The death of [52 Elementalist] Dilyan -*- Night Raven Watch -*- (Shade)

in A Chamber of Caskets

from the perspective of [52 Elementalist] Dilyan -*- Night Raven Watch -*- (Shade)

<worn as a badge>    a badge of Barlow's Brewery [superior] [70%]
<worn on head>       a mithril-plated gnomish brain force enhancer (humming) [63%]
<worn on eyes>       a slimy aboleth eye [poor] (glowing) (humming) [47%]
<worn in ear>        a mithril stud carved like a fist
<worn in ear>        a pulsating gemstone earring
<worn on face>       an etched mithral faceguard [poor] (glowing)
<worn around neck>   a breeze of floating clouds and drifting motes [poor] (glowing)
<worn on body>       the platemail of life [poor]
<worn about body>    the shroud of hatred [superior] (glowing) (humming)
<worn on back>       a double-buckled Alatorin backpack [79%]
<worn as quiver>     a superior dragonscale quiver
<worn about waist>   a belt encrusted with black sapphires [superior] (invis)
<worn on arms>       some vambraces of holy might [poor]
<held as shield>     a magnificent white marble shield [84%]
<worn around wrist>  a feathered bracelet of Nax'Varan nobility [80%]
<worn on hands>      a pair of woven golden gloves
<worn on finger>     a ring of endless light (illuminating)
<worn on finger>     an ice ring [poor] (illuminating)
<held>               the writhing spirit cord of Assud [superior] (glowing)
<worn on feet>       the boots of the war giant Torg [superior] (humming) [64%]


< 490h/513H 51v/135V Pos: standing >
You start chanting...

< 491h/513H 54v/135V Pos: standing >
Casting: etherportal *

< 492h/513H 60v/135V Pos: standing >
Casting: etherportal 

< 492h/513H 61v/135V Pos: standing >
You complete your spell...
The air explodes around you, revealing a glowing portal of energy!


< 492h/513H 61v/135V Pos: standing >
The sun hangs low on the southern sky.

< 493h/513H 68v/135V Pos: standing >
You get a pile of coins from your a magical glowing sphere.
There were: 5917 platinum coins, 4 gold coins, 2 silver coins, 1 copper coin. 

< 493h/513H 71v/135V Pos: standing >
You drop 1000 platinum.

< 494h/513H 73v/135V Pos: standing >
Kray steps out of the etherportal.

< 494h/513H 74v/135V Pos: standing >
      MM^^^   
     MM^^^^^  
    MM^^^^^^  
    M^@^^^MM  
    M^^^^MMM  
    MMMMMMM^  
    MMMMMM^   

< 494h/513H 74v/135V Pos: standing >
Kray gets a pile of coins.

< 495h/513H 81v/135V Pos: standing >
Ok.
You put 4917 platinum, 4 gold, 2 silver, and 1 copper coins into a magical glowing sphere.

< 495h/513H 83v/135V Pos: standing >
As you enter the etherportal, you feel yourself being torn into a thousand
pieces, scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..
  ...MM  ^    
 .^.MM  ^ ^   
 ...MM ^^     
 ...M^@ ^     
 ^.MM         
 ..M^         
  .M          
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
A glowing sphere of energy is here, slowly growing dimmer.
[3] A spellbook lies here, discarded.

< 495h/513H 83v/135V Pos: standing >
You sit down and relax.

< 496h/513H 90v/135V Pos: sitting >
You have memorized the following spells:
(11th circle)  2 - nivards wicked firebrand
(10th circle)  1 - etherportal
               2 - gaseous cloud
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  1 - reveal true form
               1 - corrosive blast
               3 - spirit jump
( 7th circle)  4 - greater soul disturbance
               1 - elephantstrength
               1 - elemental affinity
( 6th circle)  7 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  2 - pantherspeed
               2 - hawkvision
               4 - scorching touch
               1 - mending
( 3rd circle)  8 - scalding blast
               2 - purify spirit
( 2nd circle) 11 - flameburst
( 1st circle)  9 - ice missile
               3 - spirit armor

And you are currently memorizing the following spells:
    2 seconds:  (10th) etherportal

You can memorize no more spells.
You continue your study.

< 496h/513H 90v/135V Pos: sitting >
You have finished memorizing etherportal.
You snap out of your meditative trance, memorization complete.

< 497h/513H 98v/135V Pos: sitting >
You clamber to your feet.

< 497h/513H 102v/135V Pos: standing >
  ...MM  ^    
 .^.MM  ^ ^   
 ...MM ^^     
 ...M^@ ^     
 ^.MM         
 ..M^         
  .M          

< 498h/513H 111v/135V Pos: standing >

		Score information for Dilyan

Level: 52   Race: Shade   Class: Shaman / Elementalist Sex: Male
Hit points: 499(513)  Moves: 117(135)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 90%
Status:  Standing.
         Coldshielded
Frags:   +0.80   Deaths:   14
Detecting:      Invisible
Enchantments:   Ultravision Fly Aware Invisibility Levitation
Combat Pulse:   18 Spell Pulse:  0.70 
Leaderboard Points:  933 

Active Spells:
--------------
well-rested bonus (32 minutes)
detect invisibility (29 minutes)


< 499h/513H 117v/135V Pos: standing >
The etherportal crumbles to dust and blows away.

< 501h/513H 128v/135V Pos: standing >
  ...MM  ^    
 .^.MM  ^ ^   
 ...MM ^^     
 ...M^@ ^     
 ^.MM         
 ..M^         
  .M          

< 501h/513H 130v/135V Pos: standing >
  M..MM  ^    
 .^.MM  ^ ^   
 ...MM ^^     
 ...M^@ ^     
 ^.MM         
 ..M^         
  .M          

< 501h/513H 130v/135V Pos: standing >
  ...MM  ^    
 .^.MM  ^ ^   
 ...MM ^^     
 ...M^@ ^     
 ^.MM         
 ..M^         
  .M          

< 502h/513H 133v/135V Pos: standing >
  ...MM  ^M   
 .^.MM  ^ ^   
 ...MM ^^     
 ...M^@ ^     
 ^.MM         
 ..M^         
  .M          

< 503h/513H 135v/135V Pos: standing >
You start chanting...

< 505h/513H 135v/135V Pos: standing >
Casting: etherportal **

< 505h/513H 135v/135V Pos: standing >
Casting: etherportal 

< 506h/513H 135v/135V Pos: standing >
You complete your spell...
The air explodes around you, revealing a glowing portal of energy!


< 506h/513H 135v/135V Pos: standing >
  ...MM  ^    
 .^.MM  ^ ^   
 ...MM ^^     
 ...M^@ ^     
 ^.MM         
 ..M^         
  .M          

< 506h/513H 135v/135V Pos: standing >
You sit down and relax.

< 507h/513H 135v/135V Pos: sitting >
You have memorized the following spells:
(11th circle)  2 - nivards wicked firebrand
(10th circle)  1 - etherportal
               2 - gaseous cloud
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  1 - reveal true form
               1 - corrosive blast
               3 - spirit jump
( 7th circle)  4 - greater soul disturbance
               1 - elephantstrength
               1 - elemental affinity
( 6th circle)  7 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  2 - pantherspeed
               2 - hawkvision
               4 - scorching touch
               1 - mending
( 3rd circle)  8 - scalding blast
               2 - purify spirit
( 2nd circle) 11 - flameburst
( 1st circle)  9 - ice missile
               3 - spirit armor

And you are currently memorizing the following spells:
    2 seconds:  (10th) etherportal

You can memorize no more spells.
You continue your study.

< 507h/513H 135v/135V Pos: sitting >
You start meditating...
Cisil steps out of the etherportal.

< 507h/513H 135v/135V Pos: sitting >
  ...MM  ^    
 .^.MM  ^ ^   
 ...MM ^^     
 ...M^@ ^     
 ^.MM         
 ..M^         
  .M          

< 507h/513H 135v/135V Pos: sitting >
You have finished memorizing etherportal.
You snap out of your meditative trance, memorization complete.

< 507h/513H 135v/135V Pos: sitting >
You clamber to your feet.

< 508h/513H 135v/135V Pos: standing >
  ...MM  ^    
 .^.MM  ^ ^   
 ...MM ^^     
 ...M^@ ^     
 ^.MM         
 ..M^         
  .M          
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
A glowing sphere of energy is here, slowly growing dimmer.
[3] A spellbook lies here, discarded.
Cisil (HardCore) Mjolnir (_/Eye of Odin\_) (Shade)(small) stands in mid-air here.

< 508h/513H 135v/135V Pos: standing >

< 508h/513H 135v/135V Pos: standing >
Cisil starts following you.

< 508h/513H 135v/135V Pos: standing >

<map>
Zone: Tunnels of Payang.
Room: Above the Crypt
</map>

<map>
Zone: Tunnels of Payang.
Room: Above the Crypt
</map>
Above the Crypt
Obvious exits: -E -D
A ghastly illusionist stands guard over the crypts.
A skeletal lancer stands watch over the crypt entrance.
A skeletal lancer stands watch over the crypt entrance.
A skeletal lancer stands watch over the crypt entrance.
Cisil enters from the east.

< 509h/513H 133v/135V Pos: standing >

		Score information for Dilyan

Level: 52   Race: Shade   Class: Shaman / Elementalist Sex: Male
Hit points: 509(513)  Moves: 133(135)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 90%
Status:  Standing.
         Coldshielded
Frags:   +0.80   Deaths:   14
Detecting:      Invisible
Enchantments:   Ultravision Fly Aware Invisibility Levitation
Combat Pulse:   18 Spell Pulse:  0.70 
Leaderboard Points:  933 

Active Spells:
--------------
well-rested bonus (32 minutes)
detect invisibility (29 minutes)


< 509h/513H 133v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 509h/513H 133v/135V Pos: standing >

<map>
Zone: Tunnels of Payang.
Room: Entrance to the Crypt
</map>

<map>
Zone: Tunnels of Payang.
Room: Entrance to the Crypt
</map>
Entrance to the Crypt
Obvious exits: -E -W -U
The corpse of a carrion crawler is lying here.
A powerful skeletal guard patrols the tunnels.
Cisil floats in from above.

< 509h/513H 132v/135V Pos: standing >

<map>
Zone: Tunnels of Payang.
Room: A Side Tunnel
</map>

<map>
Zone: Tunnels of Payang.
Room: A Side Tunnel
</map>
A Side Tunnel
Obvious exits: -E -S -W#
A zombie travels the crypt, endless working on its numerous chores.
A rat zombie scurries through the catacombs.
A powerful skeletal guard patrols the tunnels.
Cisil enters from the east.

< 509h/513H 132v/135V Pos: standing >

<map>
Zone: Tunnels of Payang.
Room: On the Verge of the Tunnels
</map>
On the Verge of the Tunnels
Obvious exits: -N -D
Cisil enters from the north.

< 509h/513H 132v/135V Pos: standing >

<map>
Zone: Tunnels of Payang.
Room: A Hallway of Caskets
</map>

<map>
Zone: Tunnels of Payang.
Room: A Hallway of Caskets
</map>
A Hallway of Caskets
Obvious exits: -N -S -U
A large coffin has been places against the hallway wall here.
A powerful skeletal guard patrols the tunnels.
Cisil floats in from above.

< 509h/513H 131v/135V Pos: standing >
A skeletal guard leaves south.

<map>
Zone: Tunnels of Payang.
Room: A Hallway of Caskets
</map>

<map>
Zone: Tunnels of Payang.
Room: A Hallway of Caskets
</map>
A Hallway of Caskets
Obvious exits: -N -S
A large coffin has been places against the hallway wall here.
A rat zombie scurries through the catacombs.
Cisil enters from the south.

< 510h/513H 131v/135V Pos: standing >

<map>
Zone: Tunnels of Payang.
Room: A Hallway of Caskets
</map>
A Hallway of Caskets
Obvious exits: -N -E -S
A large coffin has been places against the hallway wall here.
Cisil enters from the south.

< 510h/513H 130v/135V Pos: standing >

<map>
Zone: Tunnels of Payang.
Room: End of a Hallway of Caskets
</map>

<map>
Zone: Tunnels of Payang.
Room: End of a Hallway of Caskets
</map>
End of a Hallway of Caskets
Obvious exits: -S -W -NW -NE
A lowly worker ghoul does his tasks throughout the crypts.
Cisil enters from the south.

< 510h/513H 130v/135V Pos: standing >
Alas, you cannot go that way. . . .

< 510h/513H 130v/135V Pos: standing >

<map>
Zone: Tunnels of Payang.
Room: A Chamber of Caskets
</map>

<map>
Zone: Tunnels of Payang.
Room: A Chamber of Caskets
</map>
A Chamber of Caskets
Obvious exits: -E
A cryptkeeper is here, watching over those asleep.
Cisil enters from the east.

< 510h/513H 129v/135V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
  *Clan Stoutdorf Settlement                     (good)          
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (good)          
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (slightly good) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (good)          
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (extremely evil)
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (very good)     
   Lair of the Gibberling King                   (slightly good) 
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
  *Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (evil)          
   Plane of Fire                                 (good)          
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (extremely good)
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
  *Valley of the Snow Ogres                      (good)          
   The Great Shaboath                            (good)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (very good)     
   The Scorched Valley                           (slightly good) 
  *The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (extremely good)
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (pure good)     
  *Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (good)          
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (good)          
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 510h/513H 130v/135V Pos: standing >
The innkeeper stores Cisil's stuff in the safe and shows him to his room.
Cisil stops following you.

< 510h/513H 132v/135V Pos: standing >
Cisil has entered the game.

< 513h/513H 135v/135V Pos: standing >
The innkeeper stores Cisil's stuff in the safe and shows him to his room.

< 513h/513H 135v/135V Pos: standing >

		Score information for Dilyan

Level: 52   Race: Shade   Class: Shaman / Elementalist Sex: Male
Hit points: 513(513)  Moves: 135(135)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 90%
Status:  Standing.
         Coldshielded
Frags:   +0.80   Deaths:   14
Detecting:      Invisible
Enchantments:   Ultravision Fly Aware Invisibility Levitation
Combat Pulse:   18 Spell Pulse:  0.70 
Leaderboard Points:  933 

Active Spells:
--------------
well-rested bonus (31 minutes)
detect invisibility (28 minutes)


< 513h/513H 135v/135V Pos: standing >
Autosaving...

< 513h/513H 135v/135V Pos: standing >
A Drow Elf suddenly attacks YOU!
A Drow Elf snaps into visibility.
You snap into visibility.
-=[A Drow Elf's fine bludgeon wounds you.]=-
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
A Drow Elf snaps into visibility.
You snap into visibility.
-=[The dust surrounding a Drow Elf's mace of light and darkness scratches at your flesh!]=-

< 498h/513H 135v/135V Pos: standing >
< T: Dilyan TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 You dodge a Drow Elf's vicious attack.
A Drow Elf snaps into visibility.
You snap into visibility.
-=[A Drow Elf's impressive crush wounds you.]=-
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
A Drow Elf snaps into visibility.
You snap into visibility.
-=[The dust surrounding a Drow Elf's ancient adamantium warhammer of dwarven kings scratches at your flesh!]=-
A Drow Elf snaps into visibility.
You snap into visibility.
-=[YOU'RE HIT!  A lightning bolt from a Drow Elf starts your skin smoking.]=-
Your wooden amulet of the ancient tree spirit [superior] is filled with electrical energy!
A writhing bolt of lightning leaves a Drow Elf's hands...
A Drow Elf snaps into visibility.
You snap into visibility.
-=[And blasts into YOU!]=-
OUCH!  That really did HURT!
Then leaps and smacks into a cryptkeeper!
-=[A Drow Elf's impressive bludgeon strikes you.]=-
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
A Drow Elf snaps into visibility.
You snap into visibility.
-=[The dust surrounding a Drow Elf's mace of light and darkness scratches at your flesh!]=-
You dodge a Drow Elf's vicious attack.
-=[A Drow Elf's crush strikes you.]=-
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
A Drow Elf snaps into visibility.
You snap into visibility.
-=[The dust surrounding a Drow Elf's ancient adamantium warhammer of dwarven kings scratches at your flesh!]=-
-=[A Drow Elf's impressive bludgeon strikes you.]=-
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
A Drow Elf snaps into visibility.
You snap into visibility.
-=[The dust surrounding a Drow Elf's mace of light and darkness scratches at your flesh!]=-
You dodge a Drow Elf's vicious attack.
You dodge a Drow Elf's vicious attack.
-=[A Drow Elf's fine bludgeon strikes you.]=-
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
A Drow Elf snaps into visibility.
You snap into visibility.
-=[The dust surrounding a Drow Elf's mace of light and darkness scratches at your flesh!]=-
You dodge a Drow Elf's vicious attack.
-=[A Drow Elf's fine bludgeon strikes you.]=-
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
A Drow Elf snaps into visibility.
A Drow Elf snaps into visibility.
You snap into visibility.
-=[The dust surrounding a Drow Elf's mace of light and darkness scratches at your flesh!]=-
You dodge a Drow Elf's vicious attack.

< 220h/513H 135v/135V Pos: standing >
< T: Dilyan TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf dodges a cryptkeeper's attack.
A Drow Elf snaps into visibility.

< 220h/513H 135v/135V Pos: standing >
< T: Dilyan TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf parries your futile lunge at him.
You snap into visibility.
A Drow Elf snaps into visibility.

< 220h/513H 135v/135V Pos: standing >
< T: Dilyan TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 You dodge a Drow Elf's vicious attack.
A Drow Elf snaps into visibility.
You snap into visibility.
-=[A Drow Elf's impressive crush strikes you.]=-
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
A Drow Elf snaps into visibility.
You snap into visibility.
-=[The dust surrounding a Drow Elf's ancient adamantium warhammer of dwarven kings scratches at your flesh!]=-
-=[A Drow Elf's fine bludgeon strikes you.]=-
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
A Drow Elf snaps into visibility.
You snap into visibility.
-=[The dust surrounding a Drow Elf's mace of light and darkness scratches at your flesh!]=-
You dodge a Drow Elf's vicious attack.
-=[A Drow Elf's impressive crush strikes you hard.]=-
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
A Drow Elf snaps into visibility.
You snap into visibility.
The dust flies into your eyes.
You have been blinded!
-=[Someone's bludgeon strikes you hard.]=-
The globe around someone's body flares as it bears the brunt of your assault!
You snap into visibility.
-=[The dust surrounding someone's something scratches at your flesh!]=-
-=[Someone's bludgeon strikes you.]=-
The globe around someone's body flares as it bears the brunt of your assault!
You snap into visibility.
-=[The dust surrounding someone's something scratches at your flesh!]=-
-=[Someone's impressive bludgeon strikes you very hard.]=-
The globe around someone's body flares as it bears the brunt of your assault!
You snap into visibility.
-=[The dust surrounding someone's something scratches at your flesh!]=-
-=[Someone's fine bludgeon strikes you hard.]=-
The globe around someone's body flares as it bears the brunt of your assault!
You snap into visibility.
-=[The dust surrounding someone's something scratches at your flesh!]=-
You snap into visibility.
-=[Pain unlike you have ever felt before permeates your body.]=-
Your something freezes and shatters into million pieces from the intense cold!
Your something freezes and shatters into million pieces from the intense cold!