The death of [36 Warrior] Trist < The Commonwealth > (Thri-Kreen)

in The East Gates of Kimordril

from the perspective of [42 Guardian] Najj Brewed in Blood (Duergar)

<worn as a badge>    a glowing blue crystal [89%]
<worn on head>       Khildarak's battle helmet
<worn on eyes>       a worn pair of sandstorm goggles [superior]
<worn in ear>        a steel earring hanging from an obsidian post
<worn in ear>        a sapphire earring (glowing) [81%]
<worn on face>       the mask of Tentro (glowing) [83%]
<worn around neck>   the service tags of the squad [superior] (glowing) [87%]
<worn around neck>   an amulet of petrified dragon eyes
<worn on body>       a heavy suit of guard's platemail [poor] [84%]
<worn about body>    a deep hooded cloak of sorrow [56%]
<worn on back>       a large leather backpack [84%]
<worn as quiver>     a silken backsheath of flight of wisdom
<worn about waist>   a crude hide girth from The Docks of Quietus Quay [89%]
<worn on belt buckle>a hand-carved yo-yo [58%]
<worn on arms>       some scintillating sleeves [superior] (invis)
<held as shield>     a chimaera scale [superior]
<worn around wrist>  a tarnished bracelet of platinum links [poor] [80%]
<worn around wrist>  a spiked purple steel bracer [84%]
<worn on hands>      the skinned hands of a troll [superior]
<worn on finger>     a spiked electrum ring
<worn on finger>     a green Cimmerian ring
<primary weapon>     the titan warhammer, 'Purelight' (glowing)
<worn on legs>       some mithril and dragonscale leg plates
<worn on feet>       some spurred blood crystal boots [82%]

 .^^^.^...^^.^^^  
  ..^..^^.^^.^^   
   M...^.^^.^^    
The earth trembles from the marching of a nearby army.

< 1251h/1251H 130v/263V Pos: on your ass >
   MMMM^^MMMMM    
  .^MM^^^MMMMMM   
 .^^^^^^^MMMMMMM  
 ^M^.M^.^^MMMMMM  
 ^^^.^^^@^^^MMMM  
 ^^M..^....^^^MM  
 .^^^.^...^^.^^^  
  ..^..^^.^^.^^   
   M...^.^^.^^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
The earth trembles from the marching of a nearby army.

< 1251h/1251H 131v/263V Pos: on your ass >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 1251h/1251H 132v/263V Pos: on your ass >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 1251h/1251H 133v/263V Pos: on your ass >
You clamber to your feet.

< 1251h/1251H 134v/263V Pos: standing >

< 1251h/1251H 135v/263V Pos: standing >
You hear the sounds of movement in the distance.
You hear the sounds of movement in the distance.
The earth trembles from the marching of a nearby army.

< 1251h/1251H 135v/263V Pos: standing >
   MMMM^^MMMMM    
  .^MM^^^MMMMMM   
 .^^^^^^^MMMMMMM  
 ^M^.M^.^^MMMMMM  
 ^^^.^^^@^^^MMMM  
 ^^M..^....^^^MM  
 .^^^.^...^^.^^^  
  ..^..^^.^^.^^   
   M...^.^^.^^    
You hear the sounds of movement in the distance.
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 1251h/1251H 136v/263V Pos: standing >
   MMMM^^MMMMM    
  .^MM^^^MMMMMM   
 .^^^^^^^MMMMMMM  
 ^M^.M^.^^MMMMMM  
 ^^^.^^^@^^^MMMM  
 ^^M..^....^^^MM  
 .^^^.^...^^.^^^  
  ..^..^^.^^.^^   
   M...^.^^.^^    
You hear the sounds of movement in the distance.
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 1251h/1251H 136v/263V Pos: standing >
   MMMM^^MMMMM    
  .^MM^^^MMMMMM   
 .^^^^^^^MMMMMMM  
 ^M^.M^.^^MMMMMM  
 ^^^.^^^@^^^MMMM  
 ^^M..^....^^^MM  
 .^^^.^...^^.^^^  
  ..^..^^.^^.^^   
   M...^.^^.^^    
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 1251h/1251H 136v/263V Pos: standing >
   MMMM^^MMMMM    
  .^MM^^^MMMMMM   
 .^^^^^^^MMMMMMM  
 ^M^.M^.^^MMMMMM  
 ^^^.^^^@^^^MMMM  
 ^^M..^....^^^MM  
 .^^^.^...^^.^^^  
  ..^..^^.^^.^^   
   M...^.^^.^^    

< 1251h/1251H 137v/263V Pos: standing >

< 1251h/1251H 138v/263V Pos: standing >
   MMMM^^MMMMM    
  .^MM^^^MMMMMM   
 .^^^^^^^MMMMMMM  
 ^.^.M^.^^MMMMMM  
 ^M^.^^^@^^^MMMM  
 ^^M..^....^^^MM  
 .^^^.^...^^.^^^  
  ..^..^^.^^.^^   
   M...^.^^.^^    
You feel uneasy with so many Evil players on Good Continent.
   PDMM^MMMMMM    
  MMMMM^^MMMMMM   
 ^.^MM^^^MMMMMMM  
 .^^^^^^^MMMMMMM  
 ^.^.M^.@^MMMMMM  
 ^M^.^^^.^^^MMMM  
 ^^M..^....^^^MM  
  ^^^.^...^^.^^   
   .^..^^.^^.^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 1251h/1251H 136v/263V Pos: standing >
You feel uneasy with so many Evil players on Good Continent.
   MMMM^MMMMMM    
  MPDMM^MMMMMMM   
 ^MMMMM^^MMMMMMM  
 ^.^MM^^^MMMMMMM  
 .^^^^^^@MMMMMMM  
 ^.^.M^.^^MMMMMM  
 ^M^.^^^.^^^MMMM  
  ^M..^....^^^M   
   ^^.^...^^.^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 1251h/1251H 135v/263V Pos: standing >
You feel uneasy with so many Evil players on Good Continent.
   ^P^^^MMMMMM    
  MMMMM^MMMMMM^   
 MMPDMM^MMMMMMM^  
 ^MMMMM^^MMMMMMM  
 ^.^MM^^@MMMMMMM  
 .^^^^^^^MMMMMMM  
 ^.^.M^.^^MMMMMM  
  M^.^^^.^^^MMM   
   M..^....^^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 1251h/1251H 133v/263V Pos: standing >
You feel uneasy with so many Evil players on Good Continent.
   MMMM^MMMM^.    
  M^P^^^MMMMMM^   
 MMMMMM^MMMMMM^^  
 MMPDMM^MMMMMMM^  
 ^MMMMM^@MMMMMMM  
 ^.^MM^^^MMMMMMM  
 .^^^^^^^MMMMMMM  
  .^.M^.^^MMMMM   
   ^.^^^.^^^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 1251h/1251H 131v/263V Pos: standing >
   MMMMM^MMMM^    
  MM^^^^^MMMMMM   
 MMMMMMM^MMMMMM^  
 MMMPDMM^MMMMMMM  
 ^^MMMMM@^MMMMMM  
 ^^.^MM^^^MMMMMM  
 ..^^^^^^^MMMMMM  
  ^.^.M^.^^MMMM   
   M^.^^^.^^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 1251h/1251H 130v/263V Pos: standing >
   MMMMM^M^M^.    
  MMMMMM^MMMM^.   
 MMM^^^^^MMMMMM^  
 MMMMMMM^MMMMMM^  
 MMMPDMM@MMMMMMM  
 ^^MMMMM^^MMMMMM  
 ^^.^MM^^^MMMMMM  
  .^^^^^^^MMMMM   
   .^.M^.^^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 1251h/1251H 128v/263V Pos: standing >
   MMMMM^M^M^.    
  MMMMMM^MMMM^.   
 MMM^^^^^MMMMMM^  
 MMMMMMM^MMMMMM^  
 MMMPDMM@MMMMMMM  
 ^^MMMMM^^MMMMMM  
 ^^.^MM^^^MMMMMM  
  .^^^^^^^MMMMM   
   .^.M^.^^MMM    
   M^M^^.^^^^.    
  MMMMMM^M^M^..   
 MMMMMMM^MMMM^..  
 MMM^^^^^MMMMMM^  
 MMMMMMM@MMMMMM^  
 MMMPDMM^MMMMMMM  
 ^^MMMMM^^MMMMMM  
  ^.^MM^^^MMMMM   
   ^^^^^^^MMMM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 1251h/1251H 126v/263V Pos: standing >
   M^^^^^.....    
  MM^M^^.^^^^.*   
 MMMMMMM^M^M^..*  
 MMMMMMM^MMMM^..  
 MMM^^^^@MMMMMM^  
 MMMMMMM^MMMMMM^  
 MMMPDMM^MMMMMMM  
  ^MMMMM^^MMMMM   
   .^MM^^^MMMM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 1251h/1251H 124v/263V Pos: standing >
   MM^^^^^....    
  MMM^M^^.^^^^.   
 MMMMMMMM^M^M^..  
 MMMMMMMM^MMMM^.  
 MMMM^^^@^MMMMMM  
 ^MMMMMMM^MMMMMM  
 ^MMMPDMM^MMMMMM  
  ^^MMMMM^^MMMM   
   ^.^MM^^^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 1251h/1251H 123v/263V Pos: standing >
   ^MM^^^^^...    
  MMMM^M^^.^^^^   
 MMMMMMMMM^M^M^.  
 MMMMMMMMM^MMMM^  
 MMMMM^^@^^MMMMM  
 M^MMMMMMM^MMMMM  
 ^^MMMPDMM^MMMMM  
  .^^MMMMM^^MMM   
   ^^.^MM^^^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 1251h/1251H 121v/263V Pos: standing >
   M^MM^^^^^..    
  MMMMM^M^^.^^^   
 MMMMMMMMMM^M^M^  
 MMMMMMMMMM^MMMM  
 MMMMMM^@^^^MMMM  
 +M^MMMMMMM^MMMM  
 ^^^MMMPDMM^MMMM  
  ^.^^MMMMM^^MM   
   .^^.^MM^^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 1251h/1251H 119v/263V Pos: standing >
You quickly scan the area.
A saddled white drake who is not far off to your south.
Peet who is close by to your west.
A powerful buffalo who is close by to your west.
A powerful buffalo who is close by to your west.
Hate who is close by to your west.

< 1251h/1251H 119v/263V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (extremely good)
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (very evil)     
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (evil)          
   Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly evil) 
  *The Lair of the Swamp Troll King              (slightly evil) 
  *Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (neutral)       
  *The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
  *Shadamehr Keep                                (good)          
  *The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (evil)          
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (neutral)       
  *The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (neutral)       
  *Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (very good)     
   Plane of Earth                                (evil)          
   Sevenoaks                                     (slightly evil) 
  *The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (neutral)       
  *The Hall of Knighthood                        (evil)          
  *The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
  *The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1251h/1251H 120v/263V Pos: standing >
You quickly scan the area.
A saddled white drake who is not far off to your south.
A powerful buffalo who is close by to your west.

< 1251h/1251H 121v/263V Pos: standing >
You quickly scan the area.
A fearsome warg who is close by to your west.
A powerful buffalo who is close by to your west.

< 1251h/1251H 121v/263V Pos: standing >

<map>
Zone: Kimordril.
Room: A Mountain Trail
</map>

<map>
Zone: Kimordril.
Room: A Mountain Trail
</map>
You feel uneasy with so many Evil players in Kimordril.
A Mountain Trail
Obvious exits: -E -W
Peet FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Peet's head.
A powerful buffalo stands here, appearing docile. (minion) 
A fearsome warg, snarling and drooling, stands here. (minion) 
A powerful buffalo stands here, appearing docile. (minion) 
A powerful buffalo stands here, appearing docile. (minion) 
Dzi FeRMEntaTIOn-OvERLord Brewed in Blood (Kobold)(small) stands in mid-air here.
*Hate Caskling Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
Dyffryn FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A fearsome warg, snarling and drooling, stands here. (minion) 
A powerful buffalo stands here, appearing docile. (minion) 
A majestic eagle soars here. (minion) 
A powerful buffalo stands here, appearing docile. (minion) 
A powerful buffalo stands here, appearing docile. (minion) 
Weezy Caskling Brewed in Blood (Kobold)(small) stands in mid-air here.
Frillz Caskling Brewed in Blood (Drider)(large) stands in mid-air here.
Tiu FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
Nyx FeRMEntaTIOn-OvERLord Brewed in Blood (Shade)(small) stands in mid-air here.
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
Zephyr WindMaker - Brewed in Blood (Githyanki)(medium) stands in mid-air here.

< 1251h/1251H 120v/263V Pos: standing >
You now follow Zephyr.

< 1251h/1251H 120v/263V Pos: standing >
You attempt to give consent...

< 1251h/1251H 120v/263V Pos: standing >
You are now a member of Zephyr's group.

< 1251h/1251H 121v/263V Pos: standing >

< 1251h/1251H 121v/263V Pos: standing >
You are surrounded by a magenta glow.
Zloin starts casting an offensive spell.

< 1251h/1251H 123v/263V Pos: standing >

< 1251h/1251H 123v/263V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'waouq wuggurz'
Looks like an exit.
You extend your sights westward.
The East Gates of Kimordril
Obvious exits: -E -W
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[4] Someone has left a crystalline chatkcha here. (glowing)
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
[2] A double-bladed weapon lies here.
A great flail has been carelessly left here.
An elite dwarven guard of Kimordril is here.(Gold Aura)
A Thri-Kreen (medium)  < The Commonwealth > stands here.(Gold Aura)
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)

< 1251h/1251H 124v/263V Pos: standing >

< 1251h/1251H 124v/263V Pos: standing >
Zloin starts casting an offensive spell.
Peet starts casting a spell.

< 1251h/1251H 125v/263V Pos: standing >
Nyx starts casting an offensive spell.

< 1251h/1251H 125v/263V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'waouq wuggurz'

< 1251h/1251H 125v/263V Pos: standing >

<map>
Zone: Kimordril.
Room: The East Gates of Kimordril
</map>

<map>
Zone: Kimordril.
Room: The East Gates of Kimordril
</map>
You feel uneasy with so many Evil players in Kimordril.
The East Gates of Kimordril
Obvious exits: -E -W
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[4] Someone has left a crystalline chatkcha here. (glowing)
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
[2] A double-bladed weapon lies here.
A great flail has been carelessly left here.
A Grey Elf (medium)  < The Commonwealth > stands here.(Gold Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)
A Thri-Kreen (medium)  < The Commonwealth > stands here.(Gold Aura)
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
[Damage:  1 ] -=[An elite guard ignites into black flames as he hits you!]=-
You are knocked to the ground by an elite guard's mighty bash!
An elite guard suddenly attacks YOU!
An elite guard suddenly appears a bit confused!
You watch in glee as an elite guard looks dazzled.
-=[An elite guard's decent punch wounds you.]=-
[Damage: 10 ] -=[An elite guard ignites into black flames as he hits you!]=-
An elite guard suddenly attacks YOU!
-=[An elite guard's fine punch wounds you.]=-
[Damage: 11 ] -=[An elite guard ignites into black flames as he hits you!]=-

< 1209h/1251H 125v/263V Pos: sitting >
< T: Najj TP: sit TC:few scratches E: elite sta EP: few scratches >
 You miss an elite guard.
An elite guard dodges your futile attack.
An elite guard dodges your futile attack.
-=[An elite guard's punch wounds you.]=-
[Damage: 10 ] -=[An elite guard ignites into black flames as he hits you!]=-
You block an elite guard's lunge at you.
You block an elite guard's lunge at you.

< 1189h/1251H 125v/263V Pos: sitting >
< T: Najj TP: sit TC:few scratches E: elite sta EP: few scratches >
 A Halfling enters from the west.

< 1189h/1251H 125v/263V Pos: sitting >
< T: Najj TP: sit TC:few scratches E: elite sta EP: few scratches >
 Nyx smirks as her fireball explodes into the face of a Thri-Kreen.
You dodge a bash from an elite guard, who loses his balance and falls.

< 1189h/1251H 125v/263V Pos: sitting >
< T: Najj TP: sit TC:few scratches E: elite sta EP: few scratches >
 An elite guard suddenly attacks YOU!
-=[An elite guard's decent punch wounds you.]=-
[Damage:  8 ] -=[An elite guard ignites into black flames as he hits you!]=-

< 1173h/1251H 125v/263V Pos: sitting >
< T: Najj TP: sit TC:few scratches E: elite sta EP: few scratches >
 An elite guard suddenly attacks YOU!
An elite guard suddenly appears a bit confused!
You watch in glee as an elite guard looks dazzled.
-=[An elite guard's decent punch wounds you.]=-
[Damage: 10 ] -=[An elite guard ignites into black flames as he hits you!]=-

< 1154h/1251H 125v/263V Pos: sitting >
< T: Najj TP: sit TC:few scratches E: elite sta EP: few scratches >
 An elite guard specialist suddenly attacks YOU!
-=[An elite guard specialist's impressive punch strikes you.]=-
[Damage: 21 ] -=[An elite guard specialist ignites into black flames as he hits you!]=-
An elite guard suddenly attacks YOU!
An elite guard misses you.
Zloin throws a magic missile at a Thri-Kreen, who staggers under the blow.
Zloin throws a magic missile at a Thri-Kreen, who staggers under the blow.
Zloin throws a magic missile at a Thri-Kreen, who staggers under the blow.
Zloin throws a magic missile at a Thri-Kreen, who staggers under the blow.
Zloin throws a magic missile at a Thri-Kreen, who staggers under the blow.

< 1117h/1251H 125v/263V Pos: sitting >
< T: Najj TP: sit TC: small wounds E: elite sta EP: few scratches >
 A Grey Elf leaves west.

< 1117h/1251H 125v/263V Pos: sitting >
< T: Najj TP: sit TC: small wounds E: elite sta EP: few scratches >
 Zephyr enters from the east.
Nyx enters from the east.
Tiu enters from the east.
Frillz skitters in from the east.
Weezy enters from the east.
A powerful buffalo enters from the east.
A powerful buffalo enters from the east.
A majestic eagle enters from the east.
A powerful buffalo enters from the east.
A fearsome warg enters from the east.
Dyffryn enters from the east.
Hate enters from the east.
Dzi enters from the east.
A powerful buffalo enters from the east.
A powerful buffalo enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A fearsome warg enters from the east.
A powerful buffalo enters from the east.

< 1117h/1251H 125v/263V Pos: sitting >
< T: Najj TP: sit TC: small wounds E: elite sta EP: few scratches >
 Nyx starts casting an offensive spell.

< 1117h/1251H 125v/263V Pos: sitting >
< T: Najj TP: sit TC: small wounds E: elite sta EP: few scratches >
 Zloin throws a magic missile at a Thri-Kreen, who staggers under the blow.
Zloin throws a magic missile at a Thri-Kreen, who staggers under the blow.
Zloin throws a magic missile at a Thri-Kreen, who staggers under the blow.
Zloin throws a magic missile at a Thri-Kreen, who staggers under the blow.
Zloin throws a magic missile at a Thri-Kreen, who staggers under the blow.

< 1117h/1251H 125v/263V Pos: sitting >
< T: Najj TP: sit TC: small wounds E: elite sta EP: few scratches >
 A Halfling stops using a marbled quartz totem.

< 1117h/1251H 125v/263V Pos: sitting >
< T: Najj TP: sit TC: small wounds E: elite sta EP: few scratches >
 A Halfling grabs a squat obsidian totem.

< 1117h/1251H 125v/263V Pos: sitting >
< T: Najj TP: sit TC: small wounds E: elite sta EP: few scratches >
 Nyx completes her spell...
Nyx utters the words 'buoblg qrunsoqpze yugh'
Nyx's fist beats the life out of a Thri-Kreen, blood pours from his body!
A Thri-Kreen is dead! R.I.P.