The death of [ 2 Warrior] Nraht (Human)

in The Ogre's Foot Lounge

from the perspective of [56 Elementalist] Beltorin Brewed in Blood (Shade)

<worn as a badge>    a elven rune of restoration of endurance (magic) (glowing) [46%]
<worn on head>       the shadowy crown of damnation bearing the soul of Beltorin (magic)
<worn on eyes>       a foggy visor [superior] [83%]
<worn in ear>        a brightly flaming earring
<worn in ear>        a shimmering crystal dragon scale (magic) (glowing)
<worn on face>       the mask of wildmagic[202h 21m 24s]
<worn around neck>   the amulet named "Flow" (humming)
<worn around neck>   the amulet named "Flow" of health (humming) [80%]
<worn on body>       the legendary platemail of defense [poor] (magic)
<worn about body>    the cloak of woven time of endurance (magic) (glowing)
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist>   a waistband of rock and stone [superior] with a strange dark bloodstone (magic) [74%]
<worn on belt buckle>a glowing white pearl (glowing) [55%]
<worn on arms>       a magical pair of remorhaz hide vambraces (magic) [74%]
<held as shield>     a shield lined with silver fangs [superior] (magic)
<worn around wrist>  a silver charm bracelet (magic) (glowing) [71%]
<worn around wrist>  a bracelet of dracolich hide of endurance (magic) (humming) [87%]
<worn on hands>      the gloves of placation [77%]
<worn on finger>     a ring of the Neogi Lords [superior] (glowing) [75%]
<worn on finger>     a ring called 'Soulcatcher' [88%]
<held>               the Totem of Mastery (magic) (glowing)[202h 21m 24s]
<worn on legs>       some leggings of red flames [poor] (magic) [78%]
<worn on feet>       the slippers of rot and decay [76%]


Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Fearless
Combat Pulse:   18 Spell Pulse:  0.68 
Leaderboard Points: 7589 

Active Spells:
--------------
roar of heroes (4 minutes)
detect invisibility (54 minutes)
vitality (13 minutes)
stone skin (3 minutes)
elephantstrength (55 minutes)
lionrage (54 minutes)
hawkvision (24 minutes)
well-rested bonus (137 minutes)
sense spirit (59 minutes)
pantherspeed (55 minutes)
ravenflight (54 minutes)
spirit armor (54 minutes)


< 910h/927H 168v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 910h/927H 168v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 910h/927H 168v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 910h/927H 168v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP: excellent >
 You start chanting...

< 910h/927H 168v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP: excellent >
 You complete your spell...
You point at a militia guard.
[Damage: 45 ] -=[Your iceball shatters upon impacting a militia guard, rending flesh and sending blood flying.]=-
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 0.
A look of horror and a silent scream are a militia guard's last actions in this world.

< 910h/927H 168v/193V Pos: standing >
-=[A militia guard's weak slash grazes you.]=-
You start chanting...

< 909h/927H 168v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP: excellent >
 A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 909h/927H 168v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP: excellent >
 Casting: arieks shattering iceball 

< 909h/927H 168v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP: excellent >
 You complete your spell...
You point at a militia guard.
[Damage: 273 ] -=[Your iceball shatters upon impacting a militia guard, rending flesh and sending blood flying.]=-
A militia guard is mortally wounded, and will die soon, if not aided.

< 909h/927H 168v/193V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a militia guard is made of flesh and appears to be of average quality.
The corpse of a militia guard has an item value of 1.
It appears to be the corpse of a militia guard.
some spiked leather armor bearing the insignia of Tharnadia [poor]
a broom
a leather jacket [poor]
a small pile of coins

< 909h/927H 168v/193V Pos: standing >
You quickly scan the area.
Sarn, the banker who is not far off to your north.
A militia guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A militia guard who is a brief walk away to your south.
A working commoner who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 909h/927H 168v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -S -W

< 909h/927H 167v/193V Pos: standing >
You quickly scan the area.
Sarn, the banker who is close by to your north.
A militia guard who is close by to your south.
A woman who is close by to your south.
A militia guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A militia guard who is rather far off to your south.
A human merchant who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.

< 909h/927H 173v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
Fresh blood covers everything in the area.
[2] The corpse of a militia guard is lying here.
Shattered bits of ice are scattered about the area.
A militia guard is lying here, mortally wounded.
A woman is standing here, shopping about the town.

< 909h/927H 180v/193V Pos: standing >
You quickly scan the area.
Sarn, the banker who is not far off to your north.
A militia guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A militia guard who is a brief walk away to your south.
A working commoner who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 909h/927H 182v/193V Pos: standing >
You sit down and relax.

< 909h/927H 184v/193V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - greater spirit anguish
(11th circle)  1 - greater spirit sight
               3 - nivards wicked firebrand
(10th circle)  1 - etherportal
               4 - gaseous cloud
( 9th circle)  1 - arieks shattering iceball
( 8th circle)  2 - scathing wind
               3 - corrosive blast
               1 - spirit jump
( 7th circle)  4 - greater soul disturbance
               1 - ravenflight
               1 - elemental affinity
( 6th circle)  7 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  2 - pantherspeed
               3 - mousestrength
               3 - summon beast
               1 - hawkvision
( 3rd circle)  2 - scalding blast
               3 - snailspeed
               3 - purify spirit
               2 - fire ward
( 2nd circle) 11 - flameburst
( 1st circle)  8 - ice missile
               4 - spirit armor

And you are currently memorizing the following spells:
    0 seconds:  ( 9th) arieks shattering iceball
    1 seconds:  ( 9th) arieks shattering iceball
    2 seconds:  ( 9th) arieks shattering iceball
    3 seconds:  ( 9th) arieks shattering iceball

You can memorize no more spells.
You continue your study.

< 909h/927H 186v/193V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 910h/927H 193v/193V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 910h/927H 193v/193V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 910h/927H 193v/193V Pos: sitting >
You have finished memorizing arieks shattering iceball.
You snap out of your meditative trance, memorization complete.

< 910h/927H 193v/193V Pos: sitting >
You clamber to your feet.

< 911h/927H 193v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A militia guard suddenly attacks YOU!
A militia guard misses you.
An elite guard suddenly attacks YOU!
-=[An elite guard's feeble punch grazes you.]=-
An elite guard suddenly attacks YOU!
-=[An elite guard's punch grazes you.]=-

< 908h/927H 192v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 908h/927H 192v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP: excellent >
 An elite guard suddenly attacks YOU!
You feel your skin soften and return to normal.
You snap into visibility.
-=[An elite guard's weak crush grazes you.]=-
Sorry, you aren't allowed to do that in combat.

< 907h/927H 192v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP: excellent >
 An elite guard suddenly attacks YOU!
-=[An elite guard's punch wounds you.]=-
An elite guard suddenly attacks YOU!
-=[An elite guard's decent punch wounds you.]=-
Sorry, you aren't allowed to do that in combat.

< 879h/927H 192v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 879h/927H 192v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 879h/927H 192v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP: excellent >
 An elite guard suddenly attacks YOU!
You snap into visibility.
-=[An elite guard's decent punch wounds you.]=-

< 866h/927H 192v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: guard sta EP: excellent >
 You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: Road beneath the Gate Tower
</map>
Road beneath the Gate Tower
Obvious exits: -N -S -U
You flee southward!

< 866h/927H 170v/193V Pos: standing >
Saving Beltorin.

< 866h/927H 176v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!
An elite guard suddenly attacks YOU!
You snap into visibility.
-=[An elite guard's decent punch wounds you.]=-
An elite guard suddenly attacks YOU!
-=[An elite guard's decent punch wounds you.]=-

< 838h/927H 177v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: elite sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 838h/927H 179v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: elite sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 838h/927H 179v/193V Pos: standing >
< T: Beltorin TP: sta TC:few scratches E: elite sta EP: excellent >
 An elite guard suddenly attacks YOU!
-=[An elite guard's decent punch wounds you.]=-
Sorry, you aren't allowed to do that in combat.

< 824h/927H 179v/193V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: elite sta EP: excellent >
 An elite guard suddenly attacks YOU!
-=[An elite guard's powerful crush wounds you.]=-
An elite guard suddenly attacks YOU!
-=[An elite guard's decent punch wounds you.]=-
Sorry, you aren't allowed to do that in combat.

< 794h/927H 179v/193V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: elite sta EP: excellent >
 An elite guard suddenly attacks YOU!
-=[An elite guard's decent punch wounds you.]=-
You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: Road beneath the Gate Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road beneath the Gate Tower
</map>
Road beneath the Gate Tower
Obvious exits: -N -S -U
A young man in leather armor seems to be patrolling the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!
You flee southward!

< 779h/927H 156v/193V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.

< 779h/927H 156v/193V Pos: standing >
You do not seem to have the 'crown'.

< 779h/927H 162v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard suddenly attacks YOU!
-=[An elite guard's decent punch wounds you.]=-
An elite guard suddenly attacks YOU!
-=[An elite guard's decent punch wounds you.]=-
An elite guard suddenly attacks YOU!
-=[An elite guard's punch wounds you.]=-

< 736h/927H 165v/193V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: elite sta EP: excellent >
 A militia guard enters from the south.
Sorry, you aren't allowed to do that in combat.

< 736h/927H 167v/193V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: elite sta EP: excellent >
 A militia guard suddenly attacks YOU!
A militia guard misses you.
Sorry, you aren't allowed to do that in combat.

< 736h/927H 167v/193V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: elite sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 736h/927H 167v/193V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: elite sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 736h/927H 167v/193V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: elite sta EP: excellent >
 A militia guard suddenly attacks YOU!
-=[A militia guard's fine punch wounds you.]=-
An elite guard suddenly attacks YOU!
-=[An elite guard's impressive crush wounds you.]=-
You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: Road beneath the Gate Tower
</map>
Road beneath the Gate Tower
Obvious exits: -N -S -U
Alarm bells sound, signalling an invasion!
You flee southward!

< 713h/927H 136v/193V Pos: standing >
You are using:
<worn as a badge>    a elven rune of restoration of endurance (magic) (glowing) [46%]
<worn on eyes>       a foggy visor [superior] [83%]
<worn in ear>        a brightly flaming earring
<worn in ear>        a shimmering crystal dragon scale (magic) (glowing)
<worn on face>       the mask of wildmagic[202h 21m 36s]
<worn around neck>   the amulet named "Flow" (humming)
<worn around neck>   the amulet named "Flow" of health (humming) [80%]
<worn on body>       the legendary platemail of defense [poor] (magic)
<worn about body>    the cloak of woven time of endurance (magic) (glowing)
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist>   a waistband of rock and stone [superior] with a strange dark bloodstone (magic) [74%]
<worn on belt buckle>a glowing white pearl (glowing) [55%]
<worn on arms>       a magical pair of remorhaz hide vambraces (magic) [74%]
<held as shield>     a shield lined with silver fangs [superior] (magic)
<worn around wrist>  a silver charm bracelet (magic) (glowing) [71%]
<worn around wrist>  a bracelet of dracolich hide of endurance (magic) (humming) [87%]
<worn on hands>      the gloves of placation [77%]
<worn on finger>     a ring of the Neogi Lords [superior] (glowing) [75%]
<worn on finger>     a ring called 'Soulcatcher' [88%]
<held>               the Totem of Mastery (magic) (glowing)[202h 21m 36s]
<worn on legs>       some leggings of red flames [poor] (magic) [78%]
<worn on feet>       the slippers of rot and decay [76%]

< 713h/927H 136v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -W

< 713h/927H 143v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 713h/927H 145v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 713h/927H 147v/193V Pos: standing >
Your soul calls out to the world to bring forth your item.
After a brief moment, you feel whole once again, ready to conquer the world.

< 714h/927H 157v/193V Pos: standing >
You don the shadowy crown of damnation bearing the soul of Beltorin on your head.

< 714h/927H 165v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road beneath the Gate Tower
</map>
Road beneath the Gate Tower
Obvious exits: -N -S -U
Militia forces muster to bolster the town's defenses against the invaders!!!

< 731h/944H 170v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 731h/944H 171v/193V Pos: standing >
An elite guard suddenly attacks YOU!
You snap into visibility.
-=[An elite guard's decent punch wounds you.]=-
Sorry, you aren't allowed to do that in combat.

< 718h/944H 173v/193V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: elite sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 718h/944H 173v/193V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: elite sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 718h/944H 173v/193V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: elite sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 718h/944H 173v/193V Pos: standing >
< T: Beltorin TP: sta TC: small wounds E: elite sta EP: excellent >
 You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
Fresh blood covers everything in the area.
[2] The corpse of a militia guard is lying here.
Shattered bits of ice are scattered about the area.
A militia guard is lying here, mortally wounded.
A woman is standing here, shopping about the town.
Militia forces muster to bolster the town's defenses against the invaders!!!
You flee northward!

< 718h/944H 150v/193V Pos: standing >
Saving Beltorin.

< 718h/944H 152v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 718h/944H 157v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W

< 718h/944H 158v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A human merchant from another town stands here, perusing Tharnadia.

< 718h/944H 159v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
Obvious exits: -N -E -S -W

< 718h/944H 160v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W

< 718h/944H 161v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S

< 718h/944H 162v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 718h/944H 164v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A large rat is scurrying about here.

< 718h/944H 165v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 718h/944H 166v/193V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A large rat who is close by to your east.
Kieta who is not far off to your east.
A commoner who is close by to your west.
A stray cat who is close by to your west.
A militia guard who is not far off to your west.
A stray cat who is not far off to your west.
A stray cat who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 719h/944H 168v/193V Pos: standing >
Your eyes seem to be playing tricks on you as you see strange ripples in reality.

< 719h/944H 170v/193V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A small leather-bound book lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Alarm bells sound, signalling an invasion!

< 719h/944H 171v/193V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A shady mercenary who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Human who is close by above you.
A tharnadian illusionist who is close by above you.
The receptionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.

< 719h/944H 173v/193V Pos: standing >

< 719h/944H 177v/193V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.

< 720h/944H 193v/193V Pos: standing >
You complete your spell...
You point at a Human.
[Damage: 54 ] -=[Your blast of molten spray slams into a Human, burning holes into his flesh.]=-
You receive your share of experience.