< 453h/453H 208v/215V Pos: standing >
You quickly scan the area.
You see nothing.
< 453h/453H 209v/215V Pos: standing >
In the Dark Troglodyte Caves
The dark troglodyte caves continue here, further and further below the
surface with each step. The natural cave here actually grows to an impressive
height, the ceiling so high it is out of the range of most light sources. The
cave walls are very rough and unhewn, a combination that allows for the weird
echo patterns and deceptive shadows. The ground is very rough and uneven. The
air here is even thicker and harder to breathe than the level above this one.
To go up from this point one must navigate the poorly spaced hand-holds or
risk floating up to the ledge. There are many small bones and skulls here on
the ground. The possibility that this region of the troglodyte caves is a
dumping ground is a high one. One may travel up or east further into the
darkness of the troglodyte cave system.
Obvious exits: -East -Up
A water elemental enters from above.
A water elemental enters from above.
< 453h/453H 207v/215V Pos: standing >
You quickly scan the area.
A troglodyte male who is close by to your east.
A troglodyte berserker who is close by above you.
< 453h/453H 208v/215V Pos: standing >
In the Dark Troglodyte Caves
The dark and twisting tunnels of the troglodyte caves continue to wind
their way through the dark rock. The walls are rough and uneven, small patches
of deep-ground lichens growing in the deeper pockets of stone. The ceiling is
naturally formed but seems to have taken some damage, most likely from some
crude metal implements. The floor is a honey-combed series of pitfalls, most
likely formed by acid drips or naturally occuring chemical residue left after
a hard flood. The floors uneven nature makes it qutie difficult to travel at
a very fast rate. The air here is rather unobtrusive and unremarkable. The
dry air is hard to describe except that it is strangely void of any smells of
notice. The musty odor present in previous tunnels is oddly missing here. The
silence is strange and menacing. One may travel to the north or west from this
point in the troglodyte cave system.
Obvious exits: -North -West
A troglodyte male runs his fingers along the wall.(Red Aura)
A water elemental enters from the west.
A water elemental enters from the west.
< 453h/453H 207v/215V Pos: standing >
You quickly scan the area.
You see nothing.
< 453h/453H 208v/215V Pos: standing >
In the Dark Troglodyte Caves
The dark tunnels and caves of the troglodyte cave system continues to wind
through the cold stone of this underground region. The darkness here is an
ever present menace, always lurking nearby like a monster in the mist. The
sense of being watched is unshakable, as if the stone itself has eyes which
follow. The ground here is naturally rough and covered with bits and pieces of
bone and flesh. The air here is very stale, almost in a disgusting manner.
There is a stench that seems to flow through the troglodyte caves without the
benefit of air circulation. The only heat in this dark region is that coming
from the troglodyte inhabitants and a few scattered naturally occuring vents.
One may travel futher in the troglodyte cave system by traveling west or south
from this point.
Obvious exits: -South -West
A water elemental enters from the south.
A water elemental enters from the south.
< 453h/453H 207v/215V Pos: standing >
You quickly scan the area.
A troglodyte male who is close by to your south.
A troglodyte female who is close by to your west.
A troglodyte mother who is close by to your west.
A troglodyte child who is close by to your west.
A troglodyte child who is close by to your west.
< 453h/453H 208v/215V Pos: standing >
In the Dark Troglodyte Caves
The dark and twisting tunnels of the troglodyte caves continue to wind
their way through the dark rock. The walls are rough and uneven, small patches
of deep-ground lichens growing in the deeper pockets of stone. The ceiling is
naturally formed but seems to have taken some damage, most likely from some
crude metal implements. The floor is a honey-combed series of pitfalls, most
likely formed by acid drips or naturally occuring chemical residue left after
a hard flood. The floors uneven nature makes it qutie difficult to travel at
a very fast rate. The air here is rather unobtrusive and unremarkable. The
dry air is hard to describe except that it is strangely void of any smells of
notice. The musty odor present in previous tunnels is oddly missing here. The
silence is strange and menacing. One may travel to the north or west from this
point in the troglodyte cave system.
Obvious exits: -North -West
A troglodyte male runs his fingers along the wall.(Red Aura)
A water elemental enters from the north.
A water elemental enters from the north.
< 453h/453H 207v/215V Pos: standing >
In the Dark Troglodyte Caves
The dark troglodyte caves continue here, further and further below the
surface with each step. The natural cave here actually grows to an impressive
height, the ceiling so high it is out of the range of most light sources. The
cave walls are very rough and unhewn, a combination that allows for the weird
echo patterns and deceptive shadows. The ground is very rough and uneven. The
air here is even thicker and harder to breathe than the level above this one.
To go up from this point one must navigate the poorly spaced hand-holds or
risk floating up to the ledge. There are many small bones and skulls here on
the ground. The possibility that this region of the troglodyte caves is a
dumping ground is a high one. One may travel up or east further into the
darkness of the troglodyte cave system.
Obvious exits: -East -Up
A troglodyte berserker charges through the tunnels here.(Red Aura)
A water elemental enters from the east.
A water elemental enters from the east.
< 453h/453H 205v/215V Pos: standing >
In the Dark Troglodyte Caves
The troglodyte caves continue to wind through the hard stone that lies
far below the surface. The stone is very rough and sharp in places, not by
design, but the original state as when this cavern was formed. The tunnels of
the troglodyte caves twist and turn in many directions, sometimes seemingly
doubling back or going in circles. Making navigation even more difficult is
the fact that both echoes and light seem to reflect differently here than in
normal cave conditions. The air is thick and musky making it sometimes quite
hard to breathe. The ground is a very unforgiving monster, the sharp stones
and pebbles acting as a dangerous hazard. One wrong step could seriously
injure even the thickest skinned creature. The cave system here is at least
twenty feet above the tunnel that is located down from this point. One may
travel down or west from this point.
Obvious exits: -West -Down
A water elemental enters from below.
A water elemental enters from below.
< 453h/453H 204v/215V Pos: standing >
Alas, you cannot go that way. . . .
< 453h/453H 205v/215V Pos: standing >
You quickly scan the area.
A troglodyte berserker who is close by below you.
< 453h/453H 206v/215V Pos: standing >
In the Dark Troglodyte Caves
The pitch black nature of the troglodyte cave system makes it impossible
to keep ones bearings. The cave system is a random, twisting monster that
makes navigation nearly impossible. The cave is a natural occurrence and thus
is bound to no city plan or layout. The black stone seems to absorb any light
that it comes in contact with making torches and even magical light almost
useless. In many places the ceiling hangs down very low, only the masters of
this cave can safely navigate through such perils. The air is very musty and
warm feeling, an oddity for this far below the surface. There are no markings
or indications as to the correct path to choose. Perhaps the safest bet would
be to come back the way one came, if of course that is even possible anymore.
One may travel to the north, south or east from this point in the troglodyte
cave system.
Obvious exits: -North -East -South
A water elemental enters from the east.
A water elemental enters from the east.
< 453h/453H 204v/215V Pos: standing >
You quickly scan the area.
A troglodyte female who is close by to your north.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
< 453h/453H 205v/215V Pos: standing >
In the Dark Troglodyte Caves
The dark troglodyte caverns continue into the dark stone of the underground
labrynth. The air here is thick with the musty scents of the lizard-like
creatures that live here. The ground is quite rough and painful on unprotected
feet. The sharp edges of the various jutting rocks are deadly and painful.
The ceiling rising aproximately ten feet off of the floor allowing room for
the taller creatures that wander down here. The width of the tunnels is ever
varying and seems to be naturally forming. The creatures that live, flourish
and expand in these caves are a hearty race, legends of the night, hunters of
the fair races. The stories of the troglodyte race are widely though of as a
myth or legend, but the very existence of these caves are proof beyond a shadow
of a doubt. The sounds of shrieking reptiles can be heard in the unending
night of these caves. One may travel to the east or south from this point.
Obvious exits: -East -South
A troglodyte female prowls through the caves here.(Red Aura)
A water elemental enters from the south.
A water elemental enters from the south.
< 453h/453H 204v/215V Pos: standing >
You quickly scan the area.
A troglodyte female who is close by to your east.
A troglodyte sentinel who is rather far off to your south.
A troglodyte sentinel who is rather far off to your south.
A troglodyte sentinel who is rather far off to your south.
A troglodyte sentinel who is rather far off to your south.
A troglodyte sentinel who is rather far off to your south.
< 453h/453H 205v/215V Pos: standing >
In the Dark Troglodyte Caves
This section of the troglodyte caves is very tight and narrow. The walls
and ceiling seem to be constricting on the tunnel opening. The narrow tunnel
is filled with the familiar smells of rot, decay and must. The troglodyte race
is a race of warriors, few of which are ever found dead. The race is extremely
successful in their night time raids, most often targeting the human colonies
located near this region. The troglodyte warriors usually attack the strongest
looking targets first and work their way down, which shows they are a very
intelligent and deliberate band of hunters. The air here is rather stale as
no drafts or currents move through the cold and dark stone. The ground here
is littered with small scraps of flesh and bone. A good deal of commotion can
be heard somewhere deep in the cave system. One may travel further into the
troglodyte cave system by traveling north or west from this point.
Obvious exits: -North -West
A troglodyte female wanders around snarling.(Red Aura)
A water elemental enters from the west.
A water elemental enters from the west.
< 453h/453H 204v/215V Pos: standing >
A troglodyte female leaves west.
You quickly scan the area.
A troglodyte female who is close by to your west.
A troglodyte female who is close by to your west.
< 453h/453H 204v/215V Pos: standing >
In the Dark Troglodyte Caves
The dark troglodyte caves continue to wind through the ground here. The
tunnels have twisted and turned so many times up to this point in the tunnels
the true direction is nearly impossible to discern. There is nothing to make
any differentiation between this tunnel and any other tunnel within the cave
complex. The dark stone is the same throughout the troglodyte caves, with no
variances in the composition of the rock. The air here is stagnant and has no
movement what so ever. The troglodyte people have claimed these naturally
formed caves as their own and have made some small adaptations to fully use the
entire complex to the fullest. There is a small set of iron rungs embedded in
the stone used as a means of getting from this level of the caves to the level
below it. The rungs are sturdy and can support a good deal of weight. One
may travel south or down from this point in the troglodyte cave system.
Obvious exits: -South -Down
A water elemental enters from the south.
A water elemental enters from the south.
< 453h/453H 204v/215V Pos: standing >
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.
You quickly scan the area.
You see nothing.
< 453h/453H 205v/215V Pos: standing >
In the Dark Troglodyte Caves
This oddly shaped room opens up in naturally formed cavern. The cavern
roof is several yards above and is covered with small stalactites. The south
wall is where the iron rung ladder is firmly attached. The floor here is rough
and uneven, sloping to the north, further into the troglodyte cave complex.
The naturally formed tunnels are a wild and, much to the chagrin of the brave
adventurer, deffinetly inhabited. The stale air is filled with many scents,
mostly of rot and decay, of lizards and of death. The rough walls are filled
with shadowy alcoves and hidden passages. There are many passages that appear
to be tunnels, but most end in dead ends a few feet from this chamber. The
feeling of impending doom is unmistakable. One may travel back up a level in
the troglodyte caves or either north or east from this point.
Obvious exits: -North -East -Up
The corpse of a troglodyte male is lying here.
A water elemental enters from above.
A water elemental enters from above.
< 453h/453H 204v/215V Pos: standing >
You quickly scan the area.
A troglodyte berserker who is close by to your east.
A troglodyte assassin who is close by to your east.
A Githzerai who is close by to your east.
< 453h/453H 205v/215V Pos: standing >
In the Dark Troglodyte Caves
The dark troglodyte caves continue to wind through the ground here. The
tunnels have twisted and turned so many times up to this point in the tunnels
the true direction is nearly impossible to discern. There is nothing to make
any differentiation between this tunnel and any other tunnel within the cave
complex. The dark stone is the same throughout the troglodyte caves, with no
variances in the composition of the rock. The air here is stagnant and has no
movement what so ever. The troglodyte people have claimed these naturally
formed caves as their own and have made some small adaptations to fully use the
entire complex to the fullest. There is a small set of iron rungs embedded in
the stone used as a means of getting from this level of the caves to the level
below it. The rungs are sturdy and can support a good deal of weight. One
may travel south or down from this point in the troglodyte cave system.
Obvious exits: -South -Down
A water elemental enters from below.
A water elemental enters from below.
< 453h/453H 205v/215V Pos: standing >
You start chanting...
< 453h/453H 208v/215V Pos: standing >
Casting: wall of stone **
< 453h/453H 210v/215V Pos: standing >
Casting: wall of stone *
< 453h/453H 211v/215V Pos: standing >
Casting: wall of stone
< 453h/453H 213v/215V Pos: standing >
You complete your spell...
< 453h/453H 214v/215V Pos: standing >
You sit down and relax.
< 453h/453H 215v/215V Pos: sitting >
You have memorized the following spells:
(10th circle) 2 - dread wave
1 - water form
( 9th circle) 1 - relocate
1 - fly
2 - gate
( 8th circle) 4 - disintegrate
1 - improved invisibility
( 7th circle) 5 - fireball
1 - dimension door
( 6th circle) 1 - teleport
5 - stone skin
( 5th circle) 1 - identify
2 - conjure elemental
3 - wall of stone
( 4th circle) 6 - lightning bolt
2 - wall of force
( 3rd circle) 7 - shocking grasp
2 - dispel magic
( 2nd circle) 4 - burning hands
3 - sleep
3 - mirror image
( 1st circle) 6 - minor creation
5 - magic missile
And you are currently memorizing the following spells:
2 seconds: ( 6th) stone skin
4 seconds: ( 5th) wall of stone
You can memorize no more spells.
You continue your study.
< 453h/453H 215v/215V Pos: sitting >
You start meditating...
< 453h/453H 215v/215V Pos: sitting >
You have finished memorizing stone skin.
< 453h/453H 215v/215V Pos: sitting >
You have finished memorizing wall of stone.
Your studies are complete.
< 453h/453H 215v/215V Pos: sitting >
You clamber to your feet.
< 453h/453H 215v/215V Pos: standing >
You are already about as tense as you can get.
< 453h/453H 215v/215V Pos: standing >
Looks like an exit.
You extend your sights downward.
In the Dark Troglodyte Caves
This oddly shaped room opens up in naturally formed cavern. The cavern
roof is several yards above and is covered with small stalactites. The south
wall is where the iron rung ladder is firmly attached. The floor here is rough
and uneven, sloping to the north, further into the troglodyte cave complex.
The naturally formed tunnels are a wild and, much to the chagrin of the brave
adventurer, deffinetly inhabited. The stale air is filled with many scents,
mostly of rot and decay, of lizards and of death. The rough walls are filled
with shadowy alcoves and hidden passages. There are many passages that appear
to be tunnels, but most end in dead ends a few feet from this chamber. The
feeling of impending doom is unmistakable. One may travel back up a level in
the troglodyte caves or either north or east from this point.
Obvious exits: -North -East -Up
The corpse of a troglodyte male is lying here.
< 453h/453H 215v/215V Pos: standing >
In the Dark Troglodyte Caves
This oddly shaped room opens up in naturally formed cavern. The cavern
roof is several yards above and is covered with small stalactites. The south
wall is where the iron rung ladder is firmly attached. The floor here is rough
and uneven, sloping to the north, further into the troglodyte cave complex.
The naturally formed tunnels are a wild and, much to the chagrin of the brave
adventurer, deffinetly inhabited. The stale air is filled with many scents,
mostly of rot and decay, of lizards and of death. The rough walls are filled
with shadowy alcoves and hidden passages. There are many passages that appear
to be tunnels, but most end in dead ends a few feet from this chamber. The
feeling of impending doom is unmistakable. One may travel back up a level in
the troglodyte caves or either north or east from this point.
Obvious exits: -North -East -Up
The corpse of a troglodyte male is lying here.
A troglodyte berserker charges through the tunnels here.(Red Aura)
A water elemental enters from above.
A water elemental enters from above.
< 453h/453H 213v/215V Pos: standing >
Looks like an exit.
You extend your sights eastward.
In the Dark Troglodyte Caves
This narrow tunnel continues to wind through the cold stone of the large
troglodyte cave complex. The inhabitants of this dark cave system are a cold
blooded and ruthless people. They are the stuff of legends, a powerful and
all together devestating race of warriors. The air here is stale and never
changing. The cool stone walls are rough and uneven with several shadowy
alcoves visible from this immediate area. The ceiling is quite askew, with a
long stone projection reaching from ceiling to floor. The projection makes any
travel nearly impossible through this narrow tunnel. The troglodyte race is
a nimble and agile breed, best designed for navigating through these narrow
tunnels. One may travel to the east or west from this point in the troglodyte
cave system.
Obvious exits: -East -West
The corpse of a troglodyte female is lying here.
A troglodyte assassin sits here, fighting a Githzerai.(Red Aura)
A Githzerai (medium) |--The Council of MaDMeN--| stands in mid-air here, fighting a troglodyte assassin.(Gold Aura)
< 453h/453H 213v/215V Pos: standing >
You start chanting...
< 453h/453H 213v/215V Pos: standing >
Casting: wall of stone **
< 453h/453H 213v/215V Pos: standing >
Casting: wall of stone *
< 453h/453H 213v/215V Pos: standing >
You complete your spell...
< 453h/453H 213v/215V Pos: standing >
You start chanting...
< 453h/453H 213v/215V Pos: standing >
Casting: wall of stone **
< 453h/453H 213v/215V Pos: standing >
Casting: wall of stone *
< 453h/453H 213v/215V Pos: standing >
Casting: wall of stone
< 453h/453H 213v/215V Pos: standing >
You complete your spell...
< 453h/453H 213v/215V Pos: standing >
Oof! a troglodyte berserker bumps into a greyish stone wall...
< 453h/453H 213v/215V Pos: standing >
You sit down and relax.
< 453h/453H 213v/215V Pos: sitting >
You have memorized the following spells:
(10th circle) 2 - dread wave
1 - water form
( 9th circle) 1 - relocate
1 - fly
2 - gate
( 8th circle) 4 - disintegrate
1 - improved invisibility
( 7th circle) 5 - fireball
1 - dimension door
( 6th circle) 1 - teleport
6 - stone skin
( 5th circle) 1 - identify
2 - conjure elemental
2 - wall of stone
( 4th circle) 6 - lightning bolt
2 - wall of force
( 3rd circle) 7 - shocking grasp
2 - dispel magic
( 2nd circle) 4 - burning hands
3 - sleep
3 - mirror image
( 1st circle) 6 - minor creation
5 - magic missile
And you are currently memorizing the following spells:
2 seconds: ( 5th) wall of stone
4 seconds: ( 5th) wall of stone
You can memorize no more spells.
You continue your study.
< 453h/453H 213v/215V Pos: sitting >
You start meditating...
< 453h/453H 214v/215V Pos: sitting >
You have finished memorizing wall of stone.
< 453h/453H 215v/215V Pos: sitting >
You have finished memorizing wall of stone.
Your studies are complete.
< 453h/453H 215v/215V Pos: sitting >
You clamber to your feet.
< 453h/453H 215v/215V Pos: standing >
You are already about as tense as you can get.
< 453h/453H 215v/215V Pos: standing >
In the Dark Troglodyte Caves
This narrow tunnel continues to wind through the cold stone of the large
troglodyte cave complex. The inhabitants of this dark cave system are a cold
blooded and ruthless people. They are the stuff of legends, a powerful and
all together devestating race of warriors. The air here is stale and never
changing. The cool stone walls are rough and uneven with several shadowy
alcoves visible from this immediate area. The ceiling is quite askew, with a
long stone projection reaching from ceiling to floor. The projection makes any
travel nearly impossible through this narrow tunnel. The troglodyte race is
a nimble and agile breed, best designed for navigating through these narrow
tunnels. One may travel to the east or west from this point in the troglodyte
cave system.
Obvious exits: -East -West
The corpse of a troglodyte female is lying here.
A troglodyte assassin sits here, fighting a Githzerai.(Red Aura)
A Githzerai (medium) |--The Council of MaDMeN--| stands in mid-air here, fighting a troglodyte assassin.(Gold Aura)
A water elemental enters from the west.
A water elemental enters from the west.
< 453h/453H 213v/215V Pos: standing >
Ok.
You snap into visibility.
A Githzerai avoids being bashed by a water elemental, who loses its balance and falls.
A Githzerai avoids being bashed by a water elemental, who loses its balance and falls.
< 453h/453H 213v/215V Pos: standing >
A Githzerai parries a water elemental's lunge at him.
A Githzerai's slash enshrouds a troglodyte assassin in a mist of blood.
A Githzerai's impressive slash causes a troglodyte assassin to grimace in pain.
A Githzerai's a giant longsword named 'Disintegrator' [superior] eminates a soft glow and a Githzerai looks refreshed!
< 453h/453H 213v/215V Pos: standing >
A troglodyte assassin clambers to his feet.
A troglodyte assassin's eyes roll as a Githzerai plants a foot in his face.
A troglodyte assassin is mortally wounded, and will die soon, if not aided.
< 453h/453H 213v/215V Pos: standing >
A stern look appears on a Githzerai's face, and he rushes to extinguish the evil being!
A troglodyte assassin is mortally wounded, and will die soon, if not aided.
< 453h/453H 214v/215V Pos: standing >
Looks like an exit.
You extend your sights eastward.
In the Dark Troglodyte Caves
This narrow tunnel continues to wind through the troglodyte caves. The
black stone seems to be made of a granite like stone, the glassy surface able
to reflect light. The entire cave complex of the troglodytes is devoid of any
natural light. The creatures themselves do not require light to see in these
cramped subterranean tunnels. Small drops of moisture condense on the ceiling
and drip from time to time, creating an odd echo in the endless night of this
community. The smell here is rather unpleasant for those unused to the smells
of death, decay, and sweating reptiles. The walls here are very rough, still
in their natural condition. A great deal of the troglodyte caves are in their
same natural state, but there are some parts of the caves that did have to be
hand cut from the cold, black stone. One may travel to the south or west from
this point in the troglodyte caves.
Obvious exits: -South -West
< 453h/453H 215v/215V Pos: standing >
A Githzerai's weak slash hits a troglodyte assassin.
A troglodyte assassin is dead! R.I.P.
A sense of peace fills the room as a Githzerai eliminates the evil force!
The last gasps of a troglodyte assassin cause a sickening chill to run up your spine.
You failed.
< 453h/453H 215v/215V Pos: standing >
A Githzerai parries a water elemental's lunge at him.
< 453h/453H 215v/215V Pos: standing >
In the Dark Troglodyte Caves
This oddly shaped room opens up in naturally formed cavern. The cavern
roof is several yards above and is covered with small stalactites. The south
wall is where the iron rung ladder is firmly attached. The floor here is rough
and uneven, sloping to the north, further into the troglodyte cave complex.
The naturally formed tunnels are a wild and, much to the chagrin of the brave
adventurer, deffinetly inhabited. The stale air is filled with many scents,
mostly of rot and decay, of lizards and of death. The rough walls are filled
with shadowy alcoves and hidden passages. There are many passages that appear
to be tunnels, but most end in dead ends a few feet from this chamber. The
feeling of impending doom is unmistakable. One may travel back up a level in
the troglodyte caves or either north or east from this point.
Obvious exits: -North -East -Up
A greyish stone wall is here to the up. (magic)
A greyish stone wall is here to the north. (magic)
The corpse of a troglodyte male is lying here.
A troglodyte berserker charges through the tunnels here.(Red Aura)
< 453h/453H 213v/215V Pos: standing >
In the Dark Troglodyte Caves
This narrow tunnel continues to wind through the cold stone of the large
troglodyte cave complex. The inhabitants of this dark cave system are a cold
blooded and ruthless people. They are the stuff of legends, a powerful and
all together devestating race of warriors. The air here is stale and never
changing. The cool stone walls are rough and uneven with several shadowy
alcoves visible from this immediate area. The ceiling is quite askew, with a
long stone projection reaching from ceiling to floor. The projection makes any
travel nearly impossible through this narrow tunnel. The troglodyte race is
a nimble and agile breed, best designed for navigating through these narrow
tunnels. One may travel to the east or west from this point in the troglodyte
cave system.
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of a troglodyte assassin is lying here.
The corpse of a troglodyte female is lying here.
A water elemental crouches here, fighting a Githzerai. (Minion)
A water elemental crouches here, fighting a Githzerai. (Minion)
A Githzerai (medium) |--The Council of MaDMeN--| stands in mid-air here.(Gold Aura)
< 453h/453H 211v/215V Pos: standing >
A water elemental rises to its feet.
< 453h/453H 213v/215V Pos: standing >
A water elemental rises to its feet.
< 453h/453H 213v/215V Pos: standing >
You start chanting...
< 453h/453H 214v/215V Pos: standing >
A Githzerai parries a water elemental's lunge at him.
A water elemental misses a Githzerai.
[Damage: 5 ] A water elemental's decent crush grazes a Githzerai.
A water elemental ignites into black flames as it hits a Githzerai!
A Githzerai's spell flows around a water elemental, leaving it unharmed!
A water elemental misses a Githzerai.
< 453h/453H 215v/215V Pos: standing >
Casting: disintegrate
< 453h/453H 215v/215V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Githzerai!
[Damage: 72 ] -=[You smile happily as your disintegration ray hits a Githzerai!]=-
< 453h/453H 215v/215V Pos: standing >
You start chanting...
< 453h/453H 215v/215V Pos: standing >
Casting: disintegrate
< 453h/453H 215v/215V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Githzerai!
[Damage: 64 ] -=[You smile happily as your disintegration ray hits a Githzerai!]=-
< 453h/453H 215v/215V Pos: standing >
A Githzerai's weak slash grazes a water elemental.
A water elemental dodges a Githzerai's attack.
< 453h/453H 215v/215V Pos: standing >
[Damage: 5 ] A water elemental's decent crush grazes a Githzerai.
A Githzerai's spell flows around a water elemental, leaving it unharmed!
A water elemental shivers as it hits a Githzerai.
[Damage: 6 ] A water elemental's decent crush wounds a Githzerai.
A Githzerai's spell flows around a water elemental, leaving it unharmed!
A Githzerai's spell flows around a water elemental, leaving it unharmed!
[Damage: 5 ] A water elemental's decent crush grazes a Githzerai.
A water elemental ignites into black flames as it hits a Githzerai!
A water elemental shivers as it hits a Githzerai.
A Githzerai parries a water elemental's lunge at him.
< 453h/453H 215v/215V Pos: standing >
You start chanting...
A Githzerai almost drowns as he passes right through a water elemental!
< 453h/453H 215v/215V Pos: standing >
Casting: disintegrate
< 453h/453H 215v/215V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Githzerai!
[Damage: 53 ] -=[You smile happily as your disintegration ray hits a Githzerai!]=-
< 453h/453H 215v/215V Pos: standing >
A Githzerai's weak slash grazes a water elemental.
A water elemental dodges a Githzerai's attack.
< 453h/453H 215v/215V Pos: standing >
You start chanting...
< 453h/453H 215v/215V Pos: standing >
Casting: disintegrate
A water elemental misses a Githzerai.
[Damage: 9 ] A water elemental's fine crush wounds a Githzerai.
A Githzerai's spell flows around a water elemental, leaving it unharmed!
A water elemental shivers as it hits a Githzerai.
[Damage: 16 ] A water elemental's impressive crush strikes a Githzerai.
A water elemental ignites into black flames as it hits a Githzerai!
A Githzerai's spell flows around a water elemental, leaving it unharmed!
< 453h/453H 215v/215V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Githzerai!
Your spell flows around a Githzerai, leaving him unharmed!
< 453h/453H 215v/215V Pos: standing >
You start chanting...
< 453h/453H 215v/215V Pos: standing >
A water elemental barely blocks a Githzerai's lunge at it.
A Githzerai's weak slash grazes a water elemental.
< 453h/453H 215v/215V Pos: standing >
You complete your spell...
[Damage: 116 ] -=[You throw a fireball at a Githzerai and have the satisfaction of seeing him enveloped in flames.]=-
< 453h/453H 215v/215V Pos: standing >
A Githzerai clambers to his feet.
< 453h/453H 215v/215V Pos: standing >
A water elemental is now a member of your group.
A water elemental is now a member of your group.
< 453h/453H 215v/215V Pos: standing >
[Damage: 5 ] A water elemental's crush wounds a Githzerai.
A Githzerai's spell flows around a water elemental, leaving it unharmed!
A water elemental shivers as it hits a Githzerai.
[Damage: 6 ] A water elemental's decent crush wounds a Githzerai.
A Githzerai's spell flows around a water elemental, leaving it unharmed!
A Githzerai's spell flows around a water elemental, leaving it unharmed!
A water elemental misses a Githzerai.
< 453h/453H 215v/215V Pos: standing >
Pardon?
< 453h/453H 215v/215V Pos: standing >
A Githzerai's weak slash grazes a water elemental.
A Githzerai's decent slash wounds a water elemental.
< 453h/453H 215v/215V Pos: standing >
You start chanting...
< 453h/453H 215v/215V Pos: standing >
You complete your spell...
[Damage: 107 ] -=[You throw a fireball at a Githzerai and have the satisfaction of seeing him enveloped in flames.]=-
< 453h/453H 215v/215V Pos: standing >
[Damage: 5 ] A water elemental's decent crush wounds a Githzerai.
A Githzerai's spell flows around a water elemental, leaving it unharmed!
A Githzerai's spell flows around a water elemental, leaving it unharmed!
A Githzerai deflects a water elemental's blow and strikes back at it!
A Githzerai's weak slash grazes a water elemental.
A Githzerai parries a water elemental's lunge at him.
A Githzerai almost drowns as he passes right through a water elemental!
< 453h/453H 215v/215V Pos: standing >
You start chanting...
< 453h/453H 215v/215V Pos: standing >
A Githzerai's weak slash grazes a water elemental.
A Githzerai misses a water elemental.
< 453h/453H 215v/215V Pos: standing >
You complete your spell...
[Damage: 89 ] -=[You throw a fireball at a Githzerai and have the satisfaction of seeing him enveloped in flames.]=-
< 453h/453H 215v/215V Pos: standing >
You start chanting...
< 453h/453H 215v/215V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.
< 453h/453H 215v/215V Pos: standing >
You complete your spell...
[Damage: 79 ] -=[You throw a fireball at a Githzerai and have the satisfaction of seeing him enveloped in flames.]=-
A Githzerai's suit of flame-wreathed platemail [poor] melted from the intense heat!
A Githzerai's Khildarak's battle helmet melted from the intense heat!
A Githzerai's bloodied pair of plated gladiator boots melted from the intense heat!
A Githzerai's a dwarven earring melted from the intense heat!
A Githzerai's frost-rimed electrum badge melted from the intense heat!
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Kora by 6666666.