The death of [51 Dark Dreamer] Kaypee The Eureka! Mining Company (Shade)

in A Subterranean Passageway

from the perspective of [51 Dark Dreamer] Kaypee The Eureka! Mining Company (Shade)

<worn as a badge>    a serpentine seal of Bozk
<worn on head>       a black silk hood [superior]
<worn around neck>   a dwarven-made mithril choker
<worn on body>       a beautiful blue silk robe [superior] (glowing)
<worn about body>    a long black satin robe (glowing)
<worn about waist>   a lifting belt [poor]
<worn on belt buckle>a snuggly cuddlebunny [superior] (humming)
<worn on arms>       some armplates of dust [superior]
<held as shield>     a shield of gray illithid hide [superior]
<worn on finger>     a crystalline ring [superior]
<held>               the skull of Malodin [poor]

a huge adamantium mace named 'Mistweave' [poor]
a cracked dragonscale scythe
a spiked ruby trident
a static iron switchblade from Mitashi - Capital City of venom
a frozen stone warhammer from BogenTok
a blackened dreamwalker's staff
the staff of the storm (glowing)
the staff of the storm [superior] (glowing)
a slimy troglodyte claw [superior]
a massive two-handed sword [superior] with a strange pink stone
[12] a high quality mining pick
[2] a set of electrum-linked numchucks [superior]
the dragon tailed whip of corruption [superior]
the unholy sword of the githyanki [superior]
a sword of ice [superior]
a tiny faerie potion (glowing)
a potion of invisibility
a yellow potion of see invisible
a beautiful rose [poor]
a necklace of orbiting psi-crystals [superior] (humming)
the pendant of the aboleth [superior]
an honor of guards medallion [poor]
the robe of the Red Dragons [superior]
a crimson hooded cape of dexterity (glowing) [80%]
a colorful cloak [superior] (glowing)
a scarlet silk sash
a pitted granite horn
some tarnished sapphire vambraces
a glittering tin breastplate from Alatorin - the Forge City
a spiked reptile scale chainmail
a magical dragonscale chestplate from Ny'Neth's Stronghold Continued
a glittering dragonscale chainmail
an unearthly gem tunic
a well-crafted chitin earring from New Cave city
a magical gold tiara from Alatorin - the Forge City
a glowing silver crown from The Transparent Tower
a dented electrum hat from The Charcoal Palace
a beautiful dragonscale tail protector from New Cave city
a pitted dragonscale spider armor
a blood-stained silver horn
a blood-stained marble tail protector [89%]
a stylish dragonscale cord from The Astral Plane
a well-crafted adamantium charm
a rusty dragonscale torque
a gleaming diamond bodycloak
a diabolical flesh mantle
a decent adamantium heater shield
a stylish glassteel shield from Alatorin - the Forge City
a spiked bamboo shield [poor]
some fists of steel [poor]
a pair of dark green leggings
a pair of vapor leggings

< 338h/338H 122v/122V Pos: standing >
You are carrying: (1/11)
a tough cloth backpack

< 338h/338H 122v/122V Pos: standing >

< 338h/338H 122v/122V Pos: standing >
A large wooden chest contains:

the prayer beads of taoism (glowing)

< 338h/338H 122v/122V Pos: standing >
The Storage Locker for Kelli
Obvious exits: -North#
An ornate chest bearing items worn on wrist.
An ornate chest bearing items that are unsorted.
A toolbelt with ingredient pouches lays here.
a satchel used to hold various items lies here.
A wind dragon egg sits on the ground here.
A net made for fishing sits on the ground here.

< 338h/338H 122v/122V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge>    a serpentine seal of Bozk
<worn on head>       a black silk hood [superior]
<worn on eyes>       
<worn in ear>        
<worn in ear>        
<worn on face>       
<worn around neck>   an honor of guards medallion [poor]
<worn around neck>   a dwarven-made mithril choker
<worn on body>       a beautiful blue silk robe [superior] (glowing)
<worn about body>    a long black satin robe (glowing)
<worn on back>       
<worn as quiver>     
<worn about waist>   a lifting belt [poor]
<worn on belt buckle>a snuggly cuddlebunny [superior] (humming)
<attached to belt>   
<attached to belt>   
<worn on arms>       some armplates of dust [superior]
<held as shield>     a shield of gray illithid hide [superior]
<worn around wrist>  
<worn around wrist>  
<worn on hands>      
<worn on finger>     a crystalline ring [superior]
<worn on finger>     a dark dragonscale band
<held>               the skull of Malodin [poor]
<worn on legs>       
<worn on feet>       

< 338h/338H 122v/122V Pos: standing >

< 338h/338H 122v/122V Pos: standing >
Ok.

< 338h/338H 122v/122V Pos: standing >

		Score information for Kaypee

Level: 51   Race: Shade   Class: Illusionist / Dark Dreamer Sex: Female
Hit points: 338(338)  Moves: 122(122)
Coins carried:    0 platinum     0 gold     6 silver     4 copper
Compression ratio: 81%
Status:  Standing.
Frags:   -1.56   Deaths:   43
Detecting:      Heat
Enchantments:   Ultravision Farsee Fly Armor Invisibility
Combat Pulse:   16 Spell Pulse:  0.70 
Leaderboard Points:  353 

Active Spells:
--------------
shadow shield (less than a minute remaining)
improved invisibility (21 minutes)
elephantstrength (10 minutes)
infravision (18 minutes)
fly (68 minutes)
phantom armor (8 minutes)


< 338h/338H 122v/122V Pos: standing >
You are carrying: (1/11)
a tough cloth backpack

< 338h/338H 122v/122V Pos: standing >
Bank of Nax'Varan
   The bank is nothing more than a long cabin made of wood. It has a
circumference of about thirty feet and the height from the floor to the
ceiling is teen feet. A count lays on the eastward perimeter of the room,
however, just where they do keep their money, where is the vault they
undoubtably need to store their money safely. Since the cabin isn't all that
large, it suggests that the vault is under the bank itself. The floor creaks
as footsteps pounce on it. The floor is suffering from old age and the lumber
is rotting, however, every other aspect of the bank is fine.
Obvious exits: -East 
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.

< 338h/338H 121v/122V Pos: standing >

< 338h/338H 121v/122V Pos: standing >
Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South -West 

< 338h/338H 120v/122V Pos: standing >
A Town Center
   This is the point where small roads intersect and go their separate
ways. Either of the roads were not finely made, but rather loosely put
together. The cobblestones that were used to construe them are evenly
paved and provide an smooth surface adequate for transporting caravans
and other various machines of war. Some lightly packed dirt on either
side of the trail and in-between the cobblestones look to have been
walked and trampled upon for many ages, hinting at the age of this
encampment. One would think that after such a time a town would prosper
into a city, that is not the cow's way however. Although they are not
the most savage and brutal race on Duris, they are by no means gentle, nor
are they stupid. In fact, most minotaurs possess a very intelligent mind,
if not sinister in nature. It is perfectly natural for these people to
live within small towns and seek refuge only within their own tribe.
Obvious exits: -North -East  -South -West 
A small stream provides fresh water for all.

< 338h/338H 119v/122V Pos: standing >
Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South

< 338h/338H 119v/122V Pos: standing >
You feel the swirling shadows around your body dissipate.
Alas, you cannot go that way. . . .

< 338h/338H 120v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 338h/338H 120v/122V Pos: standing >
Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South
An agitated commoner walks the road.

< 338h/338H 120v/122V Pos: standing >
A Cobblestone Intersection
   It is here that two roads converge to form an intersection. Both roads were
made of a cobblestone that seems to have been paved over the years by constant
walking upon by the cow's within this town. Caravans and machines of war have
no trouble traversing this intersection, for it is truly grand. A small forest
sits to the east and must have some sort of grove within it, for why would it
still be standing? Birds can be heard chirping from it and animals are sure to
reside there. Large buildings loom in any direction along either road. Toward
the west it seems as though there are residential buildings, while to the north
it would appear that many commercial and various buildings reside, and finally
to the south there are many different types of buildings.
Obvious exits: -North -East  -South -West 

< 338h/338H 119v/122V Pos: standing >
A Turning
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East  -West #
An agitated commoner walks the road.

< 338h/338H 119v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 338h/338H 119v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 338h/338H 119v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 338h/338H 120v/122V Pos: standing >
You start chanting...

< 338h/338H 120v/122V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.

< 338h/338H 122v/122V Pos: standing >
Someone attempts to stab you in the back, but your shadow shield quickly absorbs the impact before fading away!
A goblin magician snaps into visibility.
You snap into visibility.
-=[Out of nowhere, a goblin magician stabs you in the back.]=-
With a swift tug a goblin magician wrenches the weapon free, ramming it into you again.
-=[Out of nowhere, a goblin magician stabs you in the back.]=-
OUCH!  That really did HURT!
-=[Out of nowhere, a goblin magician stabs you in the back.]=-
OUCH!  That really did HURT!

< 165h/338H 122v/122V Pos: standing >
< T: Kaypee TP: sta TC: nasty wounds E: a goblin magician sta EP: excellent >
 You miss a goblin magician.

< 165h/338H 122v/122V Pos: standing >
< T: Kaypee TP: sta TC: nasty wounds E: a goblin magician sta EP: excellent >
 You do not see or have the bag.

< 165h/338H 122v/122V Pos: standing >
< T: Kaypee TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Pardon?

< 165h/338H 122v/122V Pos: standing >
< T: Kaypee TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 165h/338H 122v/122V Pos: standing >
< T: Kaypee TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Autosaving...
Sorry, you aren't allowed to do that in combat.

< 165h/338H 122v/122V Pos: standing >
< T: Kaypee TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 165h/338H 122v/122V Pos: standing >
< T: Kaypee TP: sta TC: nasty wounds E: someone sta EP: excellent >
 
< 165h/338H 122v/122V Pos: standing >
< T: Kaypee TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 165h/338H 122v/122V Pos: standing >
< T: Kaypee TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 165h/338H 122v/122V Pos: standing >
< T: Kaypee TP: sta TC: nasty wounds E: someone sta EP: excellent >
 
< 165h/338H 122v/122V Pos: standing >
< T: Kaypee TP: sta TC: nasty wounds E: someone sta EP: excellent >
 A goblin magician snaps into visibility.
-=[A goblin magician's impressive pierce strikes you hard.]=-
-=[A goblin magician's impressive pierce strikes you very hard.]=-
-=[A goblin magician's impressive pierce strikes you hard.]=-
-=[A goblin magician's pierce strikes you hard.]=-
Pardon?

< 104h/338H 122v/122V Pos: standing >
< T: Kaypee TP: sta TC: nasty wounds E: a goblin magician sta EP: excellent >
 Someone dodges your futile attack.
A goblin magician snaps into visibility.
You attempt to flee...
A Cobblestone Intersection
   It is here that two roads converge to form an intersection. Both roads were
made of a cobblestone that seems to have been paved over the years by constant
walking upon by the cow's within this town. Caravans and machines of war have
no trouble traversing this intersection, for it is truly grand. A small forest
sits to the east and must have some sort of grove within it, for why would it
still be standing? Birds can be heard chirping from it and animals are sure to
reside there. Large buildings loom in any direction along either road. Toward
the west it seems as though there are residential buildings, while to the north
it would appear that many commercial and various buildings reside, and finally
to the south there are many different types of buildings.
Obvious exits: -North -East  -South -West 
You flee northward!

< 104h/338H 95v/122V Pos: standing >
A Small Forest Park
   Little animals scurry along under the brush. This section of the town is
the only undeveloped region within the area, which isn't so bad for the cow's
kind of enjoy returning to nature once and a while. The trees are in full
bloom and their leaves are a beautifully colored green. Many broken twigs and
dirt trails give evidence of the frequent visitation paid by the inhabitants
of the town. Just what a cow could do within this small grove is something
best left undiscovered, for they could be letting off some steam. Whatever the
case may be, this section of the town is highly valued by its residence.
Obvious exits: -East  -West 

< 104h/338H 94v/122V Pos: standing >
A Small Forest Park
   Little animals scurry along under the brush. This section of the town is
the only undeveloped region within the area, which isn't so bad for the cow's
kind of enjoy returning to nature once and a while. The trees are in full
bloom and their leaves are a beautifully colored green. Many broken twigs and
dirt trails give evidence of the frequent visitation paid by the inhabitants
of the town. Just what a cow could do within this small grove is something
best left undiscovered, for they could be letting off some steam. Whatever the
case may be, this section of the town is highly valued by its residence.
Obvious exits: -North -East  -West 

< 104h/338H 93v/122V Pos: standing >
A Burial Ground
   Made up of bamboo, the fence that protects this place rises over five feet
high. Beautiful oak trees are well over thirty feet tall also, which allows
shade from the sunlight. The grass here doesn't grow all that tall, although
Lit is a beautifully colored green. Little squirrels race along it to pick up
fallen nuts. Around the area, headstones mark the place as a graveyard. It is
La small graveyard, with only a few tombs. There are no signs of city life
and no signs of disturbance. The cow's must hold this place as sacred, because
there is little doubt that fallen warriors are buried here.
Obvious exits: -West  -Down 

< 104h/338H 92v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 104h/338H 93v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 104h/338H 93v/122V Pos: standing >

< 104h/338H 93v/122V Pos: standing >
You start chanting...

< 104h/338H 94v/122V Pos: standing >
You complete your spell...
You completely vanish.

< 104h/338H 95v/122V Pos: standing >
The snow is coming down faster now.

< 109h/338H 122v/122V Pos: standing >
You don't see that here.

< 112h/338H 122v/122V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 112h/338H 122v/122V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by someone.

< 116h/338H 122v/122V Pos: standing >
A Burial Ground
Obvious exits: -West  -Down 

< 122h/338H 122v/122V Pos: standing >
You don't see that here.

< 122h/338H 122v/122V Pos: standing >
You don't see that here.

< 123h/338H 122v/122V Pos: standing >
A Burial Ground
Obvious exits: -West  -Down 

< 123h/338H 122v/122V Pos: standing >
You don't see that here.

< 124h/338H 122v/122V Pos: standing >
You quickly scan the area.
You see nothing.

< 124h/338H 122v/122V Pos: standing >
You don't see that here.

< 124h/338H 122v/122V Pos: standing >

< 125h/338H 122v/122V Pos: standing >
You don't see that here.

< 128h/338H 122v/122V Pos: standing >

		Score information for Kaypee

Level: 51   Race: Shade   Class: Illusionist / Dark Dreamer Sex: Female
Hit points: 129(338)  Moves: 122(122)
Coins carried:    0 platinum     0 gold     6 silver     4 copper
Compression ratio: 80%
Status:  Standing.
Frags:   -1.56   Deaths:   43
Detecting:      Heat
Enchantments:   Ultravision Farsee Fly Armor Aware Invisibility
Combat Pulse:   16 Spell Pulse:  0.70 
Leaderboard Points:  353 

Active Spells:
--------------
improved invisibility (24 minutes)
elephantstrength (8 minutes)
infravision (16 minutes)
fly (66 minutes)
phantom armor (6 minutes)


< 129h/338H 122v/122V Pos: standing >
Looks like an exit.
You extend your sights downward.
A Collapsed Cavern
   Huge piles of rocks have fallen to the ground from the ceiling above. Dust
has had no time to settle amongst the refuse and rubble, hinting at the
unstability of the cavern. Above, light can be seen marking an entrance of
sorts. The amount of moisture in the air makes breathing difficult at best.
Vines dangle down from the ceiling and grow along the dirt walls on either
side. Darkness envelopes the area, straining the eyes. The ground gives way
to a secret entrance that leads underground. A huge cylinder hole curves
downwards allowing enough space for entering it and climbing down. Vines
dangle down from the cavern's ceiling above and the moisture they hold finds
its way towards the ground in a never ending dripping motion. Darkness
envelopes the room, however, the light from above is adequate to suit most.
Obvious exits: -North -Up   

< 133h/338H 122v/122V Pos: standing >
You don't see that here.

< 133h/338H 122v/122V Pos: standing >
A Collapsed Cavern
   Huge piles of rocks have fallen to the ground from the ceiling above. Dust
has had no time to settle amongst the refuse and rubble, hinting at the
unstability of the cavern. Above, light can be seen marking an entrance of
sorts. The amount of moisture in the air makes breathing difficult at best.
Vines dangle down from the ceiling and grow along the dirt walls on either
side. Darkness envelopes the area, straining the eyes. The ground gives way
to a secret entrance that leads underground. A huge cylinder hole curves
downwards allowing enough space for entering it and climbing down. Vines
dangle down from the cavern's ceiling above and the moisture they hold finds
its way towards the ground in a never ending dripping motion. Darkness
envelopes the room, however, the light from above is adequate to suit most.
Obvious exits: -North -Up   

< 136h/338H 121v/122V Pos: standing >
A Subterranean Passageway
   Huge stalagmites stick up from the floor, however, a tiny crack in one
reveals an entrance way. A little stream flows through the area. The stream
is apart of the drinking water from the small stream above that gives the
town its drinking water. The stench of the area is strong enough to persuade
the strongest will to turn back. Bedrocks cover the floor, making footing
very unstable. Sounds echo everything, even a dripping coming from the
stalagmites seem outrageously loud. the cavern rises above thirty feet, making
a trip to the surface difficult for the unprepared.
Obvious exits: -North -South

< 136h/338H 120v/122V Pos: standing >
You do not have that item.

< 136h/338H 120v/122V Pos: standing >
You start chanting...

< 136h/338H 120v/122V Pos: standing >
You complete your spell...

< 136h/338H 121v/122V Pos: standing >
You don't see that here.

< 138h/338H 122v/122V Pos: standing >
Looks like an exit.
You extend your sights northward.
Subterranean Passageway
   Stalactites rise from the floor, however, they are dripping tiny
drops of water which echo through the cavern very loudly, very annoyingly.
Bedrocks cover the area, footing is loose at best. A little stream flows
by, drenching the area with the foul smell of mud. Even the strong minded
would not be willing to stay here long. the cavern rises thirty feet in
until it meets the hanging rocks, stalactites. If these rocks decided to
fall, they would utterly demolish anything beneath them.
Obvious exits: -South
Narvnagan, the treacherous mercenary, polishes a dagger.

< 140h/338H 122v/122V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Collapsed Cavern
   Huge piles of rocks have fallen to the ground from the ceiling above. Dust
has had no time to settle amongst the refuse and rubble, hinting at the
unstability of the cavern. Above, light can be seen marking an entrance of
sorts. The amount of moisture in the air makes breathing difficult at best.
Vines dangle down from the ceiling and grow along the dirt walls on either
side. Darkness envelopes the area, straining the eyes. The ground gives way
to a secret entrance that leads underground. A huge cylinder hole curves
downwards allowing enough space for entering it and climbing down. Vines
dangle down from the cavern's ceiling above and the moisture they hold finds
its way towards the ground in a never ending dripping motion. Darkness
envelopes the room, however, the light from above is adequate to suit most.
Obvious exits: -North -Up   

< 141h/338H 122v/122V Pos: standing >
A Subterranean Passageway
Obvious exits: -North -South

< 141h/338H 122v/122V Pos: standing >
You don't see that here.

< 142h/338H 122v/122V Pos: standing >

< 147h/338H 122v/122V Pos: standing >
You don't see that here.

< 147h/338H 122v/122V Pos: standing >

< 148h/338H 122v/122V Pos: standing >
You are carrying: (1/11)
a tough cloth backpack

< 153h/338H 122v/122V Pos: standing >
You don't see that here.

< 153h/338H 122v/122V Pos: standing >
You get a fiery red potion from a tough cloth backpack.

< 156h/338H 122v/122V Pos: standing >
As you quaff a fiery red potion, the vial disappears in a bright flash of light!
You feel your skin harden to stone.
You feel vitalized.
Your eyes tingle.

< 156h/338H 122v/122V Pos: standing >
You don't have that spell memorized.

< 377h/558H 122v/122V Pos: standing >
You sit down and relax.

< 377h/558H 122v/122V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - titan
(10th circle)  2 - clone form
               1 - imprisonment
( 9th circle)  4 - asphyxiate
               1 - detect illusion
( 8th circle)  1 - fly
               1 - shadow shield
( 7th circle)  6 - hammer
( 6th circle)  3 - stunning visions
               4 - reflection
( 5th circle)  1 - illusionary wall
               4 - boulder
               2 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - infravision
               4 - insects
( 3rd circle)  5 - blindness
               1 - concealment
               4 - shadow monster
( 2nd circle)  3 - burning hands
               5 - dispel magic
               2 - darkness
( 1st circle)  3 - minor creation
               6 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    3 seconds:  (10th) gate to ardgral
    6 seconds:  ( 5th) shadow travel
    9 seconds:  ( 8th) shadow shield
   12 seconds:  ( 8th) vanish
   16 seconds:  ( 8th) vanish

You can memorize no more spells.
You continue your study.

< 377h/558H 122v/122V Pos: sitting >
You start meditating...

< 377h/558H 122v/122V Pos: sitting >
You have finished memorizing gate to ardgral.

< 377h/558H 122v/122V Pos: sitting >
You have finished memorizing shadow travel.

< 378h/558H 122v/122V Pos: sitting >
You have finished memorizing shadow shield.

< 378h/558H 122v/122V Pos: sitting >
You have finished memorizing vanish.

< 379h/558H 122v/122V Pos: sitting >
You have finished memorizing vanish.
Your studies are complete.

< 379h/558H 122v/122V Pos: sitting >
You clamber to your feet.

< 379h/558H 122v/122V Pos: standing >
You start chanting...

< 379h/558H 122v/122V Pos: standing >
You complete your spell...

< 379h/558H 122v/122V Pos: standing >
You don't see that here.

< 380h/558H 122v/122V Pos: standing >
A Subterranean Passageway
Obvious exits: -North -South

< 380h/558H 122v/122V Pos: standing >

< 382h/558H 122v/122V Pos: standing >
Autosaving...

< 384h/558H 122v/122V Pos: standing >
You don't see that here.

< 384h/558H 122v/122V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Collapsed Cavern
   Huge piles of rocks have fallen to the ground from the ceiling above. Dust
has had no time to settle amongst the refuse and rubble, hinting at the
unstability of the cavern. Above, light can be seen marking an entrance of
sorts. The amount of moisture in the air makes breathing difficult at best.
Vines dangle down from the ceiling and grow along the dirt walls on either
side. Darkness envelopes the area, straining the eyes. The ground gives way
to a secret entrance that leads underground. A huge cylinder hole curves
downwards allowing enough space for entering it and climbing down. Vines
dangle down from the cavern's ceiling above and the moisture they hold finds
its way towards the ground in a never ending dripping motion. Darkness
envelopes the room, however, the light from above is adequate to suit most.
Obvious exits: -North -Up   

< 394h/558H 122v/122V Pos: standing >
Looks like an exit.
You extend your sights northward.
Subterranean Passageway
   Stalactites rise from the floor, however, they are dripping tiny
drops of water which echo through the cavern very loudly, very annoyingly.
Bedrocks cover the area, footing is loose at best. A little stream flows
by, drenching the area with the foul smell of mud. Even the strong minded
would not be willing to stay here long. the cavern rises thirty feet in
until it meets the hanging rocks, stalactites. If these rocks decided to
fall, they would utterly demolish anything beneath them.
Obvious exits: -South
Narvnagan, the treacherous mercenary, polishes a dagger.

< 394h/558H 122v/122V Pos: standing >
A Subterranean Passageway
Obvious exits: -North -South

< 394h/558H 122v/122V Pos: standing >
Subterranean Passageway
   Stalactites rise from the floor, however, they are dripping tiny
drops of water which echo through the cavern very loudly, very annoyingly.
Bedrocks cover the area, footing is loose at best. A little stream flows
by, drenching the area with the foul smell of mud. Even the strong minded
would not be willing to stay here long. the cavern rises thirty feet in
until it meets the hanging rocks, stalactites. If these rocks decided to
fall, they would utterly demolish anything beneath them.
Obvious exits: -South
Narvnagan, the treacherous mercenary, polishes a dagger.

< 396h/558H 121v/122V Pos: standing >
You start chanting...

< 396h/558H 121v/122V Pos: standing >
Casting: clone form **

< 396h/558H 121v/122V Pos: standing >
Casting: clone form *

< 397h/558H 121v/122V Pos: standing >
Casting: clone form 

< 397h/558H 121v/122V Pos: standing >
You complete your spell...
Try to find something that is a lower level to clone.

< 397h/558H 121v/122V Pos: standing >
You start chanting...

< 398h/558H 122v/122V Pos: standing >
You complete your spell...

< 398h/558H 122v/122V Pos: standing >
You don't see that here.

< 399h/558H 122v/122V Pos: standing >

		Score information for Kaypee

Level: 51   Race: Shade   Class: Illusionist / Dark Dreamer Sex: Female
Hit points: 401(558)  Moves: 122(122)
Coins carried:    0 platinum     0 gold     6 silver     4 copper
Compression ratio: 79%
Status:  Standing.
Frags:   -1.56   Deaths:   43
Detecting:      Invisible Heat
Enchantments:   Ultravision Farsee Fly Armor Invisibility
Combat Pulse:   16 Spell Pulse:  0.70 
Leaderboard Points:  353 

Active Spells:
--------------
detect invisibility (53 minutes)
vitality (10 minutes)
stone skin (2 minutes)
improved invisibility (25 minutes)
elephantstrength (4 minutes)
infravision (12 minutes)
fly (62 minutes)
phantom armor (2 minutes)


< 401h/558H 122v/122V Pos: standing >
You appear to be Shade and has quite a few wounds.
She's small in size.
Her body seems to be made of stone!


< 403h/558H 122v/122V Pos: standing >
You don't see that here.

< 403h/558H 122v/122V Pos: standing >

		Score information for Kaypee

Level: 51   Race: Shade   Class: Illusionist / Dark Dreamer Sex: Female
Hit points: 407(558)  Moves: 122(122)
Coins carried:    0 platinum     0 gold     6 silver     4 copper
Compression ratio: 79%
Status:  Standing.
Frags:   -1.56   Deaths:   43
Detecting:      Invisible Heat
Enchantments:   Ultravision Farsee Fly Armor Invisibility
Combat Pulse:   16 Spell Pulse:  0.70 
Leaderboard Points:  353 

Active Spells:
--------------
detect invisibility (53 minutes)
vitality (10 minutes)
stone skin (2 minutes)
improved invisibility (25 minutes)
elephantstrength (4 minutes)
infravision (12 minutes)
fly (62 minutes)
phantom armor (2 minutes)


< 407h/558H 122v/122V Pos: standing >
Subterranean Passageway
Obvious exits: -South
Narvnagan, the treacherous mercenary, polishes a dagger.

< 412h/558H 122v/122V Pos: standing >
You quickly scan the area.
You see nothing.

< 412h/558H 122v/122V Pos: standing >
You don't see that here.

< 413h/558H 122v/122V Pos: standing >

< 413h/558H 122v/122V Pos: standing >
You quickly scan the area.
You see nothing.

< 413h/558H 122v/122V Pos: standing >
You quickly scan the area.
You see nothing.

< 417h/558H 122v/122V Pos: standing >

< 418h/558H 122v/122V Pos: standing >
You feel like a potion could do you good once again.

< 427h/558H 122v/122V Pos: standing >
You feel your skin soften and return to normal.
You become less hazy.

< 442h/558H 122v/122V Pos: standing >
Autosaving...
You don't see that here.

< 444h/558H 122v/122V Pos: standing >
Subterranean Passageway
Obvious exits: -South
Narvnagan, the treacherous mercenary, polishes a dagger.

< 444h/558H 122v/122V Pos: standing >
You don't see that here.

< 445h/558H 122v/122V Pos: standing >
You sit down and relax.

< 445h/558H 122v/122V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - titan
(10th circle)  1 - clone form
               1 - imprisonment
               1 - gate to ardgral
( 9th circle)  4 - asphyxiate
               1 - detect illusion
( 8th circle)  1 - fly
               2 - shadow shield
( 7th circle)  6 - hammer
( 6th circle)  3 - stunning visions
               4 - reflection
( 5th circle)  1 - illusionary wall
               4 - boulder
               3 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - infravision
               4 - insects
( 3rd circle)  5 - blindness
               1 - concealment
               4 - shadow monster
( 2nd circle)  3 - burning hands
               5 - dispel magic
               2 - darkness
( 1st circle)  3 - minor creation
               6 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    3 seconds:  ( 8th) vanish
    7 seconds:  (10th) clone form
   10 seconds:  ( 8th) vanish

You can memorize no more spells.
You continue your study.

< 445h/558H 122v/122V Pos: sitting >
You start meditating...

< 445h/558H 122v/122V Pos: sitting >
You have finished memorizing vanish.

< 446h/558H 122v/122V Pos: sitting >
You have finished memorizing clone form.

< 446h/558H 122v/122V Pos: sitting >
You have finished memorizing vanish.
Your studies are complete.

< 446h/558H 122v/122V Pos: sitting >
You clamber to your feet.

< 447h/558H 122v/122V Pos: standing >
You start chanting...

< 447h/558H 122v/122V Pos: standing >
You complete your spell...
Shadowy phantoms blur your image to the outside!

< 447h/558H 122v/122V Pos: standing >
You start chanting...

< 447h/558H 122v/122V Pos: standing >
You complete your spell...

< 447h/558H 122v/122V Pos: standing >
An orog warpriest snaps into visibility.
You snap into visibility.
-=[Out of nowhere, an orog warpriest stabs you in the back.]=-
OUCH!  That really did HURT!
An orog warpriest's Tiamat's poison tail stinger strikes at you with a blur of speed!
An orog warpriest's Tiamat's poison tail stinger strikes out in a blur of speed at you.
-=[Out of nowhere, an orog warpriest stabs you in the back.]=-
OUCH!  That really did HURT!

< 234h/558H 122v/122V Pos: standing >
< T: Kaypee TP: sta TC: nasty wounds E: an orog warpriest sta EP: excellent >
 An orog warpriest parries your futile lunge at him.
An orog warpriest snaps into visibility.
-=[An orog warpriest's impressive pierce strikes you.]=-
-=[An orog warpriest's impressive pierce strikes you.]=-
You dodge an orog warpriest's vicious attack.
-=[An orog warpriest's impressive pierce strikes you.]=-
-=[An orog warpriest's impressive pierce strikes you.]=-

< 171h/558H 122v/122V Pos: standing >
< T: Kaypee TP: sta TC: nasty wounds E: an orog warpriest sta EP: excellent >
 You feel less like an elephant and more like your normal self.
A Dwarf's disguise falls apart!

< 131h/518H 122v/122V Pos: standing >
< T: Kaypee TP: sta TC:pretty hurt E: A Dwarf sta EP: excellent >
 Sparks...  flashing lights...  you cannot concentrate!
You miss a Dwarf.
A Dwarf snaps into visibility.
A Dwarf snaps into visibility.
-=[A Dwarf's pierce strikes you hard.]=-
-=[A Dwarf's impressive pierce strikes you very hard.]=-
-=[A Dwarf's pierce strikes you hard.]=-
-=[A Dwarf's impressive pierce strikes you very hard.]=-

< 74h/518H 122v/122V Pos: standing >
< T: Kaypee TP: sta TC: awful E: A Dwarf sta EP: excellent >
 Subterranean Passageway
Obvious exits: -South
*A Dwarf (medium) Gungnir (_/Eye of Odin\_) stands in mid-air here, fighting YOU!
Narvnagan, the treacherous mercenary, polishes a dagger.

< 74h/518H 122v/122V Pos: standing >
< T: Kaypee TP: sta TC: awful E: A Dwarf sta EP: excellent >
 You attempt to flee...
A Subterranean Passageway
   Huge stalagmites stick up from the floor, however, a tiny crack in one
reveals an entrance way. A little stream flows through the area. The stream
is apart of the drinking water from the small stream above that gives the
town its drinking water. The stench of the area is strong enough to persuade
the strongest will to turn back. Bedrocks cover the floor, making footing
very unstable. Sounds echo everything, even a dripping coming from the
stalagmites seem outrageously loud. the cavern rises above thirty feet, making
a trip to the surface difficult for the unprepared.
Obvious exits: -North -South
You flee southward!

< 74h/518H 96v/122V Pos: standing >
A Dwarf snaps into visibility.
-=[Out of nowhere, a Dwarf stabs you in the back.]=-
Your honor of guards medallion [poor] was completely destroyed by the massive blow!
Your dark dragonscale band was completely destroyed by the massive blow!