The death of [28 Illusionist] Samsara (Shade)

in Bank of Nax'Varan

from the perspective of [28 Illusionist] Samsara (Shade)

<worn on face>       a frozen diamond veil from Golden Hall of the Crown
<worn around neck>   a glowing obsidian pendant
<worn on body>       a fine suit of spiked ringmail [poor]
<worn as quiver>     the masters quiver [poor] (glowing)
<worn on arms>       some armplates of dust [poor] (illuminating)
<held as shield>     a soldiers black-bone shield
<worn around wrist>  an assassin's armband
<worn on finger>     a decent platinum ring
<worn on legs>       some pantaloons covered in runes
<worn on feet>       a pair of mushroom stalk boots


< 305h/331H 146v/146V Pos: standing >

< 305h/331H 146v/146V Pos: standing >
The Storage Locker for Piff
Obvious exits: -North#
An ornate chest bearing items that are unsorted.
A backpack made from lion skin is here.
A Darvanu mercenary has left behind their badge.
A big big bag for a little person lies here. (illuminating)
[3] a satchel used to hold various items lies here. (illuminating)
A durable alchemist sack lies here.
a tough cloth backpack lies crumpled on the ground.
A rather well crafted backpack is on the ground here.
A fur backpack has been left here.
A large leather backpack has been left upon the ground.

< 305h/331H 146v/146V Pos: standing >
You get a tome of wizardry from a large wooden chest.

< 305h/331H 146v/146V Pos: standing >

< 305h/331H 146v/146V Pos: standing >
You drop a glowing black tome with a bone splint spine.

< 305h/331H 146v/146V Pos: standing >

< 305h/331H 146v/146V Pos: standing >
You are carrying: (1/11)
a tome of wizardry

< 305h/331H 146v/146V Pos: standing >
Pardon?

< 305h/331H 146v/146V Pos: standing >

< 305h/331H 146v/146V Pos: standing >
A large wooden chest contains:

a wristbow
an etched mithral bracer (humming) [81%]
an ankylosaur tail club [superior] (glowing) [88%]
a sinister granite morningstar
a pitted brass flail
[2] a katana called 'Retribution'
lots of quills
a kau sin ke whipping chain
a three tailed whip
a gem studded foil (illuminating)
a longsword named "Whistler" [poor]
a darksteel rapier (glowing)
the humming sword named 'Blaze' (humming)
a mace of red mist [superior] with a strange black stone
an ancient forked-bladed warsword dubbed "Spider Bane" (glowing) (illuminating)
a bloodsoaked obsidian column
a hand-carved yo-yo
some black leather boots fit with adamantium heel blades
some black leather gloves with mithril blades
a soldiers black-bone quiver
an exquisite granite ringmail from The Village of New Hope
an angelic ruby visor from New Cave city
a twined copper tail protector
a well-used flesh horn
a stony granite face (glowing)
a celestial ribbon (illuminating) [63%]
[2] a blood red tear insignia
a lizardman totem (glowing)
[2] a firwood bear totem
a marbled quartz totem
a squat obsidian totem
a wand of fiery power (glowing)
an exotic tropical flower [poor]
an exotic tropical flower [superior]
an exotic tropical flower [poor]
[5] an exotic tropical flower [superior]
[3] an exotic tropical flower [poor]
a gnomish flamethrower (glowing)
a minor sun staff
a lyre of harm [poor]
[2] some feral Black Kush
a large mussel
[4] a piece of rolling paper
[2] a bowl of seafood bisque
[2] a sparkling small clam
[2] a magical essence of Agility
[2] a soldiers black-bone saddle
[5] some landrace Medicus
a hydra scale
some odd-shaped water drums
a delicate bard's flute (glowing) (illuminating)
a spellbook
a strange black stone
a strange yellow and blue cross
a strange sharp rubin
a small sapphire
[3] a small wooden raft
the bloody head of Darnac
a large adamantium fragment
the bloody head of the lizardman chieftain
[2] a steaming pile of horse droppings
a small ruby
[2] a spellbook
a thick chunk of strong bone
a magical essence of Hitroll
a black staff (glowing)
a magical essence of Power
a large medicated bandage
[10] a green potion with black chunks
[5] a yellow potion
the opaque white potion of regeneration
the lost book of 'Magic'
A scroll of curse removal (glowing)
a mistweyd nose-pipe
drums of battle
the horn of the dragonslayer
a plain silver flute
a crystalline lyre
Khildarak's battle helmet
the bloody crown of wildmage heads (glowing)
a troll brewer's fez of clarity
a large black amulet
a small green amulet
a pair of gold linked leggings
a glowing black tome with a bone splint spine (glowing)

< 305h/331H 146v/146V Pos: standing >

< 305h/331H 146v/146V Pos: standing >
A large wooden chest contains:

the opaque white potion of regeneration
[5] a yellow potion
[10] a green potion with black chunks

< 305h/331H 146v/146V Pos: standing >
The Storage Locker for Piff
Obvious exits: -North#
An ornate chest bearing items of type potion.
An ornate chest bearing items that are unsorted.
A backpack made from lion skin is here.
A Darvanu mercenary has left behind their badge.
A big big bag for a little person lies here. (illuminating)
[3] a satchel used to hold various items lies here. (illuminating)
A durable alchemist sack lies here.
a tough cloth backpack lies crumpled on the ground.
A rather well crafted backpack is on the ground here.
A fur backpack has been left here.
A large leather backpack has been left upon the ground.

< 305h/331H 146v/146V Pos: standing >
A big big bag for a little person contains:

Nothing.

< 305h/331H 146v/146V Pos: standing >
You get the opaque white potion of regeneration from a large wooden chest.
You get a yellow potion from a large wooden chest.
You get a yellow potion from a large wooden chest.
You get a yellow potion from a large wooden chest.
You get a yellow potion from a large wooden chest.
You get a yellow potion from a large wooden chest.
You get a green potion with black chunks from a large wooden chest.
You get a green potion with black chunks from a large wooden chest.
You get a green potion with black chunks from a large wooden chest.
You get a green potion with black chunks from a large wooden chest.
You can't carry any more.

< 305h/331H 146v/146V Pos: standing >

< 305h/331H 146v/146V Pos: standing >
You put 11 items into a big big bag for a little person.

< 305h/331H 146v/146V Pos: standing >
You get a green potion with black chunks from a large wooden chest.
You get a green potion with black chunks from a large wooden chest.
You get a green potion with black chunks from a large wooden chest.
You get a green potion with black chunks from a large wooden chest.
You get a green potion with black chunks from a large wooden chest.
You get a green potion with black chunks from a large wooden chest.

< 305h/331H 146v/146V Pos: standing >

< 305h/331H 146v/146V Pos: standing >
You put 6 items into a big big bag for a little person.

< 305h/331H 146v/146V Pos: standing >

< 305h/331H 146v/146V Pos: standing >
You get a big big bag for a little person.

< 305h/331H 146v/146V Pos: standing >

< 305h/331H 146v/146V Pos: standing >
A big big bag for a little person contains:

a tome of wizardry
the opaque white potion of regeneration
[5] a yellow potion
[10] a green potion with black chunks

< 305h/331H 146v/146V Pos: standing >

< 305h/331H 146v/146V Pos: standing >
A large wooden chest contains:

a large medicated bandage

< 305h/331H 146v/146V Pos: standing >
You get a large medicated bandage from a large wooden chest.

< 305h/331H 146v/146V Pos: standing >

< 305h/331H 146v/146V Pos: standing >
You put 1 items into a big big bag for a little person.

< 305h/331H 146v/146V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge>    
<worn on head>       a blood hawk headdress
<worn on eyes>       
<worn in ear>        
<worn in ear>        
<worn on face>       a frozen diamond veil from Golden Hall of the Crown
<worn around neck>   a glowing obsidian pendant
<worn around neck>   an iron locket (glowing)
<worn on body>       a fine suit of spiked ringmail [poor]
<worn about body>    
<worn on back>       
<worn as quiver>     the masters quiver [poor] (glowing)
<worn about waist>   
<worn on belt buckle>
<attached to belt>   
<attached to belt>   
<worn on arms>       some armplates of dust [poor] (illuminating)
<held as shield>     a soldiers black-bone shield
<worn around wrist>  
<worn around wrist>  an assassin's armband
<worn on hands>      
<worn on finger>     
<worn on finger>     a decent platinum ring
<primary weapon>     a swirling mass of sand and rock
<worn on legs>       some pantaloons covered in runes
<worn on feet>       

< 305h/331H 146v/146V Pos: standing >

< 305h/331H 146v/146V Pos: standing >
Ok.

< 305h/331H 146v/146V Pos: standing >
Bank of Nax'Varan
   The bank is nothing more than a long cabin made of wood. It has a
circumference of about thirty feet and the height from the floor to the
ceiling is teen feet. A count lays on the eastward perimeter of the room,
however, just where they do keep their money, where is the vault they
undoubtably need to store their money safely. Since the cabin isn't all that
large, it suggests that the vault is under the bank itself. The floor creaks
as footsteps pounce on it. The floor is suffering from old age and the lumber
is rotting, however, every other aspect of the bank is fine.
Obvious exits: -East 
A large wooden counter is here, with a sign posted on it.
You barely sense a lifeform nearby.
An agitated commoner walks the road.
An commoner walks the road, intent on his destination.
Gonx, the banker, settles his eyes upon his new patrons.

< 305h/331H 145v/146V Pos: standing >

The escort says 'You have 97 items, which costs you 2 g, 9 s, and 2 c'
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Jelli
An unnatural silence fills this area.
Obvious exits: -North#
a satchel used to hold various items lies here. (illuminating)
a tough cloth backpack lies crumpled on the ground.
A fur backpack has been left here.
An ornate chest bearing items that are unsorted.
WARNING: This isn't your own locker.  Therefore, you'll be ejected if
you are idle for more then 2 minutes.

< 305h/331H 145v/146V Pos: standing >
A large wooden chest contains:

[4] a blood red potion in a long vial
a magical essence of Charisma
a magical essence of Power
a large mussel
a dark magical tome (glowing) (illuminating)
[5] some landrace Medicus
[3] a mistweyd nose-pipe
[2] a spellbook
[5] a piece of rolling paper
a scroll of identify
[3] a firwood bear totem
a runed boar tusk [superior]
an onyx totem [poor]
a marbled quartz totem
a pair of mushroom stalk boots
a map of jade

< 305h/331H 145v/146V Pos: standing >

		Score information for Samsara

Level: 28   Race: Shade   Class: Illusionist Sex: Female
Hit points: 305(331)  Moves: 145(146)
Coins carried:    0 platinum     8 gold     9 silver    15 copper
Compression ratio: 82%
Status:  Standing.
Frags:   +0.00   Deaths:   11
Detecting:      Life Heat
Enchantments:   Hawkvision Ultravision Farsee Armor Aware
Combat Pulse:   16 Spell Pulse:  0.70 
Leaderboard Points:  277 

Active Spells:
--------------
vitality (2 minutes)
elephantstrength (19 minutes)
phantom armor (7 minutes)


< 305h/331H 145v/146V Pos: standing >
The Storage Locker for Jelli
Obvious exits: -North#
a satchel used to hold various items lies here. (illuminating)
a tough cloth backpack lies crumpled on the ground.
A fur backpack has been left here.
An ornate chest bearing items that are unsorted.

< 305h/331H 145v/146V Pos: standing >
A rugged adventurers satchel contains:

[13] a sparkling small clam
[15] a small clam

< 305h/331H 145v/146V Pos: standing >
A tough cloth backpack contains:

a wand of flames (illuminating)
a gnomish flamethrower (glowing)
the bloody head of Galban
a strip of gorilla hide
some peryton feathers
a hollowed out gourd
the black queen
the head of the traitor Grishnak
the blood prince
a psychomia plant
a flint of granite

< 305h/331H 145v/146V Pos: standing >
You get a sparkling small clam from a rugged adventurers satchel.
You get a sparkling small clam from a rugged adventurers satchel.
You get a sparkling small clam from a rugged adventurers satchel.
You get a sparkling small clam from a rugged adventurers satchel.
You get a sparkling small clam from a rugged adventurers satchel.
You get a sparkling small clam from a rugged adventurers satchel.
You get a sparkling small clam from a rugged adventurers satchel.
You get a sparkling small clam from a rugged adventurers satchel.
You get a sparkling small clam from a rugged adventurers satchel.
You get a sparkling small clam from a rugged adventurers satchel.
You can't carry any more.

< 305h/331H 145v/146V Pos: standing >

< 305h/331H 145v/146V Pos: standing >
You put 10 items into a big big bag for a little person.

< 305h/331H 146v/146V Pos: standing >

< 305h/331H 146v/146V Pos: standing >
A large wooden chest contains:

[4] a blood red potion in a long vial
a magical essence of Charisma
a magical essence of Power
a large mussel
a dark magical tome (glowing) (illuminating)
[5] some landrace Medicus
[3] a mistweyd nose-pipe
[2] a spellbook
[5] a piece of rolling paper
a scroll of identify
[3] a firwood bear totem
a runed boar tusk [superior]
an onyx totem [poor]
a marbled quartz totem
a pair of mushroom stalk boots
a map of jade

< 305h/331H 146v/146V Pos: standing >
A tough cloth backpack contains:

a wand of flames (illuminating)
a gnomish flamethrower (glowing)
the bloody head of Galban
a strip of gorilla hide
some peryton feathers
a hollowed out gourd
the black queen
the head of the traitor Grishnak
the blood prince
a psychomia plant
a flint of granite

< 305h/331H 146v/146V Pos: standing >
You get a pair of mushroom stalk boots from a large wooden chest.

< 305h/331H 146v/146V Pos: standing >

< 305h/331H 146v/146V Pos: standing >
You place a pair of mushroom stalk boots on your feet.

< 305h/331H 146v/146V Pos: standing >
You do not see that item here.

< 310h/336H 156v/156V Pos: standing >
The Storage Locker for Jelli
Obvious exits: -North#
a satchel used to hold various items lies here. (illuminating)
a tough cloth backpack lies crumpled on the ground.
A fur backpack has been left here.
An ornate chest bearing items that are unsorted.

< 310h/336H 156v/156V Pos: standing >
an ermineskin backpack
   This backpack is made from the fur of the ellusive ermine, its smooth fur
hiding many pockets and large straps.

< 310h/336H 156v/156V Pos: standing >
An ermineskin backpack contains:

a magical essence of Wisdom
a magical essence of Hitroll
[4] a magical essence of HP Regen
a magical essence of Health
[3] a magical essence of Strength
[6] a magical essence of Intelligence
[3] a magical essence of Constitution
[2] a magical essence of Damroll
[2] a magical essence of Dexterity
[3] a magical essence of Power

< 310h/336H 156v/156V Pos: standing >
Pardon?

< 310h/336H 156v/156V Pos: standing >
The Storage Locker for Jelli
Obvious exits: -North#
a satchel used to hold various items lies here. (illuminating)
a tough cloth backpack lies crumpled on the ground.
A fur backpack has been left here.
An ornate chest bearing items that are unsorted.

< 310h/336H 156v/156V Pos: standing >
The Storage Locker for Jelli
Obvious exits: -North#
a satchel used to hold various items lies here. (illuminating)
a tough cloth backpack lies crumpled on the ground.
A fur backpack has been left here.
An ornate chest bearing items that are unsorted.

< 310h/336H 156v/156V Pos: standing >

		Score information for Samsara

Level: 28   Race: Shade   Class: Illusionist Sex: Female
Hit points: 310(336)  Moves: 156(156)
Coins carried:    0 platinum     8 gold     9 silver    15 copper
Compression ratio: 82%
Status:  Standing.
Frags:   +0.00   Deaths:   11
Detecting:      Life Heat
Enchantments:   Hawkvision Ultravision Farsee Armor Aware
Combat Pulse:   16 Spell Pulse:  0.70 
Leaderboard Points:  277 

Active Spells:
--------------
vitality (1 minute)
elephantstrength (18 minutes)
phantom armor (6 minutes)


< 310h/336H 156v/156V Pos: standing >

		Score information for Samsara

Level: 28   Race: Shade   Class: Illusionist Sex: Female
Hit points: 310(336)  Moves: 156(156)
Coins carried:    0 platinum     8 gold     9 silver    15 copper
Compression ratio: 82%
Status:  Standing.
Frags:   +0.00   Deaths:   11
Detecting:      Life Heat
Enchantments:   Hawkvision Ultravision Farsee Armor Aware
Combat Pulse:   16 Spell Pulse:  0.70 
Leaderboard Points:  277 

Active Spells:
--------------
vitality (1 minute)
elephantstrength (18 minutes)
phantom armor (6 minutes)


< 310h/336H 156v/156V Pos: standing >
You can not manage your link with your negative powers!

< 310h/336H 156v/156V Pos: standing >
You are already standing.

< 310h/336H 156v/156V Pos: standing >
But you are a member of no group?!

< 310h/336H 156v/156V Pos: standing >
Ok.

< 310h/336H 156v/156V Pos: standing >

		Score information for Samsara

Level: 28   Race: Shade   Class: Illusionist Sex: Female
Hit points: 310(336)  Moves: 156(156)
Coins carried:    0 platinum     8 gold     9 silver    15 copper
Compression ratio: 82%
Status:  Standing.
Frags:   +0.00   Deaths:   11
Detecting:      Life Heat
Enchantments:   Hawkvision Ultravision Farsee Armor Aware
Combat Pulse:   16 Spell Pulse:  0.70 
Leaderboard Points:  277 

Active Spells:
--------------
vitality (1 minute)
elephantstrength (18 minutes)
phantom armor (6 minutes)


< 310h/336H 156v/156V Pos: standing >
Bank of Nax'Varan
   The bank is nothing more than a long cabin made of wood. It has a
circumference of about thirty feet and the height from the floor to the
ceiling is teen feet. A count lays on the eastward perimeter of the room,
however, just where they do keep their money, where is the vault they
undoubtably need to store their money safely. Since the cabin isn't all that
large, it suggests that the vault is under the bank itself. The floor creaks
as footsteps pounce on it. The floor is suffering from old age and the lumber
is rotting, however, every other aspect of the bank is fine.
Obvious exits: -East 
A massive wall of iron is here to the east.
A large wooden counter is here, with a sign posted on it.
An Orc (medium) Malter-oF-DoOm Brewed in Blood sits resting.
A warg prowls here looking for things to eat. (minion) 
A lich warlock is standing here, busy with his own matters.
A Kobold (small) Caskling Brewed in Blood stands in mid-air here.
An agitated commoner walks the road.
An commoner walks the road, intent on his destination.
Gonx, the banker, settles his eyes upon his new patrons.
Someone suddenly attacks YOU!
A Shade snaps into visibility.
-=[A Shade's impressive punch wounds you.]=-

< 301h/336H 155v/156V Pos: standing >
< T: Samsara TP: sta TC: small wounds E: A Shade sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 301h/336H 155v/156V Pos: standing >
< T: Samsara TP: sta TC: small wounds E: A Shade sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 301h/336H 155v/156V Pos: standing >
< T: Samsara TP: sta TC: small wounds E: A Shade sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 301h/336H 155v/156V Pos: standing >
< T: Samsara TP: sta TC: small wounds E: A Shade sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 301h/336H 155v/156V Pos: standing >
< T: Samsara TP: sta TC: small wounds E: A Shade sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 301h/336H 155v/156V Pos: standing >
< T: Samsara TP: sta TC: small wounds E: A Shade sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 301h/336H 155v/156V Pos: standing >
< T: Samsara TP: sta TC: small wounds E: A Shade sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 301h/336H 155v/156V Pos: standing >
< T: Samsara TP: sta TC: small wounds E: A Shade sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 301h/336H 155v/156V Pos: standing >
< T: Samsara TP: sta TC: small wounds E: A Shade sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 301h/336H 155v/156V Pos: standing >
< T: Samsara TP: sta TC: small wounds E: A Shade sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 301h/336H 155v/156V Pos: standing >
< T: Samsara TP: sta TC: small wounds E: A Shade sta EP: excellent >
 You are not using it.

< 301h/336H 155v/156V Pos: standing >
< T: Samsara TP: sta TC: small wounds E: A Shade sta EP: excellent >
 You do not see or have the bp.
A Kobold starts casting an offensive spell.

< 301h/336H 155v/156V Pos: standing >
< T: Samsara TP: sta TC: small wounds E: A Shade sta EP: excellent >
 You're too busy fighting to be pulling things out of bags!

< 301h/336H 155v/156V Pos: standing >
< T: Samsara TP: sta TC: small wounds E: A Shade sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 301h/336H 155v/156V Pos: standing >
< T: Samsara TP: sta TC: small wounds E: A Shade sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 301h/336H 155v/156V Pos: standing >
< T: Samsara TP: sta TC: small wounds E: A Shade sta EP: excellent >
 Bank of Nax'Varan
Obvious exits: -East 
A massive wall of iron is here to the east.
A large wooden counter is here, with a sign posted on it.
An Orc (medium) Malter-oF-DoOm Brewed in Blood sits resting.
A warg prowls here looking for things to eat. (minion) 
You sense a lifeform nearby.
A Kobold (small) Caskling Brewed in Blood stands in mid-air here. (Casting) 
A Shade (small) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here, fighting YOU!
An agitated commoner walks the road.
An commoner walks the road, intent on his destination.
Gonx, the banker, settles his eyes upon his new patrons.

< 301h/336H 155v/156V Pos: standing >
< T: Samsara TP: sta TC: small wounds E: A Shade sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the word 'fireball'
The flames cause your skin to smoke!
-=[You are enveloped in flames from a fireball sent by a Kobold.  OUCH!]=-
OUCH!  That really did HURT!
A Shade dodges your futile attack.
You attempt to flee...
PANIC!  You couldn't escape!
An Orc clambers to his feet.
An Orc, looking very frustrated, packs up his holy symbol.
A lich warlock disappears from your vision for a moment, suddenly appearing behind you; you fail to counter her advance...

< 204h/336H 155v/156V Pos: standing >
< T: Samsara TP: sta TC: few wounds E: A Shade sta EP: excellent >
 An Orc starts casting an offensive spell.

< 204h/336H 155v/156V Pos: standing >
< T: Samsara TP: sta TC: few wounds E: someone sta EP: excellent >
 You attempt to flee...
Oof! You bump into a massive wall of iron...
PANIC!  You couldn't escape!

< 204h/336H 155v/156V Pos: standing >
< T: Samsara TP: sta TC: few wounds E: someone sta EP: excellent >
 Someone misses you.
Someone misses you.
A Shade snaps into visibility.

< 204h/336H 155v/156V Pos: standing >
< T: Samsara TP: sta TC: few wounds E: A Shade sta EP: excellent >
 You attempt to flee...
Oof! You bump into a massive wall of iron...
PANIC!  You couldn't escape!
A Kobold starts casting an offensive spell.

< 204h/336H 155v/156V Pos: standing >
< T: Samsara TP: sta TC: few wounds E: someone sta EP: excellent >
 You attempt to flee...
Oof! You bump into a massive wall of iron...
PANIC!  You couldn't escape!

< 204h/336H 155v/156V Pos: standing >
< T: Samsara TP: sta TC: few wounds E: someone sta EP: excellent >
 You attempt to flee...
Oof! You bump into a massive wall of iron...
PANIC!  You couldn't escape!

< 204h/336H 155v/156V Pos: standing >
< T: Samsara TP: sta TC: few wounds E: someone sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the word 'yufzbarr'
The flames cause your skin to smoke!
-=[You are enveloped in flames from a fireball sent by a Kobold.  OUCH!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
An Orc completes his spell...
An Orc utters the words 'oculoghfal jioculoae'
Nooo! The holy power of an Orc is almost too much...
-=[Piercing light from an Orc's holy symbol hurts you!]=-
Your swirling mass of sand and rock shattered into a million pieces by the divine fury!
Your a blood hawk headdress shattered into a million pieces by the divine fury!
Your iron locket shattered into a million pieces by the divine fury!