The death of [51 Shadowmage] Notnyx Brewed in Blood (Shade)

in Broken Path Headed Toward a Grove of Trees

from the perspective of [56 Elementalist] Xan < The Commonwealth > (Shade)

<floating about head>a dark ioun stone[173h 19m 28s]
<worn as a badge>    an emblem of Shanatar royalty [54%]
<worn on head>       an ancient crown of elven royalty (glowing) (humming)
<worn on eyes>       the eyes of undead fire (glowing) [81%]
<worn in ear>        a hoop of twisting obsidian (humming) [87%]
<worn in ear>        a black pearl earring [superior]
<worn on face>       the scale of a hydrawyrm
<worn around neck>   the amulet named "Flow" (humming)
<worn around neck>   the amulet named "Flow" (humming) [86%]
<worn on body>       an embroidered tunic of the Knights of the Raven [poor] [83%]
<worn about body>    a curtain of elemental fire of damage (humming) [56%]
<worn on back>       a backpack made of hemp (glowing) [40%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of constitution (glowing)
<worn about waist>   a waistband of rock and stone [superior] with a strange dark bloodstone [64%]
<worn on belt buckle>a dreamcasters scepter of stars [74%]
<attached to belt>   a potion of psionic energy (glowing) [65%]
<worn on arms>       a shoulder drape of emerald dragonscale [superior] [60%]
<held as shield>     a well-polished mithril body shield [superior] [72%]
<worn around wrist>  a bracelet of finger bones [superior]
<worn around wrist>  a bracelet of influence of endurance [83%]
<worn on hands>      the gloves of immolation (glowing) [49%]
<worn on finger>     a ring called 'Soulcatcher' [89%]
<worn on finger>     a ring of twisted gray mist
<held>               the Totem of Mastery (glowing)[173h 19m 20s]
<worn on legs>       a pair of chromium dragonscale greaves [77%]
<worn on feet>       the slippers of rot and decay [63%]

  +........^.   
 .+..^...^^.^.  
 ^+..^.M.M.^^.  
 ++....@MMM...  
 .+.....MP...   
 ^+....^....    
  +.^^......    
   .........    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 887h/887H 242v/252V Pos: standing >
   ..   ....    
  ........^..   
 +..^...^^.^..  
 +..^.M.M.^^..  
 +.....@MM....  
 +.....MP...    
 +....^....     
  .^^......     
   ........     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A deer stands here, grazing on some grass.
There is a slight disturbance in the spirit realm here.

< 887h/887H 240v/252V Pos: standing >
   .   ....^    
  .......^...   
 ..^...^^.^...  
 ..^.M.M.^^...  
 .....M@M....   
 .....MP...     
 ....^....      
  ^^......  .   
   .......      
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A dwarven trapper has travelled out here, on the hunt for some critters.

< 887h/887H 239v/252V Pos: standing >
      ....^^    
  ......^....   
 .^...^^.^....  
 .^.M.M.^^...   
 ....MM@....    
 ....MP...      
 ...^....    .  
  ^......  ..   
   ......  .    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A human traveller walks through here, making his way across the country.

< 887h/887H 238v/252V Pos: standing >
     ....^^.    
  .....^.....   
 ^...^^.^....   
 ^.M.M.^^...    
 ...MMM@...     
 ...MP...    .  
 ..^....    ..  
  ......  ...   
   .....  ..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 887h/887H 237v/252V Pos: standing >
    ....^^..    
  ....^.....^   
 ...^^.^....    
 .M.M.^^...     
 ..MMM.@..   .  
 ..MP...    ..  
 .^....    ...  
  .....  ....   
   ....  ...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 887h/887H 236v/252V Pos: standing >
   ....^^...    
  ...^.....^.   
 ..^^.^....     
 M.M.^^...      
 .MMM..@.   ..  
 .MP...    ...  
 ^....    ....  
  ....  .....   
   ...  ....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 887h/887H 235v/252V Pos: standing >
   ...^^....    
  ..^.....^.    
 .^^.^....      
 .M.^^...    .  
 MMM...@   ...  
 MP...    ....  
 ....    .....  
  ...  ......   
   ..  .....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 887h/887H 234v/252V Pos: standing >
   ..^^.....    
  .^.....^.     
 ^^.^....    .  
 M.^^...    ..  
 MM....@  ....  
 P...    .....  
 ...    ......  
  ..  .......   
   .  ......    
The Greater Kilfray River
Obvious exits: -N -E -S -W

< 887h/887H 233v/252V Pos: standing >
   ^.....^.     
  ^.^....       
 M.^^...    ..  
 PM....   ....  
 M...  @ .....  
 ...    ......  
 ...  .......^  
  ..  .......   
   +++++++++    
The Greater Kilfray River
Obvious exits: -N -E -S -W

< 887h/887H 232v/252V Pos: standing >
   ^.....^.     
  ^.^....       
 M.^^...    ..  
 PM....   ....  
 M...  @ .....  
 ...    ......  
 ...  .......^  
  ..  .......   
   +++++++++    
   .^.....^.    
  ^^.^....      
 .M.^^...    .  
 MPM....   ...  
 MM... @  ....  
 ....    .....  
 ....  .......  
  ...  ......   
   +++++++++    
The Greater Kilfray River
Obvious exits: -N -E -S -W

< 887h/887H 231v/252V Pos: standing >
You quickly scan the area.
A smelly dwarf who is in the distance to your south.
A rabbit who is in the distance to your west.
A deer who is almost out of sight to your west.
A rabbit who is almost out of sight to your west.

< 887h/887H 232v/252V Pos: standing >
   ...^^....    
  ..^.....^.    
 .^^.^....      
 .M.^^...    .  
 MPM...@   ...  
 MM...    ....  
 ....    .....  
  ...  ......   
   ..  .....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 887h/887H 233v/252V Pos: standing >
You quickly scan the area.
A smelly dwarf who is almost out of sight to your south.
A human traveller who is rather far off to your west.
Nim who is in the distance to your west.
A dwarven trapper who is in the distance to your west.
A deer who is almost out of sight to your west.

< 887h/887H 236v/252V Pos: standing >
You quickly scan the area.
A smelly dwarf who is almost out of sight to your south.
A human traveller who is rather far off to your west.
Nim who is in the distance to your west.
A dwarven trapper who is in the distance to your west.
A deer who is almost out of sight to your west.

< 887h/887H 237v/252V Pos: standing >
You quickly scan the area.
A smelly dwarf who is almost out of sight to your south.
A human traveller who is rather far off to your west.
Nim who is in the distance to your west.
A dwarven trapper who is in the distance to your west.
A deer who is almost out of sight to your west.

< 887h/887H 238v/252V Pos: standing >
You quickly scan the area.
A smelly dwarf who is almost out of sight to your south.
A human traveller who is rather far off to your west.
Nim who is in the distance to your west.
A dwarven trapper who is in the distance to your west.
A deer who is almost out of sight to your west.

< 887h/887H 239v/252V Pos: standing >
   ...^^....    
  ..^.....^.    
 .^^.^....      
 .M.^^...    .  
 MPM...@   ...  
 MM...    ....  
 ....    .....  
  ...  ......   
   ..  .....    
   ..^^.....    
  .^.....^.     
 ^^.^....    .  
 M.^^...    ..  
 PM....@  ....  
 M...    .....  
 ...    ......  
  ..  .......   
   .  ......    
The Greater Kilfray River
Obvious exits: -N -E -S -W

< 887h/887H 240v/252V Pos: standing >
   .^^.....     
  ^.....^.      
 ^.^....    .*  
 .^^...    ...  
 M.... @ .....  
 ...    ......  
 ..    .......  
  .  .......^   
     .......    
The Greater Kilfray River
Obvious exits: -N -E -S -W

< 887h/887H 239v/252V Pos: standing >
   ^^.....      
  .....^.   *   
 .^....    .**  
 ^^...    ...*  
 ....  @......  
 ..    .......  
 .    ........  
    .......^.   
    ........    
The Greater Kilfray River
Obvious exits: -N -E -S -W

< 887h/887H 238v/252V Pos: standing >
   ^.....       
  ....^.   **   
 ^....    .***  
 ^...    ...**  
 ...   @.....*  
 .    ........  
     .........  
   .......^..   
   .........    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 887h/887H 236v/252V Pos: standing >
   .....   *    
  ...^.   ***   
 ....    .****  
 ...    ...***  
 ..   .@....**  
     .........  
    ..........  
  .......^...   
   .........    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 887h/887H 235v/252V Pos: standing >
   ....   **    
  ..^.   ****   
 ...    .*****  
 ..    ...****  
 .   ..@...***  
    ..........  
   ...........  
  ......^....   
   .........    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 887h/887H 234v/252V Pos: standing >
   ...   ***    
  .^.   *****   
 ..    .******  
 .    ...*****  
    ...@..****  
   ...........  
  ............  
  .....^.....   
   .........    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 887h/887H 233v/252V Pos: standing >
   ..   ****    
  ^.   ******   
 .    .*******  
     ...******  
   ....@.*****  
  ............  
 .............  
  ....^......   
   .........    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 887h/887H 232v/252V Pos: standing >
   .   *****    
  .   *******   
     .********  
    ...*******  
  .....@*****.  
 .............  
 .............  
  ...^.......   
   .........    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 887h/887H 231v/252V Pos: standing >
 .****  
 ..@**  
 .....  
The Forest of Mistywood
Obvious exits: -N -E -S -W

< 887h/887H 230v/252V Pos: standing >
 *****  
 .*@**  
 .....  
The Forest of Mistywood
Obvious exits: -N -E -S -W

< 887h/887H 229v/252V Pos: standing >
You start chanting...

< 887h/887H 232v/252V Pos: standing >
Casting: spirit jump 

< 887h/887H 237v/252V Pos: standing >
You complete your spell...
You disappear in a bright flash of light.
You appear in a bright flash of light.   .^^.M+^..    
  .^^.MM+^.^.   
 .^..MM*+^....  
 ^..MM**+^^.M.  
 .MMM ^@+..M.^  
 M.^^ .^+.MM.^  
 ^^^...^+.M.^.  
  +++++++MMM^   
   ..^^^+M^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
(Q)Sa'Dah the labyrinthmaster traverses the world in and endless search.

< 887h/887H 240v/252V Pos: standing >
Sa'Dah the labyrinthmaster leaves west.
   .^^.M+^..    
  .^^.MM+^.^.   
 .^..MM*+^....  
 ^..MM**+^^.M.  
 .MMM ^@+..M.^  
 M.^^ .^+.MM.^  
 ^^^...^+.M.^.  
  +++++++MMMM   
   ..^^^+M^^    

< 887h/887H 241v/252V Pos: standing >
Unseen things vanish from your sight.
The taste of blood slowly fades from your body.

< 887h/887H 242v/252V Pos: standing >
   .^^.M+^..    
  .^^.MM+^.^.   
 .^..MM*+^....  
 ^..MM**+^^.M.  
 .MMM ^@+..M.^  
 M.^^ P^+.MM.^  
 ^^^...^+.M.^.  
  +++++++MMMM   
   ..^^^+M^^    

< 887h/887H 246v/252V Pos: standing >
   .^^.M+^..    
  .^^.MM+^.^.   
 .^..MM*+^....  
 ^..MM**+^^.M.  
 .MMM ^@+..M.^  
 M.^^ .^+.MM.^  
 ^^^...^+.M.^.  
  +++++++MMMM   
   ..^^^+M^M    

< 887h/887H 252v/252V Pos: standing >
Looks like an exit.
You extend your sights westward.
Rolling Plains
Obvious exits: -N -E -S
A strange looking monkey-like creature clings to a nearby branch.
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.

< 887h/887H 252v/252V Pos: standing >

< 887h/887H 252v/252V Pos: standing >

< 887h/887H 252v/252V Pos: standing >
Looks like an exit.
You extend your sights westward.
Rolling Plains
Obvious exits: -N -E -S
A strange looking monkey-like creature clings to a nearby branch.
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.

< 887h/887H 252v/252V Pos: standing >

<map>
Zone: Abandoned Elven Homestead.
Room: Rolling Plains
</map>

<map>
Zone: Abandoned Elven Homestead.
Room: Rolling Plains
</map>
Rolling Plains
Obvious exits: -N -E -S
A strange looking monkey-like creature clings to a nearby branch.
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.

< 887h/887H 250v/252V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is not far off to your north.
A red-breasted tree-hugger who is a brief walk away to your north.
A reddish colored squirrel who is a brief walk away to your north.
A red-breasted tree-hugger who is a brief walk away to your north.
A reddish colored squirrel who is rather far off to your north.
A red-tailed butterfly who is rather far off to your north.
Sa'Dah the labyrinthmaster who is in the distance to your north.
A blue-tailed butterfly who is in the distance to your north.
A red-breasted tree-hugger who is in the distance to your north.

< 887h/887H 250v/252V Pos: standing >

<map>
Zone: Abandoned Elven Homestead.
Room: Broken Path Headed Toward a Grove of Trees
</map>
Broken Path Headed Toward a Grove of Trees
Obvious exits: -N -S

< 887h/887H 248v/252V Pos: standing >

<map>
Zone: Abandoned Elven Homestead.
Room: Upon the Tree-line
</map>

<map>
Zone: Abandoned Elven Homestead.
Room: Upon the Tree-line
</map>
Upon the Tree-line
Obvious exits: -N -S
A strange looking monkey-like creature clings to a nearby branch.

< 887h/887H 246v/252V Pos: standing >

<map>
Zone: Abandoned Elven Homestead.
Room: Just Inside the Archway
</map>

<map>
Zone: Abandoned Elven Homestead.
Room: Just Inside the Archway
</map>
Just Inside the Archway
Obvious exits: -N -S
A strange looking monkey-like creature clings to a nearby branch.
A red-tented squirrel forages the forest floor looking for nuts and berries.
A strange looking monkey-like creature clings to a nearby branch.

< 887h/887H 244v/252V Pos: standing >

<map>
Zone: Abandoned Elven Homestead.
Room: A Tranquil Forest
</map>

<map>
Zone: Abandoned Elven Homestead.
Room: A Tranquil Forest
</map>
A Tranquil Forest
Obvious exits: -N -E -S -W
A red-tailed butterfly floats here apon the winds.

< 887h/887H 243v/252V Pos: standing >

<map>
Zone: Abandoned Elven Homestead.
Room: A Tranquil Forest
</map>

<map>
Zone: Abandoned Elven Homestead.
Room: A Tranquil Forest
</map>
A Tranquil Forest
Obvious exits: -N -S
A Shade (tiny) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.
A red-tented squirrel forages the forest floor looking for nuts and berries.
(Q)Sa'Dah the labyrinthmaster traverses the world in and endless search.
A blue-tailed butterfly floats about the room.
A strange looking monkey-like creature clings to a nearby branch.

< 887h/887H 242v/252V Pos: standing >
A Shade leaves south.

< 887h/887H 243v/252V Pos: standing >
You failed.

< 887h/887H 252v/252V Pos: standing >
Sa'Dah the labyrinthmaster starts casting a spell.

< 887h/887H 252v/252V Pos: standing >

<map>
Zone: Abandoned Elven Homestead.
Room: A Tranquil Forest
</map>

<map>
Zone: Abandoned Elven Homestead.
Room: A Tranquil Forest
</map>
A Tranquil Forest
Obvious exits: -N -E -S -W
A red-tailed butterfly floats here apon the winds.
There is a slight disturbance in the spirit realm here.

< 887h/887H 250v/252V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.

<map>
Zone: Abandoned Elven Homestead.
Room: Just Inside the Archway
</map>

<map>
Zone: Abandoned Elven Homestead.
Room: Just Inside the Archway
</map>
Just Inside the Archway
Obvious exits: -N -S
A strange looking monkey-like creature clings to a nearby branch.
A red-tented squirrel forages the forest floor looking for nuts and berries.
A strange looking monkey-like creature clings to a nearby branch.
There is a slight disturbance in the spirit realm here.

< 887h/887H 248v/252V Pos: standing >

<map>
Zone: Abandoned Elven Homestead.
Room: Upon the Tree-line
</map>

<map>
Zone: Abandoned Elven Homestead.
Room: Upon the Tree-line
</map>
Upon the Tree-line
Obvious exits: -N -S
A strange looking monkey-like creature clings to a nearby branch.

< 887h/887H 246v/252V Pos: standing >

<map>
Zone: Abandoned Elven Homestead.
Room: Broken Path Headed Toward a Grove of Trees
</map>

<map>
Zone: Abandoned Elven Homestead.
Room: Broken Path Headed Toward a Grove of Trees
</map>
Broken Path Headed Toward a Grove of Trees
Obvious exits: -N -S
A Shade (tiny) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.

< 887h/887H 244v/252V Pos: standing >
A red-breasted tree-hugger enters from the north.

< 887h/887H 248v/252V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 887h/887H 249v/252V Pos: standing >
You complete your spell...
You point at a Shade.
The intense flames cause a Shade's skin to smolder and burn!
[Damage: 196 ] -=[Your blast of molten spray slams into a Shade, burning holes into her flesh.]=-
The vile creature burns and sizzles!

< 887h/887H 251v/252V Pos: standing >
You start chanting...

< 887h/887H 252v/252V Pos: standing >
You complete your spell...
You point at a Shade.
The intense flames cause a Shade's skin to smolder and burn!
[Damage: 210 ] -=[Your blast of molten spray slams into a Shade, burning holes into her flesh.]=-
The vile creature burns and sizzles!

< 887h/887H 252v/252V Pos: standing >
You start chanting...

< 887h/887H 252v/252V Pos: standing >
You complete your spell...
You point at a Shade.
The intense flames cause a Shade's skin to smolder and burn!
[Damage: 198 ] -=[Your blast of molten spray slams into a Shade, burning holes into her flesh.]=-
The vile creature burns and sizzles!

< 887h/887H 252v/252V Pos: standing >
You start chanting...

< 887h/887H 252v/252V Pos: standing >
You complete your spell...
You point at a Shade.
The intense flames cause a Shade's skin to smolder and burn!
[Damage: 91 ] -=[Your blast of molten spray slams into a Shade, burning holes into her flesh.]=-
A Shade's some glowing sleeves made of devil skin melted from the intense heat!
A Shade's some boots of the black winged dragon melted from the intense heat!
A Shade's long elegant peacock feather [superior] melted from the intense heat!
A Shade is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Xan by 13333333.
The smell of fresh blood enters your body, infusing you with power!