The death of [51 Brigand] Dracos < The Commonwealth > (ShadowBeast)

in The Throne Room

from the perspective of [54 Swordsman] Zurag Brewed in Blood (Ogre)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic) [89%]
<worn on head>       a crown of burning flames of damage (invis)
<worn on eyes>       a slimy aboleth eye of damage (magic) (glowing) (humming)
<worn in ear>        a delicate enchanted snowflake [superior] with a strange green stone [80%]
<worn in ear>        a lightning earring [superior] [72%]
<worn on face>       a platinum scale facemask [superior] [82%]
<worn around neck>   a scarf of enhanced stealth [poor] (magic)
<worn around neck>   a string of human teeth and beastial fangs [poor]
<worn on body>       a ghostly suit of armor [superior] (invis) (glowing)
<worn about body>    an earthen cloak of lordly might
<worn as quiver>     a pantherhide quiver of precision (magic) (glowing) [45%]
<worn about waist>   a strip of studded black pudding of strength
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' of endurance (magic) [88%]
<worn around wrist>  the bracer of Uz's alliance [86%]
<worn around wrist>  the bracer of Uz's alliance [89%]
<worn on hands>      the gauntlets of the lifestealer (magic) (glowing)
<worn on finger>     a ring of invisibility [superior] (magic)
<worn on finger>     a ring of regeneration (magic) (glowing)
<primary weapon>     Doombringer, the sword of chaos (magic) (glowing)[239h 59m 48s]
<secondary weapon>   the unholy avenger named 'Bloodlust' (magic) (glowing)[239h 59m 48s]
<worn on feet>       the boots named "Death Incarnate"

*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Slay whom?

< 2329h/2329H 277v/283V Pos: standing >

< 2329h/2329H 278v/283V Pos: standing >
Powerful sparks of magic seem to flow out from Beltorin's mask.

< 2329h/2329H 280v/283V Pos: standing >
Col leaves southeast.
You follow Beltorin.


<map>
Zone: The Keep of Evil.
Room: The Intersection of Two Hallways
</map>

<map>
Zone: The Keep of Evil.
Room: The Intersection of Two Hallways
</map>
The Intersection of Two Hallways
   This is an intersection of several hallways. A strange mystical forces are
pushing and pulling at each other from all around. This large room is cut in
into section by small walls of fire. The walls to move slowly changing
the layout of the room. When examine the room further could notice various
posts around the room to which people are chained to. The firewalls seem
to move in patterns that leave the poor people directly in the path of the
incoming fire. The walls seem to creep ever so slowly towards them. The
people blister and scream as the fire gets closer. Thier deaths seem like
minutes of agony and pain, and even as they burst into flames they
seem incapable of grasping the marciful attention of death...
Obvious exits: -East 
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 2329h/2329H 281v/283V Pos: standing >

< 2329h/2329H 281v/283V Pos: standing >
Col leaves east.
Semat sneaks east.
You follow Beltorin.


<map>
Zone: The Keep of Evil.
Room: The Stone Archway
</map>

<map>
Zone: The Keep of Evil.
Room: The Stone Archway
</map>
The Stone Archway
   This is an ancient stone archway. Various faces of demons and other grin
pictures are painted onto it. The stone gargoyles and demons glare down from
atop the arch. The walls in this room are definitely lined with paintings of
Dragons and battles with Dragons. In the later it always appears the Dragons
are winning. Wonderful paintings decorate the ceiling of this hallway.
Tremendous efforts have been gone into making this an example for all visiting
dignitaries to take back to their homes. The walls emit a faint magical glow
which provides enough light to see by. The wide floor of the hall in an expanse
of marble. Arrow slots have been cut into the walls and steel grills are ready
to crash capture anyone in the Archway without permission. It is not really hot
in here, though, rather a pleasantly warm temperature.
Obvious exits: -North -South -West 
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 2329h/2329H 279v/283V Pos: standing >

< 2329h/2329H 279v/283V Pos: standing >
You feel less vitalized.

< 2105h/2105H 280v/283V Pos: standing >
A faint hum can be heard from the sword of fire and flame carried by Semat.

< 2105h/2105H 283v/283V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation bearing the soul of Beltorin carried by Beltorin.

< 2105h/2105H 283v/283V Pos: standing >
Col leaves north.
You follow Beltorin.


<map>
Zone: The Keep of Evil.
Room: The Stone Archway
</map>

<map>
Zone: The Keep of Evil.
Room: The Stone Archway
</map>
The Stone Archway
   This is an ancient stone archway. Various faces of demons and other grin
pictures are painted onto it. The stone gargoyles and demons glare down from
atop the arch. The walls in this room are definitely lined with paintings of
Dragons and battles with Dragons. In the later it always appears the Dragons
are winning. Wonderful paintings decorate the ceiling of this hallway.
Tremendous efforts have been gone into making this an example for all visiting
dignitaries to take back to their homes. The walls emit a faint magical glow
which provides enough light to see by. The wide floor of the hall in an expanse
of marble. Arrow slots have been cut into the walls and steel grills are ready
to crash capture anyone in the Archway without permission. It is not really hot
in here, though, rather a pleasantly warm temperature.
Obvious exits: -North -South
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 2105h/2105H 282v/283V Pos: standing >
Col leaves north.
You follow Beltorin.


<map>
Zone: The Keep of Evil.
Room: The Stone Archway
</map>

<map>
Zone: The Keep of Evil.
Room: The Stone Archway
</map>
The Stone Archway
   This is an ancient stone archway. Various faces of demons and other grin
pictures are painted onto it. The stone gargoyles and demons glare down from
atop the arch. The walls in this room are definitely lined with paintings of
Dragons and battles with Dragons. In the later it always appears the Dragons
are winning. Wonderful paintings decorate the ceiling of this hallway.
Tremendous efforts have been gone into making this an example for all visiting
dignitaries to take back to their homes. The walls emit a faint magical glow
which provides enough light to see by. The wide floor of the hall in an expanse
of marble. Arrow slots have been cut into the walls and steel grills are ready
to crash capture anyone in the Archway without permission. It is not really hot
in here, though, rather a pleasantly warm temperature.
Obvious exits: -East  -South
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 2105h/2105H 281v/283V Pos: standing >

< 2105h/2105H 281v/283V Pos: standing >
Col leaves east.
Semat sneaks east.
You follow Beltorin.


<map>
Zone: The Keep of Evil.
Room: The Stone Archway
</map>

<map>
Zone: The Keep of Evil.
Room: The Stone Archway
</map>
The Stone Archway
   This is an ancient stone archway. Various faces of demons and other grin
pictures are painted onto it. The stone gargoyles and demons glare down from
atop the arch. The walls in this room are definitely lined with paintings of
Dragons and battles with Dragons. In the later it always appears the Dragons
are winning. Wonderful paintings decorate the ceiling of this hallway.
Tremendous efforts have been gone into making this an example for all visiting
dignitaries to take back to their homes. The walls emit a faint magical glow
which provides enough light to see by. The wide floor of the hall in an expanse
of marble. Arrow slots have been cut into the walls and steel grills are ready
to crash capture anyone in the Archway without permission. It is not really hot
in here, though, rather a pleasantly warm temperature.
Obvious exits: -East  -West 
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 2105h/2105H 282v/283V Pos: standing >
Beltorin sneaks east.
Col leaves east.
You follow Beltorin.


<map>
Zone: The Keep of Evil.
Room: The Stone Archway
</map>

<map>
Zone: The Keep of Evil.
Room: The Stone Archway
</map>
The Stone Archway
   This is an ancient stone archway. Various faces of demons and other grin
pictures are painted onto it. The stone gargoyles and demons glare down from
atop the arch. The walls in this room are definitely lined with paintings of
Dragons and battles with Dragons. In the later it always appears the Dragons
are winning. Wonderful paintings decorate the ceiling of this hallway.
Tremendous efforts have been gone into making this an example for all visiting
dignitaries to take back to their homes. The walls emit a faint magical glow
which provides enough light to see by. The wide floor of the hall in an expanse
of marble. Arrow slots have been cut into the walls and steel grills are ready
to crash capture anyone in the Archway without permission. It is not really hot
in here, though, rather a pleasantly warm temperature.
Obvious exits: -South -West 
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 2105h/2105H 281v/283V Pos: standing >

< 2105h/2105H 281v/283V Pos: standing >
Orclife sneaks south.
Col leaves south.
You follow Beltorin.


<map>
Zone: The Keep of Evil.
Room: The Red Hall
</map>

<map>
Zone: The Keep of Evil.
Room: The Red Hall
</map>
The Red Hall
   This beautifully decorated room  contains some of strangest trophies.
Battle trophies occupy the majority of the wall space, however, there are
also some hunting trophies intermixed with the shields, banners, and weapons
of long vanquished enemies. The walls of this room glow and hum as if it is
alive.The tapestries were woven into beautiful and exciting scenes of
battles long ago. One on the left shows the historic battle between the Evil
and the Good forces that eventually Evil army won. A huge black cauldron is
in the center of the room, bubbling and gurgling, it pours forth a constant
stream of smokey fog into air. Here and there on stands of different sizes
are crystal balls and oddly shaped mirrors. The generals gather here to
discuss training strategies and count their loot. Here are papers which look
like important secret documents lying around. It seems that the loot comes
from raids on the towns in the surrounding areas above ground.
From the documents it seems that the pages and trainees are kidnapped from
the villages!
Obvious exits: -North -South -West 
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)

< 2105h/2105H 282v/283V Pos: standing >

< 2105h/2105H 282v/283V Pos: standing >
Beltorin sneaks south.
Col leaves south.
You follow Beltorin.


<map>
Zone: The Keep of Evil.
Room: The Audience Room
</map>

<map>
Zone: The Keep of Evil.
Room: The Audience Room
</map>
The Audience Room
   There is a large oaken desk in the center of the room, with many parchments
and scrolls on it. Audience Chamber is very neat and organized, almost to
the point of obsessive. The most notable thing in the room is a small set of
scales, which floats about eye level. Shelves filled with many books or arcane
knowledge are on every wall. Tall candles illuminate this area a soft light
that is very soothing and calming. Silver candlesticks are scattered about,
and on the walls, amongst the shields, banners and other trophies of war.
The tapestries were woven into beautiful and exciting scenes of battles long
ago. One of them is a scene of ghastly horror; An army of undead creatures of
all types are lined up patiently. Their leader is an evil demonoid necromancer.
His plans to use his army of undead to take over the world seem about ready
to get underway.
Obvious exits: -North -West 
The corpse of the enslaved red dragon is lying here.
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Slay whom?

< 2105h/2105H 281v/283V Pos: standing >

< 2105h/2105H 281v/283V Pos: standing >
Slay whom?

< 2105h/2105H 282v/283V Pos: standing >

< 2105h/2105H 283v/283V Pos: standing >
Slay whom?

< 2105h/2105H 283v/283V Pos: standing >
Slay whom?

< 2105h/2105H 283v/283V Pos: standing >
Slay whom?

< 2105h/2105H 283v/283V Pos: standing >
Slay whom?

< 2105h/2105H 283v/283V Pos: standing >
Slay whom?

< 2105h/2105H 283v/283V Pos: standing >
Slay whom?

< 2105h/2105H 283v/283V Pos: standing >
Slay whom?

< 2105h/2105H 283v/283V Pos: standing >
Slay whom?

< 2105h/2105H 283v/283V Pos: standing >
Slay whom?

< 2105h/2105H 283v/283V Pos: standing >
Slay whom?

< 2105h/2105H 283v/283V Pos: standing >
Slay whom?

< 2105h/2105H 283v/283V Pos: standing >
Slay whom?

< 2105h/2105H 283v/283V Pos: standing >
Slay whom?

< 2105h/2105H 283v/283V Pos: standing >
Beltorin sneaks west.
Col leaves west.
You follow Beltorin.


<map>
Zone: The Keep of Evil.
Room: The Throne Room
</map>

<map>
Zone: The Keep of Evil.
Room: The Throne Room
</map>
The Throne Room
   This is a large, crudely decorated throne room. A huge throne adorned with
humanoid skulls sits against the west wall. This golden throne is so huge that
it takes up almost the entire wall, stretching far above the floor.It's evident
that this throne is more of a decoration than anything else. Only the largest
of kings could sit upon it.The high vaulted ceiling is carved from solid stone.
A huge stone pillars rise up from the floor to meet the ceiling far above.
The architecture appears to be elven. The Crude torches light the hall, smoke
clings to the ceiling. The walls have intricate paintings of dragons upon them.
There are not the good dragons in the paintings though, they are all of famous
evil dragons like Tiamat the five headed.
Obvious exits: -North -East  -Southwest#
Puddles of fresh blood cover the ground.
The corpse of aleena is lying here.
The corpse of raxamus the King of Underworlds is lying here.
A huge golden throne is carved into the wall here. (glowing) (illuminating)
*Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A Githzerai (medium)  < The Commonwealth > stands in mid-air here.(Red Aura)
*A ShadowBeast (large)  < The Commonwealth > stands in mid-air here.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*A Githzerai (medium)  < The Commonwealth > stands in mid-air here.(Red Aura)
*A Githzerai (medium)  < The Commonwealth > stands in mid-air here.(Red Aura)
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Slay whom?

< 2105h/2105H 282v/283V Pos: standing >
Slay whom?

< 2105h/2105H 282v/283V Pos: standing >
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.
A Githzerai gets something from a golden throne.
A Githzerai looks at a green dracolich.

< 2105h/2105H 282v/283V Pos: standing >
A Githzerai looks at a black dracolich.

< 2105h/2105H 282v/283V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'ofzahzf gsufuh aiojugp'
Beltorin points at a Githzerai.
A Githzerai SCREAMS in utter anguish, caused by Beltorin's spiritual assault!
Beltorin snaps into visibility.

< 2105h/2105H 282v/283V Pos: standing >
Semat snaps into visibility.
Semat tackles a Githzerai HARD sending them both flying out of the room!

< 2105h/2105H 282v/283V Pos: standing >
A shadow dracolich leaves east.

< 2105h/2105H 282v/283V Pos: standing >
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.

< 2105h/2105H 282v/283V Pos: standing >
A Githzerai gives an order to his followers.
Beltorin easily ducks under a black dracolich's lame kick.
A Githzerai snaps into visibility.
A red dracolich whacks Beltorin in the side with a sound kick.
A blue dracolich whacks Beltorin in the side with a sound kick.

< 2105h/2105H 282v/283V Pos: standing >

< 2105h/2105H 282v/283V Pos: standing >
Powerful sparks of magic seem to flow out from Beltorin's mask.
Beltorin completes his spell...
Beltorin utters the words 'qaffaguzz bragh'
Beltorin points at a Githzerai.
Beltorin snaps into visibility.
A Githzerai snaps into visibility.
A Githzerai screams in utter agony as Beltorin's corrosive blast slams into his body!
Beltorin's blast of corrosive matter begins to eat through a Githzerai's armor!
Col starts casting an offensive spell.

< 2105h/2105H 282v/283V Pos: standing >
Beltorin dodges a blue dracolich's attack.
Beltorin snaps into visibility.
A blue dracolich's claw grazes Beltorin.
A blue dracolich's impressive claw wounds Beltorin.

< 2105h/2105H 282v/283V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] carried by Beltorin.

< 2105h/2105H 282v/283V Pos: standing >
Bodyslam who?

< 2105h/2105H 282v/283V Pos: standing >
Col completes his spell...
Col utters the words 'abrauztg gpahhzfuio uqzbarr'
Col points at a Githzerai.
A Githzerai snaps into visibility.
Col's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.
Orclife snaps into visibility.
A dark shroud encases Orclife as he charges into battle.
A Githzerai is knocked to the ground by Orclife's mighty bash!

< 2105h/2105H 282v/283V Pos: standing >
A shadow dracolich enters from the east.

< 2105h/2105H 282v/283V Pos: standing >
A Githzerai opens the blue.

< 2105h/2105H 282v/283V Pos: standing >
Orclife tries to step in front of Col, but doesn't make it in time.
A ShadowBeast snaps into visibility.
A ShadowBeast kicks Col in the stomach, rendering him breathless.
A Githzerai sneaks southwest.
A shadow dracolich leaves southwest.

< 2105h/2105H 282v/283V Pos: standing >
A ShadowBeast parries Col's lunge at him.
A ShadowBeast dodges Col's attack.
A ShadowBeast snaps into visibility.
Col starts casting an offensive spell.

< 2105h/2105H 282v/283V Pos: standing >
Orclife parries a Githzerai's lunge at him.
Orclife parries a Githzerai's lunge at him.
A Githzerai snaps into visibility.
Orclife snaps into visibility.

< 2105h/2105H 282v/283V Pos: standing >
Beltorin dodges a red dracolich's attack.
A red dracolich's impressive slash wounds Beltorin.
A red dracolich's slash wounds Beltorin.
A black dracolich's powerful slash wounds Beltorin.
A black dracolich's slash wounds Beltorin.
A black dracolich's impressive slash wounds Beltorin.
A black dracolich's impressive slash wounds Beltorin.

< 2105h/2105H 282v/283V Pos: standing >
Col completes his spell...
Col utters the words 'abrauztg gpahhzfuio uqzbarr'
Col points at a Githzerai.
A Githzerai snaps into visibility.
Col's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Githzerai.
Beltorin snaps into visibility.
A Githzerai snaps into visibility.
Beltorin's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
A Githzerai's helmet of agony freezes and shatters into million pieces from the intense cold!
A Githzerai's some blue dragonscale shoulder guards freezes and shatters into million pieces from the intense cold!
A Githzerai's pair of flaming boots [superior] freezes and shatters into million pieces from the intense cold!
A Githzerai's woven entrails of an unfortunate soul of endurance freezes and shatters into million pieces from the intense cold!
A Githzerai's insignia of swirling feathers and flowing water freezes and shatters into million pieces from the intense cold!
A blue dracolich stops following a Githzerai.
A red dracolich stops following a Githzerai.
A black dracolich stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You just gained 0.25 frags!
Your guild gained prestige!
You have gained 124 epic points.
You feel a deep sense of satisfaction from somewhere...
You feel a deep sense of satisfaction from somewhere...
A look of horror and a silent scream are a Githzerai's last actions in this world.
A ShadowBeast stops following a Githzerai.
Beltorin dodges a green dracolich's attack.
A green dracolich's claw wounds Beltorin.
A green dracolich whacks Beltorin in the side with a sound kick.

< 2105h/2105H 282v/283V Pos: standing >
Slay whom?

< 2105h/2105H 282v/283V Pos: standing >
A ShadowBeast snaps into visibility.
A ShadowBeast's impressive slash wounds Col.
A ShadowBeast snaps into visibility.
A ShadowBeast's impressive pierce wounds Col.
A ShadowBeast snaps into visibility.
A ShadowBeast's impressive slash wounds Col.
A ShadowBeast snaps into visibility.
A ShadowBeast's impressive pierce wounds Col.
A ShadowBeast snaps into visibility.
A ShadowBeast's slash wounds Col.
A ShadowBeast snaps into visibility.
A ShadowBeast's impressive slash wounds Col.
A ShadowBeast snaps into visibility.

< 2105h/2105H 283v/283V Pos: standing >
Beltorin snaps into visibility.
A black dracolich's impressive claw wounds Beltorin.
A black dracolich's impressive claw wounds Beltorin.
A black dracolich's powerful claw strikes Beltorin.
A black dracolich turns to focus its attack on Col!
Orclife bravely steps in front of Col, shielding him from harm!

< 2105h/2105H 283v/283V Pos: standing >
Beltorin attempts to flee.
Beltorin leaves southwest.
You follow Beltorin.


<map>
Zone: The Keep of Evil.
Room: The Underwater Cave
</map>

<map>
Zone: The Keep of Evil.
Room: The Underwater Cave
</map>
The Underwater Cave
   This Cave is enormous. It mostly flooded with water. The air is very humid
and misty, smells of brimstone and makes lungs burn with every breath.
Large piles of bones lay all over. The stench is overwhelming. Looking around,
seems like some bizarre and horrible creature uses this cave as a home.
Several half-eaten corpses are rotting away slowly in the gloomy darkness.
In the back of the cave, you see a large pile of rotting cloth, fur, and
plant matter. The walls are covered with scratches and claws marks.
The corners are pitch black still, there is the faint gleam of light
coming from many crystal formations. Huge stalamites and other formations
combine in a successful efford to create a wonderland.
The soft sound of dropping water sends echoes throughout the cavern.
An evil aura fills the area.
Obvious exits: -Northwest -Northeast
A large rune-covered stone protrudes from the ground here. (magic)
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A shadow dracolich stands in mid-air here, fighting the turtle dragon. (Minion) (Red Aura)
*A Githzerai (medium)  < The Commonwealth > stands in mid-air here.(Red Aura)
The turtle dragon stands in mid-air here, fighting a shadow dracolich.

< 2105h/2105H 282v/283V Pos: standing >
A Githzerai sneaks northwest.

< 2105h/2105H 282v/283V Pos: standing >
Beltorin sits down in a comfortable spot.

< 2105h/2105H 282v/283V Pos: standing >
Beltorin stares off into space, entering a meditative trance.

< 2105h/2105H 282v/283V Pos: standing >
Slay whom?

< 2105h/2105H 282v/283V Pos: standing >
Beltorin snaps out of his meditative trance, grinning widely.

< 2105h/2105H 282v/283V Pos: standing >
The turtle dragon struggles against the taint coursing through its body.
Slay whom?

< 2105h/2105H 282v/283V Pos: standing >
The turtle dragon's decent claw grazes a shadow dracolich.
The turtle dragon ignites into black flames as it hits a shadow dracolich!
The turtle dragon shivers as it hits a shadow dracolich.
The turtle dragon's claw grazes a shadow dracolich.
A shadow dracolich's spell flows around the turtle dragon, leaving it unharmed!
A shadow dracolich's spell flows around the turtle dragon, leaving it unharmed!
Black blood spurts from a shadow dracolich as the turtle dragon's weapon rips its flesh.
The turtle dragon writhes in agony the black blood greedily eats into its flesh.
The turtle dragon's small fishbone signet ring [superior] was corroded by acid.
The turtle dragon's fine claw wounds a shadow dracolich.
A shadow dracolich's spell flows around the turtle dragon, leaving it unharmed!
A shadow dracolich's spell flows around the turtle dragon, leaving it unharmed!
The turtle dragon's crude claw grazes a shadow dracolich.
A shadow dracolich's spell flows around the turtle dragon, leaving it unharmed!
The turtle dragon shivers as it hits a shadow dracolich.
Beltorin clambers to his feet.

< 2105h/2105H 282v/283V Pos: standing >
A shadow dracolich's powerful whip grazes the turtle dragon.
A shadow dracolich's Pek'Nasisk, the venom lash [poor] burns the turtle dragon with a godly fire!
A shadow dracolich's slash grazes the turtle dragon.
A shadow dracolich's longsword called 'Flame of the North' burns the turtle dragon with a godly fire!
A shadow dracolich's whip grazes the turtle dragon.
A shadow dracolich's spell flows around the turtle dragon, leaving it unharmed!
A shadow dracolich's Pek'Nasisk, the venom lash [poor] burns the turtle dragon with a godly fire!
The turtle dragon pales and shivers as a shadow dracolich's tainted weapon strikes it.
A shadow dracolich's powerful whip grazes the turtle dragon.
A shadow dracolich's Pek'Nasisk, the venom lash [poor] burns the turtle dragon with a godly fire!
A shadow dracolich's whip grazes the turtle dragon.
A shadow dracolich's Pek'Nasisk, the venom lash [poor] burns the turtle dragon with a godly fire!
A shadow dracolich misses the turtle dragon.
The turtle dragon gasps as a shadow dracolich kicks it in the stomach.
The Underwater Cave
Obvious exits: -Northwest -Northeast
A large rune-covered stone protrudes from the ground here. (magic)
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
A shadow dracolich stands in mid-air here, fighting the turtle dragon. (Minion) (Red Aura)
The turtle dragon stands in mid-air here, fighting a shadow dracolich.

< 2105h/2105H 282v/283V Pos: standing >

< 2105h/2105H 282v/283V Pos: standing >
Beltorin leaves northeast.
You follow Beltorin.


<map>
Zone: The Keep of Evil.
Room: The Throne Room
</map>

<map>
Zone: The Keep of Evil.
Room: The Throne Room
</map>
The Throne Room
   This is a large, crudely decorated throne room. A huge throne adorned with
humanoid skulls sits against the west wall. This golden throne is so huge that
it takes up almost the entire wall, stretching far above the floor.It's evident
that this throne is more of a decoration than anything else. Only the largest
of kings could sit upon it.The high vaulted ceiling is carved from solid stone.
A huge stone pillars rise up from the floor to meet the ceiling far above.
The architecture appears to be elven. The Crude torches light the hall, smoke
clings to the ceiling. The walls have intricate paintings of dragons upon them.
There are not the good dragons in the paintings though, they are all of famous
evil dragons like Tiamat the five headed.
Obvious exits: -North -East  -Southwest
A small pile of coins lies here.
Puddles of fresh blood cover the ground.
A pale magenta earring lies here. (glowing)
A tiny silver ring lies here. (glowing)
[2] A rather large leather backpack lies here.
[2] A badge of the artisans, covered in ash, lies here. (glowing)
A dangling diamond earring lies here. (glowing)
[2] A magenta mask lies here.
[4] Pulsating here, the Soulsword, has fallen. (magic) (humming)
Some white ivory bracers gleam with a natural light. (glowing)
Blood drips from a circle of firm metal lying here. (magic)
A brilliant scarlet-colored silk sash has been left here.
A deep hooded cloak has been dropped here. [85%]
A black wool cowl stained with blood lies here in a heap.
A glowing black ring lies here.
Shattered bits of ice are scattered about the area.
The corpse of a Githzerai is lying here.
The corpse of aleena is lying here.
The corpse of raxamus the King of Underworlds is lying here.
A huge golden throne is carved into the wall here. (glowing) (illuminating)
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Semat Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.(Red Aura)
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here, fighting a ShadowBeast.(Red Aura)
An impenetrable globe of darkness floats near Col's head.
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here. (Casting) (Red Aura)
*A ShadowBeast (large)  < The Commonwealth > stands in mid-air here, fighting Col.

< 2105h/2105H 281v/283V Pos: standing >
Alas, you cannot go that way. . . .

< 2105h/2105H 281v/283V Pos: standing >
Col grasps his totem tightly, and begins communing with the spirits.
Col starts casting an offensive spell.

< 2105h/2105H 282v/283V Pos: standing >
Semat snaps into visibility.
Semat tackles a ShadowBeast square in the chest knocking the wind out of him!

< 2105h/2105H 283v/283V Pos: standing >
Orclife snaps into visibility.

< 2105h/2105H 283v/283V Pos: standing >
Col completes his spell...
Col utters the words 'warhunso gsfal'
Col points at a ShadowBeast.
The intense flames cause a ShadowBeast's skin to smolder and burn!
A ShadowBeast snaps into visibility.
A blast of molten spray sent by Col coats a ShadowBeast with searing agony.

< 2105h/2105H 283v/283V Pos: standing >
Beltorin grasps his totem tightly, and begins communing with the spirits.
Beltorin starts casting an offensive spell.

< 2105h/2105H 283v/283V Pos: standing >
A ShadowBeast snaps into visibility.
A ShadowBeast's impressive slash wounds Col.
A ShadowBeast snaps into visibility.
A ShadowBeast's impressive pierce wounds Col.
A ShadowBeast's blood dagger of Tezcatlipoca [superior] with a strange black stone murmurs some strange incantations...
A ShadowBeast snaps into visibility.
A ShadowBeast's concussion blast rips into Col, shattering his soul!
A ShadowBeast's impressive slash wounds Col.
A ShadowBeast snaps into visibility.
A ShadowBeast's fine pierce wounds Col.
A ShadowBeast snaps into visibility.
A ShadowBeast's impressive slash wounds Col.
A ShadowBeast snaps into visibility.
A ShadowBeast's impressive slash wounds Col.
A ShadowBeast snaps into visibility.
Col grasps his totem tightly, and begins communing with the spirits.
Col starts casting an offensive spell.

< 2105h/2105H 283v/283V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'qaffaguzz bragh'
Beltorin's magic rips the fabric of reality causing ChAoTiC energies to pour in.
A ShadowBeast looks _really_ dumb.
Beltorin points at a ShadowBeast.
Beltorin snaps into visibility.
A ShadowBeast snaps into visibility.
A ShadowBeast screams in utter agony as Beltorin's corrosive blast slams into his body!
Beltorin's blast of corrosive matter begins to eat through a ShadowBeast's armor!

< 2105h/2105H 283v/283V Pos: standing >
Col completes his spell...
Col utters the words 'warhunso gsfal'
Col points at a ShadowBeast.
The intense flames cause a ShadowBeast's skin to smolder and burn!
A ShadowBeast snaps into visibility.
A blast of molten spray sent by Col coats a ShadowBeast with searing agony.

< 2105h/2105H 283v/283V Pos: standing >
Col misses a ShadowBeast.
Col misses a ShadowBeast.
A ShadowBeast snaps into visibility.

< 2105h/2105H 283v/283V Pos: standing >
Orclife completes his spell...
Orclife utters the word 'asaqarlsgz'
Orclife calls upon the forces of darkness!
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.

< 2105h/2105H 283v/283V Pos: standing >
Col starts casting an offensive spell.
You snap into visibility.
You score a DEVASTATING HIT!!!!!
A ShadowBeast snaps into visibility.
[Damage: 103 ] -=[Your mighty slash enshrouds a ShadowBeast in a mist of blood.]=-

< 2105h/2105H 283v/283V Pos: standing >
< T: Col TP: sta TC: few wounds E: A ShadowBeast sit EP: pretty hurt >
 
< 2105h/2105H 283v/283V Pos: standing >
< T: Col TP: sta TC: few wounds E: A ShadowBeast sit EP: pretty hurt >
 Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a ShadowBeast.
Beltorin snaps into visibility.
A ShadowBeast snaps into visibility.
Beltorin's iceball shatters upon impacting a ShadowBeast, rending flesh and sending blood flying.

< 2105h/2105H 283v/283V Pos: standing >
< T: Col TP: sta TC: few wounds E: A ShadowBeast sit EP:  awful >
 Semat snaps into visibility.
A ShadowBeast snaps into visibility.
Semat's slash hits a ShadowBeast.
A ShadowBeast's blood dagger of Tezcatlipoca [superior] with a strange black stone was completely destroyed by the massive blow!
A ShadowBeast's some black leather gloves with mithril blades was completely destroyed by the massive blow!
A ShadowBeast's shiny ring of the faeries was completely destroyed by the massive blow!
A ShadowBeast's pair of bronze spiked leg plates was completely destroyed by the massive blow!
A ShadowBeast's eyes of the tanar'ri [superior] was completely destroyed by the massive blow!
A ShadowBeast's lightning earring was completely destroyed by the massive blow!
A ShadowBeast's silken backsheath of flight with a strange dark bloodstone was completely destroyed by the massive blow!
A ShadowBeast is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
Congratulations! You have completed the Let's Get Dirty achievement!