The death of [56 Wildmage] Dzie *-* The Veterans of Bloodlust *-* (Kobold)

in Petalrich Lane

from the perspective of [56 Wizard] Pok (_/Eye of Odin\_) (Grey Elf)

<worn as a badge>    an emblem of Shanatar royalty
<worn on head>       an ancient crown of elven royalty (glowing) (humming)
<worn on eyes>       a slimy aboleth eye of health (glowing) (humming)
<worn in ear>        a shimmering shark tooth earring
<worn in ear>        an anti-matter earring of health [70%]
<worn on face>       a stalkers mask
<worn around neck>   a psionicist locket of power of endurance (glowing)
<worn around neck>   a necklace of wildmage scalps (humming) [78%]
<worn on body>       the Living Necroplasm (invis)[216h 35m 8s]
<worn about body>    an ethereal symbiote of the inner planes (humming) [84%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (glowing) [78%]
<worn about waist>   the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>the tome of Strahd (glowing) [76%]
<attached to belt>   a potion of bubbling goo (glowing)
<attached to belt>   a spellbook bearing the insignia of Pok (glowing)
<worn on arms>       some blue dragonscale shoulder guards
<held as shield>     the shield of the earthwyrm [superior]
<worn around wrist>  some platinum-plated mithril bracers of Kimordril
<worn around wrist>  a wisp of total and utter blackness (glowing) [82%]
<worn on hands>      a pair of stone gauntlets [poor] (glowing)
<worn on finger>     a jagged ring of Shanatar rock [superior] with a strange sharp rubin [88%]
<worn on finger>     a ring called 'Soulcatcher' (invis)
<primary weapon>     an ancient adamantium warhammer of dwarven kings of precision
<worn on legs>       some leggings of red flames [superior] [88%]
<worn on feet>       mystical boots of Volo the Traveller of endurance (glowing) [84%]

The jailkeeper is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Pok by 0.
The last gasps of the jailkeeper cause a sickening chill to run up your spine.

< 986h/880H 244v/245V Pos: standing >
You start chanting...

< 986h/880H 244v/245V Pos: standing >
Casting: anti-magic ray 

< 986h/880H 244v/245V Pos: standing >
You complete your spell...
[Damage: 57 ] Reality seems to twist and bend as your ray collides with the jailkeeper's body!
The jailkeeper is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Pok by 0.
The unmistakable scent of fresh blood can be smelled as the jailkeeper dies in agony.

< 1005h/880H 244v/245V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
A halfling jailer suddenly attacks YOU!
[Damage:  1 ] 
< 1003h/880H 244v/245V Pos: standing >
< T: Pok TP: sta TC:excellent E: halfling sta EP: few scratches >
 You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
You complete your spell...
[Damage: 162 ] Reality seems to twist and bend as your ray collides with a halfling jailer's body!

< 1037h/880H 244v/245V Pos: standing >
< T: Pok TP: sta TC:excellent E: halfling sta EP:  nasty wounds >
 You start chanting...

< 1037h/880H 244v/245V Pos: standing >
< T: Pok TP: sta TC:excellent E: halfling sta EP:  nasty wounds >
 Casting: anti-magic ray 

< 1037h/880H 244v/245V Pos: standing >
< T: Pok TP: sta TC:excellent E: halfling sta EP:  nasty wounds >
 You complete your spell...
[Damage: 95 ] Reality seems to twist and bend as your ray collides with a halfling jailer's body!
A halfling jailer is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Pok by 3.
A look of horror and a silent scream are a halfling jailer's last actions in this world.

< 1068h/880H 244v/245V Pos: standing >
You sit down and relax.

< 1067h/880H 244v/245V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  6 of  6
  9th circle:  5 of  5
 10th circle:  5 of  5
 11th circle:  0 of  4   (   6 seconds)
 12th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 1067h/880H 244v/245V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 1067h/880H 245v/245V Pos: sitting >
You feel infused by 11th circle DARK powers!

< 1067h/880H 245v/245V Pos: sitting >
You feel infused by 11th circle DARK powers!

< 1067h/880H 245v/245V Pos: sitting >
You feel infused by 11th circle DARK powers!

< 1067h/880H 245v/245V Pos: sitting >
You feel infused by 11th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 1066h/880H 245v/245V Pos: sitting >
You clamber to your feet.

< 1066h/880H 245v/245V Pos: standing >

< 1065h/880H 245v/245V Pos: standing >

< 1065h/880H 245v/245V Pos: standing >
You start chanting...
You snap into visibility.

< 1062h/880H 245v/245V Pos: standing >
Casting: anti-magic ray 

< 1062h/880H 245v/245V Pos: standing >
You finish weaving a spell.

< 1062h/880H 245v/245V Pos: standing >
You start chanting...

< 1061h/880H 245v/245V Pos: standing >
Casting: globe of invulnerability *

< 1061h/880H 245v/245V Pos: standing >
You complete your spell...
You begin to shimmer.

< 1061h/880H 245v/245V Pos: standing >

		Score information for Pok

Level: 56   Race: Grey Elf   Class: Sorcerer / Wizard Sex: Male
Hit points: 1060(880)  Moves: 245(245)
Coins carried:    0 platinum    25 gold    10 silver    13 copper
Compression ratio: 72%
Status:  Standing.
         Negative Shielded
Frags:   +12.37   Deaths:   39
Detecting:      Illusions Invisible Life Heat
Protected from: All but High Circle Spells
Protected by:   Spirit Ward
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Reduced Size Sneaking Tower of Iron Will Fearless Lightfooted
Combat Pulse:   17 Spell Pulse:  0.77 
Leaderboard Points: 2485 

Active Spells:
--------------
globe of invulnerability (8 minutes)
spellweave (5 minutes)
stone skin (4 minutes)
vampiric trance (7 minutes)
well-rested bonus (144 minutes)
fly (51 minutes)
vitality (5 minutes)
bless (10 minutes)
armor (5 minutes)
reduce (33 minutes)
elephantstrength (11 minutes)
aid (6 minutes)
agility (18 minutes)
strength (18 minutes)
pantherspeed (22 minutes)
barkskin (2 minutes)


< 1060h/880H 245v/245V Pos: standing >
You sit down and relax.

< 1060h/880H 245v/245V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  6 of  6
  9th circle:  5 of  5
 10th circle:  5 of  5
 11th circle:  3 of  4   (   1 seconds)
 12th circle:  0 of  1   (   1 seconds)
You begin to invoke evil and assimilate the powers of darkness.

< 1060h/880H 245v/245V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 1060h/880H 245v/245V Pos: sitting >
You feel infused by 12th circle DARK powers!

< 1059h/880H 245v/245V Pos: sitting >
You feel infused by 11th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 1059h/880H 245v/245V Pos: sitting >

< 1059h/880H 245v/245V Pos: sitting >
You clamber to your feet.

< 1059h/880H 245v/245V Pos: standing >

< 1059h/880H 245v/245V Pos: standing >

< 1057h/880H 245v/245V Pos: standing >

< 1057h/880H 245v/245V Pos: standing >

< 1056h/880H 245v/245V Pos: standing >
You start chanting...

< 1055h/880H 245v/245V Pos: standing >
A giant dragonfly enters from the south.

< 1055h/880H 245v/245V Pos: standing >
Casting: deflect *

< 1055h/880H 245v/245V Pos: standing >
Casting: deflect 

< 1055h/880H 245v/245V Pos: standing >
You complete your spell...
A translucent field briefly flashes around your body, then fades.

< 1055h/880H 245v/245V Pos: standing >

< 1054h/880H 245v/245V Pos: standing >
You sit down and relax.

< 1054h/880H 245v/245V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  6 of  6
  9th circle:  5 of  5
 10th circle:  5 of  5
 11th circle:  4 of  4
 12th circle:  0 of  1   (   1 seconds)
You begin to invoke evil and assimilate the powers of darkness.

< 1054h/880H 245v/245V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 1054h/880H 245v/245V Pos: sitting >
You feel infused by 12th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 1053h/880H 245v/245V Pos: sitting >
You clamber to your feet.

< 1053h/880H 245v/245V Pos: standing >

< 1053h/880H 245v/245V Pos: standing >

< 1053h/880H 245v/245V Pos: standing >
Alas, you cannot go that way. . . .

< 1052h/880H 245v/245V Pos: standing >
The Northern End of the Guards' Walkway
Obvious exits: -N -S -D

< 1052h/880H 244v/245V Pos: standing >
Along the Guard's Walkway
Obvious exits: -N -S
A small bright red salamander does his best to hide in the flowers.
A merchant wanders aimlessly.

< 1052h/880H 243v/245V Pos: standing >
A Guard Station Above the Inner Gates
Obvious exits: -N -S

< 1052h/880H 242v/245V Pos: standing >
Along the Guard's Walkway
Obvious exits: -N -S
A small bright red salamander does his best to hide in the flowers.
A merchant wanders aimlessly.

< 1052h/880H 243v/245V Pos: standing >
Alas, you cannot go that way. . . .

< 1052h/880H 245v/245V Pos: standing >
A Guard Station Above the Inner Gates
Obvious exits: -N -S

< 1052h/880H 244v/245V Pos: standing >
Along the Guards' Walkway
Obvious exits: -N -S

< 1051h/880H 243v/245V Pos: standing >
Along the Guards' Walkway
Obvious exits: -N -S
A halfling adventurer wanders here humming to himself.
One of the halfling woodcarvers walks through the area.

< 1051h/880H 244v/245V Pos: standing >
You quickly scan the area.
A salamander who is a brief walk away to your north.
The wandering merchant who is a brief walk away to your north.
A giant dragonfly who is in the distance to your north.

< 1051h/880H 244v/245V Pos: standing >

< 1051h/880H 244v/245V Pos: standing >
Along the Guards' Walkway
Obvious exits: -N -S

< 1051h/880H 243v/245V Pos: standing >
Along the Guards' Walkway
Obvious exits: -N -S

< 1050h/880H 245v/245V Pos: standing >
You quickly scan the area.
The halfling adventurer who is close by to your north.
A halfling woodcarver who is close by to your north.
A salamander who is rather far off to your north.
The wandering merchant who is rather far off to your north.

< 1050h/880H 245v/245V Pos: standing >
Along the Guards' Walkway
Obvious exits: -N -S

< 1050h/880H 245v/245V Pos: standing >
You quickly scan the area.
The halfling adventurer who is close by to your north.
A halfling woodcarver who is close by to your north.
A salamander who is rather far off to your north.
The wandering merchant who is rather far off to your north.

< 1050h/880H 245v/245V Pos: standing >
The Southern End of the Guards' Walkway
Obvious exits: -N

< 1050h/880H 244v/245V Pos: standing >
You quickly scan the area.
The halfling adventurer who is not far off to your north.
A halfling woodcarver who is not far off to your north.
A salamander who is in the distance to your north.
The wandering merchant who is in the distance to your north.

< 1050h/880H 244v/245V Pos: standing >

< 1049h/880H 244v/245V Pos: standing >
Along the Guards' Walkway
Obvious exits: -N -S

< 1049h/880H 243v/245V Pos: standing >
Along the Guards' Walkway
Obvious exits: -N -S
A halfling adventurer wanders here humming to himself.
One of the halfling woodcarvers walks through the area.

< 1049h/880H 244v/245V Pos: standing >
Along the Guards' Walkway
Obvious exits: -N -S

< 1049h/880H 243v/245V Pos: standing >
You quickly scan the area.
A salamander who is not far off to your north.
The wandering merchant who is not far off to your north.
A giant dragonfly who is in the distance to your north.
The halfling adventurer who is close by to your south.
A halfling woodcarver who is close by to your south.

< 1049h/880H 243v/245V Pos: standing >
A Guard Station Above the Inner Gates
Obvious exits: -N -S

< 1049h/880H 244v/245V Pos: standing >
You quickly scan the area.
A salamander who is close by to your north.
The wandering merchant who is close by to your north.
A giant dragonfly who is rather far off to your north.
The halfling adventurer who is not far off to your south.
A halfling woodcarver who is not far off to your south.

< 1049h/880H 244v/245V Pos: standing >
The rain is falling less heavily now.
The wandering merchant enters from the north.

< 1048h/880H 244v/245V Pos: standing >
Along the Guard's Walkway
Obvious exits: -N -S
A small bright red salamander does his best to hide in the flowers.

< 1048h/880H 243v/245V Pos: standing >
You quickly scan the area.
A giant dragonfly who is a brief walk away to your north.
The wandering merchant who is close by to your south.
The halfling adventurer who is a brief walk away to your south.
A halfling woodcarver who is a brief walk away to your south.

< 1048h/880H 243v/245V Pos: standing >
The Northern End of the Guards' Walkway
Obvious exits: -N -S -D

< 1048h/880H 244v/245V Pos: standing >
You quickly scan the area.
A giant dragonfly who is not far off to your north.
A salamander who is close by to your south.
The wandering merchant who is not far off to your south.
The halfling adventurer who is rather far off to your south.
A halfling woodcarver who is rather far off to your south.

< 1048h/880H 244v/245V Pos: standing >

< 1048h/880H 244v/245V Pos: standing >
Vinestrong Way Ends
Obvious exits: -S -U

< 1048h/880H 243v/245V Pos: standing >
A fuzzy duckling enters from the south.

< 1048h/880H 245v/245V Pos: standing >
You quickly scan the area.
A halfling child who is close by to your south.
A halfling guard who is rather far off to your south.
The young adventurer who is in the distance to your south.

< 1048h/880H 245v/245V Pos: standing >

< 1047h/880H 245v/245V Pos: standing >
Vinestrong Way
Obvious exits: -N -S
A young halfling child plays here.

< 1047h/880H 244v/245V Pos: standing >
You quickly scan the area.
A fuzzy duckling who is close by to your north.
A halfling guard who is a brief walk away to your south.
The young adventurer who is rather far off to your south.

< 1047h/880H 244v/245V Pos: standing >
Vinestrong Way
Obvious exits: -N -S
A young halfling child plays here.

< 1047h/880H 244v/245V Pos: standing >
You quickly scan the area.
A fuzzy duckling who is close by to your north.
A halfling guard who is a brief walk away to your south.
The young adventurer who is rather far off to your south.

< 1046h/880H 244v/245V Pos: standing >
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W

< 1046h/880H 243v/245V Pos: standing >
You quickly scan the area.
A halfling child who is close by to your north.
A fuzzy duckling who is not far off to your north.
A playful kitten who is close by to your east.
A wild horse who is not far off to your east.
Muni who is not far off to your east.
A halfling guard who is not far off to your east.
A minotaur mercenary wizard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
The burly guardian who is not far off to your east.
A halfling guard who is not far off to your east.
A halfling guard who is not far off to your south.
The young adventurer who is a brief walk away to your south.
A box turtle who is not far off to your west.
A giant dragonfly who is a brief walk away to your west.
A fuzzy duckling who is rather far off to your west.
The halfling warrior who is rather far off to your west.
A young duck who is in the distance to your west.
The young adventurer who is in the distance to your west.

< 1046h/880H 243v/245V Pos: standing >

< 1046h/880H 245v/245V Pos: standing >
You quickly scan the area.
A halfling child who is close by to your north.
A fuzzy duckling who is not far off to your north.
A playful kitten who is close by to your east.
A wild horse who is not far off to your east.
Muni who is not far off to your east.
A halfling guard who is not far off to your east.
A minotaur mercenary wizard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
The burly guardian who is not far off to your east.
A halfling guard who is not far off to your east.
A halfling guard who is not far off to your south.
The young adventurer who is a brief walk away to your south.
A box turtle who is not far off to your west.
A giant dragonfly who is a brief walk away to your west.
A young duck who is rather far off to your west.
A fuzzy duckling who is rather far off to your west.
The halfling warrior who is rather far off to your west.
The young adventurer who is in the distance to your west.

< 1045h/880H 245v/245V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
You sense a lifeform nearby.

< 1045h/880H 244v/245V Pos: standing >
You quickly scan the area.
A playful kitten who is not far off to your east.
A wild horse who is a brief walk away to your east.
Muni who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
A minotaur mercenary wizard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
The burly guardian who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
The halfling boy who is close by to your south.
A halfling guard who is close by to your south.
Buzzle who is close by to your south.
A box turtle who is close by to your west.
A giant dragonfly who is not far off to your west.
A young duck who is a brief walk away to your west.
A fuzzy duckling who is a brief walk away to your west.
The halfling warrior who is a brief walk away to your west.
The young adventurer who is rather far off to your west.
An ugly frog who is in the distance to your west.
The small woman who is in the distance to your west.

< 1045h/880H 244v/245V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
You sense a lifeform nearby.

< 1044h/880H 244v/245V Pos: standing >
A box turtle enters from the west.

< 1044h/880H 244v/245V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 1044h/880H 244v/245V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
A small box turtle ambles by.
You sense a lifeform nearby.

< 1044h/880H 244v/245V Pos: standing >
You start chanting...
You snap into visibility.

< 1044h/880H 244v/245V Pos: standing >
Casting: incendiary cloud *

< 1043h/880H 244v/245V Pos: standing >
You complete your spell...
Billowing clouds of incendiary gases pour from your fingertips.
[Damage: 17 ] You wave the gases towards a box turtle and have the satisfaction of seeing him enveloped in flames.
A box turtle is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Pok by 0.
You feel a carnal satisfaction as a box turtle's gurgling and choking signals his demise.
A fuzzy duckling snaps into visibility.
[Damage: 13 ] You wave the gases towards a fuzzy duckling and have the satisfaction of seeing him enveloped in flames.
A fuzzy duckling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Pok by 0.
You feel a carnal satisfaction as a fuzzy duckling's gurgling and choking signals his demise.

< 1052h/880H 244v/245V Pos: standing >

< 1052h/880H 244v/245V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a fuzzy duckling is lying here.
The corpse of a box turtle is lying here.

< 1052h/880H 244v/245V Pos: standing >
A Kobold sneaks east.

< 1052h/880H 244v/245V Pos: standing >
A Troll sneaks in from the east.

< 1051h/880H 244v/245V Pos: standing >
A Troll snaps into visibility.
In his haste to slam you around, a Troll slips and falls!

< 1051h/880H 244v/245V Pos: standing >
You call forth your prepared spell...
You snap into visibility.
You complete your spell...
A translucent field flashes around a Kobold's body upon contact with your assault, deflecting it back at YOU!
You resist the effects of a Kobold's spell!
You snap into visibility.
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 1051h/880H 245v/245V Pos: standing >
<A Kobold snaps into visibility.
You say 'CaN YoU FeEL tHe LoVE?!?!'

< 1051h/880H 245v/245V Pos: standing >
<A Kobold completes his spell...
A Kobold utters the words 'qpaahuq fussrz'
A Kobold snaps into visibility.
You snap into visibility.
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
OUCH!  That really did HURT!
Clutching your head you try to escape the
maddening images circling you!
The world starts spinning, and your ears are ringing!
A Kobold snaps into visibility.
You snap into visibility.
Twin bolts of writhing power slam into your chest.
A translucent field flashes around your body upon contact with a Kobold's assault, deflecting it back at him!
You snap into visibility.
A Kobold snaps into visibility.
[Damage: 32 ] BOOOOOOOOOM!
a Kobold explodes in flames as a GIGANTIC fireball engulfs him.
A tentacle of solified mist coils itself around you
tossing you to the ground.
A Kobold snaps into visibility.
You snap into visibility.
-=[You attack a Kobold.]=- [0 Hits]

< 863h/880H 245v/245V Pos: sitting >
< T: Pok TP: sit TC:few scratches E: A Kobold sta EP: few scratches >
 A Kobold snaps into visibility.
You snap into visibility.
-=[A Kobold attacks you.]=- [0 Hits]

< 863h/880H 245v/245V Pos: sitting >
< T: Pok TP: sit TC:few scratches E: A Kobold sta EP: few scratches >
 A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 863h/880H 245v/245V Pos: sitting >
< T: Pok TP: sit TC:few scratches E: A Kobold sta EP: few scratches >
 The world stops spinning.

< 863h/880H 245v/245V Pos: sitting >
< T: Pok TP: sit TC:few scratches E: A Kobold sta EP: few scratches >
 
< 863h/880H 245v/245V Pos: sitting >
< T: Pok TP: sit TC:few scratches E: A Kobold sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the words 'qpaag zarrzl'
A Kobold snaps into visibility.
You snap into visibility.
Powerful magical bolts slam into you from a Kobold's open palms!
With great mastery you intercept a Kobold's spell and hurl it back at him!
You snap into visibility.
A Kobold snaps into visibility.
[Damage: 126 ] Crackling magical bolts erupt from your palms and slam into a Kobold!

< 904h/880H 245v/245V Pos: sitting >
< T: Pok TP: sit TC:excellent E: A Kobold sta EP:  small wounds >
 A brown duck starts casting an offensive spell.
A brown duck snaps into visibility.

< 904h/880H 245v/245V Pos: sitting >
< T: Pok TP: sit TC:excellent E: A Kobold sta EP:  small wounds >
 Sparkling magic surrounds a Kobold as he begins his chant.
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 904h/880H 245v/245V Pos: sitting >
< T: Pok TP: sit TC:excellent E: A Kobold sta EP:  small wounds >
 A Kobold completes his spell...
A Kobold utters the words 'qpaag zarrzl'
A Kobold snaps into visibility.
You snap into visibility.
Powerful magical bolts slam into you from a Kobold's open palms!
A Kobold snaps into visibility.
You snap into visibility.
Powerful magical bolts slam into you from a Kobold's open palms!
OUCH!  That really did HURT!
A Kobold snaps into visibility.
You snap into visibility.
-=[A Kobold attacks you.]=- [1 Hits]
You can't do this sitting!

< 748h/880H 245v/245V Pos: sitting >
< T: Pok TP: sit TC: small wounds E: A Kobold sta EP:  small wounds >
 A brown duck completes her spell...
A brown duck utters the word 'pawwzf'
With great mastery you intercept a brown duck's spell and hurl it back at her!
You snap into visibility.
[Damage: 85 ] Your massive hammer causes a brown duck to double over in pain!
You clamber to your feet.

< 776h/880H 245v/245V Pos: standing >
< T: Pok TP: sta TC: small wounds E: A Kobold sta EP:  small wounds >
 You snap into visibility.
A Kobold snaps into visibility.
[Damage:  1 ] [Damage:  1 ] -=[You attack a Kobold.]=- [2 Hits]

< 776h/880H 245v/245V Pos: standing >
< T: Pok TP: sta TC: small wounds E: A Kobold sta EP:  small wounds >
 You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 776h/880H 245v/245V Pos: standing >
< T: Pok TP: sta TC: small wounds E: A Kobold sta EP:  small wounds >
 A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 776h/880H 245v/245V Pos: standing >
< T: Pok TP: sta TC: small wounds E: A Kobold sta EP:  small wounds >
 You complete your spell...
The chaotic shield surrounding a Kobold flares as it absorbs some of your spell.
You snap into visibility.
A Kobold snaps into visibility.
[Damage: 305 ] Reality seems to twist and bend as your ray collides with a Kobold's body!
You try to dispel a Kobold's magic.
and you have some success!
A brown duck starts casting an offensive spell.

< 877h/880H 245v/245V Pos: standing >
< T: Pok TP: sta TC:few scratches E: A Kobold sta EP: pretty hurt >
 A Troll clambers to his feet.

< 877h/880H 245v/245V Pos: standing >
< T: Pok TP: sta TC:few scratches E: A Kobold sta EP: pretty hurt >
 A Troll snaps into visibility.
In his haste to slam you around, a Troll slips and falls!

< 877h/880H 245v/245V Pos: standing >
< T: Pok TP: sta TC:few scratches E: A Kobold sta EP: pretty hurt >
 A Kobold's flesh magically hardens, turning to stone.

< 877h/880H 245v/245V Pos: standing >
< T: Pok TP: sta TC:few scratches E: A Kobold sta EP: pretty hurt >
 A Kobold snaps into visibility.
You are already standing.

< 877h/880H 245v/245V Pos: standing >
< T: Pok TP: sta TC:few scratches E: A Kobold sta EP: pretty hurt >
 A brown duck completes her spell...
A brown duck utters the word 'pawwzf'
You snap into visibility.
A brown duck creates a hammer out of thin air that smashes into you!
You start chanting...

< 798h/880H 245v/245V Pos: standing >
< T: Pok TP: sta TC:few scratches E: A Kobold sta EP: pretty hurt >
 A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'qpaag zarrzl'
You resist the effects of a Kobold's spell!
You perform an arcane gesture dispersing some of a Kobold's spell energy.
A Kobold snaps into visibility.
You snap into visibility.
Powerful magical bolts slam into you from a Kobold's open palms!

< 727h/880H 245v/245V Pos: standing >
< T: Pok TP: sta TC: small wounds E: A Kobold sta EP: pretty hurt >
 A brown duck starts casting an offensive spell.

< 727h/880H 245v/245V Pos: standing >
< T: Pok TP: sta TC: small wounds E: A Kobold sta EP: pretty hurt >
 A Troll returns to normal as his rage abates.
You snap into visibility.
Casting: anti-magic ray 
A Kobold snaps into visibility.
You snap into visibility.
-=[A Kobold attacks you.]=- [1 Hits]

< 726h/880H 245v/245V Pos: standing >
< T: Pok TP: sta TC: small wounds E: A Kobold sta EP: pretty hurt >
 You complete your spell...
You snap into visibility.
A Kobold snaps into visibility.
[Damage: 141 ] Reality seems to twist and bend as your ray collides with a Kobold's body!
A Kobold's mithril amulet of the magi was completely destroyed by the massive blow!
A Kobold's delicate nipple ring [superior] was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Pok by 13333333.
The smell of fresh blood enters your body, infusing you with power!