The death of [46 Shadowmage] Gizo The Eureka! Mining Company (Kobold)

in Ouside the Gates of Sarmiz'Duul

from the perspective of [56 Holyman] Aikc (_/Eye of Odin\_) (Grey Elf)

<floating about head>a mirrored ioun stone[203h 11m 32s]
<worn as a badge>    a elven rune of restoration of endurance (magic) (glowing) [82%]
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming) [83%]
<worn on eyes>       a foggy visor [superior] (illuminating) [76%]
<worn in ear>        a strip of Tiamat's flesh (invis) (magic) (glowing) [82%]
<worn in ear>        a strip of Tiamat's flesh (invis) (magic) (glowing) [85%]
<worn on face>       a shadow mask
<worn around neck>   an oathstone pendant [superior] (magic) (humming) [79%]
<worn around neck>   an amulet of wisdom [superior] (magic) [89%]
<worn on body>       the platemail of the Nessus royal guard of regeneration (invis) (magic) (glowing) (humming)
<worn about body>    a cloak of Elvenkind (glowing) (humming)[203h 11m 32s]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing) [87%]
<worn about waist>   a belt of iron solidarity (magic)[203h 11m 32s]
<worn on belt buckle>a platinum telescope studded with crystal shrimp [poor] (magic) (glowing) [78%]
<attached to belt>   a potion of bubbling goo (magic) (glowing) [88%]
<worn on arms>       some blue dragonscale shoulder guards (magic) [87%]
<held as shield>     the dark heart of Dreggan Wood (magic) (glowing)[203h 11m 32s]
<worn around wrist>  the glistening bracelet of a MaDMaN [87%]
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [89%]
<worn on hands>      the gloves of placation of endurance
<worn on finger>     the ring of the mind flayer (magic) (glowing)
<worn on finger>     the ring of the void [poor] (magic) [70%]
<primary weapon>     the sphere of wind (magic) (glowing)[201h 19m 0s]
<worn on legs>       the legplates of the Storm (magic) [72%]
<worn on feet>       a pair of clawed demon-hide moccasins


< 1188h/1188H 171v/171V Pos: standing >
Casting: plane shift 
   .........    
  ...........   
 ^..........**  
 ....^......**  
 ......@...***  
 ..........^^^  
 ..........^^^  
  .........^^   
   M++++M++^    

< 1188h/1188H 171v/171V Pos: standing >
You complete your spell...
You materialize in the air plane!

<map>
Zone: Plane of Air.
Room: The Elemental Plane of Air
</map>
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D

< 1188h/1188H 171v/171V Pos: standing >
You start chanting...

< 1188h/1188H 171v/171V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.
Casting: plane shift 

< 1188h/1188H 171v/171V Pos: standing >
You complete your spell...
You materialize in the prime plane!
          MM    
  ,M      M,,   
 ,M,  MMM M,M   
 M,,,M,MMMMMMM  
 MM,,M,@,,M,MM  
 M,,MM,  ,.Moo  
 ,,,      ....  
  ,,      ^,M   
   MM      ,    
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -N -E -W

< 1188h/1188H 171v/171V Pos: standing >
But you aren't fighting anything!

< 1188h/1188H 171v/171V Pos: standing >
You sit down and relax.

< 1188h/1188H 171v/171V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - miracle
(11th circle)  1 - true seeing
               1 - group recall
               2 - lesser sanctuary
(10th circle)  4 - full harm
               1 - accelerated healing
( 9th circle)  2 - word of recall
               1 - resurrect
( 8th circle)  1 - dispel magic
               4 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  1 - continual light
               5 - flame strike
               1 - darkness
( 5th circle)  3 - vitality
               5 - destroy undead
( 4th circle)  2 - remove curse
               2 - summon
               1 - cure disease
               4 - invigorate
( 3rd circle)  3 - earthquake
               3 - remove poison
               4 - cause critical
( 2nd circle) 10 - blindness
               1 - preserve
( 1st circle)  2 - armor
               2 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic
               5 - turn undead

And you are currently praying for the following spells:
    0 seconds:  ( 9th) plane shift
    1 seconds:  ( 9th) plane shift

You can pray no more spells.
You continue your praying.

< 1188h/1188H 171v/171V Pos: sitting >

		Score information for Aikc

Level: 56   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 1188(1188)  Moves: 171(171)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Sitting around, resting.
         Sanctuary Soulshielded Fireshielded Praying
Frags:   +9.69   Deaths:   37
Detecting:      Illusions Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Levitation Sneaking Tower of Iron Will Fearless
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 5556 
Paladin auras:   Spell Protection

Active Spells:
--------------
biofeedback (5 minutes)
roar of heroes (less than a minute remaining)
sanctuary (3 minutes)
virtue (13 minutes)
armor (5 minutes)
vitality (10 minutes)
true seeing (51 minutes)
rested bonus (121 minutes)
accelerated healing (5 minutes)


< 1188h/1188H 171v/171V Pos: sitting >
Nah... You feel too relaxed to do that...
Maybe you should get on your feet first?

< 1188h/1188H 171v/171V Pos: sitting >
You have finished praying for plane shift.
You are already resting.

< 1188h/1188H 171v/171V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - miracle
(11th circle)  1 - true seeing
               1 - group recall
               2 - lesser sanctuary
(10th circle)  4 - full harm
               1 - accelerated healing
( 9th circle)  2 - word of recall
               1 - plane shift
               1 - resurrect
( 8th circle)  1 - dispel magic
               4 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  1 - continual light
               5 - flame strike
               1 - darkness
( 5th circle)  3 - vitality
               5 - destroy undead
( 4th circle)  2 - remove curse
               2 - summon
               1 - cure disease
               4 - invigorate
( 3rd circle)  3 - earthquake
               3 - remove poison
               4 - cause critical
( 2nd circle) 10 - blindness
               1 - preserve
( 1st circle)  2 - armor
               2 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic
               5 - turn undead

And you are currently praying for the following spells:
    0 seconds:  ( 9th) plane shift

You can pray no more spells.

< 1188h/1188H 171v/171V Pos: sitting >
You have finished praying for plane shift.
Your prayers are complete.

< 1188h/1188H 171v/171V Pos: sitting >
You clamber to your feet.

< 1188h/1188H 171v/171V Pos: standing >
You start chanting...

< 1188h/1188H 171v/171V Pos: standing >
A faint hum can be heard from the legplates of the Storm you are carrying.

< 1188h/1188H 171v/171V Pos: standing >
Casting: plane shift 

< 1188h/1188H 171v/171V Pos: standing >
You complete your spell...
You materialize in the air plane!

<map>
Zone: Plane of Air.
Room: The Elemental Plane of Air
</map>
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D

< 1188h/1188H 171v/171V Pos: standing >
You start chanting...

< 1188h/1188H 171v/171V Pos: standing >
Casting: plane shift 

< 1188h/1188H 171v/171V Pos: standing >
You complete your spell...
You materialize in the prime plane!
   ^^M^M^^..    
  .^MM^^^^..^   
 ^^.^^^^.^^^^^  
 ^^^...^^^.^MM  
 ..^^^.@^^MMM   
 .^^.^^^MMM     
 ^^^^^MMMM      
  ^^MMMMM       
   MMMMM        
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 1188h/1188H 171v/171V Pos: standing >
Your heroic urges slowly fade away.

< 1158h/1158H 171v/171V Pos: standing >
But you aren't fighting anything!

< 1158h/1158H 171v/171V Pos: standing >
You sit down and relax.

< 1158h/1158H 171v/171V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - miracle
(11th circle)  1 - true seeing
               1 - group recall
               2 - lesser sanctuary
(10th circle)  4 - full harm
               1 - accelerated healing
( 9th circle)  2 - word of recall
               1 - resurrect
( 8th circle)  1 - dispel magic
               4 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  1 - continual light
               5 - flame strike
               1 - darkness
( 5th circle)  3 - vitality
               5 - destroy undead
( 4th circle)  2 - remove curse
               2 - summon
               1 - cure disease
               4 - invigorate
( 3rd circle)  3 - earthquake
               3 - remove poison
               4 - cause critical
( 2nd circle) 10 - blindness
               1 - preserve
( 1st circle)  2 - armor
               2 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic
               5 - turn undead

And you are currently praying for the following spells:
    0 seconds:  ( 9th) plane shift
    1 seconds:  ( 9th) plane shift

You can pray no more spells.
You continue your praying.

< 1158h/1158H 171v/171V Pos: sitting >
You don't have that spell memorized.

< 1158h/1158H 171v/171V Pos: sitting >
You don't have that spell memorized.

< 1158h/1158H 171v/171V Pos: sitting >
You have finished praying for plane shift.
Nah... You feel too relaxed to do that...
Maybe you should get on your feet first?

< 1158h/1158H 171v/171V Pos: sitting >
You are already resting.

< 1158h/1158H 171v/171V Pos: sitting >
You have finished praying for plane shift.
Your prayers are complete.
You have memorized the following spells:
(12th circle)  1 - miracle
(11th circle)  1 - true seeing
               1 - group recall
               2 - lesser sanctuary
(10th circle)  4 - full harm
               1 - accelerated healing
( 9th circle)  2 - word of recall
               2 - plane shift
               1 - resurrect
( 8th circle)  1 - dispel magic
               4 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  1 - continual light
               5 - flame strike
               1 - darkness
( 5th circle)  3 - vitality
               5 - destroy undead
( 4th circle)  2 - remove curse
               2 - summon
               1 - cure disease
               4 - invigorate
( 3rd circle)  3 - earthquake
               3 - remove poison
               4 - cause critical
( 2nd circle) 10 - blindness
               1 - preserve
( 1st circle)  2 - armor
               2 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic
               5 - turn undead

You can pray no more spells.

< 1158h/1158H 171v/171V Pos: sitting >
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 1158h/1158H 171v/171V Pos: sitting >
You clamber to your feet.

< 1193h/1193H 171v/171V Pos: standing >
You start chanting...

< 1193h/1193H 171v/171V Pos: standing >
   ^^M^M^^..    
  .^MM^^^^..^   
 ^^.^^^^.^^^^^  
 ^^^...^^^.^MM  
 ..^^^.@^^MMM   
 .^^.^^^MMM     
 ^^^^^MMMM      
  ^^MMMMM       
   MMMMM        

< 1193h/1193H 171v/171V Pos: standing >
Casting: plane shift 

< 1193h/1193H 171v/171V Pos: standing >
You complete your spell...
You materialize in the air plane!

<map>
Zone: Plane of Air.
Room: The Elemental Plane of Air
</map>
The Elemental Plane of Air
Obvious exits: -N -E -S -W -U -D

< 1193h/1193H 171v/171V Pos: standing >
You start chanting...

< 1193h/1193H 171v/171V Pos: standing >
Casting: plane shift 

< 1193h/1193H 171v/171V Pos: standing >
You complete your spell...
You materialize in the prime plane!
   ***+^***M    
  ***M+^.**     
 ****.+^.*.*    
 *****+^.^.     
 ^**.*+@.^   *  
 ..^^*+.^^  ..  
 ++++++***   .  
  ..*.+....M    
   **.^D        
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W

< 1193h/1193H 171v/171V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.

< 1193h/1193H 171v/171V Pos: standing >
But you aren't fighting anything!

< 1193h/1193H 171v/171V Pos: standing >
   ***+^***M    
  ***M+^.**     
 ****.+^.*.*    
 *****+^.^.     
 ^**.*+@.^   *  
 ..^^*+.^^  ..  
 ++++++***   .  
  ..*.+....M    
   **.^D        
You sit down and relax.

< 1193h/1193H 171v/171V Pos: sitting >
A faint hum can be heard from the holy mace of the efreeti you are carrying.
You have memorized the following spells:
(12th circle)  1 - miracle
(11th circle)  1 - true seeing
               1 - group recall
               2 - lesser sanctuary
(10th circle)  4 - full harm
               1 - accelerated healing
( 9th circle)  2 - word of recall
               1 - resurrect
( 8th circle)  1 - dispel magic
               4 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  1 - continual light
               5 - flame strike
               1 - darkness
( 5th circle)  3 - vitality
               5 - destroy undead
( 4th circle)  2 - remove curse
               2 - summon
               1 - cure disease
               4 - invigorate
( 3rd circle)  3 - earthquake
               3 - remove poison
               4 - cause critical
( 2nd circle) 10 - blindness
               1 - preserve
( 1st circle)  2 - armor
               2 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic
               5 - turn undead

And you are currently praying for the following spells:
    0 seconds:  ( 9th) plane shift
    1 seconds:  ( 9th) plane shift

You can pray no more spells.
You continue your praying.

< 1193h/1193H 171v/171V Pos: sitting >

		Score information for Aikc

Level: 56   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 1193(1193)  Moves: 171(171)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Sitting around, resting.
         Sanctuary Soulshielded Fireshielded Praying
Frags:   +9.69   Deaths:   37
Detecting:      Illusions Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Levitation Sneaking Tower of Iron Will Fearless
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 5556 
Paladin auras:   Spell Protection

Active Spells:
--------------
roar of heroes (5 minutes)
biofeedback (4 minutes)
sanctuary (2 minutes)
virtue (12 minutes)
armor (4 minutes)
vitality (9 minutes)
true seeing (50 minutes)
rested bonus (120 minutes)
accelerated healing (4 minutes)


< 1193h/1193H 171v/171V Pos: sitting >
You have finished praying for plane shift.

< 1193h/1193H 171v/171V Pos: sitting >
You have finished praying for plane shift.
Your prayers are complete.

< 1193h/1193H 171v/171V Pos: sitting >
Nah... You feel too relaxed to do that...

< 1193h/1193H 171v/171V Pos: sitting >
You clamber to your feet.

< 1193h/1193H 171v/171V Pos: standing >
   ***+.**      
  ****+^***M    
 ****M+^.**     
 ****.+^.*.*    
 *****+@.^.     
 ^**.*+..^   *  
 ..^^*+.^^  ..  
  +++++***      
   .*.+....M    
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -N -E -S -W

< 1193h/1193H 169v/171V Pos: standing >
   ***+.*       
  ****+.**      
 *****+^***M    
 ****M+^.**     
 ****.+@.*.*    
 *****+^.^.     
 ^**.*+..^   *  
  .^^*+.^^  .   
   ++++***      
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -N -E -S -W

< 1193h/1193H 167v/171V Pos: standing >
   ^***+.*      
  ^****+.**     
 ******+^***M   
 *****M+^.**    
 *****.@^.*.*   
 ******+^.^.    
 *^**.*+..^     
  ..^^*+.^^     
   +++++***     
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W

< 1193h/1193H 169v/171V Pos: standing >
   ****+.**     
  *****+^***M   
 *****M+^.**    
 *****.+^.*.*   
 ******@^.^.    
 *^**.*+..^     
 ^..^^*+.^^  .  
  ++++++***     
   ..*.+....    
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W

< 1193h/1193H 168v/171V Pos: standing >
   ****+^***    
  ****M+^.**    
 *****.+^.*.*   
 ******+^.^.    
 *^**.*@..^     
 ^..^^*+.^^  .  
 +++++++***     
  ...*.+....M   
   ^**.^D       
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W

< 1193h/1193H 167v/171V Pos: standing >
   ***M+^.**    
  ****.+^.*.*   
 ******+^.^.    
 *^**.*+..^     
 ^..^^*@.^^  .  
 +++++++***     
 ^...*.+....M   
  ^^**.^D       
   *...         
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W

< 1193h/1193H 167v/171V Pos: standing >
   ***.+^.*.    
  *****+^.^.    
 *^**.*+..^     
 ^..^^*+.^^  .  
 ++++++@***     
 ^...*.+....M   
 *^^**.^D       
  **...         
   ...          
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W

< 1193h/1193H 168v/171V Pos: standing >
   ****+^.^.    
  ^**.*+..^     
 ^..^^*+.^^  .  
 +++++++***     
 ^...*.@....M   
 *^^**.^D       
 ***...         
  *...          
   .            
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
The air is thick with mosquitoes here.

< 1193h/1193H 169v/171V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Ouside the Gates of Sarmiz'Duul
</map>

<map>
Zone: Sarmiz'Duul.
Room: Ouside the Gates of Sarmiz'Duul
</map>
Ouside the Gates of Sarmiz'Duul
Obvious exits: -N -S
*A Kobold (small) Company The Eureka! Mining Company stands in mid-air here.(Red Aura)

< 1193h/1193H 170v/171V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Inside the Gates of Sarmiz'Duul
</map>

<map>
Zone: Sarmiz'Duul.
Room: Inside the Gates of Sarmiz'Duul
</map>
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.

< 1193h/1193H 168v/171V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S

< 1193h/1193H 167v/171V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Inside the Gates of Sarmiz'Duul
</map>

<map>
Zone: Sarmiz'Duul.
Room: Inside the Gates of Sarmiz'Duul
</map>
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.

< 1193h/1193H 170v/171V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Ouside the Gates of Sarmiz'Duul
</map>

<map>
Zone: Sarmiz'Duul.
Room: Ouside the Gates of Sarmiz'Duul
</map>
Ouside the Gates of Sarmiz'Duul
Obvious exits: -N -S
*A Kobold (small) Company The Eureka! Mining Company stands in mid-air here.(Red Aura)

< 1193h/1193H 169v/171V Pos: standing >
You start chanting...
You snap into visibility.

< 1193h/1193H 171v/171V Pos: standing >
You complete your spell...
A Kobold snaps into visibility.
[Damage: 99 ] -=[You call down the FULL wrath of Fenmarel Mestarine on a Kobold!]=-

< 1193h/1193H 171v/171V Pos: standing >
You start chanting...
You snap into visibility.

< 1193h/1193H 171v/171V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 49 ] -=[You call down the FULL wrath of Fenmarel Mestarine on a Kobold!]=-

< 1193h/1193H 171v/171V Pos: standing >
You start chanting...
You snap into visibility.

< 1193h/1193H 171v/171V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 99 ] -=[You call down the FULL wrath of Fenmarel Mestarine on a Kobold!]=-

< 1193h/1193H 171v/171V Pos: standing >

		Score information for Aikc

Level: 56   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 1193(1193)  Moves: 171(171)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing.
         Sanctuary Soulshielded Fireshielded
Frags:   +9.69   Deaths:   37
Detecting:      Illusions Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Levitation Sneaking Tower of Iron Will Fearless
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 5556 
Paladin auras:   Spell Protection

Active Spells:
--------------
roar of heroes (5 minutes)
biofeedback (4 minutes)
sanctuary (2 minutes)
virtue (12 minutes)
armor (4 minutes)
vitality (9 minutes)
true seeing (50 minutes)
rested bonus (120 minutes)
accelerated healing (4 minutes)


< 1193h/1193H 171v/171V Pos: standing >
You rub your sphere of wind and begin to whirl around.
Your WHIRLWIND picks up a Kobold and tosses him against the wall!

< 1193h/1193H 171v/171V Pos: standing >
You start chanting...
You snap into visibility.

< 1193h/1193H 171v/171V Pos: standing >
A faint hum can be heard from the legplates of the Storm you are carrying.

< 1193h/1193H 171v/171V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 49 ] -=[You call down the FULL wrath of Fenmarel Mestarine on a Kobold!]=-

< 1193h/1193H 171v/171V Pos: standing >
You don't have that spell memorized.

< 1193h/1193H 171v/171V Pos: standing >
But you aren't fighting anything!

< 1193h/1193H 171v/171V Pos: standing >
You sit down and relax.

< 1193h/1193H 171v/171V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - miracle
(11th circle)  1 - true seeing
               1 - group recall
               2 - lesser sanctuary
(10th circle)  1 - accelerated healing
( 9th circle)  2 - word of recall
               2 - plane shift
               1 - resurrect
( 8th circle)  1 - dispel magic
               4 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  1 - continual light
               5 - flame strike
               1 - darkness
( 5th circle)  3 - vitality
               5 - destroy undead
( 4th circle)  2 - remove curse
               2 - summon
               1 - cure disease
               4 - invigorate
( 3rd circle)  3 - earthquake
               3 - remove poison
               4 - cause critical
( 2nd circle) 10 - blindness
               1 - preserve
( 1st circle)  2 - armor
               2 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic
               5 - turn undead

And you are currently praying for the following spells:
    0 seconds:  (10th) full harm
    1 seconds:  (10th) full harm
    1 seconds:  (10th) full harm
    2 seconds:  (10th) full harm

You can pray no more spells.
You continue your praying.

< 1193h/1193H 171v/171V Pos: sitting >
You have finished praying for full harm.

< 1193h/1193H 171v/171V Pos: sitting >
You have finished praying for full harm.
You see nothing special about him.
This Kobold looks pretty hurt.
He's small in size.
He seems to be moving much faster than normal..

<worn on head>       a helm of gnome scalps [superior] (magic)
<worn on face>       a sinister leather veil from The Troll Hills
<worn around neck>   the divine token of revalations [poor]
<worn around neck>   a snakeskin collar [superior]
<worn on body>       a bloody granite tunic
<worn about body>    a reptile skin cloak
<worn on back>       a large leather backpack
<worn about waist>   a belt of sewn ratskins
<worn on belt buckle>lucky alchemist sack
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a pirate's parrot [superior] (humming)
<worn on hands>      some exquisite mithril gauntlets
<primary weapon>     a high quality mining pick [80%]
<held>               a fist sized chunk of the sun [superior] (magic) (glowing)
<worn on legs>       some diabolical crystal leggings
<worn on feet>       some pitted dragonscale shoes

< 1193h/1193H 171v/171V Pos: sitting >
You have finished praying for full harm.

< 1193h/1193H 171v/171V Pos: sitting >
You have finished praying for full harm.
Your prayers are complete.

< 1193h/1193H 171v/171V Pos: sitting >
You clamber to your feet.

< 1193h/1193H 171v/171V Pos: standing >
You start chanting...
You snap into visibility.

< 1193h/1193H 171v/171V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 49 ] -=[You call down the FULL wrath of Fenmarel Mestarine on a Kobold!]=-

< 1193h/1193H 171v/171V Pos: standing >
You start chanting...
You snap into visibility.

< 1193h/1193H 171v/171V Pos: standing >
Casting: full harm *

< 1193h/1193H 171v/171V Pos: standing >
Fenmarel Mestarine's grace flows down on you restoring the power of full harm.
You complete your spell...
You snap into visibility.
[Damage: 21 ] -=[You call down the FULL wrath of Fenmarel Mestarine on a Kobold!]=-

< 1193h/1193H 171v/171V Pos: standing >
You start chanting...
You snap into visibility.

< 1193h/1193H 171v/171V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage:  1 ] You snap into visibility.
[Damage: 12 ] -=[You call down a roaring flamestrike which hits a Kobold dead on!]=-
A Kobold's high quality mining pick melted from the intense heat!
A Kobold's reptile skin cloak melted from the intense heat!
A Kobold's snakeskin collar [superior] melted from the intense heat!
A Kobold is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aikc by 13333333.