The death of [21 Necromancer] Fermented (Drow Elf)

in A Fountain Before the Reflecting Pool

from the perspective of [21 Necromancer] Fermented (Drow Elf)

<worn on head>       a well-crafted leather skull
<worn around neck>   a knight's bark collar
<worn on body>       a dark black robe
<worn about body>    a soft skin cloak
<worn about waist>   an elfskin belt
<worn on arms>       a pair of studded leather sleeves
<worn on hands>      a pair of brown leather gloves
<held>               a spellbook
<held>               a quill
<worn on feet>       a pair of dark black boots

<worn around wrist>  a crystalline wristguard [poor]
<worn around wrist>  a gnomish lifegiving wristband [poor]
<worn on hands>      a pair of crystalized gloves (glowing) (humming)
<worn on finger>     the royal ring of Aravne of health (glowing) [74%]
<worn on finger>     a two-fingered gold band of focusing [poor] (glowing)
<held>               a gem of reflection [superior]

< 101h/101H 120v/121V Pos: standing >
Cript leaves west.

< 101h/101H 120v/121V Pos: standing >
The Cliffside Plaza
Obvious exits: -N -S -W
The corpse of an acrola is lying here.
A young noble walks along in bronze garb.

< 101h/101H 120v/121V Pos: standing >

< 101h/101H 120v/121V Pos: standing >
You quickly scan the area.
A rebellious svirfneblin who is close by to your south.
A young Sa'Zaran who is close by to your south.
A svrifneblin slave who is not far off to your south.
A baby aboleth who is a brief walk away to your south.
A baby aboleth who is rather far off to your south.
A svrifneblin slave who is in the distance to your south.
A durithalite elemental who is in the distance to your south.
A durithalite elemental who is in the distance to your south.
A rebellious svirfneblin who is close by to your west.
Cript who is close by to your west.
A barkeep who is not far off to your west.

< 101h/101H 120v/121V Pos: standing >
Cript skitters in from the west.

< 101h/101H 120v/121V Pos: standing >
The North Plaza
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
The corpse of a young slinite is lying here.
A little humanoid thinks he can kick your ass.

< 101h/101H 119v/121V Pos: standing >
Cript skitters in from the east.

< 101h/101H 119v/121V Pos: standing >
Tavern of the Howling
Obvious exits: -E -S
(Q)A stern looking drow is tending the bar.

< 101h/101H 118v/121V Pos: standing >
Inn of the Howling
Obvious exits: -N
A large bipedal creature made out of glowing red stone stands here.

< 101h/101H 119v/121V Pos: standing >
Saving Fermented.

< 101h/101H 120v/121V Pos: standing >
Inn of the Howling
Obvious exits: -N
A large bipedal creature made out of glowing red stone stands here.

< 101h/101H 121v/121V Pos: standing >
You are not a member of any associations.

< 101h/101H 121v/121V Pos: standing >
Tavern of the Howling
Obvious exits: -E -S
(Q)A stern looking drow is tending the bar.

< 101h/101H 120v/121V Pos: standing >

< 101h/101H 120v/121V Pos: standing >

< 101h/101H 120v/121V Pos: standing >
Tavern of the Howling
Obvious exits: -E -S
(Q)A stern looking drow is tending the bar.

< 101h/101H 120v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 101h/101H 120v/121V Pos: standing >
The North Plaza
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
The corpse of a young slinite is lying here.
A little humanoid thinks he can kick your ass.

< 101h/101H 119v/121V Pos: standing >
The Cliffside Plaza
Obvious exits: -N -S -W
The corpse of an acrola is lying here.
A young noble walks along in ghost white garb.
Cript Caskling Brewed in Blood (Drider)(large) sits resting.
A young noble walks along in bronze garb.

< 101h/101H 118v/121V Pos: standing >
Saving Fermented.

< 101h/101H 118v/121V Pos: standing >
A young Sa'Zaran leaves south.

< 101h/101H 118v/121V Pos: standing >

< 101h/101H 120v/121V Pos: standing >
The Cliffside Plaza
Obvious exits: -N -S -W
The corpse of an acrola is lying here.
Cript Caskling Brewed in Blood (Drider)(large) sits resting.
A young noble walks along in bronze garb.

< 101h/101H 121v/121V Pos: standing >

< 101h/101H 121v/121V Pos: standing >
Magic Square
Obvious exits: -N -E -S -W
A young noble walks along in ghost white garb.
A gentle rothe chews some cud.

< 101h/101H 120v/121V Pos: standing >
Saving Fermented.

< 101h/101H 120v/121V Pos: standing >
Magic Square
Obvious exits: -N -E -S -W
A young noble walks along in ghost white garb.
A gentle rothe chews some cud.

< 101h/101H 121v/121V Pos: standing >
North of the Reflecting Pool
Obvious exits: -N -E -S -W
A young noble walks along in bronze garb.
A little humanoid thinks he can kick your ass.

< 101h/101H 120v/121V Pos: standing >
Saving Fermented.

< 101h/101H 120v/121V Pos: standing >
You quickly scan the area.
A young Sa'Zaran who is close by to your north.
A gentle rothe who is close by to your north.
Cript who is not far off to your north.
A young zarbonite who is not far off to your north.
A durithalite elemental who is not far off to your east.
A durithalite elemental who is not far off to your east.
A trustworthy banker who is not far off to your east.
A baby aboleth who is close by to your south.
A baby aboleth who is not far off to your south.
A durithalite elemental who is a brief walk away to your south.
A durithalite elemental who is a brief walk away to your south.
A svrifneblin slave who is rather far off to your south.
A durithalite golem who is rather far off to your south.
A durithalite golem who is rather far off to your south.
A durithalite elemental who is rather far off to your south.
A durithalite golem who is in the distance to your south.
A durithalite elemental who is in the distance to your south.
A durithalite elemental who is in the distance to your south.
A durithalite elemental who is in the distance to your south.
A durithalite elemental who is in the distance to your south.
A priestess shopkeeper who is not far off to your west.

< 101h/101H 120v/121V Pos: standing >
Magic Square
Obvious exits: -N -E -S -W
A young noble walks along in ghost white garb.
A gentle rothe chews some cud.

< 101h/101H 120v/121V Pos: standing >
The Cliffside Plaza
Obvious exits: -N -S -W
The corpse of an acrola is lying here.
Cript Caskling Brewed in Blood (Drider)(large) sits resting.
A young noble walks along in bronze garb.

< 101h/101H 119v/121V Pos: standing >
Cript clambers to his feet.

< 101h/101H 121v/121V Pos: standing >
The Cliffside Plaza
Obvious exits: -N -S -W
The corpse of an acrola is lying here.
Cript Caskling Brewed in Blood (Drider)(large) stands in mid-air here.
A young noble walks along in bronze garb.

< 101h/101H 121v/121V Pos: standing >

< 101h/101H 121v/121V Pos: standing >
Cript leaves south.

< 101h/101H 121v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 101h/101H 121v/121V Pos: standing >
A young Sa'Zaran enters from the south.

< 101h/101H 121v/121V Pos: standing >
The North Plaza
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
The corpse of a young slinite is lying here.

< 101h/101H 120v/121V Pos: standing >
You quickly scan the area.
A young Sa'Zaran who is close by to your east.
A young zarbonite who is close by to your east.
A rebellious svirfneblin who is close by to your west.
A barkeep who is close by to your west.

< 101h/101H 120v/121V Pos: standing >
The North Plaza
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
The corpse of a young slinite is lying here.

< 101h/101H 120v/121V Pos: standing >
A young zarbonite enters from the east.

< 101h/101H 120v/121V Pos: standing >

		Score information for Fermented

Level: 21   Race: Drow Elf   Class: Necromancer Sex: Male
Hit points: 101(101)  Moves: 120(121)
Coins carried:    0 platinum     0 gold    10 silver    33 copper
Compression ratio: 75%
Status:  Standing.
Frags:   +0.00   Deaths:   12
Enchantments:   Ultravision Levitation
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  207 

Active Spells:
--------------
levitate (19 minutes)

Cript skitters in from the east.

< 101h/101H 120v/121V Pos: standing >
Cript leaves west.

< 101h/101H 120v/121V Pos: standing >
The North Plaza
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
The corpse of a young slinite is lying here.
A young noble walks along in bronze garb.

< 101h/101H 120v/121V Pos: standing >
You appear to be Drow Elf and is in excellent condition.
He's medium in size.

<worn on head>       a well-crafted leather skull
<worn around neck>   a knight's bark collar
<worn on body>       a dark black robe
<worn about body>    a soft skin cloak
<worn about waist>   an elfskin belt
<worn on arms>       a pair of studded leather sleeves
<worn on hands>      a pair of brown leather gloves
<held>               a spellbook
<held>               a quill
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of dark black boots

< 101h/101H 120v/121V Pos: standing >
Tavern of the Howling
Obvious exits: -E -S
A little humanoid thinks he can kick your ass.
(Q)A stern looking drow is tending the bar.

< 101h/101H 119v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 101h/101H 119v/121V Pos: standing >
Saving Fermented.
Cript skitters in from the south.

< 101h/101H 120v/121V Pos: standing >
The Inn of the Howling is there.

< 101h/101H 120v/121V Pos: standing >

		Score information for Fermented

Level: 21   Race: Drow Elf   Class: Necromancer Sex: Male
Hit points: 101(101)  Moves: 121(121)
Coins carried:    0 platinum     0 gold    10 silver    33 copper
Compression ratio: 74%
Status:  Standing.
Frags:   +0.00   Deaths:   12
Enchantments:   Ultravision Levitation
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  207 

Active Spells:
--------------
levitate (19 minutes)


< 101h/101H 121v/121V Pos: standing >
Cript leaves south.

< 101h/101H 121v/121V Pos: standing >
A rebellious svirfneblin leaves east.

< 101h/101H 121v/121V Pos: standing >
Inn of the Howling
Obvious exits: -N
Cript Caskling Brewed in Blood (Drider)(large) stands in mid-air here.
A large bipedal creature made out of glowing red stone stands here.

< 101h/101H 120v/121V Pos: standing >
You appear to be Drow Elf and is in excellent condition.
He's medium in size.

<worn on head>       a well-crafted leather skull
<worn around neck>   a knight's bark collar
<worn on body>       a dark black robe
<worn about body>    a soft skin cloak
<worn about waist>   an elfskin belt
<worn on arms>       a pair of studded leather sleeves
<worn on hands>      a pair of brown leather gloves
<held>               a spellbook
<held>               a quill
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of dark black boots

< 101h/101H 120v/121V Pos: standing >
You are carrying: (3/11)
a slender fishing pole [66%]
a set of lockpicks
a large leather backpack

< 101h/101H 120v/121V Pos: standing >
You do not see that item here.

< 101h/101H 120v/121V Pos: standing >
A large leather backpack contains:

Nothing.

< 101h/101H 120v/121V Pos: standing >
Inn of the Howling
Obvious exits: -N
Cript Caskling Brewed in Blood (Drider)(large) stands in mid-air here.
A large bipedal creature made out of glowing red stone stands here.

< 101h/101H 120v/121V Pos: standing >

< 101h/101H 120v/121V Pos: standing >
Cript says 'sadly'

< 101h/101H 120v/121V Pos: standing >

< 101h/101H 120v/121V Pos: standing >
Inn of the Howling
Obvious exits: -N
Cript Caskling Brewed in Blood (Drider)(large) stands in mid-air here.
A large bipedal creature made out of glowing red stone stands here.

< 101h/101H 120v/121V Pos: standing >
Inn of the Howling
Obvious exits: -N
Cript Caskling Brewed in Blood (Drider)(large) stands in mid-air here.
A large bipedal creature made out of glowing red stone stands here.

< 101h/101H 121v/121V Pos: standing >
Cript leaves north.

< 101h/101H 121v/121V Pos: standing >

< 101h/101H 121v/121V Pos: standing >
Inn of the Howling
Obvious exits: -N
A large bipedal creature made out of glowing red stone stands here.

< 101h/101H 121v/121V Pos: standing >

< 101h/101H 121v/121V Pos: standing >

		Score information for Fermented

Level: 21   Race: Drow Elf   Class: Necromancer Sex: Male
Hit points: 101(101)  Moves: 121(121)
Coins carried:    0 platinum     0 gold    10 silver    33 copper
Compression ratio: 75%
Status:  Standing.
Frags:   +0.00   Deaths:   12
Enchantments:   Ultravision Levitation
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  207 

Active Spells:
--------------
levitate (19 minutes)


< 101h/101H 121v/121V Pos: standing >
Cript skitters in from the north.

< 101h/101H 121v/121V Pos: standing >
Inn of the Howling
Obvious exits: -N
Cript Caskling Brewed in Blood (Drider)(large) stands in mid-air here.
A large bipedal creature made out of glowing red stone stands here.

< 101h/101H 121v/121V Pos: standing >

< 101h/101H 121v/121V Pos: standing >

< 101h/101H 121v/121V Pos: standing >
Cript shouts in drow 'hey lielz '

< 101h/101H 121v/121V Pos: standing >

< 101h/101H 121v/121V Pos: standing >
Inn of the Howling
Obvious exits: -N
Cript Caskling Brewed in Blood (Drider)(large) stands in mid-air here.
A large bipedal creature made out of glowing red stone stands here.

< 101h/101H 121v/121V Pos: standing >
Cript leaves north.

< 101h/101H 121v/121V Pos: standing >
You shout 'fromage de lielz'

< 101h/101H 121v/121V Pos: standing >
Tavern of the Howling
Obvious exits: -E -S
(Q)A stern looking drow is tending the bar.

< 101h/101H 120v/121V Pos: standing >
The North Plaza
Obvious exits: -N -E -W
The zombie of a young slinite stands here. (minion) 
Cript Caskling Brewed in Blood (Drider)(large) stands in mid-air here.

< 101h/101H 119v/121V Pos: standing >
The Cliffside Plaza
Obvious exits: -N -S -W
The corpse of an acrola is lying here.

< 101h/101H 118v/121V Pos: standing >
You quickly scan the area.
A young zarbonite who is close by to your north.
A rebellious svirfneblin who is close by to your north.
A young Sa'Zaran who is close by to your south.
A young zarbonite who is close by to your south.
A baby aboleth who is a brief walk away to your south.
A baby aboleth who is rather far off to your south.
A durithalite elemental who is in the distance to your south.
A durithalite elemental who is in the distance to your south.
The zombie of a young slinite who is close by to your west.
Cript who is close by to your west.
A barkeep who is not far off to your west.

< 101h/101H 118v/121V Pos: standing >
Magic Square
Obvious exits: -N -E -S -W
A young noble walks along in ghost white garb.
A young noble walks along in bronze garb.

< 101h/101H 118v/121V Pos: standing >
North of the Reflecting Pool
Obvious exits: -N -E -S -W

< 101h/101H 117v/121V Pos: standing >
On the Reflecting Pool
Obvious exits: -N -E -S -W
A little tentacled fish swims in the pool.

< 101h/101H 115v/121V Pos: standing >
You quickly scan the area.
A young Sa'Zaran who is not far off to your north.
A young zarbonite who is not far off to your north.
A young zarbonite who is rather far off to your north.
A rebellious svirfneblin who is rather far off to your north.
A durithalite elemental who is close by to your east.
A durithalite elemental who is close by to your east.
A rebellious svirfneblin who is close by to your east.
The weaponsmith who is not far off to your east.
A baby aboleth who is close by to your south.
A durithalite elemental who is not far off to your south.
A durithalite elemental who is not far off to your south.
A svrifneblin slave who is a brief walk away to your south.
A durithalite golem who is a brief walk away to your south.
A durithalite golem who is a brief walk away to your south.
A durithalite elemental who is a brief walk away to your south.
A durithalite golem who is rather far off to your south.
A durithalite elemental who is rather far off to your south.
A durithalite elemental who is rather far off to your south.
A durithalite elemental who is rather far off to your south.
A gentle rothe who is in the distance to your south.
A svrifneblin slave who is in the distance to your south.
A svrifneblin slave who is not far off to your west.
A young Ilithian who is not far off to your west.
A gentle rothe who is not far off to your west.
A Llzazan merchant who is not far off to your west.

< 101h/101H 115v/121V Pos: standing >
The zombie of a young slinite shouts 'hey lielz'

< 101h/101H 118v/121V Pos: standing >
The zombie of a young slinite shouts 'i need a frag'

< 101h/101H 121v/121V Pos: standing >

< 101h/101H 121v/121V Pos: standing >
On the Reflecting Pool
Obvious exits: -N -E -S -W
A little tentacled fish swims in the pool.

< 101h/101H 121v/121V Pos: standing >
The Reflecting Plaza
Obvious exits: -N -E -S -W
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A little humanoid thinks he can kick your ass.

< 101h/101H 118v/121V Pos: standing >
On the Reflecting Pool
Obvious exits: -N -E -S -W
A little tentacled fish swims in the pool.

< 101h/101H 115v/121V Pos: standing >
You shout 'finest cheesemaker in Duris since '96!'

< 101h/101H 120v/121V Pos: standing >
On the Reflecting Pool
Obvious exits: -N -E -S -W
A little tentacled fish swims in the pool.

< 101h/101H 121v/121V Pos: standing >
You quickly scan the area.
A young Sa'Zaran who is not far off to your north.
A young zarbonite who is not far off to your north.
A rebellious svirfneblin who is rather far off to your north.
A durithalite elemental who is close by to your east.
A durithalite elemental who is close by to your east.
A rebellious svirfneblin who is close by to your east.
The weaponsmith who is not far off to your east.
A baby aboleth who is close by to your south.
A svrifneblin slave who is not far off to your south.
A durithalite elemental who is not far off to your south.
A durithalite elemental who is not far off to your south.
A durithalite golem who is a brief walk away to your south.
A durithalite golem who is a brief walk away to your south.
A durithalite elemental who is a brief walk away to your south.
A durithalite golem who is rather far off to your south.
A durithalite elemental who is rather far off to your south.
A durithalite elemental who is rather far off to your south.
A durithalite elemental who is rather far off to your south.
A durithalite elemental who is rather far off to your south.
A svrifneblin slave who is in the distance to your south.
A svrifneblin slave who is close by to your west.
A young Ilithian who is not far off to your west.
A gentle rothe who is not far off to your west.
A Llzazan merchant who is not far off to your west.

< 101h/101H 121v/121V Pos: standing >
The Reflecting Plaza
Obvious exits: -N -E -S -W
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A little humanoid thinks he can kick your ass.

< 101h/101H 118v/121V Pos: standing >
The Reflecting Plaza
Obvious exits: -N -S -W
A svirfneblin slave is working here.

< 101h/101H 117v/121V Pos: standing >
The Reflecting Plaza
Obvious exits: -N -W
A svirfneblin slave is working here.

< 101h/101H 116v/121V Pos: standing >

< 101h/101H 117v/121V Pos: standing >
Saving Fermented.

< 101h/101H 117v/121V Pos: standing >
A Fountain Before the Reflecting Pool
Obvious exits: -N -E -S -W
Before you stands a huge board containing news and feedback.
The Great Fountain of Arachdrathos bubbles here.
A large bipedal creature made out of glowing red stone stands here.
A large creature of red stone is here, projecting information.

< 101h/101H 117v/121V Pos: standing >
Saving Fermented.

< 101h/101H 120v/121V Pos: standing >

< 101h/101H 120v/121V Pos: standing >

		Score information for Fermented

Level: 21   Race: Drow Elf   Class: Necromancer Sex: Male
Hit points: 101(101)  Moves: 121(121)
Coins carried:    0 platinum     0 gold    10 silver    33 copper
Compression ratio: 77%
Status:  Standing.
Frags:   +0.00   Deaths:   12
Enchantments:   Ultravision Levitation
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  207 

Active Spells:
--------------
levitate (18 minutes)


< 101h/101H 121v/121V Pos: standing >

< 101h/101H 121v/121V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 101h/101H 121v/121V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 101h/101H 121v/121V Pos: standing >
Someone suddenly attacks YOU!
A Centaur snaps into visibility.
A Centaur's impressive slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A Centaur's impressive slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!

< 48h/101H 121v/121V Pos: standing >
< T: Fermented TP: sta TC: nasty wounds E: A Centaur sta EP: excellent >
 A Githzerai snaps into visibility.
A halo of white light descends upon a Githzerai burning your soul.
You are knocked to the ground by a Githzerai's mighty bash!
A Githzerai grins as he skewers you with his holy flamberge of the efreeti.
Your pair of studded leather leggings was completely destroyed by the massive blow!