<worn as a badge> a swirling force of light and darkness
<worn on head> an ancient crown of elven royalty (glowing) (humming)
<worn on eyes> the blindfold of devilish insight of health
<worn in ear> a mithril stud carved like a fist
<worn in ear> an emerald disc fashioned from bone of constitution [52%]
<worn on face> a virulent case of herpes simplex [superior] with a strange dark bloodstone
<worn around neck> a necklace of giant strength (glowing) [48%]
<worn around neck> a necklace of giant strength of strength (glowing)
<worn on body> the cloak of woven time (glowing)
<worn about body> a tattered dragon-scale bodycloak [superior]
<worn as quiver> a glowing stone [superior] with a strange red stone (glowing) [83%]
<worn about waist> the spiked circles of bloodletting of health (humming)
<worn on belt buckle>the tome of Strahd of health (glowing) [85%]
<attached to belt> a dagger of heartbreaking (glowing)
<worn on arms> a shoulder drape of emerald dragonscale [superior]
<held as shield> a shield lined with silver fangs
<worn around wrist> some polished endurium bracers of constitution
<worn around wrist> some platinum-plated mithril bracers of Kimordril [88%]
<worn on hands> some mithril gloves of the explorer (glowing)
<worn on finger> a gleaming platinum ring [superior]
<worn on finger> a band of parting prevented of regeneration (glowing)
<primary weapon> the orb of the sea (glowing)[105h 26m 46s]
<worn on legs> some stitched leggings of the Knights of the Raven [poor]
<worn on feet> mystical boots of Volo the Traveller of intelligence (glowing)
Combat Pulse: 16 Spell Pulse: 0.68
Leaderboard Points: 766
Active Spells:
--------------
roar of heroes (5 minutes)
climb (9 minutes)
bless (11 minutes)
infravision (3 minutes)
pantherspeed (24 minutes)
reduce (37 minutes)
fly (71 minutes)
vitality (14 minutes)
serendipity (13 minutes)
deflect (no expiration timer)
elephantstrength (18 minutes)
armor (5 minutes)
strength (44 minutes)
dexterity (44 minutes)
shadow shield (2 minutes)
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
Bryken gets a green potion with black chunks from his a magical glowing sphere.
< 1001h/1001H 209v/209V Pos: standing >
Bryken quaffs a green potion with black chunks.
Bryken appears to grow tougher and more powerful.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Bryken.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
You are using:
<worn as a badge> a swirling force of light and darkness
<worn on head> an ancient crown of elven royalty (glowing) (humming)
<worn on eyes> the blindfold of devilish insight of health
<worn in ear> a mithril stud carved like a fist
<worn in ear> an emerald disc fashioned from bone of constitution [52%]
<worn on face> a virulent case of herpes simplex [superior] with a strange dark bloodstone
<worn around neck> a necklace of giant strength (glowing) [48%]
<worn around neck> a necklace of giant strength of strength (glowing)
<worn on body> the cloak of woven time (glowing)
<worn about body> a tattered dragon-scale bodycloak [superior]
<worn as quiver> a glowing stone [superior] with a strange red stone (glowing) [83%]
<worn about waist> the spiked circles of bloodletting of health (humming)
<worn on belt buckle>the tome of Strahd of health (glowing) [85%]
<attached to belt> a dagger of heartbreaking (glowing)
<worn on arms> a shoulder drape of emerald dragonscale [superior]
<held as shield> a shield lined with silver fangs
<worn around wrist> some polished endurium bracers of constitution
<worn around wrist> some platinum-plated mithril bracers of Kimordril [88%]
<worn on hands> some mithril gloves of the explorer (glowing)
<worn on finger> a gleaming platinum ring [superior]
<worn on finger> a band of parting prevented of regeneration (glowing)
<primary weapon> the orb of the sea (glowing)[105h 28m 56s]
<worn on legs> some stitched leggings of the Knights of the Raven [poor]
<worn on feet> mystical boots of Volo the Traveller of intelligence (glowing)
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
Score information for Sizan
Level: 56 Race: Halfling Class: Sorcerer / Wizard Sex: Male
Hit points: 1001(1001) Moves: 209(209)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: none
Status: Standing.
Frags: +0.82 Deaths: 14
Detecting: Illusions Invisible Life Heat
Protected by: Slow Poison
Enchantments: Ultravision Farsee Fly Armor Aware Haste Waterbreathing Reduced Size Fearless Lightfooted GlobeOfDarkness
Herbs: Medicus
Combat Pulse: 16 Spell Pulse: 0.68
Leaderboard Points: 766
Active Spells:
--------------
roar of heroes (4 minutes)
climb (8 minutes)
bless (10 minutes)
infravision (2 minutes)
pantherspeed (23 minutes)
reduce (36 minutes)
fly (70 minutes)
vitality (13 minutes)
serendipity (12 minutes)
deflect (no expiration timer)
elephantstrength (17 minutes)
armor (4 minutes)
strength (43 minutes)
dexterity (43 minutes)
shadow shield (1 minute)
< 1001h/1001H 209v/209V Pos: standing >
You purge 'anti-magic ray' from your thoughts.
< 1001h/1001H 209v/209V Pos: standing >
You sit down and relax.
< 1001h/1001H 209v/209V Pos: sitting >
You are memorizing reduce, which will take about 2 seconds.
< 1001h/1001H 209v/209V Pos: sitting >
You have finished memorizing reduce.
Your studies are complete.
< 1001h/1001H 209v/209V Pos: sitting >
You clamber to your feet.
< 1001h/1001H 209v/209V Pos: standing >
Aboard the Yacht nevermancer
Obvious exits: -S
*Bryken < The Commonwealth > (Firbolg)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Bryken's head.
*Javok < The Commonwealth > (Barbarian)(medium) stands in mid-air here.
A brightly glowing torch floats near Javok's head. (Illuminating)
< 1001h/1001H 209v/209V Pos: standing >
< 1001h/1001H 209v/209V Pos: standing >
You start chanting...
< 1001h/1001H 209v/209V Pos: standing >
You complete your spell...
< 1001h/1001H 209v/209V Pos: standing >
You sit down and relax.
< 1001h/1001H 209v/209V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - deflect
(11th circle) 3 - anti-magic ray
(10th circle) 5 - bigbys crushing hand
( 9th circle) 1 - relocate
4 - electrical execution
( 8th circle) 4 - immolate
2 - shadow shield
( 7th circle) 5 - bigbys clenched fist
1 - improved invisibility
( 6th circle) 2 - teleport
3 - fireball
2 - ice storm
( 5th circle) 7 - dimension door
1 - slowness
( 4th circle) 1 - farsee
1 - wizard eye
5 - dispel magic
1 - minor paralysis
1 - infravision
( 3rd circle) 10 - agility
( 2nd circle) 11 - sleep
( 1st circle) 1 - minor creation
10 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
2 seconds: (11th) reduce
You can memorize no more spells.
You continue your study.
Javok has just given you his consent.
< 1001h/1001H 209v/209V Pos: sitting >
< 1001h/1001H 209v/209V Pos: sitting >
This only works for group leaders.
< 1001h/1001H 209v/209V Pos: sitting >
You have finished memorizing reduce.
Your studies are complete.
< 1001h/1001H 209v/209V Pos: sitting >
You clamber to your feet.
< 1001h/1001H 209v/209V Pos: standing >
Aboard the Yacht nevermancer
Obvious exits: -S
*Bryken < The Commonwealth > (Firbolg)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Bryken's head.
*Javok < The Commonwealth > (Barbarian)(medium) stands in mid-air here.
A brightly glowing torch floats near Javok's head. (Illuminating)
< 1001h/1001H 209v/209V Pos: standing >
You start chanting...
< 1001h/1001H 209v/209V Pos: standing >
You complete your spell...
< 1001h/1001H 209v/209V Pos: standing >
You purge 'reduce' from your thoughts.
< 1001h/1001H 209v/209V Pos: standing >
You sit down and relax.
< 1001h/1001H 209v/209V Pos: sitting >
You are memorizing anti-magic ray, which will take about 2 seconds.
< 1001h/1001H 209v/209V Pos: sitting >
You have finished memorizing anti-magic ray.
Your studies are complete.
< 1001h/1001H 209v/209V Pos: sitting >
You clamber to your feet.
< 1001h/1001H 209v/209V Pos: standing >
Aboard the Yacht nevermancer
Obvious exits: -S
*Bryken < The Commonwealth > (Firbolg)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Bryken's head.
*Javok < The Commonwealth > (Barbarian)(medium) stands in mid-air here.
A brightly glowing torch floats near Javok's head. (Illuminating)
< 1001h/1001H 209v/209V Pos: standing >
Score information for Sizan
Level: 56 Race: Halfling Class: Sorcerer / Wizard Sex: Male
Hit points: 1001(1001) Moves: 209(209)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: none
Status: Standing.
Frags: +0.82 Deaths: 14
Detecting: Illusions Invisible Life Heat
Protected by: Slow Poison
Enchantments: Ultravision Farsee Fly Armor Aware Haste Waterbreathing Reduced Size Fearless Lightfooted GlobeOfDarkness
Herbs: Medicus
Combat Pulse: 16 Spell Pulse: 0.68
Leaderboard Points: 766
Active Spells:
--------------
roar of heroes (4 minutes)
climb (8 minutes)
bless (10 minutes)
infravision (2 minutes)
pantherspeed (23 minutes)
reduce (56 minutes)
fly (70 minutes)
vitality (13 minutes)
serendipity (12 minutes)
deflect (no expiration timer)
elephantstrength (17 minutes)
armor (4 minutes)
strength (43 minutes)
dexterity (43 minutes)
shadow shield (1 minute)
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
You start chanting...
< 1001h/1001H 209v/209V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Bryken.
< 1001h/1001H 209v/209V Pos: standing >
You finish weaving a spell.
< 1001h/1001H 209v/209V Pos: standing >
You sit down and relax.
< 1001h/1001H 209v/209V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - deflect
(11th circle) 3 - anti-magic ray
(10th circle) 5 - bigbys crushing hand
( 9th circle) 1 - relocate
4 - electrical execution
( 8th circle) 4 - immolate
2 - shadow shield
( 7th circle) 5 - bigbys clenched fist
1 - improved invisibility
( 6th circle) 2 - teleport
3 - fireball
2 - ice storm
( 5th circle) 7 - dimension door
1 - slowness
( 4th circle) 1 - farsee
1 - wizard eye
5 - dispel magic
1 - minor paralysis
1 - infravision
( 3rd circle) 10 - agility
( 2nd circle) 11 - sleep
( 1st circle) 1 - minor creation
10 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
2 seconds: (11th) anti-magic ray
You can memorize no more spells.
You continue your study.
< 1001h/1001H 209v/209V Pos: sitting >
You are already resting.
< 1001h/1001H 209v/209V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - deflect
(11th circle) 3 - anti-magic ray
(10th circle) 5 - bigbys crushing hand
( 9th circle) 1 - relocate
4 - electrical execution
( 8th circle) 4 - immolate
2 - shadow shield
( 7th circle) 5 - bigbys clenched fist
1 - improved invisibility
( 6th circle) 2 - teleport
3 - fireball
2 - ice storm
( 5th circle) 7 - dimension door
1 - slowness
( 4th circle) 1 - farsee
1 - wizard eye
5 - dispel magic
1 - minor paralysis
1 - infravision
( 3rd circle) 10 - agility
( 2nd circle) 11 - sleep
( 1st circle) 1 - minor creation
10 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
1 seconds: (11th) anti-magic ray
You can memorize no more spells.
< 1001h/1001H 209v/209V Pos: sitting >
< 1001h/1001H 209v/209V Pos: sitting >
You have finished memorizing anti-magic ray.
Your studies are complete.
< 1001h/1001H 209v/209V Pos: sitting >
You clamber to your feet.
< 1001h/1001H 209v/209V Pos: standing >
Aboard the Yacht nevermancer
Obvious exits: -S
*Bryken < The Commonwealth > (Firbolg)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Bryken's head.
*Javok < The Commonwealth > (Barbarian)(medium) stands in mid-air here.
A brightly glowing torch floats near Javok's head. (Illuminating)
< 1001h/1001H 209v/209V Pos: standing >
Score information for Sizan
Level: 56 Race: Halfling Class: Sorcerer / Wizard Sex: Male
Hit points: 1001(1001) Moves: 209(209)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: none
Status: Standing.
Frags: +0.82 Deaths: 14
Detecting: Illusions Invisible Life Heat
Protected by: Slow Poison
Enchantments: Ultravision Farsee Fly Armor Aware Haste Waterbreathing Reduced Size Fearless Lightfooted GlobeOfDarkness
Herbs: Medicus
Combat Pulse: 16 Spell Pulse: 0.68
Leaderboard Points: 766
Active Spells:
--------------
spellweave (5 minutes)
roar of heroes (4 minutes)
climb (8 minutes)
bless (10 minutes)
infravision (2 minutes)
pantherspeed (23 minutes)
reduce (56 minutes)
fly (70 minutes)
vitality (13 minutes)
serendipity (12 minutes)
deflect (no expiration timer)
elephantstrength (17 minutes)
armor (4 minutes)
strength (43 minutes)
dexterity (43 minutes)
shadow shield (1 minute)
< 1001h/1001H 209v/209V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Bryken.
< 1001h/1001H 209v/209V Pos: standing >
You are carrying: (1/13)
a bottomless bag of the illithids
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
Bryken says 'stone'
Bryken's Doombringer, the sword of chaos hums briefly.
Bryken's skin seems to turn to stone.
< 1001h/1001H 209v/209V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Bryken.
< 1001h/1001H 209v/209V Pos: standing >
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Bryken.
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
< 1001h/1001H 209v/209V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Bryken.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
< 1001h/1001H 209v/209V Pos: standing >
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Caravel Human floats here.
The Yacht nevermancer floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
Bryken disembarks this ship.
< 1001h/1001H 209v/209V Pos: standing >
Javok disembarks this ship.
< 1001h/1001H 209v/209V Pos: standing >
< 1001h/1001H 209v/209V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Caravel Human floats here.
The Yacht nevermancer floats here.
*Javok < The Commonwealth > (Barbarian)(medium) stands in mid-air here, fighting an Orc.
A brightly glowing torch floats near Javok's head. (Illuminating)
*Bryken < The Commonwealth > (Firbolg)(huge) stands in mid-air here, fighting an Orc.
An impenetrable globe of darkness floats near Bryken's head.
An Orc (medium) Caskling Brewed in Blood sits here, fighting Bryken. (Non-Fraggable)
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
You disembark this ship.
On the Merchant Dock
Obvious exits: -N -E -W
The Caravel Human floats here.
The Yacht nevermancer floats here.
*Javok < The Commonwealth > (Barbarian)(medium) stands in mid-air here, fighting an Orc.
A brightly glowing torch floats near Javok's head. (Illuminating)
*Bryken < The Commonwealth > (Firbolg)(huge) stands in mid-air here, fighting an Orc.
An impenetrable globe of darkness floats near Bryken's head.
An Orc (medium) Caskling Brewed in Blood sits here, fighting Bryken. (Non-Fraggable)
Fugly, the gap-toothed and cross-eyed shipwright stands here.
< 1001h/1001H 209v/209V Pos: standing >
Javok snaps into visibility.
Javok's powerful slash strikes an Orc.
Javok's powerful slash strikes an Orc.
Javok's powerful slash strikes an Orc.
Javok's powerful slash strikes an Orc.
Javok's powerful slash strikes an Orc.
Javok's slash strikes an Orc hard.
Javok's mighty slash seriously wounds an Orc.
< 1001h/1001H 209v/209V Pos: standing >
You start chanting...
< 1001h/1001H 209v/209V Pos: standing >
Bryken snaps into visibility.
Bryken's slash enshrouds an Orc in a mist of blood.
Bryken's powerful bludgeon enshrouds an Orc in a mist of blood.
Bryken's powerful bludgeon causes an Orc to grimace in pain.
Bryken's powerful slash critically injures an Orc.
Bryken's slash hits an Orc.
An Orc's totem of the bullywug shaman was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.