The death of [35 Zealot] Rlanor < The Commonwealth > (Dwarf)

in An Immaculate Stone Highway

from the perspective of [42 Necrolyte] Spinach Brewed in Blood (Drider)

<worn as a badge>    a glowing blue crystal (magic)
<worn on head>       a blood hawk headdress [88%]
<worn on eyes>       a foggy visor [poor]
<worn in ear>        a tiny orb of obsidian (magic) [68%]
<worn in ear>        an earring of bone [superior]
<worn on face>       a mask of hades [superior] (magic) (glowing)
<worn around neck>   an iron locket (glowing) [88%]
<worn around neck>   a charm made of dwarf bone
<worn on body>       the ultrathin robes of probability (magic) (glowing) [86%]
<worn about body>    the robes of the maelstrom
<worn on back>       a large leather backpack
<worn on spider body>the drider robe of the shadow spinner [superior] (magic) [86%]
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a belt of skulls [superior] (magic) [86%]
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming)
<attached to belt>   the lost book of 'Magic' [84%]
<worn on arms>       sleeves smeared with blood
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a dark religious bracer [87%]
<worn around wrist>  a dark religious bracer
<worn on hands>      the glowing gauntlets of the necromancer [poor] (magic) (glowing) (humming)
<worn on finger>     a yellow ring of chrysoberyl [superior] (magic)
<worn on finger>     a yellow ring of chrysoberyl [superior] (magic)
<held>               the flaming orb of revenge (magic)

   Tiamat                                        (neutral)       
  *The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 512h/512H 237v/237V Pos: standing >
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Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
a satchel used to hold various items lies here. (magic) (illuminating)
A wood carved Yo-Yo lies here unplayed.
[2] A diamond earring lies here.
A bright frogskin mask lies here.
A finely woven eyepatch lies here forgotten.
A blood-red whip is lying here. (magic)
A steel bracelet lies here. (magic)
An orcskin forearm guard lies crumpled here. (magic)
[2] The corpse of a Mountain Dwarf is lying here.
The corpse of a mountaineer is lying here.
*Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.
*An earth elemental stands here, looking like a living rock. (minion) 
*An earth elemental stands here, looking like a living rock. (minion) 
*An earth elemental stands here, looking like a living rock. (minion) 
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zloin's head.
*The wraith of Spinach stands here. (minion) 
*The wraith of a human officer stands here. (minion) 
*The wraith of a human officer stands here. (minion) 
*The wraith of a green wyrm stands here. (minion) 

< 512h/512H 237v/237V Pos: standing >
You are using:
<worn as a badge>    a glowing blue crystal (magic)
<worn on head>       a blood hawk headdress [88%]
<worn on eyes>       a foggy visor [poor]
<worn in ear>        a tiny orb of obsidian (magic) [68%]
<worn in ear>        an earring of bone [superior]
<worn on face>       a mask of hades [superior] (magic) (glowing)
<worn around neck>   an iron locket (glowing) [88%]
<worn around neck>   a charm made of dwarf bone
<worn on body>       the ultrathin robes of probability (magic) (glowing) [86%]
<worn about body>    the robes of the maelstrom
<worn on back>       a large leather backpack
<worn on spider body>the drider robe of the shadow spinner [superior] (magic) [86%]
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a belt of skulls [superior] (magic) [86%]
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming)
<attached to belt>   the lost book of 'Magic' [84%]
<worn on arms>       sleeves smeared with blood
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a dark religious bracer [87%]
<worn around wrist>  a dark religious bracer
<worn on hands>      the glowing gauntlets of the necromancer [poor] (magic) (glowing) (humming)
<worn on finger>     a yellow ring of chrysoberyl [superior] (magic)
<worn on finger>     a yellow ring of chrysoberyl [superior] (magic)
<held>               the flaming orb of revenge (magic)

< 512h/512H 237v/237V Pos: standing >
You are carrying: (1/11)
a bottomless bag of the shield dwarves

< 512h/512H 237v/237V Pos: standing >

< 512h/512H 237v/237V Pos: standing >
a bottomless bag of the shield dwarves
   This huge blue velvet bag is covered in ancient shield dwarves
runes.  The bag itself is surprizingly light for how much it can holds.
A bottomless bag of the shield dwarves is made of cloth and appears to be of average quality.
A bottomless bag of the shield dwarves has an item value of 1.
a bottomless bag of the shield dwarves can hold around 694 pounds, and is as good as empty.
a bottomless bag of the shield dwarves currently contains:
A bottomless bag of the shield dwarves contains:

[2] a sparkling impressive lobster
a large pile of coins
[8] a fiery red potion
a dark chitin robe from New Cave city
a strange blue stone
a strange sharp rubin
an ethereal key
a mistweyd nose-pipe
[2] an intricate sunstone key
a dragon scale
[7] a sparkling speckled perch
[5] a sparkling large shrimp
[6] a sparkling large bass
[5] a sparkling rainbow trout
[4] a sparkling large mussel
[2] a sparkling large hairy crab
[5] a sparkling large flat oyster
[3] a sparkling large pike fish
[8] a roasted ziku nut
an honor of guards medallion [superior]
an honor of guards medallion [poor]
[9] A scroll of curse removal (magic) (glowing)
[64] a scroll of Numbla
a quill
[45] some wild Gootwiet
[90] some landrace Medicus
[49] a green potion with black chunks

< 512h/512H 237v/237V Pos: standing >
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< 512h/512H 237v/237V Pos: standing >
The sun starts to set in the south.

< 512h/512H 237v/237V Pos: standing >

< 512h/512H 237v/237V Pos: standing >

< 512h/512H 237v/237V Pos: standing >
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< 512h/512H 237v/237V Pos: standing >
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< 512h/512H 237v/237V Pos: standing >
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< 512h/512H 237v/237V Pos: standing >
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< 512h/512H 237v/237V Pos: standing >
You quickly scan the area.
You see nothing.

< 512h/512H 237v/237V Pos: standing >
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You quickly scan the area.
You see nothing.

< 512h/512H 237v/237V Pos: standing >
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You quickly scan the area.
You see nothing.

< 512h/512H 237v/237V Pos: standing >
You quickly scan the area.
You see nothing.

< 512h/512H 237v/237V Pos: standing >
You quickly scan the area.
You see nothing.

< 512h/512H 237v/237V Pos: standing >
You quickly scan the area.
You see nothing.

< 512h/512H 237v/237V Pos: standing >
You quickly scan the area.
You see nothing.

< 512h/512H 237v/237V Pos: standing >
You quickly scan the area.
You see nothing.

< 512h/512H 237v/237V Pos: standing >
You quickly scan the area.
You see nothing.

< 512h/512H 237v/237V Pos: standing >
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You quickly scan the area.
You see nothing.

< 512h/512H 237v/237V Pos: standing >
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You quickly scan the area.
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< 512h/512H 237v/237V Pos: standing >
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You quickly scan the area.
You see nothing.

< 512h/512H 237v/237V Pos: standing >
You quickly scan the area.
You see nothing.

< 512h/512H 237v/237V Pos: standing >
You quickly scan the area.
You see nothing.

< 512h/512H 237v/237V Pos: standing >
You quickly scan the area.
You see nothing.

< 512h/512H 237v/237V Pos: standing >
You quickly scan the area.
You see nothing.

< 512h/512H 237v/237V Pos: standing >
Zloin leaves south.
Col leaves south.
An earth elemental leaves south.
An earth elemental leaves south.
An earth elemental leaves south.

< 512h/512H 237v/237V Pos: standing >
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< 512h/512H 237v/237V Pos: standing >
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< 512h/512H 237v/237V Pos: standing >
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< 512h/512H 237v/237V Pos: standing >
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< 512h/512H 237v/237V Pos: standing >
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< 512h/512H 237v/237V Pos: standing >
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< 512h/512H 237v/237V Pos: standing >
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Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Zaryth enters from the north.
The wraith of a green wyrm enters from the north.
The wraith of a human officer enters from the north.
The wraith of a human officer enters from the north.
The wraith of Spinach enters from the north.

< 512h/512H 235v/237V Pos: standing >
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Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Zaryth enters from the north.
The wraith of a green wyrm enters from the north.
The wraith of a human officer enters from the north.
The wraith of a human officer enters from the north.
The wraith of Spinach enters from the north.

< 512h/512H 233v/237V Pos: standing >
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< 512h/512H 233v/237V Pos: standing >
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Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Zaryth enters from the north.
The wraith of a green wyrm enters from the north.
The wraith of a human officer enters from the north.
The wraith of a human officer enters from the north.
The wraith of Spinach enters from the north.

< 512h/512H 231v/237V Pos: standing >
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Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Zaryth enters from the west.
The wraith of a green wyrm enters from the west.
The wraith of a human officer enters from the west.
The wraith of a human officer enters from the west.
The wraith of Spinach enters from the west.

< 512h/512H 230v/237V Pos: standing >
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An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Zaryth enters from the west.
The wraith of a green wyrm enters from the west.
The wraith of a human officer enters from the west.
The wraith of a human officer enters from the west.
The wraith of Spinach enters from the west.

< 512h/512H 229v/237V Pos: standing >
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You quickly scan the area.
An earth elemental who is a brief walk away to your south.
An earth elemental who is a brief walk away to your south.
Col who is a brief walk away to your south.
Zloin who is a brief walk away to your south.
A human traveller who is almost out of sight to your west.

< 512h/512H 229v/237V Pos: standing >
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An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Zaryth enters from the north.
The wraith of a green wyrm enters from the north.
The wraith of a human officer enters from the north.
The wraith of a human officer enters from the north.
The wraith of Spinach enters from the north.

< 512h/512H 231v/237V Pos: standing >

< 512h/512H 231v/237V Pos: standing >
   .^C^+.^.^^.    
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Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Zaryth enters from the west.
The wraith of a green wyrm enters from the west.
The wraith of a human officer enters from the west.
The wraith of a human officer enters from the west.
The wraith of Spinach enters from the west.

< 512h/512H 231v/237V Pos: standing >
   .^.^+^^...^    
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Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Zaryth enters from the north.
The wraith of a green wyrm enters from the north.
The wraith of a human officer enters from the north.
The wraith of a human officer enters from the north.
The wraith of Spinach enters from the north.

< 512h/512H 230v/237V Pos: standing >
   ....+..^^^.    
  .....+^^^.^^^   
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 ..^^.M+P....^^^  
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  MM ^^+..M.^..   
   ^ .^+.MM.^.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Zaryth enters from the north.
The wraith of a green wyrm enters from the north.
The wraith of a human officer enters from the north.
The wraith of a human officer enters from the north.
The wraith of Spinach enters from the north.

< 512h/512H 228v/237V Pos: standing >

< 512h/512H 229v/237V Pos: standing >
   .....+..^^^    
  ^.....+^^^.^^   
 M.^...M+..^^^^.  
 ...^^.M+^....^^  
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   ^^ .^+.MM.^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
An earth elemental stands here, fighting a Dwarf. (Minion) 
An earth elemental sits here. (Minion) 
An earth elemental sits here. (Minion) 
Col FeRMEntaTIOn-OvERLord Brewed in Blood (Goblin)(small) stands in mid-air here.
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Zloin's head.
A Dwarf (medium)  < The Commonwealth > sits here, fighting an earth elemental.
Zaryth enters from the east.
The wraith of a green wyrm enters from the east.
The wraith of a human officer enters from the east.
The wraith of a human officer enters from the east.
The wraith of Spinach enters from the east.

< 512h/512H 228v/237V Pos: standing >

< 512h/512H 229v/237V Pos: standing >

< 512h/512H 230v/237V Pos: standing >

< 512h/512H 231v/237V Pos: standing >
Ok.
The wraith of Spinach starts casting an offensive spell called 'bigbys clenched fist'.
You snap into visibility.
The wraith of Spinach snaps into visibility.
The wraith of a human officer starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a human officer snaps into visibility.
The wraith of a human officer starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a human officer snaps into visibility.
The wraith of a green wyrm starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a green wyrm snaps into visibility.

< 512h/512H 233v/237V Pos: standing >
Zloin starts casting an offensive spell.
Col starts casting an offensive spell called 'greater soul disturbance'.

< 512h/512H 234v/237V Pos: standing >
Col completes his spell...
Col utters the words 'ofzahzf gajr eughjfbaiqz'
Col points at a Dwarf.
A Dwarf's entire body spasms uncontrollably as his soul is viciously attacked by Col.
Zaryth starts casting an offensive spell.
Zaryth snaps into visibility.

< 512h/512H 236v/237V Pos: standing >
The wraith of Spinach completes its spell...
The wraith of Spinach utters the words 'buoblg qrunsoqpze yugh'
[Damage: 45 ] The wraith of Spinach's fist beats the life out of a Dwarf, blood pours from his body!
The wraith of a human officer completes its spell...
The wraith of a human officer utters the words 'buoblg qrunsoqpze yugh'
[Damage: 42 ] The wraith of a human officer's fist beats the life out of a Dwarf, blood pours from his body!
A Dwarf is dead! R.I.P.
You receive your share of experience.