The death of [56 Reaper] Nos < The Commonwealth > (Githzerai)

in A Modest Alcove

from the perspective of [56 RaGeloRd] Schlam Brewed in Blood (Troll)

<floating about head>a dark yellow ioun stone[4h 42m 58s]
<worn as a badge>    a necromantic death shroud of damage
<worn on head>       the diamond crown of Winduin of damage (glowing) [54%]
<worn on eyes>       a blood soaked eyepatch of precision (magic) [89%]
<worn in ear>        a large golden ring of damage
<worn in ear>        a wad of spawn goo of regeneration (magic) (humming)
<worn on face>       the terrifying visage of the great wraith Dranum (magic)[120h 59m 22s]
<worn around neck>   a studded dragonscale neckguard of precision
<worn around neck>   a necklace of halfling ears of damage
<worn on body>       the chameleon suit of transformation of precision [86%]
<worn about body>    a curtain of elemental fire (magic) (humming)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist>   the mystical sash of the Netherworld of damage (magic) (glowing)
<worn on belt buckle>an ankylosaur tail club of dexterity with a strange sharp rubin (magic) (glowing) [53%]
<attached to belt>   an obsidian buckle named "Rage" (magic) (glowing) (humming)[120h 59m 22s]
<worn on arms>       some wolf hide sleeves of damage
<worn around wrist>  a bracelet of dracolich hide of precision (magic) (humming) [68%]
<worn around wrist>  a bracelet of purple mist of damage [80%]
<worn on hands>      the bloody claws of the werewolf of damage (magic) [85%]
<worn on finger>     a death ring of Tezcatlipoca (magic)[4h 42m 1s]
<worn on finger>     the pitch black ring of bloodlust (magic) (glowing)
<primary weapon>     an ancient adamantium warhammer of dwarven kings of damage (magic) [88%]
<secondary weapon>   an ancient adamantium warhammer of dwarven kings of precision (magic)
<worn on legs>       the leggings of a MaDMaN of precision (magic) [89%]
<worn on feet>       some boots of werewolf fur of endurance (magic)

   Aikc
   Sainth
   Ayla
   Juts
   Fraglo
   Trist
   Nos
   Om
   Blano
   Sizen


 Evils

   Vren
   Spinach
   Beltorin
   Zloin
   Zai
   Colc
   Mis
   Semat
   Bis
   Skellen

< 1678h/1678H 281v/281V Pos: standing >
Owner               Artifact

Sizen               tendrils of shadowy mist
Sadash              Lyrical Instrument of Time
Beltorin            the Totem of Mastery
Nos                 the globe of shadows
Bones               the blackened staff of Netheril
Trist               Illesarus, the Sword of Sharpness
Draego              Krindors Incredible Device
Dir                 the dagger of Wind
Zai                 a gladius called 'Backstabber'
Gukkz               the rod of Dispator
Aikc                a cloak of Elvenkind
Juts                the holy flamberge of the efreeti
Zurag               Avernus the life stealer
Zurag               Doombringer, the sword of chaos
Semat               Tiamat's poison tail stinger
Aikc                the platemail of the DragonLord
Amira               the mystic axe of the dragonkind
Broc                a mystical warhammer
Aikc                the holy mace of the efreeti
Sizen               the ketoh of the Serpentine chindi
Gukkz               the mace of light and darkness
Orclife             the sword of fire and flame
Ayla                the mystical longsword of Volo the Traveler
Sizan               the Living Necroplasm
Xan                 the sphere of wind
Ayla                sunblade, longsword of Justice

       ------Summary------
         Goodies:      18
         Evils:        8
         Total:        26

< 1678h/1678H 281v/281V Pos: standing >
Owner               Unique

Amira               a wispy astral-twined mindstone ring
Bis                 the staff of blue flames
Rapha               the stone mace 'Godsfury'
Bones               the Crown of Aktosh
Gelcro              the platemail of the Dragon Horde
Sgan                the three-pronged totem of the Naga Queen
Jook                the orb of elemental fire
Zephyr              some platemail of colorless salamander scales
Bis                 the robe of Lost Souls
Xan                 a large gold-rimmed church door
Bis                 Utgard-Loki's crystal ball
Vren                the band of emerald flames
Zlo                 a gilded Songbird charm
Dug                 the instrument of lyrical mastery
Nrz                 a set of gartham hide sleeves
Nim                 the glittering cloak of the sprite queen, Faelarae
Jerk                the wondrous mace of the Sea
Beltorin            the mask of wildmagic
Mowgli              the oaken staff of the woodlands
Gelcro              the twisted spine and skull of the Lich Lord
Rapha               some fingerless gloves of su-monster skin
Ojoo                some platinum linked sleeves of life
Grutan              the wailing face of a pygmie banshee
Zloin               a haze of swirling green vapor
Gukkz               the wicked-looking scimitar of Demogorgon
Xan                 Tsunami, the trident of storms
Ayla                the eyes of the mindflayer
Schlam              a death ring of Tezcatlipoca
Schlam              an obsidian buckle named "Rage"
Vren                a swirling staff of air conjuration
Semat               the unholy avenger named 'Bloodlust'
Schlam              the terrifying visage of the great wraith Dranum
Ayla                the cloak of the stalker
Aikc                a belt of iron solidarity
Aikc                the dark heart of Dreggan Wood
Amira               the mace of mentality
Sadash              the bracer of the whirlwinds
Trist               the granite dagger 'BloodFeast'

       ------Summary------
         Goodies:      18
         Evils:        20
         Total:        38

< 1678h/1678H 281v/281V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (very good)     
  *Nizari                                        (very good)     
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly evil) 
   The Outcasts Tower                            (good)          
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (slightly good) 
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure evil)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (slightly good) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (slightly good) 
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (evil)          
  *Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
  *The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (slightly good) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (very evil)     
  *Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (evil)          
   The Trakkia Mountains                         (very evil)     
  *The Ethereal Plane                            (very evil)     
  *The Caverns of Armageddon                     (evil)          
  *The Forest City of Aravne                     (evil)          
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (extremely good)
   Jotunheim                                     (neutral)       
  *The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (evil)          
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
  *Plane of Earth                                (slightly good) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (very evil)     
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
  *Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (extremely evil)
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (very good)     
   Ny'Neth                                       (slightly evil) 
  *Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly evil) 
   Tiamat                                        (neutral)       
  *The Fortress of Dreams                        (very evil)     
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
  *The Charcoal Palace                           (evil)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (good)          
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly good) 
  *The Hall of the Ancients                      (very evil)     
   The Bronze Citadel                            (slightly evil) 
  *Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (extremely evil)
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1678h/1678H 281v/281V Pos: standing >
Owner               Ioun

Zephyr              a bright purple ioun stone
Xan                 a dark purple ioun stone
Ayla                a LARGE green ioun stone
Bones               a BRIGHT blue ioun stone
Semat               a dark ioun stone
Schlam              a dark yellow ioun stone
Aikc                a mirrored ioun stone
Sizen               a LARGE blue ioun stone
Amira               a bright green ioun stone

       ------Summary------
         Goodies:      6
         Evils:        3
         Total:        9

< 1678h/1678H 281v/281V Pos: standing >
Looks like an exit.
You extend your sights northward.
     MMM^^^^^.    
   MMMM^.^...^.   
 .MMM^^^^.......  
 ^MMMM^G^...****  
 MMM^......*****  
 MMM^^..@*******  
 MM^^*********.*  
  ^*^*********.   
   ***********    
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W

< 1678h/1678H 281v/281V Pos: standing >
You are using:
<floating about head>a dark yellow ioun stone[4h 43m 21s]
<worn as a badge>    a necromantic death shroud of damage
<worn on head>       the diamond crown of Winduin of damage (glowing) [54%]
<worn on eyes>       a blood soaked eyepatch of precision (magic) [89%]
<worn in ear>        a large golden ring of damage
<worn in ear>        a wad of spawn goo of regeneration (magic) (humming)
<worn on face>       the terrifying visage of the great wraith Dranum (magic)[120h 59m 45s]
<worn around neck>   a studded dragonscale neckguard of precision
<worn around neck>   a necklace of halfling ears of damage
<worn on body>       the chameleon suit of transformation of precision [86%]
<worn about body>    a curtain of elemental fire (magic) (humming)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist>   the mystical sash of the Netherworld of damage (magic) (glowing)
<worn on belt buckle>an ankylosaur tail club of dexterity with a strange sharp rubin (magic) (glowing) [53%]
<attached to belt>   an obsidian buckle named "Rage" (magic) (glowing) (humming)[120h 59m 45s]
<worn on arms>       some wolf hide sleeves of damage
<worn around wrist>  a bracelet of dracolich hide of precision (magic) (humming) [68%]
<worn around wrist>  a bracelet of purple mist of damage [80%]
<worn on hands>      the bloody claws of the werewolf of damage (magic) [85%]
<worn on finger>     a death ring of Tezcatlipoca (magic)[4h 42m 24s]
<worn on finger>     the pitch black ring of bloodlust (magic) (glowing)
<primary weapon>     an ancient adamantium warhammer of dwarven kings of damage (magic) [88%]
<secondary weapon>   an ancient adamantium warhammer of dwarven kings of precision (magic)
<worn on legs>       the leggings of a MaDMaN of precision (magic) [89%]
<worn on feet>       some boots of werewolf fur of endurance (magic)

< 1678h/1678H 281v/281V Pos: standing >
You are carrying: (2/13)
a sparkling small clam
a satchel containing spell components

< 1678h/1678H 281v/281V Pos: standing >
You feel yourself return to normal as your rage abates.

< 1678h/1678H 281v/281V Pos: standing >
You quickly scan the area.
You see nothing.

< 1678h/1678H 281v/281V Pos: standing >
 .....  
 ..@**  
 *****  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W

< 1678h/1678H 281v/281V Pos: standing >
    MMMM^.^...    
  .MMM^^^^.....   
 ^^MMMM^G^...***  
 ^MMM^......****  
 *MMM^^.@*******  
 *MM^^*********.  
 *M^*^*********.  
  M^***********   
   M.*********    
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W

< 1678h/1678H 279v/281V Pos: standing >
You quickly scan the area.
You see nothing.

< 1678h/1678H 279v/281V Pos: standing >
You feel a rage start to come from within...

You are filled with a HUGE rush of BLOODLUST!

< 1678h/1678H 279v/281V Pos: standing >
      MMM^^^^^    
    MMMM^.^...^   
 ..MMM^^^^......  
 ^^MMMM^G^...***  
 ^MMM^..@...****  
 *MMM^^..*******  
 *MM^^*********.  
  M^*^*********   
   ^**********    
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W

< 1678h/1678H 277v/281V Pos: standing >
       MMMMM^^    
      MMM^^^^^.   
 ^  MMMM^.^...^.  
 ..MMM^^^^......  
 ^^MMMM^@^...***  
 ^MMM^......****  
 *MMM^^..*******  
  MM^^*********   
   ^*^********    
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W
[2] A sturdy looking wooden club has been left here.
A shiny mithril key has been tossed away here.
A sapphire key has been left here.
A sorcerer's key has been left here. (magic)
[4] A large wooden torch has been discarded here.
[2] A durable looking footman's flail lies discarded here.
A small golden key lies here.
A small key made of leaves rests here.
The guildhall of < The Commonwealth > is here.

< 1678h/1678H 273v/281V Pos: standing >

		Score information for Schlam

Level: 56   Race: Troll   Class: BeRSeRKeR / RaGeloRd Sex: Male
Hit points: 1678(1678)  Moves: 273(281)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 78%
Status:  Standing.
         Fireshielded
Frags:   +5.38   Deaths:   41
Detecting:      Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Haste Blur Invisibility Enlarged Size Sneaking Tower of Iron Will Lightfooted GlobeOfDarkness
Combat Pulse:   12 Spell Pulse:  1.20 
Leaderboard Points: 1392 

Active Spells:
--------------
rage (less than a minute remaining)
blur (3 minutes)
stone skin (3 minutes)
sense spirit (63 minutes)
ravenflight (58 minutes)
elephantstrength (59 minutes)
lionrage (58 minutes)
war cry (less than a minute remaining)
berserk (5 minutes)
bless (17 minutes)
armor (12 minutes)
vitality (6 minutes)
dexterity (4 minutes)
strength (4 minutes)
detect invisibility (43 minutes)
pantherspeed (59 minutes)
hawkvision (28 minutes)


< 1678h/1678H 273v/281V Pos: standing >

<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of < The Commonwealth >
</map>
The High-Arched Foyer before The Hall of < The Commonwealth >
Obvious exits: -N -S

< 1678h/1678H 274v/281V Pos: standing >
       MMMMM^^    
      MMM^^^^^.   
 ^  MMMM^.^...^.  
 ..MMM^^^^......  
 ^^MMMM^@^...***  
 ^MMM^......****  
 *MMM^^..*******  
  MM^^*********   
   ^*^********    
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W
[2] A sturdy looking wooden club has been left here.
A shiny mithril key has been tossed away here.
A sapphire key has been left here.
A sorcerer's key has been left here. (magic)
[4] A large wooden torch has been discarded here.
[2] A durable looking footman's flail lies discarded here.
A small golden key lies here.
A small key made of leaves rests here.
The guildhall of < The Commonwealth > is here.

< 1678h/1678H 272v/281V Pos: standing >

<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of < The Commonwealth >
</map>
The High-Arched Foyer before The Hall of < The Commonwealth >
Obvious exits: -N -S

< 1678h/1678H 277v/281V Pos: standing >
You quickly scan the area.
You see nothing.

< 1678h/1678H 280v/281V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -N -E -S -W -U
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 1678h/1678H 278v/281V Pos: standing >
You quickly scan the area.
A Githzerai who is not far off to your west.

< 1678h/1678H 278v/281V Pos: standing >

<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of < The Commonwealth >
</map>
The High-Arched Foyer before The Hall of < The Commonwealth >
Obvious exits: -N -S

< 1678h/1678H 275v/281V Pos: standing >

< 1678h/1678H 275v/281V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -N -E -S -W -U
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 1678h/1678H 278v/281V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>
A Cozy Sleeping Chamber
Obvious exits: -N -E -W -U -D
A bulletin board stands here.

< 1678h/1678H 275v/281V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Modest Alcove
</map>

<map>
Zone: Guildhalls.
Room: A Modest Alcove
</map>
A Modest Alcove
Obvious exits: -E -D
A large splinter of bone has been discarded here.
a bone spear has been left here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A great flail has been carelessly left here.
A piece of glyph covered deerskin hide lies here.
*A Githzerai (medium)  < The Commonwealth > stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Githzerai's head.

< 1678h/1678H 272v/281V Pos: standing >
You snap into visibility.
You mindlessly slam him with your mass!

A Githzerai snaps into visibility.
[Damage: 12 ] A Githzerai is stunned!

< 1678h/1678H 243v/281V Pos: standing >
<A Githzerai snaps into visibility.
[Damage:  7 ] -=[Your fine crush wounds a Githzerai.]=-
[Damage:  4 ] -=[Your crush grazes a Githzerai.]=-
[Damage:  6 ] -=[Your fine crush grazes a Githzerai.]=-
[Damage:  7 ] -=[Your fine crush wounds a Githzerai.]=-
[Damage: 21 ] -=[You feel a powerful rush of AnGEr as your powerful crush strikes a Githzerai.]=-
[Damage:  5 ] -=[Your fine crush grazes a Githzerai.]=-
You smash ancient adamantium warhammer of dwarven kings of damage into the earth releasing a HUGE eruption of LiGhTNinG!!
You snap into visibility.
A Githzerai snaps into visibility.
[Damage: 88 ] -=[The lightning bolt hits a Githzerai with full impact.]=-
A writhing bolt of lightning leaves your hands...
You snap into visibility.
A Githzerai snaps into visibility.
[Damage: 148 ] -=[And blasts into a Githzerai!]=-
You feel a lot better!
[Damage: 18 ] -=[You feel a powerful rush of AnGEr as your impressive crush strikes a Githzerai.]=-

< 1678h/1678H 244v/281V Pos: standing >
< T: Schlam TP: sta TC:excellent E: A Githzerai ass EP:  few wounds >
 A Githzerai misses you.
You parry a Githzerai's lunge at you.
A Githzerai snaps into visibility.
You snap into visibility.

< 1678h/1678H 244v/281V Pos: standing >
< T: Schlam TP: sta TC:excellent E: A Githzerai ass EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Githzerai snaps into visibility.
[Damage: 22 ] -=[You feel a powerful rush of AnGEr as your powerful crush strikes a Githzerai.]=-
[Damage: 17 ] -=[You feel a powerful rush of AnGEr as your impressive crush strikes a Githzerai.]=-
[Damage:  3 ] -=[Your crude crush grazes a Githzerai.]=-
You score a DEVASTATING HIT!!!!!
[Damage: 21 ] -=[Your crush strikes a Githzerai.]=-
A Githzerai snaps into visibility.
[Damage:  5 ] -=[Your crush wounds a Githzerai.]=-
[Damage: 20 ] -=[Your powerful crush strikes a Githzerai.]=-
A Githzerai's cloak of woven time was damaged from the massive blow!
[Damage: 19 ] -=[Your powerful crush strikes a Githzerai.]=-
[Damage: 19 ] -=[Your powerful crush strikes a Githzerai.]=-

< 1678h/1678H 244v/281V Pos: standing >
< T: Schlam TP: sta TC:excellent E: A Githzerai ass EP:  nasty wounds >
 A Githzerai's skin seems to turn to stone.
A Githzerai's the globe of shadows pulses as an inky black darkness flows from it!

< 1678h/1678H 244v/281V Pos: standing >
< T: Schlam TP: sta TC:excellent E: A Githzerai ass EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
A Githzerai snaps into visibility.
[Damage: 21 ] -=[You feel a powerful rush of AnGEr as your powerful crush strikes a Githzerai hard.]=-
[Damage:  3 ] -=[Your crude crush wounds a Githzerai.]=-
[Damage:  5 ] -=[Your fine crush wounds a Githzerai.]=-
[Damage:  7 ] -=[Your fine crush strikes a Githzerai.]=-
[Damage:  4 ] -=[Your crush wounds a Githzerai.]=-
You smash ancient adamantium warhammer of dwarven kings of damage into the earth releasing a HUGE eruption of LiGhTNinG!!
You snap into visibility.
A Githzerai snaps into visibility.
[Damage: 59 ] -=[The lightning bolt hits a Githzerai with full impact.]=-
A writhing bolt of lightning leaves your hands...
You snap into visibility.
A Githzerai snaps into visibility.
[Damage: 136 ] -=[And blasts into a Githzerai!]=-
A Githzerai's cloak of woven time exploded spreading charges of electrical energy!
A Githzerai's great helm of mysticism exploded spreading charges of electrical energy!
A Githzerai's some blue dragonscale shoulder guards exploded spreading charges of electrical energy!
A Githzerai's band of parting prevented [poor] exploded spreading charges of electrical energy!
A Githzerai's stalkers mask exploded spreading charges of electrical energy!
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!