<worn as a badge> an ashen badge of the Laduguer artisans (glowing)
<worn on head> an ancient crown of elven royalty (glowing) (humming) [89%]
<worn on eyes> a slimy aboleth eye [superior] (glowing) (humming)
<worn in ear> a polished scale of Tiamat (invis) (glowing)
<worn in ear> a polished scale of Tiamat (invis) (glowing)
<worn on face> the mask of stone form (humming)
<worn around neck> an oathstone pendant [superior] (humming)
<worn around neck> the fang of inhabitation [superior]
<worn on body> the Living Necroplasm[239h 39m 52s]
<worn about body> the cloak of woven time (glowing)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing) [82%]
<worn about waist> the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>the tome of Strahd (glowing)
<worn on arms> some blue dragonscale shoulder guards of regeneration
<held as shield> the shield of the earthwyrm [poor]
<worn around wrist> a bracelet of finger bones [superior]
<worn around wrist> the bracelet of emeralds of regeneration
<worn on hands> the cubes of protection [superior] (humming)
<worn on finger> the ring of the Netherworld (glowing)
<worn on finger> a ring of elemental control [poor] (glowing) [82%]
<primary weapon> the shadowy staff of damnation bearing the soul of Zloin (glowing)
<worn on legs> some stitched leggings of the Knights of the Raven [superior]
<worn on feet> a pair of clawed demon-hide moccasins
*M+**^**.^
^+@++++++
*++*^*.***
M^******...
MMM^***^..^
MMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1236h/865H 178v/182V Pos: standing >
MM^***..M
M^**^*.^^.
*******..M
*M+**^**.
^@++++++
*++*^*.**
M^******..
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1236h/865H 179v/182V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
Obvious exits: -East -West
The corpse of an elite guard is lying here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
< 1236h/865H 180v/182V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A handful of coins lie here.
A soft leather jacket has been discarded here.
A suit of spiked leather armor lies here.
A large rat is scurrying about here.
< 1236h/865H 181v/182V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 1236h/865H 179v/182V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
< 1236h/865H 177v/182V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
An unnatural darkness fills this area.
Obvious exits: -West -Up
A greyish stone wall is here to the west. (Illusion)
A Grey Elf (medium) < The Commonwealth > stands here. (Non-Fraggable)
Alarm bells sound, signalling an invasion!
< 1236h/865H 177v/182V Pos: standing >
A Grey Elf sneaks up.
Oof! You bump into a greyish stone wall...
< 1236h/865H 179v/182V Pos: standing >
Slay whom?
< 1235h/865H 181v/182V Pos: standing >
Slay whom?
< 1235h/865H 182v/182V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
< 1235h/865H 180v/182V Pos: standing >
< 1235h/865H 180v/182V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
An unnatural darkness fills this area.
Obvious exits: -West -Up
A greyish stone wall is here to the west. (Illusion)
< 1234h/865H 178v/182V Pos: standing >
Slay whom?
< 1234h/865H 178v/182V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
< 1234h/865H 178v/182V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 1234h/865H 178v/182V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A handful of coins lie here.
A soft leather jacket has been discarded here.
A suit of spiked leather armor lies here.
A large rat is scurrying about here.
< 1234h/865H 178v/182V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
Obvious exits: -East -West
The corpse of an elite guard is lying here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
< 1234h/865H 178v/182V Pos: standing >
MM^***..M
M^**^*.^^.
*******..M
*M+**^**.
^@++++++
*++*^*.**
M^******..
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1234h/865H 179v/182V Pos: standing >
M^***..MM
M^**^*.^^.M
*******..M.
*M+**^**.^
^+@++++++
*++*^*.***
M^******...
MMM^***^..^
MMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1234h/865H 180v/182V Pos: standing >
< 1234h/865H 182v/182V Pos: standing >
M^***..MM
M^**^*.^^.M
*******..M.
*P+**^**.^
^+@++++++
*++*^*.***
M^******...
MMM^***^..^
MMM*^*..^
*****
M+@P^
^++++
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
A dwarven-made dragonscale band from The Surface Realm of Duris lies here on the ground.
A small pile of coins lies here.
< 1233h/865H 181v/182V Pos: standing >
*^*.^
**@**
M+*P^
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 1233h/865H 179v/182V Pos: standing >
^*.^^
**@*.
+*P^*
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 1233h/865H 177v/182V Pos: standing >
< 1233h/865H 179v/182V Pos: standing >
****.
+*@^*
+++++
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
Ras Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
You sense a lifeform nearby.
*Gulz Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
You sense a lifeform nearby.
Ojoo Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
< 1233h/865H 179v/182V Pos: standing >
^***..MM^
^**^*.^^.M^
*******..M.M
*M+**^**.^.
^++@++++++
*++*^*.****
M^******....
MM^***^..^M
MM*^*..^M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1233h/865H 179v/182V Pos: standing >
You feel your skin soften and return to normal.
**^*.^^.M
*******..M.
*M+**^**.^.
^+++++++++
*++*@*.****
M^******....
MMM^***^..^MM
MMM*^*..^M^
M^^**..^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 1233h/865H 180v/182V Pos: standing >
+*^*.
**@**
***^.
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 1233h/865H 180v/182V Pos: standing >
**^*.^^.M
*******..M.
*M+**^**.^.
^+++++++++
*++*@*.****
M^******....
MMM^***^..^MM
MMM*^*..^M^
M^^**..^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 1232h/865H 178v/182V Pos: standing >
^++++
++@^*
*****
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 1232h/865H 176v/182V Pos: standing >
M^**^*.^^
*******..
*M+**^**.
^+++++++
*+@*^*.**
M^******..
MMMM^***^..^
MMMMM*^*..^
MMM^^**..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1232h/865H 176v/182V Pos: standing >
M^**^*.^
*******.
*M+**^**
^++++++
*@+*^*.*
M^******.
MMMM^***^..
MMMMMM*^*..
MMMM^^**.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The corpse of a tharnadian highway marshall is lying here.
The corpse of an elite highwayman is lying here.
The corpse of a magnificent horse is lying here.
[2] The corpse of a Town Guardian is lying here.
< 1232h/865H 177v/182V Pos: standing >
^+
@++
M^**
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 1232h/865H 178v/182V Pos: standing >
M^**^*.^
*******.
*M+**^**
^++++++
*@+*^*.*
M^******.
MMMM^***^..
MMMMMM*^*..
MMMM^^**.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The corpse of a tharnadian highway marshall is lying here.
The corpse of an elite highwayman is lying here.
The corpse of a magnificent horse is lying here.
[2] The corpse of a Town Guardian is lying here.
< 1232h/865H 178v/182V Pos: standing >
M^**^*.^^
*******..
*M+**^**.
^+++++++
*+@*^*.**
M^******..
MMMM^***^..^
MMMMM*^*..^
MMM^^**..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1232h/865H 179v/182V Pos: standing >
MM^***..M
M^**^*.^^.
*******..M
*M+**^**.
^@++++++
*++*^*.**
M^******..
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1232h/865H 180v/182V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
Obvious exits: -East -West
The corpse of an elite guard is lying here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
< 1231h/865H 181v/182V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A handful of coins lie here.
A soft leather jacket has been discarded here.
A suit of spiked leather armor lies here.
A large rat is scurrying about here.
< 1231h/865H 180v/182V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 1231h/865H 178v/182V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
< 1231h/865H 178v/182V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
An unnatural darkness fills this area.
Obvious exits: -West -Up
< 1231h/865H 178v/182V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 1231h/865H 178v/182V Pos: standing >
< 1231h/865H 180v/182V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
A young man in leather armor seems to be patrolling outside the gates.
< 1231h/865H 180v/182V Pos: standing >
Alas, you cannot go that way. . . .
< 1230h/865H 180v/182V Pos: standing >
Alas, you cannot go that way. . . .
< 1230h/865H 180v/182V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A steel dagger about a foot in length lies here.
An odd little man, with a shaved head and an orange robe, hums something.
Alarm bells sound, signalling an invasion!
< 1230h/865H 178v/182V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A homeless peasant is here, looking lost and hungry.
< 1230h/865H 176v/182V Pos: standing >
< 1230h/865H 178v/182V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A tharnadian illusionist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A tharnadian illusionist who is not far off to your west.
A controller who is not far off to your west.
An elite guard who is not far off to your west.
A Grey Elf who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A militia guard who is in the distance to your west.
< 1230h/865H 180v/182V Pos: standing >
< 1229h/865H 182v/182V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
< 1229h/865H 180v/182V Pos: standing >
< 1229h/865H 180v/182V Pos: standing >
The great city gates of Tharnadia lie to the west.
You extend your sights westward.
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders. (casting)
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 1228h/865H 180v/182V Pos: standing >
You start chanting...
You snap into visibility.
< 1228h/865H 180v/182V Pos: standing >
You complete your spell...
[Damage: 13 ] -=[You watch with self-pride as the magic missile hits a Grey Elf.]=-
You snap into visibility.
[Damage: 13 ] -=[You watch with self-pride as the magic missile hits a Grey Elf.]=-
You snap into visibility.
[Damage: 13 ] -=[You watch with self-pride as the magic missile hits a Grey Elf.]=-
You snap into visibility.
[Damage: 13 ] -=[You watch with self-pride as the magic missile hits a Grey Elf.]=-
You snap into visibility.
[Damage: 13 ] -=[You watch with self-pride as the magic missile hits a Grey Elf.]=-
< 1248h/865H 180v/182V Pos: standing >
You start chanting...
You snap into visibility.
< 1247h/865H 182v/182V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 14 ] -=[You watch with self-pride as the magic missile hits a Grey Elf.]=-
You snap into visibility.
[Damage: 14 ] -=[You watch with self-pride as the magic missile hits a Grey Elf.]=-
You snap into visibility.
[Damage: 14 ] -=[You watch with self-pride as the magic missile hits a Grey Elf.]=-
You snap into visibility.
[Damage: 14 ] -=[You watch with self-pride as the magic missile hits a Grey Elf.]=-
You snap into visibility.
[Damage: 10 ] -=[You watch with self-pride as the magic missile hits a Grey Elf.]=-
You receive your share of experience.