<floating about head>a dark ioun stone[173h 19m 28s]
<worn as a badge> an emblem of Shanatar royalty [54%]
<worn on head> an ancient crown of elven royalty (glowing) (humming)
<worn on eyes> the eyes of undead fire (glowing) [81%]
<worn in ear> a hoop of twisting obsidian (humming) [87%]
<worn in ear> a black pearl earring [superior]
<worn on face> the scale of a hydrawyrm
<worn around neck> the amulet named "Flow" (humming)
<worn around neck> the amulet named "Flow" (humming) [86%]
<worn on body> an embroidered tunic of the Knights of the Raven [poor] [83%]
<worn about body> a curtain of elemental fire of damage (humming) [56%]
<worn on back> a backpack made of hemp (glowing) [40%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of constitution (glowing)
<worn about waist> a waistband of rock and stone [superior] with a strange dark bloodstone [64%]
<worn on belt buckle>a dreamcasters scepter of stars [74%]
<attached to belt> a potion of psionic energy (glowing) [65%]
<worn on arms> a shoulder drape of emerald dragonscale [superior] [60%]
<held as shield> a well-polished mithril body shield [superior] [72%]
<worn around wrist> a bracelet of finger bones [superior]
<worn around wrist> a bracelet of influence of endurance [83%]
<worn on hands> the gloves of immolation (glowing) [49%]
<worn on finger> a ring called 'Soulcatcher' [89%]
<worn on finger> a ring of twisted gray mist
<held> the Totem of Mastery (glowing)[173h 19m 20s]
<worn on legs> a pair of chromium dragonscale greaves [77%]
<worn on feet> the slippers of rot and decay [63%]
+........^.
.+..^...^^.^.
^+..^.M.M.^^.
++....@MMM...
.+.....MP...
^+....^....
+.^^......
.........
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 887h/887H 242v/252V Pos: standing >
.. ....
........^..
+..^...^^.^..
+..^.M.M.^^..
+.....@MM....
+.....MP...
+....^....
.^^......
........
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A deer stands here, grazing on some grass.
There is a slight disturbance in the spirit realm here.
< 887h/887H 240v/252V Pos: standing >
. ....^
.......^...
..^...^^.^...
..^.M.M.^^...
.....M@M....
.....MP...
....^....
^^...... .
.......
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A dwarven trapper has travelled out here, on the hunt for some critters.
< 887h/887H 239v/252V Pos: standing >
....^^
......^....
.^...^^.^....
.^.M.M.^^...
....MM@....
....MP...
...^.... .
^...... ..
...... .
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A human traveller walks through here, making his way across the country.
< 887h/887H 238v/252V Pos: standing >
....^^.
.....^.....
^...^^.^....
^.M.M.^^...
...MMM@...
...MP... .
..^.... ..
...... ...
..... ..
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 887h/887H 237v/252V Pos: standing >
....^^..
....^.....^
...^^.^....
.M.M.^^...
..MMM.@.. .
..MP... ..
.^.... ...
..... ....
.... ...
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 887h/887H 236v/252V Pos: standing >
....^^...
...^.....^.
..^^.^....
M.M.^^...
.MMM..@. ..
.MP... ...
^.... ....
.... .....
... ....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 887h/887H 235v/252V Pos: standing >
...^^....
..^.....^.
.^^.^....
.M.^^... .
MMM...@ ...
MP... ....
.... .....
... ......
.. .....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 887h/887H 234v/252V Pos: standing >
..^^.....
.^.....^.
^^.^.... .
M.^^... ..
MM....@ ....
P... .....
... ......
.. .......
. ......
The Greater Kilfray River
Obvious exits: -N -E -S -W
< 887h/887H 233v/252V Pos: standing >
^.....^.
^.^....
M.^^... ..
PM.... ....
M... @ .....
... ......
... .......^
.. .......
+++++++++
The Greater Kilfray River
Obvious exits: -N -E -S -W
< 887h/887H 232v/252V Pos: standing >
^.....^.
^.^....
M.^^... ..
PM.... ....
M... @ .....
... ......
... .......^
.. .......
+++++++++
.^.....^.
^^.^....
.M.^^... .
MPM.... ...
MM... @ ....
.... .....
.... .......
... ......
+++++++++
The Greater Kilfray River
Obvious exits: -N -E -S -W
< 887h/887H 231v/252V Pos: standing >
You quickly scan the area.
A smelly dwarf who is in the distance to your south.
A rabbit who is in the distance to your west.
A deer who is almost out of sight to your west.
A rabbit who is almost out of sight to your west.
< 887h/887H 232v/252V Pos: standing >
...^^....
..^.....^.
.^^.^....
.M.^^... .
MPM...@ ...
MM... ....
.... .....
... ......
.. .....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 887h/887H 233v/252V Pos: standing >
You quickly scan the area.
A smelly dwarf who is almost out of sight to your south.
A human traveller who is rather far off to your west.
Nim who is in the distance to your west.
A dwarven trapper who is in the distance to your west.
A deer who is almost out of sight to your west.
< 887h/887H 236v/252V Pos: standing >
You quickly scan the area.
A smelly dwarf who is almost out of sight to your south.
A human traveller who is rather far off to your west.
Nim who is in the distance to your west.
A dwarven trapper who is in the distance to your west.
A deer who is almost out of sight to your west.
< 887h/887H 237v/252V Pos: standing >
You quickly scan the area.
A smelly dwarf who is almost out of sight to your south.
A human traveller who is rather far off to your west.
Nim who is in the distance to your west.
A dwarven trapper who is in the distance to your west.
A deer who is almost out of sight to your west.
< 887h/887H 238v/252V Pos: standing >
You quickly scan the area.
A smelly dwarf who is almost out of sight to your south.
A human traveller who is rather far off to your west.
Nim who is in the distance to your west.
A dwarven trapper who is in the distance to your west.
A deer who is almost out of sight to your west.
< 887h/887H 239v/252V Pos: standing >
...^^....
..^.....^.
.^^.^....
.M.^^... .
MPM...@ ...
MM... ....
.... .....
... ......
.. .....
..^^.....
.^.....^.
^^.^.... .
M.^^... ..
PM....@ ....
M... .....
... ......
.. .......
. ......
The Greater Kilfray River
Obvious exits: -N -E -S -W
< 887h/887H 240v/252V Pos: standing >
.^^.....
^.....^.
^.^.... .*
.^^... ...
M.... @ .....
... ......
.. .......
. .......^
.......
The Greater Kilfray River
Obvious exits: -N -E -S -W
< 887h/887H 239v/252V Pos: standing >
^^.....
.....^. *
.^.... .**
^^... ...*
.... @......
.. .......
. ........
.......^.
........
The Greater Kilfray River
Obvious exits: -N -E -S -W
< 887h/887H 238v/252V Pos: standing >
^.....
....^. **
^.... .***
^... ...**
... @.....*
. ........
.........
.......^..
.........
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W
< 887h/887H 236v/252V Pos: standing >
..... *
...^. ***
.... .****
... ...***
.. .@....**
.........
..........
.......^...
.........
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W
< 887h/887H 235v/252V Pos: standing >
.... **
..^. ****
... .*****
.. ...****
. ..@...***
..........
...........
......^....
.........
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W
< 887h/887H 234v/252V Pos: standing >
... ***
.^. *****
.. .******
. ...*****
...@..****
...........
............
.....^.....
.........
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W
< 887h/887H 233v/252V Pos: standing >
.. ****
^. ******
. .*******
...******
....@.*****
............
.............
....^......
.........
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W
< 887h/887H 232v/252V Pos: standing >
. *****
. *******
.********
...*******
.....@*****.
.............
.............
...^.......
.........
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W
< 887h/887H 231v/252V Pos: standing >
.****
..@**
.....
The Forest of Mistywood
Obvious exits: -N -E -S -W
< 887h/887H 230v/252V Pos: standing >
*****
.*@**
.....
The Forest of Mistywood
Obvious exits: -N -E -S -W
< 887h/887H 229v/252V Pos: standing >
You start chanting...
< 887h/887H 232v/252V Pos: standing >
Casting: spirit jump
< 887h/887H 237v/252V Pos: standing >
You complete your spell...
You disappear in a bright flash of light.
You appear in a bright flash of light. .^^.M+^..
.^^.MM+^.^.
.^..MM*+^....
^..MM**+^^.M.
.MMM ^@+..M.^
M.^^ .^+.MM.^
^^^...^+.M.^.
+++++++MMM^
..^^^+M^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
(Q)Sa'Dah the labyrinthmaster traverses the world in and endless search.
< 887h/887H 240v/252V Pos: standing >
Sa'Dah the labyrinthmaster leaves west.
.^^.M+^..
.^^.MM+^.^.
.^..MM*+^....
^..MM**+^^.M.
.MMM ^@+..M.^
M.^^ .^+.MM.^
^^^...^+.M.^.
+++++++MMMM
..^^^+M^^
< 887h/887H 241v/252V Pos: standing >
Unseen things vanish from your sight.
The taste of blood slowly fades from your body.
< 887h/887H 242v/252V Pos: standing >
.^^.M+^..
.^^.MM+^.^.
.^..MM*+^....
^..MM**+^^.M.
.MMM ^@+..M.^
M.^^ P^+.MM.^
^^^...^+.M.^.
+++++++MMMM
..^^^+M^^
< 887h/887H 246v/252V Pos: standing >
.^^.M+^..
.^^.MM+^.^.
.^..MM*+^....
^..MM**+^^.M.
.MMM ^@+..M.^
M.^^ .^+.MM.^
^^^...^+.M.^.
+++++++MMMM
..^^^+M^M
< 887h/887H 252v/252V Pos: standing >
Looks like an exit.
You extend your sights westward.
Rolling Plains
Obvious exits: -N -E -S
A strange looking monkey-like creature clings to a nearby branch.
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
< 887h/887H 252v/252V Pos: standing >
< 887h/887H 252v/252V Pos: standing >
< 887h/887H 252v/252V Pos: standing >
Looks like an exit.
You extend your sights westward.
Rolling Plains
Obvious exits: -N -E -S
A strange looking monkey-like creature clings to a nearby branch.
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
< 887h/887H 252v/252V Pos: standing >
<map>
Zone: Abandoned Elven Homestead.
Room: Rolling Plains
</map>
<map>
Zone: Abandoned Elven Homestead.
Room: Rolling Plains
</map>
Rolling Plains
Obvious exits: -N -E -S
A strange looking monkey-like creature clings to a nearby branch.
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
< 887h/887H 250v/252V Pos: standing >
You quickly scan the area.
A red-breasted tree-hugger who is not far off to your north.
A red-breasted tree-hugger who is a brief walk away to your north.
A reddish colored squirrel who is a brief walk away to your north.
A red-breasted tree-hugger who is a brief walk away to your north.
A reddish colored squirrel who is rather far off to your north.
A red-tailed butterfly who is rather far off to your north.
Sa'Dah the labyrinthmaster who is in the distance to your north.
A blue-tailed butterfly who is in the distance to your north.
A red-breasted tree-hugger who is in the distance to your north.
< 887h/887H 250v/252V Pos: standing >
<map>
Zone: Abandoned Elven Homestead.
Room: Broken Path Headed Toward a Grove of Trees
</map>
Broken Path Headed Toward a Grove of Trees
Obvious exits: -N -S
< 887h/887H 248v/252V Pos: standing >
<map>
Zone: Abandoned Elven Homestead.
Room: Upon the Tree-line
</map>
<map>
Zone: Abandoned Elven Homestead.
Room: Upon the Tree-line
</map>
Upon the Tree-line
Obvious exits: -N -S
A strange looking monkey-like creature clings to a nearby branch.
< 887h/887H 246v/252V Pos: standing >
<map>
Zone: Abandoned Elven Homestead.
Room: Just Inside the Archway
</map>
<map>
Zone: Abandoned Elven Homestead.
Room: Just Inside the Archway
</map>
Just Inside the Archway
Obvious exits: -N -S
A strange looking monkey-like creature clings to a nearby branch.
A red-tented squirrel forages the forest floor looking for nuts and berries.
A strange looking monkey-like creature clings to a nearby branch.
< 887h/887H 244v/252V Pos: standing >
<map>
Zone: Abandoned Elven Homestead.
Room: A Tranquil Forest
</map>
<map>
Zone: Abandoned Elven Homestead.
Room: A Tranquil Forest
</map>
A Tranquil Forest
Obvious exits: -N -E -S -W
A red-tailed butterfly floats here apon the winds.
< 887h/887H 243v/252V Pos: standing >
<map>
Zone: Abandoned Elven Homestead.
Room: A Tranquil Forest
</map>
<map>
Zone: Abandoned Elven Homestead.
Room: A Tranquil Forest
</map>
A Tranquil Forest
Obvious exits: -N -S
A Shade (tiny) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.
A red-tented squirrel forages the forest floor looking for nuts and berries.
(Q)Sa'Dah the labyrinthmaster traverses the world in and endless search.
A blue-tailed butterfly floats about the room.
A strange looking monkey-like creature clings to a nearby branch.
< 887h/887H 242v/252V Pos: standing >
A Shade leaves south.
< 887h/887H 243v/252V Pos: standing >
You failed.
< 887h/887H 252v/252V Pos: standing >
Sa'Dah the labyrinthmaster starts casting a spell.
< 887h/887H 252v/252V Pos: standing >
<map>
Zone: Abandoned Elven Homestead.
Room: A Tranquil Forest
</map>
<map>
Zone: Abandoned Elven Homestead.
Room: A Tranquil Forest
</map>
A Tranquil Forest
Obvious exits: -N -E -S -W
A red-tailed butterfly floats here apon the winds.
There is a slight disturbance in the spirit realm here.
< 887h/887H 250v/252V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.
<map>
Zone: Abandoned Elven Homestead.
Room: Just Inside the Archway
</map>
<map>
Zone: Abandoned Elven Homestead.
Room: Just Inside the Archway
</map>
Just Inside the Archway
Obvious exits: -N -S
A strange looking monkey-like creature clings to a nearby branch.
A red-tented squirrel forages the forest floor looking for nuts and berries.
A strange looking monkey-like creature clings to a nearby branch.
There is a slight disturbance in the spirit realm here.
< 887h/887H 248v/252V Pos: standing >
<map>
Zone: Abandoned Elven Homestead.
Room: Upon the Tree-line
</map>
<map>
Zone: Abandoned Elven Homestead.
Room: Upon the Tree-line
</map>
Upon the Tree-line
Obvious exits: -N -S
A strange looking monkey-like creature clings to a nearby branch.
< 887h/887H 246v/252V Pos: standing >
<map>
Zone: Abandoned Elven Homestead.
Room: Broken Path Headed Toward a Grove of Trees
</map>
<map>
Zone: Abandoned Elven Homestead.
Room: Broken Path Headed Toward a Grove of Trees
</map>
Broken Path Headed Toward a Grove of Trees
Obvious exits: -N -S
A Shade (tiny) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.
< 887h/887H 244v/252V Pos: standing >
A red-breasted tree-hugger enters from the north.
< 887h/887H 248v/252V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
< 887h/887H 249v/252V Pos: standing >
You complete your spell...
You point at a Shade.
The intense flames cause a Shade's skin to smolder and burn!
[Damage: 196 ] -=[Your blast of molten spray slams into a Shade, burning holes into her flesh.]=-
The vile creature burns and sizzles!
< 887h/887H 251v/252V Pos: standing >
You start chanting...
< 887h/887H 252v/252V Pos: standing >
You complete your spell...
You point at a Shade.
The intense flames cause a Shade's skin to smolder and burn!
[Damage: 210 ] -=[Your blast of molten spray slams into a Shade, burning holes into her flesh.]=-
The vile creature burns and sizzles!
< 887h/887H 252v/252V Pos: standing >
You start chanting...
< 887h/887H 252v/252V Pos: standing >
You complete your spell...
You point at a Shade.
The intense flames cause a Shade's skin to smolder and burn!
[Damage: 198 ] -=[Your blast of molten spray slams into a Shade, burning holes into her flesh.]=-
The vile creature burns and sizzles!
< 887h/887H 252v/252V Pos: standing >
You start chanting...
< 887h/887H 252v/252V Pos: standing >
You complete your spell...
You point at a Shade.
The intense flames cause a Shade's skin to smolder and burn!
[Damage: 91 ] -=[Your blast of molten spray slams into a Shade, burning holes into her flesh.]=-
A Shade's some glowing sleeves made of devil skin melted from the intense heat!
A Shade's some boots of the black winged dragon melted from the intense heat!
A Shade's long elegant peacock feather [superior] melted from the intense heat!
A Shade is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Xan by 13333333.
The smell of fresh blood enters your body, infusing you with power!