The death of [27 Rogue] Sttring (Goblin)

in The Intersection of the Lower Road and the Street of the Dead

from the perspective of [27 Rogue] Sttring (Goblin)

<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on arms>       a pair of tight black sleeves
<worn on hands>      a pair of tight black gloves
<secondary weapon>   a steel dagger
<worn on legs>       a pair of tight black pants
<worn on feet>       a pair of tight black slippers

Obvious exits: -North -East  -South -West 

< 75h/225H 105v/106V Pos: standing >
Entry Hall into the Guards Barracks
   While not on duty most of the city guard reside in these barracks, mostly
for the cities own protection.  As well as the dirt of many feet the floor has
bits of glass and dried blood.  To the east and west are training halls and
sleep areas, to the south a recreation area used by off-duty guards.
Obvious exits: -North -East  -South -West 
Domnic enters from the north.

< 75h/225H 104v/106V Pos: standing >
Within Some Barracks
   Here within the barracks the conscripts the city employs are allowed to
lodge while they await their next shift.  Several rusty cots have been laid
out along side upturned barrels being used as card tables.  Broken cots and
broken bottles line the corners from previous "games".
Obvious exits: -East  -South -West 
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warrior stands here practicing for battle.
A warrior stands here practicing for battle.
Domnic enters from the west.
Horns begin to bellow and drums thunder to the call to arms!

< 76h/225H 105v/106V Pos: standing >
You get a small bandage.
You get a small bandage.
You get a small bandage.
You get a small bandage.
You get a small bandage.
You got 5 items.

< 77h/225H 105v/106V Pos: standing >
Ok.

< 79h/225H 106v/106V Pos: standing >
Ok.

< 79h/225H 106v/106V Pos: standing >
Ok.

< 79h/225H 106v/106V Pos: standing >
Ok.

< 79h/225H 106v/106V Pos: standing >
Ok.

< 79h/225H 106v/106V Pos: standing >
Pardon?

< 81h/225H 106v/106V Pos: standing >
Within Some Barracks
Obvious exits: -East  -South -West 
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
Domnic (Kobold)(small) stands here.
A warrior stands here practicing for battle.
A warrior stands here practicing for battle.

< 81h/225H 106v/106V Pos: standing >
You quickly scan the area.
A goblin warrior who is close by to your east.
A goblin warrior who is close by to your east.
A goblin warrior who is close by to your south.
A goblin warrior who is close by to your south.
A goblin mercenary who is not far off to your west.
A goblin mercenary who is not far off to your west.
A goblin mercenary who is a brief walk away to your west.

< 81h/225H 106v/106V Pos: standing >
Entry Hall into the Guards Barracks
   While not on duty most of the city guard reside in these barracks, mostly
for the cities own protection.  As well as the dirt of many feet the floor has
bits of glass and dried blood.  To the east and west are training halls and
sleep areas, to the south a recreation area used by off-duty guards.
Obvious exits: -North -East  -South -West 
Domnic enters from the east.

< 84h/225H 105v/106V Pos: standing >
Within Some Barracks
   These barracks house the town's special forces troops.  These troops have
been trained work behind enemy lines to wreak havoc on the enemy.  These men
live hard and die fast, and not always to the enemy as the wreckage and debris
in this room atests.
Obvious exits: -East  -South -West 
A mercenary stands here practicing his battle moves.
A mercenary stands here practicing his battle moves.
Olog, the troll mercenary stands here training goblin recruits.
Domnic enters from the east.

< 84h/225H 104v/106V Pos: standing >
Within Some Barracks
   These barracks house the town's special forces troops.  These troops have
been trained work behind enemy lines to wreak havoc on the enemy.  These men
live hard and die fast, and not always to the enemy as the wreckage and debris
in this room atests.
Obvious exits: -East  -South
A goblin mercenary is stretched out, sound asleep.
Domnic enters from the east.

< 84h/225H 104v/106V Pos: standing >
Within Some Barracks
   These barracks house the town's special forces troops.  These troops have
been trained work behind enemy lines to wreak havoc on the enemy.  These men
live hard and die fast, and not always to the enemy as the wreckage and debris
in this room atests.
Obvious exits: -East  -South -West 
A mercenary stands here practicing his battle moves.
A mercenary stands here practicing his battle moves.
Olog, the troll mercenary stands here training goblin recruits.
Domnic enters from the west.

< 85h/225H 105v/106V Pos: standing >
Within Some Barracks
Obvious exits: -East  -South -West 
Domnic (Kobold)(small) stands here.
A mercenary stands here practicing his battle moves.
A mercenary stands here practicing his battle moves.
Olog, the troll mercenary stands here training goblin recruits.

< 85h/225H 105v/106V Pos: standing >
You would need a lot of luck and great equipment!

< 86h/225H 105v/106V Pos: standing >
Entry Hall into the Guards Barracks
   While not on duty most of the city guard reside in these barracks, mostly
for the cities own protection.  As well as the dirt of many feet the floor has
bits of glass and dried blood.  To the east and west are training halls and
sleep areas, to the south a recreation area used by off-duty guards.
Obvious exits: -North -East  -South -West 
Domnic enters from the west.

< 86h/225H 104v/106V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.

< 86h/225H 105v/106V Pos: standing >
Within Some Barracks
   Here within the barracks the conscripts the city employs are allowed to
lodge while they await their next shift.  Several rusty cots have been laid
out along side upturned barrels being used as card tables.  Broken cots and
broken bottles line the corners from previous "games".
Obvious exits: -East  -South -West 
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warrior stands here practicing for battle.
A warrior stands here practicing for battle.
Domnic enters from the west.

< 87h/225H 105v/106V Pos: standing >
Hint: Save money and buy a boat!  There's a whole world out there waiting for you! Use help ship to learn how.

< 87h/225H 105v/106V Pos: standing >
Now where did that chicken go?

< 87h/225H 106v/106V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 88h/225H 106v/106V Pos: standing >
You are using:
<worn on face>       a black leather mask
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on arms>       a pair of tight black sleeves
<worn on hands>      a pair of tight black gloves
<primary weapon>     a thin steel dagger
<secondary weapon>   a steel dagger
<worn on legs>       a pair of tight black pants
<worn on feet>       a pair of tight black slippers

< 89h/225H 106v/106V Pos: standing >
Entry Hall into the Guards Barracks
   While not on duty most of the city guard reside in these barracks, mostly
for the cities own protection.  As well as the dirt of many feet the floor has
bits of glass and dried blood.  To the east and west are training halls and
sleep areas, to the south a recreation area used by off-duty guards.
Obvious exits: -North -East  -South -West 
Domnic enters from the east.

< 90h/225H 105v/106V Pos: standing >
The Mess Hall
   A large wooden table runs the length of the room providing a place for
off-duty guards to eat and socialize.  Half eaten meals still lie on the
table, the guards having eaten as much of it as they could stand.  The odors
in the room leave little doubt the food served here is long passed its prime.
Obvious exits: -North
An elite goblin guard sits here relaxing after a hard day.
An elite goblin guard sits here relaxing after a hard day.
Domnic enters from the north.

< 90h/225H 104v/106V Pos: standing >
You don't find anything you didn't see before.

< 91h/225H 106v/106V Pos: standing >
You don't find anything you didn't see before.

< 92h/225H 106v/106V Pos: standing >
Entry Hall into the Guards Barracks
   While not on duty most of the city guard reside in these barracks, mostly
for the cities own protection.  As well as the dirt of many feet the floor has
bits of glass and dried blood.  To the east and west are training halls and
sleep areas, to the south a recreation area used by off-duty guards.
Obvious exits: -North -East  -South -West 
Domnic enters from the south.

< 93h/225H 105v/106V Pos: standing >

< 95h/225H 105v/106V Pos: standing >
Your Terminal mode is now: MSP .

< 95h/225H 105v/106V Pos: standing >

< 95h/225H 105v/106V Pos: standing >
Owner               Artifact

Fuego               the Totem of Mastery
Notcro              the globe of shadows
Aikc                the sphere of wind
Nos                 the blackened staff of Netheril
Jethreen            Illesarus, the Sword of Sharpness
Zith                a gladius called 'Backstabber'
Jethreen            the rod of Dispator
Aikc                a cloak of Elvenkind
Tanken              the holy flamberge of the efreeti
Jethtaur            Avernus the life stealer
Jethtaur            Doombringer, the sword of chaos
Zith                Tiamat's poison tail stinger
Ayla                the platemail of the DragonLord
Gelire              the Living Necroplasm
Skir                the mystic axe of the dragonkind
Fuego               a mystical warhammer
Aikc                the holy mace of the efreeti
Zith                a pair of pale, misty gloves
Ayla                sunblade, longsword of Justice
Jethreen            the mace of light and darkness
Jethtaur            the sword of fire and flame
Ayla                the mystical longsword of Volo the Traveler

       ------Summary------
         Goodies:      22
         Evils:        0
         Total:        22

< 96h/225H 105v/106V Pos: standing >
Owner               Unique

Tanken              a wispy astral-twined mindstone ring
Notcro              the orb of the sea
Skir                the staff of blue flames
Wodo                the stone mace 'Godsfury'
Notcro              the Crown of Aktosh
Tanken              Bahamut's mask of vigor
Fuego               the orb of elemental fire
Nos                 the robe of Lost Souls
Sgan                the black skull of Sakaslan, the destroyer
Nos                 the band of emerald flames
Enberry             the instrument of lyrical mastery
Dez                 the wondrous mace of the Sea
Skir                the mask of wildmagic
Sgan                some platinum linked sleeves of life
Skir                a haze of swirling green vapor
Jethtaur            the wicked-looking scimitar of Demogorgon
Wodo                Tsunami, the trident of storms
Ayla                the granite dagger 'BloodFeast'
Tanken              the eyes of the mindflayer
Skir                a death ring of Tezcatlipoca
Ayla                an obsidian buckle named "Rage"
Jethtaur            the unholy avenger named 'Bloodlust'
Ayla                the terrifying visage of the great wraith Dranum
Tanken              the cloak of the stalker
Aikc                a belt of iron solidarity
Aikc                the dark heart of Dreggan Wood
Skir                the mace of mentality

       ------Summary------
         Goodies:      25
         Evils:        2
         Total:        27

< 96h/225H 105v/106V Pos: standing >
Owner               Ioun

Nos                 a dark purple ioun stone
Skir                a LARGE green ioun stone
Notcro              a BRIGHT blue ioun stone
Wodo                a dark ioun stone
Jethtaur            a dark yellow ioun stone
Aikc                a mirrored ioun stone
Ayla                a LARGE blue ioun stone
Tanken              a bright green ioun stone

       ------Summary------
         Goodies:      8
         Evils:        0
         Total:        8

< 96h/225H 105v/106V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly good) 
   Orrak                                         (neutral)       
   Pits of Cerberus                              (good)          
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (good)          
  *Nizari                                        (extremely good)
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (very good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (good)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
  *The Twin Keeps of Devastated Tharnadia        (very good)     
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (pure good)     
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (good)          
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
  *Alatorin - the Forge City                     (slightly good) 
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
  *The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (good)          
  *Ruined Temple of Tezcatlipoca                 (extremely good)
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly good) 
  *The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (good)          
   Plane of Earth                                (very good)     
   Sevenoaks                                     (very good)     
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (neutral)       
  *The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (extremely good)
  *The Great Shaboath                            (good)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (good)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
  *The Royal Mausoleum of Castle IceCrag         (good)          
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (pure good)     
   The Fortress of Dreams                        (extremely good)
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (pure good)     
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (pure good)     
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 96h/225H 105v/106V Pos: standing >
You attempt to give consent...

< 96h/225H 105v/106V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.

< 97h/225H 105v/106V Pos: standing >

<map>
Zone: The Town of Moregeeth.
Room: The Mess Hall
</map>

<map>
Zone: The Town of Moregeeth.
Room: The Mess Hall
</map>
The Mess Hall
   A large wooden table runs the length of the room providing a place for
off-duty guards to eat and socialize.  Half eaten meals still lie on the
table, the guards having eaten as much of it as they could stand.  The odors
in the room leave little doubt the food served here is long passed its prime.
Obvious exits: -North
An elite goblin guard sits here relaxing after a hard day.
An elite goblin guard sits here relaxing after a hard day.
Domnic enters from the north.

< 97h/225H 104v/106V Pos: standing >

< 97h/225H 104v/106V Pos: standing >

<map>
Zone: The Town of Moregeeth.
Room: Entry Hall into the Guards Barracks
</map>
Entry Hall into the Guards Barracks
   While not on duty most of the city guard reside in these barracks, mostly
for the cities own protection.  As well as the dirt of many feet the floor has
bits of glass and dried blood.  To the east and west are training halls and
sleep areas, to the south a recreation area used by off-duty guards.
Obvious exits: -North -East  -South -West 
Domnic enters from the south.

< 98h/225H 105v/106V Pos: standing >

< 98h/225H 105v/106V Pos: standing >

<map>
Zone: The Town of Moregeeth.
Room: Along the Street of the Dead
</map>
Along the Street of the Dead
   To the north is the towns cemetery, a large pit in which bodies are dumped
unceremoniously.  To the south lies the town guards' barracks, placed here so
the bodies produced inside wouldn't have to be carried as far.  A large dirty
intersection lies to the east, the street carries on to the west.
Obvious exits: -North -East  -South -West 

< 98h/225H 104v/106V Pos: standing >

< 98h/225H 104v/106V Pos: standing >
You quickly scan the area.
The skeleton of a commoner who is a brief walk away to your north.
The zombie of a commoner who is rather far off to your north.
A baby goblin who is close by to your east.
An elite goblin guard who is not far off to your south.
An elite goblin guard who is not far off to your south.

< 98h/225H 105v/106V Pos: standing >

<map>
Zone: The Town of Moregeeth.
Room: The Intersection of the Lower Road and the Street of the Dead
</map>

<map>
Zone: The Town of Moregeeth.
Room: The Intersection of the Lower Road and the Street of the Dead
</map>
The Intersection of the Lower Road and the Street of the Dead
   This is the armpit of Moregeeth, and the lowest point in town.  To the
north is the Lower Road along which lives most of the poor and dejected in
town.  To the west is the street the townsfolk call the Street of the Dead
because it has the cemetery and guards barracks.  As the townspeople like to
joke, the dead and the soon to be dead.  A large hole above has been lined
with two ladders and leads upto the upper quarters of the town.  The streets
here are dirt roads, a ditch along the side helps drain water to this point
where it flows out of town along with an underground stream.  The same
underground stream that enters town at the end of the Lower Road with clean
clear water.
Obvious exits: -North -West  -Up   
The corpse of golgash is lying here.
The corpse of a goblin noble is lying here.
A baby goblin sits here bawling its eyes out.

< 99h/225H 105v/106V Pos: standing >

< 99h/225H 105v/106V Pos: standing >
[Damage: 11 ] -=[A baby goblin makes a strange sound as you place a thin steel dagger in its back.]=-
A baby goblin is mortally wounded, and will die soon, if not aided.

< 100h/225H 105v/106V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 100h/225H 105v/106V Pos: standing >
<Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage:  2 ] -=[Your decent pierce hits a baby goblin.]=-
A baby goblin is dead! R.I.P.
You receive your share of experience.
The last gasps of a baby goblin cause a sickening chill to run up your spine.

< 100h/225H 105v/106V Pos: standing >
It appears to be the corpse of a baby goblin.
a copper coin

< 100h/225H 105v/106V Pos: standing >
Saving Sttring.

< 100h/225H 105v/106V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Golgash is made of flesh and appears to be of average quality.
The corpse of Golgash has an item value of 1.
It appears to be the corpse of Golgash.
a small pile of coins

< 100h/225H 106v/106V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.

< 101h/225H 106v/106V Pos: standing >
You get a small pile of coins from the corpse of Golgash.
There were: 18 gold coins, 15 silver coins, 24 copper coins. 

< 101h/225H 106v/106V Pos: standing >
You get a few coins from the corpse of a goblin noble.
There were: 2 platinum coins, 23 gold coins. 

< 102h/225H 106v/106V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a goblin noble is made of flesh and appears to be of average quality.
The corpse of a goblin noble has an item value of 1.
It appears to be the corpse of a goblin noble.
Nothing.

< 103h/225H 106v/106V Pos: standing >
Domnic starts casting a spell.

< 103h/225H 106v/106V Pos: standing >

		Score information for Sttring

Level: 27   Race: Goblin   Class: Rogue Sex: Male
Hit points: 104(225)  Moves: 106(106)
Coins carried:    2 platinum    41 gold    15 silver    24 copper
Compression ratio: 72%
Status:  Standing.
Frags:   +0.00   Deaths:   26
Enchantments:   Ultravision
Combat Pulse:   13 Spell Pulse:  0.73 
Leaderboard Points:  264 

Active Spells:
--------------
well-rested bonus (21 minutes)


< 104h/225H 106v/106V Pos: standing >
Domnic completes his spell...
Domnic utters the words 'aiuwahz oculoae'

< 104h/225H 106v/106V Pos: standing >
You quickly scan the area.
A scarab beetle who is close by to your north.
A huge warg who is not far off to your north.
An elite goblin guard who is not far off to your north.
A scarab beetle who is a brief walk away to your north.
A scarab beetle who is a brief walk away to your north.
A scarab beetle who is rather far off to your north.
A huge warg who is rather far off to your north.
An elite goblin guard who is rather far off to your north.
A huge warg who is rather far off to your north.
An elite goblin guard who is rather far off to your north.
An elite goblin guard who is rather far off to your north.
A grub who is in the distance to your north.

< 105h/225H 106v/106V Pos: standing >
You quickly scan the area.
A scarab beetle who is close by to your north.
A huge warg who is not far off to your north.
An elite goblin guard who is not far off to your north.
A scarab beetle who is a brief walk away to your north.
A scarab beetle who is a brief walk away to your north.
A scarab beetle who is rather far off to your north.
A huge warg who is rather far off to your north.
An elite goblin guard who is rather far off to your north.
A huge warg who is rather far off to your north.
An elite goblin guard who is rather far off to your north.
An elite goblin guard who is rather far off to your north.
A grub who is in the distance to your north.

< 106h/225H 106v/106V Pos: standing >
The Intersection of the Lower Road and the Street of the Dead
Obvious exits: -North -West  -Up   
Fresh blood covers everything in the area.
The corpse of a baby goblin is lying here.
The corpse of golgash is lying here.
The corpse of a goblin noble is lying here.
Domnic (Kobold)(small) stands here.

< 106h/225H 106v/106V Pos: standing >
You quickly scan the area.
A scarab beetle who is close by to your north.
A scarab beetle who is not far off to your north.
A huge warg who is not far off to your north.
An elite goblin guard who is not far off to your north.
A grub who is a brief walk away to your north.
A scarab beetle who is a brief walk away to your north.
A scarab beetle who is rather far off to your north.
A huge warg who is rather far off to your north.
An elite goblin guard who is rather far off to your north.
A huge warg who is rather far off to your north.
An elite goblin guard who is rather far off to your north.

< 108h/225H 106v/106V Pos: standing >
The Intersection of the Lower Road and the Street of the Dead
Obvious exits: -North -West  -Up   
Fresh blood covers everything in the area.
The corpse of a baby goblin is lying here.
The corpse of golgash is lying here.
The corpse of a goblin noble is lying here.
Domnic (Kobold)(small) stands here.

< 108h/225H 106v/106V Pos: standing >
Domnic sits down in a comfortable spot.

< 109h/225H 106v/106V Pos: standing >
Domnic opens a spellbook and begins studying it intently.

< 109h/225H 106v/106V Pos: standing >
You quickly scan the area.
A scarab beetle who is close by to your north.
A scarab beetle who is not far off to your north.
A scarab beetle who is not far off to your north.
A huge warg who is not far off to your north.
An elite goblin guard who is not far off to your north.
A scarab beetle who is rather far off to your north.
A huge warg who is rather far off to your north.
An elite goblin guard who is rather far off to your north.
A huge warg who is rather far off to your north.
An elite goblin guard who is rather far off to your north.
An elite goblin guard who is rather far off to your north.
A grub who is in the distance to your north.
A baby goblin who is close by above you.

< 110h/225H 106v/106V Pos: standing >
Domnic closes his book and grins malevolently.

< 111h/225H 106v/106V Pos: standing >
Domnic clambers to his feet.

< 111h/225H 106v/106V Pos: standing >
A Githzerai snaps into visibility.
You are knocked to the ground by a Githzerai's mighty bash!

< 109h/225H 106v/106V Pos: sitting >
< T: Sttring TP: sit TC: nasty wounds E: A Githzerai sta EP: excellent >
 
< 109h/225H 106v/106V Pos: sitting >
< T: Sttring TP: sit TC: nasty wounds E: someone sta EP: excellent >
 You feel your skill in blindfighting improving.
Sparks...  flashing lights...  you cannot concentrate!
You miss someone.
Someone anticipates your attack and masterfully parries your blow.
Someone dodges your futile attack.
A Githzerai snaps into visibility.

< 109h/225H 106v/106V Pos: sitting >
< T: Sttring TP: sit TC: nasty wounds E: A Githzerai sta EP: excellent >
 A Githzerai snaps into visibility.
-=[A Githzerai's impressive slash strikes you very hard.]=-
-=[A Githzerai's impressive slash seriously wounds you.]=-
-=[A Githzerai's impressive slash seriously wounds you.]=-
-=[A Githzerai's impressive slash enshrouds you in a mist of blood.]=-

< 37h/225H 106v/106V Pos: sitting >
< T: Sttring TP: sit TC:pretty hurt E: A Githzerai sta EP: excellent >
 Your improved dexterity grants you an additional attack!
You feel your skill in double attack improving.
Someone anticipates your attack and masterfully parries your blow.
Someone parries your futile lunge at him.
Someone dodges your futile attack.
Someone parries your futile lunge at him.
A Githzerai snaps into visibility.

< 37h/225H 106v/106V Pos: sitting >
< T: Sttring TP: sit TC:pretty hurt E: A Githzerai sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 37h/225H 106v/106V Pos: sitting >
< T: Sttring TP: sit TC:pretty hurt E: someone sta EP: excellent >
 A Githzerai snaps into visibility.
-=[A Githzerai's slash enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Githzerai's impressive slash causes you to grimace in pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A Githzerai's impressive slash hits you.]=-
Your thin steel dagger was completely destroyed by the massive blow!
Your black leather mask was completely destroyed by the massive blow!