<worn as a badge> a necromantic death shroud [69%]
<worn on head> the great helm of mysticism (glowing) [83%]
<worn on eyes> a foggy visor [superior]
<worn in ear> a dwarven earring [84%]
<worn in ear> a gold leaf [62%]
<worn on face> a white hot mask of living flame (glowing) [81%]
<worn around neck> a smooth torque of dwarven kind
<worn around neck> an amulet of the Neogi Lords [poor] [82%]
<worn on body> the robe of the mind [superior] [88%]
<worn about body> the cloak of woven time (glowing) [74%]
<worn on back> a large leather backpack
<worn on spider body>the drider robe of the shadow spinner [poor] [85%]
<worn as quiver> a silken backsheath of flight with a strange dark bloodstone [84%]
<worn about waist> the silk twined rope [87%]
<worn on belt buckle>a hide-bound spellbook with a glowing Alatorin insignia (glowing)
<worn on arms> some cockatrice feathers [48%]
<held as shield> the royal shield of Aravne [50%]
<worn around wrist> a bracelet of finger bones [superior] [72%]
<worn around wrist> a bracelet of woven willow leaves [poor] (illuminating) [25%]
<worn on hands> a pair of crystalized gloves (glowing) (humming) [80%]
<worn on finger> an enchanted ring of balor bone [87%]
<worn on finger> a ring of astral essence (humming) [88%]
<held> Utgard-Loki's crystal ball[183h 57m 33s]
You feel less strong.
You feel less agile.
< 980h/980H 255v/255V Pos: standing >
This Grey Elf is in excellent condition.
She's medium in size.
She seems to be moving much faster than normal..
< 980h/980H 255v/255V Pos: standing >
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -E# -S -W
< 980h/980H 254v/255V Pos: standing >
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S -W
< 980h/980H 253v/255V Pos: standing >
You start chanting...
< 980h/980H 255v/255V Pos: standing >
Casting: infravision
< 980h/980H 255v/255V Pos: standing >
You complete your spell...
Your feel your infrared vision improve.
< 980h/980H 255v/255V Pos: standing >
You start chanting...
< 980h/980H 255v/255V Pos: standing >
Casting: agility *
< 980h/980H 255v/255V Pos: standing >
Casting: agility
< 980h/980H 255v/255V Pos: standing >
You complete your spell...
You feel more agile.
< 980h/980H 255v/255V Pos: standing >
You start chanting...
< 980h/980H 255v/255V Pos: standing >
Casting: strength
< 980h/980H 255v/255V Pos: standing >
You complete your spell...
You feel stronger.
< 980h/980H 255v/255V Pos: standing >
a bottomless bag of the shield dwarves does not contain the staff.
< 980h/980H 255v/255V Pos: standing >
You stop using Utgard-Loki's crystal ball.
< 980h/980H 255v/255V Pos: standing >
You hold a staff of elemental creation.
< 980h/980H 255v/255V Pos: standing >
You are carrying: (5/9)
Utgard-Loki's crystal ball
a blue potion
a translucent potion
a sparkling potion
a bottomless bag of the shield dwarves
< 980h/980H 255v/255V Pos: standing >
You tap a staff of elemental creation three times on the ground.
A HUGE gust of wind solidifies into a LARGE air elemental.
A LARGE air elemental starts following you.
A LARGE air elemental says 'I shall serve you for a short time Naj!'
< 980h/980H 255v/255V Pos: standing >
You tap a staff of elemental creation three times on the ground.
A HUGE gust of wind solidifies into a LARGE air elemental.
A LARGE air elemental starts following you.
A LARGE air elemental says 'I shall serve you for a short time Naj!'
< 980h/980H 255v/255V Pos: standing >
A Grey Elf enters from the north.
< 980h/980H 255v/255V Pos: standing >
You stop using a staff of elemental creation.
< 980h/980H 255v/255V Pos: standing >
You hold Utgard-Loki's crystal ball.
< 980h/980H 255v/255V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 980h/980H 255v/255V Pos: standing >
You complete your spell...
A small round wooden shield suddenly appears on the ground.
A Grey Elf leaves south.
< 980h/980H 255v/255V Pos: standing >
You start chanting...
< 980h/980H 255v/255V Pos: standing >
You complete your spell...
A small round wooden shield suddenly appears on the ground.
< 980h/980H 255v/255V Pos: standing >
Ok.
A LARGE air elemental gets a small round wooden shield.
A LARGE air elemental gets a small round wooden shield.
< 980h/980H 255v/255V Pos: standing >
Ok.
A LARGE air elemental straps a small round wooden shield to its arm.
A LARGE air elemental straps a small round wooden shield to its arm.
< 980h/980H 255v/255V Pos: standing >
You quickly scan the area.
A reeling minotaur shaman who is not far off to your north.
< 980h/980H 255v/255V Pos: standing >
<map>
Zone: Nax.
Room: A Town Center
</map>
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
A LARGE air elemental enters from the north.
A LARGE air elemental enters from the north.
< 980h/980H 254v/255V Pos: standing >
You quickly scan the area.
A meditating shaman who is a brief walk away to your north.
A reeling minotaur shaman who is a brief walk away to your north.
An agitated minotaur who is close by to your east.
An commoner who is rather far off to your east.
An commoner who is close by to your west.
< 980h/980H 254v/255V Pos: standing >
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S
A LARGE air elemental enters from the north.
A LARGE air elemental enters from the north.
< 980h/980H 253v/255V Pos: standing >
You quickly scan the area.
A meditating shaman who is rather far off to your north.
A reeling minotaur shaman who is rather far off to your north.
< 980h/980H 253v/255V Pos: standing >
<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S
A LARGE air elemental enters from the north.
A LARGE air elemental enters from the north.
< 980h/980H 252v/255V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Intersection
</map>
A Cobblestone Intersection
Obvious exits: -N -E -S -W
A LARGE air elemental enters from the north.
A LARGE air elemental enters from the north.
< 980h/980H 252v/255V Pos: standing >
<map>
Zone: Nax.
Room: A Turning
</map>
A Turning
Obvious exits: -N -E -W#
A LARGE air elemental enters from the north.
A LARGE air elemental enters from the north.
< 980h/980H 252v/255V Pos: standing >
Alas, you cannot go that way. . . .
< 980h/980H 253v/255V Pos: standing >
You quickly scan the area.
An commoner who is rather far off to your east.
< 980h/980H 254v/255V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
A LARGE air elemental enters from the west.
A LARGE air elemental enters from the west.
< 980h/980H 254v/255V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -S# -W
A LARGE air elemental enters from the west.
A LARGE air elemental enters from the west.
< 980h/980H 253v/255V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
A LARGE air elemental enters from the west.
A LARGE air elemental enters from the west.
< 980h/980H 252v/255V Pos: standing >
<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -W
An commoner walks the road, intent on his destination.
A LARGE air elemental enters from the west.
A LARGE air elemental enters from the west.
< 980h/980H 251v/255V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
A LARGE air elemental enters from the west.
A LARGE air elemental enters from the west.
< 980h/980H 251v/255V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -S -W
A LARGE air elemental enters from the west.
A LARGE air elemental enters from the west.
< 980h/980H 251v/255V Pos: standing >
You quickly scan the area.
An commoner who is not far off to your west.
< 980h/980H 252v/255V Pos: standing >
Alas, you cannot go that way. . . .
< 980h/980H 254v/255V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S
A LARGE air elemental enters from the north.
A LARGE air elemental enters from the north.
< 980h/980H 254v/255V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E
A LARGE air elemental enters from the north.
A LARGE air elemental enters from the north.
< 980h/980H 253v/255V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
An agitated commoner walks the road.
A LARGE air elemental enters from the west.
A LARGE air elemental enters from the west.
< 980h/980H 252v/255V Pos: standing >
<map>
Zone: Nax.
Room: A Path of Dirt
</map>
A Path of Dirt
Obvious exits: -E -W
A LARGE air elemental enters from the west.
A LARGE air elemental enters from the west.
< 980h/980H 251v/255V Pos: standing >
<map>
Zone: Nax.
Room: A Muddy Trail
</map>
A Muddy Trail
Obvious exits: -E -W
A LARGE air elemental enters from the west.
A LARGE air elemental enters from the west.
< 980h/980H 251v/255V Pos: standing >
<map>
Zone: Nax.
Room: In the Muck
</map>
In the Muck
Obvious exits: -N -S -W
A LARGE air elemental enters from the west.
A LARGE air elemental enters from the west.
< 980h/980H 251v/255V Pos: standing >
Alas, you cannot go that way. . . .
< 980h/980H 252v/255V Pos: standing >
Alas, you cannot go that way. . . .
< 980h/980H 253v/255V Pos: standing >
<map>
Zone: Nax.
Room: A Muddy Trail through the Swamp
</map>
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
A LARGE air elemental enters from the south.
A LARGE air elemental enters from the south.
< 980h/980H 253v/255V Pos: standing >
<map>
Zone: Nax.
Room: An Old Trail
</map>
<map>
Zone: Nax.
Room: An Old Trail
</map>
An Old Trail
Obvious exits: -E -W
A small snake swims in the swamp.
A small snake swims in the swamp.
A LARGE air elemental enters from the west.
A LARGE air elemental enters from the west.
< 980h/980H 253v/255V Pos: standing >
<map>
Zone: Nax.
Room: A Long Winding Trail of Mud
</map>
A Long Winding Trail of Mud
Obvious exits: -E -W
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A large stone warhammer has been dropped here.
A LARGE air elemental enters from the west.
A LARGE air elemental enters from the west.
< 980h/980H 252v/255V Pos: standing >
<map>
Zone: Nax.
Room: Before a Wooden Bridge
</map>
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.
A LARGE air elemental enters from the west.
A LARGE air elemental enters from the west.
< 980h/980H 252v/255V Pos: standing >
<map>
Zone: Nax.
Room: Above a River on a Rope Bridge
</map>
Above a River on a Rope Bridge
Obvious exits: -E -W -D
A LARGE air elemental enters from the west.
A LARGE air elemental enters from the west.
< 980h/980H 252v/255V Pos: standing >
<map>
Zone: Nax.
Room: Along a River
</map>
<map>
Zone: Nax.
Room: Along a River
</map>
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A LARGE air elemental enters from the west.
A LARGE air elemental enters from the west.
< 980h/980H 252v/255V Pos: standing >
<map>
Zone: Nax.
Room: Nearing a River
</map>
Nearing a River
Obvious exits: -E -W
A LARGE air elemental enters from the west.
A LARGE air elemental enters from the west.
< 980h/980H 252v/255V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.
A bulky minotaur guard who is close by to your west.
A small snake who is in the distance to your west.
< 980h/980H 253v/255V Pos: standing >
<map>
Zone: Nax.
Room: A Dense Forest
</map>
<map>
Zone: Nax.
Room: A Dense Forest
</map>
A Dense Forest
Obvious exits: -N -W
A Grey Elf (medium) < The Commonwealth > stands here.
A LARGE air elemental enters from the west.
A LARGE air elemental enters from the west.
< 980h/980H 253v/255V Pos: standing >
Alas, you cannot go that way. . . .
< 980h/980H 253v/255V Pos: standing >
Alas, you cannot go that way. . . .
< 980h/980H 254v/255V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
< 980h/980H 255v/255V Pos: standing >
<map>
Zone: Nax.
Room: Near a Log Cabin
</map>
Near a Log Cabin
Obvious exits: -N# -E -S
A LARGE air elemental enters from the south.
A LARGE air elemental enters from the south.
< 980h/980H 254v/255V Pos: standing >
<map>
Zone: Nax.
Room: Along a Game Trail
</map>
Along a Game Trail
Obvious exits: -E -W
A LARGE air elemental enters from the west.
A LARGE air elemental enters from the west.
< 980h/980H 253v/255V Pos: standing >
Ok.
< 980h/980H 253v/255V Pos: standing >
<map>
Zone: Nax.
Room: Near a Log Cabin
</map>
Near a Log Cabin
Obvious exits: -N# -E -S
A LARGE air elemental enters from the east.
A LARGE air elemental enters from the east.
< 980h/980H 254v/255V Pos: standing >
Ok.
< 980h/980H 254v/255V Pos: standing >
<map>
Zone: Nax.
Room: A Dense Forest
</map>
<map>
Zone: Nax.
Room: A Dense Forest
</map>
A Dense Forest
Obvious exits: -N -W
A Grey Elf (medium) < The Commonwealth > stands here.
A LARGE air elemental enters from the north.
A LARGE air elemental enters from the north.
< 980h/980H 253v/255V Pos: standing >
Ok.
You snap into visibility.
A LARGE air elemental snaps into visibility.
A Grey Elf avoids being bashed by a LARGE air elemental, who loses its balance and falls.
A LARGE air elemental snaps into visibility.
A Grey Elf avoids being bashed by a LARGE air elemental, who loses its balance and falls.
< 980h/980H 253v/255V Pos: standing >
A Grey Elf dodges a LARGE air elemental's attack.
A LARGE air elemental's crude crush wounds a Grey Elf.
A LARGE air elemental blocks a Grey Elf's lunge at it.
A LARGE air elemental blocks a Grey Elf's lunge at it.
A Grey Elf dodges a LARGE air elemental's attack.
A LARGE air elemental's crude crush wounds a Grey Elf.
< 980h/980H 253v/255V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf leaves west.
< 980h/980H 255v/255V Pos: standing >
A Grey Elf enters from the west.
< 980h/980H 255v/255V Pos: standing >
You start chanting...
< 980h/980H 255v/255V Pos: standing >
Casting: solbeeps missile barrage
A Grey Elf attempts to flee.
A Grey Elf leaves north.
< 980h/980H 255v/255V Pos: standing >
You abort your spell before it's done!
< 980h/980H 255v/255V Pos: standing >
Slay whom?
< 980h/980H 255v/255V Pos: standing >
<map>
Zone: Nax.
Room: Near a Log Cabin
</map>
<map>
Zone: Nax.
Room: Near a Log Cabin
</map>
Near a Log Cabin
Obvious exits: -N# -E -S
A Grey Elf (medium) < The Commonwealth > stands here.
< 980h/980H 254v/255V Pos: standing >
You miss a Grey Elf.
< 980h/980H 254v/255V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
A Grey Elf attempts to flee.
A Grey Elf leaves south.
< 980h/980H 254v/255V Pos: standing >
<map>
Zone: Nax.
Room: A Dense Forest
</map>
<map>
Zone: Nax.
Room: A Dense Forest
</map>
A Dense Forest
Obvious exits: -N -W
A Grey Elf (medium) < The Commonwealth > stands here, fighting a LARGE air elemental.
A LARGE air elemental stands in mid-air here, fighting a Grey Elf. (Minion)
*A LARGE air elemental is here looking like a small living tornado. (minion)
< 980h/980H 253v/255V Pos: standing >
Ok.
A LARGE air elemental seems a bit busy at the moment, try later.
A LARGE air elemental snaps into visibility.
A Grey Elf avoids being bashed by a LARGE air elemental, who loses its balance and falls.
< 980h/980H 253v/255V Pos: standing >
A Grey Elf grasps his totem tightly, and begins communing with the spirits.
A Grey Elf starts casting a spell.
< 980h/980H 255v/255V Pos: standing >
A LARGE air elemental's fine crush strikes a Grey Elf.
A Grey Elf dodges a LARGE air elemental's attack.
< 980h/980H 255v/255V Pos: standing >
A Grey Elf completes her spell...
A Grey Elf utters the word 'candusghafahuai'
A Grey Elf takes on a much healthier countenance as a Grey Elf completes her incantation.
A LARGE air elemental blocks a Grey Elf's lunge at it.
A LARGE air elemental blocks a Grey Elf's lunge at it.
A LARGE air elemental's crude crush wounds a Grey Elf.
A Grey Elf dodges a LARGE air elemental's attack.
A LARGE air elemental's decent crush wounds a Grey Elf.
< 980h/980H 255v/255V Pos: standing >
Ok.
A LARGE air elemental's mass slams into a Grey Elf, knocking her to the ground!
A LARGE air elemental seems a bit busy at the moment, try later.
< 980h/980H 255v/255V Pos: standing >
A LARGE air elemental's decent crush wounds a Grey Elf.
A LARGE air elemental's decent crush wounds a Grey Elf.
< 980h/980H 255v/255V Pos: standing >
As the gootwiet fades, you no longer feel so in tune with your body.
You feel the swirling shadows around your body dissipate.
< 980h/980H 255v/255V Pos: standing >
A LARGE air elemental blocks a Grey Elf's lunge at it.
A LARGE air elemental blocks a Grey Elf's lunge at it.
A LARGE air elemental snaps into visibility.
A LARGE air elemental's decent crush wounds a Grey Elf.
A LARGE air elemental's crush wounds a Grey Elf.
A LARGE air elemental's fine crush strikes a Grey Elf.
A LARGE air elemental's decent crush wounds a Grey Elf.
< 980h/980H 255v/255V Pos: standing >
You start chanting...
< 980h/980H 255v/255V Pos: standing >
A LARGE air elemental rises to its feet.
< 980h/980H 255v/255V Pos: standing >
Casting: solbeeps missile barrage
< 980h/980H 255v/255V Pos: standing >
You complete your spell...
Your spell flows around a Grey Elf, leaving her unharmed!
[Damage: 69 ] -=[A huge missile of force departs from your fingertips, making a loud thud as it hits a Grey Elf.]=-
Your spell flows around a Grey Elf, leaving her unharmed!
< 980h/980H 255v/255V Pos: standing >
A LARGE air elemental's decent crush strikes a Grey Elf.
A LARGE air elemental's decent crush wounds a Grey Elf.
A LARGE air elemental's crush strikes a Grey Elf.
A LARGE air elemental's crush strikes a Grey Elf.
< 980h/980H 255v/255V Pos: standing >
You start chanting...
< 980h/980H 255v/255V Pos: standing >
A LARGE air elemental blocks a Grey Elf's lunge at it.
A LARGE air elemental blocks a Grey Elf's lunge at it.
A LARGE air elemental snaps into visibility.
A LARGE air elemental's decent crush strikes a Grey Elf.
A LARGE air elemental's decent crush strikes a Grey Elf.
< 980h/980H 255v/255V Pos: standing >
Looking panicked, a Grey Elf scrambles madly to her feet!
< 980h/980H 255v/255V Pos: standing >
A Grey Elf frowns.
< 980h/980H 255v/255V Pos: standing >
Casting: solbeeps missile barrage
< 980h/980H 255v/255V Pos: standing >
A Grey Elf starts casting a spell.
< 980h/980H 255v/255V Pos: standing >
You complete your spell...
[Damage: 48 ] -=[Your missile of force hits a Grey Elf soundly.]=-
[Damage: 46 ] -=[Your missile of force hits a Grey Elf soundly.]=-
[Damage: 66 ] -=[A huge missile of force departs from your fingertips, making a loud thud as it hits a Grey Elf.]=-
A Grey Elf's long shadowy mane [superior] was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Naj by 13333333.
The smell of fresh blood enters your body, infusing you with power!